@unshared/fs 0.7.3 → 0.7.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,7 +6,7 @@ class FSObject extends node_events.EventEmitter {
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  *
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  * @param path The path or file descriptor of the file to load.
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  * @param options Options for the watcher.
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- * @throws If the file is not a JSON object.
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+ * @throws {Error} if the file cannot be accessed or parsed.
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  */
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  constructor(path, options = {}) {
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  super(), this.path = path, this.options = options;
@@ -1 +1 @@
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- {"version":3,"file":"loadObject.cjs","sources":["../loadObject.ts"],"sourcesContent":["import type { Awaitable } from '@unshared/functions/awaitable'\nimport type { Reactive, ReactiveOptions } from '@unshared/reactivity/reactive'\nimport type { FSWatcher, PathLike, Stats, WatchOptions } from 'node:fs'\nimport { overwrite } from '@unshared/collection/overwrite'\nimport { awaitable } from '@unshared/functions/awaitable'\nimport { reactive } from '@unshared/reactivity/reactive'\nimport { EventEmitter } from 'node:events'\nimport { constants, watch } from 'node:fs'\nimport { access, mkdir, readFile, rm, stat, writeFile } from 'node:fs/promises'\nimport { dirname } from 'node:path'\n\nexport interface FSObjectOptions<T extends object> extends ReactiveOptions<T>, WatchOptions {\n\n /**\n * If set to `true` and the file does not exist, the file will be created\n * if it does not exist and the object will be initialized with an empty\n * object.\n *\n * @default false\n */\n createIfNotExists?: boolean\n\n /**\n * If set to `true`, the file will be deleted when the instance is destroyed.\n * Allowing you to create temporary files that will be deleted when the\n * instance is garbage collected.\n */\n deleteOnDestroy?: boolean\n\n /**\n * If set to `true`, changes on the file will not be reflected in the object.\n * You can use this to prevent the object from being updated when you are\n * making changes to the file.\n *\n * @default false\n */\n ignoreFileChanges?: boolean\n\n /**\n * If set to `true`, changes on the object will be reflected in the file.\n * You can set this to `false` if you want to make multiple changes to the\n * object without triggering multiple file updates.\n *\n * @default false\n */\n ignoreObjectChanges?: boolean\n\n /**\n * The initial value of the object. If the file does not exist, the object\n * will be initialized with this value.\n *\n * @default {}\n */\n initialValue?: T\n\n /**\n * The parser function to use when reading the file. If not set, the file\n * will be parsed as JSON using the native `JSON.parse` function.\n *\n * @default JSON.parse\n */\n parse?: (json: string) => T\n\n /**\n * The stringifier function to use when writing the file. If not set, the\n * object will be stringified as JSON using the native `JSON.stringify` function.\n *\n * @default JSON.stringify\n */\n serialize?: (object: T) => string\n}\n\nexport interface FSObjectEventMap<T extends object> {\n commit: [T]\n destroy: []\n load: [T]\n lock: []\n unlock: []\n}\n\n// eslint-disable-next-line unicorn/prefer-event-target\nexport class FSObject<T extends object> extends EventEmitter<FSObjectEventMap<T>> {\n\n /** Flag to signal the file is synchronized with the object. */\n public isCommitting = false\n\n /** Flag to signal the instance has been destroyed. */\n public isDestroyed = false\n\n /** Flag to signal the object is synchronized with the file. */\n public isLoading = false\n\n /** The current content of the file. */\n public object: Reactive<T>\n\n /** The current status of the file. */\n public stats: Stats | undefined\n\n /** A watcher that will update the object when the file changes. */\n public watcher: FSWatcher | undefined\n\n /**\n * Load a JSON file and keep it synchronized with it's source file.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options for the watcher.\n * @throws If the file is not a JSON object.\n */\n constructor(public path: PathLike, public options: FSObjectOptions<T> = {}) {\n super()\n\n // --- The callback that will be called when the object changes.\n // --- This callback is wrapped in a debounce function to prevent\n // --- multiple writes in a short period of time.\n const callback = async() => {\n if (this.isBusy) return\n if (this.options.ignoreObjectChanges) return\n await this.commit()\n }\n\n // --- Create the reactive object. Each time a nested property is\n // --- changed, the callback will be called with the new object.\n this.object = reactive(this.options.initialValue ?? {} as T, {\n callbacks: [callback],\n deep: true,\n hooks: ['push', 'pop', 'shift', 'unshift', 'splice', 'sort', 'reverse'],\n ...this.options,\n })\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n *\n * @returns A promise that resolves when the file has been destroyed.\n */\n async [Symbol.asyncDispose]() {\n return this.destroy()\n }\n\n /**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. This allows\n * fast and easy access to the file and object in a single call.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options to pass to the `FSObject` constructor.\n * @returns An awaitable instance of `FSObject`.\n * @example\n * const fsObject = FSObject.from('file.json')\n * const object = await fsObject\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n * await fsObject.untilLoaded\n * object // => { foo: 'bar' }\n *\n * // Change the object and check the file.\n * object.foo = 'baz'\n * await fsObject.untilCommitted\n * readFileSync('file.json', 'utf8') // => { \"foo\": \"baz\" }\n */\n static from<T extends object>(path: PathLike, options: FSObjectOptions<T> = {}): Awaitable<FSObject<T>, Reactive<T>> {\n const fsObject = new FSObject<T>(path, options)\n const createPromise = () => fsObject.load().then(() => fsObject.watch().object)\n return awaitable(fsObject, createPromise)\n }\n\n /**\n * Commit the current state of the object to the file. This function\n * **will** write the object to the file and emit a `commit` event.