@uptimizr/playcanvas 0.2.2 → 0.2.3
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- package/README.md +22 -10
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -4,11 +4,11 @@ The PlayCanvas connector for Uptimizr. It registers as an
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[`@uptimizr/sdk-core`](../sdk-core) **collector** and captures:
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- **camera pose** (position + forward direction) → view-direction heatmap
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- **pointer move / click** (normalized screen + optional raycast hit) → screen heatmaps
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- **pointer move / click / button transitions** (normalized screen + optional raycast hit) → screen heatmaps
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- **camera gestures** → navigation-intent analytics
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- **mesh picks** → object-engagement analytics
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- **FPS
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- **mesh visibility** (opt-in) →
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- **hover dwell** (opt-in) → hover hesitation (lingering without acting)
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- **FPS**, context loss, and asset-load timing → performance / reliability
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- **mesh visibility / hover dwell / gaze / resource samples / node transforms** (opt-in) → attention, footprint, and replay fidelity
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`playcanvas` is a **peer dependency**: the connector reads from the host
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application's PlayCanvas instance and never bundles or mutates the scene. It tears
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@@ -72,8 +72,10 @@ client.stop("manual");
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### Options
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-
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-
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`trackScene` accepts the one-call project/endpoint, sampling, capture, `gaze`, `actors`,
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`keyBindings`, and `cameraType` options. Use `playcanvasCollector` directly for collector-only
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tuning such as `meshVisibility`, `hoverDwell`, `resourceSample`, `raycast`, or
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`cameraGestureSensitivity`:
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```ts
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playcanvasCollector({
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@@ -82,7 +84,16 @@ playcanvasCollector({
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sampleCameraMs: 1000, // camera-pose sampling interval
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samplePerfMs: 2000, // FPS sampling interval (read from app.stats.frame.fps)
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pointerMoveThrottleMs: 250, // min gap between pointer_move samples
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capture: {
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capture: {
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camera: true,
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pointerMove: true,
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clicks: true,
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buttons: true,
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cameraGesture: true,
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meshPicks: true,
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perf: true,
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assetLoad: true,
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},
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});
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```
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@@ -166,9 +177,10 @@ connector boundary so the emitted events are identical:
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frustum path.
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- **Coordinate frame:** fixed right-handed, y-up (PlayCanvas has no per-scene
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handedness flag like Babylon's `useRightHandedSystem`).
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- **`asset_load`:**
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-
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`
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- **`asset_load`:** captured by default from the PlayCanvas `app.assets` registry
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(`load:start` → `load` / `error`). The connector records the app-defined asset
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`name`, duration, status, and byte size when the engine knows it — never the file
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URL (privacy, ADR 0003). Disable with `capture.assetLoad: false`.
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- **Compile stalls (`compile_stall`, #42):** **not captured.** Babylon exposes
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engine-level shader-compilation observables the connector can time; PlayCanvas has
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no equivalent public compile hook, so compile-stall capture is Babylon-only for now.
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@uptimizr/playcanvas",
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"version": "0.2.
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"version": "0.2.3",
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"description": "PlayCanvas connector for Uptimizr — captures camera, pointer, mesh, and perf events as an sdk-core collector.",
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"keywords": [
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"uptimizr",
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@@ -43,8 +43,8 @@
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"playcanvas": "^2.0.0"
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},
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"dependencies": {
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"@uptimizr/schema": "0.5.
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"@uptimizr/sdk-core": "0.4.
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"@uptimizr/schema": "0.5.1",
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"@uptimizr/sdk-core": "0.4.1"
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},
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"devDependencies": {
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"esbuild": "^0.28.1",
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