@uptimizr/db 0.5.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +2 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/parity/cases.d.ts.map +1 -1
- package/dist/parity/cases.js +157 -4
- package/dist/parity/cases.js.map +1 -1
- package/dist/parity/fixtures.d.ts.map +1 -1
- package/dist/parity/fixtures.js +30 -0
- package/dist/parity/fixtures.js.map +1 -1
- package/dist/query/aggregations.d.ts +302 -1
- package/dist/query/aggregations.d.ts.map +1 -1
- package/dist/query/aggregations.js +866 -1
- package/dist/query/aggregations.js.map +1 -1
- package/dist/query/clickhouseDialect.d.ts.map +1 -1
- package/dist/query/clickhouseDialect.js +14 -0
- package/dist/query/clickhouseDialect.js.map +1 -1
- package/dist/query/dialect.d.ts +20 -1
- package/dist/query/dialect.d.ts.map +1 -1
- package/dist/query/dialect.js +6 -0
- package/dist/query/dialect.js.map +1 -1
- package/dist/query/duckdbDialect.d.ts.map +1 -1
- package/dist/query/duckdbDialect.js +9 -0
- package/dist/query/duckdbDialect.js.map +1 -1
- package/dist/query/types.d.ts +266 -0
- package/dist/query/types.d.ts.map +1 -1
- package/package.json +3 -3
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@@ -10,7 +10,7 @@
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* optional scene/source/session dimensions only.
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*/
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import { type Dialect } from "./dialect.js";
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import type { QuerySpec, CameraModeOptions, FunnelOptions, RangeOptions, RegionOptions, SceneOptions, SessionOptions, SourceOptions, TimeseriesOptions, WorldAabb } from "./types.js";
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import type { QuerySpec, CameraModeOptions, ErrorHeatmapOptions, FunnelOptions, LoadBounceFunnelOptions, VariantLeaderboardOptions, MeshOptions, RangeOptions, RegionOptions, SceneOptions, SceneRetentionOptions, SessionOptions, SourceOptions, TimeseriesOptions, WorldAabb } from "./types.js";
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/**
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* Bounds-driven default voxel size (ADR 0040 §1). Picks a `cellSize` so the
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* longest axis of `bounds` spans roughly `targetCells` cells, keeping spatial
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@@ -31,6 +31,21 @@ export declare function buildListSessions(projectId: string, opts: RangeOptions
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export declare function buildPointerHeatmap(projectId: string, opts: RangeOptions & SceneOptions & SourceOptions & SessionOptions & CameraModeOptions & {
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bins?: number;
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}, d: Dialect): QuerySpec;
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/**
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* Per-mesh texture-space (UV) heatmap (#149): bin the `uv` texture coordinates of
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* interaction events (`pointer_click`, `mesh_interaction`, `hover_dwell`) on one
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* mesh into a `bins x bins` grid over the object's own `[0, 1]` UV space. This is
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* the surface-attention companion to the world-space voxel heatmap — "which part
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* of the product model gets attention", independent of where the object sits in
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* the scene. `uv` rides in the JSON `payload` (no promoted column), so it is read
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* with the dialect's `jsonFloat`. The promoted `mesh` column already coalesces a
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* pointer hit's `hitMesh` with an interaction's `mesh`, so one filter spans all
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* three event types. Output matches {@link buildPointerHeatmap}'s `HeatmapBinRow`
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* (`gx`, `gy`, `count`) so it reuses the 2D heatmap renderer.
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*/
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export declare function buildMeshUvHeatmap(projectId: string, opts: RangeOptions & SceneOptions & SourceOptions & SessionOptions & MeshOptions & {
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bins?: number;
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}, d: Dialect): QuerySpec;
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/**
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* World-space (3D) pointer heatmap: voxel-bin the raycast hit points of pointer
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* events into a uniform grid of `cellSize`-sized cubes. Results are capped to the
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@@ -79,6 +94,23 @@ export declare function buildGazeHeatmapStats(projectId: string, opts: RangeOpti
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export declare function buildCameraDirectionHeatmap(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & CameraModeOptions & {
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bins?: number;
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}, d: Dialect): QuerySpec;
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/**
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* 360° view-coverage histogram (#146): how much of a 3D object each session
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* actually looked at, bucketed across sessions. Each session's `camera_sample`
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* `direction` samples are binned into the **same** azimuth/elevation grid as the
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* view-direction dome ({@link buildCameraDirectionHeatmap}); the fraction of the
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* `bins × bins` cells a session visited is its coverage score (0–100%). Sessions
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* are then grouped into four coverage buckets — `0` (0–25%), `25` (25–50%), `50`
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* (50–75%), `75` (75–100%) — answering "how many visitors saw <25% of the
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* product". A single integer `bin_id = azimuth_bin * bins + elevation_bin` keeps
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* the distinct-cell count cross-dialect (no `COUNT(DISTINCT a, b)`), and
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* `least(floor(pct / 25), 3)` folds a full-coverage (100%) session into the top
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* bucket instead of a spurious fifth `100` bucket. Purely derived from the
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* existing `camera_sample` stream — no schema change.
