@unovis/ts 1.5.0-beta.0 → 1.5.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -4,6 +4,7 @@ import { XYComponentCore } from '../../core/xy-component/index.js';
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4
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import { isArray, isNumber, getNearest, clamp, getNumber, isFunction, getStackedValues } from '../../utils/data.js';
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import { smartTransition } from '../../utils/d3.js';
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import { getColor } from '../../utils/color.js';
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7
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import { Position } from '../../types/position.js';
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import { CrosshairDefaultConfig } from './config.js';
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import * as style from './style.js';
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import { line, circle } from './style.js';
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@@ -142,6 +143,11 @@ class Crosshair extends XYComponentCore {
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const content = config.template(this.datum, this.xScale.invert(this.x));
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// Force set `followCursor` to `true` because we don't want Crosshair's tooltip to be hoverable
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tooltip.config.followCursor = true;
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146
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// Set tooltip placement based on Crosshair's position (left / right)
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147
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if (!tooltip.config.horizontalPlacement || tooltip.config.horizontalPlacement === Position.Auto) {
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const xRelative = tooltip.isContainerBody() ? x - this.container.node().getBoundingClientRect().left : x;
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tooltip.overrideHorizontalPlacement(xRelative > this._containerWidth / 2 ? Position.Left : Position.Right);
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150
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}
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if (content)
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tooltip.show(content, { x, y });
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}
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@@ -1 +1 @@
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1
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{"version":3,"file":"index.js","sources":["../../../src/components/crosshair/index.ts"],"sourcesContent":["import { Selection, pointer } from 'd3-selection'\nimport { easeLinear } from 'd3-ease'\n\n// Core\nimport { XYComponentCore } from 'core/xy-component'\nimport { Tooltip } from 'components/tooltip'\n\n// Utils\nimport { isNumber, isArray, getNumber, clamp, getStackedValues, getNearest, isFunction } from 'utils/data'\nimport { smartTransition } from 'utils/d3'\nimport { getColor } from 'utils/color'\n\n// Local Types\nimport { CrosshairAccessors, CrosshairCircle } from './types'\n\n// Config\nimport { CrosshairDefaultConfig, CrosshairConfigInterface } from './config'\n\n// Styles\nimport * as s from './style'\n\nexport class Crosshair<Datum> extends XYComponentCore<Datum, CrosshairConfigInterface<Datum>> {\n static selectors = s\n clippable = true // Don't apply clipping path to this component. See XYContainer\n protected _defaultConfig = CrosshairDefaultConfig as CrosshairConfigInterface<Datum>\n public config: CrosshairConfigInterface<Datum> = this._defaultConfig\n container: Selection<SVGSVGElement, any, SVGSVGElement, any>\n line: Selection<SVGLineElement, any, SVGElement, any>\n x = 0\n datum: Datum\n datumIndex: number\n show = false\n private _animFrameId: number = null\n\n /** Tooltip component to be used by Crosshair if not provided by the config.\n * This property is supposed to be set externally by a container component like XYContainer. */\n public tooltip: Tooltip\n\n /** Accessors passed externally (e.g. from XYContainer) */\n private _accessors: CrosshairAccessors<Datum> = {\n x: undefined,\n y: undefined,\n yStacked: undefined,\n baseline: undefined,\n }\n\n public set accessors (accessors: CrosshairAccessors<Datum>) { this._accessors = accessors }\n public get accessors (): CrosshairAccessors<Datum> {\n const { config } = this\n\n const hasConfig = !!(config.x || config.y || config.yStacked)\n const x = hasConfig ? config.x : this._accessors.x\n const yAcc = hasConfig ? config.y : this._accessors.y\n const y = yAcc ? (isArray(yAcc) ? yAcc : [yAcc]) : undefined\n const yStacked = hasConfig ? config.yStacked : this._accessors.yStacked\n const baseline = config.baseline ?? this._accessors.baseline\n\n return { x, y, yStacked, baseline }\n }\n\n constructor (config?: CrosshairConfigInterface<Datum>) {\n super()\n if (config) this.setConfig(config)\n\n this.g.style('opacity', this.show ? 1 : 0)\n this.line = this.g.append('line')\n .attr('class', s.line)\n }\n\n setContainer (containerSvg: Selection<SVGSVGElement, unknown, SVGSVGElement, unknown>): void {\n // Set up mousemove event for Crosshair\n this.container = containerSvg\n this.container.on('mousemove.crosshair', this._onMouseMove.bind(this))\n this.container.on('mouseout.crosshair', this._onMouseOut.bind(this))\n }\n\n _render (customDuration?: number): void {\n const { config } = this\n if (config.snapToData && !this.datum) return\n const duration = isNumber(customDuration) ? customDuration : config.duration\n\n smartTransition(this.g, duration)\n .style('opacity', this.show ? 