@umang-boss/claudemon 2.1.0 → 2.1.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@umang-boss/claudemon",
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- "version": "2.1.0",
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+ "version": "2.1.1",
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  "description": "Pokemon coding companion for Claude Code — Gotta code 'em all!",
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  "type": "module",
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  "main": "dist/server.mjs",
@@ -109,13 +109,12 @@ if [ "$ENCOUNTER_CYCLE" -ge 3 ]; then
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  ENCOUNTER_VISIBLE=false
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  fi
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- # Sprite jitter: shift 0-2 spaces left/right, changes every 2s
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+ # Sprite jitter: shift 0-2 spaces LEFT only every 2 seconds
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+ # Right shifts clip against terminal edge, so only shift left (inward)
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  JITTER_SEED=$(( NOW_SEC / 2 ))
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- # Simple pseudo-random from timestamp: produces 0,1,2 pattern
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- JITTER_OFFSET=$(( (JITTER_SEED * 7 + 3) % 5 - 2 ))
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- # Clamp to -2..+2
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- [ "$JITTER_OFFSET" -lt -2 ] && JITTER_OFFSET=-2
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- [ "$JITTER_OFFSET" -gt 2 ] && JITTER_OFFSET=2
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+ JITTER_OFFSET=$(( (JITTER_SEED * 7 + 3) % 3 ))
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+ # Result: 0, 1, or 2 extra spaces of right margin (sprite shifts left)
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+
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  # ── Terminal width ──────────────────────────────────────────
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  # Cross-platform: Linux uses /proc, macOS uses tty, Windows uses $COLUMNS
@@ -330,11 +329,10 @@ RIGHT_MARGIN=4
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  RIGHT_PAD=$(( COLS - ART_W - RIGHT_MARGIN ))
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  [ "$RIGHT_PAD" -lt 0 ] && RIGHT_PAD=0
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- # Jittered padding — only for sprite lines, name line stays fixed
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- JITTERED_MARGIN=$(( RIGHT_MARGIN + JITTER_OFFSET ))
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- [ "$JITTERED_MARGIN" -lt 2 ] && JITTERED_MARGIN=2
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- JITTER_PAD=$(( COLS - ART_W - JITTERED_MARGIN ))
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- [ "$JITTER_PAD" -lt 0 ] && JITTER_PAD=0
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+ # Jittered padding for sprite lines only (name line uses fixed RIGHT_PAD)
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+ # JITTER_OFFSET is 0-2, adding to margin pushes sprite left
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+ SPRITE_PAD=$(( COLS - ART_W - RIGHT_MARGIN - JITTER_OFFSET ))
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+ [ "$SPRITE_PAD" -lt 0 ] && SPRITE_PAD=0
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  # Build left array — line 1: model+context, line 2: update notice (if any)
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  LEFT_LINES=()
@@ -347,9 +345,9 @@ while [ ${#LEFT_LINES[@]} -lt "$TOTAL_LINES" ]; do
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  done
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  LEFT_COUNT=${#LEFT_LINES[@]}
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- # ── Build full right-side spacer (jittered for sprite animation) ──
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+ # ── Build full right-side spacer (jittered for sprite) ───────
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  FULL_SPACER=""
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- for (( s=0; s<JITTER_PAD; s++ )); do FULL_SPACER+="$B"; done
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+ for (( s=0; s<SPRITE_PAD; s++ )); do FULL_SPACER+="$B"; done
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  # ── Output name line ABOVE sprite — with speech before name ──
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  SPEECH_TEXT=""
@@ -374,7 +372,7 @@ for (( i=0; i<SPRITE_COUNT; i++ )); do
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  right="${SPRITE_LINES[$i]}${NC}"
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  if [ -n "$left" ]; then
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- gap=$(( JITTER_PAD - left_w ))
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+ gap=$(( SPRITE_PAD - left_w ))
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  [ "$gap" -lt 1 ] && gap=1
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  GAP_STR=""
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  for (( g=0; g<gap; g++ )); do GAP_STR+="$B"; done