\n *\n * @param writeObject The object to write to the file.\n * @returns A promise that resolves when the file has been written.\n */\n public async commit(writeObject = this.object as T): Promise<void> {\n this.isCommitting = true\n\n // --- Stringify the object and write it to disk.\n const { serialize = (object: unknown) => JSON.stringify(object, undefined, 2) } = this.options\n const writeJson = serialize(writeObject)\n const pathString = this.path.toString()\n const pathDirectory = dirname(pathString)\n await mkdir(pathDirectory, { recursive: true })\n await writeFile(this.path, `${writeJson}\\n`, 'utf8')\n overwrite(this.object, writeObject)\n this.stats = await stat(this.path)\n\n this.emit('commit', writeObject)\n this.isCommitting = false\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n */\n public async destroy(): Promise<void> {\n this.isLoading = false\n this.isCommitting = false\n if (this.watcher) this.watcher.close()\n if (this.options.deleteOnDestroy) await rm(this.path, { force: true })\n this.watcher = undefined\n this.isDestroyed = true\n this.emit('destroy')\n }\n\n /**\n * Load the file and update the object.\n *\n * @returns The loaded object.\n */\n public async load(): Promise<void> {\n this.isLoading = true\n this.isDestroyed = false\n\n // --- If the file does not exist, and the `createIfNotExists` option is\n // --- set to `true`, create the file and initialize the object with the\n // --- `initialValue` option.\n const accessError = await access(this.path, constants.F_OK | constants.R_OK).catch((error: Error) => error)\n if (accessError && this.options.createIfNotExists) {\n await this.commit()\n this.isLoading = false\n this.emit('load', this.object)\n return\n }\n\n // --- If the file does not exist, throw an error.\n if (accessError && !this.options.createIfNotExists) throw accessError\n\n // --- Assert the path points to a file.\n const newStats = await stat(this.path)\n const newIsFile = newStats.isFile()\n if (!newIsFile) throw new Error(`Expected ${this.path.toString()} to be a file`)\n\n // --- If the file has not changed, return the current object.\n if (this.object && this.stats && newStats.mtimeMs < this.stats.mtimeMs) return\n this.stats = newStats\n\n // --- Read and parse the file.\n const { parse = JSON.parse } = this.options\n const newJson = await readFile(this.path, 'utf8')\n const newObject = parse(newJson) as T\n\n // --- Assert JSON is an object.\n if (typeof newObject !== 'object' || newObject === null)\n throw new Error(`Expected ${this.path.toString()} to be a JSON object`)\n\n // --- Update the object by overwriting it's properties.\n overwrite(this.object, newObject)\n this.isLoading = false\n this.emit('load', newObject)\n }\n\n /**\n * Start watching the file for changes and update the object if the content\n * of the file changes.\n *\n * @returns The current instance for chaining.\n * @example\n * const object = new FSObject('file.json').watch()\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n *\n * // Wait until the object is updated.\n * await object.untilLoaded\n *\n * // Check the object.\n * expect(object.object).toStrictEqual({ foo: 'bar' })\n */\n public watch(): this {\n if (this.watcher) return this\n\n // --- Try to watch the file for changes. If an error occurs, the file\n // --- is likely not accessible. In this case, just set the `isWatching`\n // --- flag to `true` and retry watching the file when it becomes accessible.\n this.watcher = watch(this.path, { persistent: false, ...this.options }, (event) => {\n if (this.isBusy) return\n if (this.options.ignoreFileChanges) return\n if (event === 'change') void this.load()\n })\n\n // --- Return the instance for chaining.\n return this\n }\n\n /**\n * Flag to signal the instance is busy doing a commit or a load operation.\n *\n * @returns `true` if the instance is busy, `false` otherwise.\n */\n get isBusy() {\n return this.isLoading || this.isCommitting || this.isDestroyed\n }\n\n /**\n * A promise that resolves when the file is synchronized with the object.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.commit()\n *\n * // Wait until the file is synchronized.\n * await object.untilCommitted\n */\n get untilCommitted(): Promise<void> {\n if (!this.isCommitting) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('commit', () => resolve()))\n }\n\n /**\n * A promise that resolves when the object is destroyed.\n *\n * @returns A promise that resolves when the object is destroyed.\n * @example\n * const object = new FSObject('file.json')\n * object.destroy()\n *\n * // Wait until the object is destroyed.\n * await object.untilDestroyed\n */\n get untilDestroyed(): Promise<void> {\n if (this.isDestroyed) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('destroy', resolve))\n }\n\n /**\n * A promise that resolves when the object is synchronized with the file.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.load()\n *\n * // Wait until the object is synchronized.\n * await object.untilLoaded\n */\n get untilLoaded(): Promise<void> {\n if (!this.isLoading) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('load', () => resolve()))\n }\n}\n\n/**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. This allows\n * fast and easy access to the file and object in a single call.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options to pass to the `FSObject` constructor.\n * @returns An awaitable instance of `FSObject`.\n * @example\n * const fsObject = loadObject('file.json')\n * const object = await fsObject\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n * await fsObject.untilLoaded\n * object // => { foo: 'bar' }\n *\n * // Change the object and check the file.