1 : 0)\n\n this.line\n .attr('y1', 0)\n .attr('y1', this._height)\n\n smartTransition(this.line, duration, easeLinear)\n .attr('x1', this.x)\n .attr('x2', this.x)\n\n const circleData = this.getCircleData()\n const circles = this.g\n .selectAll<SVGCircleElement, CrosshairCircle>('circle')\n .data(circleData, (d, i) => d.id ?? i)\n\n const circlesEnter = circles.enter()\n .append('circle')\n .attr('class', s.circle)\n .attr('r', 0)\n .attr('cx', this.x)\n .attr('cy', d => d.y)\n .style('fill', d => d.color)\n .style('stroke', d => d.strokeColor)\n .style('stroke-width', d => d.strokeWidth)\n\n smartTransition(circlesEnter.merge(circles), duration, easeLinear)\n .attr('cx', this.x)\n .attr('cy', d => d.y)\n .attr('r', 4)\n .style('opacity', d => d.opacity)\n .style('fill', d => d.color)\n .style('stroke', d => d.strokeColor)\n .style('stroke-width', d => d.strokeWidth)\n\n circles.exit().remove()\n }\n\n hide (): void {\n this._onMouseOut()\n }\n\n _onMouseMove (event: MouseEvent): void {\n const { config, datamodel, element } = this\n if (!this.accessors.x && datamodel.data?.length) {\n console.warn('Unovis | Crosshair: X accessor function has not been configured. Please check if it\\'s present in the configuration object')\n }\n const [x] = pointer(event, element)\n const xRange = this.xScale.range()\n\n if (config.snapToData) {\n if (!this.accessors.y && !this.accessors.yStacked && datamodel.data?.length) {\n console.warn('Unovis | Crosshair: Y accessors have not been configured. Please check if they\\'re present in the configuration object')\n }\n const scaleX = this.xScale\n const valueX = scaleX.invert(x) as number\n\n this.datum = getNearest(datamodel.data, valueX, this.accessors.x)\n this.datumIndex = datamodel.data.indexOf(this.datum)\n if (!this.datum) return\n\n this.x = clamp(Math.round(scaleX(getNumber(this.datum, this.accessors.x, this.datumIndex))), 0, this._width)\n\n // Show the crosshair only if it's in the chart range and not far from mouse pointer (if configured)\n this.show = (this.x >= 0) && (this.x <= this._width) && (!config.hideWhenFarFromPointer || (Math.abs(this.x - x) < config.hideWhenFarFromPointerDistance))\n } else {\n const tolerance = 2 // Show the crosshair when it is at least 2 pixels close to the chart area\n this.x = clamp(x, xRange[0], xRange[1])\n this.show = (x >= (xRange[0] - tolerance)) && (x <= (xRange[1] + tolerance))\n }\n\n window.cancelAnimationFrame(this._animFrameId)\n this._animFrameId = window.requestAnimationFrame(() => {\n this._render()\n })\n\n if (this.show) this._showTooltip(event)\n else this._hideTooltip()\n }\n\n _onMouseOut (): void {\n this.show = false\n\n window.cancelAnimationFrame(this._animFrameId)\n this._animFrameId = window.requestAnimationFrame(() => {\n this._render()\n })\n this._hideTooltip()\n }\n\n _showTooltip (event: MouseEvent): void {\n const { config } = this\n const tooltip = config.tooltip ?? this.tooltip\n if (!tooltip) return\n\n const container = tooltip.getContainer() || this.container.node()\n const [x, y] = tooltip.isContainerBody() ? [event.clientX, event.clientY] : pointer(event, container)\n const content = config.template(this.datum, this.xScale.invert(this.x))\n // Force set `followCursor` to `true` because we don't want Crosshair's tooltip to be hoverable\n tooltip.config.followCursor = true\n if (content) tooltip.show(content, { x, y })\n }\n\n _hideTooltip (): void {\n const { config } = this\n const tooltip = config.tooltip ?? this.tooltip\n tooltip?.hide()\n }\n\n // We don't want Crosshair to be be taken in to account in domain calculations\n getYDataExtent (): number[] {\n return [undefined, undefined]\n }\n\n private getCircleData (): CrosshairCircle[] {\n const { config, datamodel: { data } } = this\n\n if (isFunction(config.getCircles)) return config.getCircles(this.xScale.invert(this.x), data, this.yScale)\n\n if (config.snapToData && this.datum) {\n const yAccessors = this.accessors.y ?? []\n const yStackedAccessors = this.accessors.yStacked ?? []\n const baselineValue = getNumber(this.datum, this.accessors.baseline, this.datumIndex) || 0\n const stackedValues: CrosshairCircle[] = getStackedValues(this.datum, this.datumIndex, ...yStackedAccessors)\n .map((value, index, arr) => ({\n y: this.yScale(value + baselineValue),\n opacity: isNumber(getNumber(this.datum, yStackedAccessors[index])) ? 1 : 0,\n color: getColor(this.datum, config.color, index),\n strokeColor: config.strokeColor ? getColor(this.datum, config.strokeColor, index) : undefined,\n strokeWidth: config.strokeWidth ? getNumber(this.datum, config.strokeWidth, index) : undefined,\n }))\n\n const regularValues: CrosshairCircle[] = yAccessors\n .map((a, index) => {\n const value = getNumber(this.datum, a)\n return {\n y: this.yScale(value),\n opacity: isNumber(value) ? 1 : 0,\n color: getColor(this.datum, config.color, stackedValues.length + index),\n strokeColor: config.strokeColor ? getColor(this.datum, config.strokeColor, index) : undefined,\n strokeWidth: config.strokeWidth ? getNumber(this.datum, config.strokeWidth, index) : undefined,\n }\n })\n\n return stackedValues.concat(regularValues)\n }\n\n return []\n 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{"version":3,"file":"index.js","sources":["../../../src/components/crosshair/index.ts"],"sourcesContent":["import { Selection, pointer } from 'd3-selection'\nimport { easeLinear } from 'd3-ease'\n\n// Core\nimport { XYComponentCore } from 'core/xy-component'\nimport { Tooltip } from 'components/tooltip'\n\n// Utils\nimport { isNumber, isArray, getNumber, clamp, getStackedValues, getNearest, isFunction } from 'utils/data'\nimport { smartTransition } from 'utils/d3'\nimport { getColor } from 'utils/color'\n\n// Types\nimport { Position } from 'types/position'\n\n// Local Types\nimport { CrosshairAccessors, CrosshairCircle } from './types'\n\n// Config\nimport { CrosshairDefaultConfig, CrosshairConfigInterface } from './config'\n\n// Styles\nimport * as s from './style'\n\nexport class Crosshair<Datum> extends XYComponentCore<Datum, CrosshairConfigInterface<Datum>> {\n static selectors = s\n clippable = true // Don't apply clipping path to this component. See XYContainer\n protected _defaultConfig = CrosshairDefaultConfig as CrosshairConfigInterface<Datum>\n public config: CrosshairConfigInterface<Datum> = this._defaultConfig\n container: Selection<SVGSVGElement, any, SVGSVGElement, any>\n line: Selection<SVGLineElement, any, SVGElement, any>\n x = 0\n datum: Datum\n datumIndex: number\n show = false\n private _animFrameId: number = null\n\n /** Tooltip component to be used by Crosshair if not provided by the config.