@unovis/ts 1.4.2-beta.0 → 1.5.0-alpha.0

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Files changed (49) hide show
  1. package/components/axis/config.d.ts +2 -0
  2. package/components/axis/config.js.map +1 -1
  3. package/components/axis/index.js +16 -17
  4. package/components/axis/index.js.map +1 -1
  5. package/components/brush/index.js +4 -4
  6. package/components/brush/index.js.map +1 -1
  7. package/components/brush/style.d.ts +44 -1
  8. package/components/brush/style.js +39 -32
  9. package/components/brush/style.js.map +1 -1
  10. package/components/graph/config.d.ts +10 -13
  11. package/components/graph/config.js +2 -2
  12. package/components/graph/config.js.map +1 -1
  13. package/components/graph/index.d.ts +3 -13
  14. package/components/graph/index.js +63 -173
  15. package/components/graph/index.js.map +1 -1
  16. package/components/graph/modules/layout.js +14 -6
  17. package/components/graph/modules/layout.js.map +1 -1
  18. package/components/graph/modules/node/index.d.ts +4 -3
  19. package/components/graph/modules/node/index.js +62 -34
  20. package/components/graph/modules/node/index.js.map +1 -1
  21. package/components/graph/modules/node/style.d.ts +0 -2
  22. package/components/graph/modules/node/style.js +4 -34
  23. package/components/graph/modules/node/style.js.map +1 -1
  24. package/components/graph/style.d.ts +0 -1
  25. package/components/graph/style.js +1 -22
  26. package/components/graph/style.js.map +1 -1
  27. package/components/graph/types.d.ts +0 -1
  28. package/components/graph/types.js.map +1 -1
  29. package/components/tooltip/config.d.ts +7 -1
  30. package/components/tooltip/config.js +2 -0
  31. package/components/tooltip/config.js.map +1 -1
  32. package/components/tooltip/index.d.ts +9 -1
  33. package/components/tooltip/index.js +139 -41
  34. package/components/tooltip/index.js.map +1 -1
  35. package/components/tooltip/style.d.ts +1 -1
  36. package/components/tooltip/style.js +25 -25
  37. package/components/tooltip/style.js.map +1 -1
  38. package/data-models/graph.d.ts +0 -2
  39. package/data-models/graph.js +0 -6
  40. package/data-models/graph.js.map +1 -1
  41. package/index.d.ts +2 -0
  42. package/index.js +2 -0
  43. package/index.js.map +1 -1
  44. package/package.json +1 -1
  45. package/types/text.d.ts +2 -0
  46. package/types/text.js.map +1 -1
  47. package/utils/text.d.ts +1 -1
  48. package/utils/text.js +27 -15
  49. package/utils/text.js.map +1 -1
@@ -5,6 +5,12 @@ export interface TooltipConfigInterface {
5
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  components?: ComponentCore<unknown>[];
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  /** Container to where the Tooltip component should be inserted. Default: `undefined` */
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7
  container?: HTMLElement;
8
+ /** Follow the mouse cursor. If `true`, the tooltip can't be hovered over
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+ * even when `allowHover` is set to `true`. Default: `true` */
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+ followCursor?: boolean;
11
+ /** Allow the tooltip to be hovered over and interacted with when `followCursor` is set to `false`.
12
+ * Default: `true` */
13
+ allowHover?: boolean;
8
14
  /** Horizontal placement of the tooltip. Default: `Position.Auto` */
9
15
  horizontalPlacement?: Position | string | undefined;
10
16
  /** Horizontal shift of the tooltip in pixels. Default: `0` */
@@ -29,7 +35,7 @@ export interface TooltipConfigInterface {
29
35
  * ```
30
36
  */
31
37
  triggers?: {
32
- [selector: string]: ((data: any, i: number, elements: (HTMLElement | SVGElement)[]) => string | HTMLElement | undefined | null) | undefined | null;
38
+ [selector: string]: ((data: any, i: number, elements: (HTMLElement | SVGElement)[]) => string | HTMLElement | undefined | null | void) | undefined | null;
33
39
  };
34
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  /** Custom DOM attributes for the tooltip. Useful when you need to refer to a specific tooltip instance
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41
  * by using a CSS selector. Attributes configuration object has the following structure:
@@ -4,6 +4,8 @@ import { Position } from '../../types/position.js';
4
4
  const TooltipDefaultConfig = {
5
5
  components: [],
6
6
  container: undefined,
7
+ followCursor: true,
8
+ allowHover: true,
7
9
  horizontalPlacement: Position.Auto,
8
10
  horizontalShift: 0,
9
11
  verticalPlacement: Position.Top,
@@ -1 +1 @@
1
- {"version":3,"file":"config.js","sources":["../../../src/components/tooltip/config.ts"],"sourcesContent":["/* eslint-disable no-irregular-whitespace */\nimport { ComponentCore } from 'core/component'\n\n// Types\nimport { Position } from 'types/position'\n\nexport interface TooltipConfigInterface {\n /** An array of visualization components to interact with. Default: `[]` */\n components?: ComponentCore<unknown>[];\n /** Container to where the Tooltip component should be inserted. Default: `undefined` */\n container?: HTMLElement;\n /** Horizontal placement of the tooltip. Default: `Position.Auto` */\n horizontalPlacement?: Position | string | undefined;\n /** Horizontal shift of the tooltip in pixels. Default: `0` */\n horizontalShift?: number;\n /** Vertical placement of the tooltip. Default: `Position.Top` */\n verticalPlacement?: Position | string | undefined;\n /** Vertical shift of the tooltip in pixels. Default: `0` */\n verticalShift?: number;\n /** Defines the content of the tooltip and hovering over which elements should trigger it.\n * An object containing properties in the following format:\n *\n * ```\n * {\n *  [selectorString]: (d: unknown) => string | HTMLElement\n * }\n * ```\n * e.g.:\n * ```\n * {\n *  [Area.selectors.area]: (d: AreaDatum[]) => `<div>${d.value.toString()}</div>\n * }\n * ```\n */\n triggers?: {\n [selector: string]: ((data: any, i: number, elements: (HTMLElement | SVGElement)[]) => string | HTMLElement | undefined | null) | undefined | null;\n };\n /** Custom DOM attributes for the tooltip. Useful when you need to refer to a specific tooltip instance\n * by using a CSS selector. Attributes configuration object has the following structure:\n *\n * ```\n * {\n *  [attributeName]: attribute value\n * }\n * ```\n * e.g.:\n * ```\n * {\n *  'type': 'area-tooltip',\n *  'value': 42\n * }\n * ```\n */\n attributes?: { [attr: string]: string | number | boolean };\n}\n\nexport const TooltipDefaultConfig: TooltipConfigInterface = {\n components: [],\n container: undefined,\n horizontalPlacement: Position.Auto,\n horizontalShift: 0,\n verticalPlacement: Position.Top,\n verticalShift: 0,\n attributes: {},\n triggers: {},\n}\n\n"],"names":[],"mappings":";;AAGA;AAqDa,MAAA,oBAAoB,GAA2B;AAC1D,IAAA,UAAU,EAAE,EAAE;AACd,IAAA,SAAS,EAAE,SAAS;IACpB,mBAAmB,EAAE,QAAQ,CAAC,IAAI;AAClC,IAAA,eAAe,EAAE,CAAC;IAClB,iBAAiB,EAAE,QAAQ,CAAC,GAAG;AAC/B,IAAA,aAAa,EAAE,CAAC;AAChB,IAAA,UAAU,EAAE,EAAE;AACd,IAAA,QAAQ,EAAE,EAAE;;;;;"}
1