\n * object.foo = 'baz'\n * await fsObject.untilCommitted\n * readFileSync('file.json', 'utf8') // => { \"foo\": \"baz\" }\n */\nexport function loadObject<T extends object>(path: PathLike, options: FSObjectOptions<T> = {}): Awaitable<FSObject<T>, Reactive<T>> {\n return FSObject.from(path, options)\n}\n"],"names":["EventEmitter","reactive","awaitable","dirname","mkdir","writeFile","overwrite","stat","rm","access","constants","readFile","watch"],"mappings":";;AAiFO,MAAM,iBAAmCA,YAAAA,aAAkC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA2BhF,YAAmB,MAAuB,UAA8B,IAAI;AAC1E,UAAA,GADiB,KAAA,OAAA,MAAuB,KAAA,UAAA;AAMxC,UAAM,WAAW,YAAW;AACtB,WAAK,UACL,KAAK,QAAQ,uBACjB,MAAM,KAAK,OAAA;AAAA,IACb;AAIA,SAAK,SAASC,SAAAA,SAAS,KAAK,QAAQ,gBAAgB,IAAS;AAAA,MAC3D,WAAW,CAAC,QAAQ;AAAA,MACpB,MAAM;AAAA,MACN,OAAO,CAAC,QAAQ,OAAO,SAAS,WAAW,UAAU,QAAQ,SAAS;AAAA,MACtE,GAAG,KAAK;AAAA,IAAA,CACT;AAAA,EACH;AAAA;AAAA,EA5CO,eAAe;AAAA;AAAA,EAGf,cAAc;AAAA;AAAA,EAGd,YAAY;AAAA;AAAA,EAGZ;AAAA;AAAA,EAGA;AAAA;AAAA,EAGA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAqCP,OAAO,OAAO,YAAY,IAAI;AAC5B,WAAO,KAAK,QAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA2BA,OAAO,KAAuB,MAAgB,UAA8B,IAAyC;AACnH,UAAM,WAAW,IAAI,SAAY,MAAM,OAAO;AAE9C,WAAOC,oBAAU,UADK,MAAM,SAAS,KAAA,EAAO,KAAK,MAAM,SAAS,MAAA,EAAQ,MAAM,CACtC;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAa,OAAO,cAAc,KAAK,QAA4B;AACjE,SAAK,eAAe;AAGpB,UAAM,EAAE,YAAY,CAAC,WAAoB,KAAK,UAAU,QAAQ,QAAW,CAAC,EAAA,IAAM,KAAK,SACjF,YAAY,UAAU,WAAW,GACjC,aAAa,KAAK,KAAK,SAAA,GACvB,gBAAgBC,UAAAA,QAAQ,UAAU;AACxC,UAAMC,eAAM,eAAe,EAAE,WAAW,GAAA,CAAM,GAC9C,MAAMC,mBAAU,KAAK,MAAM,GAAG,SAAS;AAAA,GAAM,MAAM,GACnDC,UAAAA,UAAU,KAAK,QAAQ,WAAW,GAClC,KAAK,QAAQ,MAAMC,SAAAA,KAAK,KAAK,IAAI,GAEjC,KAAK,KAAK,UAAU,WAAW,GAC/B,KAAK,eAAe;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,MAAa,UAAyB;AACpC,SAAK,YAAY,IACjB,KAAK,eAAe,IAChB,KAAK,WAAS,KAAK,QAAQ,MAAA,GAC3B,KAAK,QAAQ,mBAAiB,MAAMC,SAAAA,GAAG,KAAK,MAAM,EAAE,OAAO,GAAA,CAAM,GACrE,KAAK,UAAU,QACf,KAAK,cAAc,IACnB,KAAK,KAAK,SAAS;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAa,OAAsB;AACjC,SAAK,YAAY,IACjB,KAAK,cAAc;AAKnB,UAAM,cAAc,MAAMC,SAAAA,OAAO,KAAK,MAAMC,QAAAA,UAAU,OAAOA,QAAAA,UAAU,IAAI,EAAE,MAAM,CAAC,UAAiB,KAAK;AAC1G,QAAI,eAAe,KAAK,QAAQ,mBAAmB;AACjD,YAAM,KAAK,UACX,KAAK,YAAY,IACjB,KAAK,KAAK,QAAQ,KAAK,MAAM;AAC7B;AAAA,IACF;AAGA,QAAI,eAAe,CAAC,KAAK,QAAQ,kBAAmB,OAAM;AAG1D,UAAM,WAAW,MAAMH,cAAK,KAAK,IAAI;AAErC,QAAI,CADc,SAAS,OAAA,EACX,OAAM,IAAI,MAAM,YAAY,KAAK,KAAK,SAAA,CAAU,eAAe;AAG/E,QAAI,KAAK,UAAU,KAAK,SAAS,SAAS,UAAU,KAAK,MAAM,QAAS;AACxE,SAAK,QAAQ;AAGb,UAAM,EAAE,QAAQ,KAAK,MAAA,IAAU,KAAK,SAC9B,UAAU,MAAMI,SAAAA,SAAS,KAAK,MAAM,MAAM,GAC1C,YAAY,MAAM,OAAO;AAG/B,QAAI,OAAO,aAAc,YAAY,cAAc;AACjD,YAAM,IAAI,MAAM,YAAY,KAAK,KAAK,SAAA,CAAU,sBAAsB;AAGxEL,cAAAA,UAAU,KAAK,QAAQ,SAAS,GAChC,KAAK,YAAY,IACjB,KAAK,KAAK,QAAQ,SAAS;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmBO,QAAc;AACnB,WAAI,KAAK,UAAgB,QAKzB,KAAK,UAAUM,QAAAA,MAAM,KAAK,MAAM,EAAE,YAAY,IAAO,GAAG,KAAK,QAAA,GAAW,CAAC,UAAU;AAC7E,WAAK,UACL,KAAK,QAAQ,qBACb,UAAU,YAAe,KAAK,KAAA;AAAA,IACpC,CAAC,GAGM;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,SAAS;AACX,WAAO,KAAK,aAAa,KAAK,gBAAgB,KAAK;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,IAAI,iBAAgC;AAClC,WAAK,KAAK,eACH,IAAI,QAAc,aAAW,KAAK,oBAAoB,UAAU,MAAM,QAAA,CAAS,CAAC,IADxD,QAAQ,QAAA;AAAA,EAEzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,IAAI,iBAAgC;AAClC,WAAI,KAAK,cAAoB,QAAQ,QAAA,IAC9B,IAAI,QAAc,CAAA,YAAW,KAAK,oBAAoB,WAAW,OAAO,CAAC;AAAA,EAClF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,IAAI,cAA6B;AAC/B,WAAK,KAAK,YACH,IAAI,QAAc,aAAW,KAAK,oBAAoB,QAAQ,MAAM,QAAA,CAAS,CAAC,IADzD,QAAQ,QAAA;AAAA,EAEtC;AACF;AA2BO,SAAS,WAA6B,MAAgB,UAA8B,IAAyC;AAClI,SAAO,SAAS,KAAK,MAAM,OAAO;AACpC;;;"}
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+ {"version":3,"file":"loadObject.cjs","sources":["../loadObject.ts"],"sourcesContent":["import type { Awaitable } from '@unshared/functions/awaitable'\nimport type { Reactive, ReactiveOptions } from '@unshared/reactivity/reactive'\nimport type { FSWatcher, PathLike, Stats, WatchOptions } from 'node:fs'\nimport { overwrite } from '@unshared/collection/overwrite'\nimport { awaitable } from '@unshared/functions/awaitable'\nimport { reactive } from '@unshared/reactivity/reactive'\nimport { EventEmitter } from 'node:events'\nimport { constants, watch } from 'node:fs'\nimport { access, mkdir, readFile, rm, stat, writeFile } from 'node:fs/promises'\nimport { dirname } from 'node:path'\n\nexport interface FSObjectOptions<T extends object> extends ReactiveOptions<T>, WatchOptions {\n\n /**\n * If set to `true` and the file does not exist, the file will be created\n * if it does not exist and the object will be initialized with an empty\n * object.\n *\n * @default false\n */\n createIfNotExists?: boolean\n\n /**\n * If set to `true`, the file will be deleted when the instance is destroyed.\n * Allowing you to create temporary files that will be deleted when the\n * instance is garbage collected.\n */\n deleteOnDestroy?: boolean\n\n /**\n * If set to `true`, changes on the file will not be reflected in the object.\n * You can use this to prevent the object from being updated when you are\n * making changes to the file.\n *\n * @default false\n */\n ignoreFileChanges?: boolean\n\n /**\n * If set to `true`, changes on the object will be reflected in the file.\n * You can set this to `false` if you want to make multiple changes to the\n * object without triggering multiple file updates.\n *\n * @default false\n */\n ignoreObjectChanges?: boolean\n\n /**\n * The initial value of the object. If the file does not exist, the object\n * will be initialized with this value.\n *\n * @default {}\n */\n initialValue?: T\n\n /**\n * The parser function to use when reading the file. If not set, the file\n * will be parsed as JSON using the native `JSON.parse` function.\n *\n * @default JSON.parse\n */\n parse?: (json: string) => T\n\n /**\n * The stringifier function to use when writing the file. If not set, the\n * object will be stringified as JSON using the native `JSON.stringify` function.\n *\n * @default JSON.stringify\n */\n serialize?: (object: T) => string\n}\n\nexport interface FSObjectEventMap<T extends object> {\n commit: [T]\n destroy: []\n load: [T]\n lock: []\n unlock: []\n}\n\n// eslint-disable-next-line unicorn/prefer-event-target\nexport class FSObject<T extends object> extends EventEmitter<FSObjectEventMap<T>> {\n\n /** Flag to signal the file is synchronized with the object. */\n public isCommitting = false\n\n /** Flag to signal the instance has been destroyed. */\n public isDestroyed = false\n\n /** Flag to signal the object is synchronized with the file. */\n public isLoading = false\n\n /** The current content of the file. */\n public object: Reactive<T>\n\n /** The current status of the file. */\n public stats: Stats | undefined\n\n /** A watcher that will update the object when the file changes. */\n public watcher: FSWatcher | undefined\n\n /**\n * Load a JSON file and keep it synchronized with it's source file.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options for the watcher.