@ui5/webcomponents 2.23.0-rc.2 → 2.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/CHANGELOG.md +108 -0
  2. package/dist/.tsbuildinfo +1 -1
  3. package/dist/ExpandableTextTemplate.js +1 -1
  4. package/dist/ExpandableTextTemplate.js.map +1 -1
  5. package/dist/Form.d.ts +1 -1
  6. package/dist/Form.js +1 -1
  7. package/dist/Form.js.map +1 -1
  8. package/dist/FormGroup.d.ts +1 -0
  9. package/dist/FormGroup.js.map +1 -1
  10. package/dist/FormTemplate.js +1 -1
  11. package/dist/FormTemplate.js.map +1 -1
  12. package/dist/ListBoxItemGroupTemplate.js +1 -2
  13. package/dist/ListBoxItemGroupTemplate.js.map +1 -1
  14. package/dist/ListItem.d.ts +2 -2
  15. package/dist/ListItem.js.map +1 -1
  16. package/dist/ListItemBase.d.ts +1 -1
  17. package/dist/ListItemBase.js +1 -2
  18. package/dist/ListItemBase.js.map +1 -1
  19. package/dist/ListItemGroupHeader.d.ts +1 -1
  20. package/dist/ListItemGroupHeader.js.map +1 -1
  21. package/dist/PopoverResize.js +1 -1
  22. package/dist/PopoverResize.js.map +1 -1
  23. package/dist/RangeSlider.d.ts +4 -0
  24. package/dist/RangeSlider.js +32 -8
  25. package/dist/RangeSlider.js.map +1 -1
  26. package/dist/RangeSliderTemplate.js +5 -5
  27. package/dist/RangeSliderTemplate.js.map +1 -1
  28. package/dist/RatingIndicatorTemplate.js +1 -4
  29. package/dist/RatingIndicatorTemplate.js.map +1 -1
  30. package/dist/Select.d.ts +1 -0
  31. package/dist/Select.js +4 -1
  32. package/dist/Select.js.map +1 -1
  33. package/dist/SelectPopoverTemplate.js +3 -3
  34. package/dist/SelectPopoverTemplate.js.map +1 -1
  35. package/dist/Slider.d.ts +2 -0
  36. package/dist/Slider.js +20 -11
  37. package/dist/Slider.js.map +1 -1
  38. package/dist/SliderBase.d.ts +28 -0
  39. package/dist/SliderBase.js +36 -0
  40. package/dist/SliderBase.js.map +1 -1
  41. package/dist/SliderScale.js +3 -0
  42. package/dist/SliderScale.js.map +1 -1
  43. package/dist/SliderTemplate.js +3 -3
  44. package/dist/SliderTemplate.js.map +1 -1
  45. package/dist/Tab.d.ts +0 -1
  46. package/dist/Tab.js +1 -2
  47. package/dist/Tab.js.map +1 -1
  48. package/dist/TabContainer.js +1 -1
  49. package/dist/TabContainer.js.map +1 -1
  50. package/dist/TableGroupRow.d.ts +1 -1
  51. package/dist/TableGroupRow.js +1 -1
  52. package/dist/TableGroupRow.js.map +1 -1
  53. package/dist/css/themes/ExpandableText.css +1 -1
  54. package/dist/css/themes/Popover.css +1 -1
  55. package/dist/css/themes/RatingIndicator.css +1 -1
  56. package/dist/css/themes/ResponsivePopoverCommon.css +1 -1
  57. package/dist/css/themes/Text.css +1 -1
  58. package/dist/custom-elements-internal.json +180 -312
  59. package/dist/custom-elements.json +148 -14
  60. package/dist/generated/i18n/i18n-defaults.d.ts +2 -1
  61. package/dist/generated/i18n/i18n-defaults.js +2 -1
  62. package/dist/generated/i18n/i18n-defaults.js.map +1 -1
  63. package/dist/generated/themes/ExpandableText.css.d.ts +1 -1
  64. package/dist/generated/themes/ExpandableText.css.js +1 -1
  65. package/dist/generated/themes/ExpandableText.css.js.map +1 -1
  66. package/dist/generated/themes/Popover.css.d.ts +1 -1
  67. package/dist/generated/themes/Popover.css.js +1 -1
  68. package/dist/generated/themes/Popover.css.js.map +1 -1
  69. package/dist/generated/themes/RatingIndicator.css.d.ts +1 -1
  70. package/dist/generated/themes/RatingIndicator.css.js +1 -1
  71. package/dist/generated/themes/RatingIndicator.css.js.map +1 -1
  72. package/dist/generated/themes/ResponsivePopoverCommon.css.d.ts +1 -1
  73. package/dist/generated/themes/ResponsivePopoverCommon.css.js +1 -1
  74. package/dist/generated/themes/ResponsivePopoverCommon.css.js.map +1 -1
  75. package/dist/generated/themes/Text.css.d.ts +1 -1
  76. package/dist/generated/themes/Text.css.js +1 -1
  77. package/dist/generated/themes/Text.css.js.map +1 -1
  78. package/dist/types/ListItemAccessibleRole.d.ts +0 -5
  79. package/dist/types/ListItemAccessibleRole.js +0 -5
  80. package/dist/types/ListItemAccessibleRole.js.map +1 -1
  81. package/dist/vscode.html-custom-data.json +18 -3
  82. package/dist/web-types.json +25 -5
  83. package/package.json +9 -9
  84. package/src/ExpandableTextTemplate.tsx +1 -1
  85. package/src/FormTemplate.tsx +1 -1
  86. package/src/ListBoxItemGroupTemplate.tsx +1 -2
  87. package/src/RangeSliderTemplate.tsx +7 -4
  88. package/src/RatingIndicatorTemplate.tsx +1 -5
  89. package/src/SelectPopoverTemplate.tsx +12 -6
  90. package/src/SliderTemplate.tsx +5 -3
  91. package/src/i18n/messagebundle.properties +3 -0
  92. package/src/themes/ExpandableText.css +8 -0
  93. package/src/themes/Popover.css +1 -4
  94. package/src/themes/RatingIndicator.css +0 -1
  95. package/src/themes/ResponsivePopoverCommon.css +3 -3
  96. package/src/themes/Text.css +4 -9
@@ -1 +1 @@
1
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Defines the text of the component.\n *\n * **Note:** Although this slot accepts HTML Elements, it is strongly recommended that you only use text in order to preserve the intended design.\n * @constructor\n * @extends ListItemBase\n * @private\n */\n@customElement({\n\ttag: \"ui5-li-group-header\",\n\tlanguageAware: true,\n\ttemplate: ListItemGroupHeaderTemplate,\n\tstyles: [ListItemBase.styles, ListItemGroupHeaderCss],\n})\nclass ListItemGroupHeader extends ListItemBase {\n\teventDetails!: ListItemBase[\"eventDetails\"];\n\t/**\n\t * Defines the text alternative of the component.\n\t *\n\t * **Note:** If not provided a default text alternative will be set, if present.\n\t * @default undefined\n\t * @public\n\t */\n\t@property()\n\taccessibleName?: string;\n\n\t@property()\n\taccessibleRole: `${ListItemAccessibleRole}` = ListItemAccessibleRole.ListItem;\n\n\t/**\n\t * Defines if the text of the component should wrap when it's too long.\n\t * When set to \"Normal\", the content (title, description) will be wrapped\n\t * using the `ui5-expandable-text` component.<br/>\n\t *\n\t * The text can wrap up to 100 characters on small screens (size S) and\n\t * up to 300 characters on larger screens (size M and above). When text exceeds\n\t * these limits, it truncates with an ellipsis followed by a text expansion trigger.\n\t *\n\t * Available options are:\n\t * - `None` (default) - The text will truncate with an ellipsis.\n\t * - `Normal` - The text will wrap (without truncation).\n\t *\n\t * @default \"None\"\n\t * @public\n\t * @since 2.15.0\n\t */\n\t@property()\n\twrappingType: `${WrappingType}` = \"None\";\n\n\t/**\n\t * Defines the current media query size.\n\t * @default \"S\"\n\t * @private\n\t */\n\t@property()\n\tmediaRange = \"S\";\n\n\t/**\n\t * The expandableText template.\n\t * @private\n\t */\n\t@property({ noAttribute: true })\n\texpandableTextTemplate?: ExpandableTextTemplate;\n\n\t@slot()\n\tsubItems!: Slot<HTMLElement>;\n\n\t@i18n(\"@ui5/webcomponents\")\n\tstatic i18nBundle: I18nBundle;\n\n\tget effectiveAccRole(): AriaRole {\n\t\treturn toLowercaseEnumValue(this.accessibleRole);\n\t}\n\n\tget groupItem() {\n\t\treturn true;\n\t}\n\n\tget _pressable() {\n\t\treturn false;\n\t}\n\n\tget groupHeaderText() {\n\t\treturn ListItemGroupHeader.i18nBundle.getText(GROUP_HEADER_TEXT);\n\t}\n\n\tget defaultSlotText(): string {\n\t\treturn this.textContent!;\n\t}\n\n\tget ariaLabelText() {\n\t\treturn [this.textContent, this.accessibleName].filter(Boolean).join(\" \");\n\t}\n\n\tget hasSubItems() {\n\t\treturn this.subItems.length > 0;\n\t}\n\n\tonBeforeRendering() {\n\t\tsuper.onBeforeRendering();\n\n\t\t// Only load ExpandableText if \"Normal\" wrapping is used\n\t\tif (this.wrappingType === \"Normal\") {\n\t\t\t// If feature is already loaded (preloaded by the user via importing ListItemGroupHeaderExpandableText.js), the template is already available\n\t\t\tif (ListItemGroupHeader.ExpandableTextTemplate) {\n\t\t\t\tthis.expandableTextTemplate = ListItemGroupHeader.ExpandableTextTemplate;\n\t\t\t\t// If feature is not preloaded, load the template dynamically\n\t\t\t} else {\n\t\t\t\timport(\"./features/ListItemStandardExpandableTextTemplate.js\").then(module => {\n\t\t\t\t\tthis.expandableTextTemplate = module.default;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Determines the maximum characters to display based on the current media range.\n\t * - Size S: 100 characters\n\t * - Size M and larger: 300 characters\n\t * @private\n\t */\n\tget _maxCharacters(): number {\n\t\treturn this.mediaRange === \"S\" ? MAX_CHARACTERS_SIZE_S : MAX_CHARACTERS_SIZE_M;\n\t}\n\n\t/**\n\t * Returns the content text, either from text property or from the default slot\n\t * @private\n\t */\n\tget _textContent(): string {\n\t\treturn this.defaultSlotText || this.groupHeaderText || \"\";\n\t}\n\n\tstatic ExpandableTextTemplate?: ExpandableTextTemplate;\n}\n\nListItemGroupHeader.define();\n\nexport default ListItemGroupHeader;\n"]}
1
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Defines the text of the component.\n *\n * **Note:** Although this slot accepts HTML Elements, it is strongly recommended that you only use text in order to preserve the intended design.\n * @constructor\n * @extends ListItemBase\n * @private\n */\n@customElement({\n\ttag: \"ui5-li-group-header\",\n\tlanguageAware: true,\n\ttemplate: ListItemGroupHeaderTemplate,\n\tstyles: [ListItemBase.styles, ListItemGroupHeaderCss],\n})\nclass ListItemGroupHeader extends ListItemBase {\n\teventDetails!: ListItemBase[\"eventDetails\"];\n\t/**\n\t * Defines the text alternative of the component.\n\t *\n\t * **Note:** If not provided a default text alternative will be set, if present.\n\t * @default undefined\n\t * @public\n\t */\n\t@property()\n\taccessibleName?: string;\n\n\t@property()\n\taccessibleRole: `${ListItemAccessibleRole}` | \"Group\" = ListItemAccessibleRole.ListItem;\n\n\t/**\n\t * Defines if the text of the component should wrap when it's too long.\n\t * When set to \"Normal\", the content (title, description) will be wrapped\n\t * using the `ui5-expandable-text` component.<br/>\n\t *\n\t * The text can wrap up to 100 characters on small screens (size S) and\n\t * up to 300 characters on larger screens (size M and above). When text exceeds\n\t * these limits, it truncates with an ellipsis followed by a text expansion trigger.\n\t *\n\t * Available options are:\n\t * - `None` (default) - The text will truncate with an ellipsis.\n\t * - `Normal` - The text will wrap (without truncation).\n\t *\n\t * @default \"None\"\n\t * @public\n\t * @since 2.15.0\n\t */\n\t@property()\n\twrappingType: `${WrappingType}` = \"None\";\n\n\t/**\n\t * Defines the current media query size.\n\t * @default \"S\"\n\t * @private\n\t */\n\t@property()\n\tmediaRange = \"S\";\n\n\t/**\n\t * The expandableText template.\n\t * @private\n\t */\n\t@property({ noAttribute: true })\n\texpandableTextTemplate?: ExpandableTextTemplate;\n\n\t@slot()\n\tsubItems!: Slot<HTMLElement>;\n\n\t@i18n(\"@ui5/webcomponents\")\n\tstatic i18nBundle: I18nBundle;\n\n\tget effectiveAccRole(): AriaRole {\n\t\treturn toLowercaseEnumValue(this.accessibleRole);\n\t}\n\n\tget groupItem() {\n\t\treturn true;\n\t}\n\n\tget _pressable() {\n\t\treturn false;\n\t}\n\n\tget groupHeaderText() {\n\t\treturn ListItemGroupHeader.i18nBundle.getText(GROUP_HEADER_TEXT);\n\t}\n\n\tget defaultSlotText(): string {\n\t\treturn this.textContent!;\n\t}\n\n\tget ariaLabelText() {\n\t\treturn [this.textContent, this.accessibleName].filter(Boolean).join(\" \");\n\t}\n\n\tget hasSubItems() {\n\t\treturn this.subItems.length > 0;\n\t}\n\n\tonBeforeRendering() {\n\t\tsuper.onBeforeRendering();\n\n\t\t// Only load ExpandableText if \"Normal\" wrapping is used\n\t\tif (this.wrappingType === \"Normal\") {\n\t\t\t// If feature is already loaded (preloaded by the user via importing ListItemGroupHeaderExpandableText.js), the template is already available\n\t\t\tif (ListItemGroupHeader.ExpandableTextTemplate) {\n\t\t\t\tthis.expandableTextTemplate = ListItemGroupHeader.ExpandableTextTemplate;\n\t\t\t\t// If feature is not preloaded, load the template dynamically\n\t\t\t} else {\n\t\t\t\timport(\"./features/ListItemStandardExpandableTextTemplate.js\").then(module => {\n\t\t\t\t\tthis.expandableTextTemplate = module.default;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Determines the maximum characters to display based on the current media range.\n\t * - Size S: 100 characters\n\t * - Size M and larger: 300 characters\n\t * @private\n\t */\n\tget _maxCharacters(): number {\n\t\treturn this.mediaRange === \"S\" ? MAX_CHARACTERS_SIZE_S : MAX_CHARACTERS_SIZE_M;\n\t}\n\n\t/**\n\t * Returns the content text, either from text property or from the default slot\n\t * @private\n\t */\n\tget _textContent(): string {\n\t\treturn this.defaultSlotText || this.groupHeaderText || \"\";\n\t}\n\n\tstatic ExpandableTextTemplate?: ExpandableTextTemplate;\n}\n\nListItemGroupHeader.define();\n\nexport default ListItemGroupHeader;\n"]}
@@ -170,7 +170,7 @@ class PopoverResize {
170
170
  this._totalDeltaX = this._currentDeltaX;
171
171
  this._totalDeltaY = this._currentDeltaY;
172
172
  const { minWidth, minHeight, } = window.getComputedStyle(this._popover);
173
- const domRefComputedStyle = window.getComputedStyle(this._popover._getRealDomRef());
173
+ const domRefComputedStyle = window.getComputedStyle(this._popover);
174
174
  this._initialClientX = e.clientX;
175
175
  this._initialClientY = e.clientY;
176
176
  this._minWidth = Math.max(Number.parseFloat(minWidth), Number.parseFloat(domRefComputedStyle.minWidth));
@@ -1 +1 @@
1
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clamp from \"@ui5/webcomponents-base/dist/util/clamp.js\";\nimport type { ClassMap } from \"@ui5/webcomponents-base/dist/types.js\";\nimport type Popover from \"./Popover.js\";\nimport { PopoverActualPlacement, PopoverActualHorizontalAlign } from \"./Popover.js\";\nimport PopoverVerticalAlign from \"./types/PopoverVerticalAlign.js\";\n\nenum ResizeHandlePlacement {\n\tTopLeft = \"TopLeft\",\n\tTopRight = \"TopRight\",\n\tBottomLeft = \"BottomLeft\",\n\tBottomRight = \"BottomRight\",\n}\n\n/**\n * Manages resize functionality for Popover components\n * @private\n */\nclass PopoverResize {\n\tprivate _popover: Popover;\n\tprivate _resizeMouseMoveHandler: (e: MouseEvent) => void;\n\tprivate _resizeMouseUpHandler: (e: MouseEvent) => void;\n\n\t_initialClientX?: number;\n\t_initialClientY?: number;\n\t_initialBoundingRect?: DOMRect;\n\t_minWidth?: number;\n\t_minHeight?: number;\n\t_resized = false;\n\n\t_currentDeltaX?: number;\n\t_currentDeltaY?: number;\n\n\t// These variables track the cumulative resize difference throughout the entire resizing process.\n\t// It covers scenarios where: the mouse is pressed down,\n\t// moved, and released; the popover remains open;\n\t// and the mouse is pressed down, moved, and released again.