@ughuuu/gamend 1.0.1241 → 1.0.1250

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (435) hide show
  1. package/README.md +155 -108
  2. package/dist/ApiClient.js +1 -1
  3. package/dist/api/AdminAnalyticsApi.js +22 -21
  4. package/dist/api/AdminChatApi.js +97 -63
  5. package/dist/api/AdminEconomyApi.js +28 -23
  6. package/dist/api/AdminGroupsApi.js +14 -13
  7. package/dist/api/AdminKVApi.js +23 -22
  8. package/dist/api/AdminLeaderboardsApi.js +36 -34
  9. package/dist/api/AdminLobbiesApi.js +14 -13
  10. package/dist/api/AdminMatchmakingApi.js +14 -14
  11. package/dist/api/AdminNotificationsApi.js +14 -13
  12. package/dist/api/AdminPushApi.js +13 -14
  13. package/dist/api/AdminQuestsApi.js +43 -39
  14. package/dist/api/AdminReadyChecksApi.js +14 -13
  15. package/dist/api/AdminRetentionApi.js +9 -9
  16. package/dist/api/AdminSessionsApi.js +13 -12
  17. package/dist/api/AdminStorageApi.js +53 -12
  18. package/dist/api/AdminTournamentsApi.js +36 -33
  19. package/dist/api/AdminUsersApi.js +10 -9
  20. package/dist/api/AuthenticationApi.js +293 -46
  21. package/dist/api/ChatApi.js +1 -1
  22. package/dist/api/ClientLogsApi.js +9 -9
  23. package/dist/api/EconomyApi.js +14 -13
  24. package/dist/api/FriendsApi.js +1 -1
  25. package/dist/api/GroupsApi.js +1 -1
  26. package/dist/api/HealthApi.js +1 -1
  27. package/dist/api/HooksApi.js +28 -13
  28. package/dist/api/KVApi.js +6 -6
  29. package/dist/api/LeaderboardsApi.js +1 -1
  30. package/dist/api/LobbiesApi.js +1 -1
  31. package/dist/api/MatchmakingApi.js +21 -22
  32. package/dist/api/NotificationsApi.js +1 -1
  33. package/dist/api/PartiesApi.js +1 -1
  34. package/dist/api/PaymentsApi.js +57 -34
  35. package/dist/api/PushApi.js +1 -1
  36. package/dist/api/QuestsApi.js +22 -21
  37. package/dist/api/ReadyChecksApi.js +25 -24
  38. package/dist/api/SignalingApi.js +5 -5
  39. package/dist/api/StatsApi.js +5 -5
  40. package/dist/api/TimeApi.js +5 -5
  41. package/dist/api/TournamentsApi.js +1 -1
  42. package/dist/api/UsersApi.js +14 -8
  43. package/dist/index.js +803 -530
  44. package/dist/model/AcceptPartyInviteRequest.js +1 -1
  45. package/dist/model/ActivityStats.js +159 -0
  46. package/dist/model/{AdminListChatMutes200ResponseDataInner.js → AdminChatMute.js} +77 -32
  47. package/dist/model/AdminChatMutePage.js +147 -0
  48. package/dist/model/{UserQuests200Response.js → AdminChatMuteResponse.js} +42 -51
  49. package/dist/model/AdminClaimQuestRequest.js +1 -1
  50. package/dist/model/AdminCreateChatFilterWordRequest.js +1 -1
  51. package/dist/model/AdminCreateChatMuteRequest.js +1 -1
  52. package/dist/model/AdminCreateKvEntryRequest.js +3 -1
  53. package/dist/model/AdminCreateLeaderboardRequest.js +1 -1
  54. package/dist/model/AdminCreateNotificationRequest.js +1 -1
  55. package/dist/model/AdminCreateQuestRequest.js +1 -1
  56. package/dist/model/AdminCreateQuestRequestObjectivesInner.js +1 -1
  57. package/dist/model/AdminCreateQuestRequestRewardsInner.js +1 -1
  58. package/dist/model/AdminCreateTournamentRequest.js +1 -1
  59. package/dist/model/AdminGrantCurrencyRequest.js +1 -1
  60. package/dist/model/AdminGrantItemRequest.js +1 -1
  61. package/dist/model/AdminGrantQuestRequest.js +1 -1
  62. package/dist/model/AdminImportChatFilterWordsRequest.js +1 -1
  63. package/dist/model/AdminInventoryItem.js +161 -0
  64. package/dist/model/AdminInventoryItemPage.js +147 -0
  65. package/dist/model/AdminKvEntry.js +197 -0
  66. package/dist/model/{AdminListChatMutes200Response.js → AdminKvEntryPage.js} +57 -34
  67. package/dist/model/AdminKvEntryResponse.js +115 -0
  68. package/dist/model/AdminLeaderboardIconUploadUrlRequest.js +1 -1
  69. package/dist/model/{AdminUpdateLeaderboardRecord200ResponseData.js → AdminLeaderboardRecord.js} +71 -28
  70. package/dist/model/{AdminListPushTokens200Response.js → AdminLeaderboardRecordResponse.js} +44 -47
  71. package/dist/model/AdminLedgerEntry.js +195 -0
  72. package/dist/model/AdminLedgerEntryPage.js +147 -0
  73. package/dist/model/AdminMatchmakingStats.js +161 -0
  74. package/dist/model/AdminMatchmakingStatsResponse.js +115 -0
  75. package/dist/model/{AdminListMatchmakingTickets200ResponseDataInner.js → AdminMatchmakingTicket.js} +78 -33
  76. package/dist/model/{AdminListGroups200Response.js → AdminMatchmakingTicketPage.js} +57 -34
  77. package/dist/model/AdminMatchmakingTicketResponse.js +115 -0
  78. package/dist/model/{AdminListPushTokens200ResponseDataInner.js → AdminPushToken.js} +76 -50
  79. package/dist/model/AdminPushTokenPage.js +147 -0
  80. package/dist/model/{UserQuests200ResponseDataInner.js → AdminQuest.js} +146 -106
  81. package/dist/model/{AdminListStorageObjects200Response.js → AdminQuestClaim.js} +66 -51
  82. package/dist/model/AdminQuestClaimResponse.js +115 -0
  83. package/dist/model/AdminQuestIconUploadUrlRequest.js +1 -1
  84. package/dist/model/{AdminListNotifications200Response.js → AdminQuestPage.js} +57 -34
  85. package/dist/model/{AdminListQuestProgress200ResponseDataInner.js → AdminQuestProgress.js} +80 -34
  86. package/dist/model/AdminQuestProgressPage.js +147 -0
  87. package/dist/model/AdminQuestProgressResponse.js +115 -0
  88. package/dist/model/AdminQuestResponse.js +115 -0
  89. package/dist/model/{OpenLobbyReadyCheck201Response.js → AdminReadyCheck.js} +115 -63
  90. package/dist/model/AdminReadyCheckPage.js +147 -0
  91. package/dist/model/AdminReadyCheckResponse.js +115 -0
  92. package/dist/model/AdminResetQuestRequest.js +1 -1
  93. package/dist/model/AdminResolveChatReportRequest.js +1 -1
  94. package/dist/model/AdminResolveTournamentMatchRequest.js +1 -1
  95. package/dist/model/AdminSendPushRequest.js +1 -1
  96. package/dist/model/{AdminListSessions200ResponseDataInner.js → AdminSession.js} +87 -25
  97. package/dist/model/AdminSessionPage.js +147 -0
  98. package/dist/model/AdminSetLeaderboardIconRequest.js +1 -1
  99. package/dist/model/AdminSetQuestIconRequest.js +1 -1
  100. package/dist/model/AdminSetTournamentIconRequest.js +1 -1
  101. package/dist/model/AdminSpendCurrencyRequest.js +1 -1
  102. package/dist/model/AdminSubmitLeaderboardScoreRequest.js +1 -1
  103. package/dist/model/AdminTestChatPhraseRequest.js +1 -1
  104. package/dist/model/{AdminDrawTournament200ResponseData.js → AdminTournament.js} +101 -42
  105. package/dist/model/AdminTournamentIconUploadUrlRequest.js +1 -1
  106. package/dist/model/AdminTournamentResponse.js +115 -0
  107. package/dist/model/AdminUpdateChatFilterWordRequest.js +1 -1
  108. package/dist/model/AdminUpdateGroupRequest.js +1 -1
  109. package/dist/model/AdminUpdateKvEntryRequest.js +3 -1
  110. package/dist/model/AdminUpdateLeaderboardRecordRequest.js +1 -1
  111. package/dist/model/AdminUpdateLeaderboardRequest.js +1 -1
  112. package/dist/model/AdminUpdateLobbyRequest.js +1 -1
  113. package/dist/model/AdminUpdateQuestRequest.js +1 -1
