@umicat/phaser-sdk 1.0.3 → 1.0.4

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@@ -89,6 +89,8 @@ export declare class EditorOverlayScene extends Phaser.Scene {
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  private panStartScreen;
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  private panStartScroll;
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  private wheelHandler?;
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+ private snapCandidates;
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+ private snapGuides;
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  constructor();
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  init(data: EditorOverlayInitData): void;
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  create(): void;
@@ -268,6 +270,16 @@ export declare class EditorOverlayScene extends Phaser.Scene {
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  * normal editTilemap dispatch (which mutates the live runtime).
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  */
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  private commitTilemapResize;
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+ /** Candidate alignment lines: world-bounds edges/centers + every OTHER entity's. */
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+ private buildSnapCandidates;
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+ /**
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+ * Snap a candidate position against the cached lines. Returns the
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+ * adjusted position (or null when nothing is within threshold) and
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+ * records the matched guide lines for update() to draw.
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+ */
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+ private applySnap;
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+ /** Pink alignment guide lines across the visible viewport while snapped. */
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+ private drawSnapGuides;
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  /**
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  * Selected rect entity's bounds + 8 handle positions in world coords.
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  * Returns null when the selection isn't a rect, in HUD mode, or when the
@@ -72,6 +72,12 @@ export class EditorOverlayScene extends Phaser.Scene {
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  this.spaceHeld = false;
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  this.panStartScreen = null;
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  this.panStartScroll = null;
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+ // Snap-to-align (2026-06-11) — Figma-style magnetic alignment while
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+ // dragging an entity. Candidates (world-bounds edges/centers + every
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+ // other entity's edges/centers) are cached once at drag start; guides
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+ // are the alignment lines currently snapped to, drawn in update().
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+ this.snapCandidates = null;
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+ this.snapGuides = { xs: [], ys: [] };
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  this.handleShortcut = (e) => {
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  // Don't swallow keys when the user is typing in a real form control —
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  // shouldn't happen inside the iframe, but be defensive.
@@ -303,6 +309,9 @@ export class EditorOverlayScene extends Phaser.Scene {
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  else {
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  const target = hit;
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  startDrag(this.game, entityId, { x: px, y: py }, { x: target.x, y: target.y });
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+ // Cache snap candidates once per drag — other entities don't move
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+ // while we drag this one, so a per-move registry walk would be waste.
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+ this.buildSnapCandidates(entityId);
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  }
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  }
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  handlePointerMove(pointer) {
@@ -377,8 +386,23 @@ export class EditorOverlayScene extends Phaser.Scene {
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  go.__lastDragDy = dy;
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  }
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  else {
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- go.x = drag.startEntity.x + dx;
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- go.y = drag.startEntity.y + dy;
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+ let nx = drag.startEntity.x + dx;
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+ let ny = drag.startEntity.y + dy;
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+ // Snap-to-align — Cmd/Ctrl held disables it (Figma convention:
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+ // precision placement override).
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+ const ev = pointer.event;
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+ if (ev?.metaKey || ev?.ctrlKey) {
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+ this.snapGuides = { xs: [], ys: [] };
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+ }
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+ else {
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+ const snapped = this.applySnap(go, nx, ny);
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+ if (snapped) {
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+ nx = snapped.x;
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+ ny = snapped.y;
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+ }
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+ }
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+ go.x = nx;
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+ go.y = ny;
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  }
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  }
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  handlePointerUp(pointer) {
@@ -410,11 +434,22 @@ export class EditorOverlayScene extends Phaser.Scene {
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  const drag = getDrag(this.game);
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  if (!drag)
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  return;
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+ // Snap state is per-drag.
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+ this.snapCandidates = null;
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+ this.snapGuides = { xs: [], ys: [] };
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  const { x: px, y: py } = this.pointerCoords(pointer);
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  const dx = px - drag.startWorld.x;
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  const dy = py - drag.startWorld.y;
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  const before = drag.startEntity;
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- const after = { x: drag.startEntity.x + dx, y: drag.startEntity.y + dy };
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+ let after = { x: drag.startEntity.x + dx, y: drag.startEntity.y + dy };
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+ // World mode: report the GameObject's ACTUAL final position, not the
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+ // raw pointer delta — snapping may have adjusted it during the drag,
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+ // and the raw-delta value would make the entity "un-snap" on save.
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+ if (getEditorMode(this.game) !== 'hud') {
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+ const go = this.findEntityRegistry()?.byId(drag.entityId);
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+ if (go)
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+ after = { x: go.x, y: go.y };
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+ }
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  // Reset the per-drag delta accumulator on the GO if HUD mode left one.
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  if (getEditorMode(this.game) === 'hud') {
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  const reg = this.findEntityRegistry();
@@ -1389,6 +1424,101 @@ export class EditorOverlayScene extends Phaser.Scene {
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  window.parent.postMessage(message, '*');
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  }
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  }
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+ // --- Snap-to-align (2026-06-11) -------------------------------------------
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+ //
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+ // Figma-style magnetic alignment while dragging. The dragged entity's
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+ // left/center/right (and top/center/bottom) lines are tested against the
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+ // cached candidate lines; when one comes within ~8 screen px the position
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+ // snaps to it and a pink guide line renders across the viewport. X and Y
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+ // snap independently. Cmd/Ctrl held during the drag bypasses snapping.