\n\t_totalDeltaX?: number;\n\t_totalDeltaY?: number;\n\n\tconstructor(popover: Popover) {\n\t\tthis._popover = popover;\n\t\tthis._resizeMouseMoveHandler = this._onResizeMouseMove.bind(this);\n\t\tthis._resizeMouseUpHandler = this._onResizeMouseUp.bind(this);\n\t}\n\n\t/**\n\t * Resets the resize state\n\t */\n\treset() {\n\t\tif (!this._resized) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis._resized = false;\n\n\t\tdelete this._currentDeltaX;\n\t\tdelete this._currentDeltaY;\n\n\t\tdelete this._totalDeltaX;\n\t\tdelete this._totalDeltaY;\n\t}\n\n\t/**\n\t * Returns whether the popover has been resized\n\t */\n\tget isResized(): boolean {\n\t\treturn this._resized;\n\t}\n\n\t/*\n\t * Gets the corrected left position considering resize deltas\n\t */\n\tgetCorrectedLeft(left: number): number {\n\t\tif (this.isResized) {\n\t\t\tleft -= this._currentDeltaX || 0;\n\t\t}\n\n\t\treturn left;\n\t}\n\n\t/*\n\t * Gets the corrected top position considering resize deltas\n\t */\n\tgetCorrectedTop(top: number): number {\n\t\tif (this.isResized) {\n\t\t\ttop -= this._currentDeltaY || 0;\n\t\t}\n\n\t\treturn top;\n\t}\n\n\tsetCorrectResizeHandleClass(allClasses: ClassMap) {\n\t\tswitch (this.getResizeHandlePlacement()) {\n\t\tcase ResizeHandlePlacement.BottomLeft:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-bottom-left\"] = true;\n\t\t\tbreak;\n\t\tcase ResizeHandlePlacement.BottomRight:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-bottom-right\"] = true;\n\t\t\tbreak;\n\t\tcase ResizeHandlePlacement.TopLeft:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-top-left\"] = true;\n\t\t\tbreak;\n\t\tcase ResizeHandlePlacement.TopRight:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-top-right\"] = true;\n\t\t\tbreak;\n\t\t}\n\t}\n\n\tgetResizeHandlePlacement() {\n\t\tconst popover = this._popover;\n\n\t\tif (this._resized && popover.resizeHandlePlacement) {\n\t\t\treturn popover.resizeHandlePlacement;\n\t\t}\n\n\t\tconst opener = popover.getOpenerHTMLElement(popover.opener);\n\n\t\tif (!opener) {\n\t\t\treturn undefined;\n\t\t}\n\n\t\tconst offset = 2;\n\t\tconst isRtl = popover.isRtl;\n\n\t\tconst openerRect = opener.getBoundingClientRect();\n\t\tconst popoverWrapperRect = popover.getBoundingClientRect();\n\n\t\tlet openerCX = Math.floor(openerRect.x + openerRect.width / 2);\n\t\tconst openerCY = Math.floor(openerRect.y + openerRect.height / 2);\n\n\t\tlet popoverCX = Math.floor(popoverWrapperRect.x + popoverWrapperRect.width / 2);\n\t\tconst popoverCY = Math.floor(popoverWrapperRect.y + popoverWrapperRect.height / 2);\n\n\t\tconst verticalAlign = popover.verticalAlign;\n\t\tconst actualHorizontalAlign = popover._actualHorizontalAlign;\n\n\t\tconst isPopoverWidthBiggerThanOpener = popoverWrapperRect.width > openerRect.width;\n\t\tconst isPopoverHeightBiggerThanOpener = popoverWrapperRect.height > openerRect.height;\n\n\t\tif (isRtl) {\n\t\t\topenerCX = -openerCX;\n\t\t\tpopoverCX = -popoverCX;\n\t\t}\n\n\t\tswitch (popover.getActualPlacement(openerRect)) {\n\t\tcase PopoverActualPlacement.Left:\n\t\t\tif (isPopoverHeightBiggerThanOpener) {\n\t\t\t\tif (popoverCY > openerCY + offset) {\n\t\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\t\t}\n\n\t\t\tif (verticalAlign === PopoverVerticalAlign.Top) {\n\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\tcase PopoverActualPlacement.Right:\n\t\t\tif (isPopoverHeightBiggerThanOpener) {\n\t\t\t\tif (popoverCY + offset < openerCY) {\n\t\t\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\t\t}\n\n\t\t\tif (verticalAlign === PopoverVerticalAlign.Bottom) {\n\t\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\tcase PopoverActualPlacement.Bottom:\n\t\t\tif (isPopoverWidthBiggerThanOpener) {\n\t\t\t\tif (popoverCX + offset < openerCX) {\n\t\t\t\t\treturn isRtl ? ResizeHandlePlacement.BottomRight : ResizeHandlePlacement.BottomLeft;\n\t\t\t\t}\n\n\t\t\t\treturn isRtl ? ResizeHandlePlacement.BottomLeft : ResizeHandlePlacement.BottomRight;\n\t\t\t}\n\n\t\t\tif (isRtl) {\n\t\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Left) {\n\t\t\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t}\n\n\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Right) {\n\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\tcase PopoverActualPlacement.Top:\n\t\tdefault:\n\t\t\tif (isPopoverWidthBiggerThanOpener) {\n\t\t\t\tif (popoverCX + offset < openerCX) {\n\t\t\t\t\treturn isRtl ? ResizeHandlePlacement.TopRight : ResizeHandlePlacement.TopLeft;\n\t\t\t\t}\n\n\t\t\t\treturn isRtl ? ResizeHandlePlacement.TopLeft : ResizeHandlePlacement.TopRight;\n\t\t\t}\n\n\t\t\tif (isRtl) {\n\t\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Left) {\n\t\t\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\t\t}\n\n\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Right) {\n\t\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t}\n\t}\n\n\t/**\n\t * Handles mouse down event on resize handle\n\t */\n\tonResizeMouseDown(e: MouseEvent) {\n\t\tif (!this._popover.resizable) {\n\t\t\treturn;\n\t\t}\n\n\t\te.preventDefault();\n\n\t\tthis._resized = true;\n\t\tthis._initialBoundingRect = this._popover.getBoundingClientRect();\n\n\t\tthis._totalDeltaX = this._currentDeltaX;\n\t\tthis._totalDeltaY = this._currentDeltaY;\n\n\t\tconst {\n\t\t\tminWidth,\n\t\t\tminHeight,\n\t\t} = window.getComputedStyle(this._popover);\n\n\t\tconst domRefComputedStyle = window.getComputedStyle(this._popover._getRealDomRef!());\n\n\t\tthis._initialClientX = e.clientX;\n\t\tthis._initialClientY = e.clientY;\n\n\t\tthis._minWidth = Math.max(Number.parseFloat(minWidth), Number.parseFloat(domRefComputedStyle.minWidth));\n\t\tthis._minHeight = Number.parseFloat(minHeight);\n\n\t\tthis._attachMouseResizeHandlers();\n\t}\n\n\t/**\n\t * Handles mouse move event during resize\n\t */\n\tprivate _onResizeMouseMove(e: MouseEvent) {\n\t\tconst popover = this._popover;\n\t\tconst margin = popover._viewportMargin;\n\t\tconst { clientX, clientY } = e;\n\t\tconst resizeHandlePlacement = this.getResizeHandlePlacement();\n\t\tconst initialBoundingRect = this._initialBoundingRect!;\n\t\tconst deltaX = clientX - this._initialClientX!;\n\t\tconst deltaY = clientY - this._initialClientY!;\n\n\t\tlet newWidth,\n\t\t\tnewHeight;\n\n\t\t// Determine if we're resizing from left or right edge\n\t\tconst isResizingFromLeft = resizeHandlePlacement === ResizeHandlePlacement.TopLeft\n\t\t\t|| resizeHandlePlacement === ResizeHandlePlacement.BottomLeft;\n\n\t\tconst isResizingFromTop = resizeHandlePlacement === ResizeHandlePlacement.TopLeft\n\t\t\t|| resizeHandlePlacement === ResizeHandlePlacement.TopRight;\n\n\t\t// Calculate width changes\n\t\tif (isResizingFromLeft) {\n\t\t\t// Resizing from left edge - width increases when moving left (negative delta)\n\t\t\tconst maxWidthFromLeft = initialBoundingRect.x + initialBoundingRect.width - margin;\n\n\t\t\tnewWidth = clamp(\n\t\t\t\tinitialBoundingRect.width - deltaX,\n\t\t\t\tthis._minWidth!,\n\t\t\t\tmaxWidthFromLeft,\n\t\t\t);\n\n\t\t\t// Adjust left position when resizing from left\n\t\t\t// Ensure the left edge respects the viewport margin and the right edge position\n\t\t\tconst newLeft = clamp(\n\t\t\t\tinitialBoundingRect.x + deltaX,\n\t\t\t\tmargin,\n\t\t\t\tinitialBoundingRect.x + initialBoundingRect.width - this._minWidth!,\n\t\t\t);\n\n\t\t\t// Recalculate width based on actual left position to stay within viewport with margin\n\t\t\tnewWidth = Math.min(newWidth, initialBoundingRect.x + initialBoundingRect.width - newLeft);\n\n\t\t\tthis._currentDeltaX = (initialBoundingRect.x - newLeft) / 2;\n\t\t} else {\n\t\t\t// Resizing from right edge - width increases when moving right (positive delta)\n\t\t\tconst maxWidthFromRight = window.innerWidth - initialBoundingRect.x - margin;\n\n\t\t\tnewWidth = clamp(\n\t\t\t\tinitialBoundingRect.width + deltaX,\n\t\t\t\tthis._minWidth!,\n\t\t\t\tmaxWidthFromRight,\n\t\t\t);\n\n\t\t\tthis._currentDeltaX = (initialBoundingRect.width - newWidth) / 2;\n\t\t}\n\n\t\t// Calculate height changes\n\t\tif (isResizingFromTop) {\n\t\t\t// Resizing from top edge - height increases when moving up (negative delta)\n\t\t\tconst maxHeightFromTop = initialBoundingRect.y + initialBoundingRect.height - margin;\n\n\t\t\tnewHeight = clamp(\n\t\t\t\tinitialBoundingRect.height - deltaY,\n\t\t\t\tthis._minHeight!,\n\t\t\t\tmaxHeightFromTop,\n\t\t\t);\n\n\t\t\t// Adjust top position when resizing from top\n\t\t\t// Ensure the top edge respects the viewport margin and the bottom edge position\n\t\t\tconst newTop = clamp(\n\t\t\t\tinitialBoundingRect.y + deltaY,\n\t\t\t\tmargin,\n\t\t\t\tinitialBoundingRect.y + initialBoundingRect.height - this._minHeight!,\n\t\t\t);\n\n\t\t\t// Recalculate height based on actual top position to stay within viewport with margin\n\t\t\tnewHeight = Math.min(newHeight, initialBoundingRect.y + initialBoundingRect.height - newTop);\n\n\t\t\tthis._currentDeltaY = (initialBoundingRect.y - newTop) / 2;\n\t\t} else {\n\t\t\t// Resizing from bottom edge - height increases when moving down (positive delta)\n\t\t\tconst maxHeightFromBottom = window.innerHeight - initialBoundingRect.y - margin;\n\n\t\t\tnewHeight = clamp(\n\t\t\t\tinitialBoundingRect.height + deltaY,\n\t\t\t\tthis._minHeight!,\n\t\t\t\tmaxHeightFromBottom,\n\t\t\t);\n\n\t\t\tthis._currentDeltaY = (initialBoundingRect.height - newHeight) / 2;\n\t\t}\n\n\t\tthis._currentDeltaX += this._totalDeltaX || 0;\n\t\tthis._currentDeltaY += this._totalDeltaY || 0;\n\n\t\tconst placement = this._popover.calcPlacement(this._popover._openerRect!, {\n\t\t\twidth: newWidth,\n\t\t\theight: newHeight,\n\t\t});\n\n\t\tthis._popover.arrowTranslateX = placement.arrow.x;\n\t\tthis._popover.arrowTranslateY = placement.arrow.y;\n\n\t\tObject.assign(this._popover.style, {\n\t\t\tleft: `${placement.left}px`,\n\t\t\ttop: `${placement.top}px`,\n\t\t\theight: `${newHeight}px`,\n\t\t\twidth: `${newWidth}px`,\n\t\t});\n\t}\n\n\t/**\n\t * Handles mouse up event after resize\n\t */\n\tprivate _onResizeMouseUp() {\n\t\tdelete this._initialClientX;\n\t\tdelete this._initialClientY;\n\t\tdelete this._initialBoundingRect;\n\t\tdelete this._minWidth;\n\t\tdelete this._minHeight;\n\n\t\tthis._detachMouseResizeHandlers();\n\t}\n\n\t/**\n\t * Attaches mouse event handlers for resize\n\t */\n\tprivate _attachMouseResizeHandlers() {\n\t\twindow.addEventListener(\"mousemove\", this._resizeMouseMoveHandler);\n\t\twindow.addEventListener(\"mouseup\", this._resizeMouseUpHandler);\n\t}\n\n\t/**\n\t * Detaches mouse event handlers for resize\n\t */\n\tprivate _detachMouseResizeHandlers() {\n\t\twindow.removeEventListener(\"mousemove\", this._resizeMouseMoveHandler);\n\t\twindow.removeEventListener(\"mouseup\", this._resizeMouseUpHandler);\n\t}\n}\n\nexport { ResizeHandlePlacement };\n\nexport default PopoverResize;\n"]}
1
+ 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clamp from \"@ui5/webcomponents-base/dist/util/clamp.js\";\nimport type { ClassMap } from \"@ui5/webcomponents-base/dist/types.js\";\nimport type Popover from \"./Popover.js\";\nimport { PopoverActualPlacement, PopoverActualHorizontalAlign } from \"./Popover.js\";\nimport PopoverVerticalAlign from \"./types/PopoverVerticalAlign.js\";\n\nenum ResizeHandlePlacement {\n\tTopLeft = \"TopLeft\",\n\tTopRight = \"TopRight\",\n\tBottomLeft = \"BottomLeft\",\n\tBottomRight = \"BottomRight\",\n}\n\n/**\n * Manages resize functionality for Popover components\n * @private\n */\nclass PopoverResize {\n\tprivate _popover: Popover;\n\tprivate _resizeMouseMoveHandler: (e: MouseEvent) => void;\n\tprivate _resizeMouseUpHandler: (e: MouseEvent) => void;\n\n\t_initialClientX?: number;\n\t_initialClientY?: number;\n\t_initialBoundingRect?: DOMRect;\n\t_minWidth?: number;\n\t_minHeight?: number;\n\t_resized = false;\n\n\t_currentDeltaX?: number;\n\t_currentDeltaY?: number;\n\n\t// These variables track the cumulative resize difference throughout the entire resizing process.\n\t// It covers scenarios where: the mouse is pressed down,\n\t// moved, and released; the popover remains open;\n\t// and the mouse is pressed down, moved, and released again.\n\t_totalDeltaX?: number;\n\t_totalDeltaY?: number;\n\n\tconstructor(popover: Popover) {\n\t\tthis._popover = popover;\n\t\tthis._resizeMouseMoveHandler = this._onResizeMouseMove.bind(this);\n\t\tthis._resizeMouseUpHandler = this._onResizeMouseUp.bind(this);\n\t}\n\n\t/**\n\t * Resets the resize state\n\t */\n\treset() {\n\t\tif (!this._resized) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis._resized = false;\n\n\t\tdelete this._currentDeltaX;\n\t\tdelete this._currentDeltaY;\n\n\t\tdelete this._totalDeltaX;\n\t\tdelete this._totalDeltaY;\n\t}\n\n\t/**\n\t * Returns whether the popover has been resized\n\t */\n\tget isResized(): boolean {\n\t\treturn this._resized;\n\t}\n\n\t/*\n\t * Gets the corrected left position considering resize deltas\n\t */\n\tgetCorrectedLeft(left: number): number {\n\t\tif (this.isResized) {\n\t\t\tleft -= this._currentDeltaX || 0;\n\t\t}\n\n\t\treturn left;\n\t}\n\n\t/*\n\t * Gets the corrected top position considering resize deltas\n\t */\n\tgetCorrectedTop(top: number): number {\n\t\tif (this.isResized) {\n\t\t\ttop -= this._currentDeltaY || 0;\n\t\t}\n\n\t\treturn top;\n\t}\n\n\tsetCorrectResizeHandleClass(allClasses: ClassMap) {\n\t\tswitch (this.getResizeHandlePlacement()) {\n\t\tcase ResizeHandlePlacement.BottomLeft:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-bottom-left\"] = true;\n\t\t\tbreak;\n\t\tcase ResizeHandlePlacement.BottomRight:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-bottom-right\"] = true;\n\t\t\tbreak;\n\t\tcase ResizeHandlePlacement.TopLeft:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-top-left\"] = true;\n\t\t\tbreak;\n\t\tcase ResizeHandlePlacement.TopRight:\n\t\t\tallClasses.root[\"ui5-popover-resize-handle-top-right\"] = true;\n\t\t\tbreak;\n\t\t}\n\t}\n\n\tgetResizeHandlePlacement() {\n\t\tconst popover = this._popover;\n\n\t\tif (this._resized && popover.resizeHandlePlacement) {\n\t\t\treturn popover.resizeHandlePlacement;\n\t\t}\n\n\t\tconst opener = popover.getOpenerHTMLElement(popover.opener);\n\n\t\tif (!opener) {\n\t\t\treturn undefined;\n\t\t}\n\n\t\tconst offset = 2;\n\t\tconst isRtl = popover.isRtl;\n\n\t\tconst openerRect = opener.getBoundingClientRect();\n\t\tconst popoverWrapperRect = popover.getBoundingClientRect();\n\n\t\tlet openerCX = Math.floor(openerRect.x + openerRect.width / 2);\n\t\tconst openerCY = Math.floor(openerRect.y + openerRect.height / 2);\n\n\t\tlet popoverCX = Math.floor(popoverWrapperRect.x + popoverWrapperRect.width / 2);\n\t\tconst popoverCY = Math.floor(popoverWrapperRect.y + popoverWrapperRect.height / 2);\n\n\t\tconst verticalAlign = popover.verticalAlign;\n\t\tconst actualHorizontalAlign = popover._actualHorizontalAlign;\n\n\t\tconst isPopoverWidthBiggerThanOpener = popoverWrapperRect.width > openerRect.width;\n\t\tconst isPopoverHeightBiggerThanOpener = popoverWrapperRect.height > openerRect.height;\n\n\t\tif (isRtl) {\n\t\t\topenerCX = -openerCX;\n\t\t\tpopoverCX = -popoverCX;\n\t\t}\n\n\t\tswitch (popover.getActualPlacement(openerRect)) {\n\t\tcase PopoverActualPlacement.Left:\n\t\t\tif (isPopoverHeightBiggerThanOpener) {\n\t\t\t\tif (popoverCY > openerCY + offset) {\n\t\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\t\t}\n\n\t\t\tif (verticalAlign === PopoverVerticalAlign.Top) {\n\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\tcase PopoverActualPlacement.Right:\n\t\t\tif (isPopoverHeightBiggerThanOpener) {\n\t\t\t\tif (popoverCY + offset < openerCY) {\n\t\t\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\t\t}\n\n\t\t\tif (verticalAlign === PopoverVerticalAlign.Bottom) {\n\t\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\tcase PopoverActualPlacement.Bottom:\n\t\t\tif (isPopoverWidthBiggerThanOpener) {\n\t\t\t\tif (popoverCX + offset < openerCX) {\n\t\t\t\t\treturn isRtl ? ResizeHandlePlacement.BottomRight : ResizeHandlePlacement.BottomLeft;\n\t\t\t\t}\n\n\t\t\t\treturn isRtl ? ResizeHandlePlacement.BottomLeft : ResizeHandlePlacement.BottomRight;\n\t\t\t}\n\n\t\t\tif (isRtl) {\n\t\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Left) {\n\t\t\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t}\n\n\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Right) {\n\t\t\t\treturn ResizeHandlePlacement.BottomLeft;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.BottomRight;\n\t\tcase PopoverActualPlacement.Top:\n\t\tdefault:\n\t\t\tif (isPopoverWidthBiggerThanOpener) {\n\t\t\t\tif (popoverCX + offset < openerCX) {\n\t\t\t\t\treturn isRtl ? ResizeHandlePlacement.TopRight : ResizeHandlePlacement.TopLeft;\n\t\t\t\t}\n\n\t\t\t\treturn isRtl ? ResizeHandlePlacement.TopLeft : ResizeHandlePlacement.TopRight;\n\t\t\t}\n\n\t\t\tif (isRtl) {\n\t\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Left) {\n\t\t\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t\t\t}\n\n\t\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\t\t}\n\n\t\t\tif (actualHorizontalAlign === PopoverActualHorizontalAlign.Right) {\n\t\t\t\treturn ResizeHandlePlacement.TopLeft;\n\t\t\t}\n\n\t\t\treturn ResizeHandlePlacement.TopRight;\n\t\t}\n\t}\n\n\t/**\n\t * Handles mouse down event on resize handle\n\t */\n\tonResizeMouseDown(e: MouseEvent) {\n\t\tif (!this._popover.resizable) {\n\t\t\treturn;\n\t\t}\n\n\t\te.preventDefault();\n\n\t\tthis._resized = true;\n\t\tthis._initialBoundingRect = this._popover.getBoundingClientRect();\n\n\t\tthis._totalDeltaX = this._currentDeltaX;\n\t\tthis._totalDeltaY = this._currentDeltaY;\n\n\t\tconst {\n\t\t\tminWidth,\n\t\t\tminHeight,\n\t\t} = window.getComputedStyle(this._popover);\n\n\t\tconst domRefComputedStyle = window.getComputedStyle(this._popover);\n\n\t\tthis._initialClientX = e.clientX;\n\t\tthis._initialClientY = e.clientY;\n\n\t\tthis._minWidth = Math.max(Number.parseFloat(minWidth), Number.parseFloat(domRefComputedStyle.minWidth));\n\t\tthis._minHeight = Number.parseFloat(minHeight);\n\n\t\tthis._attachMouseResizeHandlers();\n\t}\n\n\t/**\n\t * Handles mouse move event during resize\n\t */\n\tprivate _onResizeMouseMove(e: MouseEvent) {\n\t\tconst popover = this._popover;\n\t\tconst margin = popover._viewportMargin;\n\t\tconst { clientX, clientY } = e;\n\t\tconst resizeHandlePlacement = this.getResizeHandlePlacement();\n\t\tconst initialBoundingRect = this._initialBoundingRect!;\n\t\tconst deltaX = clientX - this._initialClientX!;\n\t\tconst deltaY = clientY - this._initialClientY!;\n\n\t\tlet newWidth,\n\t\t\tnewHeight;\n\n\t\t// Determine if we're resizing from left or right edge\n\t\tconst isResizingFromLeft = resizeHandlePlacement === ResizeHandlePlacement.TopLeft\n\t\t\t|| resizeHandlePlacement === ResizeHandlePlacement.BottomLeft;\n\n\t\tconst isResizingFromTop = resizeHandlePlacement === ResizeHandlePlacement.TopLeft\n\t\t\t|| resizeHandlePlacement === ResizeHandlePlacement.TopRight;\n\n\t\t// Calculate width changes\n\t\tif (isResizingFromLeft) {\n\t\t\t// Resizing from left edge - width increases when moving left (negative delta)\n\t\t\tconst maxWidthFromLeft = initialBoundingRect.x + initialBoundingRect.width - margin;\n\n\t\t\tnewWidth = clamp(\n\t\t\t\tinitialBoundingRect.width - deltaX,\n\t\t\t\tthis._minWidth!,\n\t\t\t\tmaxWidthFromLeft,\n\t\t\t);\n\n\t\t\t// Adjust left position when resizing from left\n\t\t\t// Ensure the left edge respects the viewport margin and the right edge position\n\t\t\tconst newLeft = clamp(\n\t\t\t\tinitialBoundingRect.x + deltaX,\n\t\t\t\tmargin,\n\t\t\t\tinitialBoundingRect.x + initialBoundingRect.width - this._minWidth!,\n\t\t\t);\n\n\t\t\t// Recalculate width based on actual left position to stay within viewport with margin\n\t\t\tnewWidth = Math.min(newWidth, initialBoundingRect.x + initialBoundingRect.width - newLeft);\n\n\t\t\tthis._currentDeltaX = (initialBoundingRect.x - newLeft) / 2;\n\t\t} else {\n\t\t\t// Resizing from right edge - width increases when moving right (positive delta)\n\t\t\tconst maxWidthFromRight = window.innerWidth - initialBoundingRect.x - margin;\n\n\t\t\tnewWidth = clamp(\n\t\t\t\tinitialBoundingRect.width + deltaX,\n\t\t\t\tthis._minWidth!,\n\t\t\t\tmaxWidthFromRight,\n\t\t\t);\n\n\t\t\tthis._currentDeltaX = (initialBoundingRect.width - newWidth) / 2;\n\t\t}\n\n\t\t// Calculate height changes\n\t\tif (isResizingFromTop) {\n\t\t\t// Resizing from top edge - height increases when moving up (negative delta)\n\t\t\tconst maxHeightFromTop = initialBoundingRect.y + initialBoundingRect.height - margin;\n\n\t\t\tnewHeight = clamp(\n\t\t\t\tinitialBoundingRect.height - deltaY,\n\t\t\t\tthis._minHeight!,\n\t\t\t\tmaxHeightFromTop,\n\t\t\t);\n\n\t\t\t// Adjust top position when resizing from top\n\t\t\t// Ensure the top edge respects the viewport margin and the bottom edge position\n\t\t\tconst newTop = clamp(\n\t\t\t\tinitialBoundingRect.y + deltaY,\n\t\t\t\tmargin,\n\t\t\t\tinitialBoundingRect.y + initialBoundingRect.height - this._minHeight!,\n\t\t\t);\n\n\t\t\t// Recalculate height based on actual top position to stay within viewport with margin\n\t\t\tnewHeight = Math.min(newHeight, initialBoundingRect.y + initialBoundingRect.height - newTop);\n\n\t\t\tthis._currentDeltaY = (initialBoundingRect.y - newTop) / 2;\n\t\t} else {\n\t\t\t// Resizing from bottom edge - height increases when moving down (positive delta)\n\t\t\tconst maxHeightFromBottom = window.innerHeight - initialBoundingRect.y - margin;\n\n\t\t\tnewHeight = clamp(\n\t\t\t\tinitialBoundingRect.height + deltaY,\n\t\t\t\tthis._minHeight!,\n\t\t\t\tmaxHeightFromBottom,\n\t\t\t);\n\n\t\t\tthis._currentDeltaY = (initialBoundingRect.height - newHeight) / 2;\n\t\t}\n\n\t\tthis._currentDeltaX += this._totalDeltaX || 0;\n\t\tthis._currentDeltaY += this._totalDeltaY || 0;\n\n\t\tconst placement = this._popover.calcPlacement(this._popover._openerRect!, {\n\t\t\twidth: newWidth,\n\t\t\theight: newHeight,\n\t\t});\n\n\t\tthis._popover.arrowTranslateX = placement.arrow.x;\n\t\tthis._popover.arrowTranslateY = placement.arrow.y;\n\n\t\tObject.assign(this._popover.style, {\n\t\t\tleft: `${placement.left}px`,\n\t\t\ttop: `${placement.top}px`,\n\t\t\theight: `${newHeight}px`,\n\t\t\twidth: `${newWidth}px`,\n\t\t});\n\t}\n\n\t/**\n\t * Handles mouse up event after resize\n\t */\n\tprivate _onResizeMouseUp() {\n\t\tdelete this._initialClientX;\n\t\tdelete this._initialClientY;\n\t\tdelete this._initialBoundingRect;\n\t\tdelete this._minWidth;\n\t\tdelete this._minHeight;\n\n\t\tthis._detachMouseResizeHandlers();\n\t}\n\n\t/**\n\t * Attaches mouse event handlers for resize\n\t */\n\tprivate _attachMouseResizeHandlers() {\n\t\twindow.addEventListener(\"mousemove\", this._resizeMouseMoveHandler);\n\t\twindow.addEventListener(\"mouseup\", this._resizeMouseUpHandler);\n\t}\n\n\t/**\n\t * Detaches mouse event handlers for resize\n\t */\n\tprivate _detachMouseResizeHandlers() {\n\t\twindow.removeEventListener(\"mousemove\", this._resizeMouseMoveHandler);\n\t\twindow.removeEventListener(\"mouseup\", this._resizeMouseUpHandler);\n\t}\n}\n\nexport { ResizeHandlePlacement };\n\nexport default PopoverResize;\n"]}
@@ -118,6 +118,10 @@ declare class RangeSlider extends SliderBase implements IFormInputElement {
118
118
  */
119
119
  _onDocumentClick(e: MouseEvent): void;
120
120
  get _ariaDisabled(): true | undefined;
121
+ get _isStartTooltipVisible(): boolean;
122
+ get _isEndTooltipVisible(): boolean;
123
+ get _ariaValueTextStart(): string | undefined;
124
+ get _ariaValueTextEnd(): string | undefined;
121
125
  get _ariaLabelledByText(): string;
122
126
  get _ariaHandlesText(): AriaHandlesText;
123
127
  get _ariaValueNow(): number;
@@ -81,7 +81,7 @@ let RangeSlider = RangeSlider_1 = class RangeSlider extends SliderBase {
81
81
  */
82
82
  set startValue(value) {
83
83
  this._startValue = value;
84
- this.tooltipStartValue = value?.toString() ?? "";
84
+ this.tooltipStartValue = this._getCustomLabel(value) || (value?.toString() ?? "");
85
85
  }
86
86
  get startValue() {
87
87
  return this._startValue;
@@ -95,7 +95,7 @@ let RangeSlider = RangeSlider_1 = class RangeSlider extends SliderBase {
95
95
  */
96
96
  set endValue(value) {
97
97
  this._endValue = value;
98
- this.tooltipEndValue = value?.toString() ?? "";
98
+ this.tooltipEndValue = this._getCustomLabel(value) || (value?.toString() ?? "");
99
99
  }
100
100
  get endValue() {
101
101
  return this._endValue;
@@ -152,6 +152,30 @@ let RangeSlider = RangeSlider_1 = class RangeSlider extends SliderBase {
152
152
  get _ariaDisabled() {
153
153
  return this.disabled || undefined;
154
154
  }
155
+ get _isStartTooltipVisible() {
156
+ if (!this._tooltipsOpen) {
157
+ return false;
158
+ }
159
+ if (!this._hasCustomTickmarks) {
160
+ return true;
161
+ }
162
+ return this._getCustomLabel(this.startValue) !== undefined;
163
+ }
164
+ get _isEndTooltipVisible() {
165
+ if (!this._tooltipsOpen) {
166
+ return false;
167
+ }
168
+ if (!this._hasCustomTickmarks) {
169
+ return true;
170
+ }
171
+ return this._getCustomLabel(this.endValue) !== undefined;
172
+ }
173
+ get _ariaValueTextStart() {
174
+ return this._getCustomLabel(this.startValue);
175
+ }
176
+ get _ariaValueTextEnd() {
177
+ return this._getCustomLabel(this.endValue);
178
+ }
155
179
  get _ariaLabelledByText() {
156
180
  return RangeSlider_1.i18nBundle.getText(RANGE_SLIDER_ARIA_DESCRIPTION);
157
181
  }
@@ -323,8 +347,8 @@ let RangeSlider = RangeSlider_1 = class RangeSlider extends SliderBase {
323
347
  const newEndValue = Number(ctor.clipValue(newValueOffset + this.endValue, min, max).toFixed(stepPrecision));
324
348
  this.update(affectedValue, newStartValue, newEndValue);
325
349
  }
326
- this.tooltipStartValue = this.startValue.toString();
327
- this.tooltipEndValue = this.endValue.toString();
350
+ this.tooltipStartValue = this._getCustomLabel(this.startValue) || this.startValue.toString();
351
+ this.tooltipEndValue = this._getCustomLabel(this.endValue) || this.endValue.toString();
328
352
  }
329
353
  /**
330
354
  * Determines affected value (start/end) depending on the currently
@@ -467,8 +491,8 @@ let RangeSlider = RangeSlider_1 = class RangeSlider extends SliderBase {
467
491
  }
468
492
  // Updates UI and state when dragging of the whole selected range
469
493
  this._updateValueOnRangeDrag(e);
470
- this.tooltipStartValue = this.startValue.toString();
471
- this.tooltipEndValue = this.endValue.toString();
494
+ this.tooltipStartValue = this._getCustomLabel(this.startValue) || this.startValue.toString();
495
+ this.tooltipEndValue = this._getCustomLabel(this.endValue) || this.endValue.toString();
472
496
  }
473
497
  /**
474
498
  * Updates UI and state when dragging a single Range Slider handle
@@ -787,8 +811,8 @@ let RangeSlider = RangeSlider_1 = class RangeSlider extends SliderBase {
787
811
  if (!this.startValue || !this.endValue) {
788
812
  return;
789
813
  }
790
- this.tooltipStartValue = this.startValue.toString();
791
- this.tooltipEndValue = this.endValue.toString();
814
+ this.tooltipStartValue = this._getCustomLabel(this.startValue) || this.startValue.toString();
815
+ this.tooltipEndValue = this._getCustomLabel(this.endValue) || this.endValue.toString();
792
816
  }
793
817
  _onTooltipInput(e) {
794
818
  const tooltip = e.target;
@@ -1 +1 @@
1
- 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customElement from \"@ui5/webcomponents-base/dist/decorators/customElement.js\";\nimport property from \"@ui5/webcomponents-base/dist/decorators/property.js\";\nimport i18n from \"@ui5/webcomponents-base/dist/decorators/i18n.js\";\nimport type I18nBundle from \"@ui5/webcomponents-base/dist/i18nBundle.js\";\nimport type { IFormInputElement } from \"@ui5/webcomponents-base/dist/features/InputElementsFormSupport.js\";\nimport ValueState from \"@ui5/webcomponents-base/dist/types/ValueState.js\";\nimport {\n\tisEscape,\n\tisEnter,\n\tisHome,\n\tisEnd,\n\tisF2,\n} from \"@ui5/webcomponents-base/dist/Keys.js\";\nimport { getAssociatedLabelForTexts } from \"@ui5/webcomponents-base/dist/util/AccessibilityTextsHelper.js\";\nimport SliderBase from \"./SliderBase.js\";\nimport RangeSliderTemplate from \"./RangeSliderTemplate.js\";\nimport type SliderTooltip from \"./SliderTooltip.js\";\n\n// Texts\nimport {\n\tRANGE_SLIDER_ARIA_DESCRIPTION,\n\tRANGE_SLIDER_START_HANDLE_DESCRIPTION,\n\tRANGE_SLIDER_END_HANDLE_DESCRIPTION,\n\tSLIDER_TOOLTIP_INPUT_LABEL,\n\tSLIDER_TOOLTIP_INPUT_DESCRIPTION,\n} from \"./generated/i18n/i18n-defaults.js\";\n\n// Styles\nimport rangeSliderStyles from \"./generated/themes/RangeSlider.css.js\";\n\ntype AriaHandlesText = {\n\tstartHandleText?: string,\n\tendHandleText?: string,\n}\n\ntype AffectedValue = \"startValue\" | \"endValue\";\n\n/**\n * @class\n *\n * ### Overview\n * Represents a numerical interval and two handles (grips) to select a sub-range within it.\n * The purpose of the component to enable visual selection of sub-ranges within a given interval.\n *\n * ### Structure\n * The most important properties of the Range Slider are:\n *\n * - min - The minimum value of the slider range.\n * - max - The maximum value of the slider range.\n * - value - The current value of the slider.\n * - step - Determines the increments in which the slider will move.\n * - showTooltip - Determines if a tooltip should be displayed above the handle.\n * - showTickmarks - Displays a visual divider between the step values.\n * - labelInterval - Labels some or all of the tickmarks with their values.\n *\n * #### Notes:\n *\n * - The right and left handle can be moved individually and their positions could therefore switch.\n * - The entire range can be moved along the interval.\n *\n * ### Usage\n * The most common use case is to select and move sub-ranges on a continuous numerical scale.\n *\n * ### Responsive Behavior\n * You can move the currently selected range by clicking on it and dragging it along the interval.\n *\n * ### Keyboard Handling\n *\n * - `Left or Down Arrow` - Moves a component's handle or the entire selection one step to the left;\n * - `Right or Up Arrow` - Moves a component's handle or the entire selection one step to the right;\n * - `Left or Down Arrow + Ctrl/Cmd` - Moves a component's handle to the left or the entire range with step equal to 1/10th of the entire range;\n * - `Right or Up Arrow + Ctrl/Cmd` - Moves a component's handle to the right or the entire range with step equal to 1/10th of the entire range;\n * - `Plus` - Same as `Right or Up Arrow`;\n * - `Minus` - Same as `Left or Down Arrow`;\n * - `Home` - Moves the entire selection or the selected handle to the beginning of the component's range;\n * - `End` - Moves the entire selection or the selected handle to the end of the component's range;\n * - `Page Up` - Same as `Right or Up Arrow + Ctrl/Cmd`;\n * - `Page Down` - Same as `Left or Down Arrow + Ctrl/Cmd`;\n * - `Escape` - Resets the `startValue` and `endValue` properties to the values prior the component focusing;\n *\n * ### ES6 Module Import\n *\n * `import \"@ui5/webcomponents/dist/RangeSlider.js\";`\n * @constructor\n * @extends SliderBase\n * @since 1.0.0-rc.11\n * @public\n * @csspart progress-container - Used to style the progress container, the horizontal bar that visually represents the range between the minimum and maximum values, of the `ui5-range-slider`.\n * @csspart progress-bar - Used to style the progress bar, which shows the progress of the `ui5-range-slider`.\n * @csspart handle - Used to style the handles of the `ui5-range-slider`.\n */\n@customElement({\n\ttag: \"ui5-range-slider\",\n\tlanguageAware: true,\n\tformAssociated: true,\n\ttemplate: RangeSliderTemplate,\n\tstyles: [rangeSliderStyles],\n})\nclass RangeSlider extends SliderBase implements IFormInputElement {\n\t/**\n\t * Defines start point of a selection - position of a first handle on the slider.\n\t * @default 0\n\t * @formEvents change input\n\t * @formProperty\n\t * @public\n\t */\n\t@property({ type: Number })\n\tset startValue(value: number) {\n\t\tthis._startValue = value;\n\t\tthis.tooltipStartValue = value?.toString() ?? \"\";\n\t}\n\n\tget startValue(): number {\n\t\treturn this._startValue;\n\t}\n\n\t/**\n\t * Defines end point of a selection - position of a second handle on the slider.\n\t * @default 100\n\t * @formEvents change input\n\t * @formProperty\n\t * @public\n\t */\n\t@property({ type: Number })\n\tset endValue(value: number) {\n\t\tthis._endValue = value;\n\t\tthis.tooltipEndValue = value?.toString() ?? \"\";\n\t}\n\n\tget endValue(): number {\n\t\treturn this._endValue;\n\t}\n\n\t@property()\n\ttooltipStartValue = \"\";\n\n\t@property()\n\ttooltipEndValue = \"\";\n\n\t@property()\n\ttooltipStartValueState: `${ValueState}` = \"None\";\n\n\t@property()\n\ttooltipEndValueState: `${ValueState}` = \"None\";\n\n\t@property({ type: Boolean })\n\trangePressed = false;\n\n\t@property({ type: Boolean })\n\t_progressFocused = false;\n\n\t@property({ type: Boolean })\n\t_isStartValueValid = false;\n\n\t@property({ type: Boolean })\n\t_isEndValueValid = false;\n\n\t_startValue: number = 0;\n\t_endValue: number = 100;\n\t_startValueInitial?: number;\n\t_endValueInitial?: number;\n\t_valueAffected?: AffectedValue;\n\t_isPressInCurrentRange = false;\n\t_handeIsPressed = false;\n\t_initialPageXPosition?: number;\n\t_startValueAtBeginningOfAction?: number;\n\t_endValueAtBeginningOfAction?: number;\n\t_initialStartHandlePageX?: number;\n\t_firstHandlePositionFromStart?: number;\n\t_secondHandlePositionFromStart?: number;\n\t_selectedRange?: number;\n\t_reversedValues = false;\n\t_lastValidStartValue: string;\n\t_lastValidEndValue: string;\n\t_areInputValuesSwapped = false;\n\t_onDocumentClickBound: (e: MouseEvent) => void;\n\n\t@i18n(\"@ui5/webcomponents\")\n\tstatic i18nBundle: I18nBundle;\n\n\tget formFormattedValue() {\n\t\tconst formData = new FormData();\n\n\t\tif (!this.name) {\n\t\t\treturn formData;\n\t\t}\n\n\t\tformData.append(this.name, this.startValue.toString());\n\t\tformData.append(this.name, this.endValue.toString());\n\n\t\treturn formData;\n\t}\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis._stateStorage.startValue = undefined;\n\t\tthis._stateStorage.endValue = undefined;\n\t\tthis._lastValidStartValue = this.min.toString();\n\t\tthis._lastValidEndValue = this.max.toString();\n\t\tthis._onDocumentClickBound = this._onDocumentClick.bind(this);\n\t}\n\n\tonEnterDOM() {\n\t\tdocument.addEventListener(\"mousedown\", this._onDocumentClickBound, true);\n\t}\n\n\tonExitDOM() {\n\t\tdocument.removeEventListener(\"mousedown\", this._onDocumentClickBound, true);\n\t}\n\n\t/**\n\t * Handles document-level clicks to clear progress focus when clicking outside.