@umicat/phaser-sdk 1.0.9 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/scene/SceneLoader.js +15 -0
- package/package.json +1 -1
|
@@ -310,6 +310,21 @@ function queueAssetLoad(scene, asset) {
|
|
|
310
310
|
}
|
|
311
311
|
: null);
|
|
312
312
|
if (!cfg) {
|
|
313
|
+
// A TILESET asset can be modality 'spritesheet' yet carry no
|
|
314
|
+
// spriteSheetConfig — it's sliced by `tileset.cellSize` in
|
|
315
|
+
// `createTilemap`'s `addTilesetImage`, never consumed as Phaser
|
|
316
|
+
// animation frames. Load it as a plain image so tilemap layers
|
|
317
|
+
// referencing it actually render. Mirrors the editor's
|
|
318
|
+
// `loadAssetIntoScene` fallback (EditorBridge) — without this the
|
|
319
|
+
// two load paths diverge: a tilemap-ref renders live in the editor
|
|
320
|
+
// but its layer vanishes after save+reload because scene-load
|
|
321
|
+
// skipped the texture. (Host now writes tilesets as kind:'image',
|
|
322
|
+
// but this keeps agent-authored / legacy spritesheet-kind tilesets
|
|
323
|
+
// robust too.)
|
|
324
|
+
if (asset.tileset) {
|
|
325
|
+
scene.load.image(asset.textureKey, asset.path);
|
|
326
|
+
return;
|
|
327
|
+
}
|
|
313
328
|
// eslint-disable-next-line no-console
|
|
314
329
|
console.warn(`[umicat/scene] asset '${asset.id}' kind=spritesheet missing spriteSheetConfig (and no top-level frameWidth/frameHeight); skipping load`);
|
|
315
330
|
return;
|