\n * This property is supposed to be set externally by a container component like XYContainer. */\n public tooltip: Tooltip\n\n /** Accessors passed externally (e.g. from XYContainer) */\n private _accessors: CrosshairAccessors<Datum> = {\n x: undefined,\n y: undefined,\n yStacked: undefined,\n baseline: undefined,\n }\n\n public set accessors (accessors: CrosshairAccessors<Datum>) { this._accessors = accessors }\n public get accessors (): CrosshairAccessors<Datum> {\n const { config } = this\n\n const hasConfig = !!(config.x || config.y || config.yStacked)\n const x = hasConfig ? config.x : this._accessors.x\n const yAcc = hasConfig ? config.y : this._accessors.y\n const y = yAcc ? (isArray(yAcc) ? yAcc : [yAcc]) : undefined\n const yStacked = hasConfig ? config.yStacked : this._accessors.yStacked\n const baseline = config.baseline ?? this._accessors.baseline\n\n return { x, y, yStacked, baseline }\n }\n\n constructor (config?: CrosshairConfigInterface<Datum>) {\n super()\n if (config) this.setConfig(config)\n\n this.g.style('opacity', this.show ? 1 : 0)\n this.line = this.g.append('line')\n .attr('class', s.line)\n }\n\n setContainer (containerSvg: Selection<SVGSVGElement, unknown, SVGSVGElement, unknown>): void {\n // Set up mousemove event for Crosshair\n this.container = containerSvg\n this.container.on('mousemove.crosshair', this._onMouseMove.bind(this))\n this.container.on('mouseout.crosshair', this._onMouseOut.bind(this))\n }\n\n _render (customDuration?: number): void {\n const { config } = this\n if (config.snapToData && !this.datum) return\n const duration = isNumber(customDuration) ? customDuration : config.duration\n\n smartTransition(this.g, duration)\n .style('opacity', this.show ? 1 : 0)\n\n this.line\n .attr('y1', 0)\n .attr('y1', this._height)\n\n smartTransition(this.line, duration, easeLinear)\n .attr('x1', this.x)\n .attr('x2', this.x)\n\n const circleData = this.getCircleData()\n const circles = this.g\n .selectAll<SVGCircleElement, CrosshairCircle>('circle')\n .data(circleData, (d, i) => d.id ?? i)\n\n const circlesEnter = circles.enter()\n .append('circle')\n .attr('class', s.circle)\n .attr('r', 0)\n .attr('cx', this.x)\n .attr('cy', d => d.y)\n .style('fill', d => d.color)\n .style('stroke', d => d.strokeColor)\n .style('stroke-width', d => d.strokeWidth)\n\n smartTransition(circlesEnter.merge(circles), duration, easeLinear)\n .attr('cx', this.x)\n .attr('cy', d => d.y)\n .attr('r', 4)\n .style('opacity', d => d.opacity)\n .style('fill', d => d.color)\n .style('stroke', d => d.strokeColor)\n .style('stroke-width', d => d.strokeWidth)\n\n circles.exit().remove()\n }\n\n hide (): void {\n this._onMouseOut()\n }\n\n _onMouseMove (event: MouseEvent): void {\n const { config, datamodel, element } = this\n if (!this.accessors.x && datamodel.data?.length) {\n console.warn('Unovis | Crosshair: X accessor function has not been configured. Please check if it\\'s present in the configuration object')\n }\n const [x] = pointer(event, element)\n const xRange = this.xScale.range()\n\n if (config.snapToData) {\n if (!this.accessors.y && !this.accessors.yStacked && datamodel.data?.length) {\n console.warn('Unovis | Crosshair: Y accessors have not been configured. Please check if they\\'re present in the configuration object')\n }\n const scaleX = this.xScale\n const valueX = scaleX.invert(x) as number\n\n this.datum = getNearest(datamodel.data, valueX, this.accessors.x)\n this.datumIndex = datamodel.data.indexOf(this.datum)\n if (!this.datum) return\n\n this.x = clamp(Math.round(scaleX(getNumber(this.datum, this.accessors.x, this.datumIndex))), 0, this._width)\n\n // Show the crosshair only if it's in the chart range and not far from mouse pointer (if configured)\n this.show = (this.x >= 0) && (this.x <= this._width) && (!config.hideWhenFarFromPointer || (Math.abs(this.x - x) < config.hideWhenFarFromPointerDistance))\n } else {\n const tolerance = 2 // Show the crosshair when it is at least 2 pixels close to the chart area\n this.x = clamp(x, xRange[0], xRange[1])\n this.show = (x >= (xRange[0] - tolerance)) && (x <= (xRange[1] + tolerance))\n }\n\n window.cancelAnimationFrame(this._animFrameId)\n this._animFrameId = window.requestAnimationFrame(() => {\n this._render()\n })\n\n if (this.show) this._showTooltip(event)\n else this._hideTooltip()\n }\n\n _onMouseOut (): void {\n this.show = false\n\n window.cancelAnimationFrame(this._animFrameId)\n this._animFrameId = window.requestAnimationFrame(() => {\n this._render()\n })\n this._hideTooltip()\n }\n\n _showTooltip (event: MouseEvent): void {\n const { config } = this\n const tooltip = config.tooltip ?? this.tooltip\n if (!tooltip) return\n\n const container = tooltip.getContainer() || this.container.node()\n const [x, y] = tooltip.isContainerBody() ? [event.clientX, event.clientY] : pointer(event, container)\n const content = config.template(this.datum, this.xScale.invert(this.x))\n // Force set `followCursor` to `true` because we don't want Crosshair's tooltip to be hoverable\n tooltip.config.followCursor = true\n\n // Set tooltip placement based on Crosshair's position (left / right)\n if (!tooltip.config.horizontalPlacement || tooltip.config.horizontalPlacement === Position.Auto) {\n const xRelative = tooltip.isContainerBody() ? x - this.container.node().getBoundingClientRect().left : x\n tooltip.overrideHorizontalPlacement(xRelative > this._containerWidth / 2 ? Position.Left : Position.Right)\n }\n\n if (content) tooltip.show(content, { x, y })\n }\n\n _hideTooltip (): void {\n const { config } = this\n const tooltip = config.tooltip ?? this.tooltip\n tooltip?.hide()\n }\n\n // We don't want Crosshair to be be taken in to account in domain calculations\n getYDataExtent (): number[] {\n return [undefined, undefined]\n }\n\n private getCircleData (): CrosshairCircle[] {\n const { config, datamodel: { data } } = this\n\n if (isFunction(config.getCircles)) return config.getCircles(this.xScale.invert(this.x), data, this.yScale)\n\n if (config.snapToData && this.datum) {\n const yAccessors = this.accessors.y ?? []\n const yStackedAccessors = this.accessors.yStacked ?? []\n const baselineValue = getNumber(this.datum, this.accessors.baseline, this.datumIndex) || 0\n const stackedValues: CrosshairCircle[] = getStackedValues(this.datum, this.datumIndex, ...yStackedAccessors)\n .map((value, index, arr) => ({\n y: this.yScale(value + baselineValue),\n opacity: isNumber(getNumber(this.datum, yStackedAccessors[index])) ? 