+ {"version":3,"file":"config.js","sources":["../../../src/components/tooltip/config.ts"],"sourcesContent":["/* eslint-disable no-irregular-whitespace */\nimport { ComponentCore } from 'core/component'\n\n// Types\nimport { Position } from 'types/position'\n\nexport interface TooltipConfigInterface {\n /** An array of visualization components to interact with. Default: `[]` */\n components?: ComponentCore<unknown>[];\n /** Container to where the Tooltip component should be inserted. Default: `undefined` */\n container?: HTMLElement;\n /** Follow the mouse cursor. If `true`, the tooltip can't be hovered over\n * even when `allowHover` is set to `true`. Default: `true` */\n followCursor?: boolean;\n /** Allow the tooltip to be hovered over and interacted with when `followCursor` is set to `false`.\n * Default: `true` */\n allowHover?: boolean;\n /** Horizontal placement of the tooltip. Default: `Position.Auto` */\n horizontalPlacement?: Position | string | undefined;\n /** Horizontal shift of the tooltip in pixels. Default: `0` */\n horizontalShift?: number;\n /** Vertical placement of the tooltip. Default: `Position.Top` */\n verticalPlacement?: Position | string | undefined;\n /** Vertical shift of the tooltip in pixels. Default: `0` */\n verticalShift?: number;\n /** Defines the content of the tooltip and hovering over which elements should trigger it.\n * An object containing properties in the following format:\n *\n * ```\n * {\n *  [selectorString]: (d: unknown) => string | HTMLElement\n * }\n * ```\n * e.g.:\n * ```\n * {\n *  [Area.selectors.area]: (d: AreaDatum[]) => `<div>${d.value.toString()}</div>\n * }\n * ```\n */\n triggers?: {\n [selector: string]: ((data: any, i: number, elements: (HTMLElement | SVGElement)[]) => string | HTMLElement | undefined | null | void) | undefined | null;\n };\n /** Custom DOM attributes for the tooltip. Useful when you need to refer to a specific tooltip instance\n * by using a CSS selector. Attributes configuration object has the following structure:\n *\n * ```\n * {\n *  [attributeName]: attribute value\n * }\n * ```\n * e.g.:\n * ```\n * {\n *  'type': 'area-tooltip',\n *  'value': 42\n * }\n * ```\n */\n attributes?: { [attr: string]: string | number | boolean };\n}\n\nexport const TooltipDefaultConfig: TooltipConfigInterface = {\n components: [],\n container: undefined,\n followCursor: true,\n allowHover: true,\n horizontalPlacement: Position.Auto,\n horizontalShift: 0,\n verticalPlacement: Position.Top,\n verticalShift: 0,\n attributes: {},\n triggers: {},\n}\n\n"],"names":[],"mappings":";;AAGA;AA2Da,MAAA,oBAAoB,GAA2B;AAC1D,IAAA,UAAU,EAAE,EAAE;AACd,IAAA,SAAS,EAAE,SAAS;AACpB,IAAA,YAAY,EAAE,IAAI;AAClB,IAAA,UAAU,EAAE,IAAI;IAChB,mBAAmB,EAAE,QAAQ,CAAC,IAAI;AAClC,IAAA,eAAe,EAAE,CAAC;IAClB,iBAAiB,EAAE,QAAQ,CAAC,GAAG;AAC/B,IAAA,aAAa,EAAE,CAAC;AAChB,IAAA,UAAU,EAAE,EAAE;AACd,IAAA,QAAQ,EAAE,EAAE;;;;;"}
@@ -21,16 +21,24 @@ export declare class Tooltip {
21
21
  hasContainer(): boolean;
22
22
  setComponents(components: ComponentCore<unknown>[]): void;
23
23
  update(): void;
24
- show(html: string | HTMLElement, pos: {
24
+ /** Show the tooltip by providing content and position */
25
+ show(html: string | HTMLElement | null | void, pos: {
25
26
  x: number;
26
27
  y: number;
27
28
  }): void;
29
+ /** Hide the tooltip */
28
30
  hide(): void;
31
+ /** Simply displays the tooltip with its previous content on position */
32
+ display(): void;
29
33
  place(pos: {
30
34
  x: number;
31
35
  y: number;
32
36
  }): void;
37
+ placeByPointerEvent(e: PointerEvent | MouseEvent): void;
38
+ placeByElement(hoveredElement: SVGGElement | HTMLElement): void;
33
39
  isContainerBody(): boolean;
40
+ private _render;
41
+ private _applyPosition;
34
42
  private _setContainerPosition;
35
43
  private _setUpEvents;
36
44
  private _setUpAttributes;
@@ -3,7 +3,7 @@ import { Position } from '../../types/position.js';
3
3
  import { throttle, merge } from '../../utils/data.js';
4
4
  import { TooltipDefaultConfig } from './config.js';
5
5
  import * as style from './style.js';
6
- import { tooltip, hidden, show, positionFixed } from './style.js';
6
+ import { root, show, hidden, nonInteractive, positionFixed } from './style.js';
7
7
 
8
8
  class Tooltip {
9
9
  constructor(config = {}) {
@@ -14,7 +14,7 @@ class Tooltip {
14
14
  this._isShown = false;
15
15
  this.element = document.createElement('div');
16
16
  this.div = select(this.element)
17
- .attr('class', tooltip);
17
+ .attr('class', root);
18
18
  this.setConfig(config);
19
19
  this.components = this.config.components;
20
20
  }
@@ -48,21 +48,12 @@ class Tooltip {
48
48
  return;
49
49
  this._setUpEventsThrottled();
50
50
  }
51
+ /** Show the tooltip by providing content and position */
51
52
  show(html, pos) {
52
- if (html instanceof HTMLElement) {
53
- const node = this.div.select(':first-child').node();
54
- if (node !== html)
55
- this.div.html('').append(() => html);
56
- }
57
- else {
58
- this.div.html(html);
59
- }
60
- this.div
61
- .classed(hidden, false)
62
- .classed(show, true);
63
- this._isShown = true;
53
+ this._render(html);
64
54
  this.place(pos);
65
55
  }
56
+ /** Hide the tooltip */
66
57
  hide() {
67
58
  this.div.classed(show, false)
68
59
  .on('transitionend', () => {
@@ -72,6 +63,13 @@ class Tooltip {
72
63
  });
73
64
  this._isShown = false;
74
65
  }
66
+ /** Simply displays the tooltip with its previous content on position */
67
+ display() {
68
+ this.div
69
+ .classed(hidden, false)
70
+ .classed(show, true);
71
+ this._isShown = true;
72
+ }
75
73
  place(pos) {
76
74
  if (!this.hasContainer()) {
77
75
  console.warn('Unovis | Tooltip: Container was not set or is not initialized yet');
@@ -79,48 +77,130 @@ class Tooltip {
79
77
  }
80
78
  const { config } = this;
81
79
  const isContainerBody = this.isContainerBody();
82
- const width = this.element.offsetWidth;
83
- const height = this.element.offsetHeight;
80
+ const tooltipWidth = this.element.offsetWidth;
81
+ const tooltipHeight = this.element.offsetHeight;
84
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  const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight;
85
83
  const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth;
86
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  const horizontalPlacement = config.horizontalPlacement === Position.Auto
87
- ? (pos.x > containerWidth / 2 ? Position.Left : Position.Right)
85
+ ? Position.Center
88
86
  : config.horizontalPlacement;
89
87
  const verticalPlacement = config.verticalPlacement === Position.Auto
90
- ? (pos.y > containerHeight / 2 ? Position.Top : Position.Bottom)
88
+ ? ((pos.y - tooltipHeight) > containerHeight / 8 ? Position.Top : Position.Bottom)
91
89
  : config.verticalPlacement;
92
90
  // dx and dy variables shift the tooltip from the default position (above the cursor, centred horizontally)
93
91
  const margin = 5;
94
- const dx = horizontalPlacement === Position.Left ? -width - margin - config.horizontalShift
95
- : horizontalPlacement === Position.Center ? -width / 2
92
+ const dx = horizontalPlacement === Position.Left ? -tooltipWidth - margin - config.horizontalShift
93
+ : horizontalPlacement === Position.Center ? -tooltipWidth / 2
96
94
  : margin + config.horizontalShift;
97
- const dy = verticalPlacement === Position.Bottom ? height + margin + config.verticalShift
98
- : verticalPlacement === Position.Center ? height / 2
95
+ const dy = verticalPlacement === Position.Bottom ? tooltipHeight + margin + config.verticalShift
96
+ : verticalPlacement === Position.Center ? tooltipHeight / 2
99
97
  : -margin - config.verticalShift;
100
98
  // Constraint to container
101
99
  const paddingX = 10;
102
- const hitRight = pos.x > (containerWidth - width - dx - paddingX);
100
+ const hitRight = pos.x > (containerWidth - tooltipWidth - dx - paddingX);
103
101
  const hitLeft = pos.x < -dx + paddingX;
104
- const constraintX = hitRight ? (containerWidth - width - dx) - pos.x - paddingX
102
+ const constraintX = hitRight ? (containerWidth - tooltipWidth - dx) - pos.x - paddingX
105
103
  : hitLeft ? -dx - pos.x + paddingX : 0;
106
104
  const paddingY = 10;
107
105
  const hitBottom = pos.y > (containerHeight - dy - paddingY);
108
- const hitTop = pos.y < (height - dy + paddingY);
106
+ const hitTop = pos.y < (tooltipHeight - dy + paddingY);
109
107
  const constraintY = hitBottom ? containerHeight - dy - pos.y - paddingY
110
- : hitTop ? height - dy - pos.y + paddingY : 0;
108
