@uniflowed/ui 0.0.0-alpha.7 → 0.0.0-alpha.9

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+ // @flow
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+ //
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+ // Where an overlay goes, given where its trigger is.
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+ //
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+ // A popover, a tooltip and a hover card are the same three sentences: a box
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+ // appears next to another box, it stays on the screen when there is no room
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+ // where it was asked to go, and it says where it ended up so a stylesheet can
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+ // point an arrow at the trigger. Written into each component, those three
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+ // sentences are three copies that agree until one of them is fixed.
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+ //
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+ // # Flip *and* shift, because a flip alone is not enough
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+ //
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+ // There are two answers to "it does not fit", and a positioning layer needs
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+ // both:
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+ //
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+ // * **Flip** — the main axis. A menu whose trigger is near the bottom of the
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+ // viewport opens upwards instead of off the page, and reports
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+ // `data-side="top"` so the arrow moves with it.
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+ // * **Shift** — the cross axis. A menu wider than its trigger, aligned to a
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+ // trigger near the right edge, has nowhere to flip *to*: both alignments
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+ // overflow when the overlay is wider than the room on either side of the
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+ // anchor. Sliding it back along the trigger is the only answer that keeps
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+ // it on screen, and it is what Floating UI calls `shift`.
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+ //
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+ // Flipping the *alignment* — `start` becomes `end` when the aligned edge would
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+ // leave the viewport — is the thing that looks like a shift and is not. It
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+ // moves the overlay by its own width, which is a jump the reader sees, and it
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+ // still overflows in exactly the case above. So the alignment never flips here:
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+ // the side flips, the cross axis slides, and `data-align` keeps saying what the
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+ // caller asked for.
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+ //
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+ // # One tier, measured, and why there is no declarative second one
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+ //
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+ // The platform grew this capability: CSS anchor positioning places an element
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+ // against an `anchor-name` in the compositor, with `position-try-fallbacks` for
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+ // the collision case and no JavaScript on the scroll path. It is the better
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+ // mechanism and it is deliberately not used here, because it cannot express
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+ // half of what this module promises:
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+ //
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+ // * `position-area` places a box in one of a grid of regions around the
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+ // anchor. There is no spelling that says "and then move it back inside the
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+ // viewport": the property chooses a region, it does not clamp a coordinate.
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+ // * `position-try-fallbacks`, with the built-in `flip-block` / `flip-inline`
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+ // or a hand-written `@position-try` block, tries another *placement* when
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+ // the first overflows. Every one of those is a flip. None is a slide.
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+ // * `position-area: span-all` with `justify-self: anchor-center` centres the
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+ // overlay on the anchor and then needs a `margin-inline` to pull it back
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+ // inside — and that margin is a number only a measurement produces, so the
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+ // declarative path would be a measured path wearing a stylesheet.
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+ //
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+ // A tier that flips and a tier that flips *and* slides put the same overlay in
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+ // two different places, and which one a reader gets depends on their browser.
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+ // Shipping one tier that both engines run is worth more than shipping the
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+ // faster one to some of them, so this module measures. It is the reason
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+ // `packages/ui` has no `CSS.supports` in it: there is nothing to branch on.
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+ //
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+ // The measuring is kept cheap rather than clever. A placement is computed on
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+ // open, on a scroll anywhere in the page, on a viewport resize and on a resize
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+ // of either box — and each of those is one `getBoundingClientRect` per box
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+ // followed by the arithmetic below, which reads nothing else.
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+ //
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+ // # Why the arithmetic is a function and not a hook
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+ //
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+ // `placeOverlay` takes three rectangles and returns a placement. It touches no
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+ // element, no window and no React, so the whole of the collision behaviour —
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+ // every flip, every slide, right-to-left alignment, the overlay that is wider
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+ // than the viewport — is testable by calling it with numbers. That matters more
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+ // here than in most modules: the DOM these components are tested in computes no
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+ // layout at all, so a test that went through the hook could only assert *that*
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+ // a position was applied, never that it was the right one.
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+ //
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+ // # Why an overlay is `position: fixed`
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+ //
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+ // Because the coordinates are the viewport's. It also gets most of what a
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+ // portal is usually reached for: a fixed box is not clipped by an ancestor's
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+ // `overflow: hidden`, so a menu in a table row or a scroll container is not cut
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+ // in half — without moving the element away from its trigger in the
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+ // accessibility tree, which is the trade `dialog.js`'s header refuses to make.