  114. package/dist/model/AdminUpdateTournamentRequest.js +1 -1
  115. package/dist/model/AdminUpdateUserRequest.js +1 -1
  116. package/dist/model/AdminUpsertKvRequest.js +3 -1
  117. package/dist/model/{AdminUpdateUser200ResponseData.js → AdminUser.js} +94 -31
  118. package/dist/model/AdminUserResponse.js +115 -0
  119. package/dist/model/AdminWallet.js +151 -0
  120. package/dist/model/{AdminListLobbies200Response.js → AdminWalletPage.js} +57 -34
  121. package/dist/model/{AdminGetAnalyticsCounts200Response.js → AnalyticsCounts.js} +62 -34
  122. package/dist/model/AnalyticsCountsResponse.js +115 -0
  123. package/dist/model/{AdminGetAnalyticsDaily200Response.js → AnalyticsDaily.js} +53 -31
  124. package/dist/model/AnalyticsDailyResponse.js +115 -0
  125. package/dist/model/AnalyticsDay.js +159 -0
  126. package/dist/model/{AdminGetAnalyticsEconomy200Response.js → AnalyticsEconomy.js} +66 -43
  127. package/dist/model/AnalyticsEconomyResponse.js +115 -0
  128. package/dist/model/{AdminGetAnalyticsSummary200Response.js → AnalyticsSummary.js} +81 -36
  129. package/dist/model/{ListCurrentUserLedger200Response.js → AnalyticsSummaryResponse.js} +44 -47
  130. package/dist/model/AuthProvidersResponse.js +1 -1
  131. package/dist/model/BlockedFriendship.js +1 -1
  132. package/dist/model/BlockedFriendshipPage.js +1 -1
  133. package/dist/model/CallHookRequest.js +1 -1
  134. package/dist/model/CancelPartyInviteRequest.js +1 -1
  135. package/dist/model/CancelledCount.js +109 -0
  136. package/dist/model/CancelledCountResponse.js +115 -0
  137. package/dist/model/{AdminUpdateChatFilterWord200ResponseData.js → ChatFilterHit.js} +52 -65
  138. package/dist/model/ChatFilterLanguages.js +114 -0
  139. package/dist/model/ChatFilterLanguagesResponse.js +115 -0
  140. package/dist/model/{AdminTestChatPhrase200ResponseData.js → ChatFilterTest.js} +65 -36
  141. package/dist/model/ChatFilterTestResponse.js +115 -0
  142. package/dist/model/ChatFilterWord.js +231 -0
  143. package/dist/model/ChatFilterWordPage.js +147 -0
  144. package/dist/model/ChatFilterWordResponse.js +115 -0
  145. package/dist/model/ChatMessage.js +1 -1
  146. package/dist/model/ChatMessagePage.js +1 -1
  147. package/dist/model/ChatMessageResponse.js +1 -1
  148. package/dist/model/ChatMuteRecord.js +1 -1
  149. package/dist/model/ChatMuteRecordPage.js +1 -1
  150. package/dist/model/ChatMuteRecordResponse.js +1 -1
  151. package/dist/model/ChatReadCursor.js +1 -1
  152. package/dist/model/ChatReadCursorResponse.js +1 -1
  153. package/dist/model/{AdminResolveChatReport200ResponseData.js → ChatReport.js} +89 -36
  154. package/dist/model/{AdminListMatchmakingTickets200Response.js → ChatReportPage.js} +57 -34
  155. package/dist/model/ChatReportResponse.js +115 -0
  156. package/dist/model/ChatUnread.js +1 -1
  157. package/dist/model/ChatUnreadResponse.js +1 -1
  158. package/dist/model/ClientLogBatch.js +1 -1
  159. package/dist/model/ClientLogEntry.js +1 -1
  160. package/dist/model/ClientLogPolicy.js +1 -1
  161. package/dist/model/ClientLogPolicyResponse.js +115 -0
  162. package/dist/model/ClientLogResult.js +1 -1
  163. package/dist/model/ClientLogResultResponse.js +115 -0
  164. package/dist/model/ClientLogSession.js +1 -1
  165. package/dist/model/CounterTotal.js +123 -0
  166. package/dist/model/CreateCurrentUserAvatarUploadUrlRequest.js +1 -1
  167. package/dist/model/CreateFriendRequestRequest.js +1 -1
  168. package/dist/model/CreateGroupIconUploadUrlRequest.js +1 -1
  169. package/dist/model/CreateGroupRequest.js +1 -1
  170. package/dist/model/CreateLobbyRequest.js +1 -1
  171. package/dist/model/CreatePartyRequest.js +1 -1
  172. package/dist/model/CurrentUser.js +1 -1
  173. package/dist/model/CurrentUserResponse.js +1 -1
  174. package/dist/model/DeclinePartyInviteRequest.js +1 -1
  175. package/dist/model/{AdminSendPush200Response.js → DeleteCurrentUserRequest.js} +24 -23
  176. package/dist/model/DeleteNotificationsRequest.js +1 -1
  177. package/dist/model/DeletedCount.js +1 -1
  178. package/dist/model/DeletedCountResponse.js +1 -1
  179. package/dist/model/DemoteGroupMemberRequest.js +1 -1
  180. package/dist/model/DeviceLoginRequest.js +1 -1
  181. package/dist/model/{AdminGetAnalyticsEconomy200ResponseFlowInner.js → EconomyFlowDay.js} +59 -25
  182. package/dist/model/{AdminGetAnalyticsEconomy200ResponseTotalsInner.js → EconomyTotal.js} +59 -25
  183. package/dist/model/Entitlement.js +213 -0
  184. package/dist/model/{AdminListChatReports200Response.js → EntitlementPage.js} +57 -34
  185. package/dist/model/ErrorResponse.js +1 -1
  186. package/dist/model/Friend.js +1 -1
  187. package/dist/model/FriendPage.js +1 -1
  188. package/dist/model/FriendRequest.js +1 -1
  189. package/dist/model/FriendRequestLists.js +1 -1
  190. package/dist/model/FriendRequestMeta.js +1 -1
  191. package/dist/model/FriendRequestResponse.js +1 -1
  192. package/dist/model/FriendRequestsResponse.js +1 -1
  193. package/dist/model/Group.js +1 -1
  194. package/dist/model/GroupInvite.js +1 -1
  195. package/dist/model/GroupInviteOutcome.js +1 -1
  196. package/dist/model/GroupInviteOutcomeResponse.js +1 -1
  197. package/dist/model/GroupInvitePage.js +1 -1
  198. package/dist/model/GroupJoinRequest.js +1 -1
  199. package/dist/model/GroupJoinRequestPage.js +1 -1
  200. package/dist/model/GroupJoinRequestResponse.js +1 -1
  201. package/dist/model/GroupMember.js +1 -1
  202. package/dist/model/GroupMemberPage.js +1 -1
  203. package/dist/model/GroupMemberResponse.js +1 -1
  204. package/dist/model/GroupPage.js +1 -1
  205. package/dist/model/GroupResponse.js +1 -1
  206. package/dist/model/Health.js +125 -0
  207. package/dist/model/HealthResponse.js +17 -31
  208. package/dist/model/HookCallResponse.js +110 -0
  209. package/dist/model/HookFunction.js +196 -0
  210. package/dist/model/HookFunctionPage.js +147 -0
  211. package/dist/model/HookSignature.js +154 -0
  212. package/dist/model/ImportedCount.js +109 -0
  213. package/dist/model/ImportedCountResponse.js +115 -0
  214. package/dist/model/InventoryResponse.js +112 -0
  215. package/dist/model/InviteToGroupRequest.js +1 -1
  216. package/dist/model/InviteToPartyRequest.js +1 -1
  217. package/dist/model/ItemQuantity.js +137 -0
  218. package/dist/model/ItemQuantityResponse.js +115 -0
  219. package/dist/model/JoinLobbyRequest.js +1 -1
  220. package/dist/model/KickGroupMemberRequest.js +1 -1
  221. package/dist/model/KickPartyMemberRequest.js +1 -1
  222. package/dist/model/KickUserRequest.js +1 -1
  223. package/dist/model/{AdminUpsertKv200ResponseData.js → KvEntry.js} +58 -53
  224. package/dist/model/KvEntryResponse.js +115 -0
  225. package/dist/model/Leaderboard.js +1 -1
  226. package/dist/model/LeaderboardPage.js +1 -1
  227. package/dist/model/LeaderboardRecord.js +1 -1
  228. package/dist/model/LeaderboardRecordPage.js +1 -1