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*/
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export declare function buildViewCoverageHistogram(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & CameraModeOptions & {
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bins?: number;
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}, d: Dialect): QuerySpec;
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/**
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* Top-down "floor plan" camera-position heatmap (ADR 0026): bin `camera_sample`
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* world positions onto the X/Z ground plane in `cellSize`-sized cells, tracking the
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@@ -201,6 +233,31 @@ export declare function buildTopMeshesTrend(projectId: string, opts: RangeOption
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export declare function buildMeshDwell(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & {
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limit?: number;
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}, d: Dialect): QuerySpec;
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/**
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* Blind-spot / never-noticed meshes (#143): the inverse of the Top-meshes and
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* part-popularity leaderboards. Cross-references what was *rendered* against what
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* was *engaged with* — per mesh, the total `mesh_visibility` on-screen time vs.
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* the count of `mesh_interaction` events and the `hover_dwell` hesitation. A mesh
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* with high visibility but zero (or near-zero) interaction + hover is a blind
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* spot: a product detail nobody noticed, or a prop/room that renders but nobody
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* investigates.
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*
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* Engagement is deliberately the two *active-attention* signals the issue names —
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* `mesh_interaction` (the source-neutral pick/hover/drag signal, ADR 0011) and
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* `hover_dwell` (hover-without-action, #48). Passive gaze (`camera_sample`) is
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* not engagement, and raw `pointer_click` is excluded because a mesh-hitting click
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* already surfaces as a `mesh_interaction`. Both durations live in the shared
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* `visible_ms` column (events.ts maps `mesh_visibility.visibleMs` and
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* `hover_dwell.dwellMs` onto it), so the whole report is one grouped scan.
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*
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* `HAVING sum(visible_ms) WHERE mesh_visibility > 0` keeps only meshes that were
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* actually seen (a blind spot must first be visible). Ranked by engagement
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* ascending, then visibility descending, so the most-seen-yet-least-touched
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* meshes rank first.
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*/
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export declare function buildMeshBlindSpots(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & {
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limit?: number;
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}, d: Dialect): QuerySpec;
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/**
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* Interaction-kind breakdown (#72): per-mesh counts of each interaction *kind*
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* (hover / pick / click / drag / select / squeeze / grab / release / teleport)
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export declare function buildMeshInteractionKinds(projectId: string, opts: RangeOptions & SceneOptions & SourceOptions & SessionOptions & {
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limit?: number;
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}, d: Dialect): QuerySpec;
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/**
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* Reachability report (#151): how far each interacted mesh sat from where the
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* user actually stood. ASOF-join every `mesh_interaction` that carries a world
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* `point` (→ `hit_point`) to the nearest **preceding** `camera_sample` in the
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* same session, take the Euclidean standpoint→hit distance, and histogram it per
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* mesh in `bucketSize`-wide world-unit bands. Meshes/UI whose interactions
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* cluster in far bands are consistently reached from an uncomfortable range —
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* actionable feedback for VR UI placement and first-person layout.
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*
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* The standpoint is the click-time camera **position** (the shared coordinate
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* frame, ADR 0018); interactions with no preceding camera sample in range can't
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* be measured, so the inner ASOF join drops them. Same nearest-in-time caveat as
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* the click-gaze / navigation joins: camera samples are frequent enough that the
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* approximation is sound for discrete interaction events. Honors the shared
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* scene/source/session filters (source constrains the *interaction* side only —
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* a `camera_sample`'s `source` is the realized `'mouse'` default, ADR 0011).
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*/
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export declare function buildReachability(projectId: string, opts: RangeOptions & SceneOptions & SourceOptions & SessionOptions & {
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bucketSize?: number;
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limit?: number;
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}, d: Dialect): QuerySpec;
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/**
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* Dead-click rate (#46): of all `pointer_click` events, how many hit nothing
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* (the hit-test missed, so `mesh` is empty / no `hitMesh`). A high dead-click
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* empty range reports `0` (not NULL) via `coalesce`.
