@unboxy/phaser-sdk 0.2.40 → 0.2.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/scene/HudRuntime.js +43 -24
- package/dist/scene/SceneLoader.d.ts +12 -0
- package/dist/scene/SceneLoader.js +50 -0
- package/dist/scene/types.d.ts +16 -2
- package/package.json +1 -1
package/dist/scene/HudRuntime.js
CHANGED
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@@ -2,7 +2,7 @@ import Phaser from 'phaser';
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2
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import { SCHEMA_VERSION, isPerFrameNinePatch, } from './types.js';
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import { attachEntityRegistry, getEntityRegistry, } from './EntityRegistry.js';
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import { parseColor } from './spawnEntity.js';
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-
import { applyPixelArtFilters, getManifest, SCENES_BASE } from './SceneLoader.js';
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+
import { applyPixelArtFilters, getAtlasFrameNinePatch, getManifest, SCENES_BASE, } from './SceneLoader.js';
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/**
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* HUD runtime — slice 5.
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*
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@@ -99,13 +99,26 @@ const LAYER_DEPTH = {
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* added to the scene's display list.
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*/
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function createImageOrNinePatch(scene, x, y, width, height, asset, frame) {
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// Region-atlas path (slice 10) — when the asset is an atlas-format texture
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// AND the caller picks a frame by string name, per-region ninePatch
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// metadata may live in the atlas JSON. Phaser drops unknown per-frame
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// fields on parse, so we read from the side-cache stashed at preload.
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if (asset.kind === 'atlas' && asset.atlasFormat === 'json' && typeof frame === 'string') {
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const cuts = getAtlasFrameNinePatch(scene, asset.textureKey, frame);
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if (cuts) {
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return createCustomNinePatch(scene, x, y, width, height, asset, cuts, frame);
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}
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// Atlas frame without 9-slice metadata → plain stretched Image of that
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// region. Falls through to the generic fallback below.
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}
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if (asset.ninePatch) {
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const np = asset.ninePatch;
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const cuts = isPerFrameNinePatch(np) ? np.perFrame : np;
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return createCustomNinePatch(scene, x, y, width, height, asset, cuts, frame);
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}
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// Fallback: plain Image. Frame index
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// assets so per-cell rendering still works
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// Fallback: plain Image. Frame (number index or string atlas-name) threaded
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// through for spritesheet / atlas assets so per-cell rendering still works
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// without 9-slice.
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const image = frame !== undefined
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? scene.add.image(x, y, asset.textureKey, frame)
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: scene.add.image(x, y, asset.textureKey);
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@@ -139,8 +152,9 @@ function createImageOrNinePatch(scene, x, y, width, height, asset, frame) {
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function createCustomNinePatch(scene, x, y, width, height, asset, cuts, frame) {
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const texKey = asset.textureKey;
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const texture = scene.textures.get(texKey);
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// Per-frame variant: look up the specified cell's source rect
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//
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// Per-frame variant: look up the specified cell's source rect (number for
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// uniform-grid sheets, atlas-name string for region atlases). Single image
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// uses the texture's `__BASE` frame covering the whole image.
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const baseFrame = frame !== undefined
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? texture.get(frame)
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: texture.get('__BASE');
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@@ -373,7 +387,10 @@ function createIconButton(ctx, entity, pos) {
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if (v.backgroundAssetId) {
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try {
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const bgAsset = ctx.resolveAsset(v.backgroundAssetId);
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-
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// Region-atlas name (string) wins when both are set; uniform-grid index
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// (number) is the fallback for slice 7.6 button packs.