+ : hitTop ? tooltipHeight - dy - pos.y + paddingY : 0;
111
109
  // Placing
112
110
  // If the container size is smaller than the the tooltip size we just stick the tooltip to the top / left
113
- const x = containerWidth < width ? 0 : pos.x + constraintX + dx;
114
- const y = containerHeight < height ? height : pos.y + constraintY + dy;
115
- this.div
116
- .classed(positionFixed, isContainerBody)
117
- .style('top', isContainerBody ? `${y - height}px` : 'unset')
118
- .style('bottom', !isContainerBody ? `${containerHeight - y}px` : 'unset')
119
- .style('left', `${x}px`);
111
+ const x = containerWidth < tooltipWidth ? 0 : pos.x + constraintX + dx;
112
+ const y = containerHeight < tooltipHeight ? tooltipHeight : pos.y + constraintY + dy;
113
+ this._applyPosition(x, y, null, tooltipHeight);
114
+ }
115
+ placeByPointerEvent(e) {
116
+ const isContainerBody = this.isContainerBody();
117
+ const [x, y] = isContainerBody ? [e.clientX, e.clientY] : pointer(e, this._container);
118
+ this.place({ x, y });
119
+ }
120
+ placeByElement(hoveredElement) {
121
+ const { config } = this;
122
+ const margin = 5;
123
+ const tooltipWidth = this.element.offsetWidth;
124
+ const tooltipHeight = this.element.offsetHeight;
125
+ const isContainerBody = this.isContainerBody();
126
+ const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth;
127
+ const hoveredElementRect = hoveredElement.getBoundingClientRect();
128
+ // We use D3's point transformation to get the correct position of the element by pretending it's a pointer event
129
+ // See more: https://github.com/d3/d3-selection/blob/main/src/pointer.js
130
+ const elementPos = pointer({
131
+ clientX: hoveredElementRect.x,
132
+ clientY: hoveredElementRect.y,
133
+ pageX: hoveredElementRect.x,
134
+ pageY: hoveredElementRect.y,
135
+ }, this._container);
136
+ const horizontalPlacement = config.horizontalPlacement === Position.Auto
137
+ ? (elementPos[0] - tooltipWidth < 0 ? Position.Right
138
+ : elementPos[0] + tooltipWidth > containerWidth ? Position.Left : Position.Center)
139
+ : config.horizontalPlacement;
140
+ let translateX = '';
141
+ switch (horizontalPlacement) {
142
+ case Position.Left:
143
+ translateX = `calc(-100% - ${margin}px)`;
144
+ break;
145
+ case Position.Right:
146
+ translateX = `calc(${hoveredElementRect.width}px + ${margin}px)`;
147
+ break;
148
+ case Position.Center:
149
+ default:
150
+ translateX = `calc(-50% + ${hoveredElementRect.width / 2}px)`;
151
+ break;
152
+ }
153
+ const verticalPlacement = config.verticalPlacement === Position.Auto
154
+ ? (horizontalPlacement !== Position.Center ? Position.Center
155
+ : elementPos[1] - tooltipHeight < 0 ? Position.Bottom : Position.Top)
156
+ : config.verticalPlacement;
157
+ let translateY = '';
158
+ switch (verticalPlacement) {
159
+ case Position.Center:
160
+ translateY = `calc(50% + ${hoveredElementRect.height / 2}px)`;
161
+ break;
162
+ case Position.Bottom:
163
+ translateY = `calc(100% + ${hoveredElementRect.height}px + ${margin}px)`;
164
+ break;
165
+ case Position.Top:
166
+ default:
167
+ translateY = `${-margin}px`;
168
+ break;
169
+ }
170
+ const translate = `translate(${translateX}, ${translateY})`;
171
+ this._applyPosition(elementPos[0], elementPos[1], translate, tooltipHeight);
120
172
  }
121
173
  isContainerBody() {
122
174
  return this._container === document.body;
123
175
  }
176
+ _render(html) {
177
+ const { config } = this;
178
+ if (html instanceof HTMLElement) {
179
+ const node = this.div.select(':first-child').node();
180
+ if (node !== html)
181
+ this.div.html('').append(() => html);
182
+ }
183
+ else if (html) {
184
+ this.div.html(html);
185
+ }
186
+ this.div
187
+ .classed(nonInteractive, !config.allowHover || config.followCursor)
188
+ .classed(hidden, false)
189
+ .classed(show, true);
190
+ this._isShown = true;
191
+ }
192
+ _applyPosition(x, y, transform, tooltipHeight) {
193
+ const isContainerBody = this.isContainerBody();
194
+ const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight;
195
+ this.div
196
+ .classed(positionFixed, isContainerBody)
197
+ .style('top', isContainerBody ? `${y - tooltipHeight}px` : 'unset')
198
+ .style('bottom', !isContainerBody ? `${containerHeight - y}px` : 'unset')
199
+ .style('left', `${x}px`)
200
+ // We use `transform` to position the tooltip with relative units like percentages,
201
+ // this way it works automatically with dynamic content that can change the tooltip's size
202
+ .style('transform', transform);
203
+ }
124
204
  _setContainerPosition() {
125
205
  var _a;
126
206
  // Tooltip position calculation relies on the parent position
@@ -130,8 +210,7 @@ class Tooltip {
130
210
  }
131
211
  }
132
212
  _setUpEvents() {
133
- const { config: { triggers } } = this;
134
- const isContainerBody = this.isContainerBody();
213
+ const { config } = this;
135
214
  // We use the Event Delegation pattern to set up Tooltip events
136
215
  // Every component will have single `mousemove` and `mouseleave` event listener functions, where we'll check
137
216
  // the `path` of the event and trigger corresponding callbacks
@@ -139,11 +218,10 @@ class Tooltip {
139
218
  const selection = select(component.element);
140
219
  selection
141
220
  .on('mousemove.tooltip', (e) => {
142
- const [x, y] = isContainerBody ? [e.clientX, e.clientY] : pointer(e, this._container);
143
221
  const path = (e.composedPath && e.composedPath()) || e.path || [e.target];
144
222
  // Go through all of the configured triggers
145
- for (const className of Object.keys(triggers)) {
146
- const template = triggers[className];
223
+ for (const className of Object.keys(config.triggers)) {
224
+ const template = config.triggers[className];
147
225
  if (!template)
148
226
  continue; // Skip if the trigger is not configured
149
227
  const els = selection.selectAll(`.${className}`).nodes();
@@ -155,10 +233,19 @@ class Tooltip {
155
233
  const i = els.indexOf(el);
156
234
  const d = select(el).datum();
157
235
  const content = template(d, i, els);
158
- if (content)
159
- this.show(content, { x, y });
160
- else
236
+ if (content === null) {
237
+ // If the content is `null`, we hide the tooltip
161
238
  this.hide();
239
+ }
240
+ else {
241
+ // Otherwise we show the tooltip, but don't render the content if it's `undefined` or
242
+ // an empty string. This way we can allow it to work with things like `createPortal` in React
243
+ this._render(content);
244
+ if (config.followCursor)
245
+ this.placeByPointerEvent(e);
246
+ else
247
+ this.placeByElement(el);
248
+ }
162
249
  e.stopPropagation(); // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair
163
250
  return; // Stop looking for other matches
164
251
  }
@@ -175,6 +262,17 @@ class Tooltip {
175
262
  this.hide();
176
263
  });
177
264
  });
265
+ // Set up Tooltip hover
266
+ if (config.allowHover && !config.followCursor) {
267
+ this.div
268
+ .on('mouseenter.tooltip', this.display.bind(this))
269
+ .on('mouseleave.tooltip', this.hide.bind(this));
270
+ }
271
+ else {
272
+ this.div
273
+ .on('mouseenter.tooltip', null)
274
+ .on('mouseleave.tooltip', null);
275
+ }
178
276
  }
179
277
  _setUpAttributes() {
180
278
  const attributesMap = this.config.attributes;