\n * @throws {Error} if the file cannot be accessed or parsed.\n */\n constructor(public path: PathLike, public options: FSObjectOptions<T> = {}) {\n super()\n\n // --- The callback that will be called when the object changes.\n // --- This callback is wrapped in a debounce function to prevent\n // --- multiple writes in a short period of time.\n const callback = async() => {\n if (this.isBusy) return\n if (this.options.ignoreObjectChanges) return\n await this.commit()\n }\n\n // --- Create the reactive object. Each time a nested property is\n // --- changed, the callback will be called with the new object.\n this.object = reactive(this.options.initialValue ?? {} as T, {\n callbacks: [callback],\n deep: true,\n hooks: ['push', 'pop', 'shift', 'unshift', 'splice', 'sort', 'reverse'],\n ...this.options,\n })\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n *\n * @returns A promise that resolves when the file has been destroyed.\n */\n async [Symbol.asyncDispose]() {\n return this.destroy()\n }\n\n /**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. This allows\n * fast and easy access to the file and object in a single call.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options to pass to the `FSObject` constructor.\n * @returns An awaitable instance of `FSObject`.\n * @example\n * const fsObject = FSObject.from('file.json')\n * const object = await fsObject\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n * await fsObject.untilLoaded\n * object // => { foo: 'bar' }\n *\n * // Change the object and check the file.\n * object.foo = 'baz'\n * await fsObject.untilCommitted\n * readFileSync('file.json', 'utf8') // => { \"foo\": \"baz\" }\n */\n static from<T extends object>(path: PathLike, options: FSObjectOptions<T> = {}): Awaitable<FSObject<T>, Reactive<T>> {\n const fsObject = new FSObject<T>(path, options)\n const createPromise = () => fsObject.load().then(() => fsObject.watch().object)\n return awaitable(fsObject, createPromise)\n }\n\n /**\n * Commit the current state of the object to the file. This function\n * **will** write the object to the file and emit a `commit` event.\n *\n * @param writeObject The object to write to the file.\n * @returns A promise that resolves when the file has been written.\n */\n public async commit(writeObject = this.object as T): Promise<void> {\n this.isCommitting = true\n\n // --- Stringify the object and write it to disk.\n const { serialize = (object: unknown) => JSON.stringify(object, undefined, 2) } = this.options\n const writeJson = serialize(writeObject)\n const pathString = this.path.toString()\n const pathDirectory = dirname(pathString)\n await mkdir(pathDirectory, { recursive: true })\n await writeFile(this.path, `${writeJson}\\n`, 'utf8')\n overwrite(this.object, writeObject)\n this.stats = await stat(this.path)\n\n this.emit('commit', writeObject)\n this.isCommitting = false\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n */\n public async destroy(): Promise<void> {\n this.isLoading = false\n this.isCommitting = false\n if (this.watcher) this.watcher.close()\n if (this.options.deleteOnDestroy) await rm(this.path, { force: true })\n this.watcher = undefined\n this.isDestroyed = true\n this.emit('destroy')\n }\n\n /**\n * Load the file and update the object.\n *\n * @returns The loaded object.\n */\n public async load(): Promise<void> {\n this.isLoading = true\n this.isDestroyed = false\n\n // --- If the file does not exist, and the `createIfNotExists` option is\n // --- set to `true`, create the file and initialize the object with the\n // --- `initialValue` option.\n const accessError = await access(this.path, constants.F_OK | constants.R_OK).catch((error: Error) => error)\n if (accessError && this.options.createIfNotExists) {\n await this.commit()\n this.isLoading = false\n this.emit('load', this.object)\n return\n }\n\n // --- If the file does not exist, throw an error.\n if (accessError && !this.options.createIfNotExists) throw accessError\n\n // --- Assert the path points to a file.\n const newStats = await stat(this.path)\n const newIsFile = newStats.isFile()\n if (!newIsFile) throw new Error(`Expected ${this.path.toString()} to be a file`)\n\n // --- If the file has not changed, return the current object.\n if (this.object && this.stats && newStats.mtimeMs < this.stats.mtimeMs) return\n this.stats = newStats\n\n // --- Read and parse the file.\n const { parse = JSON.parse } = this.options\n const newJson = await readFile(this.path, 'utf8')\n const newObject = parse(newJson) as T\n\n // --- Assert JSON is an object.\n if (typeof newObject !== 'object' || newObject === null)\n throw new Error(`Expected ${this.path.toString()} to be a JSON object`)\n\n // --- Update the object by overwriting it's properties.\n overwrite(this.object, newObject)\n this.isLoading = false\n this.emit('load', newObject)\n }\n\n /**\n * Start watching the file for changes and update the object if the content\n * of the file changes.\n *\n * @returns The current instance for chaining.\n * @example\n * const object = new FSObject('file.json').watch()\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n *\n * // Wait until the object is updated.\n * await object.untilLoaded\n *\n * // Check the object.\n * expect(object.object).toStrictEqual({ foo: 'bar' })\n */\n public watch(): this {\n if (this.watcher) return this\n\n // --- Try to watch the file for changes. If an error occurs, the file\n // --- is likely not accessible. In this case, just set the `isWatching`\n // --- flag to `true` and retry watching the file when it becomes accessible.\n this.watcher = watch(this.path, { persistent: false, ...this.options }, (event) => {\n if (this.isBusy) return\n if (this.options.ignoreFileChanges) return\n if (event === 'change') void this.load()\n })\n\n // --- Return the instance for chaining.\n return this\n }\n\n /**\n * Flag to signal the instance is busy doing a commit or a load operation.\n *\n * @returns `true` if the instance is busy, `false` otherwise.\n */\n get isBusy() {\n return this.isLoading || this.isCommitting || this.isDestroyed\n }\n\n /**\n * A promise that resolves when the file is synchronized with the object.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.commit()\n *\n * // Wait until the file is synchronized.