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const bgFrame = v.backgroundRegion ?? v.backgroundFrame;
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const np = createImageOrNinePatch(ctx.scene, 0, 0, w, h, bgAsset, bgFrame);
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np.setOrigin?.(0.5, 0.5);
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bg = np;
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texturedBg = true;
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@@ -551,7 +568,8 @@ function createPanel(ctx, entity, pos) {
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if (v.backgroundAssetId) {
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try {
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const bgAsset = ctx.resolveAsset(v.backgroundAssetId);
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-
const
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const bgFrame = v.backgroundRegion ?? v.backgroundFrame;
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const np = createImageOrNinePatch(ctx.scene, 0, 0, w, h, bgAsset, bgFrame);
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np.setOrigin?.(0.5, 0.5);
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container.add(np);
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bgRendered = true;
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@@ -732,6 +750,13 @@ export function preloadHudAssets(scene, hudScene, manifest) {
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}
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else if (asset.atlasPath && asset.atlasFormat === 'json') {
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scene.load.atlas(asset.textureKey, asset.path, asset.atlasPath);
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// Also fetch the raw JSON into the side-cache so per-frame
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// `ninePatch` metadata (which Phaser drops on parse) is readable at
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// spawn time via `getAtlasFrameNinePatch`. See SceneLoader.ts.
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const sidecarKey = `unboxy:atlas-ninepatch:${asset.textureKey}`;
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if (!scene.cache.json.exists(sidecarKey)) {
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scene.load.json(sidecarKey, asset.atlasPath);
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}
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}
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}
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}
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@@ -1093,25 +1118,19 @@ export function applyHudPatch(game, entityId, patch) {
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}
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}
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if (patch.visual && entity.kind === 'icon-button') {
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// Icon-button is a Container — visual patches
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//
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//
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// Icon-button is a Container — visual patches re-spawn the container
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// in place. Use a generic loop to copy every patched field into the
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// entity record so we don't have to enumerate fields here every time
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// the schema grows. Older fields kept as explicit for clarity below
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// are now subsumed by this loop but left commented as a reminder.
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const v = entity.visual;
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const p = patch.visual;
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-
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-
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if (typeof p.backgroundAssetId === 'string')
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v.backgroundAssetId = p.backgroundAssetId;
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else if (p.backgroundAssetId === null)
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v.backgroundAssetId = undefined;
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if (typeof p.backgroundFrame === 'number')
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v.backgroundFrame = p.backgroundFrame;
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else if (p.backgroundFrame === null)
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v.backgroundFrame = undefined;
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for (const [k, val] of Object.entries(p)) {
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if (val === null)
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delete v[k];
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else if (val !== undefined)
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v[k] = val;
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}
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// Patches that change the rendered visual deeply (label, colour, icon)
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// re-render by destroying + re-spawning the container in place.
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const reg2 = reg;
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@@ -60,6 +60,18 @@ export declare function preloadSceneAssets(scene: Phaser.Scene, sceneFile: Scene
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* concern (framebuffer-stretch crispness, perf) deferred to a follow-up.
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*/
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export declare function applyPixelArtFilters(scene: Phaser.Scene, manifest: Manifest): void;
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/**
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* Look up per-frame 9-slice metadata for an atlas-format asset. Returns the
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* `NinePatchConfig` declared inline on the named frame in the atlas JSON, or
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* `undefined` if the asset isn't an atlas, the cache miss happened, or the
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* frame has no `ninePatch` entry (plain stretched draw).
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*/
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export declare function getAtlasFrameNinePatch(scene: Phaser.Scene, textureKey: string, frameName: string): {
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leftWidth: number;
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rightWidth: number;
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topHeight: number;
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bottomHeight: number;
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} | undefined;
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export interface LoadWorldSceneOptions {
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/**
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* Optional render-script resolver for `code-rendered` entities. When
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@@ -196,6 +196,55 @@ function registerSheetAnimations(scene, manifest) {
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}
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}
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}
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/**
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* Atlas-json side-cache key. Phaser's `scene.load.atlas()` loads + parses the
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* JSON but drops unknown per-frame fields (e.g. `ninePatch`) — they don't
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* survive into the Phaser Frame object. To consume them at runtime we ALSO
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* fetch the raw JSON via `scene.load.json()` and stash it under this key so
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* `getAtlasFrameNinePatch` can read it back.