\n\t * @private\n\t */\n\t_onDocumentClick(e: MouseEvent) {\n\t\tconst clickedInside = e.composedPath().includes(this);\n\n\t\tif (!clickedInside) {\n\t\t\tif (this._tooltipsOpen) {\n\t\t\t\tthis._tooltipsOpen = false;\n\t\t\t}\n\t\t}\n\t}\n\n\tget _ariaDisabled() {\n\t\treturn this.disabled || undefined;\n\t}\n\n\tget _ariaLabelledByText() {\n\t\treturn RangeSlider.i18nBundle.getText(RANGE_SLIDER_ARIA_DESCRIPTION);\n\t}\n\n\tget _ariaHandlesText() {\n\t\tconst isRTL = this.effectiveDir === \"rtl\";\n\t\tconst isReversed = this._areValuesReversed();\n\t\tconst ariaHandlesText: AriaHandlesText = {};\n\n\t\tif ((isRTL && !isReversed) || (!isRTL && isReversed)) {\n\t\t\tariaHandlesText.startHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_END_HANDLE_DESCRIPTION);\n\t\t\tariaHandlesText.endHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_START_HANDLE_DESCRIPTION);\n\t\t} else {\n\t\t\tariaHandlesText.startHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_START_HANDLE_DESCRIPTION);\n\t\t\tariaHandlesText.endHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_END_HANDLE_DESCRIPTION);\n\t\t}\n\n\t\treturn ariaHandlesText;\n\t}\n\n\tget _ariaValueNow() {\n\t\treturn Math.abs(this.endValue - this.startValue);\n\t}\n\n\t/**\n\t * Check if the previously saved state is outdated. That would mean\n\t * either it is the initial rendering or that a property has been changed\n\t * programmatically - because the previous state is always updated in\n\t * the interaction handlers.\n\t *\n\t * Normalize current properties, update the previously stored state.\n\t * Update the visual UI representation of the Slider.\n\t *\n\t */\n\tonBeforeRendering() {\n\t\tif (this.startValue > this.endValue) {\n\t\t\tconst affectedValue = this._valueAffected === \"startValue\" ? \"endValue\" : \"startValue\";\n\n\t\t\tthis._swapValues();\n\t\t\tthis._setAffectedValue(affectedValue);\n\t\t\tthis.update(affectedValue, this.startValue, this.endValue);\n\t\t}\n\n\t\tif (!this.isCurrentStateOutdated()) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.notResized = true;\n\t\tthis.syncUIAndState();\n\t\tthis._updateHandlesAndRange(0);\n\t\tthis.update(this._valueAffected, this.startValue, this.endValue);\n\t}\n\n\tonAfterRendering(): void {\n\t\tsuper.onAfterRendering();\n\n\t\t[...this.getDomRef()!.querySelectorAll(\"[ui5-slider-tooltip]\")].forEach(tooltip => {\n\t\t\t(tooltip as SliderTooltip).repositionTooltip();\n\t\t});\n\t}\n\n\tsyncUIAndState() {\n\t\t// Validate step and update the stored state for the step property.\n\t\tif (this.isPropertyUpdated(\"step\")) {\n\t\t\tthis._validateStep(this.step);\n\t\t\tthis.storePropertyState(\"step\");\n\t\t}\n\n\t\t// Recalculate the tickmarks and labels and update the stored state.\n\t\tif (this.isPropertyUpdated(\"min\", \"max\", \"startValue\", \"endValue\")) {\n\t\t\tthis.storePropertyState(\"min\", \"max\");\n\n\t\t\t// Here the value props are changed programmatically (not by user interaction)\n\t\t\t// and it won't be \"stepified\" (rounded to the nearest step). 'Clip' them within\n\t\t\t// min and max bounderies and update the previous state reference.\n\t\t\tconst normalizedStartValue = SliderBase.clipValue(this.startValue, this._effectiveMin, this._effectiveMax);\n\t\t\tthis.startValue = normalizedStartValue;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"startValue\");\n\t\t\tthis.storePropertyState(\"startValue\");\n\n\t\t\tconst normalizedEndValue = SliderBase.clipValue(this.endValue, this._effectiveMin, this._effectiveMax);\n\t\t\tthis.endValue = normalizedEndValue;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"endValue\");\n\t\t\tthis.storePropertyState(\"endValue\");\n\t\t}\n\n\t\t// Labels must be updated if any of the min/max/step/labelInterval props are changed\n\t\tif (this.labelInterval && this.showTickmarks) {\n\t\t\tthis._createLabels();\n\t\t}\n\n\t\t// Update the stored state for the labelInterval, if changed\n\t\tif (this.isPropertyUpdated(\"labelInterval\")) {\n\t\t\tthis.storePropertyState(\"labelInterval\");\n\t\t}\n\t}\n\n\t_onfocusin() {\n\t\t// If this is the initial focusin of the component save its initial\n\t\t// value properties so they could be restored on ESC key press\n\t\tif (!this._endValueInitial) {\n\t\t\tthis._startValueInitial = this.startValue;\n\t\t\tthis._endValueInitial = this.endValue;\n\t\t}\n\n\t\tthis._tooltipsOpen = this.showTooltip;\n\t}\n\n\t/**\n\t * Handles focus out event of the focusable components inner elements.\n\t * Prevent focusout when the focus is getting initially set within the slider before the\n\t * slider customElement itself is finished focusing.\n\t *\n\t * Prevents the focus from leaving the Range Slider when the focus is managed between\n\t * its inner elements in result of user interactions.\n\t *\n\t * Resets the stored Range Slider's initial values saved when it was first focused\n\t * @private\n\t */\n\t_onfocusout(e: FocusEvent) {\n\t\tif (this._isFocusing()) {\n\t\t\tthis._preventFocusOut();\n\t\t\treturn;\n\t\t}\n\n\t\tthis._setAffectedValue(undefined);\n\t\tthis._startValueInitial = undefined;\n\t\tthis._endValueInitial = undefined;\n\t\tthis._progressFocused = false;\n\n\t\tif (this.showTooltip && !(e.relatedTarget as HTMLInputElement)?.hasAttribute(\"ui5-slider-tooltip\")) {\n\t\t\tthis._tooltipsOpen = false;\n\t\t}\n\t}\n\n\t/**\n\t* Handles keyup logic. If one of the handles came across the other\n\t* swap the start and end values. Reset the affected value by the finished\n\t* user interaction.\n\t* @private\n\t*/\n\t_onkeyup(e: KeyboardEvent) {\n\t\tsuper._onKeyupBase();\n\n\t\tif (!isEnter(e)) {\n\t\t\tthis._setAffectedValue(undefined);\n\t\t}\n\n\t\tif (this.startValue !== this._startValueAtBeginningOfAction || this.endValue !== this._endValueAtBeginningOfAction) {\n\t\t\tthis.fireDecoratorEvent(\"change\");\n\t\t}\n\n\t\tthis._startValueAtBeginningOfAction = undefined;\n\t\tthis._endValueAtBeginningOfAction = undefined;\n\t}\n\n\t_handleActionKeyPress(e: KeyboardEvent) {\n\t\tthis._startValueAtBeginningOfAction = this.startValue;\n\t\tthis._endValueAtBeginningOfAction = this.endValue;\n\n\t\tif (isEscape(e)) {\n\t\t\tif (this._startValueInitial !== undefined && this._endValueInitial !== undefined) {\n\t\t\t\tthis.update(undefined, this._startValueInitial, this._endValueInitial);\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\t// Set the target of the interaction based on the focused inner element\n\t\tthis._setAffectedValueByFocusedElement();\n\n\t\tconst min = this._effectiveMin;\n\t\tconst max = this._effectiveMax;\n\t\tconst affectedValue = this._valueAffected!;\n\n\t\t// If home/end key is pressed and no single handle is focused the active element\n\t\t// is the range selection - update both start and end values. Otherwise, if 'home'\n\t\t// is pressed the 'startValue'will be used for the start-handle offset calculation,\n\t\t// if 'End' is pressed - the 'endValue' will be used for the end-handle update.\n\t\tif ((isEnd(e) || isHome(e)) && !affectedValue) {\n\t\t\tthis._homeEndForSelectedRange(e, isHome(e) ? \"startValue\" : \"endValue\", min, max);\n\t\t\treturn;\n\t\t}\n\n\t\t// Calculate how much the value should be increased/decreased based on the action key\n\t\tconst newValueOffset = this._handleActionKeyPressBase(e, affectedValue);\n\n\t\tif (!newValueOffset) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Update a single value if one of the handles is focused or the range if not already at min or max\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\t\tif (affectedValue && !this._isPressInCurrentRange) {\n\t\t\tconst propValue = this[affectedValue as keyof RangeSlider] as number;\n\t\t\tconst newValue = Number(ctor.clipValue(newValueOffset + propValue, min, max).toFixed(stepPrecision));\n\t\t\tthis.update(affectedValue, newValue, undefined);\n\t\t} else if ((newValueOffset < 0 && this.startValue > min) || (newValueOffset > 0 && this.endValue < max)) {\n\t\t\tconst newStartValue = Number(ctor.clipValue(newValueOffset + this.startValue, min, max).toFixed(stepPrecision));\n\t\t\tconst newEndValue = Number(ctor.clipValue(newValueOffset + this.endValue, min, max).toFixed(stepPrecision));\n\t\t\tthis.update(affectedValue, newStartValue, newEndValue);\n\t\t}\n\n\t\tthis.tooltipStartValue = this.startValue.toString();\n\t\tthis.tooltipEndValue = this.endValue.toString();\n\t}\n\n\t/**\n\t * Determines affected value (start/end) depending on the currently\n\t * active inner element within the Range Slider - used in the keyboard handling.\n\t * @private\n\t */\n\t_setAffectedValueByFocusedElement() {\n\t\tif (this.shadowRoot!.activeElement === this._startHandle) {\n\t\t\tthis._setAffectedValue(\"startValue\");\n\t\t}\n\n\t\tif (this.shadowRoot!.activeElement === this._endHandle) {\n\t\t\tthis._setAffectedValue(\"endValue\");\n\t\t}\n\n\t\t// Progress bar is inside SliderScale's shadow DOM, so check the nested activeElement\n\t\tconst sliderScale = this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-scale]\");\n\t\tif (sliderScale?.shadowRoot?.activeElement === this._progressBar) {\n\t\t\tthis._setAffectedValue(undefined);\n\t\t}\n\n\t\tthis._setIsPressInCurrentRange(!this._valueAffected);\n\t}\n\n\t/**\n\t * Calculates the start and end values when the 'Home\" or 'End' keys\n\t * are pressed on the selected range bar.\n\t * @private\n\t */\n\t_homeEndForSelectedRange(e: KeyboardEvent, affectedValue: string, min: number, max: number) {\n\t\tconst newValueOffset = this._handleActionKeyPressBase(e, affectedValue);\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\t\tconst newStartValue = Number(ctor.clipValue(newValueOffset + this.startValue, min, max).toFixed(stepPrecision));\n\t\tconst newEndValue = Number(ctor.clipValue(newValueOffset + this.endValue, min, max).toFixed(stepPrecision));\n\n\t\tthis.update(undefined, newStartValue, newEndValue);\n\t}\n\n\t/**\n\t * Update values, stored inner state and the visual UI representation of the component.\n\t * If no specific type of value property is passed - the range is selected - update both handles,\n\t * otherwise update the handle corresponding to the affected by the user interacton value prop.\n\t * @private\n\t */\n\tupdate(affectedValue: string | undefined, startValue: number | undefined, endValue: number | undefined) {\n\t\tif (!affectedValue) {\n\t\t\tthis.startValue = startValue!;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"startValue\");\n\n\t\t\tthis.endValue = endValue!;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"endValue\");\n\t\t\tthis._updateHandlesAndRange(0);\n\t\t} else {\n\t\t\tconst newValue = endValue && affectedValue === \"endValue\" ? endValue : startValue;\n\t\t\tthis._updateHandlesAndRange(newValue || 0);\n\n\t\t\tif (affectedValue === \"startValue\") {\n\t\t\t\tthis.startValue = newValue!;\n\t\t\t\tthis.updateStateStorageAndFireInputEvent(\"startValue\");\n\t\t\t}\n\n\t\t\tif (affectedValue === \"endValue\") {\n\t\t\t\tthis.endValue = newValue!;\n\t\t\t\tthis.updateStateStorageAndFireInputEvent(\"endValue\");\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Called when the user starts interacting with the slider\n\t * @private\n\t */\n\t_onmousedown(e: TouchEvent | MouseEvent) {\n\t\tif ((e as MouseEvent)?.button && (e as MouseEvent)?.button !== 0) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If step is 0 no interaction is available because there is no constant\n\t\t// (equal for all user environments) quantitative representation of the value\n\t\tif (this.disabled || this._effectiveStep === 0 || (e.target as HTMLElement).hasAttribute(\"ui5-slider-tooltip\")) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Pre-calculate whether the press is in the current range before handleDownBase\n\t\t// This is needed so focusInnerElement() knows where to focus\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst pageX = ctor.getPageXValueFromEvent(e);\n\t\tconst tempValue = ctor.getValueFromInteraction(e, this._effectiveStep, this._effectiveMin, this._effectiveMax, this.getBoundingClientRect(), this.directionStart);\n\t\tconst isInRange = tempValue >= this.startValue && tempValue <= this.endValue;\n\t\tconst startHandle = this._startHandle;\n\t\tconst endHandle = this._endHandle;\n\t\tconst inStartHandle = startHandle && pageX >= startHandle.getBoundingClientRect().left && pageX <= startHandle.getBoundingClientRect().right;\n\t\tconst inEndHandle = endHandle && pageX >= endHandle.getBoundingClientRect().left && pageX <= endHandle.getBoundingClientRect().right;\n\n\t\tconst newValue = this.handleDownBase(e);\n\n\t\tif (isInRange && !inStartHandle && !inEndHandle) {\n\t\t\tthis._setIsPressInCurrentRange(true);\n\t\t\tthis._progressFocused = true;\n\t\t\tthis.rangePressed = true;\n\t\t} else {\n\t\t\tthis._progressFocused = false;\n\t\t\tthis.rangePressed = false;\n\t\t}\n\n\t\tthis._saveInteractionStartData(e, newValue);\n\n\t\tif (this._isPressInCurrentRange || this._handeIsPressed) {\n\t\t\tthis._handeIsPressed = false;\n\t\t\treturn;\n\t\t}\n\n\t\t// Update Slider UI and internal state\n\t\tthis.update(this._valueAffected, newValue, undefined);\n\t}\n\n\t/**\n\t * Determines and saves needed values from the start of the interaction:\n\t *\n\t * Is the value calculated is within the currently selected range;\n\t * Initial pageX position of the start handle affected by the interaction;\n\t * Initial pageX value of the pressed postion;\n\t * Affected value property by the action;\n\t * @private\n\t */\n\t_saveInteractionStartData(e: TouchEvent | MouseEvent, newValue: number) {\n\t\tconst progressBarDom = this._progressBar?.getBoundingClientRect();\n\n\t\t// Save the state of the value properties on the start of the interaction\n\t\tthis._startValueAtBeginningOfAction = this.startValue;\n\t\tthis._endValueAtBeginningOfAction = this.endValue;\n\n\t\t// Save the initial press point coordinates (position)\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tthis._initialPageXPosition = ctor.getPageXValueFromEvent(e);\n\t\t// Which element of the Range Slider is pressed and which value property to be modified on further interaction\n\t\tthis._pressTargetAndAffectedValue(this._initialPageXPosition, newValue);\n\t\t// Use the progress bar to save the initial coordinates of the start-handle when the interaction begins.\n\t\tif (progressBarDom) {\n\t\t\tthis._initialStartHandlePageX = this.directionStart === \"left\" ? progressBarDom.left : progressBarDom.right;\n\t\t}\n\t}\n\n\t/**\n\t * Called when the user moves the slider\n\t * @private\n\t */\n\t_handleMove(e: TouchEvent | MouseEvent) {\n\t\te.preventDefault();\n\n\t\t// If 'step' is 0 no interaction is available as there is no constant quantitative representation of the value\n\t\tif (this.disabled || this._effectiveStep === 0) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Update UI and state when dragging a single Range Slider handle\n\t\tif (!this._isPressInCurrentRange) {\n\t\t\tthis._updateValueOnHandleDrag(e);\n\t\t\treturn;\n\t\t}\n\n\t\t// Updates UI and state when dragging of the whole selected range\n\t\tthis._updateValueOnRangeDrag(e);\n\n\t\tthis.tooltipStartValue = this.startValue.toString();\n\t\tthis.tooltipEndValue = this.endValue.toString();\n\t}\n\n\t/**\n\t * Updates UI and state when dragging a single Range Slider handle\n\t * @private\n\t */\n\t_updateValueOnHandleDrag(event: TouchEvent | MouseEvent) {\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst newValue = ctor.getValueFromInteraction(event, this._effectiveStep, this._effectiveMin, this._effectiveMax, this.getBoundingClientRect(), this.directionStart);\n\t\tthis.update(this._valueAffected, newValue, undefined);\n\t}\n\n\t/**\n\t * Updates UI and state when dragging of the whole selected range\n\t * @private\n\t */\n\t_updateValueOnRangeDrag(event: TouchEvent | MouseEvent) {\n\t\t// Calculate the new 'start' and 'end' values from the offset between the original press point and the current position of the mouse\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst currentPageXPos = ctor.getPageXValueFromEvent(event);\n\t\tconst newValues = this._calculateRangeOffset(currentPageXPos, this._initialStartHandlePageX!);\n\n\t\t// No matter the which value is set as the one to be modified (by prev. user action) we want to modify both of them\n\t\tthis._setAffectedValue(undefined);\n\n\t\t// Update the UI and the state according to the calculated new values\n\t\tthis.update(undefined, newValues[0], newValues[1]);\n\t}\n\n\t_handleUp() {\n\t\tthis._setAffectedValueByFocusedElement();\n\t\tthis._setAffectedValue(undefined);\n\n\t\tif (this.startValue !