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+ // The exception is an ancestor with `transform`, `filter` or `will-change`,
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+ // which becomes the containing block for a fixed descendant; that is the CSS
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+ // the top layer would answer, and answering it is ubugeeei-prod/uf#256's
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+ // remaining half rather than this module's.
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+ //
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+ // # Why this is `internal/` and not a subpath
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+ //
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+ // The same reason `roving-focus.js` gives. This is not a positioning library,
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+ // it is the relationship the overlay parts build: a `data-side` that agrees
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+ // with the coordinates, one set of custom-property names for a stylesheet to
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+ // read, and one definition of what `start` means in a right-to-left page.
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+ // Exported, a consumer could build a part that positions itself differently and
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+ // still calls itself an overlay.
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+
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+ import { useEffect, useState } from "@uniflowed/react";
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+ import { useStableCallback } from "@uniflowed/hooks/lifecycle";
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+
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+ import type { Direction } from "./roving-focus.js";
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+ import { directionOf } from "./roving-focus.js";
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+
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+ /**
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+ * Which side of its trigger an overlay opens onto.
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+ *
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+ * Physical rather than logical, which is the opposite of `Align` below and is
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+ * deliberate: `side` answers "above or below", and the two horizontal ones are
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+ * named after the screen because a design that puts a popover to the right of
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+ * a toolbar means the right of the toolbar in any writing direction. What the
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+ * writing direction changes is the *alignment*, which is where the reading
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+ * order actually lives.
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+ */
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+ export type Side = "top" | "right" | "bottom" | "left";
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+
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+ /**
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+ * Where the overlay sits along the trigger's other axis.
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+ *
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+ * Logical: `start` is the left edge in a left-to-right page and the right edge
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+ * in a right-to-left one, so a menu aligned to the start of its trigger opens
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+ * the way the reader reads in both.
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+ */
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+ export type Align = "start" | "center" | "end";
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+
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+ /** A box, in viewport coordinates: what `getBoundingClientRect` reports. */
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+ export type Rect = {|
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+ readonly x: number,
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+ readonly y: number,
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+ readonly width: number,
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+ readonly height: number,
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+ |};
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+
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+ /** Everything `placeOverlay` needs, and nothing it could read for itself. */
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+ export type Anchoring = {|
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+ /** The trigger. */
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+ readonly anchor: Rect,
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+ /** The overlay. Only its size is used; where it is now does not matter. */
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+ readonly overlay: Rect,
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+ /** What it has to stay inside, which is the viewport for a fixed element. */
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+ readonly viewport: Rect,
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+ readonly side: Side,
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+ readonly align: Align,
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+ /** The gap between the trigger and the overlay, in pixels. */
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+ readonly sideOffset: number,
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+ /** A nudge along the cross axis, in the direction the page reads. */
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+ readonly alignOffset: number,
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+ /** Whether to flip and slide at all. `false` places it exactly as asked. */
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+ readonly avoidCollisions: boolean,
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+ /** How close to the viewport edge the overlay may come. */
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+ readonly collisionPadding: number,
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+ readonly direction: Direction,
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+ |};
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+
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+ /** Where the overlay goes, and what the placement had to do to get there. */
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+ export type Placement = {|
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+ readonly x: number,
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+ readonly y: number,
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+ /** The side it ended up on, which is the requested one unless it flipped. */
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+ readonly side: Side,
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+ /** The requested alignment. It never changes; see the module header. */
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+ readonly align: Align,
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+ /** How far it slid along the cross axis, so an arrow can be moved back. */
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+ readonly shift: number,
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+ /** The room between the trigger and the viewport edge, and across it. */
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+ readonly availableWidth: number,
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+ readonly availableHeight: number,
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+ |};
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+
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+ /** What `useAnchor` reports back for `data-side` and `data-align`. */
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+ export type Anchored = {|
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+ readonly side: Side,
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+ readonly align: Align,
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+ |};
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+
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+ /** What `useAnchor` is told, on top of the geometry `placeOverlay` needs. */
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+ export type AnchorRequest = {|
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+ readonly anchorRef: { current: HTMLElement | null },
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+ readonly overlayRef: { current: HTMLElement | null },
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+ /** Nothing is measured while it is closed: there is nothing to measure. */
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+ readonly open: boolean,
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+ readonly side: Side,
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+ readonly align: Align,
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+ readonly sideOffset: number,
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+ readonly alignOffset: number,
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+ readonly avoidCollisions: boolean,
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+ readonly collisionPadding: number,
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+ |};
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+
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+ /** The side a flip goes to. */
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+ const OPPOSITE: { readonly [Side]: Side } = {
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+ top: "bottom",
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+ bottom: "top",
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+ left: "right",
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+ right: "left",
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+ };
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+
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+ /** Whether a side stacks the overlay above the trigger or beside it. */
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+ function isVertical(side: Side): boolean {
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+ return side === "top" || side === "bottom";
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+ }
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+
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+ /**
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+ * The space between each edge of the anchor and the edge of the viewport,
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+ * already minus the padding the overlay must not come inside.
