@ughuuu/gamend 1.0.1239 → 1.0.1241

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/README.md +74 -28
  2. package/dist/ApiClient.js +1 -1
  3. package/dist/api/AdminAnalyticsApi.js +1 -1
  4. package/dist/api/AdminChatApi.js +1 -1
  5. package/dist/api/AdminEconomyApi.js +5 -4
  6. package/dist/api/AdminGroupsApi.js +1 -1
  7. package/dist/api/AdminKVApi.js +5 -4
  8. package/dist/api/AdminLeaderboardsApi.js +9 -9
  9. package/dist/api/AdminLobbiesApi.js +1 -1
  10. package/dist/api/AdminMatchmakingApi.js +1 -1
  11. package/dist/api/AdminNotificationsApi.js +1 -1
  12. package/dist/api/AdminPushApi.js +1 -1
  13. package/dist/api/AdminQuestsApi.js +17 -14
  14. package/dist/api/AdminReadyChecksApi.js +1 -1
  15. package/dist/api/AdminRetentionApi.js +1 -1
  16. package/dist/api/AdminSessionsApi.js +1 -1
  17. package/dist/api/AdminStorageApi.js +1 -1
  18. package/dist/api/AdminTournamentsApi.js +9 -8
  19. package/dist/api/AdminUsersApi.js +1 -1
  20. package/dist/api/AuthenticationApi.js +22 -21
  21. package/dist/api/ChatApi.js +77 -69
  22. package/dist/api/ClientLogsApi.js +1 -1
  23. package/dist/api/EconomyApi.js +1 -1
  24. package/dist/api/FriendsApi.js +27 -25
  25. package/dist/api/GroupsApi.js +66 -65
  26. package/dist/api/HealthApi.js +1 -1
  27. package/dist/api/HooksApi.js +1 -1
  28. package/dist/api/KVApi.js +1 -1
  29. package/dist/api/LeaderboardsApi.js +31 -32
  30. package/dist/api/LobbiesApi.js +34 -34
  31. package/dist/api/MatchmakingApi.js +1 -1
  32. package/dist/api/NotificationsApi.js +14 -14
  33. package/dist/api/PartiesApi.js +75 -54
  34. package/dist/api/PaymentsApi.js +1 -1
  35. package/dist/api/PushApi.js +13 -13
  36. package/dist/api/QuestsApi.js +1 -1
  37. package/dist/api/ReadyChecksApi.js +5 -4
  38. package/dist/api/SignalingApi.js +1 -1
  39. package/dist/api/StatsApi.js +1 -1
  40. package/dist/api/TimeApi.js +1 -1
  41. package/dist/api/TournamentsApi.js +58 -45
  42. package/dist/api/UsersApi.js +35 -36
  43. package/dist/index.js +460 -138
  44. package/dist/model/AcceptPartyInviteRequest.js +1 -1
  45. package/dist/model/AdminCancelMatchmakingTicket200Response.js +1 -1
  46. package/dist/model/AdminCancelReadyCheck200Response.js +1 -1
  47. package/dist/model/AdminCancelReadyCheck200ResponseData.js +1 -1
  48. package/dist/model/AdminClaimQuestRequest.js +127 -0
  49. package/dist/model/AdminConsumeItem400Response.js +1 -1
  50. package/dist/model/AdminCreateChatFilterWordRequest.js +1 -1
  51. package/dist/model/AdminCreateChatMute200Response.js +1 -1
  52. package/dist/model/AdminCreateChatMuteRequest.js +1 -1
  53. package/dist/model/AdminCreateKvEntryRequest.js +154 -0
  54. package/dist/model/AdminCreateLeaderboard200Response.js +1 -1
  55. package/dist/model/AdminCreateLeaderboard200ResponseData.js +1 -1
  56. package/dist/model/AdminCreateLeaderboardRequest.js +1 -1
  57. package/dist/model/AdminCreateNotificationRequest.js +1 -1
  58. package/dist/model/AdminCreateQuestRequest.js +1 -1
  59. package/dist/model/AdminCreateQuestRequestObjectivesInner.js +1 -1
  60. package/dist/model/AdminCreateQuestRequestRewardsInner.js +1 -1
  61. package/dist/model/{ListTournaments200ResponseDataInner.js → AdminCreateTournamentRequest.js} +80 -85
  62. package/dist/model/AdminDeleteChatConversation200Response.js +1 -1
  63. package/dist/model/AdminDeleteChatConversation200ResponseData.js +1 -1
  64. package/dist/model/AdminDeleteChatFilterWordsByLang200Response.js +1 -1
  65. package/dist/model/AdminDrawTournament200Response.js +1 -1
  66. package/dist/model/AdminDrawTournament200ResponseData.js +1 -1
  67. package/dist/model/AdminGetAnalyticsCounts200Response.js +1 -1
  68. package/dist/model/AdminGetAnalyticsCounts200ResponseTotalsInner.js +1 -1
  69. package/dist/model/AdminGetAnalyticsDaily200Response.js +1 -1
  70. package/dist/model/AdminGetAnalyticsDaily200ResponseSeriesInner.js +1 -1
  71. package/dist/model/AdminGetAnalyticsEconomy200Response.js +1 -1
  72. package/dist/model/AdminGetAnalyticsEconomy200ResponseFlowInner.js +1 -1
  73. package/dist/model/AdminGetAnalyticsEconomy200ResponseTotalsInner.js +1 -1
  74. package/dist/model/AdminGetAnalyticsSummary200Response.js +1 -1