== this._startValueAtBeginningOfAction || this.endValue !== this._endValueAtBeginningOfAction) {\n\t\t\tthis.fireDecoratorEvent(\"change\");\n\t\t}\n\n\t\tthis._setIsPressInCurrentRange(false);\n\t\tthis.handleUpBase();\n\n\t\tthis.rangePressed = false;\n\t\tthis._startValueAtBeginningOfAction = undefined;\n\t\tthis._endValueAtBeginningOfAction = undefined;\n\t}\n\n\t/**\n\t * Determines where the press occured and which values of the Range Slider\n\t * handles should be updated on further interaction.\n\t *\n\t * If the press is not in the selected range or over one of the Range Slider handles\n\t * determines which one from the value/endValue properties has to be updated\n\t * after the user action (based on closest handle).\n\t *\n\t * Set flags if the press is over a handle or in the selected range,\n\t * in such cases no values are changed on interaction start, but could be\n\t * updated later when dragging.\n\t * @private\n\t */\n\t_pressTargetAndAffectedValue(clientX: number, value: number) {\n\t\tconst startHandle = this._startHandle;\n\t\tconst endHandle = this._endHandle;\n\n\t\t// Check if the press point is in the bounds of any of the Range Slider handles\n\t\tconst handleStartDomRect = startHandle.getBoundingClientRect();\n\t\tconst handleEndDomRect = endHandle.getBoundingClientRect();\n\t\tconst inHandleStartDom = clientX >= handleStartDomRect.left && clientX <= handleStartDomRect.right;\n\t\tconst inHandleEndDom = clientX >= handleEndDomRect.left && clientX <= handleEndDomRect.right;\n\n\t\t// Remove the flag for value in current range if the press action is over one of the handles\n\t\tif (inHandleEndDom || inHandleStartDom) {\n\t\t\tthis._handeIsPressed = true;\n\t\t}\n\n\t\t// Return that handle that is closer to the press point\n\t\tif (inHandleEndDom || value > this.endValue) {\n\t\t\tthis._setAffectedValue(\"endValue\");\n\t\t}\n\n\t\t// If one of the handle is pressed return that one\n\t\tif (inHandleStartDom || value < this.startValue) {\n\t\t\tthis._setAffectedValue(\"startValue\");\n\t\t}\n\n\t\t// Flag if press is in the current select range\n\t\tconst isNewValueInCurrentRange = this._startValueAtBeginningOfAction !== undefined && this._endValueAtBeginningOfAction !== undefined && value >= this._startValueAtBeginningOfAction && value <= this._endValueAtBeginningOfAction;\n\t\tthis._setIsPressInCurrentRange(!(this._valueAffected || this._handeIsPressed) ? isNewValueInCurrentRange : false);\n\t}\n\n\t/**\n\t * Sets the value property (start/end) that will get updated\n\t * by a user action depending on that user action's characteristics\n\t * - mouse press position - cursor coordinates relative to the start/end handles\n\t * - selected inner element via a keyboard navigation\n\t * @param affectedValue The value that will get modified by the interaction\n\t * @private\n\t */\n\t_setAffectedValue(affectedValue: AffectedValue | undefined) {\n\t\tthis._valueAffected = affectedValue;\n\n\t\t// If the values have been swapped reset the reversed flag\n\t\tif (this._areValuesReversed()) {\n\t\t\tthis._setValuesAreReversed();\n\t\t}\n\t}\n\n\t/**\n\t * Flag if press action is made on the currently selected range of values\n\t * @param isPressInCurrentRange Did the current press action occur in the current range (between the two handles)\n\t * @private\n\t */\n\t_setIsPressInCurrentRange(isPressInCurrentRange: boolean) {\n\t\tthis._isPressInCurrentRange = isPressInCurrentRange;\n\t}\n\n\t/**\n\t * Manage the focus between the focusable inner elements within the component.\n\t *\n\t * On initial focusin or if the whole range is affected by the user interaction\n\t * set the focus on the progress selection, otherwise on one of the Range Slider\n\t * handles based on the determined affected value by the user action.\n\t *\n\t * If one of the handles came across the other one in result of a user action\n\t * switch the focus between them to keep it visually consistent.\n\t *\n\t * Note:\n\t * In some cases this function is going to get called twice on one user action.\n\t *\n\t * 1. When the focus is initially set to an inner element it is done in the very beginning,\n\t * of an interaction - on 'mousedown' and 'keydown' events. The focus of the host custom element\n\t * is still not being received, causining an immediate focusout that we prevent by\n\t * calling this function once again.\n\t *\n\t * 2. When the focused is manually switched from one inner element to another.\n\t * The focusout handler is one and the same for all focusable parts within the\n\t * Range Slider and when is called it checks if it should keep the focus within\n\t * the component and which part of it should get focused if that is the case.\n\t * @protected\n\t */\n\tfocusInnerElement() {\n\t\tconst isReversed = this._areValuesReversed();\n\t\tconst affectedValue = this._valueAffected;\n\n\t\tif (this._isPressInCurrentRange || !affectedValue) {\n\t\t\tthis._progressBar?.focus();\n\t\t}\n\n\t\tif ((affectedValue === \"startValue\" && !isReversed) || (affectedValue === \"endValue\" && isReversed)) {\n\t\t\tthis._startHandle?.focus();\n\t\t\tthis.bringToFrontTooltip(\"start\");\n\t\t}\n\n\t\tif ((affectedValue === \"endValue\" && !isReversed) || (affectedValue === \"startValue\" && isReversed)) {\n\t\t\tthis._endHandle?.focus();\n\t\t\tthis.bringToFrontTooltip(\"end\");\n\t\t}\n\t}\n\n\t/**\n\t * Calculates startValue/endValue properties when the whole range is moved.\n\t *\n\t * Uses the change of the position of the start handle and adds the initially\n\t * selected range to it, to determine the whole range offset.\n\t * @param currentPageXPos The current horizontal position of the cursor/touch\n\t * @param initialStartHandlePageXPos The initial horizontal position of the start handle\n\t * @private\n\t */\n\t_calculateRangeOffset(currentPageXPos: number, initialStartHandlePageXPos: number) {\n\t\t// Return the current values if there is no difference in the\n\t\t// positions of the initial press and the current pointer\n\t\tif (this._initialPageXPosition === currentPageXPos) {\n\t\t\treturn [this.startValue, this.endValue];\n\t\t}\n\n\t\tconst min = this._effectiveMin;\n\t\tconst max = this._effectiveMax;\n\t\tconst selectedRange = this.endValue - this.startValue;\n\n\t\t// Computes the new value based on the difference of the current cursor location from the start of the interaction\n\t\tlet startValue = this._calculateStartValueByOffset(currentPageXPos, initialStartHandlePageXPos);\n\n\t\t// When the end handle reaches the max possible value prevent the start handle from moving\n\t\t// And the opposite - if the start handle reaches the beginning of the slider keep the initially selected range.\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tstartValue = ctor.clipValue(startValue, min, max - selectedRange);\n\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\t\tconst endValue = Number((startValue + selectedRange).toFixed(stepPrecision));\n\t\tstartValue = Number(startValue.toFixed(stepPrecision));\n\n\t\treturn [startValue, endValue];\n\t}\n\n\t/**\n\t * Computes the new value based on the difference of the current cursor location from the\n\t * start of the interaction.\n\t * @param currentPageXPos The current horizontal position of the cursor/touch\n\t * @param initialStartHandlePageXPos The initial horizontal position of the start handle\n\t * @private\n\t */\n\t_calculateStartValueByOffset(currentPageXPos: number, initialStartHandlePageXPos: number) {\n\t\tconst min = this._effectiveMin;\n\t\tconst max = this._effectiveMax;\n\t\tconst step = this._effectiveStep;\n\t\tconst dom = this.getBoundingClientRect();\n\n\t\tlet startValue;\n\t\tlet startValuePageX;\n\t\tlet positionOffset;\n\n\t\t/* Depending on the dragging direction:\n\t\t- calculate the new position of the start handle from its old pageX value combined with the movement offset;\n\t\t- calculate the start value based on its new pageX coordinates;\n\t\t- 'stepify' the calculated value based on the specified step property; */\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tif (currentPageXPos > this._initialPageXPosition!) {\n\t\t\t// Difference between the new position of the pointer and when the press event initial occured\n\t\t\tpositionOffset = currentPageXPos - this._initialPageXPosition!;\n\n\t\t\tstartValuePageX = initialStartHandlePageXPos + positionOffset;\n\t\t\tstartValue = ctor.computedValueFromPageX(startValuePageX, min, max, dom, this.directionStart);\n\t\t\tstartValue = ctor.getSteppedValue(startValue, step, min);\n\t\t} else {\n\t\t\tpositionOffset = this._initialPageXPosition! - currentPageXPos;\n\t\t\tstartValuePageX = initialStartHandlePageXPos - positionOffset;\n\t\t\tstartValue = ctor.computedValueFromPageX(startValuePageX, min, max, dom, this.directionStart);\n\t\t\tstartValue = ctor.getSteppedValue(startValue, step, min);\n\t\t}\n\n\t\treturn startValue;\n\t}\n\n\t/**\n\t * Updates the visual representation of the component by calculating\n\t * the styles of the handles and the range selection based on the new state.\n\t * @private\n\t */\n\t_updateHandlesAndRange(newValue: number) {\n\t\tconst max = this._effectiveMax;\n\t\tconst min = this._effectiveMin;\n\t\tconst prevStartValue = this.getStoredPropertyState(\"startValue\") || 0;\n\t\tconst prevEndValue = this.getStoredPropertyState(\"endValue\") || 0;\n\t\tconst affectedValue = this._valueAffected;\n\n\t\t// The value according to which we update the UI can be either the startValue\n\t\t// or the endValue property. It is determined in _getClosestHandle()\n\t\t// depending on to which handle is closer the user interaction.\n\t\tif (affectedValue === \"startValue\") {\n\t\t\tthis._selectedRange = (prevEndValue - newValue) / (max - min);\n\t\t\tthis._firstHandlePositionFromStart = ((newValue - min) / (max - min)) * 100;\n\t\t} else if (affectedValue === \"endValue\") {\n\t\t\tthis._selectedRange = ((newValue - prevStartValue)) / (max - min);\n\t\t\tthis._secondHandlePositionFromStart = ((newValue - min) / (max - min)) * 100;\n\t\t} else {\n\t\t\t// When both values are changed - UI sync or moving the whole selected range:\n\t\t\tthis._selectedRange = ((this.endValue - this.startValue)) / (max - min);\n\t\t\tthis._firstHandlePositionFromStart = ((this.startValue - min) / (max - min)) * 100;\n\t\t\tthis._secondHandlePositionFromStart = ((this.endValue - min) / (max - min)) * 100;\n\t\t}\n\t}\n\n\tbringToFrontTooltip(handle: \"start\" | \"end\") {\n\t\tconst tooltipSelector = handle === \"start\"\n\t\t\t? \"[data-sap-ui-start-value]\"\n\t\t\t: \"[data-sap-ui-end-value]\";\n\n\t\tconst tooltip = this.shadowRoot!.querySelector(tooltipSelector) as SliderTooltip;\n\n\t\tif (tooltip?.hidePopover && tooltip?.showPopover) {\n\t\t\tconst frame = requestAnimationFrame(() => {\n\t\t\t\tif (tooltip.getDomRef()?.offsetParent === null) {\n\t\t\t\t\tcancelAnimationFrame(frame);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\ttooltip.hidePopover();\n\t\t\t\ttooltip.showPopover();\n\t\t\t});\n\t\t}\n\t}\n\n\t_onTooltopForwardFocus(e: CustomEvent) {\n\t\tconst tooltip = e.target as SliderTooltip;\n\n\t\ttooltip.followRef?.focus();\n\t}\n\n\t_onTooltipChange(e: CustomEvent) {\n\t\t// Skip if this is a focusout change event triggered by the swap focus change\n\t\tif (this._areInputValuesSwapped) {\n\t\t\tthis._areInputValuesSwapped = false;\n\t\t\treturn;\n\t\t}\n\n\t\tconst tooltip = e.target as SliderTooltip;\n\t\tconst isStart = tooltip.hasAttribute(\"data-sap-ui-start-value\");\n\t\tconst inputValue = parseFloat(e.detail.value as string);\n\t\tconst isInvalid = inputValue > this._effectiveMax || inputValue < this._effectiveMin;\n\n\t\tif (isInvalid) {\n\t\t\tif (isStart) {\n\t\t\t\tthis.tooltipStartValueState = ValueState.Negative;\n\t\t\t\tthis.tooltipStartValue = e.detail.value;\n\t\t\t} else {\n\t\t\t\tthis.tooltipEndValueState = ValueState.Negative;\n\t\t\t\tthis.tooltipEndValue = e.detail.value;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst clampedValue = Math.min(this.max, Math.max(this.min, inputValue));\n\n\t\tif (isStart) {\n\t\t\tthis.tooltipStartValueState = ValueState.None;\n\t\t\tthis.startValue = clampedValue;\n\t\t\tthis._lastValidStartValue = clampedValue.toString();\n\t\t} else {\n\t\t\tthis.tooltipEndValueState = ValueState.None;\n\t\t\tthis.endValue = clampedValue;\n\t\t\tthis._lastValidEndValue = clampedValue.toString();\n\t\t}\n\n\t\tif (this.startValue > this.endValue) {\n\t\t\tthis._areInputValuesSwapped = true;\n\n\t\t\tconst temp = this.startValue;\n\t\t\tthis.startValue = this.endValue;\n\t\t\tthis.endValue = temp;\n\n\t\t\tconst tempValid = this._lastValidStartValue;\n\t\t\tthis._lastValidStartValue = this._lastValidEndValue;\n\t\t\tthis._lastValidEndValue = tempValid;\n\n\t\t\tconst oppositeSelector = isStart\n\t\t\t\t? \"[data-sap-ui-end-value]\"\n\t\t\t\t: \"[data-sap-ui-start-value]\";\n\n\t\t\tconst oppositeInput = this.shadowRoot!.querySelector(oppositeSelector) as SliderTooltip;\n\t\t\toppositeInput?.focus();\n\t\t}\n\n\t\tthis.bringToFrontTooltip(isStart ? \"start\" : \"end\");\n\t\tthis.update(\"value\", this.startValue, this.endValue);\n\t\tthis.fireDecoratorEvent(\"change\");\n\t}\n\n\t_onTooltipFocusChange(e: CustomEvent) {\n\t\tconst tooltip = e.target as SliderTooltip;\n\t\tconst isStart = tooltip.hasAttribute(\"data-sap-ui-start-value\");\n\t\tconst value = isStart ? this.tooltipStartValue : this.tooltipEndValue;\n\t\tconst isInvalid = parseFloat(value) > this._effectiveMax || parseFloat(value) < this._effectiveMin;\n\n\t\tif (isInvalid) {\n\t\t\tif (isStart) {\n\t\t\t\tthis.tooltipStartValueState = ValueState.None;\n\t\t\t\tthis.tooltipStartValue = this.startValue.toString();\n\t\t\t} else {\n\t\t\t\tthis.tooltipEndValueState = ValueState.None;\n\t\t\t\tthis.tooltipEndValue = this.endValue.toString();\n\t\t\t}\n\t\t}\n\t}\n\n\t_onTooltipOpen() {\n\t\tif (!this.startValue || !this.endValue) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.tooltipStartValue = this.startValue.toString();\n\t\tthis.tooltipEndValue = this.endValue.toString();\n\t}\n\n\t_onTooltipInput(e: CustomEvent) {\n\t\tconst tooltip = e.target as SliderTooltip;\n\t\tconst isStart = tooltip.hasAttribute(\"data-sap-ui-start-value\");\n\n\t\tif (isStart) {\n\t\t\tthis.tooltipStartValue = e.detail.value;\n\t\t} else {\n\t\t\tthis.tooltipEndValue = e.detail.value;\n\t\t}\n\t}\n\n\t_onTooltipKeydown(e: KeyboardEvent) {\n\t\tif (isF2(e)) {\n\t\t\te.preventDefault();\n\t\t\t(e.target as SliderTooltip).followRef?.focus();\n\t\t}\n\t}\n\n\t_getFormattedValue(value: string) {\n\t\tconst valueNumber = parseFloat(value);\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\n\t\treturn valueNumber.toFixed(stepPrecision).toString();\n\t}\n\n\t/**\n\t * Swaps the start and end values of the handles if one came accros the other:\n\t * - If the start value is greater than the endValue swap them and their handles\n\t * - If the endValue become less than the start value swap them and their handles\n\t *\n\t * Switches the focus to the opposite of the currently focused handle.\n\t *\n\t * Note: Only the property values are reversed, the DOM elements of the handles\n\t * corresponding to them are never switched.