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../../src/components/tooltip/index.ts"],"sourcesContent":["import { select, Selection, pointer } from 'd3-selection'\n\n// Core\nimport { ComponentCore } from 'core/component'\n\n// Types\nimport { Position } from 'types/position'\n\n// Utils\nimport { merge, throttle } from 'utils/data'\n\n// Config\nimport { TooltipDefaultConfig, TooltipConfigInterface } from './config'\n\n// Style\nimport * as s from './style'\n\nexport class Tooltip {\n element: HTMLElement\n div: Selection<HTMLElement, unknown, null, undefined>\n protected _defaultConfig = TooltipDefaultConfig as TooltipConfigInterface\n public config: TooltipConfigInterface = this._defaultConfig\n prevConfig: TooltipConfigInterface\n components: ComponentCore<unknown>[]\n static selectors = s\n private _setUpEventsThrottled = throttle(this._setUpEvents, 500)\n private _setContainerPositionThrottled = throttle(this._setContainerPosition, 500)\n private _isShown = false\n private _container: HTMLElement\n\n constructor (config: TooltipConfigInterface = {}) {\n this.element = document.createElement('div')\n this.div = select(this.element)\n .attr('class', s.tooltip)\n\n this.setConfig(config)\n this.components = this.config.components\n }\n\n public setConfig (config: TooltipConfigInterface): void {\n this.prevConfig = this.config\n this.config = merge(this._defaultConfig, config)\n\n if (this.config.container && (this.config.container !== this.prevConfig?.container)) {\n this.setContainer(this.config.container)\n }\n\n this._setUpAttributes()\n }\n\n public setContainer (container: HTMLElement): void {\n this.element.parentNode?.removeChild(this.element)\n\n this._container = container\n this._container.appendChild(this.element)\n\n this._setContainerPositionThrottled()\n }\n\n public getContainer (): HTMLElement {\n return this._container\n }\n\n public hasContainer (): boolean {\n return !!this._container && this._container.isConnected\n }\n\n public setComponents (components: ComponentCore<unknown>[]): void {\n this.components = components\n }\n\n public update (): void {\n if (!this._container) return\n\n this._setUpEventsThrottled()\n }\n\n public show (html: string | HTMLElement, pos: { x: number; y: number }): void {\n if (html instanceof HTMLElement) {\n const node = this.div.select(':first-child').node()\n if (node !== html) this.div.html('').append(() => html)\n } else {\n this.div.html(html)\n }\n\n this.div\n .classed(s.hidden, false)\n .classed(s.show, true)\n\n this._isShown = true\n this.place(pos)\n }\n\n public hide (): void {\n this.div.classed(s.show, false)\n .on('transitionend', () => {\n // We hide the element once the transition completes\n // This ensures container overflow will not occur when the window is resized\n this.div.classed(s.hidden, !this._isShown)\n })\n\n this._isShown = false\n }\n\n public place (pos: { x: number; y: number }): void {\n if (!this.hasContainer()) {\n console.warn('Unovis | Tooltip: Container was not set or is not initialized yet')\n return\n }\n const { config } = this\n const isContainerBody = this.isContainerBody()\n const width = this.element.offsetWidth\n const height = this.element.offsetHeight\n const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight\n const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth\n\n const horizontalPlacement = config.horizontalPlacement === Position.Auto\n ? (pos.x > containerWidth / 2 ? Position.Left : Position.Right)\n : config.horizontalPlacement\n\n const verticalPlacement = config.verticalPlacement === Position.Auto\n ? (pos.y > containerHeight / 2 ? Position.Top : Position.Bottom)\n : config.verticalPlacement\n\n // dx and dy variables shift the tooltip from the default position (above the cursor, centred horizontally)\n const margin = 5\n const dx = horizontalPlacement === Position.Left ? -width - margin - config.horizontalShift\n : horizontalPlacement === Position.Center ? -width / 2\n : margin + config.horizontalShift\n const dy = verticalPlacement === Position.Bottom ? height + margin + config.verticalShift\n : verticalPlacement === Position.Center ? height / 2\n : -margin - config.verticalShift\n\n // Constraint to container\n const paddingX = 10\n const hitRight = pos.x > (containerWidth - width - dx - paddingX)\n const hitLeft = pos.x < -dx + paddingX\n const constraintX = hitRight ? (containerWidth - width - dx) - pos.x - paddingX\n : hitLeft ? -dx - pos.x + paddingX : 0\n\n const paddingY = 10\n const hitBottom = pos.y > (containerHeight - dy - paddingY)\n const hitTop = pos.y < (height - dy + paddingY)\n const constraintY = hitBottom ? containerHeight - dy - pos.y - paddingY\n : hitTop ? height - dy - pos.y + paddingY : 0\n\n // Placing\n // If the container size is smaller than the the tooltip size we just stick the tooltip to the top / left\n const x = containerWidth < width ? 0 : pos.x + constraintX + dx\n const y = containerHeight < height ? height : pos.y + constraintY + dy\n\n this.div\n .classed(s.positionFixed, isContainerBody)\n .style('top', isContainerBody ? `${y - height}px` : 'unset')\n .style('bottom', !isContainerBody ? `${containerHeight - y}px` : 'unset')\n .style('left', `${x}px`)\n }\n\n public isContainerBody (): boolean {\n return this._container === document.body\n }\n\n private _setContainerPosition (): void {\n // Tooltip position calculation relies on the parent position\n // If it's not set (static), we set it to `relative` (not a good practice)\n if (this._container !== document.body && getComputedStyle(this._container)?.position === 'static') {\n this._container.style.position = 'relative'\n }\n }\n\n private _setUpEvents (): void {\n const { config: { triggers } } = this\n const isContainerBody = this.isContainerBody()\n\n // We use the Event Delegation pattern to set up Tooltip events\n // Every component will have single `mousemove` and `mouseleave` event listener functions, where we'll check\n // the `path` of the event and trigger corresponding callbacks\n this.components.forEach(component => {\n const selection = select(component.element)\n selection\n .on('mousemove.tooltip', (e: MouseEvent) => {\n const [x, y] = isContainerBody ? [e.clientX, e.clientY] : pointer(e, this._container)\n const path: (HTMLElement | SVGGElement)[] = (e.composedPath && e.composedPath()) || (e as any).path || [e.target]\n\n // Go through all of the configured triggers\n for (const className of Object.keys(triggers)) {\n const template = triggers[className]\n if (!template) continue // Skip if the trigger is not configured\n\n const els = selection.selectAll<HTMLElement | SVGGElement, unknown>(`.${className}`).nodes()\n\n // Go through all of the elements in the event path (from the deepest element upwards)\n for (const el of path) {\n if (el === selection.node()) break // Break on the component's level (usually the `<g>` element)\n if (el.classList.contains(className)) { // If there's a match, show the tooltip\n const i = els.indexOf(el)\n const d = select(el).datum()\n const content = template(d, i, els)\n if (content) this.show(content, { x, y })\n else this.hide()\n\n e.stopPropagation() // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n return // Stop looking for other matches\n }\n }\n }\n\n // Hide the tooltip if the event didn't pass through any of the configured triggers.\n // We use the `this._isShown` condition as a little performance optimization tweak\n // (we don't want the tooltip to update its class on every mouse movement, see `this.hide()`).