@uniteverses/shared 1.0.124 → 1.0.126

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@@ -13,3 +13,4 @@ export * from "./scene/types";
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  export * from "./shot/types";
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  export * from "./frame/types";
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  export * from "./line/types";
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+ export * from "./storyboard/types";
@@ -29,3 +29,4 @@ __exportStar(require("./scene/types"), exports);
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  __exportStar(require("./shot/types"), exports);
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  __exportStar(require("./frame/types"), exports);
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  __exportStar(require("./line/types"), exports);
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+ __exportStar(require("./storyboard/types"), exports);
@@ -0,0 +1,28 @@
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+ export type ArtistsGamestoryDirectorsDevelopStoryboardPlaybackLine = {
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+ id: string;
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+ characterId: string | null;
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+ characterName: string | null;
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+ characterImageUrl: string | null;
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+ translations: {
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+ languageId: string;
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+ languageCode: string;
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+ text: string;
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+ }[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopStoryboardPlaybackFrame = {
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+ frameId: string;
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+ frameUrl: string | null;
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+ frameNotes: string | null;
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+ episodeIndex: number;
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+ episodeCount: number;
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+ sceneIndex: number;
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+ sceneCount: number;
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+ shotIndex: number;
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+ shotCount: number;
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+ frameIndex: number;
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+ frameCount: number;
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+ lines: ArtistsGamestoryDirectorsDevelopStoryboardPlaybackLine[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopStoryboardPlayback = {
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+ frames: ArtistsGamestoryDirectorsDevelopStoryboardPlaybackFrame[];
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+ };
@@ -0,0 +1,6 @@
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+ "use strict";
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+ // Aggregated storyboard playback payload. The whole ordered story tree
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+ // (episodes → scenes → shots → frames → lines) is flattened server-side into a
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+ // single ordered list of frames, so a client can play it back — or export it to
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+ // video — with ONE request instead of walking the tree with N+1 calls.
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+ Object.defineProperty(exports, "__esModule", { value: true });
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@uniteverses/shared",
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- "version": "1.0.124",
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+ "version": "1.0.126",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "files": [