\n * await object.untilCommitted\n */\n get untilCommitted(): Promise<void> {\n if (!this.isCommitting) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('commit', () => resolve()))\n }\n\n /**\n * A promise that resolves when the object is destroyed.\n *\n * @returns A promise that resolves when the object is destroyed.\n * @example\n * const object = new FSObject('file.json')\n * object.destroy()\n *\n * // Wait until the object is destroyed.\n * await object.untilDestroyed\n */\n get untilDestroyed(): Promise<void> {\n if (this.isDestroyed) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('destroy', resolve))\n }\n\n /**\n * A promise that resolves when the object is synchronized with the file.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.load()\n *\n * // Wait until the object is synchronized.\n * await object.untilLoaded\n */\n get untilLoaded(): Promise<void> {\n if (!this.isLoading) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('load', () => resolve()))\n }\n}\n\n/**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. 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@@ -83,7 +83,7 @@ declare class FSObject<T extends object> extends EventEmitter<FSObjectEventMap<T
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  *
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  * @param path The path or file descriptor of the file to load.
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  * @param options Options for the watcher.
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- * @throws If the file is not a JSON object.
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+ * @throws {Error} if the file cannot be accessed or parsed.
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  */
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  constructor(path: PathLike, options?: FSObjectOptions<T>);
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  /**
@@ -11,7 +11,7 @@ class FSObject extends EventEmitter {
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  *
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  * @param path The path or file descriptor of the file to load.
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  * @param options Options for the watcher.
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- * @throws If the file is not a JSON object.
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+ * @throws {Error} if the file cannot be accessed or parsed.
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  */
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  constructor(path, options = {}) {
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  super(), this.path = path, this.options = options;
@@ -1 +1 @@
1
- {"version":3,"file":"loadObject.js","sources":["../loadObject.ts"],"sourcesContent":["import type { Awaitable } from '@unshared/functions/awaitable'\nimport type { Reactive, ReactiveOptions } from '@unshared/reactivity/reactive'\nimport type { FSWatcher, PathLike, Stats, WatchOptions } from 'node:fs'\nimport { overwrite } from '@unshared/collection/overwrite'\nimport { awaitable } from '@unshared/functions/awaitable'\nimport { reactive } from '@unshared/reactivity/reactive'\nimport { EventEmitter } from 'node:events'\nimport { constants, watch } from 'node:fs'\nimport { access, mkdir, readFile, rm, stat, writeFile } from 'node:fs/promises'\nimport { dirname } from 'node:path'\n\nexport interface FSObjectOptions<T extends object> extends ReactiveOptions<T>, WatchOptions {\n\n /**\n * If set to `true` and the file does not exist, the file will be created\n * if it does not exist and the object will be initialized with an empty\n * object.\n *\n * @default false\n */\n createIfNotExists?: boolean\n\n /**\n * If set to `true`, the file will be deleted when the instance is destroyed.\n * Allowing you to create temporary files that will be deleted when the\n * instance is garbage collected.\n */\n deleteOnDestroy?: boolean\n\n /**\n * If set to `true`, changes on the file will not be reflected in the object.\n * You can use this to prevent the object from being updated when you are\n * making changes to the file.\n *\n * @default false\n */\n ignoreFileChanges?: boolean\n\n /**\n * If set to `true`, changes on the object will be reflected in the file.\n * You can set this to `false` if you want to make multiple changes to the\n * object without triggering multiple file updates.\n *\n * @default false\n */\n ignoreObjectChanges?: boolean\n\n /**\n * The initial value of the object. If the file does not exist, the object\n * will be initialized with this value.\n *\n * @default {}\n */\n initialValue?: T\n\n /**\n * The parser function to use when reading the file. If not set, the file\n * will be parsed as JSON using the native `JSON.parse` function.\n *\n * @default JSON.parse\n */\n parse?: (json: string) => T\n\n /**\n * The stringifier function to use when writing the file. If not set, the\n * object will be stringified as JSON using the native `JSON.stringify` function.\n *\n * @default JSON.stringify\n */\n serialize?: (object: T) => string\n}\n\nexport interface FSObjectEventMap<T extends object> {\n commit: [T]\n destroy: []\n load: [T]\n lock: []\n unlock: []\n}\n\n// eslint-disable-next-line unicorn/prefer-event-target\nexport class FSObject<T extends object> extends EventEmitter<FSObjectEventMap<T>> {\n\n /** Flag to signal the file is synchronized with the object. */\n public isCommitting = false\n\n /** Flag to signal the instance has been destroyed. */\n public isDestroyed = false\n\n /** Flag to signal the object is synchronized with the file. */\n public isLoading = false\n\n /** The current content of the file. */\n public object: Reactive<T>\n\n /** The current status of the file. */\n public stats: Stats | undefined\n\n /** A watcher that will update the object when the file changes. */\n public watcher: FSWatcher | undefined\n\n /**\n * Load a JSON file and keep it synchronized with it's source file.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options for the watcher.\n * @throws If the file is not a JSON object.\n */\n constructor(public path: PathLike, public options: FSObjectOptions<T> = {}) {\n super()\n\n // --- The callback that will be called when the object changes.\n // --- This callback is wrapped in a debounce function to prevent\n // --- multiple writes in a short period of time.