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+ *
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+ * Negative for an anchor that is itself off the screen, which is a real state
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+ * — a trigger scrolled halfway out of a container — and is why nothing below
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+ * assumes these are positive.
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+ */
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+ function roomAround(
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+ anchor: Rect,
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+ viewport: Rect,
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+ collisionPadding: number,
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+ ): { readonly [Side]: number } {
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+ return {
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+ top: anchor.y - (viewport.y + collisionPadding),
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+ bottom: viewport.y + viewport.height - collisionPadding - (anchor.y + anchor.height),
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+ left: anchor.x - (viewport.x + collisionPadding),
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+ right: viewport.x + viewport.width - collisionPadding - (anchor.x + anchor.width),
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+ };
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+ }
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+
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+ /**
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+ * The side the overlay actually fits on.
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+ *
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+ * The requested side wins whenever it fits, because a component that moved an
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+ * overlay it did not have to move is one a designer cannot lay out against.
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+ * When it does not fit and the opposite side does, it flips. When *neither*
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+ * fits — a tall overlay next to a trigger in the middle of a short viewport —
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+ * it takes the side with more room, so the reader sees as much of it as the
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+ * page allows and `availableHeight` tells the stylesheet how much that was.
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+ */
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+ function sideThatFits(anchoring: Anchoring, room: { readonly [Side]: number }): Side {
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+ const { overlay, side, sideOffset } = anchoring;
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+ const needed = (isVertical(side) ? overlay.height : overlay.width) + sideOffset;
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+ const opposite = OPPOSITE[side];
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+ if (room[side] >= needed) {
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+ return side;
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+ }
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+ if (room[opposite] >= needed) {
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+ return opposite;
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+ }
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+ return room[opposite] > room[side] ? opposite : side;
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+ }
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+
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+ /**
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+ * Where the overlay's leading edge goes along the cross axis, before sliding.
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+ *
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+ * `start` is the anchor's leading edge, `end` puts the overlay's trailing edge
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+ * on the anchor's, and `center` splits the difference. Which edge is "leading"
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+ * is the writing direction's business, and only on a horizontal cross axis: a
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+ * page that reads right to left still reads top to bottom, so an overlay beside
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+ * its trigger aligns to the top for `start` either way.
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+ */
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+ function alignedAt(
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+ align: Align,
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+ mirrored: boolean,
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+ anchorStart: number,
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+ anchorSize: number,
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+ overlaySize: number,
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+ ): number {
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+ const resolved = mirrored ? mirror(align) : align;
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+ return match (resolved) {
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+ "start" => anchorStart,
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+ "center" => anchorStart + anchorSize / 2 - overlaySize / 2,
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+ "end" => anchorStart + anchorSize - overlaySize,
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+ };
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+ }
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+
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+ /** `start` and `end` swapped, for a right-to-left page. */
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+ function mirror(align: Align): Align {
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+ return match (align) {
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+ "start" => "end",
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+ "center" => "center",
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+ "end" => "start",
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+ };
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+ }
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+
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+ /**
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+ * Place `overlay` against `anchor` inside `viewport`.
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+ *
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+ * Pure arithmetic over three rectangles: no element, no window, no React. See
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+ * the module header for why that is the point rather than a convenience.