\n\t * @private\n\t */\n\t_swapValues() {\n\t\tconst affectedValue = this._valueAffected;\n\t\tif (!affectedValue) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (affectedValue === \"startValue\" && this.startValue > this.endValue) {\n\t\t\tconst prevEndValue = this.endValue;\n\t\t\tthis.endValue = this.startValue;\n\t\t\tthis.startValue = prevEndValue;\n\t\t}\n\n\t\tif (affectedValue === \"endValue\" && this.endValue < this.startValue) {\n\t\t\tconst prevStartValue = this.startValue;\n\t\t\tthis.startValue = this.endValue;\n\t\t\tthis.endValue = prevStartValue;\n\t\t}\n\n\t\tthis._setValuesAreReversed();\n\t\tthis._updateHandlesAndRange(this[affectedValue]);\n\n\t\tif (!this._areInputValuesSwapped) {\n\t\t\tthis.focusInnerElement();\n\t\t}\n\n\t\tthis.syncUIAndState();\n\t\tthis._areInputValuesSwapped = false;\n\t}\n\n\t/**\n\t * Flag that we have swapped the values of the 'start' and 'end' properties,\n\t * to correctly switch the focus within the component from one handle to another\n\t * when the swapping is finished. As we only swap property values and not\n\t * the handle elements themselves, we must also swap their focus.\n\t * @private\n\t */\n\t_setValuesAreReversed() {\n\t\tthis._reversedValues = !this._reversedValues;\n\t}\n\n\t_areValuesReversed() {\n\t\treturn this._reversedValues;\n\t}\n\n\tget tickmarksObject() {\n\t\tconst count = this._tickmarksCount;\n\t\tconst arr = [];\n\n\t\tif (this._hiddenTickmarks) {\n\t\t\treturn [false, false];\n\t\t}\n\n\t\tfor (let i = 0; i <= count; i++) {\n\t\t\tconst isBiggerThanStartValue = this._effectiveMin + (i * this.step) >= this.startValue;\n\t\t\tconst isBiggerThanEndValue = this._effectiveMin + (i * this.step) <= this.endValue;\n\n\t\t\tarr.push(isBiggerThanStartValue && isBiggerThanEndValue);\n\t\t}\n\n\t\treturn arr;\n\t}\n\n\tget _startHandle() {\n\t\treturn this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-handle][handle-type='Start']\")!;\n\t}\n\n\tget _endHandle() {\n\t\treturn this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-handle][handle-type='End']\")!;\n\t}\n\n\tget _progressBar() {\n\t\tconst sliderScale = this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-scale]\");\n\t\treturn sliderScale?.shadowRoot?.querySelector<HTMLElement>(\".ui5-slider-progress\") ?? null;\n\t}\n\n\tget _ariaLabelledByStartHandleText() {\n\t\treturn this.accessibleName ? [\"ui5-slider-accName\", \"ui5-slider-startHandleDesc\"].join(\" \").trim() : \"ui5-slider-startHandleDesc\";\n\t}\n\n\tget _ariaLabelledByEndHandleText() {\n\t\treturn this.accessibleName ? [\"ui5-slider-accName\", \"ui5-slider-endHandleDesc\"].join(\" \").trim() : \"ui5-slider-endHandleDesc\";\n\t}\n\n\t/**\n\t * @private\n\t */\n\tget _ariaLabelStartHandle() {\n\t\treturn this._getAriaLabelHandle(this._ariaHandlesText.startHandleText || \"\");\n\t}\n\n\t/**\n\t * @private\n\t */\n\tget _ariaLabelEndHandle() {\n\t\treturn this._getAriaLabelHandle(this._ariaHandlesText.endHandleText || \"\");\n\t}\n\n\t_getAriaLabelHandle(handleDescription: string) {\n\t\tconst associatedLabelText = getAssociatedLabelForTexts(this);\n\t\tconst hasAccessibleName = !!this.accessibleName;\n\n\t\tlet labelText = hasAccessibleName\n\t\t\t? `${this.accessibleName} ${handleDescription}`\n\t\t\t: handleDescription;\n\n\t\tif (!hasAccessibleName && associatedLabelText) {\n\t\t\tlabelText = `${associatedLabelText} ${labelText}`;\n\t\t}\n\n\t\treturn labelText;\n\t}\n\n\tget _ariaLabelledByInputText() {\n\t\treturn RangeSlider.i18nBundle.getText(SLIDER_TOOLTIP_INPUT_LABEL);\n\t}\n\n\tget _ariaDescribedByInputText() {\n\t\treturn RangeSlider.i18nBundle.getText(SLIDER_TOOLTIP_INPUT_DESCRIPTION);\n\t}\n\n\tget styles() {\n\t\treturn {\n\t\t\tprogress: {\n\t\t\t\t\"width\": `${this._selectedRange! * 100}%`,\n\t\t\t\t\"transform-origin\": `${this.directionStart} top`,\n\t\t\t\t[this.directionStart]: `calc(${this._firstHandlePositionFromStart!}% + var(--_ui5_slider_active_progress_left))`,\n\t\t\t},\n\t\t\tstartHandle: {\n\t\t\t\t[this.directionStart]: `${this._firstHandlePositionFromStart!}%`,\n\t\t\t},\n\t\t\tendHandle: {\n\t\t\t\t[this.directionStart]: `${this._secondHandlePositionFromStart!}%`,\n\t\t\t},\n\t\t};\n\t}\n}\n\nRangeSlider.define();\n\nexport default RangeSlider;\n"]}
1
+ 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customElement from \"@ui5/webcomponents-base/dist/decorators/customElement.js\";\nimport property from \"@ui5/webcomponents-base/dist/decorators/property.js\";\nimport i18n from \"@ui5/webcomponents-base/dist/decorators/i18n.js\";\nimport type I18nBundle from \"@ui5/webcomponents-base/dist/i18nBundle.js\";\nimport type { IFormInputElement } from \"@ui5/webcomponents-base/dist/features/InputElementsFormSupport.js\";\nimport ValueState from \"@ui5/webcomponents-base/dist/types/ValueState.js\";\nimport {\n\tisEscape,\n\tisEnter,\n\tisHome,\n\tisEnd,\n\tisF2,\n} from \"@ui5/webcomponents-base/dist/Keys.js\";\nimport { getAssociatedLabelForTexts } from \"@ui5/webcomponents-base/dist/util/AccessibilityTextsHelper.js\";\nimport SliderBase from \"./SliderBase.js\";\nimport RangeSliderTemplate from \"./RangeSliderTemplate.js\";\nimport type SliderTooltip from \"./SliderTooltip.js\";\n\n// Texts\nimport {\n\tRANGE_SLIDER_ARIA_DESCRIPTION,\n\tRANGE_SLIDER_START_HANDLE_DESCRIPTION,\n\tRANGE_SLIDER_END_HANDLE_DESCRIPTION,\n\tSLIDER_TOOLTIP_INPUT_LABEL,\n\tSLIDER_TOOLTIP_INPUT_DESCRIPTION,\n} from \"./generated/i18n/i18n-defaults.js\";\n\n// Styles\nimport rangeSliderStyles from \"./generated/themes/RangeSlider.css.js\";\n\ntype AriaHandlesText = {\n\tstartHandleText?: string,\n\tendHandleText?: string,\n}\n\ntype AffectedValue = \"startValue\" | \"endValue\";\n\n/**\n * @class\n *\n * ### Overview\n * Represents a numerical interval and two handles (grips) to select a sub-range within it.\n * The purpose of the component to enable visual selection of sub-ranges within a given interval.\n *\n * ### Structure\n * The most important properties of the Range Slider are:\n *\n * - min - The minimum value of the slider range.\n * - max - The maximum value of the slider range.\n * - value - The current value of the slider.\n * - step - Determines the increments in which the slider will move.\n * - showTooltip - Determines if a tooltip should be displayed above the handle.\n * - showTickmarks - Displays a visual divider between the step values.\n * - labelInterval - Labels some or all of the tickmarks with their values.\n *\n * #### Notes:\n *\n * - The right and left handle can be moved individually and their positions could therefore switch.\n * - The entire range can be moved along the interval.\n *\n * ### Usage\n * The most common use case is to select and move sub-ranges on a continuous numerical scale.\n *\n * ### Responsive Behavior\n * You can move the currently selected range by clicking on it and dragging it along the interval.\n *\n * ### Keyboard Handling\n *\n * - `Left or Down Arrow` - Moves a component's handle or the entire selection one step to the left;\n * - `Right or Up Arrow` - Moves a component's handle or the entire selection one step to the right;\n * - `Left or Down Arrow + Ctrl/Cmd` - Moves a component's handle to the left or the entire range with step equal to 1/10th of the entire range;\n * - `Right or Up Arrow + Ctrl/Cmd` - Moves a component's handle to the right or the entire range with step equal to 1/10th of the entire range;\n * - `Plus` - Same as `Right or Up Arrow`;\n * - `Minus` - Same as `Left or Down Arrow`;\n * - `Home` - Moves the entire selection or the selected handle to the beginning of the component's range;\n * - `End` - Moves the entire selection or the selected handle to the end of the component's range;\n * - `Page Up` - Same as `Right or Up Arrow + Ctrl/Cmd`;\n * - `Page Down` - Same as `Left or Down Arrow + Ctrl/Cmd`;\n * - `Escape` - Resets the `startValue` and `endValue` properties to the values prior the component focusing;\n *\n * ### ES6 Module Import\n *\n * `import \"@ui5/webcomponents/dist/RangeSlider.js\";`\n * @constructor\n * @extends SliderBase\n * @since 1.0.0-rc.11\n * @public\n * @csspart progress-container - Used to style the progress container, the horizontal bar that visually represents the range between the minimum and maximum values, of the `ui5-range-slider`.\n * @csspart progress-bar - Used to style the progress bar, which shows the progress of the `ui5-range-slider`.\n * @csspart handle - Used to style the handles of the `ui5-range-slider`.\n */\n@customElement({\n\ttag: \"ui5-range-slider\",\n\tlanguageAware: true,\n\tformAssociated: true,\n\ttemplate: RangeSliderTemplate,\n\tstyles: [rangeSliderStyles],\n})\nclass RangeSlider extends SliderBase implements IFormInputElement {\n\t/**\n\t * Defines start point of a selection - position of a first handle on the slider.\n\t * @default 0\n\t * @formEvents change input\n\t * @formProperty\n\t * @public\n\t */\n\t@property({ type: Number })\n\tset startValue(value: number) {\n\t\tthis._startValue = value;\n\t\tthis.tooltipStartValue = this._getCustomLabel(value) || (value?.toString() ?? \"\");\n\t}\n\n\tget startValue(): number {\n\t\treturn this._startValue;\n\t}\n\n\t/**\n\t * Defines end point of a selection - position of a second handle on the slider.\n\t * @default 100\n\t * @formEvents change input\n\t * @formProperty\n\t * @public\n\t */\n\t@property({ type: Number })\n\tset endValue(value: number) {\n\t\tthis._endValue = value;\n\t\tthis.tooltipEndValue = this._getCustomLabel(value) || (value?.toString() ?? \"\");\n\t}\n\n\tget endValue(): number {\n\t\treturn this._endValue;\n\t}\n\n\t@property()\n\ttooltipStartValue = \"\";\n\n\t@property()\n\ttooltipEndValue = \"\";\n\n\t@property()\n\ttooltipStartValueState: `${ValueState}` = \"None\";\n\n\t@property()\n\ttooltipEndValueState: `${ValueState}` = \"None\";\n\n\t@property({ type: Boolean })\n\trangePressed = false;\n\n\t@property({ type: Boolean })\n\t_progressFocused = false;\n\n\t@property({ type: Boolean })\n\t_isStartValueValid = false;\n\n\t@property({ type: Boolean })\n\t_isEndValueValid = false;\n\n\t_startValue: number = 0;\n\t_endValue: number = 100;\n\t_startValueInitial?: number;\n\t_endValueInitial?: number;\n\t_valueAffected?: AffectedValue;\n\t_isPressInCurrentRange = false;\n\t_handeIsPressed = false;\n\t_initialPageXPosition?: number;\n\t_startValueAtBeginningOfAction?: number;\n\t_endValueAtBeginningOfAction?: number;\n\t_initialStartHandlePageX?: number;\n\t_firstHandlePositionFromStart?: number;\n\t_secondHandlePositionFromStart?: number;\n\t_selectedRange?: number;\n\t_reversedValues = false;\n\t_lastValidStartValue: string;\n\t_lastValidEndValue: string;\n\t_areInputValuesSwapped = false;\n\t_onDocumentClickBound: (e: MouseEvent) => void;\n\n\t@i18n(\"@ui5/webcomponents\")\n\tstatic i18nBundle: I18nBundle;\n\n\tget formFormattedValue() {\n\t\tconst formData = new FormData();\n\n\t\tif (!this.name) {\n\t\t\treturn formData;\n\t\t}\n\n\t\tformData.append(this.name, this.startValue.toString());\n\t\tformData.append(this.name, this.endValue.toString());\n\n\t\treturn formData;\n\t}\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis._stateStorage.startValue = undefined;\n\t\tthis._stateStorage.endValue = undefined;\n\t\tthis._lastValidStartValue = this.min.toString();\n\t\tthis._lastValidEndValue = this.max.toString();\n\t\tthis._onDocumentClickBound = this._onDocumentClick.bind(this);\n\t}\n\n\tonEnterDOM() {\n\t\tdocument.addEventListener(\"mousedown\", this._onDocumentClickBound, true);\n\t}\n\n\tonExitDOM() {\n\t\tdocument.removeEventListener(\"mousedown\", this._onDocumentClickBound, true);\n\t}\n\n\t/**\n\t * Handles document-level clicks to clear progress focus when clicking outside.\n\t * @private\n\t */\n\t_onDocumentClick(e: MouseEvent) {\n\t\tconst clickedInside = e.composedPath().includes(this);\n\n\t\tif (!clickedInside) {\n\t\t\tif (this._tooltipsOpen) {\n\t\t\t\tthis._tooltipsOpen = false;\n\t\t\t}\n\t\t}\n\t}\n\n\tget _ariaDisabled() {\n\t\treturn this.disabled || undefined;\n\t}\n\n\tget _isStartTooltipVisible(): boolean {\n\t\tif (!this._tooltipsOpen) {\n\t\t\treturn false;\n\t\t}\n\t\tif (!this._hasCustomTickmarks) {\n\t\t\treturn true;\n\t\t}\n\t\treturn this._getCustomLabel(this.startValue) !== undefined;\n\t}\n\n\tget _isEndTooltipVisible(): boolean {\n\t\tif (!this._tooltipsOpen) {\n\t\t\treturn false;\n\t\t}\n\t\tif (!this._hasCustomTickmarks) {\n\t\t\treturn true;\n\t\t}\n\t\treturn this._getCustomLabel(this.endValue) !== undefined;\n\t}\n\n\tget _ariaValueTextStart(): string | undefined {\n\t\treturn this._getCustomLabel(this.startValue);\n\t}\n\n\tget _ariaValueTextEnd(): string | undefined {\n\t\treturn this._getCustomLabel(this.endValue);\n\t}\n\n\tget _ariaLabelledByText() {\n\t\treturn RangeSlider.i18nBundle.getText(RANGE_SLIDER_ARIA_DESCRIPTION);\n\t}\n\n\tget _ariaHandlesText() {\n\t\tconst isRTL = this.effectiveDir === \"rtl\";\n\t\tconst isReversed = this._areValuesReversed();\n\t\tconst ariaHandlesText: AriaHandlesText = {};\n\n\t\tif ((isRTL && !isReversed) || (!isRTL && isReversed)) {\n\t\t\tariaHandlesText.startHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_END_HANDLE_DESCRIPTION);\n\t\t\tariaHandlesText.endHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_START_HANDLE_DESCRIPTION);\n\t\t} else {\n\t\t\tariaHandlesText.startHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_START_HANDLE_DESCRIPTION);\n\t\t\tariaHandlesText.endHandleText = RangeSlider.i18nBundle.getText(RANGE_SLIDER_END_HANDLE_DESCRIPTION);\n\t\t}\n\n\t\treturn ariaHandlesText;\n\t}\n\n\tget _ariaValueNow() {\n\t\treturn Math.abs(this.endValue - this.startValue);\n\t}\n\n\t/**\n\t * Check if the previously saved state is outdated. That would mean\n\t * either it is the initial rendering or that a property has been changed\n\t * programmatically - because the previous state is always updated in\n\t * the interaction handlers.\n\t *\n\t * Normalize current properties, update the previously stored state.\n\t * Update the visual UI representation of the Slider.\n\t *\n\t */\n\tonBeforeRendering() {\n\t\tif (this.startValue > this.endValue) {\n\t\t\tconst affectedValue = this._valueAffected === \"startValue\" ? \"endValue\" : \"startValue\";\n\n\t\t\tthis._swapValues();\n\t\t\tthis._setAffectedValue(affectedValue);\n\t\t\tthis.update(affectedValue, this.startValue, this.endValue);\n\t\t}\n\n\t\tif (!this.isCurrentStateOutdated()) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.notResized = true;\n\t\tthis.syncUIAndState();\n\t\tthis._updateHandlesAndRange(0);\n\t\tthis.update(this._valueAffected, this.startValue, this.endValue);\n\t}\n\n\tonAfterRendering(): void {\n\t\tsuper.onAfterRendering();\n\n\t\t[...this.getDomRef()!.querySelectorAll(\"[ui5-slider-tooltip]\")].forEach(tooltip => {\n\t\t\t(tooltip as SliderTooltip).repositionTooltip();\n\t\t});\n\t}\n\n\tsyncUIAndState() {\n\t\t// Validate step and update the stored state for the step property.\n\t\tif (this.isPropertyUpdated(\"step\")) {\n\t\t\tthis._validateStep(this.step);\n\t\t\tthis.storePropertyState(\"step\");\n\t\t}\n\n\t\t// Recalculate the tickmarks and labels and update the stored state.\n\t\tif (this.isPropertyUpdated(\"min\", \"max\", \"startValue\", \"endValue\")) {\n\t\t\tthis.storePropertyState(\"min\", \"max\");\n\n\t\t\t// Here the value props are changed programmatically (not by user interaction)\n\t\t\t// and it won't be \"stepified\" (rounded to the nearest step). 'Clip' them within\n\t\t\t// min and max bounderies and update the previous state reference.\n\t\t\tconst normalizedStartValue = SliderBase.clipValue(this.startValue, this._effectiveMin, this._effectiveMax);\n\t\t\tthis.startValue = normalizedStartValue;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"startValue\");\n\t\t\tthis.storePropertyState(\"startValue\");\n\n\t\t\tconst normalizedEndValue = SliderBase.clipValue(this.endValue, this._effectiveMin, this._effectiveMax);\n\t\t\tthis.endValue = normalizedEndValue;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"endValue\");\n\t\t\tthis.storePropertyState(\"endValue\");\n\t\t}\n\n\t\t// Labels must be updated if any of the min/max/step/labelInterval props are changed\n\t\tif (this.labelInterval && this.showTickmarks) {\n\t\t\tthis._createLabels();\n\t\t}\n\n\t\t// Update the stored state for the labelInterval, if changed\n\t\tif (this.isPropertyUpdated(\"labelInterval\")) {\n\t\t\tthis.storePropertyState(\"labelInterval\");\n\t\t}\n\t}\n\n\t_onfocusin() {\n\t\t// If this is the initial focusin of the component save its initial\n\t\t// value properties so they could be restored on ESC key press\n\t\tif (!this._endValueInitial) {\n\t\t\tthis._startValueInitial = this.startValue;\n\t\t\tthis._endValueInitial = this.endValue;\n\t\t}\n\n\t\tthis._tooltipsOpen = this.showTooltip;\n\t}\n\n\t/**\n\t * Handles focus out event of the focusable components inner elements.