\n const callback = async() => {\n if (this.isBusy) return\n if (this.options.ignoreObjectChanges) return\n await this.commit()\n }\n\n // --- Create the reactive object. Each time a nested property is\n // --- changed, the callback will be called with the new object.\n this.object = reactive(this.options.initialValue ?? {} as T, {\n callbacks: [callback],\n deep: true,\n hooks: ['push', 'pop', 'shift', 'unshift', 'splice', 'sort', 'reverse'],\n ...this.options,\n })\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n *\n * @returns A promise that resolves when the file has been destroyed.\n */\n async [Symbol.asyncDispose]() {\n return this.destroy()\n }\n\n /**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. This allows\n * fast and easy access to the file and object in a single call.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options to pass to the `FSObject` constructor.\n * @returns An awaitable instance of `FSObject`.\n * @example\n * const fsObject = FSObject.from('file.json')\n * const object = await fsObject\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n * await fsObject.untilLoaded\n * object // => { foo: 'bar' }\n *\n * // Change the object and check the file.\n * object.foo = 'baz'\n * await fsObject.untilCommitted\n * readFileSync('file.json', 'utf8') // => { \"foo\": \"baz\" }\n */\n static from<T extends object>(path: PathLike, options: FSObjectOptions<T> = {}): Awaitable<FSObject<T>, Reactive<T>> {\n const fsObject = new FSObject<T>(path, options)\n const createPromise = () => fsObject.load().then(() => fsObject.watch().object)\n return awaitable(fsObject, createPromise)\n }\n\n /**\n * Commit the current state of the object to the file. This function\n * **will** write the object to the file and emit a `commit` event.\n *\n * @param writeObject The object to write to the file.\n * @returns A promise that resolves when the file has been written.\n */\n public async commit(writeObject = this.object as T): Promise<void> {\n this.isCommitting = true\n\n // --- Stringify the object and write it to disk.\n const { serialize = (object: unknown) => JSON.stringify(object, undefined, 2) } = this.options\n const writeJson = serialize(writeObject)\n const pathString = this.path.toString()\n const pathDirectory = dirname(pathString)\n await mkdir(pathDirectory, { recursive: true })\n await writeFile(this.path, `${writeJson}\\n`, 'utf8')\n overwrite(this.object, writeObject)\n this.stats = await stat(this.path)\n\n this.emit('commit', writeObject)\n this.isCommitting = false\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n */\n public async destroy(): Promise<void> {\n this.isLoading = false\n this.isCommitting = false\n if (this.watcher) this.watcher.close()\n if (this.options.deleteOnDestroy) await rm(this.path, { force: true })\n this.watcher = undefined\n this.isDestroyed = true\n this.emit('destroy')\n }\n\n /**\n * Load the file and update the object.\n *\n * @returns The loaded object.\n */\n public async load(): Promise<void> {\n this.isLoading = true\n this.isDestroyed = false\n\n // --- If the file does not exist, and the `createIfNotExists` option is\n // --- set to `true`, create the file and initialize the object with the\n // --- `initialValue` option.\n const accessError = await access(this.path, constants.F_OK | constants.R_OK).catch((error: Error) => error)\n if (accessError && this.options.createIfNotExists) {\n await this.commit()\n this.isLoading = false\n this.emit('load', this.object)\n return\n }\n\n // --- If the file does not exist, throw an error.\n if (accessError && !this.options.createIfNotExists) throw accessError\n\n // --- Assert the path points to a file.\n const newStats = await stat(this.path)\n const newIsFile = newStats.isFile()\n if (!newIsFile) throw new Error(`Expected ${this.path.toString()} to be a file`)\n\n // --- If the file has not changed, return the current object.\n if (this.object && this.stats && newStats.mtimeMs < this.stats.mtimeMs) return\n this.stats = newStats\n\n // --- Read and parse the file.\n const { parse = JSON.parse } = this.options\n const newJson = await readFile(this.path, 'utf8')\n const newObject = parse(newJson) as T\n\n // --- Assert JSON is an object.\n if (typeof newObject !== 'object' || newObject === null)\n throw new Error(`Expected ${this.path.toString()} to be a JSON object`)\n\n // --- Update the object by overwriting it's properties.\n overwrite(this.object, newObject)\n this.isLoading = false\n this.emit('load', newObject)\n }\n\n /**\n * Start watching the file for changes and update the object if the content\n * of the file changes.\n *\n * @returns The current instance for chaining.\n * @example\n * const object = new FSObject('file.json').watch()\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n *\n * // Wait until the object is updated.\n * await object.untilLoaded\n *\n * // Check the object.\n * expect(object.object).toStrictEqual({ foo: 'bar' })\n */\n public watch(): this {\n if (this.watcher) return this\n\n // --- Try to watch the file for changes. If an error occurs, the file\n // --- is likely not accessible. In this case, just set the `isWatching`\n // --- flag to `true` and retry watching the file when it becomes accessible.\n this.watcher = watch(this.path, { persistent: false, ...this.options }, (event) => {\n if (this.isBusy) return\n if (this.options.ignoreFileChanges) return\n if (event === 'change') void this.load()\n })\n\n // --- Return the instance for chaining.\n return this\n }\n\n /**\n * Flag to signal the instance is busy doing a commit or a load operation.\n *\n * @returns `true` if the instance is busy, `false` otherwise.\n */\n get isBusy() {\n return this.isLoading || this.isCommitting || this.isDestroyed\n }\n\n /**\n * A promise that resolves when the file is synchronized with the object.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.commit()\n *\n * // Wait until the file is synchronized.\n * await object.untilCommitted\n */\n get untilCommitted(): Promise<void> {\n if (!this.isCommitting) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('commit', () => resolve()))\n }\n\n /**\n * A promise that resolves when the object is destroyed.\n *\n * @returns A promise that resolves when the object is destroyed.\n * @example\n * const object = new FSObject('file.json')\n * object.destroy()\n *\n * // Wait until the object is destroyed.