@urso/core 0.7.47 → 0.7.49
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package/package.json
CHANGED
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@@ -3,6 +3,12 @@ class ModulesStatesManagerConfigStates {
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3
3
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this.singleton = true;
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4
4
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5
5
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this.contents = {
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6
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+
START_GAME: {
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7
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action: 'gameInit',
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8
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nextState: ["IDLE"], //next state to go after finish this state
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9
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callLimit: 1 //auto guard will return false, if limit is reached
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10
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},
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11
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+
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6
12
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IDLE: { action: 'startSpin' },
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8
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SPIN_START: {
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@@ -18,6 +18,7 @@ class ModulesStatesManagerController {
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this._iterator; //will be defined after start
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this._nextState = this._nextState.bind(this);
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this._statesCallStatistic = {};
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}
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start() {
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@@ -117,6 +118,10 @@ class ModulesStatesManagerController {
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this._currentState = this._iterator.next();
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121
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//fill states call statistic
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122
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if (!this._statesCallStatistic[this._currentState]) this._statesCallStatistic[this._currentState] = 0;
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123
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this._statesCallStatistic[this._currentState]++;
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124
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this.emit(Urso.events.MODULES_STATES_MANAGER_STATE_CHANGE, this._currentState);
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121
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log('%c State ' + this._currentState, 'background: #bada55; color: #000')
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@@ -176,6 +181,14 @@ class ModulesStatesManagerController {
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}
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178
183
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checkStateGuard = (key) => {
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184
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//auto guard will check callLimit and return false, if limit is reached
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185
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const callLimit = this._configStates[key].callLimit;
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186
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187
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if (
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callLimit &&
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189
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callLimit >= (this._statesCallStatistic[key] || 0)
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) { return false; }
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191
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+
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const guardResult = this.statesGuards.checkGuard(key);
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log('%c State guard ' + key + ' is ' + guardResult, 'background: #DA55C4; color: #000')
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return guardResult;
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