  229. package/dist/model/LeaderboardRecordResponse.js +1 -1
  230. package/dist/model/LeaderboardResponse.js +1 -1
  231. package/dist/model/LeaderboardsBySlugResponse.js +1 -1
  232. package/dist/model/{ListCurrentUserLedger200ResponseDataInner.js → LedgerEntry.js} +65 -26
  233. package/dist/model/LedgerEntryPage.js +147 -0
  234. package/dist/model/LinkAppleIosRequest.js +113 -0
  235. package/dist/model/LinkDeviceRequest.js +1 -1
  236. package/dist/model/LinkGoogleIdTokenRequest.js +113 -0
  237. package/dist/model/LinkProviderRequest.js +113 -0
  238. package/dist/model/LinkedProviders.js +1 -1
  239. package/dist/model/Lobby.js +1 -1
  240. package/dist/model/LobbyPage.js +1 -1
  241. package/dist/model/LobbyResponse.js +1 -1
  242. package/dist/model/LobbyStats.js +1 -1
  243. package/dist/model/LobbyStatsResponse.js +1 -1
  244. package/dist/model/LoginRequest.js +1 -1
  245. package/dist/model/MarkChatReadRequest.js +1 -1
  246. package/dist/model/MatchmakingJoinRequest.js +1 -1
  247. package/dist/model/MatchmakingQueue.js +121 -0
  248. package/dist/model/{MatchmakingStats200ResponseData.js → MatchmakingStats.js} +53 -30
  249. package/dist/model/MatchmakingStatsResponse.js +115 -0
  250. package/dist/model/{MatchmakingJoin201ResponseData.js → MatchmakingTicket.js} +75 -33
  251. package/dist/model/MatchmakingTicketResponse.js +115 -0
  252. package/dist/model/MuteGroupMemberRequest.js +1 -1
  253. package/dist/model/MuteLobbyMemberRequest.js +1 -1
  254. package/dist/model/MutePartyMemberRequest.js +1 -1
  255. package/dist/model/{AdminListSessions200Response.js → MyReadyChecks.js} +57 -49
  256. package/dist/model/MyReadyChecksResponse.js +115 -0
  257. package/dist/model/Notification.js +1 -1
  258. package/dist/model/NotificationPage.js +1 -1
  259. package/dist/model/NotificationResponse.js +1 -1
  260. package/dist/model/OAuthAuthorization.js +1 -1
  261. package/dist/model/OAuthAuthorizationResponse.js +1 -1
  262. package/dist/model/OAuthSessionStatus.js +37 -26
  263. package/dist/model/OAuthSessionStatusResponse.js +1 -1
  264. package/dist/model/OauthApiCallbackRequest.js +29 -6
  265. package/dist/model/OauthCallbackApiAppleIosRequest.js +1 -1
  266. package/dist/model/OauthGoogleIdTokenRequest.js +1 -1
  267. package/dist/model/OkResponse.js +1 -1
  268. package/dist/model/OpenLobbyReadyCheckRequest.js +1 -1
  269. package/dist/model/OpenPartyReadyCheckRequest.js +1 -1
  270. package/dist/model/PageMeta.js +1 -1
  271. package/dist/model/Party.js +1 -1
  272. package/dist/model/PartyCreateLobbyRequest.js +1 -1
  273. package/dist/model/PartyInvite.js +1 -1
  274. package/dist/model/PartyInvitePage.js +1 -1
  275. package/dist/model/PartyJoinLobbyRequest.js +1 -1
  276. package/dist/model/PartyResponse.js +1 -1
  277. package/dist/model/PartyStats.js +1 -1
  278. package/dist/model/PartyStatsResponse.js +1 -1
  279. package/dist/model/PaymentCatalogEntry.js +195 -0
  280. package/dist/model/{AdminListChatFilterWords200Response.js → PaymentCatalogEntryPage.js} +56 -45
  281. package/dist/model/{AdminUpdateGroup200Response.js → PaymentProduct.js} +72 -91
  282. package/dist/model/{AdminListKvEntries200Response.js → PaymentWebhookReceipt.js} +64 -51
  283. package/dist/model/PaymentWebhookReceiptResponse.js +115 -0
  284. package/dist/model/PaymentsSteamCheckoutRequest.js +1 -1
  285. package/dist/model/PaymentsSteamFinalizeRequest.js +1 -1
  286. package/dist/model/PaymentsStripeCheckoutRequest.js +1 -1
  287. package/dist/model/PlayerStats.js +1 -1
  288. package/dist/model/PlayerStatsResponse.js +1 -1
  289. package/dist/model/PromoteGroupMemberRequest.js +1 -1
  290. package/dist/model/ProviderLinkStatus.js +181 -0
  291. package/dist/model/ProviderLinkStatusResponse.js +115 -0
  292. package/dist/model/PublicUser.js +5 -35
  293. package/dist/model/PublicUserPage.js +1 -1
  294. package/dist/model/PublicUserResponse.js +1 -1
  295. package/dist/model/Purchase.js +279 -0
  296. package/dist/model/PurchaseResponse.js +115 -0
  297. package/dist/model/PurchaseValidation.js +126 -0
  298. package/dist/model/PurchaseValidationResponse.js +115 -0
  299. package/dist/model/PushToken.js +1 -1
  300. package/dist/model/PushTokenPage.js +1 -1
  301. package/dist/model/PushTokenResponse.js +1 -1
  302. package/dist/model/{AdminListQuests200ResponseDataInner.js → Quest.js} +194 -73
  303. package/dist/model/{ClaimQuest200ResponseData.js → QuestClaim.js} +58 -35
  304. package/dist/model/QuestClaimResponse.js +115 -0
  305. package/dist/model/QuestFunnelResponse.js +112 -0
  306. package/dist/model/QuestObjective.js +136 -0
  307. package/dist/model/{AdminListChatMessages200Response.js → QuestPage.js} +57 -34
  308. package/dist/model/{UserQuests200ResponseDataInnerProgress.js → QuestProgress.js} +67 -31
  309. package/dist/model/QuestReward.js +157 -0
  310. package/dist/model/QuestStats.js +129 -0
  311. package/dist/model/QuestStatsResponse.js +115 -0
  312. package/dist/model/QuickJoinRequest.js +1 -1
  313. package/dist/model/{AdminListQuests200Response.js → ReadyCheckOutcomesResponse.js} +41 -47
  314. package/dist/model/ReadyCheckParticipant.js +179 -0
  315. package/dist/model/{GetMyReadyCheck200ResponseParty.js → ReadyCheckState.js} +119 -42
  316. package/dist/model/ReadyCheckStateResponse.js +115 -0
  317. package/dist/model/RefreshTokenRequest.js +1 -1
  318. package/dist/model/RegisterPushTokenRequest.js +1 -1
  319. package/dist/model/RegisterRequest.js +141 -0
  320. package/dist/model/ReportChatMessageRequest.js +1 -1
  321. package/dist/model/ResolveLeaderboardSlugsRequest.js +1 -1
  322. package/dist/model/RespondReadyCheckRequest.js +1 -1
  323. package/dist/model/RetentionStatus.js +133 -0
  324. package/dist/model/{AdminListQuestProgress200Response.js → RetentionStatusResponse.js} +44 -47
  325. package/dist/model/SendChatMessageRequest.js +1 -1
  326. package/dist/model/SendNotificationRequest.js +1 -1
  327. package/dist/model/ServerStats.js +227 -0
  328. package/dist/model/{OAuthResultResponse.js → ServerStatsResponse.js} +26 -26
  329. package/dist/model/ServerTime.js +110 -0
  330. package/dist/model/ServerTimeResponse.js +115 -0
  331. package/dist/model/Session.js +1 -1
  332. package/dist/model/SessionResponse.js +1 -1
  333. package/dist/model/SetCurrentUserAvatarRequest.js +1 -1
  334. package/dist/model/SetGroupIconRequest.js +1 -1
  335. package/dist/model/SetLobbyStateRequest.js +1 -1
  336. package/dist/model/SignalingStats.js +131 -0
  337. package/dist/model/SignalingStatsResponse.js +115 -0
  338. package/dist/model/SteamCheckout.js +144 -0
  339. package/dist/model/SteamCheckoutResponse.js +115 -0
  340. package/dist/model/StorageObject.js +134 -0
  341. package/dist/model/StorageObjectPage.js +147 -0
  342. package/dist/model/StorageObjectResponse.js +115 -0
  343. package/dist/model/StorageUsage.js +119 -0