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*/
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export declare function buildStabilityCounts(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions, d: Dialect): QuerySpec;
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/**
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* Opt-in engine-diagnostic counts from `graphics_diagnostic` (ADR 0021 part 2):
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* the fully-crossed `(severity, category, backend)` group with the total incident
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* count per cell, so the dashboard can derive the by-category, by-severity, and
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* by-backend breakdowns from a single query by summing.
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*
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* The diagnostic fields ride in the `payload` JSON (they are not promoted
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* columns, per ADR 0004 — nothing is promoted unless an aggregation needs it),
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* so `severity` / `category` / `backend` are read with `jsonText` and `backend`
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* `coalesce`s to `''` ("unknown") when the connector omitted it.
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*
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* **Rollup-or-marker (ADR 0021 decision 4).** Each event carries *either* one
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* discrete incident (no `count`) *or* a per-session rollup (`count = N`). The
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* incident total is `sum(coalesce(count, 1))`, so a marker folds in as 1 and a
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* rollup as N — markers and rollups land in the same counters. Capture is off by
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* default, so the common case is an empty result.
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*/
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export declare function buildGraphicsDiagnosticCounts(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions, d: Dialect): QuerySpec;
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/**
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* Spatial error heatmap (issue #154): voxel-bin the world `position` of
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* positioned `runtime_error` and `graphics_diagnostic` events into a uniform grid
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* of `cellSize`-sized cubes, returning the busiest `limit` voxels. This reveals
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* *where* in the scene things break — errors/crashes clustering around specific
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* geometry, a shader-heavy area, or a level region — instead of only *when*.
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*
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* `position` is best-effort connector-side (the camera pose at the moment the
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* error/diagnostic fired), so only rows that carry a full 3-vector participate
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* (`length(position) = 3`); errors from pages with no 3D connector are naturally
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* excluded. Reuses the already-promoted `position` column — no migration.
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*
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* Optional {@link ErrorHeatmapOptions} filters (severity/category/errorKind) read
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* from the `payload` JSON, mirroring {@link buildGraphicsDiagnosticCounts}: a
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* severity/category filter narrows to engine diagnostics, an errorKind filter
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* narrows to JS errors. `region` drill-down and `scene`/`session` scoping compose
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* like the other spatial heatmaps.
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*/
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export declare function buildErrorHeatmap(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & RegionOptions & ErrorHeatmapOptions & {
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cellSize?: number;
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limit?: number;
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}, d: Dialect): QuerySpec;
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/**
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* Always-on rendering-technology mix from `session_start.graphics` (ADR 0021 part
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* 1): the fully-crossed `(api, backend, api_version, shading_language)` group with
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* one session count per cell, so the dashboard can derive the by-api, by-backend,
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* by-version, and by-shading-language breakdowns from a single query by summing.
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*
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* The graphics fields ride in the `payload` JSON (they are not promoted columns,
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* per ADR 0004 — nothing is promoted unless an aggregation needs it), so each is
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* read with `jsonText` and `coalesce`s to `''` ("unknown") when the connector
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* omitted it. Unlike the opt-in `graphics_diagnostic` counts, `session_start` is
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* always-on, so a populated result is the common case.
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*/
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export declare function buildRenderingTechnology(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions, d: Dialect): QuerySpec;
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/**
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* Capability / fidelity transitions from `capability_change` (#49, design §E):
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* per (kind, from, to), how many times the app reported that fallback or
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* contributing sessions.
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*/
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export declare function buildJankRate(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions, d: Dialect): QuerySpec;
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/**
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* Perf-correlated churn (#144): does a stutter actually cost sessions? Correlates
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* perf dips against early session end. Of the sessions that ended in range
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* (`sessions`), `churn_sessions` ended within `windowMs` of an FPS dip (a
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* `frame_perf` sample below `fpsThreshold`) or a `compile_stall` of at least
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* `stallMs` — the felt hitches that plausibly drove the user away, as opposed to
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* background noise that the perf-distribution panel averages over.
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*
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* Semantics — a session churns iff it has a `session_end` **and** at least one
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* qualifying dip whose timestamp lies in `[end - windowMs, end]` (its earliest
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* `session_end` is the anchor). `fps_churn_sessions` / `stall_churn_sessions`
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* attribute the cause; a session whose window held both is counted in each cause
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* column but only once in `churn_sessions`, so the cause columns can sum to more
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* than the total.
