@uniteverses/shared 1.0.121 → 1.0.123

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Files changed (25) hide show
  1. package/dist/domains/artists/gamestory/directors/develop/character/types.d.ts +29 -0
  2. package/dist/domains/artists/gamestory/directors/develop/character/types.js +2 -0
  3. package/dist/domains/artists/gamestory/directors/develop/character_image/types.d.ts +6 -0
  4. package/dist/domains/artists/gamestory/directors/develop/character_image/types.js +2 -0
  5. package/dist/domains/artists/gamestory/directors/develop/character_image_generation/types.d.ts +8 -0
  6. package/dist/domains/artists/gamestory/directors/develop/character_image_generation/types.js +2 -0
  7. package/dist/domains/artists/gamestory/directors/develop/episode/types.d.ts +16 -0
  8. package/dist/domains/artists/gamestory/directors/develop/episode/types.js +2 -0
  9. package/dist/domains/artists/gamestory/directors/develop/frame/types.d.ts +17 -0
  10. package/dist/domains/artists/gamestory/directors/develop/frame/types.js +2 -0
  11. package/dist/domains/artists/gamestory/directors/develop/index.d.ts +11 -0
  12. package/dist/domains/artists/gamestory/directors/develop/index.js +11 -0
  13. package/dist/domains/artists/gamestory/directors/develop/project_image_generation/types.d.ts +8 -0
  14. package/dist/domains/artists/gamestory/directors/develop/project_image_generation/types.js +2 -0
  15. package/dist/domains/artists/gamestory/directors/develop/scene/types.d.ts +16 -0
  16. package/dist/domains/artists/gamestory/directors/develop/scene/types.js +2 -0
  17. package/dist/domains/artists/gamestory/directors/develop/setting/types.d.ts +29 -0
  18. package/dist/domains/artists/gamestory/directors/develop/setting/types.js +2 -0
  19. package/dist/domains/artists/gamestory/directors/develop/setting_image/types.d.ts +6 -0
  20. package/dist/domains/artists/gamestory/directors/develop/setting_image/types.js +2 -0
  21. package/dist/domains/artists/gamestory/directors/develop/setting_image_generation/types.d.ts +8 -0
  22. package/dist/domains/artists/gamestory/directors/develop/setting_image_generation/types.js +2 -0
  23. package/dist/domains/artists/gamestory/directors/develop/shot/types.d.ts +16 -0
  24. package/dist/domains/artists/gamestory/directors/develop/shot/types.js +2 -0
  25. package/package.json +1 -1
@@ -0,0 +1,29 @@
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+ import type { ArtistsGamestoryDirectorsDevelopCharacterImage } from "../character_image/types";
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+ export type ArtistsGamestoryDirectorsDevelopCharacterTranslation = {
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+ id: string;
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+ characterId: string;
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+ languageId: string;
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+ languageCode: string;
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+ name: string;
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+ description: string | null;
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+ createdAt: string;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopCharacter = {
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+ id: string;
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+ projectId: string;
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+ createdAt: string;
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+ translations: ArtistsGamestoryDirectorsDevelopCharacterTranslation[];
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+ images: ArtistsGamestoryDirectorsDevelopCharacterImage[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopCharacterTranslationInput = {
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+ languageId: string;
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+ name: string;
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+ description?: string | null;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopCharacterCreateInput = {
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+ projectId: string;
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+ translations: ArtistsGamestoryDirectorsDevelopCharacterTranslationInput[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopCharacterUpdateInput = {
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+ translations: ArtistsGamestoryDirectorsDevelopCharacterTranslationInput[];
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,6 @@
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+ export type ArtistsGamestoryDirectorsDevelopCharacterImage = {
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+ id: string;
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+ characterId: string;
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+ createdAt: string;
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+ url: string;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,8 @@
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+ export type ArtistsGamestoryDirectorsDevelopCharacterImageGenerationInput = {
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+ prompt: string;
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+ referenceImageIds: string[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopCharacterImageGenerationResult = {
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+ data: string;
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+ contentType: string;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,16 @@
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+ export type ArtistsGamestoryDirectorsDevelopEpisode = {
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+ id: string;
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+ projectId: string;
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+ order: number;
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+ notes: string | null;
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+ createdAt: string;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopEpisodeCreateInput = {
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+ projectId: string;
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+ notes?: string | null;
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+ order?: number | null;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopEpisodeUpdateInput = {
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+ notes?: string | null;
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+ order?: number | null;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,17 @@
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+ export type ArtistsGamestoryDirectorsDevelopFrame = {
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+ id: string;
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+ shotId: string;
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+ order: number;
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+ notes: string | null;
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+ url: string | null;
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+ createdAt: string;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopFrameCreateInput = {
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+ shotId: string;
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+ notes?: string | null;
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+ order?: number | null;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopFrameUpdateInput = {
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+ notes?: string | null;
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+ order?: number | null;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -1,3 +1,14 @@
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  export * from "./language/types";
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  export * from "./project/types";
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  export * from "./project_image/types";
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+ export * from "./project_image_generation/types";
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+ export * from "./setting/types";
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+ export * from "./setting_image/types";
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+ export * from "./setting_image_generation/types";
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+ export * from "./character/types";