  344. package/dist/model/StorageUsageResponse.js +115 -0
  345. package/dist/model/StripeCheckout.js +143 -0
  346. package/dist/model/StripeCheckoutResponse.js +115 -0
  347. package/dist/model/Tournament.js +1 -1
  348. package/dist/model/TournamentBracket.js +1 -1
  349. package/dist/model/TournamentBracketPage.js +1 -1
  350. package/dist/model/TournamentEntry.js +1 -1
  351. package/dist/model/TournamentEntryPage.js +1 -1
  352. package/dist/model/TournamentEntryResponse.js +1 -1
  353. package/dist/model/TournamentMatch.js +11 -6
  354. package/dist/model/TournamentMatchCounts.js +129 -0
  355. package/dist/model/TournamentMatchResponse.js +1 -1
  356. package/dist/model/TournamentPage.js +1 -1
  357. package/dist/model/TournamentPlacement.js +1 -1
  358. package/dist/model/TournamentResponse.js +1 -1
  359. package/dist/model/TournamentStandings.js +1 -1
  360. package/dist/model/TournamentStandingsResponse.js +1 -1
  361. package/dist/model/TournamentStats.js +141 -0
  362. package/dist/model/UnmuteGroupMemberRequest.js +1 -1
  363. package/dist/model/UnmuteLobbyMemberRequest.js +1 -1
  364. package/dist/model/UnmutePartyMemberRequest.js +1 -1
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@@ -29,7 +34,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
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  * Gamend API
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  * API for Gamend. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, quests, leaderboards, tournaments, matchmaking, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect - **Push delivery**: notifications also fan out to the recipient's registered mobile devices (see Push notifications) ## **5b. Push notifications** Mobile/web push delivery to registered devices (FCM for Android/Web, APNs-direct for iOS): - **Register device tokens** via `POST /me/push_tokens` (`token`, `platform`, optional `provider`/`device_id`); re-registering a `device_id` rotates its token in place - **List/remove own devices** via `GET /me/push_tokens` and `DELETE /me/push_tokens/:id` - **Server-authoritative sending** — no public send endpoint; pushes originate from server hooks (`Gamend.Push.send_to_user/2`) or the admin API - **Per-token routing**: each token's `provider` (\"fcm\" | \"apns\") selects the delivery backend; unconfigured backends log instead of sending (dev-friendly) - **Reliability**: delivery rides the durable job queue with retries; dead tokens reported by the provider are disabled automatically ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation is built in**: an admin-managed word filter (`block` / `mask` / `flag`, matched on a normalized form so leetspeak and padding do not slip through) and mutes are enforced before a message is stored or broadcast; the `before_chat_message` pipeline hook stays available for rules of your own - **Report a message**: `POST /chat/messages/:id/report` with an optional `reason` — one report per player per message, capped per day; reports the filter files itself have no reporter - **Scoped mutes** mirror kick: `POST /lobbies/mute` + `/lobbies/unmute` (lobby host), `POST /groups/:id/mute` + `/groups/:id/unmute` (group admin), `POST /parties/mute` + `/parties/unmute` (party leader), each with a paginated `.../mutes` listing for the same authority. Body is `{target_user_id, expires_at?, reason?}`; omitting `expires_at` mutes permanently - **Global mutes and the blocklist are server-authoritative** — no public endpoint; admin API (`/api/v1/admin/chat`) or a plugin calling `Gamend.Chat.mute_user/4` - **Real-time moderation events**: the muted player receives `chat_muted` / `chat_unmuted` on their user channel ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Quests / Progression** One event-driven progression engine covering achievements, daily/weekly quests, time-boxed event quests, chains, and groups: - **Kinds**: `achievement` (permanent one-shot — the replacement for the old achievements system), `daily`/`weekly` (reset per UTC period), `event` (starts_at/ends_at window), `chain` (requires a prerequisite quest) - **Objectives**: each quest lists objectives `{event, target, params}`; server-side `report_event` advances every matching active quest — there is **no public endpoint to advance progress** (server-authoritative) - **Rewards**: currencies (Economy) and items (Inventory), paid **exactly once** per period via idempotent grants; `auto_claim` quests pay on completion, others via `POST /me/quests/:key/claim` - **My quests**: `GET /me/quests` returns active quests, per-period progress, and a claimable flag; hidden quests appear once completed - **Groups**: quests sharing a `group_key` collapse to one entry carrying `group_size`; `?group=<key>` lists that group's members in full - **Catalog**: `GET /quests` and per-user completions `GET /quests/user/:user_id` (gated by `GAMEND_FEATURES_LIST_QUESTS`) - **Admin management**: definitions CRUD plus per-user grant/reset/force-claim under `/api/v1/admin/quests` ## **12. Tournaments** Single-elimination bracket tournaments, server-structured and game-judged: - **Registration window → seeded draw → timed rounds → champions**; recurring tournaments (cron) create one occurrence per cycle sharing a slug; a nil starts_at keeps registration open until an admin draws manually - **Join/leave** as an entry leader (`POST`/`DELETE /tournaments/:id/join`); team composition is game policy - **Browse**: list/filter tournaments, standings, full bracket view, and the caller's current match (`GET /tournaments/:id/my_match`) - **Match verdicts are server-side** (game hooks) — no public resolve endpoint; clients get `tournament_match_ready` / `tournament_match_resolved` / `tournament_updated` / `tournament_finished` on the user channel - **Admin management** over HTTP: create/update/delete, cancel, draw now, finish, and force match verdicts under `/api/v1/admin/tournaments` ## **13. Matchmaking** Ticket-based queueing that turns waiting players into hidden, locked lobbies: - **Join over HTTP** (`POST /matchmaking/tickets` with a `match_params` string map); only tickets with identical params match together — encode mode/map/skill band as parameter values - **A match forms** when a group reaches `max_players`, or has at least `min_players` and the oldest ticket outwaited the timeout; the server creates a hidden lobby, seats everyone and locks it - **The result is a push, not a poll**: matched players receive `match_found` (`lobby_id`, `match_params`) on their user channel; disconnecting cancels your tickets - **Inspect**: `GET /matchmaking/tickets/me` for your ticket, `GET /matchmaking/stats` for queue depths - **Admin management** over HTTP: list/filter tickets, force-cancel, and stats under `/api/v1/admin/matchmaking` ## **14. Ready checks** One primitive for \"everyone must answer before this proceeds\", with one client-facing surface: - **A player holds at most one check per lane** — the match lane (lobby ready-up or matchmaking accept) and the party lane (the party's standing board) — so answering needs no id: `GET /me/ready_check` returns `{\"lobby\": …, \"party\": …}` (each null when none) and `POST /me/ready_check` with `{\"ready\": true|false, \"scope\": \"lobby\"|\"party\"}` answers one (scope defaults to `lobby`) - **Two kinds.