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*
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* Implementation — an `ends` CTE (each session's first `session_end`) joined to a
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* `dips` CTE (the qualifying `frame_perf` / `compile_stall` rows) on `session_id`,
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* with the window enforced through the dialect's `epochMs` so the timestamp math
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* is engine-neutral. This uses only `JOIN` / `min` / `max` / `count` — **no window
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* or ASOF functions** — so it renders identically on DuckDB (OSS) and ClickHouse
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* (scale tier). Aggregating over the (possibly empty) `correlated` set always
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* yields one row; the `sessions` denominator is an uncorrelated scalar sub-select
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* so it stands even when nothing churned. Privacy (ADR 0003): aggregate counts
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* only, no per-session identifiers leave the query.
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*/
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export declare function buildPerfChurn(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & {
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windowMs?: number;
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fpsThreshold?: number;
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stallMs?: number;
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}, d: Dialect): QuerySpec;
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/**
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* FPS segmented by device class, computed **per-session then aggregated** (ADR
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* 0028 §2). Each session's median FPS is attributed to the graphics backend,
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}, d: Dialect): QuerySpec;
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/**
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* Spatial FPS heatmap (#145): voxel-bin `frame_perf` samples by their captured
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* camera `position` into a uniform grid of `cellSize`-sized cubes, reporting each
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* occupied cell's sample count, mean FPS, and worst single FPS. This answers
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* *where* performance degrades ("FPS is bad in the boss room"), the spatial
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* complement to the time-bucketed {@link buildPerfDistribution}/{@link buildFpsHistogram}.
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*
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* It reads the same promoted `position` column the camera-position heatmaps use —
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* `frame_perf` now carries an optional camera position, filled by the connector at
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* sample time — so no join against the separately-sampled `camera_sample` stream is
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* needed. Rows are ordered worst-FPS-first so the capped top-`limit` slice surfaces
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* the jankiest cells rather than an arbitrary corner of the scene.
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*/
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export declare function buildPerfHeatmap(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & {
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601
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+
cellSize?: number;
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602
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+
limit?: number;
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603
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+
}, d: Dialect): QuerySpec;
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426
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/**
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427
605
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* Camera distance / zoom distribution (derived, scene-metrics §B): histogram the
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428
606
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* distance from the camera *position* of each `camera_sample` to a reference
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@@ -447,6 +625,33 @@ export declare function buildNavigationStats(projectId: string, opts: RangeOptio
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447
625
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moveThreshold?: number;
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448
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limit?: number;
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449
627
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}, d: Dialect): QuerySpec;
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628
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+
/**
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629
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+
* Path-retrace / backtracking ratio (#153): a confusion signal derived from the
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630
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+
* same `camera_sample` position stream that feeds desire lines, surfaced as a
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631
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+
* per-scene leaderboard. It answers "which areas do visitors keep re-walking?" —
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632
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+
* a high backtrack ratio flags a dead end, a missed cue, or a puzzle that isn't
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633
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+
* reading clearly.
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634
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+
*
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635
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+
* Algorithm — the coarse-grid revisit proxy (the cheap first cut, not true
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636
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+
* reverse-segment retracing): bin each session's positions onto a `cellSize`
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637
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+
* X/Z grid, then collapse consecutive samples in the same cell into ordered cell
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638
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* *entries* (so standing still / dwelling never counts) via an ASOF self-join to
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639
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* the immediately preceding sample. A row is an entry when it has no predecessor
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640
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* (the session's first sample) or its cell differs from the predecessor's. The
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641
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+
* `present` sentinel makes the unmatched-predecessor test engine-agnostic:
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642
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+
* DuckDB null-fills a LEFT-join miss while ClickHouse zero-fills it, so `present`
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643
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+
* (`1` only on a real match) is the portable "has a predecessor" flag.
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644
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+
*
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645
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+
* Per (session, scene): `revisits = entries − distinct_cells` — every entry into
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646
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+
* a cell beyond its first is a re-entry. Pooled per scene, the leaderboard
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647
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+
* reports `backtrack_ratio = Σ revisits / Σ entries` alongside the raw counts.
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648
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+
* Only plain `count()` and a dedup subquery are used (no multi-column
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649
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* `COUNT(DISTINCT …)`), so DuckDB and ClickHouse agree.