\n\t * Prevent focusout when the focus is getting initially set within the slider before the\n\t * slider customElement itself is finished focusing.\n\t *\n\t * Prevents the focus from leaving the Range Slider when the focus is managed between\n\t * its inner elements in result of user interactions.\n\t *\n\t * Resets the stored Range Slider's initial values saved when it was first focused\n\t * @private\n\t */\n\t_onfocusout(e: FocusEvent) {\n\t\tif (this._isFocusing()) {\n\t\t\tthis._preventFocusOut();\n\t\t\treturn;\n\t\t}\n\n\t\tthis._setAffectedValue(undefined);\n\t\tthis._startValueInitial = undefined;\n\t\tthis._endValueInitial = undefined;\n\t\tthis._progressFocused = false;\n\n\t\tif (this.showTooltip && !(e.relatedTarget as HTMLInputElement)?.hasAttribute(\"ui5-slider-tooltip\")) {\n\t\t\tthis._tooltipsOpen = false;\n\t\t}\n\t}\n\n\t/**\n\t* Handles keyup logic. If one of the handles came across the other\n\t* swap the start and end values. Reset the affected value by the finished\n\t* user interaction.\n\t* @private\n\t*/\n\t_onkeyup(e: KeyboardEvent) {\n\t\tsuper._onKeyupBase();\n\n\t\tif (!isEnter(e)) {\n\t\t\tthis._setAffectedValue(undefined);\n\t\t}\n\n\t\tif (this.startValue !== this._startValueAtBeginningOfAction || this.endValue !== this._endValueAtBeginningOfAction) {\n\t\t\tthis.fireDecoratorEvent(\"change\");\n\t\t}\n\n\t\tthis._startValueAtBeginningOfAction = undefined;\n\t\tthis._endValueAtBeginningOfAction = undefined;\n\t}\n\n\t_handleActionKeyPress(e: KeyboardEvent) {\n\t\tthis._startValueAtBeginningOfAction = this.startValue;\n\t\tthis._endValueAtBeginningOfAction = this.endValue;\n\n\t\tif (isEscape(e)) {\n\t\t\tif (this._startValueInitial !== undefined && this._endValueInitial !== undefined) {\n\t\t\t\tthis.update(undefined, this._startValueInitial, this._endValueInitial);\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\t// Set the target of the interaction based on the focused inner element\n\t\tthis._setAffectedValueByFocusedElement();\n\n\t\tconst min = this._effectiveMin;\n\t\tconst max = this._effectiveMax;\n\t\tconst affectedValue = this._valueAffected!;\n\n\t\t// If home/end key is pressed and no single handle is focused the active element\n\t\t// is the range selection - update both start and end values. Otherwise, if 'home'\n\t\t// is pressed the 'startValue'will be used for the start-handle offset calculation,\n\t\t// if 'End' is pressed - the 'endValue' will be used for the end-handle update.\n\t\tif ((isEnd(e) || isHome(e)) && !affectedValue) {\n\t\t\tthis._homeEndForSelectedRange(e, isHome(e) ? \"startValue\" : \"endValue\", min, max);\n\t\t\treturn;\n\t\t}\n\n\t\t// Calculate how much the value should be increased/decreased based on the action key\n\t\tconst newValueOffset = this._handleActionKeyPressBase(e, affectedValue);\n\n\t\tif (!newValueOffset) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Update a single value if one of the handles is focused or the range if not already at min or max\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\t\tif (affectedValue && !this._isPressInCurrentRange) {\n\t\t\tconst propValue = this[affectedValue as keyof RangeSlider] as number;\n\t\t\tconst newValue = Number(ctor.clipValue(newValueOffset + propValue, min, max).toFixed(stepPrecision));\n\t\t\tthis.update(affectedValue, newValue, undefined);\n\t\t} else if ((newValueOffset < 0 && this.startValue > min) || (newValueOffset > 0 && this.endValue < max)) {\n\t\t\tconst newStartValue = Number(ctor.clipValue(newValueOffset + this.startValue, min, max).toFixed(stepPrecision));\n\t\t\tconst newEndValue = Number(ctor.clipValue(newValueOffset + this.endValue, min, max).toFixed(stepPrecision));\n\t\t\tthis.update(affectedValue, newStartValue, newEndValue);\n\t\t}\n\n\t\tthis.tooltipStartValue = this._getCustomLabel(this.startValue) || this.startValue.toString();\n\t\tthis.tooltipEndValue = this._getCustomLabel(this.endValue) || this.endValue.toString();\n\t}\n\n\t/**\n\t * Determines affected value (start/end) depending on the currently\n\t * active inner element within the Range Slider - used in the keyboard handling.\n\t * @private\n\t */\n\t_setAffectedValueByFocusedElement() {\n\t\tif (this.shadowRoot!.activeElement === this._startHandle) {\n\t\t\tthis._setAffectedValue(\"startValue\");\n\t\t}\n\n\t\tif (this.shadowRoot!.activeElement === this._endHandle) {\n\t\t\tthis._setAffectedValue(\"endValue\");\n\t\t}\n\n\t\t// Progress bar is inside SliderScale's shadow DOM, so check the nested activeElement\n\t\tconst sliderScale = this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-scale]\");\n\t\tif (sliderScale?.shadowRoot?.activeElement === this._progressBar) {\n\t\t\tthis._setAffectedValue(undefined);\n\t\t}\n\n\t\tthis._setIsPressInCurrentRange(!this._valueAffected);\n\t}\n\n\t/**\n\t * Calculates the start and end values when the 'Home\" or 'End' keys\n\t * are pressed on the selected range bar.\n\t * @private\n\t */\n\t_homeEndForSelectedRange(e: KeyboardEvent, affectedValue: string, min: number, max: number) {\n\t\tconst newValueOffset = this._handleActionKeyPressBase(e, affectedValue);\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\t\tconst newStartValue = Number(ctor.clipValue(newValueOffset + this.startValue, min, max).toFixed(stepPrecision));\n\t\tconst newEndValue = Number(ctor.clipValue(newValueOffset + this.endValue, min, max).toFixed(stepPrecision));\n\n\t\tthis.update(undefined, newStartValue, newEndValue);\n\t}\n\n\t/**\n\t * Update values, stored inner state and the visual UI representation of the component.\n\t * If no specific type of value property is passed - the range is selected - update both handles,\n\t * otherwise update the handle corresponding to the affected by the user interacton value prop.\n\t * @private\n\t */\n\tupdate(affectedValue: string | undefined, startValue: number | undefined, endValue: number | undefined) {\n\t\tif (!affectedValue) {\n\t\t\tthis.startValue = startValue!;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"startValue\");\n\n\t\t\tthis.endValue = endValue!;\n\t\t\tthis.updateStateStorageAndFireInputEvent(\"endValue\");\n\t\t\tthis._updateHandlesAndRange(0);\n\t\t} else {\n\t\t\tconst newValue = endValue && affectedValue === \"endValue\" ? endValue : startValue;\n\t\t\tthis._updateHandlesAndRange(newValue || 0);\n\n\t\t\tif (affectedValue === \"startValue\") {\n\t\t\t\tthis.startValue = newValue!;\n\t\t\t\tthis.updateStateStorageAndFireInputEvent(\"startValue\");\n\t\t\t}\n\n\t\t\tif (affectedValue === \"endValue\") {\n\t\t\t\tthis.endValue = newValue!;\n\t\t\t\tthis.updateStateStorageAndFireInputEvent(\"endValue\");\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Called when the user starts interacting with the slider\n\t * @private\n\t */\n\t_onmousedown(e: TouchEvent | MouseEvent) {\n\t\tif ((e as MouseEvent)?.button && (e as MouseEvent)?.button !== 0) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If step is 0 no interaction is available because there is no constant\n\t\t// (equal for all user environments) quantitative representation of the value\n\t\tif (this.disabled || this._effectiveStep === 0 || (e.target as HTMLElement).hasAttribute(\"ui5-slider-tooltip\")) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Pre-calculate whether the press is in the current range before handleDownBase\n\t\t// This is needed so focusInnerElement() knows where to focus\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst pageX = ctor.getPageXValueFromEvent(e);\n\t\tconst tempValue = ctor.getValueFromInteraction(e, this._effectiveStep, this._effectiveMin, this._effectiveMax, this.getBoundingClientRect(), this.directionStart);\n\t\tconst isInRange = tempValue >= this.startValue && tempValue <= this.endValue;\n\t\tconst startHandle = this._startHandle;\n\t\tconst endHandle = this._endHandle;\n\t\tconst inStartHandle = startHandle && pageX >= startHandle.getBoundingClientRect().left && pageX <= startHandle.getBoundingClientRect().right;\n\t\tconst inEndHandle = endHandle && pageX >= endHandle.getBoundingClientRect().left && pageX <= endHandle.getBoundingClientRect().right;\n\n\t\tconst newValue = this.handleDownBase(e);\n\n\t\tif (isInRange && !inStartHandle && !inEndHandle) {\n\t\t\tthis._setIsPressInCurrentRange(true);\n\t\t\tthis._progressFocused = true;\n\t\t\tthis.rangePressed = true;\n\t\t} else {\n\t\t\tthis._progressFocused = false;\n\t\t\tthis.rangePressed = false;\n\t\t}\n\n\t\tthis._saveInteractionStartData(e, newValue);\n\n\t\tif (this._isPressInCurrentRange || this._handeIsPressed) {\n\t\t\tthis._handeIsPressed = false;\n\t\t\treturn;\n\t\t}\n\n\t\t// Update Slider UI and internal state\n\t\tthis.update(this._valueAffected, newValue, undefined);\n\t}\n\n\t/**\n\t * Determines and saves needed values from the start of the interaction:\n\t *\n\t * Is the value calculated is within the currently selected range;\n\t * Initial pageX position of the start handle affected by the interaction;\n\t * Initial pageX value of the pressed postion;\n\t * Affected value property by the action;\n\t * @private\n\t */\n\t_saveInteractionStartData(e: TouchEvent | MouseEvent, newValue: number) {\n\t\tconst progressBarDom = this._progressBar?.getBoundingClientRect();\n\n\t\t// Save the state of the value properties on the start of the interaction\n\t\tthis._startValueAtBeginningOfAction = this.startValue;\n\t\tthis._endValueAtBeginningOfAction = this.endValue;\n\n\t\t// Save the initial press point coordinates (position)\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tthis._initialPageXPosition = ctor.getPageXValueFromEvent(e);\n\t\t// Which element of the Range Slider is pressed and which value property to be modified on further interaction\n\t\tthis._pressTargetAndAffectedValue(this._initialPageXPosition, newValue);\n\t\t// Use the progress bar to save the initial coordinates of the start-handle when the interaction begins.\n\t\tif (progressBarDom) {\n\t\t\tthis._initialStartHandlePageX = this.directionStart === \"left\" ? progressBarDom.left : progressBarDom.right;\n\t\t}\n\t}\n\n\t/**\n\t * Called when the user moves the slider\n\t * @private\n\t */\n\t_handleMove(e: TouchEvent | MouseEvent) {\n\t\te.preventDefault();\n\n\t\t// If 'step' is 0 no interaction is available as there is no constant quantitative representation of the value\n\t\tif (this.disabled || this._effectiveStep === 0) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Update UI and state when dragging a single Range Slider handle\n\t\tif (!this._isPressInCurrentRange) {\n\t\t\tthis._updateValueOnHandleDrag(e);\n\t\t\treturn;\n\t\t}\n\n\t\t// Updates UI and state when dragging of the whole selected range\n\t\tthis._updateValueOnRangeDrag(e);\n\n\t\tthis.tooltipStartValue = this._getCustomLabel(this.startValue) || this.startValue.toString();\n\t\tthis.tooltipEndValue = this._getCustomLabel(this.endValue) || this.endValue.toString();\n\t}\n\n\t/**\n\t * Updates UI and state when dragging a single Range Slider handle\n\t * @private\n\t */\n\t_updateValueOnHandleDrag(event: TouchEvent | MouseEvent) {\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst newValue = ctor.getValueFromInteraction(event, this._effectiveStep, this._effectiveMin, this._effectiveMax, this.getBoundingClientRect(), this.directionStart);\n\t\tthis.update(this._valueAffected, newValue, undefined);\n\t}\n\n\t/**\n\t * Updates UI and state when dragging of the whole selected range\n\t * @private\n\t */\n\t_updateValueOnRangeDrag(event: TouchEvent | MouseEvent) {\n\t\t// Calculate the new 'start' and 'end' values from the offset between the original press point and the current position of the mouse\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst currentPageXPos = ctor.getPageXValueFromEvent(event);\n\t\tconst newValues = this._calculateRangeOffset(currentPageXPos, this._initialStartHandlePageX!);\n\n\t\t// No matter the which value is set as the one to be modified (by prev. user action) we want to modify both of them\n\t\tthis._setAffectedValue(undefined);\n\n\t\t// Update the UI and the state according to the calculated new values\n\t\tthis.update(undefined, newValues[0], newValues[1]);\n\t}\n\n\t_handleUp() {\n\t\tthis._setAffectedValueByFocusedElement();\n\t\tthis._setAffectedValue(undefined);\n\n\t\tif (this.startValue !== this._startValueAtBeginningOfAction || this.endValue !== this._endValueAtBeginningOfAction) {\n\t\t\tthis.fireDecoratorEvent(\"change\");\n\t\t}\n\n\t\tthis._setIsPressInCurrentRange(false);\n\t\tthis.handleUpBase();\n\n\t\tthis.rangePressed = false;\n\t\tthis._startValueAtBeginningOfAction = undefined;\n\t\tthis._endValueAtBeginningOfAction = undefined;\n\t}\n\n\t/**\n\t * Determines where the press occured and which values of the Range Slider\n\t * handles should be updated on further interaction.\n\t *\n\t * If the press is not in the selected range or over one of the Range Slider handles\n\t * determines which one from the value/endValue properties has to be updated\n\t * after the user action (based on closest handle).\n\t *\n\t * Set flags if the press is over a handle or in the selected range,\n\t * in such cases no values are changed on interaction start, but could be\n\t * updated later when dragging.\n\t * @private\n\t */\n\t_pressTargetAndAffectedValue(clientX: number, value: number) {\n\t\tconst startHandle = this._startHandle;\n\t\tconst endHandle = this._endHandle;\n\n\t\t// Check if the press point is in the bounds of any of the Range Slider handles\n\t\tconst handleStartDomRect = startHandle.getBoundingClientRect();\n\t\tconst handleEndDomRect = endHandle.getBoundingClientRect();\n\t\tconst inHandleStartDom = clientX >= handleStartDomRect.left && clientX <= handleStartDomRect.right;\n\t\tconst inHandleEndDom = clientX >= handleEndDomRect.left && clientX <= handleEndDomRect.right;\n\n\t\t// Remove the flag for value in current range if the press action is over one of the handles\n\t\tif (inHandleEndDom || inHandleStartDom) {\n\t\t\tthis._handeIsPressed = true;\n\t\t}\n\n\t\t// Return that handle that is closer to the press point\n\t\tif (inHandleEndDom || value > this.endValue) {\n\t\t\tthis._setAffectedValue(\"endValue\");\n\t\t}\n\n\t\t// If one of the handle is pressed return that one\n\t\tif (inHandleStartDom || value < this.startValue) {\n\t\t\tthis._setAffectedValue(\"startValue\");\n\t\t}\n\n\t\t// Flag if press is in the current select range\n\t\tconst isNewValueInCurrentRange = this._startValueAtBeginningOfAction !== undefined && this._endValueAtBeginningOfAction !== undefined && value >= this._startValueAtBeginningOfAction && value <= this._endValueAtBeginningOfAction;\n\t\tthis._setIsPressInCurrentRange(!(this._valueAffected || this._handeIsPressed) ? isNewValueInCurrentRange : false);\n\t}\n\n\t/**\n\t * Sets the value property (start/end) that will get updated\n\t * by a user action depending on that user action's characteristics\n\t * - mouse press position - cursor coordinates relative to the start/end handles\n\t * - selected inner element via a keyboard navigation\n\t * @param affectedValue The value that will get modified by the interaction\n\t * @private\n\t */\n\t_setAffectedValue(affectedValue: AffectedValue | undefined) {\n\t\tthis._valueAffected = affectedValue;\n\n\t\t// If the values have been swapped reset the reversed flag\n\t\tif (this._areValuesReversed()) {\n\t\t\tthis._setValuesAreReversed();\n\t\t}\n\t}\n\n\t/**\n\t * Flag if press action is made on the currently selected range of values\n\t * @param isPressInCurrentRange Did the current press action occur in the current range (between the two handles)\n\t * @private\n\t */\n\t_setIsPressInCurrentRange(isPressInCurrentRange: boolean) {\n\t\tthis._isPressInCurrentRange = isPressInCurrentRange;\n\t}\n\n\t/**\n\t * Manage the focus between the focusable inner elements within the component.