** `ready` (lobby/party board) is a toggle — a \"no\" just leaves the check open, and it lists every participant. `accept` (match confirmation) is final — one decline fails it for everyone — and returns counts plus your own state, so a pending match does not reveal who you were paired with - **Hosts open one** with `POST /lobbies/ready_check` (host-managed lobbies only; hostless matchmaking lobbies belong to the server), **party leaders** with `POST /parties/ready_check`; either call is a **reset** — it quietly replaces an already-open board with a fresh one over the current members, so the same endpoint serves \"ready check!\", \"force ready\" (with `timeout_ms`) and \"start over\". Call it off with `DELETE /lobbies/ready_check` / `DELETE /parties/ready_check`. The opener is pre-marked ready — clicking the button is their answer - **Failure does nothing on its own**: a declined or timed-out check kicks nobody, starts nothing, and moves no lobby state. It reports who did not answer, and the game (or the host, with the kick they already have) decides - **Live**: `ready_check_started` / `ready_check_updated` / `ready_check_passed` / `ready_check_failed` on the lobby channel, the party channel for a party board, or the user channel for an accept check - **Admin management** over HTTP: list/filter checks, force-cancel, and 24h outcome stats under `/api/v1/admin/ready_checks` ## **15. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **15.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **15.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, quest progress/completions/claims, party/group invites, tournament events, chat mutes (`chat_muted` / `chat_unmuted`), KV subscriptions - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **15.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` `phoenix` ships as a dependency of the package, so no extra install is needed. ## **16. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **16.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **16.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **16.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
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133
176
 
177
+ /**
178
+ * Link Google with an ID token
179
+ * Links Google to the signed-in account from a Google OpenID Connect `id_token` (Android Credential Manager, One Tap). Signing in with one is `POST /api/v1/auth/google/id_token`.
180
+ * @param {Object} opts Optional parameters
181
+ * @param {module:model/LinkGoogleIdTokenRequest} [linkGoogleIdTokenRequest] Google ID token
182
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/CurrentUserResponse} and HTTP response
183
+ */
184
+ }, {
185
+ key: "linkGoogleIdTokenWithHttpInfo",
186
+ value: function linkGoogleIdTokenWithHttpInfo(opts) {
187
+ opts = opts || {};
188
+ var postBody = opts['linkGoogleIdTokenRequest'];
189
+ var pathParams = {};
190
+ var queryParams = {};
191
+ var headerParams = {};
192
+ var formParams = {};
193
+ var authNames = ['authorization'];
194
+ var contentTypes = ['application/json'];
195
+ var accepts = ['application/json'];
196
+ var returnType = _CurrentUserResponse["default"];
197
+ return this.apiClient.callApi('/api/v1/me/providers/google/id_token', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
198
+ }
199
+
200
+ /**
201
+ * Link Google with an ID token
202
+ * Links Google to the signed-in account from a Google OpenID Connect `id_token` (Android Credential Manager, One Tap). Signing in with one is `POST /api/v1/auth/google/id_token`.
203
+ * @param {Object} opts Optional parameters
204
+ * @param {module:model/LinkGoogleIdTokenRequest} opts.linkGoogleIdTokenRequest Google ID token
205
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/CurrentUserResponse}
206
+ */
207
+ }, {
208
+ key: "linkGoogleIdToken",
209
+ value: function linkGoogleIdToken(opts) {
210
+ return this.linkGoogleIdTokenWithHttpInfo(opts).then(function (response_and_data) {
211
+ return response_and_data.data;
212
+ });
213
+ }
214
+
215
+ /**
216
+ * Link a provider with a code
217
+ * Links a provider to the signed-in account: an authorization code, or for Steam a session ticket from `ISteamUser::GetAuthTicketForWebApi`. Signing in with one is `POST /api/v1/auth/{provider}/callback`.
218
+ * @param {module:model/String} provider
219
+ * @param {Object} opts Optional parameters
220
+ * @param {module:model/LinkProviderRequest} [linkProviderRequest] Provider code
221
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/CurrentUserResponse} and HTTP response
222
+ */
223
+ }, {
224
+ key: "linkProviderWithHttpInfo",
225
+ value: function linkProviderWithHttpInfo(provider, opts) {
226
+ opts = opts || {};
227
+ var postBody = opts['linkProviderRequest'];
228
+ // verify the required parameter 'provider' is set
229
+ if (provider === undefined || provider === null) {
230
+ throw new Error("Missing the required parameter 'provider' when calling linkProvider");
231
+ }
232
+ var pathParams = {
233
+ 'provider': provider
234
+ };
235
+ var queryParams = {};
236
+ var headerParams = {};
237
+ var formParams = {};
238
+ var authNames = ['authorization'];
239
+ var contentTypes = ['application/json'];
240
+ var accepts = ['application/json'];
241
+ var returnType = _CurrentUserResponse["default"];
242
+ return this.apiClient.callApi('/api/v1/me/providers/{provider}', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
243
+ }
244
+
245
+ /**
246
+ * Link a provider with a code
247
+ * Links a provider to the signed-in account: an authorization code, or for Steam a session ticket from `ISteamUser::GetAuthTicketForWebApi`. Signing in with one is `POST /api/v1/auth/{provider}/callback`.
248
+ * @param {module:model/String} provider
249
+ * @param {Object} opts Optional parameters
250
+ * @param {module:model/LinkProviderRequest} opts.linkProviderRequest Provider code
251
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/CurrentUserResponse}
252
+ */
253
+ }, {
254
+ key: "linkProvider",
255
+ value: function linkProvider(provider, opts) {
256
+ return this.linkProviderWithHttpInfo(provider, opts).then(function (response_and_data) {
257
+ return response_and_data.data;
258
+ });
259
+ }
260
+
261
+ /**
262
+ * Start linking a provider
263
+ * Answers the provider page to open and a session to poll with `GET /api/v1/me/providers/sessions/{session_id}` until the player finishes there. Signing in that way is `GET /api/v1/auth/{provider}`.