1 : 0,\n color: getColor(this.datum, config.color, index),\n strokeColor: config.strokeColor ? getColor(this.datum, config.strokeColor, index) : undefined,\n strokeWidth: config.strokeWidth ? getNumber(this.datum, config.strokeWidth, index) : undefined,\n }))\n\n const regularValues: CrosshairCircle[] = yAccessors\n .map((a, index) => {\n const value = getNumber(this.datum, a)\n return {\n y: this.yScale(value),\n opacity: isNumber(value) ? 1 : 0,\n color: getColor(this.datum, config.color, stackedValues.length + index),\n strokeColor: config.strokeColor ? getColor(this.datum, config.strokeColor, index) : undefined,\n strokeWidth: config.strokeWidth ? getNumber(this.datum, config.strokeWidth, index) : undefined,\n }\n })\n\n return stackedValues.concat(regularValues)\n }\n\n return []\n 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|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { Selection } from 'd3-selection';
|
|
2
2
|
import { ComponentCore } from "../../core/component";
|
|
3
|
+
import { Position } from "../../types/position";
|
|
3
4
|
import { TooltipConfigInterface } from './config';
|
|
4
5
|
import * as s from './style';
|
|
5
6
|
export declare class Tooltip {
|
|
@@ -17,6 +18,7 @@ export declare class Tooltip {
|
|
|
17
18
|
private _mutationObserver;
|
|
18
19
|
private _hoveredElement;
|
|
19
20
|
private _position;
|
|
21
|
+
private _overriddenHorizontalPlacement;
|
|
20
22
|
constructor(config?: TooltipConfigInterface);
|
|
21
23
|
setConfig(config: TooltipConfigInterface): void;
|
|
22
24
|
setContainer(container: HTMLElement): void;
|
|
@@ -39,6 +41,11 @@ export declare class Tooltip {
|
|
|
39
41
|
}): void;
|
|
40
42
|
placeByElement(hoveredElement: SVGElement | HTMLElement): void;
|
|
41
43
|
isContainerBody(): boolean;
|
|
44
|
+
/** Allows to override the horizontal placement of the tooltip which is useful when you want to define custom positioning behavior.
|
|
45
|
+
* This method has been added for Crosshair to allow it position tooltip left or right of the crosshair line
|
|
46
|
+
* (see the `_showTooltip` method of the Crosshair component).
|
|
47
|
+
*/
|
|
48
|
+
overrideHorizontalPlacement(placement: Position.Left | Position.Right | string | undefined): void;
|
|
42
49
|
render(html: string | HTMLElement | null | void): void;
|
|
43
50
|
private _applyPosition;
|
|
44
51
|
private _constraintPosToContainer;
|
|
@@ -36,6 +36,10 @@ class Tooltip {
|
|
|
36
36
|
var _a;
|
|
37
37
|
this.prevConfig = this.config;
|
|
38
38
|
this.config = merge(this._defaultConfig, config);
|
|
39
|
+
// Reset `this._overriddenHorizontalPlacement` if the `horizontalPlacement` has changed
|
|
40
|
+
if (this.prevConfig.horizontalPlacement !== this.config.horizontalPlacement) {
|
|
41
|
+
this.overrideHorizontalPlacement(undefined);
|
|
42
|
+
}
|
|
39
43
|
if (this.config.container && (this.config.container !== ((_a = this.prevConfig) === null || _a === void 0 ? void 0 : _a.container))) {
|
|
40
44
|
this.setContainer(this.config.container);
|
|
41
45
|
}
|
|
@@ -94,9 +98,10 @@ class Tooltip {
|
|
|
94
98
|
const { config } = this;
|
|
95
99
|
const tooltipWidth = this.element.offsetWidth;
|
|
96
100
|
const tooltipHeight = this.element.offsetHeight;
|
|
97
|
-
const horizontalPlacement =
|
|
98
|
-
|
|
99
|
-
|
|
101
|
+
const horizontalPlacement = this._overriddenHorizontalPlacement ||
|
|
102
|
+
(config.horizontalPlacement === Position.Auto
|
|
103
|
+
? Position.Center
|
|
104
|
+
: config.horizontalPlacement);
|
|
100
105
|
const verticalPlacement = config.verticalPlacement === Position.Auto
|
|
101
106
|
? ((pos.y - tooltipHeight) < 0 ? Position.Bottom : Position.Top)
|
|
102
107
|
: config.verticalPlacement;
|
|
@@ -137,10 +142,10 @@ class Tooltip {
|
|
|
137
142
|
pageX: hoveredElementRect.x,
|
|
138
143
|
pageY: hoveredElementRect.y,
|
|
139
144
|
}, this._container);
|
|
140
|
-
const horizontalPlacement = config.horizontalPlacement === Position.Auto
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+
const horizontalPlacement = this._overriddenHorizontalPlacement || (config.horizontalPlacement === Position.Auto
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? (elementPos[0] - tooltipWidth < 0 ? Position.Right
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: elementPos[0] + tooltipWidth > containerWidth ? Position.Left : Position.Center)
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-
: config.horizontalPlacement;
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: config.horizontalPlacement);
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let translateX = 0;
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switch (horizontalPlacement) {
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case Position.Left:
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@@ -177,6 +182,13 @@ class Tooltip {
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isContainerBody() {
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return this._container === document.body;
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}
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/** Allows to override the horizontal placement of the tooltip which is useful when you want to define custom positioning behavior.
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+
* This method has been added for Crosshair to allow it position tooltip left or right of the crosshair line
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* (see the `_showTooltip` method of the Crosshair component).