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+ export * from "./character_image/types";
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+ export * from "./character_image_generation/types";
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+ export * from "./episode/types";
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+ export * from "./scene/types";
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+ export * from "./shot/types";
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+ export * from "./frame/types";
@@ -17,3 +17,14 @@ Object.defineProperty(exports, "__esModule", { value: true });
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  __exportStar(require("./language/types"), exports);
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  __exportStar(require("./project/types"), exports);
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  __exportStar(require("./project_image/types"), exports);
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+ __exportStar(require("./project_image_generation/types"), exports);
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+ __exportStar(require("./setting/types"), exports);
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+ __exportStar(require("./setting_image/types"), exports);
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+ __exportStar(require("./setting_image_generation/types"), exports);
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+ __exportStar(require("./character/types"), exports);
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+ __exportStar(require("./character_image/types"), exports);
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+ __exportStar(require("./character_image_generation/types"), exports);
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+ __exportStar(require("./episode/types"), exports);
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+ __exportStar(require("./scene/types"), exports);
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+ __exportStar(require("./shot/types"), exports);
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+ __exportStar(require("./frame/types"), exports);
@@ -0,0 +1,8 @@
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+ export type ArtistsGamestoryDirectorsDevelopProjectImageGenerationInput = {
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+ prompt: string;
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+ referenceImageIds: string[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopProjectImageGenerationResult = {
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+ data: string;
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+ contentType: string;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,16 @@
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+ export type ArtistsGamestoryDirectorsDevelopScene = {
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+ id: string;
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+ episodeId: string;
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+ order: number;
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+ notes: string | null;
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+ createdAt: string;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopSceneCreateInput = {
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+ episodeId: string;
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+ notes?: string | null;
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+ order?: number | null;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopSceneUpdateInput = {
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+ notes?: string | null;
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+ order?: number | null;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,29 @@
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+ import type { ArtistsGamestoryDirectorsDevelopSettingImage } from "../setting_image/types";
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+ export type ArtistsGamestoryDirectorsDevelopSettingTranslation = {
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+ id: string;
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+ settingId: string;
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+ languageId: string;
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+ languageCode: string;
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+ name: string;
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+ description: string | null;
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+ createdAt: string;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopSetting = {
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+ id: string;
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+ projectId: string;
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+ createdAt: string;
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+ translations: ArtistsGamestoryDirectorsDevelopSettingTranslation[];
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+ images: ArtistsGamestoryDirectorsDevelopSettingImage[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopSettingTranslationInput = {
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+ languageId: string;
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+ name: string;
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+ description?: string | null;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopSettingCreateInput = {
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+ projectId: string;
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+ translations: ArtistsGamestoryDirectorsDevelopSettingTranslationInput[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopSettingUpdateInput = {
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+ translations: ArtistsGamestoryDirectorsDevelopSettingTranslationInput[];
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,6 @@
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+ export type ArtistsGamestoryDirectorsDevelopSettingImage = {
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+ id: string;
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+ settingId: string;
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+ createdAt: string;
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+ url: string;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,8 @@
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+ export type ArtistsGamestoryDirectorsDevelopSettingImageGenerationInput = {
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+ prompt: string;
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+ referenceImageIds: string[];
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopSettingImageGenerationResult = {
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+ data: string;
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+ contentType: string;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,16 @@
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+ export type ArtistsGamestoryDirectorsDevelopShot = {
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+ id: string;
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+ sceneId: string;
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+ order: number;
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+ notes: string | null;
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+ createdAt: string;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopShotCreateInput = {
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+ sceneId: string;
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+ notes?: string | null;
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+ order?: number | null;
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+ };
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+ export type ArtistsGamestoryDirectorsDevelopShotUpdateInput = {
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+ notes?: string | null;
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+ order?: number | null;
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+ };
@@ -0,0 +1,2 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@uniteverses/shared",
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- "version": "1.0.121",
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+ "version": "1.0.123",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "files": [