264
+ * @param {module:model/String} provider
265
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OAuthAuthorizationResponse} and HTTP response
266
+ */
267
+ }, {
268
+ key: "linkProviderRequestWithHttpInfo",
269
+ value: function linkProviderRequestWithHttpInfo(provider) {
270
+ var postBody = null;
271
+ // verify the required parameter 'provider' is set
272
+ if (provider === undefined || provider === null) {
273
+ throw new Error("Missing the required parameter 'provider' when calling linkProviderRequest");
274
+ }
275
+ var pathParams = {
276
+ 'provider': provider
277
+ };
278
+ var queryParams = {};
279
+ var headerParams = {};
280
+ var formParams = {};
281
+ var authNames = ['authorization'];
282
+ var contentTypes = [];
283
+ var accepts = ['application/json'];
284
+ var returnType = _OAuthAuthorizationResponse["default"];
285
+ return this.apiClient.callApi('/api/v1/me/providers/{provider}/authorize', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
286
+ }
287
+
288
+ /**
289
+ * Start linking a provider
290
+ * Answers the provider page to open and a session to poll with `GET /api/v1/me/providers/sessions/{session_id}` until the player finishes there. Signing in that way is `GET /api/v1/auth/{provider}`.
291
+ * @param {module:model/String} provider
292
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OAuthAuthorizationResponse}
293
+ */
294
+ }, {
295
+ key: "linkProviderRequest",
296
+ value: function linkProviderRequest(provider) {
297
+ return this.linkProviderRequestWithHttpInfo(provider).then(function (response_and_data) {
298
+ return response_and_data.data;
299
+ });
300
+ }
301
+
302
+ /**
303
+ * Poll a provider link
304
+ * The state of a link started with `POST /api/v1/me/providers/{provider}/authorize`. Once `completed`, `GET /api/v1/me` (or the `user_updated` event) carries the new `linked_providers`.
305
+ * @param {String} sessionId
306
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ProviderLinkStatusResponse} and HTTP response
307
+ */
308
+ }, {
309
+ key: "linkSessionStatusWithHttpInfo",
310
+ value: function linkSessionStatusWithHttpInfo(sessionId) {
311
+ var postBody = null;
312
+ // verify the required parameter 'sessionId' is set
313
+ if (sessionId === undefined || sessionId === null) {
314
+ throw new Error("Missing the required parameter 'sessionId' when calling linkSessionStatus");
315
+ }
316
+ var pathParams = {
317
+ 'session_id': sessionId
318
+ };
319
+ var queryParams = {};
320
+ var headerParams = {};
321
+ var formParams = {};
322
+ var authNames = ['authorization'];
323
+ var contentTypes = [];
324
+ var accepts = ['application/json'];
325
+ var returnType = _ProviderLinkStatusResponse["default"];
326
+ return this.apiClient.callApi('/api/v1/me/providers/sessions/{session_id}', 'GET', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
327
+ }
328
+
329
+ /**
330
+ * Poll a provider link
331
+ * The state of a link started with `POST /api/v1/me/providers/{provider}/authorize`. Once `completed`, `GET /api/v1/me` (or the `user_updated` event) carries the new `linked_providers`.
332
+ * @param {String} sessionId
333
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ProviderLinkStatusResponse}
334
+ */
335
+ }, {
336
+ key: "linkSessionStatus",
337
+ value: function linkSessionStatus(sessionId) {
338
+ return this.linkSessionStatusWithHttpInfo(sessionId).then(function (response_and_data) {
339
+ return response_and_data.data;
340
+ });
341
+ }
342
+
134
343
  /**
135
344
  * List sign-in providers
136
345
  * The OAuth providers a player may currently sign in with.
@@ -236,12 +445,12 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
236
445
  }
237
446
 
238
447
  /**
239
- * API callback / code exchange
240
- * Accepts an OAuth authorization code via the API and returns access/refresh tokens on success. If a valid JWT is provided in the Authorization header, the provider will be **linked** to the authenticated user instead of logging in. For the Steam provider, the `code` field should contain a server-verifiable Steam credential (for example a Steam auth ticket or Steam identifier) and will be validated via the Steam Web API.
241
- * @param {String} provider
448
+ * Sign in with a provider code
449
+ * Exchanges an authorization code (or, for Steam, a session ticket from `ISteamUser::GetAuthTicketForWebApi`) and signs in, finding or creating the account: the same `Session` as email and device login. Always a sign-in; to link a provider to the signed-in account, `POST /api/v1/me/providers/{provider}`.
450
+ * @param {module:model/String} provider OAuth provider
242
451
  * @param {Object} opts Optional parameters
243
- * @param {module:model/OauthApiCallbackRequest} [oauthApiCallbackRequest] Code exchange or steam payload
244
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OAuthResultResponse} and HTTP response
452
+ * @param {module:model/OauthApiCallbackRequest} [oauthApiCallbackRequest] Provider code
453
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/SessionResponse} and HTTP response
245
454
  */
246
455
  }, {
247
456
  key: "oauthApiCallbackWithHttpInfo",
@@ -261,17 +470,17 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
261
470
  var authNames = [];
262
471
  var contentTypes = ['application/json'];
263
472
  var accepts = ['application/json'];
264
- var returnType = _OAuthResultResponse["default"];
473
+ var returnType = _SessionResponse["default"];
265
474
  return this.apiClient.callApi('/api/v1/auth/{provider}/callback', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
266
475
  }
267
476
 
268
477
  /**
269
- * API callback / code exchange
270
- * Accepts an OAuth authorization code via the API and returns access/refresh tokens on success. If a valid JWT is provided in the Authorization header, the provider will be **linked** to the authenticated user instead of logging in. For the Steam provider, the `code` field should contain a server-verifiable Steam credential (for example a Steam auth ticket or Steam identifier) and will be validated via the Steam Web API.
271
- * @param {String} provider
478
+ * Sign in with a provider code
479
+ * Exchanges an authorization code (or, for Steam, a session ticket from `ISteamUser::GetAuthTicketForWebApi`) and signs in, finding or creating the account: the same `Session` as email and device login. Always a sign-in; to link a provider to the signed-in account, `POST /api/v1/me/providers/{provider}`.
480
+ * @param {module:model/String} provider OAuth provider
272
481
  * @param {Object} opts Optional parameters
273
- * @param {module:model/OauthApiCallbackRequest} opts.oauthApiCallbackRequest Code exchange or steam payload
274
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OAuthResultResponse}
482
+ * @param {module:model/OauthApiCallbackRequest} opts.oauthApiCallbackRequest Provider code
483
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/SessionResponse}
275
484
  */
276
485
  }, {
277
486
  key: "oauthApiCallback",
@@ -282,11 +491,11 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
282
491
  }
283
492
 
284
493
  /**
285
- * Apple callback (native iOS)
286
- * Exchanges a native iOS Sign in with Apple authorization code using APPLE_IOS_CLIENT_ID.
494
+ * Sign in with Apple (native iOS)
495
+ * Exchanges a native iOS Sign in with Apple authorization code, issued to APPLE_IOS_CLIENT_ID, and signs in. Always a sign-in; linking is `POST /api/v1/me/providers/apple/ios`.
