@unboxy/phaser-sdk 0.2.33 → 0.2.34
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/scene/HudRuntime.js
CHANGED
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@@ -140,7 +140,27 @@ function createText(ctx, entity, pos) {
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140
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return text;
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}
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function createImage(ctx, entity, pos) {
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143
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-
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143
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+
let asset;
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144
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try {
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145
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asset = ctx.resolveAsset(entity.visual.assetId);
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146
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}
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147
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catch {
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148
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// Soft-fail when the assetId isn't in the manifest. Mirrors the world
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149
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// scene's createSprite missing-asset path. Wraps a Graphics in a
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150
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// Container so the editor's bounds-based hit-test has a sized target.
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151
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const w = entity.visual.width ?? 64;
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152
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const h = entity.visual.height ?? 64;
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153
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const g = ctx.scene.add.graphics();
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154
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g.fillStyle(0x4d2244, 0.4);
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155
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g.fillRect(-w / 2, -h / 2, w, h);
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156
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g.lineStyle(2, 0xff00ff, 0.9);
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157
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g.strokeRect(-w / 2, -h / 2, w, h);
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158
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g.lineBetween(-w / 2, -h / 2, w / 2, h / 2);
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159
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g.lineBetween(w / 2, -h / 2, -w / 2, h / 2);
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160
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const container = ctx.scene.add.container(pos.x, pos.y, [g]);
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161
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container.setSize(w, h);
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162
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return container;
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}
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const image = entity.visual.frame !== undefined
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? ctx.scene.add.image(pos.x, pos.y, asset.textureKey, entity.visual.frame)
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: ctx.scene.add.image(pos.x, pos.y, asset.textureKey);
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@@ -478,7 +498,12 @@ export function preloadHudAssets(scene, hudScene, manifest) {
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478
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for (const id of ids) {
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479
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const asset = manifest.assets?.find((a) => a.id === id);
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if (!asset) {
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481
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-
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501
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// Soft-fail: warn + continue. createImage / createIconButton render
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502
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// a placeholder when the asset is unresolvable. Mirrors the world
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503
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// scene's preloadSceneAssets soft-fail (SceneLoader.ts).
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504
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// eslint-disable-next-line no-console
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505
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console.warn(`[unboxy/hud] HUD scene '${hudScene.id}' references assetId '${id}' but the manifest has no such asset; widget will render as a placeholder`);
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506
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continue;
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482
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}
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if (scene.textures.exists(asset.textureKey))
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continue;
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@@ -84,7 +84,15 @@ export function preloadSceneAssets(scene, sceneFile, manifest) {
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continue;
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const asset = state.assetsById.get(id);
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if (!asset) {
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87
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-
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87
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// Soft-fail: warn, continue. The downstream spawn path renders a
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88
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// magenta "?" placeholder for the offending entity so the user sees
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89
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// *where* a missing asset would have been, without losing every
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// other entity in the scene. Common cause is the editor adding a
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// sprite that references an asset whose manifest entry never got
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// synced (e.g. AssetShelf drag without manifest update).
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93
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// eslint-disable-next-line no-console
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94
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console.warn(`[unboxy/scene] scene '${sceneFile.id}' references assetId '${id}' but the manifest has no such asset; entity will render as a placeholder`);
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95
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continue;
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}
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queueAssetLoad(scene, asset);
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state.requestedAssetIds.add(id);
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@@ -36,7 +36,18 @@ export function spawnEntity(ctx, entity) {
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}
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function createSprite(ctx, entity) {
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const v = entity.visual;
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-
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let asset;
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40
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try {
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asset = ctx.resolveAsset(v.assetId);
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}
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catch (e) {
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// Soft-fail when the assetId isn't in the manifest. SceneLoader's
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// preloadSceneAssets logged the warning; here we render a clear
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// magenta-bordered "?" placeholder so the entity is still visible
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// and selectable in the editor. Same pattern as createCodeRendered's
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// missing-render-script path.
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return missingAssetPlaceholder(ctx, v.assetId);
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}
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// Phaser's add.sprite handles both plain images and atlas/spritesheet
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// textures uniformly when given (key, frame). For plain images, frame
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// is undefined and Phaser uses the default frame.
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@@ -51,6 +62,29 @@ function createSprite(ctx, entity) {
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sprite.setFlipY(true);
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return sprite;
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}
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65
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/**
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66
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* Magenta "?" placeholder for an entity whose assetId isn't in the manifest.
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67
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* Drawn as a Graphics so the editor's hit-test (which uses getBounds) lands
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68
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* on the visible square. Mirrors createCodeRendered's missing-script path.
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*/
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function missingAssetPlaceholder(ctx, assetId) {
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const w = 64;
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72
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const h = 64;
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const g = ctx.scene.add.graphics();
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g.fillStyle(0x4d2244, 0.4);
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g.fillRect(-w / 2, -h / 2, w, h);
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g.lineStyle(2, 0xff00ff, 0.9);
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g.strokeRect(-w / 2, -h / 2, w, h);
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78
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// Diagonal "no entry" lines + a "?" text so it's obvious from a glance.
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79
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g.lineBetween(-w / 2, -h / 2, w / 2, h / 2);
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80
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g.lineBetween(w / 2, -h / 2, -w / 2, h / 2);
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81
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// Phaser Graphics has no intrinsic size — sizeForHitTest sets bounds so
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82
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// the editor's hit-test (which uses getBounds) can find this entity.
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sizeForHitTest(g, w, h);
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84
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g.setDataEnabled();
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85
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g.setData('unboxyMissingAssetId', assetId);
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return g;
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87
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}
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function createPrimitive(ctx, entity) {
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const v = entity.visual;
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if (v.kind === 'rect')
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