\n\t *\n\t * On initial focusin or if the whole range is affected by the user interaction\n\t * set the focus on the progress selection, otherwise on one of the Range Slider\n\t * handles based on the determined affected value by the user action.\n\t *\n\t * If one of the handles came across the other one in result of a user action\n\t * switch the focus between them to keep it visually consistent.\n\t *\n\t * Note:\n\t * In some cases this function is going to get called twice on one user action.\n\t *\n\t * 1. When the focus is initially set to an inner element it is done in the very beginning,\n\t * of an interaction - on 'mousedown' and 'keydown' events. The focus of the host custom element\n\t * is still not being received, causining an immediate focusout that we prevent by\n\t * calling this function once again.\n\t *\n\t * 2. When the focused is manually switched from one inner element to another.\n\t * The focusout handler is one and the same for all focusable parts within the\n\t * Range Slider and when is called it checks if it should keep the focus within\n\t * the component and which part of it should get focused if that is the case.\n\t * @protected\n\t */\n\tfocusInnerElement() {\n\t\tconst isReversed = this._areValuesReversed();\n\t\tconst affectedValue = this._valueAffected;\n\n\t\tif (this._isPressInCurrentRange || !affectedValue) {\n\t\t\tthis._progressBar?.focus();\n\t\t}\n\n\t\tif ((affectedValue === \"startValue\" && !isReversed) || (affectedValue === \"endValue\" && isReversed)) {\n\t\t\tthis._startHandle?.focus();\n\t\t\tthis.bringToFrontTooltip(\"start\");\n\t\t}\n\n\t\tif ((affectedValue === \"endValue\" && !isReversed) || (affectedValue === \"startValue\" && isReversed)) {\n\t\t\tthis._endHandle?.focus();\n\t\t\tthis.bringToFrontTooltip(\"end\");\n\t\t}\n\t}\n\n\t/**\n\t * Calculates startValue/endValue properties when the whole range is moved.\n\t *\n\t * Uses the change of the position of the start handle and adds the initially\n\t * selected range to it, to determine the whole range offset.\n\t * @param currentPageXPos The current horizontal position of the cursor/touch\n\t * @param initialStartHandlePageXPos The initial horizontal position of the start handle\n\t * @private\n\t */\n\t_calculateRangeOffset(currentPageXPos: number, initialStartHandlePageXPos: number) {\n\t\t// Return the current values if there is no difference in the\n\t\t// positions of the initial press and the current pointer\n\t\tif (this._initialPageXPosition === currentPageXPos) {\n\t\t\treturn [this.startValue, this.endValue];\n\t\t}\n\n\t\tconst min = this._effectiveMin;\n\t\tconst max = this._effectiveMax;\n\t\tconst selectedRange = this.endValue - this.startValue;\n\n\t\t// Computes the new value based on the difference of the current cursor location from the start of the interaction\n\t\tlet startValue = this._calculateStartValueByOffset(currentPageXPos, initialStartHandlePageXPos);\n\n\t\t// When the end handle reaches the max possible value prevent the start handle from moving\n\t\t// And the opposite - if the start handle reaches the beginning of the slider keep the initially selected range.\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tstartValue = ctor.clipValue(startValue, min, max - selectedRange);\n\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\t\tconst endValue = Number((startValue + selectedRange).toFixed(stepPrecision));\n\t\tstartValue = Number(startValue.toFixed(stepPrecision));\n\n\t\treturn [startValue, endValue];\n\t}\n\n\t/**\n\t * Computes the new value based on the difference of the current cursor location from the\n\t * start of the interaction.\n\t * @param currentPageXPos The current horizontal position of the cursor/touch\n\t * @param initialStartHandlePageXPos The initial horizontal position of the start handle\n\t * @private\n\t */\n\t_calculateStartValueByOffset(currentPageXPos: number, initialStartHandlePageXPos: number) {\n\t\tconst min = this._effectiveMin;\n\t\tconst max = this._effectiveMax;\n\t\tconst step = this._effectiveStep;\n\t\tconst dom = this.getBoundingClientRect();\n\n\t\tlet startValue;\n\t\tlet startValuePageX;\n\t\tlet positionOffset;\n\n\t\t/* Depending on the dragging direction:\n\t\t- calculate the new position of the start handle from its old pageX value combined with the movement offset;\n\t\t- calculate the start value based on its new pageX coordinates;\n\t\t- 'stepify' the calculated value based on the specified step property; */\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tif (currentPageXPos > this._initialPageXPosition!) {\n\t\t\t// Difference between the new position of the pointer and when the press event initial occured\n\t\t\tpositionOffset = currentPageXPos - this._initialPageXPosition!;\n\n\t\t\tstartValuePageX = initialStartHandlePageXPos + positionOffset;\n\t\t\tstartValue = ctor.computedValueFromPageX(startValuePageX, min, max, dom, this.directionStart);\n\t\t\tstartValue = ctor.getSteppedValue(startValue, step, min);\n\t\t} else {\n\t\t\tpositionOffset = this._initialPageXPosition! - currentPageXPos;\n\t\t\tstartValuePageX = initialStartHandlePageXPos - positionOffset;\n\t\t\tstartValue = ctor.computedValueFromPageX(startValuePageX, min, max, dom, this.directionStart);\n\t\t\tstartValue = ctor.getSteppedValue(startValue, step, min);\n\t\t}\n\n\t\treturn startValue;\n\t}\n\n\t/**\n\t * Updates the visual representation of the component by calculating\n\t * the styles of the handles and the range selection based on the new state.\n\t * @private\n\t */\n\t_updateHandlesAndRange(newValue: number) {\n\t\tconst max = this._effectiveMax;\n\t\tconst min = this._effectiveMin;\n\t\tconst prevStartValue = this.getStoredPropertyState(\"startValue\") || 0;\n\t\tconst prevEndValue = this.getStoredPropertyState(\"endValue\") || 0;\n\t\tconst affectedValue = this._valueAffected;\n\n\t\t// The value according to which we update the UI can be either the startValue\n\t\t// or the endValue property. It is determined in _getClosestHandle()\n\t\t// depending on to which handle is closer the user interaction.\n\t\tif (affectedValue === \"startValue\") {\n\t\t\tthis._selectedRange = (prevEndValue - newValue) / (max - min);\n\t\t\tthis._firstHandlePositionFromStart = ((newValue - min) / (max - min)) * 100;\n\t\t} else if (affectedValue === \"endValue\") {\n\t\t\tthis._selectedRange = ((newValue - prevStartValue)) / (max - min);\n\t\t\tthis._secondHandlePositionFromStart = ((newValue - min) / (max - min)) * 100;\n\t\t} else {\n\t\t\t// When both values are changed - UI sync or moving the whole selected range:\n\t\t\tthis._selectedRange = ((this.endValue - this.startValue)) / (max - min);\n\t\t\tthis._firstHandlePositionFromStart = ((this.startValue - min) / (max - min)) * 100;\n\t\t\tthis._secondHandlePositionFromStart = ((this.endValue - min) / (max - min)) * 100;\n\t\t}\n\t}\n\n\tbringToFrontTooltip(handle: \"start\" | \"end\") {\n\t\tconst tooltipSelector = handle === \"start\"\n\t\t\t? \"[data-sap-ui-start-value]\"\n\t\t\t: \"[data-sap-ui-end-value]\";\n\n\t\tconst tooltip = this.shadowRoot!.querySelector(tooltipSelector) as SliderTooltip;\n\n\t\tif (tooltip?.hidePopover && tooltip?.showPopover) {\n\t\t\tconst frame = requestAnimationFrame(() => {\n\t\t\t\tif (tooltip.getDomRef()?.offsetParent === null) {\n\t\t\t\t\tcancelAnimationFrame(frame);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\ttooltip.hidePopover();\n\t\t\t\ttooltip.showPopover();\n\t\t\t});\n\t\t}\n\t}\n\n\t_onTooltopForwardFocus(e: CustomEvent) {\n\t\tconst tooltip = e.target as SliderTooltip;\n\n\t\ttooltip.followRef?.focus();\n\t}\n\n\t_onTooltipChange(e: CustomEvent) {\n\t\t// Skip if this is a focusout change event triggered by the swap focus change\n\t\tif (this._areInputValuesSwapped) {\n\t\t\tthis._areInputValuesSwapped = false;\n\t\t\treturn;\n\t\t}\n\n\t\tconst tooltip = e.target as SliderTooltip;\n\t\tconst isStart = tooltip.hasAttribute(\"data-sap-ui-start-value\");\n\t\tconst inputValue = parseFloat(e.detail.value as string);\n\t\tconst isInvalid = inputValue > this._effectiveMax || inputValue < this._effectiveMin;\n\n\t\tif (isInvalid) {\n\t\t\tif (isStart) {\n\t\t\t\tthis.tooltipStartValueState = ValueState.Negative;\n\t\t\t\tthis.tooltipStartValue = e.detail.value;\n\t\t\t} else {\n\t\t\t\tthis.tooltipEndValueState = ValueState.Negative;\n\t\t\t\tthis.tooltipEndValue = e.detail.value;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst clampedValue = Math.min(this.max, Math.max(this.min, inputValue));\n\n\t\tif (isStart) {\n\t\t\tthis.tooltipStartValueState = ValueState.None;\n\t\t\tthis.startValue = clampedValue;\n\t\t\tthis._lastValidStartValue = clampedValue.toString();\n\t\t} else {\n\t\t\tthis.tooltipEndValueState = ValueState.None;\n\t\t\tthis.endValue = clampedValue;\n\t\t\tthis._lastValidEndValue = clampedValue.toString();\n\t\t}\n\n\t\tif (this.startValue > this.endValue) {\n\t\t\tthis._areInputValuesSwapped = true;\n\n\t\t\tconst temp = this.startValue;\n\t\t\tthis.startValue = this.endValue;\n\t\t\tthis.endValue = temp;\n\n\t\t\tconst tempValid = this._lastValidStartValue;\n\t\t\tthis._lastValidStartValue = this._lastValidEndValue;\n\t\t\tthis._lastValidEndValue = tempValid;\n\n\t\t\tconst oppositeSelector = isStart\n\t\t\t\t? \"[data-sap-ui-end-value]\"\n\t\t\t\t: \"[data-sap-ui-start-value]\";\n\n\t\t\tconst oppositeInput = this.shadowRoot!.querySelector(oppositeSelector) as SliderTooltip;\n\t\t\toppositeInput?.focus();\n\t\t}\n\n\t\tthis.bringToFrontTooltip(isStart ? \"start\" : \"end\");\n\t\tthis.update(\"value\", this.startValue, this.endValue);\n\t\tthis.fireDecoratorEvent(\"change\");\n\t}\n\n\t_onTooltipFocusChange(e: CustomEvent) {\n\t\tconst tooltip = e.target as SliderTooltip;\n\t\tconst isStart = tooltip.hasAttribute(\"data-sap-ui-start-value\");\n\t\tconst value = isStart ? this.tooltipStartValue : this.tooltipEndValue;\n\t\tconst isInvalid = parseFloat(value) > this._effectiveMax || parseFloat(value) < this._effectiveMin;\n\n\t\tif (isInvalid) {\n\t\t\tif (isStart) {\n\t\t\t\tthis.tooltipStartValueState = ValueState.None;\n\t\t\t\tthis.tooltipStartValue = this.startValue.toString();\n\t\t\t} else {\n\t\t\t\tthis.tooltipEndValueState = ValueState.None;\n\t\t\t\tthis.tooltipEndValue = this.endValue.toString();\n\t\t\t}\n\t\t}\n\t}\n\n\t_onTooltipOpen() {\n\t\tif (!this.startValue || !this.endValue) {\n\t\t\treturn;\n\t\t}\n\n\t\tthis.tooltipStartValue = this._getCustomLabel(this.startValue) || this.startValue.toString();\n\t\tthis.tooltipEndValue = this._getCustomLabel(this.endValue) || this.endValue.toString();\n\t}\n\n\t_onTooltipInput(e: CustomEvent) {\n\t\tconst tooltip = e.target as SliderTooltip;\n\t\tconst isStart = tooltip.hasAttribute(\"data-sap-ui-start-value\");\n\n\t\tif (isStart) {\n\t\t\tthis.tooltipStartValue = e.detail.value;\n\t\t} else {\n\t\t\tthis.tooltipEndValue = e.detail.value;\n\t\t}\n\t}\n\n\t_onTooltipKeydown(e: KeyboardEvent) {\n\t\tif (isF2(e)) {\n\t\t\te.preventDefault();\n\t\t\t(e.target as SliderTooltip).followRef?.focus();\n\t\t}\n\t}\n\n\t_getFormattedValue(value: string) {\n\t\tconst valueNumber = parseFloat(value);\n\t\tconst ctor = this.constructor as typeof RangeSlider;\n\t\tconst stepPrecision = ctor._getDecimalPrecisionOfNumber(this._effectiveStep);\n\n\t\treturn valueNumber.toFixed(stepPrecision).toString();\n\t}\n\n\t/**\n\t * Swaps the start and end values of the handles if one came accros the other:\n\t * - If the start value is greater than the endValue swap them and their handles\n\t * - If the endValue become less than the start value swap them and their handles\n\t *\n\t * Switches the focus to the opposite of the currently focused handle.\n\t *\n\t * Note: Only the property values are reversed, the DOM elements of the handles\n\t * corresponding to them are never switched.\n\t * @private\n\t */\n\t_swapValues() {\n\t\tconst affectedValue = this._valueAffected;\n\t\tif (!affectedValue) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (affectedValue === \"startValue\" && this.startValue > this.endValue) {\n\t\t\tconst prevEndValue = this.endValue;\n\t\t\tthis.endValue = this.startValue;\n\t\t\tthis.startValue = prevEndValue;\n\t\t}\n\n\t\tif (affectedValue === \"endValue\" && this.endValue < this.startValue) {\n\t\t\tconst prevStartValue = this.startValue;\n\t\t\tthis.startValue = this.endValue;\n\t\t\tthis.endValue = prevStartValue;\n\t\t}\n\n\t\tthis._setValuesAreReversed();\n\t\tthis._updateHandlesAndRange(this[affectedValue]);\n\n\t\tif (!this._areInputValuesSwapped) {\n\t\t\tthis.focusInnerElement();\n\t\t}\n\n\t\tthis.syncUIAndState();\n\t\tthis._areInputValuesSwapped = false;\n\t}\n\n\t/**\n\t * Flag that we have swapped the values of the 'start' and 'end' properties,\n\t * to correctly switch the focus within the component from one handle to another\n\t * when the swapping is finished. As we only swap property values and not\n\t * the handle elements themselves, we must also swap their focus.\n\t * @private\n\t */\n\t_setValuesAreReversed() {\n\t\tthis._reversedValues = !this._reversedValues;\n\t}\n\n\t_areValuesReversed() {\n\t\treturn this._reversedValues;\n\t}\n\n\tget tickmarksObject() {\n\t\tconst count = this._tickmarksCount;\n\t\tconst arr = [];\n\n\t\tif (this._hiddenTickmarks) {\n\t\t\treturn [false, false];\n\t\t}\n\n\t\tfor (let i = 0; i <= count; i++) {\n\t\t\tconst isBiggerThanStartValue = this._effectiveMin + (i * this.step) >= this.startValue;\n\t\t\tconst isBiggerThanEndValue = this._effectiveMin + (i * this.step) <= this.endValue;\n\n\t\t\tarr.push(isBiggerThanStartValue && isBiggerThanEndValue);\n\t\t}\n\n\t\treturn arr;\n\t}\n\n\tget _startHandle() {\n\t\treturn this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-handle][handle-type='Start']\")!;\n\t}\n\n\tget _endHandle() {\n\t\treturn this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-handle][handle-type='End']\")!;\n\t}\n\n\tget _progressBar() {\n\t\tconst sliderScale = this.shadowRoot!.querySelector<HTMLElement>(\"[ui5-slider-scale]\");\n\t\treturn sliderScale?.shadowRoot?.querySelector<HTMLElement>(\".ui5-slider-progress\") ?? null;\n\t}\n\n\tget _ariaLabelledByStartHandleText() {\n\t\treturn this.accessibleName ? [\"ui5-slider-accName\", \"ui5-slider-startHandleDesc\"].join(\" \").trim() : \"ui5-slider-startHandleDesc\";\n\t}\n\n\tget _ariaLabelledByEndHandleText() {\n\t\treturn this.accessibleName ? [\"ui5-slider-accName\", \"ui5-slider-endHandleDesc\"].join(\" \").trim() : \"ui5-slider-endHandleDesc\";\n\t}\n\n\t/**\n\t * @private\n\t */\n\tget _ariaLabelStartHandle() {\n\t\treturn this._getAriaLabelHandle(this._ariaHandlesText.startHandleText || \"\");\n\t}\n\n\t/**\n\t * @private\n\t */\n\tget _ariaLabelEndHandle() {\n\t\treturn this._getAriaLabelHandle(this._ariaHandlesText.endHandleText || \"\");\n\t}\n\n\t_getAriaLabelHandle(handleDescription: string) {\n\t\tconst associatedLabelText = getAssociatedLabelForTexts(this);\n\t\tconst hasAccessibleName = !!this.accessibleName;\n\n\t\tlet labelText = hasAccessibleName\n\t\t\t? `${this.accessibleName} ${handleDescription}`\n\t\t\t: handleDescription;\n\n\t\tif (!hasAccessibleName && associatedLabelText) {\n\t\t\tlabelText = `${associatedLabelText} ${labelText}`;\n\t\t}\n\n\t\treturn labelText;\n\t}\n\n\tget _ariaLabelledByInputText() {\n\t\treturn RangeSlider.i18nBundle.getText(SLIDER_TOOLTIP_INPUT_LABEL);\n\t}\n\n\tget _ariaDescribedByInputText() {\n\t\treturn RangeSlider.i18nBundle.getText(SLIDER_TOOLTIP_INPUT_DESCRIPTION);\n\t}\n\n\tget styles() {\n\t\treturn {\n\t\t\tprogress: {\n\t\t\t\t\"width\": `${this._selectedRange! * 100}%`,\n\t\t\t\t\"transform-origin\": `${this.directionStart} top`,\n\t\t\t\t[this.directionStart]: `calc(${this._firstHandlePositionFromStart!}% + var(--_ui5_slider_active_progress_left))`,\n\t\t\t},\n\t\t\tstartHandle: {\n\t\t\t\t[this.directionStart]: `${this._firstHandlePositionFromStart!}%`,\n\t\t\t},\n\t\t\tendHandle: {\n\t\t\t\t[this.directionStart]: `${this._secondHandlePositionFromStart!}%`,\n\t\t\t},\n\t\t};\n\t}\n}\n\nRangeSlider.define();\n\nexport default RangeSlider;\n"]}