287
496
  * @param {Object} opts Optional parameters
288
- * @param {module:model/OauthCallbackApiAppleIosRequest} [oauthCallbackApiAppleIosRequest] Apple callback params
289
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OAuthResultResponse} and HTTP response
497
+ * @param {module:model/OauthCallbackApiAppleIosRequest} [oauthCallbackApiAppleIosRequest] Apple authorization code
498
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/SessionResponse} and HTTP response
290
499
  */
291
500
  }, {
292
501
  key: "oauthCallbackApiAppleIosWithHttpInfo",
@@ -300,16 +509,16 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
300
509
  var authNames = [];
301
510
  var contentTypes = ['application/json'];
302
511
  var accepts = ['application/json'];
303
- var returnType = _OAuthResultResponse["default"];
512
+ var returnType = _SessionResponse["default"];
304
513
  return this.apiClient.callApi('/api/v1/auth/apple/ios/callback', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
305
514
  }
306
515
 
307
516
  /**
308
- * Apple callback (native iOS)
309
- * Exchanges a native iOS Sign in with Apple authorization code using APPLE_IOS_CLIENT_ID.
517
+ * Sign in with Apple (native iOS)
518
+ * Exchanges a native iOS Sign in with Apple authorization code, issued to APPLE_IOS_CLIENT_ID, and signs in. Always a sign-in; linking is `POST /api/v1/me/providers/apple/ios`.
310
519
  * @param {Object} opts Optional parameters
311
- * @param {module:model/OauthCallbackApiAppleIosRequest} opts.oauthCallbackApiAppleIosRequest Apple callback params
312
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OAuthResultResponse}
520
+ * @param {module:model/OauthCallbackApiAppleIosRequest} opts.oauthCallbackApiAppleIosRequest Apple authorization code
521
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/SessionResponse}
313
522
  */
314
523
  }, {
315
524
  key: "oauthCallbackApiAppleIos",
@@ -320,11 +529,11 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
320
529
  }
321
530
 
322
531
  /**
323
- * Google ID token login (native/mobile)
324
- * Verify a Google OpenID Connect id_token (eg. from Android Credential Manager) and return JWT tokens.
532
+ * Sign in with a Google ID token
533
+ * Verifies a Google OpenID Connect `id_token` (Android Credential Manager, One Tap) and signs in. Always a sign-in; linking is `POST /api/v1/me/providers/google/id_token`.
325
534
  * @param {Object} opts Optional parameters
326
535
  * @param {module:model/OauthGoogleIdTokenRequest} [oauthGoogleIdTokenRequest] Google ID token
327
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OAuthResultResponse} and HTTP response
536
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/SessionResponse} and HTTP response
328
537
  */
329
538
  }, {
330
539
  key: "oauthGoogleIdTokenWithHttpInfo",
@@ -338,16 +547,16 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
338
547
  var authNames = [];
339
548
  var contentTypes = ['application/json'];
340
549
  var accepts = ['application/json'];
341
- var returnType = _OAuthResultResponse["default"];
550
+ var returnType = _SessionResponse["default"];
342
551
  return this.apiClient.callApi('/api/v1/auth/google/id_token', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
343
552
  }
344
553
 
345
554
  /**
346
- * Google ID token login (native/mobile)
347
- * Verify a Google OpenID Connect id_token (eg. from Android Credential Manager) and return JWT tokens.
555
+ * Sign in with a Google ID token
556
+ * Verifies a Google OpenID Connect `id_token` (Android Credential Manager, One Tap) and signs in. Always a sign-in; linking is `POST /api/v1/me/providers/google/id_token`.
348
557
  * @param {Object} opts Optional parameters
349
558
  * @param {module:model/OauthGoogleIdTokenRequest} opts.oauthGoogleIdTokenRequest Google ID token
350
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OAuthResultResponse}
559
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/SessionResponse}
351
560
  */
352
561
  }, {
353
562
  key: "oauthGoogleIdToken",
@@ -358,8 +567,8 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
358
567
  }
359
568
 
360
569
  /**
361
- * Initiate API OAuth
362
- * Returns OAuth authorization URL for API clients
570
+ * Start a provider sign-in
571
+ * Answers the provider page to open and a session to poll with `GET /api/v1/auth/session/{session_id}` until the player finishes there. Always a sign-in; to link a provider to the signed-in account, `POST /api/v1/me/providers/{provider}/authorize`.
363
572
  * @param {module:model/String} provider OAuth provider
364
573
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OAuthAuthorizationResponse} and HTTP response
365
574
  */
@@ -385,8 +594,8 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
385
594
  }
386
595
 
387
596
  /**
388
- * Initiate API OAuth
389
- * Returns OAuth authorization URL for API clients
597
+ * Start a provider sign-in
598
+ * Answers the provider page to open and a session to poll with `GET /api/v1/auth/session/{session_id}` until the player finishes there. Always a sign-in; to link a provider to the signed-in account, `POST /api/v1/me/providers/{provider}/authorize`.
390
599
  * @param {module:model/String} provider OAuth provider
391
600
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OAuthAuthorizationResponse}
392
601
  */
@@ -399,8 +608,8 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
399
608
  }
400
609
 
401
610
  /**
402
- * Get OAuth session status
403
- * Check the status of an OAuth session for API clients
611
+ * Poll a provider sign-in
612
+ * The state of a sign-in started with `GET /api/v1/auth/{provider}`. `session` carries the tokens once the player finished, and only on the first read after that; every other read has `session: null`.
404
613
  * @param {String} sessionId Session ID from OAuth request
405
614
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OAuthSessionStatusResponse} and HTTP response
406
615
  */
@@ -426,8 +635,8 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
426
635
  }
427
636
 
428
637
  /**
429
- * Get OAuth session status
430
- * Check the status of an OAuth session for API clients
638
+ * Poll a provider sign-in
639
+ * The state of a sign-in started with `GET /api/v1/auth/{provider}`. `session` carries the tokens once the player finished, and only on the first read after that; every other read has `session: null`.
431
640
  * @param {String} sessionId Session ID from OAuth request
432
641
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OAuthSessionStatusResponse}
433
642
  */
@@ -477,10 +686,48 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
477
686
  });
478
687
  }
479
688
 
689
+ /**
690
+ * Register
691
+ * Create an account with an email and a password, send its confirmation email as browser sign-up does, and sign it in: the tokens come back as from login. The first account becomes the admin and is confirmed without an email; account activation applies as for every sign-up.
692
+ * @param {Object} opts Optional parameters
693
+ * @param {module:model/RegisterRequest} [registerRequest] Registration
694
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/SessionResponse} and HTTP response
695
+ */
696
+ }, {
697
+ key: "registerWithHttpInfo",
698
+ value: function registerWithHttpInfo(opts) {
699
+ opts = opts || {};
700
+ var postBody = opts['registerRequest'];
701
+ var pathParams = {};
702
+ var queryParams = {};
703
+ var headerParams = {};
704
+ var formParams = {};
705
+ var authNames = [];
706
+ var contentTypes = ['application/json'];
707
+ var accepts = ['application/json'];
708
+ var returnType = _SessionResponse["default"];
709
+ return this.apiClient.callApi('/api/v1/register', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
710
+ }
711
+
712
+ /**
713
+ * Register
714
+ * Create an account with an email and a password, send its confirmation email as browser sign-up does, and sign it in: the tokens come back as from login. The first account becomes the admin and is confirmed without an email; account activation applies as for every sign-up.
715
+ * @param {Object} opts Optional parameters
716
+ * @param {module:model/RegisterRequest} opts.registerRequest Registration
717
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/SessionResponse}
718
+ */
719
+ }, {
720
+ key: "register",
721
+ value: function register(opts) {
722
+ return this.registerWithHttpInfo(opts).then(function (response_and_data) {
723
+ return response_and_data.data;
724
+ });
725
+ }
726
+
480
727
  /**
481
728
  * Unlink device ID
482
729
  * Unlinks the device_id from the current authenticated user. Requires at least one OAuth provider or password to remain.