\n * await object.untilDestroyed\n */\n get untilDestroyed(): Promise<void> {\n if (this.isDestroyed) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('destroy', resolve))\n }\n\n /**\n * A promise that resolves when the object is synchronized with the file.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.load()\n *\n * // Wait until the object is synchronized.\n * await object.untilLoaded\n */\n get untilLoaded(): Promise<void> {\n if (!this.isLoading) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('load', () => resolve()))\n }\n}\n\n/**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. 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+ {"version":3,"file":"loadObject.js","sources":["../loadObject.ts"],"sourcesContent":["import type { Awaitable } from '@unshared/functions/awaitable'\nimport type { Reactive, ReactiveOptions } from '@unshared/reactivity/reactive'\nimport type { FSWatcher, PathLike, Stats, WatchOptions } from 'node:fs'\nimport { overwrite } from '@unshared/collection/overwrite'\nimport { awaitable } from '@unshared/functions/awaitable'\nimport { reactive } from '@unshared/reactivity/reactive'\nimport { EventEmitter } from 'node:events'\nimport { constants, watch } from 'node:fs'\nimport { access, mkdir, readFile, rm, stat, writeFile } from 'node:fs/promises'\nimport { dirname } from 'node:path'\n\nexport interface FSObjectOptions<T extends object> extends ReactiveOptions<T>, WatchOptions {\n\n /**\n * If set to `true` and the file does not exist, the file will be created\n * if it does not exist and the object will be initialized with an empty\n * object.\n *\n * @default false\n */\n createIfNotExists?: boolean\n\n /**\n * If set to `true`, the file will be deleted when the instance is destroyed.\n * Allowing you to create temporary files that will be deleted when the\n * instance is garbage collected.\n */\n deleteOnDestroy?: boolean\n\n /**\n * If set to `true`, changes on the file will not be reflected in the object.\n * You can use this to prevent the object from being updated when you are\n * making changes to the file.\n *\n * @default false\n */\n ignoreFileChanges?: boolean\n\n /**\n * If set to `true`, changes on the object will be reflected in the file.\n * You can set this to `false` if you want to make multiple changes to the\n * object without triggering multiple file updates.\n *\n * @default false\n */\n ignoreObjectChanges?: boolean\n\n /**\n * The initial value of the object. If the file does not exist, the object\n * will be initialized with this value.\n *\n * @default {}\n */\n initialValue?: T\n\n /**\n * The parser function to use when reading the file. If not set, the file\n * will be parsed as JSON using the native `JSON.parse` function.\n *\n * @default JSON.parse\n */\n parse?: (json: string) => T\n\n /**\n * The stringifier function to use when writing the file. If not set, the\n * object will be stringified as JSON using the native `JSON.stringify` function.\n *\n * @default JSON.stringify\n */\n serialize?: (object: T) => string\n}\n\nexport interface FSObjectEventMap<T extends object> {\n commit: [T]\n destroy: []\n load: [T]\n lock: []\n unlock: []\n}\n\n// eslint-disable-next-line unicorn/prefer-event-target\nexport class FSObject<T extends object> extends EventEmitter<FSObjectEventMap<T>> {\n\n /** Flag to signal the file is synchronized with the object. */\n public isCommitting = false\n\n /** Flag to signal the instance has been destroyed. */\n public isDestroyed = false\n\n /** Flag to signal the object is synchronized with the file. */\n public isLoading = false\n\n /** The current content of the file. */\n public object: Reactive<T>\n\n /** The current status of the file. */\n public stats: Stats | undefined\n\n /** A watcher that will update the object when the file changes. */\n public watcher: FSWatcher | undefined\n\n /**\n * Load a JSON file and keep it synchronized with it's source file.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options for the watcher.\n * @throws {Error} if the file cannot be accessed or parsed.\n */\n constructor(public path: PathLike, public options: FSObjectOptions<T> = {}) {\n super()\n\n // --- The callback that will be called when the object changes.\n // --- This callback is wrapped in a debounce function to prevent\n // --- multiple writes in a short period of time.\n const callback = async() => {\n if (this.isBusy) return\n if (this.options.ignoreObjectChanges) return\n await this.commit()\n }\n\n // --- Create the reactive object. Each time a nested property is\n // --- changed, the callback will be called with the new object.\n this.object = reactive(this.options.initialValue ?? {} as T, {\n callbacks: [callback],\n deep: true,\n hooks: ['push', 'pop', 'shift', 'unshift', 'splice', 'sort', 'reverse'],\n ...this.options,\n })\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n *\n * @returns A promise that resolves when the file has been destroyed.\n */\n async [Symbol.asyncDispose]() {\n return this.destroy()\n }\n\n /**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. This allows\n * fast and easy access to the file and object in a single call.\n *\n * @param path The path or file descriptor of the file to load.\n * @param options Options to pass to the `FSObject` constructor.\n * @returns An awaitable instance of `FSObject`.\n * @example\n * const fsObject = FSObject.from('file.json')\n * const object = await fsObject\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n * await fsObject.untilLoaded\n * object // => { foo: 'bar' }\n *\n * // Change the object and check the file.\n * object.foo = 'baz'\n * await fsObject.untilCommitted\n * readFileSync('file.json', 'utf8') // => { \"foo\": \"baz\" }\n */\n static from<T extends object>(path: PathLike, options: FSObjectOptions<T> = {}): Awaitable<FSObject<T>, Reactive<T>> {\n const fsObject = new FSObject<T>(path, options)\n const createPromise = () => fsObject.load().then(() => fsObject.watch().object)\n return awaitable(fsObject, createPromise)\n }\n\n /**\n * Commit the current state of the object to the file. This function\n * **will** write the object to the file and emit a `commit` event.\n *\n * @param writeObject The object to write to the file.\n * @returns A promise that resolves when the file has been written.\n */\n public async commit(writeObject = this.object as T): Promise<void> {\n this.isCommitting = true\n\n // --- Stringify the object and write it to disk.