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+ /** Candidate alignment lines: world-bounds edges/centers + every OTHER entity's. */
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+ buildSnapCandidates(draggedId) {
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+ if (getEditorMode(this.game) === 'hud') {
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+ this.snapCandidates = null;
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+ return;
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+ }
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+ const xs = [];
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+ const ys = [];
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+ if (this.worldBounds) {
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+ const wb = this.worldBounds;
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+ xs.push(wb.x, wb.x + wb.width / 2, wb.x + wb.width);
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+ ys.push(wb.y, wb.y + wb.height / 2, wb.y + wb.height);
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+ }
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+ const registry = this.findEntityRegistry();
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+ if (registry) {
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+ for (const go of registry.all()) {
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+ if (go.getData('entityId') === draggedId)
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+ continue;
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+ const b = computeBounds(go);
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+ if (!b || (b.width === 0 && b.height === 0))
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+ continue;
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+ xs.push(b.x, b.x + b.width / 2, b.x + b.width);
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+ ys.push(b.y, b.y + b.height / 2, b.y + b.height);
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+ }
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+ }
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+ this.snapCandidates = { xs, ys };
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+ this.snapGuides = { xs: [], ys: [] };
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+ }
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+ /**
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+ * Snap a candidate position against the cached lines. Returns the
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+ * adjusted position (or null when nothing is within threshold) and
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+ * records the matched guide lines for update() to draw.
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+ */
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+ applySnap(go, rawX, rawY) {
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+ this.snapGuides = { xs: [], ys: [] };
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+ const cands = this.snapCandidates;
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+ if (!cands)
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+ return null;
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+ const b = computeBounds(go);
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+ if (!b)
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+ return null;
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+ const pos = go;
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+ // Bounds offset relative to the GO's transform position is constant
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+ // during the drag — derive once from the current frame's bounds.
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+ const offL = b.x - pos.x;
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+ const offT = b.y - pos.y;
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+ const cam = this.findActiveEditorCamera();
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+ const zoom = cam?.zoom ?? 1;
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+ const threshold = 8 / zoom; // 8 screen px regardless of zoom
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+ const snapAxis = (raw, off, size, lines) => {
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+ const edges = [raw + off, raw + off + size / 2, raw + off + size];
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+ let best = null;
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+ for (const line of lines) {
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+ for (const e of edges) {
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+ const d = Math.abs(e - line);
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+ if (d <= threshold && (!best || d < best.d)) {
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+ best = { pos: raw + (line - e), guide: line, d };
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+ }
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+ }
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+ }
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+ return best ? { pos: best.pos, guide: best.guide } : null;
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+ };
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+ const sx = snapAxis(rawX, offL, b.width, cands.xs);
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+ const sy = snapAxis(rawY, offT, b.height, cands.ys);
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+ if (sx)
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+ this.snapGuides.xs.push(sx.guide);
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+ if (sy)
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+ this.snapGuides.ys.push(sy.guide);
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+ if (!sx && !sy)
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+ return null;
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+ return { x: sx?.pos ?? rawX, y: sy?.pos ?? rawY };
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+ }
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+ /** Pink alignment guide lines across the visible viewport while snapped. */
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+ drawSnapGuides() {
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+ if (this.snapGuides.xs.length === 0 && this.snapGuides.ys.length === 0)
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+ return;
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+ const cam = this.findActiveEditorCamera();
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+ if (!cam)
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+ return;
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+ const view = cam.worldView;
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+ this.graphics.lineStyle(1 / cam.zoom, 0xff2d78, 0.9);
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+ for (const x of this.snapGuides.xs) {
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+ this.graphics.lineBetween(x, view.y, x, view.y + view.height);
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+ }
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+ for (const y of this.snapGuides.ys) {
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+ this.graphics.lineBetween(view.x, y, view.x + view.width, y);
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+ }
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+ }
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  // --- Rect-entity resize-handle drag (2026-06-10) --------------------------
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  //
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  // Same 8-handle affordance as the tilemap resize above, generalized to
@@ -1707,6 +1837,8 @@ export class EditorOverlayScene extends Phaser.Scene {
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  // Rect-entity resize handles — render whenever a rect entity is
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  // selected (2026-06-10).
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  this.drawEntityResizeOverlay();
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+ // Snap-to-align guide lines — render while a drag is snapped (2026-06-11).
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+ this.drawSnapGuides();
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  }
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  /**
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  * Render the 8 resize handles (when paint mode is active) and the
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@umicat/phaser-sdk",
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- "version": "1.0.3",
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+ "version": "1.0.4",
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  "description": "Umicat Phaser 3 SDK — game infrastructure for the Umicat platform",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",