@umituz/react-native-gamification 1.4.3 → 1.4.4

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@umituz/react-native-gamification",
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- "version": "1.4.3",
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+ "version": "1.4.4",
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  "description": "Generic gamification system for React Native apps - achievements, points, levels, streaks with customizable UI components",
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  "main": "./src/index.ts",
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  "types": "./src/index.ts",
@@ -35,13 +35,15 @@
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  "react-native": ">=0.74.0"
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  },
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  "devDependencies": {
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+ "@react-native-async-storage/async-storage": "^2.2.0",
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+ "@types/react": "~19.1.10",
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  "@umituz/react-native-design-system": "latest",
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  "@umituz/react-native-localization": "latest",
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  "@umituz/react-native-storage": "latest",
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- "@types/react": "~19.1.10",
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  "react": "19.1.0",
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  "react-native": "0.81.5",
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- "typescript": "~5.9.2"
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+ "typescript": "~5.9.2",
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+ "zustand": "^5.0.9"
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  },
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  "publishConfig": {
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  "access": "public"
@@ -58,8 +58,8 @@ export const useGamificationStore = createStore<GamificationState, GamificationA
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  }));
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  // Merge with existing unlocked achievements
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- const mergedAchievements = achievements.map((ach) => {
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- const existing = state.achievements.find((a) => a.id === ach.id);
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+ const mergedAchievements = achievements.map((ach: Achievement) => {
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+ const existing = state.achievements.find((a: Achievement) => a.id === ach.id);
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  if (existing) {
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  return { ...ach, isUnlocked: existing.isUnlocked, progress: existing.progress };
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  }
@@ -122,7 +122,7 @@ export const useGamificationStore = createStore<GamificationState, GamificationA
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  const state = get();
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  const newlyUnlocked: Achievement[] = [];
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- const updatedAchievements = state.achievements.map((ach) => {
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+ const updatedAchievements = state.achievements.map((ach: Achievement) => {
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  if (ach.isUnlocked) return ach;
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  const progress = updateAchievementProgress(