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+ */
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+ export function placeOverlay(anchoring: Anchoring): Placement {
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+ const {
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+ align,
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+ alignOffset,
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+ anchor,
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+ avoidCollisions,
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+ collisionPadding,
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+ direction,
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+ overlay,
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+ sideOffset,
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+ viewport,
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+ } = anchoring;
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+
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+ const room = roomAround(anchor, viewport, collisionPadding);
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+ const side = avoidCollisions ? sideThatFits(anchoring, room) : anchoring.side;
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+ const vertical = isVertical(side);
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+
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+ // The main axis: hard against the trigger's edge, plus the gap. The overlay
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+ // is never pushed along this axis, because pushing it would slide it over
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+ // the trigger it is meant to be pointing at.
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+ const main = match (side) {
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+ "top" => anchor.y - overlay.height - sideOffset,
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+ "bottom" => anchor.y + anchor.height + sideOffset,
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+ "left" => anchor.x - overlay.width - sideOffset,
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+ "right" => anchor.x + anchor.width + sideOffset,
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+ };
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+
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+ // The cross axis: aligned, nudged, then slid back inside if it has to be.
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+ const anchorStart = vertical ? anchor.x : anchor.y;
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+ const anchorSize = vertical ? anchor.width : anchor.height;
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+ const overlaySize = vertical ? overlay.width : overlay.height;
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+ const viewportStart = vertical ? viewport.x : viewport.y;
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+ const viewportSize = vertical ? viewport.width : viewport.height;
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+ // A positive `alignOffset` moves the overlay the way the page reads, so the
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+ // same number nudges a menu in the same visual direction as its own text.
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+ const reading = vertical && direction === "rtl" ? -1 : 1;
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+ const wanted =
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+ alignedAt(align, vertical && direction === "rtl", anchorStart, anchorSize, overlaySize) +
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+ alignOffset * reading;
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+
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+ const lowest = viewportStart + collisionPadding;
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+ const highest = viewportStart + viewportSize - collisionPadding - overlaySize;
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+ // `Math.max` last, so an overlay *wider* than the viewport — where `highest`
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+ // is below `lowest` and no position satisfies both — is pinned to the leading
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+ // edge rather than pushed off the far one. `availableWidth` is what a
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+ // stylesheet reads to stop it being that wide in the first place.
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+ const cross = avoidCollisions ? Math.max(lowest, Math.min(wanted, highest)) : wanted;
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+
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+ const alongSide = Math.max(0, room[side] - sideOffset);
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+ const acrossSide = Math.max(0, viewportSize - collisionPadding * 2);
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+
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+ return {
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+ align,
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+ availableHeight: vertical ? alongSide : acrossSide,
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+ availableWidth: vertical ? acrossSide : alongSide,
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+ shift: cross - wanted,
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+ side,
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+ x: vertical ? cross : main,
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+ y: vertical ? main : cross,
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+ };
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+ }
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+
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+ /**
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+ * Write a placement onto the overlay.
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+ *
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+ * Imperatively, and only these seven properties. They change on every scroll
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+ * frame while an overlay is open, and putting them in state would re-render the
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+ * overlay and everything in it sixty times a second to move a box — which is
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+ * exactly the cost `index.js`'s header says this package does not pay. React
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+ * owns nothing written here: it never sets `left`, `top` or a custom property
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+ * on these elements, and a caller who passes a `style` of their own keeps every
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+ * property in it except the ones this component's position is made of.
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+ *
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+ * The two measurements are the ones a caller cannot compute for themselves. A
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+ * `Select` popup that must match its trigger's width needs the trigger
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+ * measured; a menu near the bottom of the page needs to know how much room is
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+ * left before it can decide to scroll rather than overflow.
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+ */
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+ function write(overlay: HTMLElement, anchor: Rect, placement: Placement): void {
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+ const style = overlay.style;
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+ style.position = "fixed";
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+ style.left = `${placement.x}px`;
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+ style.top = `${placement.y}px`;
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+ style.setProperty("--uf-anchor-trigger-width", `${anchor.width}px`);
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+ style.setProperty("--uf-anchor-trigger-height", `${anchor.height}px`);
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+ style.setProperty("--uf-anchor-available-width", `${placement.availableWidth}px`);
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+ style.setProperty("--uf-anchor-available-height", `${placement.availableHeight}px`);
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+ // How far the slide moved it, so an arrow drawn by a stylesheet can be moved
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+ // back the other way and keep pointing at the trigger.