\n if (this._isShown) this.hide()\n })\n .on('mouseleave.tooltip', (e: MouseEvent) => {\n e.stopPropagation() // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n this.hide()\n })\n })\n }\n\n private _setUpAttributes (): void {\n const attributesMap = this.config.attributes\n if (!attributesMap) return\n\n Object.keys(attributesMap).forEach(attr => {\n this.div.attr(attr, attributesMap[attr])\n })\n }\n\n public destroy (): void {\n this.div?.remove()\n 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+ {"version":3,"file":"index.js","sources":["../../../src/components/tooltip/index.ts"],"sourcesContent":["import { select, Selection, pointer } from 'd3-selection'\n\n// Core\nimport { ComponentCore } from 'core/component'\n\n// Types\nimport { Position } from 'types/position'\n\n// Utils\nimport { merge, throttle } from 'utils/data'\n\n// Config\nimport { TooltipDefaultConfig, TooltipConfigInterface } from './config'\n\n// Style\nimport * as s from './style'\n\nexport class Tooltip {\n element: HTMLElement\n div: Selection<HTMLElement, unknown, null, undefined>\n protected _defaultConfig = TooltipDefaultConfig as TooltipConfigInterface\n public config: TooltipConfigInterface = this._defaultConfig\n prevConfig: TooltipConfigInterface\n components: ComponentCore<unknown>[]\n static selectors = s\n private _setUpEventsThrottled = throttle(this._setUpEvents, 500)\n private _setContainerPositionThrottled = throttle(this._setContainerPosition, 500)\n private _isShown = false\n private _container: HTMLElement\n\n constructor (config: TooltipConfigInterface = {}) {\n this.element = document.createElement('div')\n this.div = select(this.element)\n .attr('class', s.root)\n\n this.setConfig(config)\n this.components = this.config.components\n }\n\n public setConfig (config: TooltipConfigInterface): void {\n this.prevConfig = this.config\n this.config = merge(this._defaultConfig, config)\n\n if (this.config.container && (this.config.container !== this.prevConfig?.container)) {\n this.setContainer(this.config.container)\n }\n\n this._setUpAttributes()\n }\n\n public setContainer (container: HTMLElement): void {\n this.element.parentNode?.removeChild(this.element)\n\n this._container = container\n this._container.appendChild(this.element)\n\n this._setContainerPositionThrottled()\n }\n\n public getContainer (): HTMLElement {\n return this._container\n }\n\n public hasContainer (): boolean {\n return !!this._container && this._container.isConnected\n }\n\n public setComponents (components: ComponentCore<unknown>[]): void {\n this.components = components\n }\n\n public update (): void {\n if (!this._container) return\n\n this._setUpEventsThrottled()\n }\n\n /** Show the tooltip by providing content and position */\n public show (html: string | HTMLElement | null | void, pos: { x: number; y: number }): void {\n this._render(html)\n this.place(pos)\n }\n\n /** Hide the tooltip */\n public hide (): void {\n this.div.classed(s.show, false)\n .on('transitionend', () => {\n // We hide the element once the transition completes\n // This ensures container overflow will not occur when the window is resized\n this.div.classed(s.hidden, !this._isShown)\n })\n\n this._isShown = false\n }\n\n /** Simply displays the tooltip with its previous content on position */\n public display (): void {\n this.div\n .classed(s.hidden, false)\n .classed(s.show, true)\n\n this._isShown = true\n }\n\n public place (pos: { x: number; y: number }): void {\n if (!this.hasContainer()) {\n console.warn('Unovis | Tooltip: Container was not set or is not initialized yet')\n return\n }\n const { config } = this\n const isContainerBody = this.isContainerBody()\n const tooltipWidth = this.element.offsetWidth\n const tooltipHeight = this.element.offsetHeight\n const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight\n const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth\n\n const horizontalPlacement = config.horizontalPlacement === Position.Auto\n ? Position.Center\n : config.horizontalPlacement\n\n const verticalPlacement = config.verticalPlacement === Position.Auto\n ? ((pos.y - tooltipHeight) > containerHeight / 8 ? Position.Top : Position.Bottom)\n : config.verticalPlacement\n\n // dx and dy variables shift the tooltip from the default position (above the cursor, centred horizontally)\n const margin = 5\n const dx = horizontalPlacement === Position.Left ? -tooltipWidth - margin - config.horizontalShift\n : horizontalPlacement === Position.Center ? -tooltipWidth / 2\n : margin + config.horizontalShift\n const dy = verticalPlacement === Position.Bottom ? tooltipHeight + margin + config.verticalShift\n : verticalPlacement === Position.Center ? tooltipHeight / 2\n : -margin - config.verticalShift\n\n // Constraint to container\n const paddingX = 10\n const hitRight = pos.x > (containerWidth - tooltipWidth - dx - paddingX)\n const hitLeft = pos.x < -dx + paddingX\n const constraintX = hitRight ? (containerWidth - tooltipWidth - dx) - pos.x - paddingX\n : hitLeft ? -dx - pos.x + paddingX : 0\n\n const paddingY = 10\n const hitBottom = pos.y > (containerHeight - dy - paddingY)\n const hitTop = pos.y < (tooltipHeight - dy + paddingY)\n const constraintY = hitBottom ? containerHeight - dy - pos.y - paddingY\n : hitTop ? tooltipHeight - dy - pos.y + paddingY : 0\n\n // Placing\n // If the container size is smaller than the the tooltip size we just stick the tooltip to the top / left\n const x = containerWidth < tooltipWidth ? 0 : pos.x + constraintX + dx\n const y = containerHeight < tooltipHeight ? tooltipHeight : pos.y + constraintY + dy\n\n this._applyPosition(x, y, null, tooltipHeight)\n }\n\n public placeByPointerEvent (e: PointerEvent | MouseEvent): void {\n const isContainerBody = this.isContainerBody()\n const [x, y] = isContainerBody ? [e.clientX, e.clientY] : pointer(e, this._container)\n this.place({ x, y })\n }\n\n public placeByElement (hoveredElement: SVGGElement | HTMLElement): void {\n const { config } = this\n const margin = 5\n const tooltipWidth = this.element.offsetWidth\n const tooltipHeight = this.element.offsetHeight\n const isContainerBody = this.isContainerBody()\n const containerWidth = isContainerBody ? window.innerWidth : this._container.scrollWidth\n const hoveredElementRect = hoveredElement.getBoundingClientRect()\n\n // We use D3's point transformation to get the correct position of the element by pretending it's a pointer event\n // See more: https://github.com/d3/d3-selection/blob/main/src/pointer.js\n const elementPos = pointer({\n clientX: hoveredElementRect.x,\n clientY: hoveredElementRect.y,\n pageX: hoveredElementRect.x,\n pageY: hoveredElementRect.y,\n }, this._container)\n\n const horizontalPlacement = config.horizontalPlacement === Position.Auto\n ? (elementPos[0] - tooltipWidth < 0 ? Position.Right\n : elementPos[0] + tooltipWidth > containerWidth ? Position.Left : Position.Center)\n : config.horizontalPlacement\n\n let translateX = ''\n switch (horizontalPlacement) {\n case Position.Left:\n translateX = `calc(-100% - ${margin}px)`\n break\n case Position.Right:\n translateX = `calc(${hoveredElementRect.width}px + ${margin}px)`\n break\n case Position.Center:\n default:\n translateX = `calc(-50% + ${hoveredElementRect.width / 2}px)`\n break\n }\n\n const verticalPlacement = config.verticalPlacement === Position.Auto\n ? (horizontalPlacement !== Position.Center ? Position.Center\n : elementPos[1] - tooltipHeight < 0 ? Position.Bottom : Position.Top)\n : config.verticalPlacement\n\n let translateY = ''\n switch (verticalPlacement) {\n case Position.Center:\n translateY = `calc(50% + ${hoveredElementRect.height / 2}px)`\n break\n case Position.Bottom:\n translateY = `calc(100% + ${hoveredElementRect.height}px + ${margin}px)`\n break\n case Position.Top:\n default:\n translateY = `${-margin}px`\n break\n }\n\n const translate = `translate(${translateX}, ${translateY})`\n this._applyPosition(elementPos[0], elementPos[1], translate, tooltipHeight)\n }\n\n public isContainerBody (): boolean {\n return this._container === document.body\n }\n\n private _render (html: string | HTMLElement | null | void): void {\n const { config } = this\n if (html instanceof HTMLElement) {\n const node = this.div.select(':first-child').node()\n if (node !