483
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OkResponse} and HTTP response
730
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/CurrentUserResponse} and HTTP response
484
731
  */
485
732
  }, {
486
733
  key: "unlinkDeviceWithHttpInfo",
@@ -493,14 +740,14 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
493
740
  var authNames = ['authorization'];
494
741
  var contentTypes = [];
495
742
  var accepts = ['application/json'];
496
- var returnType = _OkResponse["default"];
743
+ var returnType = _CurrentUserResponse["default"];
497
744
  return this.apiClient.callApi('/api/v1/me/device', 'DELETE', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
498
745
  }
499
746
 
500
747
  /**
501
748
  * Unlink device ID
502
749
  * Unlinks the device_id from the current authenticated user. Requires at least one OAuth provider or password to remain.
503
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@@ -514,7 +761,7 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
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@@ -34,7 +34,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
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  * Gamend API
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  * API for Gamend. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, quests, leaderboards, tournaments, matchmaking, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect - **Push delivery**: notifications also fan out to the recipient's registered mobile devices (see Push notifications) ## **5b. Push notifications** Mobile/web push delivery to registered devices (FCM for Android/Web, APNs-direct for iOS): - **Register device tokens** via `POST /me/push_tokens` (`token`, `platform`, optional `provider`/`device_id`); re-registering a `device_id` rotates its token in place - **List/remove own devices** via `GET /me/push_tokens` and `DELETE /me/push_tokens/:id` - **Server-authoritative sending** — no public send endpoint; pushes originate from server hooks (`Gamend.Push.send_to_user/2`) or the admin API - **Per-token routing**: each token's `provider` (\"fcm\" | \"apns\") selects the delivery backend; unconfigured backends log instead of sending (dev-friendly) - **Reliability**: delivery rides the durable job queue with retries; dead tokens reported by the provider are disabled automatically ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation is built in**: an admin-managed word filter (`block` / `mask` / `flag`, matched on a normalized form so leetspeak and padding do not slip through) and mutes are enforced before a message is stored or broadcast; the `before_chat_message` pipeline hook stays available for rules of your own - **Report a message**: `POST /chat/messages/:id/report` with an optional `reason` — one report per player per message, capped per day; reports the filter files itself have no reporter - **Scoped mutes** mirror kick: `POST /lobbies/mute` + `/lobbies/unmute` (lobby host), `POST /groups/:id/mute` + `/groups/:id/unmute` (group admin), `POST /parties/mute` + `/parties/unmute` (party leader), each with a paginated `.../mutes` listing for the same authority. Body is `{target_user_id, expires_at?, reason?}`; omitting `expires_at` mutes permanently - **Global mutes and the blocklist are server-authoritative** — no public endpoint; admin API (`/api/v1/admin/chat`) or a plugin calling `Gamend.Chat.mute_user/4` - **Real-time moderation events**: the muted player receives `chat_muted` / `chat_unmuted` on their user channel ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Quests / Progression** One event-driven progression engine covering achievements, daily/weekly quests, time-boxed event quests, chains, and groups: - **Kinds**: `achievement` (permanent one-shot — the replacement for the old achievements system), `daily`/`weekly` (reset per UTC period), `event` (starts_at/ends_at window), `chain` (requires a prerequisite quest) - **Objectives**: each quest lists objectives `{event, target, params}`; server-side `report_event` advances every matching active quest — there is **no public endpoint to advance progress** (server-authoritative) - **Rewards**: currencies (Economy) and items (Inventory), paid **exactly once** per period via idempotent grants; `auto_claim` quests pay on completion, others via `POST /me/quests/:key/claim` - **My quests**: `GET /me/quests` returns active quests, per-period progress, and a claimable flag; hidden quests appear once completed - **Groups**: quests sharing a `group_key` collapse to one entry carrying `group_size`; `?group=<key>` lists that group's members in full - **Catalog**: `GET /quests` and per-user completions `GET /quests/user/:user_id` (gated by `GAMEND_FEATURES_LIST_QUESTS`) - **Admin management**: definitions CRUD plus per-user grant/reset/force-claim under `/api/v1/admin/quests` ## **12. Tournaments** Single-elimination bracket tournaments, server-structured and game-judged: - **Registration window → seeded draw → timed rounds → champions**; recurring tournaments (cron) create one occurrence per cycle sharing a slug; a nil starts_at keeps registration open until an admin draws manually - **Join/leave** as an entry leader (`POST`/`DELETE /tournaments/:id/join`); team composition is game policy - **Browse**: list/filter tournaments, standings, full bracket view, and the caller's current match (`GET /tournaments/:id/my_match`) - **Match verdicts are server-side** (game hooks) — no public resolve endpoint; clients get `tournament_match_ready` / `tournament_match_resolved` / `tournament_updated` / `tournament_finished` on the user channel - **Admin management** over HTTP: create/update/delete, cancel, draw now, finish, and force match verdicts under `/api/v1/admin/tournaments` ## **13. Matchmaking** Ticket-based queueing that turns waiting players into hidden, locked lobbies: - **Join over HTTP** (`POST /matchmaking/tickets` with a `match_params` string map); only tickets with identical params match together — encode mode/map/skill band as parameter values - **A match forms** when a group reaches `max_players`, or has at least `min_players` and the oldest ticket outwaited the timeout; the server creates a hidden lobby, seats everyone and locks it - **The result is a push, not a poll**: matched players receive `match_found` (`lobby_id`, `match_params`) on their user channel; disconnecting cancels your tickets - **Inspect**: `GET /matchmaking/tickets/me` for your ticket, `GET /matchmaking/stats` for queue depths - **Admin management** over HTTP: list/filter tickets, force-cancel, and stats under `/api/v1/admin/matchmaking` ## **14. Ready checks** One primitive for \"everyone must answer before this proceeds\", with one client-facing surface: - **A player holds at most one check per lane** — the match lane (lobby ready-up or matchmaking accept) and the party lane (the party's standing board) — so answering needs no id: `GET /me/ready_check` returns `{\"lobby\": …, \"party\": …}` (each null when none) and `POST /me/ready_check` with `{\"ready\": true|false, \"scope\": \"lobby\"|\"party\"}` answers one (scope defaults to `lobby`) - **Two kinds.** `ready` (lobby/party board) is a toggle — a \"no\" just leaves the check open, and it lists every participant. `accept` (match confirmation) is final — one decline fails it for everyone — and returns counts plus your own state, so a pending match does not reveal who you were paired with - **Hosts open one** with `POST /lobbies/ready_check` (host-managed lobbies only; hostless matchmaking lobbies belong to the server), **party leaders** with `POST /parties/ready_check`; either call is a **reset** — it quietly replaces an already-open board with a fresh one over the current members, so the same endpoint serves \"ready check!\", \"force ready\" (with `timeout_ms`) and \"start over\". Call it off with `DELETE /lobbies/ready_check` / `DELETE /parties/ready_check`. The opener is pre-marked ready — clicking the button is their answer - **Failure does nothing on its own**: a declined or timed-out check kicks nobody, starts nothing, and moves no lobby state. It reports who did not answer, and the game (or the host, with the kick they already have) decides - **Live**: `ready_check_started` / `ready_check_updated` / `ready_check_passed` / `ready_check_failed` on the lobby channel, the party channel for a party board, or the user channel for an accept check - **Admin management** over HTTP: list/filter checks, force-cancel, and 24h outcome stats under `/api/v1/admin/ready_checks` ## **15. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **15.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **15.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, quest progress/completions/claims, party/group invites, tournament events, chat mutes (`chat_muted` / `chat_unmuted`), KV subscriptions - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **15.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` `phoenix` ships as a dependency of the package, so no extra install is needed. ## **16. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **16.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **16.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **16.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
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  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).