@urso/core 0.7.27 → 0.7.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@urso/core",
3
- "version": "0.7.27",
3
+ "version": "0.7.29",
4
4
  "description": "HTML5 game engine",
5
5
  "main": "build/js/index.js",
6
6
  "author": "Megbrimef",
@@ -177,8 +177,8 @@ class ModulesAssetsService {
177
177
  * @param {Object} assetsSpace
178
178
  * @param {String} group
179
179
  */
180
- _processLoadedAtlases(group) {
181
- const atlases = this.assets[group].filter(assetModel => assetModel.type === Urso.types.assets.ATLAS);
180
+ _processLoadedAtlases(assetsSpace, group) {
181
+ const atlases = assetsSpace[group].filter(assetModel => assetModel.type === Urso.types.assets.ATLAS);
182
182
 
183
183
  for (let assetModel of atlases) {
184
184
  const assetKey = assetModel.key;
@@ -38,7 +38,7 @@ class ModulesLogicSounds {
38
38
  relaunch,
39
39
  loop,
40
40
  volume,
41
- };;
41
+ };
42
42
  });
43
43
  });
44
44
 
@@ -60,7 +60,7 @@ class SoundSprite {
60
60
 
61
61
  if (!soundState)
62
62
  return Urso.logger.error(`SoundSprite error: soundState for id '${id}' not found!`);
63
-
63
+
64
64
  if (!soundState.loop)
65
65
  soundState.id = null;
66
66
  });
@@ -84,7 +84,7 @@ class SoundSprite {
84
84
 
85
85
  this.setRelaunch(soundKey, relaunch);
86
86
  this.setLoop(soundKey, loop);
87
- this.setVolume(soundKey, volume);
87
+ this.setVolume({ soundKey, volume });
88
88
 
89
89
  return true;
90
90
  };
@@ -94,17 +94,17 @@ class SoundSprite {
94
94
  this._player.loop(loop, this._soundsState[soundKey].id);
95
95
  };
96
96
 
97
- setVolume(soundKey, volume = 1, saveVolumeState = true) {
97
+ setVolume({ soundKey, volume = 1, saveVolumeState = true }) {
98
98
  this._player.volume(volume, this._soundsState[soundKey].id);
99
-
100
- if(volume === 0) {
99
+
100
+ if (volume === 0) {
101
101
  this._changeSoundMute(true, soundKey);
102
102
  return;
103
- }else if(this._soundsState[soundKey]._muted) {
103
+ } else if (this._soundsState[soundKey]._muted) {
104
104
  this._changeSoundMute(false, soundKey);
105
105
  }
106
106
 
107
- if(saveVolumeState) {
107
+ if (saveVolumeState) {
108
108
  this._soundsState[soundKey].volume = volume;
109
109
  }
110
110
  };
@@ -123,7 +123,7 @@ class SoundSprite {
123
123
  this._player._volume = this._totalVolume;
124
124
  soundKeys.forEach(soundKey => {
125
125
  const soundVolume = this._soundsState[soundKey].volume * this._totalVolume;
126
- this.setVolume(soundKey, soundVolume, false);
126
+ this.setVolume({ soundKey, volume: soundVolume, saveVolumeState: false });
127
127
  });
128
128
  }
129
129
 
@@ -161,7 +161,7 @@ class SoundSprite {
161
161
  };
162
162
 
163
163
  _stopPrevFade(soundKey) {
164
- if(this._fadeTweens[soundKey]) {
164
+ if (this._fadeTweens[soundKey]) {
165
165
  this._fadeTweens[soundKey].kill();
166
166
  }
167
167
 
@@ -173,18 +173,18 @@ class SoundSprite {
173
173
  const delta = fadeTo - fadeFrom;
174
174
 
175
175
  const onUpdate = () => {
176
- const volume = (fadeFrom + (delta * this._fadeTweens[soundKey].ratio)) * this._totalVolume;
177
- this.setVolume(soundKey, volume);
176
+ const volume = (fadeFrom + (delta * this._fadeTweens[soundKey].ratio)) * this._totalVolume;
177
+ this.setVolume({ soundKey, volume });
178
178
  };
179
179
 
180
180
  this._fadeTweens[soundKey] = gsap.to({}, fadeDuration / 1000, { onUpdate });
181
181
  }
182
182
 
183
183
  fade({ fadeTo = 1, fadeDuration = 200, startSound = false, soundKey, ...others }) {
184
- if(startSound) {
184
+ if (startSound) {
185
185
  this.play({ ...others, soundKey });
186
186
  }
187
- if(this._soundsState[soundKey].id === null) {
187
+ if (this._soundsState[soundKey].id === null) {
188
188
  return;
189
189
  }
190
190