== html) this.div.html('').append(() => html)\n } else if (html) {\n this.div.html(html)\n }\n\n this.div\n .classed(s.nonInteractive, !config.allowHover || config.followCursor)\n .classed(s.hidden, false)\n .classed(s.show, true)\n\n this._isShown = true\n }\n\n private _applyPosition (x: number, y: number, transform: string | null, tooltipHeight: number): void {\n const isContainerBody = this.isContainerBody()\n const containerHeight = isContainerBody ? window.innerHeight : this._container.scrollHeight\n\n this.div\n .classed(s.positionFixed, isContainerBody)\n .style('top', isContainerBody ? `${y - tooltipHeight}px` : 'unset')\n .style('bottom', !isContainerBody ? `${containerHeight - y}px` : 'unset')\n .style('left', `${x}px`)\n // We use `transform` to position the tooltip with relative units like percentages,\n // this way it works automatically with dynamic content that can change the tooltip's size\n .style('transform', transform)\n }\n\n private _setContainerPosition (): void {\n // Tooltip position calculation relies on the parent position\n // If it's not set (static), we set it to `relative` (not a good practice)\n if (this._container !== document.body && getComputedStyle(this._container)?.position === 'static') {\n this._container.style.position = 'relative'\n }\n }\n\n private _setUpEvents (): void {\n const { config } = this\n\n // We use the Event Delegation pattern to set up Tooltip events\n // Every component will have single `mousemove` and `mouseleave` event listener functions, where we'll check\n // the `path` of the event and trigger corresponding callbacks\n this.components.forEach(component => {\n const selection = select(component.element)\n selection\n .on('mousemove.tooltip', (e: MouseEvent) => {\n const path: (HTMLElement | SVGGElement)[] = (e.composedPath && e.composedPath()) || (e as any).path || [e.target]\n\n // Go through all of the configured triggers\n for (const className of Object.keys(config.triggers)) {\n const template = config.triggers[className]\n if (!template) continue // Skip if the trigger is not configured\n\n const els = selection.selectAll<HTMLElement | SVGGElement, unknown>(`.${className}`).nodes()\n\n // Go through all of the elements in the event path (from the deepest element upwards)\n for (const el of path) {\n if (el === selection.node()) break // Break on the component's level (usually the `<g>` element)\n if (el.classList.contains(className)) { // If there's a match, show the tooltip\n const i = els.indexOf(el)\n const d = select(el).datum()\n const content = template(d, i, els)\n\n if (content === null) {\n // If the content is `null`, we hide the tooltip\n this.hide()\n } else {\n // Otherwise we show the tooltip, but don't render the content if it's `undefined` or\n // an empty string. This way we can allow it to work with things like `createPortal` in React\n this._render(content)\n if (config.followCursor) this.placeByPointerEvent(e)\n else this.placeByElement(el)\n }\n\n e.stopPropagation() // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n return // Stop looking for other matches\n }\n }\n }\n\n // Hide the tooltip if the event didn't pass through any of the configured triggers.\n // We use the `this._isShown` condition as a little performance optimization tweak\n // (we don't want the tooltip to update its class on every mouse movement, see `this.hide()`).\n if (this._isShown) this.hide()\n })\n .on('mouseleave.tooltip', (e: MouseEvent) => {\n e.stopPropagation() // Stop propagation to prevent other interfering events from being triggered, e.g. Crosshair\n this.hide()\n })\n })\n\n // Set up Tooltip hover\n if (config.allowHover && !config.followCursor) {\n this.div\n .on('mouseenter.tooltip', this.display.bind(this))\n .on('mouseleave.tooltip', this.hide.bind(this))\n } else {\n this.div\n .on('mouseenter.tooltip', null)\n .on('mouseleave.tooltip', null)\n }\n }\n\n private _setUpAttributes (): void {\n const attributesMap = this.config.attributes\n if (!attributesMap) return\n\n Object.keys(attributesMap).forEach(attr => {\n this.div.attr(attr, attributesMap[attr])\n })\n }\n\n public destroy (): void {\n this.div?.remove()\n 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@@ -1,6 +1,6 @@
1
1
  export declare const root: string;
2
2
  export declare const variables: void;
3
- export declare const tooltip: string;
4
3
  export declare const positionFixed: string;
5
4
  export declare const show: string;
6
5
  export declare const hidden: string;
6
+ export declare const nonInteractive: string;
@@ -2,6 +2,22 @@ import { css, injectGlobal } from '@emotion/css';
2
2
 
3
3
  const root = css `
4
4
  label: tooltip;
5
+ display: inline-block;
6
+ left: 0;
7
+ bottom: 0;
8
+ min-width: max-content;
9
+ position: absolute;
10
+ opacity: 0;
11
+ transition: opacity;
12
+ transition-duration: var(--vis-tooltip-transition-duration);
13
+ z-index: 999999;
14
+ padding: var(--vis-tooltip-padding);
15
+ color: var(--vis-tooltip-text-color);
16
+ border-radius: var(--vis-tooltip-border-radius);
17
+ box-shadow: var(--vis-tooltip-box-shadow);
18
+ border: solid 1px var(--vis-tooltip-border-color);
19
+ background-color: var(--vis-tooltip-background-color);
20
+ backdrop-filter: var(--vis-tooltip-backdrop-filter);
5
21
  `;
6
22
  const variables = injectGlobal `
7
23
  :root {
@@ -11,6 +27,9 @@ const variables = injectGlobal `
11
27
  --vis-tooltip-shadow-color: rgba(172, 179, 184, 0.35);
12
28
  --vis-tooltip-backdrop-filter: none;
13
29
  --vis-tooltip-padding: 10px 15px;
30
+ --vis-tooltip-border-radius: 5px;
31
+ --vis-tooltip-transition-duration: 300ms;
32
+ --vis-tooltip-box-shadow: none;
14
33
 
15
34
  --vis-dark-tooltip-background-color: rgba(30,30,30, 0.95);
16
35
  --vis-dark-tooltip-text-color: #e5e9f7;
@@ -32,30 +51,6 @@ const variables = injectGlobal `
32
51
  --vis-tooltip-shadow-color: rgba(0,0,0, 0.95);
33
52
  }
34
53
  `;
35
- const tooltip = css `
36
- label: tooltip;
37
- display: inline-block;
38
- left: 0;
39
- bottom: 0;
40
- min-width: max-content;
41
- position: absolute;
42
- pointer-events: none;
43
- opacity: 0;
44
- transition: opacity;
45
- transition-duration: 300ms;
46
- user-select: none;
47
- z-index: 999999;
48
- padding: var(--vis-tooltip-padding);
49
- transform: translate(0, -5px);
50
- color: var(--vis-tooltip-text-color);
51
-
52
- /* object-fit: contain; */
53
- border-radius: 5px;
54
- box-shadow: 0 13px 25px 0 var(--vis-tooltip-box-shadow);
55
- border: solid 1px var(--vis-tooltip-border-color);
56
- background-color: var(--vis-tooltip-background-color);
57
- backdrop-filter: var(--vis-tooltip-backdrop-filter);
58
- `;
59
54
  const positionFixed = css `
60
55
  bottom: unset;
61
56
  position: fixed;
@@ -65,7 +60,12 @@ const show = css `
65
60
  `;
66
61
  const hidden = css `
67
62
  display: none;
63
+ `;
64
+ const nonInteractive = css `
65
+ label: non-interactive;
66
+ pointer-events: none;
67
+ user-select: none;
68
68
  `;
69
69
 
70
- export { hidden, positionFixed, root, show, tooltip, variables };
70
+ export { hidden, nonInteractive, positionFixed, root, show, variables };
71
71