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650
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+
*/
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651
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+
export declare function buildBacktrackRatio(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & {
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652
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+
cellSize?: number;
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653
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limit?: number;
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654
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+
}, d: Dialect): QuerySpec;
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450
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/**
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451
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* Input-source breakdown (ADR 0011): for every interaction event that carries an
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452
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* input source, how many fired per `(event_type, source)`, and how many distinct
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@@ -505,6 +710,25 @@ export declare function buildXrSourceUsage(projectId: string, opts: RangeOptions
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505
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export declare function buildXrAbandonment(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & {
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506
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limit?: number;
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507
712
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}, d: Dialect): QuerySpec;
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713
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+
/**
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714
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+
* XR locomotion & comfort (#148): per session that used an XR input source, its
|
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715
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+
* locomotion-style breakdown and wall-clock span. This turns the existing
|
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716
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+
* `camera_gesture` / `mesh_interaction` streams into a comfort signal for VR
|
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717
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+
* developers — constant smooth `fly` locomotion (a motion-sickness risk) vs.
|
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718
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+
* teleport-dominant sessions — and lets the consumer correlate heavy locomotion
|
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719
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+
* with early exits (a short span, a discomfort / "rage-quit" proxy).
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720
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+
*
|
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721
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+
* A teleport emits **both** a `camera_gesture { kind: "fly" }` and a
|
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722
|
+
* `mesh_interaction { kind: "teleport" }` (ADR 0025), so `fly_gestures` counts
|
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723
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+
* every fly (smooth + teleport) while `teleports` isolates the discrete jumps;
|
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724
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+
* the consumer derives smooth locomotion as `fly_gestures - teleports`. Sessions
|
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725
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+
* with no XR input are omitted entirely (same XR-session gate as
|
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726
|
+
* {@link buildXrAbandonment}). Wall-clock bounds are engine-specific and excluded
|
|
727
|
+
* from parity; the counts are compared.
|
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728
|
+
*/
|
|
729
|
+
export declare function buildXrLocomotionComfort(projectId: string, opts: RangeOptions & SceneOptions & SessionOptions & {
|
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730
|
+
limit?: number;
|
|
731
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+
}, d: Dialect): QuerySpec;
|
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508
732
|
/**
|
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509
733
|
* Single-project configurator funnel (#78, ADR 0038): ordered, per-session
|
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510
734
|
* step-reach with the drop-off between consecutive steps.
|
|
@@ -528,4 +752,81 @@ export declare function buildXrAbandonment(projectId: string, opts: RangeOptions
|
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528
752
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* config — OSS has no authoring surface (ADR 0038).
|
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529
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|
*/
|
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530
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|
export declare function buildFunnel(projectId: string, opts: FunnelOptions, d: Dialect): QuerySpec;
|
|
755
|
+
/**
|
|
756
|
+
* Canned scene/level retention funnel (#147): session counts flowing scene →
|
|
757
|
+
* scene in the order they were observed, built directly from `scene_change`
|
|
758
|
+
* markers with **no caller-authored steps** (the zero-config complement to the
|
|
759
|
+
* ADR 0038 funnel). Each `scene_change` envelope carries the scene now active in
|
|
760
|
+
* `scene_id`, so a session's ordered `scene_change` targets are the levels it
|
|
761
|
+
* moved through; every **consecutive pair** is a directed link.
|
|
762
|
+
*
|
|
763
|
+
* Semantics — for one session, order its `scene_change` events by `ts`; the link
|
|
764
|
+
* `A → B` exists whenever `B`'s marker is the *next* `scene_change` after an `A`
|
|
765
|
+
* marker. A link's weight is the number of **distinct sessions** that made that
|
|
766
|
+
* consecutive transition, so it reads as level-to-level retention. Sessions with
|
|
767
|
+
* a single `scene_change` contribute no link (there is no "from").
|
|
768
|
+
*
|
|
769
|
+
* Implementation — `sc` is the per-session ordered `scene_change` stream; `nxt`
|
|
770
|
+
* finds, for each marker, the timestamp of the very next marker in the same
|
|
771
|
+
* session via a self-join + `MIN` (no window/ASOF functions, so it renders
|
|
772
|
+
* identically on DuckDB and ClickHouse — the same parity discipline as
|
|
773
|
+
* {@link buildFunnel}); joining that back to `sc` resolves the `to_scene`. The
|
|
774
|
+
* final `GROUP BY` counts distinct sessions per `(from_scene, to_scene)` pair.
|
|
775
|
+
* A same-timestamp tie between two markers can fan out to multiple `to` rows;
|
|
776
|
+
* this is a benign edge case for a preset over human-paced scene switches.
