@uniformdev/mesh-sdk 20.13.0 → 20.13.3-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.esm.js +5 -2
- package/dist/index.js +5 -2
- package/dist/index.mjs +5 -2
- package/package.json +6 -6
package/dist/index.d.mts
CHANGED
package/dist/index.d.ts
CHANGED
package/dist/index.esm.js
CHANGED
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@@ -131,7 +131,7 @@ var getLogger = (prefix, debug) => {
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};
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// src/temp/version.ts
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-
var UNIFORM_MESH_SDK_VERSION = "20.13.
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+
var UNIFORM_MESH_SDK_VERSION = "20.13.2";
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// src/framepost/constants.ts
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var DEFAULT_REQUEST_TIMEOUT = 5e3;
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@@ -742,7 +742,10 @@ async function initializeUniformMeshSDK({
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// then we disable autoResizing for the dialog location.
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// Otherwise, autoResizing will likely "overwrite" the specified `contentHeight` value, making
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// developers very sad and confused. No one wants a sad and confused developer.
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autoResizingDisabled
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// Another case for explicit autoResizingDisabled flag is Full Screen Height from the parent (e.g. asset library location),
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// so by default it will be stretch to the maximum height of the parent.
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// Can still be manually enabled by calling sdk.currentWindow?.enableAutoResizing() in mesh app.
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autoResizingDisabled: ((_a = contextData.dialogContext) == null ? void 0 : _a.contentHeight) || contextData.fullScreenHeight ? true : autoResizingDisabled
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}),
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version: contextData.uniformApiVersion,
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openLocationDialog: async ({
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package/dist/index.js
CHANGED
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@@ -172,7 +172,7 @@ var getLogger = (prefix, debug) => {
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};
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// src/temp/version.ts
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var UNIFORM_MESH_SDK_VERSION = "20.13.
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var UNIFORM_MESH_SDK_VERSION = "20.13.2";
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// src/framepost/constants.ts
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var DEFAULT_REQUEST_TIMEOUT = 5e3;
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@@ -783,7 +783,10 @@ async function initializeUniformMeshSDK({
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// then we disable autoResizing for the dialog location.
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// Otherwise, autoResizing will likely "overwrite" the specified `contentHeight` value, making
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// developers very sad and confused. No one wants a sad and confused developer.
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autoResizingDisabled
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// Another case for explicit autoResizingDisabled flag is Full Screen Height from the parent (e.g. asset library location),
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// so by default it will be stretch to the maximum height of the parent.
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// Can still be manually enabled by calling sdk.currentWindow?.enableAutoResizing() in mesh app.
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autoResizingDisabled: ((_a = contextData.dialogContext) == null ? void 0 : _a.contentHeight) || contextData.fullScreenHeight ? true : autoResizingDisabled
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}),
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version: contextData.uniformApiVersion,
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openLocationDialog: async ({
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package/dist/index.mjs
CHANGED
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@@ -131,7 +131,7 @@ var getLogger = (prefix, debug) => {
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};
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// src/temp/version.ts
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var UNIFORM_MESH_SDK_VERSION = "20.13.
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var UNIFORM_MESH_SDK_VERSION = "20.13.2";
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// src/framepost/constants.ts
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var DEFAULT_REQUEST_TIMEOUT = 5e3;
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@@ -742,7 +742,10 @@ async function initializeUniformMeshSDK({
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// then we disable autoResizing for the dialog location.
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// Otherwise, autoResizing will likely "overwrite" the specified `contentHeight` value, making
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744
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// developers very sad and confused. No one wants a sad and confused developer.
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745
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-
autoResizingDisabled
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745
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+
// Another case for explicit autoResizingDisabled flag is Full Screen Height from the parent (e.g. asset library location),
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746
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+
// so by default it will be stretch to the maximum height of the parent.
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// Can still be manually enabled by calling sdk.currentWindow?.enableAutoResizing() in mesh app.
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autoResizingDisabled: ((_a = contextData.dialogContext) == null ? void 0 : _a.contentHeight) || contextData.fullScreenHeight ? true : autoResizingDisabled
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}),
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version: contextData.uniformApiVersion,
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openLocationDialog: async ({
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@uniformdev/mesh-sdk",
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"version": "20.13.
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"version": "20.13.3-alpha.12+21928e999b",
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"description": "Uniform Mesh Framework SDK",
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"license": "SEE LICENSE IN LICENSE.txt",
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"main": "./dist/index.js",
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@@ -34,10 +34,10 @@
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"access": "public"
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},
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"dependencies": {
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"@uniformdev/assets": "20.13.
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"@uniformdev/canvas": "20.13.
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"@uniformdev/context": "20.13.
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"@uniformdev/project-map": "20.13.
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"@uniformdev/assets": "20.13.3-alpha.12+21928e999b",
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"@uniformdev/canvas": "20.13.3-alpha.12+21928e999b",
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"@uniformdev/context": "20.13.3-alpha.12+21928e999b",
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"@uniformdev/project-map": "20.13.3-alpha.12+21928e999b",
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"imagesloaded": "^5.0.0",
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"mitt": "^3.0.1"
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},
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@@ -45,5 +45,5 @@
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"@types/imagesloaded": "^4.1.2",
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"openai": "^4.58.2"
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},
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"gitHead": "
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"gitHead": "21928e999b3570c04b285c4e9793a34ad6c43b5e"
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}
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