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+ style.setProperty("--uf-anchor-shift", `${placement.shift}px`);
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+ }
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+
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+ /** The rectangle of an element, as the arithmetic above wants it. */
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+ function rectOf(element: HTMLElement): Rect {
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+ const box = element.getBoundingClientRect();
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+ return { height: box.height, width: box.width, x: box.left, y: box.top };
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+ }
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+
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+ /**
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+ * Keep an overlay against its trigger for as long as it is open.
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+ *
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+ * Returns the side and alignment it settled on, which the part renders as
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+ * `data-side` and `data-align`. Those are state — they change rarely, a
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+ * stylesheet has to see them, and a flip is exactly the moment an arrow has to
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+ * move — while the coordinates are written straight to the element; `write`
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+ * says why.
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+ */
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+ export hook useAnchor(request: AnchorRequest): Anchored {
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+ const {
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+ align,
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+ alignOffset,
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+ anchorRef,
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+ avoidCollisions,
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+ collisionPadding,
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+ open,
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+ overlayRef,
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+ side,
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+ sideOffset,
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+ } = request;
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+ const [settled, setSettled] = useState<Anchored>({ align, side });
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+
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+ const reflow = useStableCallback(() => {
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+ const anchor = anchorRef.current;
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+ const overlay = overlayRef.current;
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+ const view = overlay?.ownerDocument?.defaultView;
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+ if (anchor == null || overlay == null || view == null) {
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+ return;
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+ }
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+ const box = rectOf(anchor);
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+ const placement = placeOverlay({
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+ align,
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+ alignOffset,
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+ anchor: box,
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+ avoidCollisions,
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+ collisionPadding,
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+ direction: directionOf(anchor),
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+ overlay: rectOf(overlay),
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+ side,
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+ sideOffset,
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+ // The viewport of a fixed element, which is the whole of it: a fixed box
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+ // is positioned against the viewport rather than against whatever is
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+ // scrolled around it.
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+ viewport: { height: view.innerHeight, width: view.innerWidth, x: 0, y: 0 },
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+ });
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+ write(overlay, box, placement);
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+ setSettled((current) =>
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+ current.side === placement.side && current.align === placement.align
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+ ? // The same object, so a scroll that changes nothing renders nothing.
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+ current
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+ : { align: placement.align, side: placement.side },
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+ );
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+ });
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+
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+ useEffect(() => {
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+ const anchor = anchorRef.current;
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+ const overlay = overlayRef.current;
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+ const view = overlay?.ownerDocument?.defaultView;
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+ if (!open || anchor == null || overlay == null || view == null) {
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+ // Forget the measurement when the overlay closes. It is only read while
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+ // `open`, but a body that stays mounted across a close — `PopoverBody`
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+ // does — reopens in a commit where `open` is already `true`, and would
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+ // report the *previous* opening's side until `reflow` corrects it from
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+ // an effect, which runs after paint. That is one frame of an arrow
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+ // drawn from `data-side` pointing the wrong way, after a reopen that
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+ // follows a flip.
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+ if (!open) {
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+ setSettled((current) =>
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+ current.side === side && current.align === align ? current : { align, side },
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+ );
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+ }
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+ return;
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+ }
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+ reflow();
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+
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+ const document = overlay.ownerDocument;
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+ const moved = () => reflow();
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+ // Capture, because a scroll event does not bubble: a trigger inside a
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+ // scrolling panel would otherwise move under an overlay that never heard
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+ // about it. Passive, because this never prevents the scroll it is watching.
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+ document.addEventListener("scroll", moved, { capture: true, passive: true });
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+ view.addEventListener("resize", moved);
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+ // A trigger that grows — a button whose label changed, a field that gained
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+ // a second line — moves the overlay without any scroll or resize event
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+ // being fired at all.
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+ //
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+ // Read off the window rather than through a local: a capitalised name
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+ // holding a constructor is read as a React component by `uf lint`, and it
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+ // is right to — the rule cannot tell this one from a component, and the
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+ // window's own property is the thing being asked about anyway.