  //# sourceMappingURL=style.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"style.js","sources":["../../../src/components/tooltip/style.ts"],"sourcesContent":["import { css, injectGlobal } from '@emotion/css'\n\nexport const root = css`\n label: tooltip;\n`\n\nexport const variables = injectGlobal`\n :root {\n --vis-tooltip-background-color: rgba(255, 255, 255, 0.95);\n --vis-tooltip-border-color: #e5e9f7;\n --vis-tooltip-text-color: #000;\n --vis-tooltip-shadow-color: rgba(172, 179, 184, 0.35);\n --vis-tooltip-backdrop-filter: none;\n --vis-tooltip-padding: 10px 15px;\n\n --vis-dark-tooltip-background-color: rgba(30,30,30, 0.95);\n --vis-dark-tooltip-text-color: #e5e9f7;\n --vis-dark-tooltip-border-color: var(--vis-color-grey);\n --vis-dark-tooltip-shadow-color: rgba(0,0,0, 0.95);\n }\n\n body.theme-dark ${`.${root}`} {\n --vis-tooltip-background-color: var(--vis-dark-tooltip-background-color);\n --vis-tooltip-text-color: var(--vis-dark-tooltip-text-color);\n --vis-tooltip-border-color: var(--vis-dark-tooltip-border-color);\n --vis-tooltip-shadow-color: var(--vis-dark-tooltip-shadow-color);\n }\n\n body.theme-dark {\n --vis-tooltip-background-color: rgba(30,30,30, 0.95);\n --vis-tooltip-text-color: #e5e9f7;\n --vis-tooltip-border-color: var(--vis-color-grey);\n --vis-tooltip-shadow-color: rgba(0,0,0, 0.95);\n }\n`\n\nexport const tooltip = css`\n label: tooltip;\n display: inline-block;\n left: 0;\n bottom: 0;\n min-width: max-content;\n position: absolute;\n pointer-events: none;\n opacity: 0;\n transition: opacity;\n transition-duration: 300ms;\n user-select: none;\n z-index: 999999;\n padding: var(--vis-tooltip-padding);\n transform: translate(0, -5px);\n color: var(--vis-tooltip-text-color);\n\n /* object-fit: contain; */\n border-radius: 5px;\n box-shadow: 0 13px 25px 0 var(--vis-tooltip-box-shadow);\n border: solid 1px var(--vis-tooltip-border-color);\n background-color: var(--vis-tooltip-background-color);\n backdrop-filter: var(--vis-tooltip-backdrop-filter);\n`\n\nexport const positionFixed = css`\n bottom: unset;\n position: fixed;\n`\n\nexport const show = css`\n opacity: 1;\n`\n\nexport const hidden = css`\n display: none;\n`\n"],"names":[],"mappings":";;AAEO,MAAM,IAAI,GAAG,GAAG,CAAA,CAAA;;EAEtB;AAEM,MAAM,SAAS,GAAG,YAAY,CAAA,CAAA;;;;;;;;;;;;;;;AAejB,kBAAA,EAAA,CAAA,CAAA,EAAI,IAAI,CAAE,CAAA,CAAA;;;;;;;;;;;;;EAa7B;AAEM,MAAM,OAAO,GAAG,GAAG,CAAA,CAAA;;;;;;;;;;;;;;;;;;;;;;;EAuBzB;AAEM,MAAM,aAAa,GAAG,GAAG,CAAA,CAAA;;;EAG/B;AAEM,MAAM,IAAI,GAAG,GAAG,CAAA,CAAA;;EAEtB;AAEM,MAAM,MAAM,GAAG,GAAG,CAAA,CAAA;;;;;;"}
1
+ {"version":3,"file":"style.js","sources":["../../../src/components/tooltip/style.ts"],"sourcesContent":["import { css, injectGlobal } from '@emotion/css'\n\nexport const root = css`\n label: tooltip;\n display: inline-block;\n left: 0;\n bottom: 0;\n min-width: max-content;\n position: absolute;\n opacity: 0;\n transition: opacity;\n transition-duration: var(--vis-tooltip-transition-duration);\n z-index: 999999;\n padding: var(--vis-tooltip-padding);\n color: var(--vis-tooltip-text-color);\n border-radius: var(--vis-tooltip-border-radius);\n box-shadow: var(--vis-tooltip-box-shadow);\n border: solid 1px var(--vis-tooltip-border-color);\n background-color: var(--vis-tooltip-background-color);\n backdrop-filter: var(--vis-tooltip-backdrop-filter);\n`\n\nexport const variables = injectGlobal`\n :root {\n --vis-tooltip-background-color: rgba(255, 255, 255, 0.95);\n --vis-tooltip-border-color: #e5e9f7;\n --vis-tooltip-text-color: #000;\n --vis-tooltip-shadow-color: rgba(172, 179, 184, 0.35);\n --vis-tooltip-backdrop-filter: none;\n --vis-tooltip-padding: 10px 15px;\n --vis-tooltip-border-radius: 5px;\n --vis-tooltip-transition-duration: 300ms;\n --vis-tooltip-box-shadow: none;\n\n --vis-dark-tooltip-background-color: rgba(30,30,30, 0.95);\n --vis-dark-tooltip-text-color: #e5e9f7;\n --vis-dark-tooltip-border-color: var(--vis-color-grey);\n --vis-dark-tooltip-shadow-color: rgba(0,0,0, 0.95);\n }\n\n body.theme-dark ${`.${root}`} {\n --vis-tooltip-background-color: var(--vis-dark-tooltip-background-color);\n --vis-tooltip-text-color: var(--vis-dark-tooltip-text-color);\n --vis-tooltip-border-color: var(--vis-dark-tooltip-border-color);\n --vis-tooltip-shadow-color: var(--vis-dark-tooltip-shadow-color);\n }\n\n body.theme-dark {\n --vis-tooltip-background-color: rgba(30,30,30, 0.95);\n --vis-tooltip-text-color: #e5e9f7;\n --vis-tooltip-border-color: var(--vis-color-grey);\n --vis-tooltip-shadow-color: rgba(0,0,0, 0.95);\n }\n`\n\nexport const positionFixed = css`\n bottom: unset;\n position: fixed;\n`\n\nexport const show = css`\n opacity: 1;\n`\n\nexport const hidden = css`\n display: none;\n`\n\nexport const nonInteractive = css`\n label: non-interactive;\n pointer-events: none;\n user-select: none;\n`\n"],"names":[],"mappings":";;AAEO,MAAM,IAAI,GAAG,GAAG,CAAA,CAAA;;;;;;;;;;;;;;;;;;EAkBtB;AAEM,MAAM,SAAS,GAAG,YAAY,CAAA,CAAA;;;;;;;;;;;;;;;;;;AAkBjB,kBAAA,EAAA,CAAA,CAAA,EAAI,IAAI,CAAE,CAAA,CAAA;;;;;;;;;;;;;EAa7B;AAEM,MAAM,aAAa,GAAG,GAAG,CAAA,CAAA;;;EAG/B;AAEM,MAAM,IAAI,GAAG,GAAG,CAAA,CAAA;;EAEtB;AAEM,MAAM,MAAM,GAAG,GAAG,CAAA,CAAA;;EAExB;AAEM,MAAM,cAAc,GAAG,GAAG,CAAA,CAAA;;;;;;;;"}
@@ -10,11 +10,9 @@ export declare class GraphDataModel<N extends GraphInputNode, L extends GraphInp
10
10
  private _nodes;
11
11
  private _links;
12
12
  private _inputNodesMap;
13
- private _nodeIds;
14
13
  nodeId: ((n: N) => string | undefined);
15
14
  linkId: ((n: L) => string | undefined);
16
15
  nodeSort: ((a: N, b: N) => number);
17
- getNodeFromId(id: string | number): OutNode;
18
16
  get data(): GraphData<N, L>;
19
17
  set data(inputData: GraphData<N, L>);
20
18
  get nodes(): OutNode[];
@@ -7,14 +7,10 @@ class GraphDataModel extends CoreDataModel {
7
7
  this._nodes = [];
8
8
  this._links = [];
9
9
  this._inputNodesMap = new Map();
10
- this._nodeIds = new Map();
11
10
  // Model configuration
12
11
  this.nodeId = n => (isString(n.id) || isFinite(n.id)) ? `${n.id}` : undefined;
13
12
  this.linkId = l => (isString(l.id) || isFinite(l.id)) ? `${l.id}` : undefined;
14
13
  }
15
- getNodeFromId(id) {
16
- return this._nodeIds.get(id);
17
- }
18
14
  get data() {
19
15
  return this._data;
20
16
  }
@@ -26,7 +22,6 @@ class GraphDataModel extends CoreDataModel {
26
22
  const prevNodes = this.nodes;
27
23
  const prevLinks = this.links;
28
24
  this._inputNodesMap.clear();
29
- this._nodeIds.clear();
30
25
  const nodes = cloneDeep((_a = inputData === null || inputData === void 0 ? void 0 : inputData.nodes) !== null && _a !== void 0 ? _a : []);
31
26
  const links = cloneDeep((_b = inputData === null || inputData === void 0 ? void 0 : inputData.links) !== null && _b !== void 0 ? _b : []);
32
27
  // Every node or link can have a private state used for rendering needs
@@ -38,7 +33,6 @@ class GraphDataModel extends CoreDataModel {
38
33
  node._index = i;
39
34
  node._id = this.nodeId(node) || `${i}`;
40
35
  this._inputNodesMap.set(node, inputData.nodes[i]);
41
- this._nodeIds.set(node._id, node);
42
36
  });
43
37
  // Sort nodes
44
38
  if (isFunction(this.nodeSort))
@@ -1 +1 @@
1
- {"version":3,"file":"graph.js","sources":["../../src/data-models/graph.ts"],"sourcesContent":["import { isNumber, isUndefined, cloneDeep, isFunction, without, isString, isObject, isEqual } from 'utils/data'\n\n// Types\nimport { GraphInputLink, GraphInputNode, GraphLinkCore, GraphNodeCore } from 'types/graph'\n\n// Core Data Model\nimport { CoreDataModel } from './core'\n\nexport type GraphData<N extends GraphInputNode, L extends GraphInputLink> = {\n nodes: N[];\n links?: L[];\n}\n\nexport class GraphDataModel<\n N extends GraphInputNode,\n L extends GraphInputLink,\n OutNode extends GraphNodeCore<N, L> = GraphNodeCore<N, L>,\n OutLink extends GraphLinkCore<N, L> = GraphLinkCore<N, L>,\n> extends CoreDataModel<GraphData<N, L>> {\n private _nonConnectedNodes: OutNode[]\n private _connectedNodes: OutNode[]\n private _nodes: OutNode[] = []\n private _links: OutLink[] = []\n private _inputNodesMap = new Map<OutNode, N>()\n private _nodeIds = new Map<string | number, OutNode>()\n\n // Model configuration\n public nodeId: ((n: N) => string | undefined) = n => (isString(n.id) || isFinite(n.id as number)) ? `${n.id}` : undefined\n public linkId: ((n: L) => string | undefined) = l => (isString(l.id) || isFinite(l.id as number)) ? `${l.id}` : undefined\n public nodeSort: ((a: N, b: N) => number)\n\n public getNodeFromId (id: string | number): OutNode {\n return this._nodeIds.get(id)\n }\n\n get data (): GraphData<N, L> {\n return this._data\n }\n\n set data (inputData: GraphData<N, L>) {\n if (!inputData) return\n this._data = inputData\n const prevNodes = this.nodes\n const prevLinks = this.links\n\n this._inputNodesMap.clear()\n this._nodeIds.clear()\n const nodes = cloneDeep(inputData?.nodes ?? []) as OutNode[]\n const links = cloneDeep(inputData?.links ?? []) as OutLink[]\n\n // Every node or link can have a private state used for rendering needs\n // On data update we transfer state between objects with same ids\n this.transferState(nodes, prevNodes, this.nodeId)\n this.transferState(links, prevLinks, this.linkId)\n\n // Set node `_id` and `_index`\n nodes.forEach((node, i) => {\n node._index = i\n node._id = this.nodeId(node) || `${i}`\n this._inputNodesMap.set(node, inputData.nodes[i])\n this._nodeIds.set(node._id, node)\n })\n\n // Sort nodes\n if (isFunction(this.nodeSort)) nodes.sort(this.nodeSort)\n\n // Fill link source and target\n links.forEach((link, i) => {\n link._indexGlobal = i\n link.source = this.findNode(nodes, link.source)\n link.target = this.findNode(nodes, link.target)\n })\n\n // Set link index for multiple link rendering\n links.forEach((link, i) => {\n if (!isUndefined(link._index) && !isUndefined(link._neighbours)) return\n\n const linksFiltered = links.filter(l =>\n ((link.source === l.source) && (link.target === l.target)) ||\n ((link.source === l.target) && (link.target === l.source))\n )\n\n linksFiltered.forEach((l, i) => {\n l._index = i\n l._id = this.linkId(l) || `${l.source?._id}-${l.target?._id}-${i}`\n l._neighbours = linksFiltered.length\n l._direction = ((link.source === l.source) && (link.target === l.target)) ? 1 : -1\n })\n })\n\n nodes.forEach(d => {\n // Determine if a node is connected or not and store it as a property\n d.links = links.filter(l => (l.source === d) || (l.target === d))\n d._isConnected = d.links.length !== 0\n })\n\n this._nonConnectedNodes = nodes.filter(d => !d._isConnected)\n this._connectedNodes = without(nodes, ...this._nonConnectedNodes)\n\n this._nodes = nodes\n this._links = links.filter(l => l.source && l.target)\n }\n\n get nodes (): OutNode[] {\n return this._nodes\n }\n\n get links (): OutLink[] {\n return this._links\n }\n\n get connectedNodes (): OutNode[] {\n return this._connectedNodes\n }\n\n get nonConnectedNodes (): OutNode[] {\n return this._nonConnectedNodes\n }\n\n private findNode (nodes: OutNode[], nodeIdentifier: number | string | N): OutNode | undefined {\n let foundNode: OutNode | undefined\n\n if (isNumber(nodeIdentifier)) foundNode = nodes[nodeIdentifier as number]\n else if (isString(nodeIdentifier)) foundNode = nodes.find(node => this.nodeId(node) === nodeIdentifier)\n else if (isObject(nodeIdentifier)) foundNode = nodes.find(node => isEqual(this._inputNodesMap.get(node), nodeIdentifier))\n\n if (!foundNode) {\n console.warn(`Node ${nodeIdentifier} is missing from the nodes list`)\n }\n\n return foundNode\n }\n\n private transferState<T extends { _state: Record<string, any>}> (\n items: T[],\n itemsPrev: T[],\n getId: (d: T) => string\n ): void {\n for (const item of items) {\n const dPrev = itemsPrev.find((dp) => getId(dp) === getId(item))\n if (dPrev) item._state = { ...dPrev._state }\n else item._state = {}\n }\n 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+ {"version":3,"file":"graph.js","sources":["../../src/data-models/graph.ts"],"sourcesContent":["import { isNumber, isUndefined, cloneDeep, isFunction, without, isString, isObject, isEqual } from 'utils/data'\n\n// Types\nimport { GraphInputLink, GraphInputNode, GraphLinkCore, GraphNodeCore } from 'types/graph'\n\n// Core Data Model\nimport { CoreDataModel } from './core'\n\nexport type GraphData<N extends GraphInputNode, L extends GraphInputLink> = {\n nodes: N[];\n links?: L[];\n}\n\nexport class GraphDataModel<\n N extends GraphInputNode,\n L extends GraphInputLink,\n OutNode extends GraphNodeCore<N, L> = GraphNodeCore<N, L>,\n OutLink extends GraphLinkCore<N, L> = GraphLinkCore<N, L>,\n> extends CoreDataModel<GraphData<N, L>> {\n private _nonConnectedNodes: OutNode[]\n private _connectedNodes: OutNode[]\n private _nodes: OutNode[] = []\n private _links: OutLink[] = []\n private _inputNodesMap = new Map<OutNode, N>()\n\n // Model configuration\n public nodeId: ((n: N) => string | undefined) = n => (isString(n.id) || isFinite(n.id as number)) ? `${n.id}` : undefined\n public linkId: ((n: L) => string | undefined) = l => (isString(l.id) || isFinite(l.id as number)) ? `${l.id}` : undefined\n public nodeSort: ((a: N, b: N) => number)\n\n get data (): GraphData<N, L> {\n return this._data\n }\n\n set data (inputData: GraphData<N, L>) {\n if (!inputData) return\n this._data = inputData\n const prevNodes = this.nodes\n const prevLinks = this.links\n\n this._inputNodesMap.clear()\n const nodes = cloneDeep(inputData?.nodes ?? []) as OutNode[]\n const links = cloneDeep(inputData?.links ?? []) as OutLink[]\n\n // Every node or link can have a private state used for rendering needs\n // On data update we transfer state between objects with same ids\n this.transferState(nodes, prevNodes, this.nodeId)\n this.transferState(links, prevLinks, this.linkId)\n\n // Set node `_id` and `_index`\n nodes.forEach((node, i) => {\n node._index = i\n node._id = this.nodeId(node) || `${i}`\n this._inputNodesMap.set(node, inputData.nodes[i])\n })\n\n // Sort nodes\n if (isFunction(this.nodeSort)) nodes.sort(this.nodeSort)\n\n // Fill link source and target\n links.forEach((link, i) => {\n link._indexGlobal = i\n link.source = this.findNode(nodes, link.source)\n link.target = this.findNode(nodes, link.target)\n })\n\n // Set link index for multiple link rendering\n links.forEach((link, i) => {\n if (!isUndefined(link._index) && !isUndefined(link._neighbours)) return\n\n const linksFiltered = links.filter(l =>\n ((link.source === l.source) && (link.target === l.target)) ||\n ((link.source === l.target) && (link.target === l.source))\n )\n\n linksFiltered.forEach((l, i) => {\n l._index = i\n l._id = this.linkId(l) || `${l.source?._id}-${l.target?._id}-${i}`\n l._neighbours = linksFiltered.length\n l._direction = ((link.source === l.source) && (link.target === l.target)) ? 1 : -1\n })\n })\n\n nodes.forEach(d => {\n // Determine if a node is connected or not and store it as a property\n d.links = links.filter(l => (l.source === d) || (l.target === d))\n d._isConnected = d.links.length !== 0\n })\n\n this._nonConnectedNodes = nodes.filter(d => !d._isConnected)\n this._connectedNodes = without(nodes, ...this._nonConnectedNodes)\n\n this._nodes = nodes\n this._links = links.filter(l => l.source && l.target)\n }\n\n get nodes (): OutNode[] {\n return this._nodes\n }\n\n get links (): OutLink[] {\n return this._links\n }\n\n get connectedNodes (): OutNode[] {\n return this._connectedNodes\n }\n\n get nonConnectedNodes (): OutNode[] {\n return this._nonConnectedNodes\n }\n\n private findNode (nodes: OutNode[], nodeIdentifier: number | string | N): OutNode | undefined {\n let foundNode: OutNode | undefined\n\n if (isNumber(nodeIdentifier)) foundNode = nodes[nodeIdentifier as number]\n else if (isString(nodeIdentifier)) foundNode = nodes.find(node => this.nodeId(node) === nodeIdentifier)\n else if (isObject(nodeIdentifier)) foundNode = nodes.find(node => isEqual(this._inputNodesMap.get(node), nodeIdentifier))\n\n if (!foundNode) {\n console.warn(`Node ${nodeIdentifier} is missing from the nodes list`)\n }\n\n return foundNode\n }\n\n private transferState<T extends { _state: Record<string, any>}> (\n items: T[],\n itemsPrev: T[],\n getId: (d: T) => string\n ): void {\n for (const item of items) {\n const dPrev = itemsPrev.find((dp) => getId(dp) === getId(item))\n if (dPrev) item._state = { ...dPrev._state }\n else item._state = {}\n }\n 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