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*/
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overrideHorizontalPlacement(placement) {
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this._overriddenHorizontalPlacement = placement;
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}
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render(html) {
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var _a;
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const { config, prevConfig } = this;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.js","sources":["../../../src/components/tooltip/index.ts"],"sourcesContent":["import { select, Selection, pointer } from 'd3-selection'\n\n// Core\nimport { ComponentCore } from 'core/component'\n\n// Types\nimport { Position } from 'types/position'\n\n// Utils\nimport { merge, throttle } from 'utils/data'\n\n// Config\nimport { TooltipDefaultConfig, TooltipConfigInterface } from './config'\n\n// Style\nimport * as s from './style'\n\nexport class Tooltip {\n element: HTMLElement\n div: Selection<HTMLElement, unknown, null, undefined>\n protected _defaultConfig = TooltipDefaultConfig as TooltipConfigInterface\n public config: TooltipConfigInterface = this._defaultConfig\n prevConfig: TooltipConfigInterface\n components: ComponentCore<unknown>[]\n static selectors = s\n private _setUpEventsThrottled = throttle(this._setUpEvents, 500)\n private _setContainerPositionThrottled = throttle(this._setContainerPosition, 500)\n private _isShown = false\n private _container: HTMLElement\n private _mutationObserver: MutationObserver\n private _hoveredElement: HTMLElement | SVGElement\n private _position: [number, number]\n\n constructor (config: TooltipConfigInterface = {}) {\n this.element = document.createElement('div')\n this.div = select(this.element).attr('class', s.root)\n\n this.setConfig(config)\n this.components = this.config.components\n\n // Set up MutationObserver to automatically re-position the tooltip\n // if the content has been dynamically changed\n this._mutationObserver = new MutationObserver(() => {\n if (!this._isShown) return\n\n // Handle changes to the content of this.div\n // Add your logic here\n if (!this.config.followCursor && this._hoveredElement) {\n this.placeByElement(this._hoveredElement)\n } else if (this._position) {\n this.place({ x: this._position[0], y: this._position[1] })\n }\n })\n\n this._mutationObserver.observe(this.div.node(), { childList: true, subtree: true })\n }\n\n public setConfig (config: TooltipConfigInterface): void {\n this.prevConfig = this.config\n this.config = merge(this._defaultConfig, config)\n\n if (this.config.container && (this.config.container !== this.prevConfig?.container)) {\n this.setContainer(this.config.container)\n }\n\n this._setUpAttributes()\n }\n\n public setContainer (container: HTMLElement): void {\n this.element.parentNode?.removeChild(this.element)\n\n this._container = container\n this._container.appendChild(this.element)\n\n this._setContainerPositionThrottled()\n }\n\n public getContainer (): HTMLElement {\n return this._container\n }\n\n public hasContainer (): boolean {\n return !!this._container && this._container.isConnected\n }\n\n public setComponents (components: ComponentCore<unknown>[]): void {\n this.components = components\n }\n\n public update (): void {\n if (!this._container) return\n\n this._setUpEventsThrottled()\n }\n\n /** Show the tooltip by providing content and position */\n public show (html: string | HTMLElement | null | void, pos: { x: number; y: number }): void {\n this.render(html)\n this.place(pos)\n }\n\n /** Hide the tooltip */\n public hide (): void {\n this.div\n .classed(s.show, false) // The `show` class triggers the opacity transition\n .on('transitionend', () => {\n // We hide the element once the transition completes\n // This ensures container overflow will not occur when the window is resized\n this.div.classed(s.hidden, !this._isShown)\n })\n\n this._isShown = false\n }\n\n /** Simply displays the tooltip with its previous content on position */\n public display (): void {\n this.div\n .classed(s.hidden, false) // The `hidden` class sets `display: none;`\n .classed(s.show, true) // The `show` class triggers the opacity transition\n\n this._isShown = true\n }\n\n public place (pos: { x: number; y: number }): void {\n this._position = [pos.x, pos.y]\n\n if (!this.hasContainer()) {\n console.warn('Unovis | Tooltip: Container was not set or is not initialized yet')\n return\n }\n\n const { config } = this\n const tooltipWidth = this.element.offsetWidth\n const tooltipHeight = this.element.offsetHeight\n\n const horizontalPlacement = config.horizontalPlacement === Position.Auto\n ? Position.Center\n : config.horizontalPlacement\n\n const verticalPlacement = config.verticalPlacement === Position.Auto\n ? ((pos.y - tooltipHeight) < 0 ? Position.Bottom : Position.Top)\n : config.verticalPlacement\n\n // Todo: Get rid of the hardcoded margin in version 2.0\n // Can be simply replaced with `verticalShift` and `horizontalShift`\n // but it'll be a breaking change\n const margin = 5\n const translateX = horizontalPlacement === Position.Left ? -tooltipWidth - margin - config.horizontalShift\n : horizontalPlacement === Position.Center ? -tooltipWidth / 2\n : margin + config.horizontalShift\n\n const translateY = verticalPlacement === Position.Bottom ? margin + config.verticalShift\n : verticalPlacement === Position.Center ? -tooltipHeight / 2\n : -margin - config.verticalShift - tooltipHeight\n\n // translateX and translateY variables shift the tooltip from the default position (above the cursor, centred horizontally)\n const [top, left] = this._constraintPosToContainer(pos.x + translateX, pos.y + translateY, tooltipWidth, tooltipHeight)\n this._applyPosition(top, left, tooltipHeight)\n }\n\n public placeByElement (hoveredElement: SVGElement | HTMLElement): void {\n const { config } = this\n\n // Store the hovered element and the event for future reference,\n // i.e. to re-position the tooltip if the content has been changed\n // by something else and it was captured by the MutationObserver\n this._hoveredElement = hoveredElement\n\n // Todo: Get rid of the hardcoded margin in version 2.0\n // Can be simply replaced with `verticalShift` and `horizontalShift`\n // but it'll be a breaking change\n const margin = 5\n const tooltipWidth = this.element.offsetWidth\n const tooltipHeight = this.element.offsetHeight\n const isContainerBody = this.isContainerBody()\n const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth\n const hoveredElementRect = hoveredElement.getBoundingClientRect()\n\n // We use D3's point transformation to get the correct position of the element by pretending it's a pointer event\n // See more: https://github.com/d3/d3-selection/blob/main/src/pointer.js\n const elementPos = isContainerBody ? [hoveredElementRect.x, hoveredElementRect.y] : pointer({\n clientX: hoveredElementRect.x,\n clientY: hoveredElementRect.y,\n pageX: hoveredElementRect.x,\n pageY: hoveredElementRect.y,\n }, this._container)\n\n const horizontalPlacement = config.horizontalPlacement === Position.Auto\n ? (elementPos[0] - tooltipWidth < 0 ? Position.Right\n : elementPos[0] + tooltipWidth > containerWidth ? Position.Left : Position.Center)\n : config.horizontalPlacement\n\n let translateX = 0\n switch (horizontalPlacement) {\n case Position.Left:\n translateX = -tooltipWidth - margin - config.horizontalShift\n break\n case Position.Right:\n translateX = hoveredElementRect.width + margin + config.horizontalShift\n break\n case Position.Center:\n default:\n translateX = (-tooltipWidth + hoveredElementRect.width) / 2\n break\n }\n\n const verticalPlacement = config.verticalPlacement === Position.Auto\n ? (horizontalPlacement !