\n const { serialize = (object: unknown) => JSON.stringify(object, undefined, 2) } = this.options\n const writeJson = serialize(writeObject)\n const pathString = this.path.toString()\n const pathDirectory = dirname(pathString)\n await mkdir(pathDirectory, { recursive: true })\n await writeFile(this.path, `${writeJson}\\n`, 'utf8')\n overwrite(this.object, writeObject)\n this.stats = await stat(this.path)\n\n this.emit('commit', writeObject)\n this.isCommitting = false\n }\n\n /**\n * Close the file and stop watching the file and object for changes.\n * If the file has been created as a temporary file, it will be deleted.\n */\n public async destroy(): Promise<void> {\n this.isLoading = false\n this.isCommitting = false\n if (this.watcher) this.watcher.close()\n if (this.options.deleteOnDestroy) await rm(this.path, { force: true })\n this.watcher = undefined\n this.isDestroyed = true\n this.emit('destroy')\n }\n\n /**\n * Load the file and update the object.\n *\n * @returns The loaded object.\n */\n public async load(): Promise<void> {\n this.isLoading = true\n this.isDestroyed = false\n\n // --- If the file does not exist, and the `createIfNotExists` option is\n // --- set to `true`, create the file and initialize the object with the\n // --- `initialValue` option.\n const accessError = await access(this.path, constants.F_OK | constants.R_OK).catch((error: Error) => error)\n if (accessError && this.options.createIfNotExists) {\n await this.commit()\n this.isLoading = false\n this.emit('load', this.object)\n return\n }\n\n // --- If the file does not exist, throw an error.\n if (accessError && !this.options.createIfNotExists) throw accessError\n\n // --- Assert the path points to a file.\n const newStats = await stat(this.path)\n const newIsFile = newStats.isFile()\n if (!newIsFile) throw new Error(`Expected ${this.path.toString()} to be a file`)\n\n // --- If the file has not changed, return the current object.\n if (this.object && this.stats && newStats.mtimeMs < this.stats.mtimeMs) return\n this.stats = newStats\n\n // --- Read and parse the file.\n const { parse = JSON.parse } = this.options\n const newJson = await readFile(this.path, 'utf8')\n const newObject = parse(newJson) as T\n\n // --- Assert JSON is an object.\n if (typeof newObject !== 'object' || newObject === null)\n throw new Error(`Expected ${this.path.toString()} to be a JSON object`)\n\n // --- Update the object by overwriting it's properties.\n overwrite(this.object, newObject)\n this.isLoading = false\n this.emit('load', newObject)\n }\n\n /**\n * Start watching the file for changes and update the object if the content\n * of the file changes.\n *\n * @returns The current instance for chaining.\n * @example\n * const object = new FSObject('file.json').watch()\n *\n * // Change the file and check the object.\n * writeFileSync('file.json', '{\"foo\":\"bar\"}')\n *\n * // Wait until the object is updated.\n * await object.untilLoaded\n *\n * // Check the object.\n * expect(object.object).toStrictEqual({ foo: 'bar' })\n */\n public watch(): this {\n if (this.watcher) return this\n\n // --- Try to watch the file for changes. If an error occurs, the file\n // --- is likely not accessible. In this case, just set the `isWatching`\n // --- flag to `true` and retry watching the file when it becomes accessible.\n this.watcher = watch(this.path, { persistent: false, ...this.options }, (event) => {\n if (this.isBusy) return\n if (this.options.ignoreFileChanges) return\n if (event === 'change') void this.load()\n })\n\n // --- Return the instance for chaining.\n return this\n }\n\n /**\n * Flag to signal the instance is busy doing a commit or a load operation.\n *\n * @returns `true` if the instance is busy, `false` otherwise.\n */\n get isBusy() {\n return this.isLoading || this.isCommitting || this.isDestroyed\n }\n\n /**\n * A promise that resolves when the file is synchronized with the object.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.commit()\n *\n * // Wait until the file is synchronized.\n * await object.untilCommitted\n */\n get untilCommitted(): Promise<void> {\n if (!this.isCommitting) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('commit', () => resolve()))\n }\n\n /**\n * A promise that resolves when the object is destroyed.\n *\n * @returns A promise that resolves when the object is destroyed.\n * @example\n * const object = new FSObject('file.json')\n * object.destroy()\n *\n * // Wait until the object is destroyed.\n * await object.untilDestroyed\n */\n get untilDestroyed(): Promise<void> {\n if (this.isDestroyed) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('destroy', resolve))\n }\n\n /**\n * A promise that resolves when the object is synchronized with the file.\n *\n * @returns A promise that resolves when the file is synchronized.\n * @example\n * const object = new FSObject('file.json')\n * object.load()\n *\n * // Wait until the object is synchronized.\n * await object.untilLoaded\n */\n get untilLoaded(): Promise<void> {\n if (!this.isLoading) return Promise.resolve()\n return new Promise<void>(resolve => this.prependOnceListener('load', () => resolve()))\n }\n}\n\n/**\n * Create an awaitable instance of `FSObject` that resolves when the file\n * is synchronized with the object and the object is synchronized with the file.\n *\n * This function is a shorthand for creating a new `FSObject` instance and\n * calling the `access`, `load` and `watch` methods in sequence. 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package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@unshared/fs",
3
3
  "type": "module",
4
- "version": "0.7.3",
4
+ "version": "0.7.5",
5
5
  "license": "MIT",
6
6
  "sideEffects": false,
7
7
  "author": "Stanley Horwood <stanley@hsjm.io>",
@@ -77,14 +77,14 @@
77
77
  "README.md",
78
78
  "LICENSE.md"
79
79
  ],
80
- "dependencies": {
81
- "@unshared/collection": "0.7.3",
82
- "@unshared/functions": "0.7.3",
83
- "@unshared/reactivity": "0.7.3",
84
- "@unshared/string": "0.7.3",
85
- "@unshared/types": "0.7.3"
80
+ "peerDependencies": {
81
+ "memfs": ">=4.0.0"
86
82
  },
87
- "devDependencies": {
88
- "memfs": "4.36.3"
83
+ "dependencies": {
84
+ "@unshared/collection": "0.7.5",
85
+ "@unshared/functions": "0.7.5",
86
+ "@unshared/reactivity": "0.7.5",
87
+ "@unshared/string": "0.7.5",
88
+ "@unshared/types": "0.7.5"
89
89
  }
90
90
  }