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+ const host: $FlowFixMe = view;
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+ const sizes = typeof host.ResizeObserver === "function" ? new host.ResizeObserver(moved) : null;
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+ sizes?.observe(anchor);
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+ sizes?.observe(overlay);
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+
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+ return () => {
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+ document.removeEventListener("scroll", moved, true);
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+ view.removeEventListener("resize", moved);
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+ sizes?.disconnect();
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+ };
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+ // The measurements are read through `reflow`, which is stable and always
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+ // has the latest of them; they are named here so that changing one — a
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+ // caller flipping `side` on a breakpoint — measures again.
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+ }, [
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+ align,
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+ alignOffset,
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+ anchorRef,
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+ avoidCollisions,
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+ collisionPadding,
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+ open,
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+ overlayRef,
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+ reflow,
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+ side,
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+ sideOffset,
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+ ]);
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+
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+ // What was asked for until there is something measured to report, so the
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+ // first commit — and the server's markup, which measures nothing at all —
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+ // says the requested side rather than the last one some other opening
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+ // happened to settle on.
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+ return open ? settled : { align, side };
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+ }
@@ -0,0 +1,64 @@
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+ // @flow
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+ //
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+ // What a reader can reach, in the order they reach it.
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+ //
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+ // One list, asked for by two components that want opposite things from it.
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+ // `Dialog.Body` uses it to keep focus *in*: the first and last entries are
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+ // where `Tab` and `Shift+Tab` wrap. `Popover.Body` uses it to put focus in
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+ // once and then leaves it alone, because tabbing out of a popover is how a
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+ // reader leaves one. The list has to be the same list for those two to be
10
+ // describable as different policies over the same fact rather than as two
11
+ // components that disagree about what focusable means.
12
+ //
13
+ // # The selector is the browser's rule, written down
14
+ //
15
+ // A disabled control is out because the browser will not focus one, and
16
+ // `tabindex="-1"` is out because it means "focusable by script, not by Tab" —
17
+ // which is what every roving tab stop in this package uses, so a menu inside a
18
+ // dialog would otherwise report thirty items as focus stops and the trap would
19
+ // wrap between two of them instead of at the dialog's edges.
20
+ //
21
+ // The three ancestor checks are the ones a selector cannot make. `hidden`,
22
+ // `inert` and `aria-hidden="true"` each hide a whole subtree, and reading them
23
+ // off the element alone returned a button inside `<div aria-hidden="true">` as
24
+ // a focus stop — after which the trap moved focus to a control no screen
25
+ // reader exposes and the reader was somewhere they could not be told about.
26
+ //
27
+ // # Why this is `internal/` and not a subpath
28
+ //
29
+ // The same reason `merge-props.js` gives. A public `focusable()` is a
30
+ // general-purpose DOM utility, and a second, weaker copy of one is how two
31
+ // parts of a package come to disagree about which elements exist. What is
32
+ // shipped here is narrower: the definition this package's focus behaviour is
33
+ // written against.
34
+
35
+ /**
36
+ * The elements a browser will move focus to with `Tab`.
37
+ *
38
+ * Exported as the selector as well as through `focusable`, because one
39
+ * question is asked about a single element rather than about a subtree: a
40
+ * tooltip's trigger has to *be* one of these or the tooltip is one only a mouse
41
+ * can reach, and `element.matches(FOCUS_STOPS)` is that question.
42
+ */
43
+ export const FOCUS_STOPS: string =
44
+ 'a[href], button:not([disabled]), input:not([disabled]), select:not([disabled]), textarea:not([disabled]), [tabindex]:not([tabindex="-1"])';
45
+
46
+ /**
47
+ * The focus stops inside an element, in document order.
48
+ *
49
+ * Document order rather than mount order, for the reason
50
+ * `internal/roving-focus.js` gives about items: the two stop agreeing the first
51
+ * time something is rendered conditionally, and the reader's `Tab` follows the
52
+ * document.
53
+ */
54
+ export function focusable(root: HTMLElement): Array<HTMLElement> {
55
+ return Array.from(root.querySelectorAll(FOCUS_STOPS)).filter(
56
+ (element: $FlowFixMe) =>
57
+ // All three hide a whole subtree, so all three are asked of the
58
+ // ancestors; see the module header for what reading them off the element
59
+ // alone let through.
60
+ element.closest("[hidden]") == null &&
61
+ element.closest("[inert]") == null &&
62
+ element.closest('[aria-hidden="true"]') == null,
63
+ );
64
+ }