== Position.Center ? Position.Center\n : elementPos[1] - tooltipHeight < 0 ? Position.Bottom : Position.Top)\n : config.verticalPlacement\n\n let translateY = -tooltipHeight\n switch (verticalPlacement) {\n case Position.Center:\n translateY += (tooltipHeight + hoveredElementRect.height) / 2\n break\n case Position.Bottom:\n translateY += tooltipHeight + hoveredElementRect.height + margin + config.verticalShift\n break\n case Position.Top:\n default:\n translateY += -margin - config.verticalShift\n break\n }\n\n const [top, left] = this._constraintPosToContainer(elementPos[0] + translateX, elementPos[1] + translateY, tooltipWidth, tooltipHeight)\n this._applyPosition(top, left, tooltipHeight)\n }\n\n public isContainerBody (): boolean {\n return this._container === document.body\n }\n\n public render (html: string | HTMLElement | null | void): void {\n const { config, prevConfig } = this\n if (html instanceof HTMLElement) {\n const node = this.div.select(':first-child').node()\n if (node !== html) this.div.html('').append(() => html)\n } else if (html) {\n this.div.html(html)\n }\n\n this.div\n .classed(config.className ?? '', Boolean(config.className))\n .classed(s.nonInteractive, !config.allowHover || config.followCursor)\n\n // Remove the previous class name if it was set\n if (prevConfig?.className && prevConfig.className !== config.className) {\n this.div.classed(prevConfig.className, false)\n }\n\n this.display()\n }\n\n private _applyPosition (x: number, y: number, tooltipHeight: number): void {\n const isContainerBody = this.isContainerBody()\n const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight\n\n this.div\n .classed(s.positionFixed, isContainerBody)\n .style('top', isContainerBody ? `${y}px` : 'unset')\n .style('bottom', !isContainerBody ? `${containerHeight - y - tooltipHeight}px` : 'unset')\n .style('left', `${x}px`)\n }\n\n private _constraintPosToContainer (top: number, left: number, tooltipWidth: number, tooltipHeight: number): [number, number] {\n const isContainerBody = this.isContainerBody()\n const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight\n const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth\n\n // // Constraint to container\n const paddingX = 10\n const hitRight = top > (containerWidth - tooltipWidth - paddingX)\n const hitLeft = top < paddingX\n const constrainedLeft = hitRight ? containerWidth - tooltipWidth - paddingX\n : hitLeft ? paddingX : top\n\n const paddingY = 10\n const hitBottom = left > (containerHeight - tooltipHeight - paddingY)\n const hitTop = left < paddingY\n const constrainedTop = hitBottom ? containerHeight - tooltipHeight - paddingY\n : hitTop ? paddingY : left\n\n return [\n containerWidth < tooltipWidth ? 0 : constrainedLeft,\n containerHeight < tooltipHeight ? 0 : constrainedTop,\n ]\n }\n\n private _setContainerPosition (): void {\n // Tooltip position calculation relies on the parent position\n // If it's not set (static), we set it to `relative` (not a good practice)\n if (this._container !== document.body && getComputedStyle(this._container)?.position === 'static') {\n this._container.style.position = 'relative'\n }\n }\n\n private _setUpEvents (): void {\n const { config } = this\n\n // We use the Event Delegation pattern to set up Tooltip events\n // Every component will have single `mousemove` and `mouseleave` event listener functions, where we'll check\n // the `path` of the event and trigger corresponding callbacks\n this.components.forEach(component => {\n const selection = select(component.element)\n selection\n .on('mousemove.tooltip', (e: MouseEvent) => {\n const path: (HTMLElement | SVGGElement)[] = (e.composedPath && e.composedPath()) || (e as any).path || [e.target]\n\n // Go through all of the configured triggers\n for (const className of Object.keys(config.triggers)) {\n const template = config.triggers[className]\n if (!template) continue // Skip if the trigger is not configured\n\n const els = selection.selectAll<HTMLElement | SVGGElement, unknown>(`.${className}`).nodes()\n\n // Go through all of the elements in the event path (from the deepest element upwards)\n for (const el of path) {\n if (el === selection.node()) break // Break on the component's level (usually the `<g>` element)\n if (el.classList.contains(className)) { // If there's a match, show the tooltip\n const i = els.indexOf(el)\n const d = select(el).datum()\n const content = template(d, i, els)\n const [x, y] = this.isContainerBody() ? [e.clientX, e.clientY] : pointer(e, this._container)\n if (content === null) {\n // If the content is `null`, we hide the tooltip\n this.hide()\n } else {\n // Otherwise we show the tooltip, but don't render the content if it's `undefined` or\n // an empty string. This way we can allow it to work with things like `createPortal` in React\n this.render(content)\n if (config.followCursor) this.place({ x, y })\n else this.placeByElement(el)\n }\n\n // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n e.stopPropagation()\n\n // Stop looking for other matches\n return\n }\n }\n }\n\n // Hide the tooltip if the event didn't pass through any of the configured triggers.\n // We use the `this._isShown` condition as a little performance optimization tweak\n // (we don't want the tooltip to update its class on every mouse movement, see `this.hide()`).\n if (this._isShown) this.hide()\n })\n .on('mouseleave.tooltip', (e: MouseEvent) => {\n e.stopPropagation() // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n this.hide()\n })\n })\n\n // Set up Tooltip hover\n if (config.allowHover && !config.followCursor) {\n this.div\n .on('mouseenter.tooltip', this.display.bind(this))\n 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{"version":3,"file":"index.js","sources":["../../../src/components/tooltip/index.ts"],"sourcesContent":["import { select, Selection, pointer } from 'd3-selection'\n\n// Core\nimport { ComponentCore } from 'core/component'\n\n// Types\nimport { Position } from 'types/position'\n\n// Utils\nimport { merge, throttle } from 'utils/data'\n\n// Config\nimport { TooltipDefaultConfig, TooltipConfigInterface } from './config'\n\n// Style\nimport * as s from './style'\n\nexport class Tooltip {\n element: HTMLElement\n div: Selection<HTMLElement, unknown, null, undefined>\n protected _defaultConfig = TooltipDefaultConfig as TooltipConfigInterface\n public config: TooltipConfigInterface = this._defaultConfig\n prevConfig: TooltipConfigInterface\n components: ComponentCore<unknown>[]\n static selectors = s\n private _setUpEventsThrottled = throttle(this._setUpEvents, 500)\n private _setContainerPositionThrottled = throttle(this._setContainerPosition, 500)\n private _isShown = false\n private _container: HTMLElement\n private _mutationObserver: MutationObserver\n private _hoveredElement: HTMLElement | SVGElement\n private _position: [number, number]\n private _overriddenHorizontalPlacement: Position.Left | Position.Right | string | undefined\n\n constructor (config: TooltipConfigInterface = {}) {\n this.element = document.createElement('div')\n this.div = select(this.element).attr('class', s.root)\n\n this.setConfig(config)\n this.components = this.config.components\n\n // Set up MutationObserver to automatically re-position the tooltip\n // if the content has been dynamically changed\n this._mutationObserver = new MutationObserver(() => {\n if (!this._isShown) return\n\n // Handle changes to the content of this.div\n // Add your logic here\n if (!this.config.followCursor && this._hoveredElement) {\n this.placeByElement(this._hoveredElement)\n } else if (this._position) {\n this.place({ x: this._position[0], y: this._position[1] })\n }\n })\n\n this._mutationObserver.observe(this.div.node(), { childList: true, subtree: true })\n }\n\n public setConfig (config: TooltipConfigInterface): void {\n this.prevConfig = this.config\n this.config = merge(this._defaultConfig, config)\n\n // Reset `this._overriddenHorizontalPlacement` if the `horizontalPlacement` has changed\n if (this.prevConfig.horizontalPlacement !== this.config.horizontalPlacement) {\n this.overrideHorizontalPlacement(undefined)\n }\n\n if (this.config.container && (this.config.container !== this.prevConfig?.container)) {\n this.setContainer(this.config.container)\n }\n\n this._setUpAttributes()\n }\n\n public setContainer (container: HTMLElement): void {\n this.element.parentNode?.removeChild(this.element)\n\n this._container = container\n this._container.appendChild(this.element)\n\n this._setContainerPositionThrottled()\n }\n\n public getContainer (): HTMLElement {\n return this._container\n }\n\n public hasContainer (): boolean {\n return !!this._container && this._container.isConnected\n }\n\n public setComponents (components: ComponentCore<unknown>[]): void {\n this.components = components\n }\n\n public update (): void {\n if (!this._container) return\n\n this._setUpEventsThrottled()\n }\n\n /** Show the tooltip by providing content and position */\n public show (html: string | HTMLElement | null | void, pos: { x: number; y: number }): void {\n this.render(html)\n this.place(pos)\n }\n\n /** Hide the tooltip */\n public hide (): void {\n this.div\n .classed(s.show, false) // The `show` class triggers the opacity transition\n .on('transitionend', () => {\n // We hide the element once the transition completes\n // This ensures container overflow will not occur when the window is resized\n this.div.classed(s.hidden, !this._isShown)\n })\n\n this._isShown = false\n }\n\n /** Simply displays the tooltip with its previous content on position */\n public display (): void {\n this.div\n .classed(s.hidden, false) // The `hidden` class sets `display: none;`\n .classed(s.show, true) // The `show` class triggers the opacity transition\n\n this._isShown = true\n }\n\n public place (pos: { x: number; y: number }): void {\n this._position = [pos.x, pos.y]\n\n if (!this.hasContainer()) {\n console.warn('Unovis | Tooltip: Container was not set or is not initialized yet')\n return\n }\n\n const { config } = this\n const tooltipWidth = this.element.offsetWidth\n const tooltipHeight = this.element.offsetHeight\n\n const horizontalPlacement = this._overriddenHorizontalPlacement ||\n (config.horizontalPlacement === Position.Auto\n ? Position.Center\n : config.horizontalPlacement)\n\n const verticalPlacement = config.verticalPlacement === Position.Auto\n ? ((pos.y - tooltipHeight) < 0 ? Position.Bottom : Position.Top)\n : config.verticalPlacement\n\n // Todo: Get rid of the hardcoded margin in version 2.0\n // Can be simply replaced with `verticalShift` and `horizontalShift`\n // but it'll be a breaking change\n const margin = 5\n const translateX = horizontalPlacement === Position.Left ? -tooltipWidth - margin - config.horizontalShift\n : horizontalPlacement === Position.Center ? -tooltipWidth / 2\n : margin + config.horizontalShift\n\n const translateY = verticalPlacement === Position.Bottom ? margin + config.verticalShift\n : verticalPlacement === Position.Center ? -tooltipHeight / 2\n : -margin - config.verticalShift - tooltipHeight\n\n // translateX and translateY variables shift the tooltip from the default position (above the cursor, centred horizontally)\n const [top, left] = this._constraintPosToContainer(pos.x + translateX, pos.y + translateY, tooltipWidth, tooltipHeight)\n this._applyPosition(top, left, tooltipHeight)\n }\n\n public placeByElement (hoveredElement: SVGElement | HTMLElement): void {\n const { config } = this\n\n // Store the hovered element and the event for future reference,\n // i.e. to re-position the tooltip if the content has been changed\n // by something else and it was captured by the MutationObserver\n this._hoveredElement = hoveredElement\n\n // Todo: Get rid of the hardcoded margin in version 2.0\n // Can be simply replaced with `verticalShift` and `horizontalShift`\n // but it'll be a breaking change\n const margin = 5\n const tooltipWidth = this.element.offsetWidth\n const tooltipHeight = this.element.offsetHeight\n const isContainerBody = this.isContainerBody()\n const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth\n const hoveredElementRect = hoveredElement.getBoundingClientRect()\n\n // We use D3's point transformation to get the correct position of the element by pretending it's a pointer event\n // See more: https://github.com/d3/d3-selection/blob/main/src/pointer.js\n const elementPos = isContainerBody ? [hoveredElementRect.x, hoveredElementRect.y] : pointer({\n clientX: hoveredElementRect.x,\n clientY: hoveredElementRect.y,\n pageX: hoveredElementRect.x,\n pageY: hoveredElementRect.y,\n }, this._container)\n\n const horizontalPlacement = this._overriddenHorizontalPlacement || (\n config.horizontalPlacement === Position.Auto\n ? (elementPos[0] - tooltipWidth < 0 ? Position.Right\n : elementPos[0] + tooltipWidth > containerWidth ? Position.Left : Position.Center)\n : config.horizontalPlacement\n )\n\n let translateX = 0\n switch (horizontalPlacement) {\n case Position.Left:\n translateX = -tooltipWidth - margin - config.horizontalShift\n break\n case Position.Right:\n translateX = hoveredElementRect.width + margin + config.horizontalShift\n break\n case Position.Center:\n default:\n translateX = (-tooltipWidth + hoveredElementRect.width) / 2\n break\n }\n\n const verticalPlacement = config.verticalPlacement === Position.Auto\n ? (horizontalPlacement !