|
|
777
|
+
*/
|
|
778
|
+
export declare function buildSceneRetention(projectId: string, opts: SceneRetentionOptions, d: Dialect): QuerySpec;
|
|
779
|
+
/**
|
|
780
|
+
* Load → bounce/abandon funnel (#152): bucket sessions by their initial load
|
|
781
|
+
* time and report how many **bounced** per band — a bounce being a session that
|
|
782
|
+
* produced no interaction event (`pointer_*` / `mesh_interaction` /
|
|
783
|
+
* `camera_gesture`) at or after its first `asset_load`. Turns "slow load costs
|
|
784
|
+
* you customers" into a concrete per-band number.
|
|
785
|
+
*
|
|
786
|
+
* Semantics — a session's load time is the `loadMs` of its **earliest**
|
|
787
|
+
* `asset_load` (the initial scene load). Engagement is any interaction event in
|
|
788
|
+
* the same session at a timestamp `>=` that load event's timestamp, across
|
|
789
|
+
* scenes — bounce is a session-level signal, so the engagement check is not
|
|
790
|
+
* re-bounded by the range's `until` (a load near the window's end is not counted
|
|
791
|
+
* as a false bounce). Sessions with no `asset_load` in scope are excluded.
|
|
792
|
+
* `loadMs` lives in the `payload` JSON (it is not a promoted column), so it is
|
|
793
|
+
* read with `jsonInt`.
|
|
794
|
+
*
|
|
795
|
+
* Bands come from `opts.bands` (ascending exclusive upper bounds in ms), or the
|
|
796
|
+
* `[1000, 3000, 5000]` default → four bands. The builder emits a plain `CASE`
|
|
797
|
+
* over the bound band values plus `JOIN` / `min` / `count` / `sum` — **no window
|
|
798
|
+
* or ASOF functions** — so it renders identically on DuckDB (OSS) and ClickHouse
|
|
799
|
+
* (scale tier). Band labels are the caller's concern.
|
|
800
|
+
*/
|
|
801
|
+
export declare function buildLoadBounceFunnel(projectId: string, opts: LoadBounceFunnelOptions, d: Dialect): QuerySpec;
|
|
802
|
+
/**
|
|
803
|
+
* Variant → conversion leaderboard for product configurators (#150).
|
|
804
|
+
*
|
|
805
|
+
* A **variant** is an event matching the `variant` predicate (default: every
|
|
806
|
+
* `custom` event), grouped by its promoted `name` column — the color / material /
|
|
807
|
+
* SKU discriminator configurators emit as custom-event names (payload `props` are
|
|
808
|
+
* not portably queryable, so `name` is the grouping key; ADR 0038). Per variant
|
|
809
|
+
* the leaderboard reports:
|
|
810
|
+
*
|
|
811
|
+
* - **views** — how many matching events fired, and over how many distinct
|
|
812
|
+
* **sessions**;
|
|
813
|
+
* - **conversions** — distinct sessions that fired the optional `conversion`
|
|
814
|
+
* event at or after their first view of that variant (ordered, first-touch);
|
|
815
|
+
* `0` when no `conversion` predicate is supplied. The consumer derives the rate
|
|
816
|
+
* as `conversions / sessions`;
|
|
817
|
+
* - **avg_dwell_ms** — the mean gap from each view to the next *boundary* in the
|
|
818
|
+
* same session: a later view of a **different** variant (a switch) or a later
|
|
819
|
+
* conversion event. A re-view of the *same* variant is not a boundary. Views
|
|
820
|
+
* with no later boundary are excluded from the average.
|
|
821
|
+
*
|
|
822
|
+
* Implementation — a CTE chain using only `JOIN` / `min` / `avg` / `count` /
|
|
823
|
+
* `UNION ALL` (no window or ASOF functions), so it renders identically on DuckDB
|
|
824
|
+
* (OSS) and ClickHouse (scale tier) (ADR 0020) and is injection-safe. Session
|
|
825
|
+
* scope (range / scene / camera-mode) applies to both the variant and conversion
|
|
826
|
+
* event sets. Ranked by views, capped to `limit`.
|
|
827
|
+
*
|
|
828
|
+
* The predicates come from the caller (request input / CLI / hosted) — OSS has no
|
|
829
|
+
* authoring surface (ADR 0038).
|
|
830
|
+
*/
|
|
831
|
+
export declare function buildVariantLeaderboard(projectId: string, opts: VariantLeaderboardOptions, d: Dialect): QuerySpec;
|
|
531
832
|
//# sourceMappingURL=aggregations.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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