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*
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* Used by region-atlas assets (visual editor slice 10) where each tagged
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* region can carry its own 9-slice cuts.
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*/
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function atlasNinePatchCacheKey(textureKey) {
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return `unboxy:atlas-ninepatch:${textureKey}`;
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}
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function queueAtlasNinePatchSidecar(scene, asset) {
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if (!asset.atlasPath)
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return;
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const cacheKey = atlasNinePatchCacheKey(asset.textureKey);
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if (scene.cache.json.exists(cacheKey))
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return;
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scene.load.json(cacheKey, asset.atlasPath);
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}
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/**
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* Look up per-frame 9-slice metadata for an atlas-format asset. Returns the
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* `NinePatchConfig` declared inline on the named frame in the atlas JSON, or
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* `undefined` if the asset isn't an atlas, the cache miss happened, or the
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* frame has no `ninePatch` entry (plain stretched draw).
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*/
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export function getAtlasFrameNinePatch(scene, textureKey, frameName) {
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const cacheKey = atlasNinePatchCacheKey(textureKey);
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if (!scene.cache.json.exists(cacheKey))
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return undefined;
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const raw = scene.cache.json.get(cacheKey);
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const entry = raw?.frames?.[frameName];
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const np = entry?.ninePatch;
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if (!np)
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return undefined;
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if (typeof np.leftWidth !== 'number' ||
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typeof np.rightWidth !== 'number' ||
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typeof np.topHeight !== 'number' ||
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typeof np.bottomHeight !== 'number') {
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return undefined;
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}
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return {
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leftWidth: np.leftWidth,
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rightWidth: np.rightWidth,
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topHeight: np.topHeight,
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bottomHeight: np.bottomHeight,
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};
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}
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function queueAssetLoad(scene, asset) {
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if (scene.textures.exists(asset.textureKey))
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return;
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@@ -235,6 +284,7 @@ function queueAssetLoad(scene, asset) {
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}
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else {
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scene.load.atlas(asset.textureKey, asset.path, asset.atlasPath);
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queueAtlasNinePatchSidecar(scene, asset);
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}
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return;
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case 'audio':
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package/dist/scene/types.d.ts
CHANGED
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@@ -408,9 +408,18 @@ export interface HudIconButtonVisual {
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/**
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* For uniform-grid spritesheet backgrounds (slice 7.6): index of the cell
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* to render. Defaults to 0 when omitted. Ignored when the background asset
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-
* is a single image.
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* is a single image. Mutually exclusive with `backgroundRegion` — when both
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* are set, the SDK picks `backgroundRegion` (atlas-name lookup wins).
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*/
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backgroundFrame?: number;
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/**
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* For region-atlas backgrounds (slice 10): name of the atlas frame to
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* render. Used when the referenced asset is `kind: 'atlas'` + `atlasFormat:
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* 'json'` — the region atlas can carry per-frame `ninePatch` metadata, in
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* which case the SDK 9-slices each region independently. Mutually exclusive
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* with `backgroundFrame`.
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*/
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backgroundRegion?: string;
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/** Button shape. Default `rounded-rect`. Ignored when backgroundAssetId is set. */
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shape?: 'rounded-rect' | 'circle';
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width?: number;
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@@ -471,9 +480,14 @@ export interface HudPanelVisual {
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/**
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* For uniform-grid spritesheet backgrounds (slice 7.6): index of the cell
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* to render. Defaults to 0 when omitted. Ignored when the background asset
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* is a single image.
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* is a single image. Mutually exclusive with `backgroundRegion`.
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*/
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backgroundFrame?: number;
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/**
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487
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* For region-atlas backgrounds (slice 10): name of the atlas frame to
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* render. See `HudIconButtonVisual.backgroundRegion` for semantics.
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*/
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backgroundRegion?: string;
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/** Solid fill colour. Falls back to a transparent panel if omitted. */
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backgroundColor?: string;
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/** Background alpha (independent of widget-level alpha). */
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