== Position.Center ? Position.Center\n : elementPos[1] - tooltipHeight < 0 ? Position.Bottom : Position.Top)\n : config.verticalPlacement\n\n let translateY = -tooltipHeight\n switch (verticalPlacement) {\n case Position.Center:\n translateY += (tooltipHeight + hoveredElementRect.height) / 2\n break\n case Position.Bottom:\n translateY += tooltipHeight + hoveredElementRect.height + margin + config.verticalShift\n break\n case Position.Top:\n default:\n translateY += -margin - config.verticalShift\n break\n }\n\n const [top, left] = this._constraintPosToContainer(elementPos[0] + translateX, elementPos[1] + translateY, tooltipWidth, tooltipHeight)\n this._applyPosition(top, left, tooltipHeight)\n }\n\n public isContainerBody (): boolean {\n return this._container === document.body\n }\n\n /** Allows to override the horizontal placement of the tooltip which is useful when you want to define custom positioning behavior.\n * This method has been added for Crosshair to allow it position tooltip left or right of the crosshair line\n * (see the `_showTooltip` method of the Crosshair component).\n */\n public overrideHorizontalPlacement (placement: Position.Left | Position.Right | string | undefined): void {\n this._overriddenHorizontalPlacement = placement\n }\n\n public render (html: string | HTMLElement | null | void): void {\n const { config, prevConfig } = this\n if (html instanceof HTMLElement) {\n const node = this.div.select(':first-child').node()\n if (node !== html) this.div.html('').append(() => html)\n } else if (html) {\n this.div.html(html)\n }\n\n this.div\n .classed(config.className ?? '', Boolean(config.className))\n .classed(s.nonInteractive, !config.allowHover || config.followCursor)\n\n // Remove the previous class name if it was set\n if (prevConfig?.className && prevConfig.className !== config.className) {\n this.div.classed(prevConfig.className, false)\n }\n\n this.display()\n }\n\n private _applyPosition (x: number, y: number, tooltipHeight: number): void {\n const isContainerBody = this.isContainerBody()\n const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight\n\n this.div\n .classed(s.positionFixed, isContainerBody)\n .style('top', isContainerBody ? `${y}px` : 'unset')\n .style('bottom', !isContainerBody ? `${containerHeight - y - tooltipHeight}px` : 'unset')\n .style('left', `${x}px`)\n }\n\n private _constraintPosToContainer (top: number, left: number, tooltipWidth: number, tooltipHeight: number): [number, number] {\n const isContainerBody = this.isContainerBody()\n const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight\n const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth\n\n // // Constraint to container\n const paddingX = 10\n const hitRight = top > (containerWidth - tooltipWidth - paddingX)\n const hitLeft = top < paddingX\n const constrainedLeft = hitRight ? containerWidth - tooltipWidth - paddingX\n : hitLeft ? paddingX : top\n\n const paddingY = 10\n const hitBottom = left > (containerHeight - tooltipHeight - paddingY)\n const hitTop = left < paddingY\n const constrainedTop = hitBottom ? containerHeight - tooltipHeight - paddingY\n : hitTop ? paddingY : left\n\n return [\n containerWidth < tooltipWidth ? 0 : constrainedLeft,\n containerHeight < tooltipHeight ? 0 : constrainedTop,\n ]\n }\n\n private _setContainerPosition (): void {\n // Tooltip position calculation relies on the parent position\n // If it's not set (static), we set it to `relative` (not a good practice)\n if (this._container !== document.body && getComputedStyle(this._container)?.position === 'static') {\n this._container.style.position = 'relative'\n }\n }\n\n private _setUpEvents (): void {\n const { config } = this\n\n // We use the Event Delegation pattern to set up Tooltip events\n // Every component will have single `mousemove` and `mouseleave` event listener functions, where we'll check\n // the `path` of the event and trigger corresponding callbacks\n this.components.forEach(component => {\n const selection = select(component.element)\n selection\n .on('mousemove.tooltip', (e: MouseEvent) => {\n const path: (HTMLElement | SVGGElement)[] = (e.composedPath && e.composedPath()) || (e as any).path || [e.target]\n\n // Go through all of the configured triggers\n for (const className of Object.keys(config.triggers)) {\n const template = config.triggers[className]\n if (!template) continue // Skip if the trigger is not configured\n\n const els = selection.selectAll<HTMLElement | SVGGElement, unknown>(`.${className}`).nodes()\n\n // Go through all of the elements in the event path (from the deepest element upwards)\n for (const el of path) {\n if (el === selection.node()) break // Break on the component's level (usually the `<g>` element)\n if (el.classList.contains(className)) { // If there's a match, show the tooltip\n const i = els.indexOf(el)\n const d = select(el).datum()\n const content = template(d, i, els)\n const [x, y] = this.isContainerBody() ? [e.clientX, e.clientY] : pointer(e, this._container)\n if (content === null) {\n // If the content is `null`, we hide the tooltip\n this.hide()\n } else {\n // Otherwise we show the tooltip, but don't render the content if it's `undefined` or\n // an empty string. This way we can allow it to work with things like `createPortal` in React\n this.render(content)\n if (config.followCursor) this.place({ x, y })\n else this.placeByElement(el)\n }\n\n // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n e.stopPropagation()\n\n // Stop looking for other matches\n return\n }\n }\n }\n\n // Hide the tooltip if the event didn't pass through any of the configured triggers.\n // We use the `this._isShown` condition as a little performance optimization tweak\n // (we don't want the tooltip to update its class on every mouse movement, see `this.hide()`).\n if (this._isShown) this.hide()\n })\n .on('mouseleave.tooltip', (e: MouseEvent) => {\n e.stopPropagation() // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n this.hide()\n })\n })\n\n // Set up Tooltip hover\n if (config.allowHover && !config.followCursor) {\n this.div\n .on('mouseenter.tooltip', this.display.bind(this))\n 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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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{
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2
2
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"name": "@unovis/ts",
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3
3
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"description": "Modular data visualization framework for React, Angular, Svelte, and vanilla TypeScript or JavaScript",
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4
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-
"version": "1.5.0-beta.
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4
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+
"version": "1.5.0-beta.2",
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5
5
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"repository": {
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6
6
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"type": "git",
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7
7
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"url": "https://github.com/f5/unovis.git",
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