  75. package/dist/model/AdminGrantCurrencyRequest.js +160 -0
  76. package/dist/model/AdminGrantItemRequest.js +1 -1
  77. package/dist/model/AdminGrantQuestRequest.js +127 -0
  78. package/dist/model/AdminImportChatFilterWords200Response.js +1 -1
  79. package/dist/model/AdminImportChatFilterWordsRequest.js +1 -1
  80. package/dist/model/AdminLeaderboardIconUploadUrlRequest.js +112 -0
  81. package/dist/model/AdminListChatFilterWords200Response.js +1 -1
  82. package/dist/model/AdminListChatMessages200Response.js +1 -1
  83. package/dist/model/AdminListChatMessages200ResponseDataInner.js +1 -1
  84. package/dist/model/AdminListChatMutes200Response.js +1 -1
  85. package/dist/model/AdminListChatMutes200ResponseDataInner.js +1 -1
  86. package/dist/model/AdminListChatReports200Response.js +1 -1
  87. package/dist/model/AdminListGroups200Response.js +1 -1
  88. package/dist/model/AdminListKvEntries200Response.js +1 -1
  89. package/dist/model/AdminListLobbies200Response.js +1 -1
  90. package/dist/model/AdminListLobbies200ResponseDataInner.js +1 -1
  91. package/dist/model/AdminListMatchmakingTickets200Response.js +1 -1
  92. package/dist/model/AdminListMatchmakingTickets200ResponseDataInner.js +1 -1
  93. package/dist/model/AdminListNotifications200Response.js +1 -1
  94. package/dist/model/AdminListNotifications200ResponseDataInner.js +1 -1
  95. package/dist/model/AdminListPushTokens200Response.js +1 -1
  96. package/dist/model/AdminListPushTokens200ResponseDataInner.js +1 -1
  97. package/dist/model/AdminListQuestProgress200Response.js +1 -1
  98. package/dist/model/AdminListQuestProgress200ResponseDataInner.js +1 -1
  99. package/dist/model/AdminListQuests200Response.js +1 -1
  100. package/dist/model/AdminListQuests200ResponseDataInner.js +1 -1
  101. package/dist/model/AdminListReadyChecks200Response.js +1 -1
  102. package/dist/model/AdminListSessions200Response.js +1 -1
  103. package/dist/model/AdminListSessions200ResponseDataInner.js +1 -1
  104. package/dist/model/AdminListStorageObjects200Response.js +1 -1
  105. package/dist/model/AdminListStorageObjects200ResponseDataInner.js +1 -1
  106. package/dist/model/AdminListStorageObjects200ResponseUsage.js +1 -1
  107. package/dist/model/AdminMatchmakingStats200Response.js +1 -1
  108. package/dist/model/AdminMatchmakingStats200ResponseData.js +1 -1
  109. package/dist/model/AdminQuestIconUploadUrlRequest.js +112 -0
  110. package/dist/model/AdminResetQuestRequest.js +1 -1
  111. package/dist/model/AdminResolveChatReport200Response.js +1 -1
  112. package/dist/model/AdminResolveChatReport200ResponseData.js +1 -1
  113. package/dist/model/AdminResolveChatReportRequest.js +1 -1
  114. package/dist/model/AdminResolveTournamentMatchRequest.js +1 -1
  115. package/dist/model/AdminRunRetention200Response.js +1 -1
  116. package/dist/model/AdminSendPush200Response.js +1 -1
  117. package/dist/model/AdminSendPushRequest.js +1 -1
  118. package/dist/model/AdminSetLeaderboardIconRequest.js +112 -0
  119. package/dist/model/AdminSetQuestIconRequest.js +1 -1
  120. package/dist/model/AdminSetTournamentIconRequest.js +112 -0
  121. package/dist/model/AdminSpendCurrencyRequest.js +1 -1
  122. package/dist/model/AdminSubmitLeaderboardScoreRequest.js +1 -1
  123. package/dist/model/AdminTestChatPhrase200Response.js +1 -1
  124. package/dist/model/AdminTestChatPhrase200ResponseData.js +1 -1
  125. package/dist/model/AdminTestChatPhrase200ResponseDataHitsInner.js +1 -1
  126. package/dist/model/AdminTestChatPhraseRequest.js +1 -1
  127. package/dist/model/AdminTournamentIconUploadUrlRequest.js +1 -1
  128. package/dist/model/AdminUpdateChatFilterWord200Response.js +1 -1
  129. package/dist/model/AdminUpdateChatFilterWord200ResponseData.js +1 -1
  130. package/dist/model/AdminUpdateChatFilterWordRequest.js +1 -1
  131. package/dist/model/AdminUpdateGroup200Response.js +1 -1
  132. package/dist/model/AdminUpdateGroupRequest.js +1 -1
  133. package/dist/model/AdminUpdateKvEntryRequest.js +1 -1
  134. package/dist/model/AdminUpdateLeaderboardRecord200Response.js +1 -1
  135. package/dist/model/AdminUpdateLeaderboardRecord200ResponseData.js +1 -1
  136. package/dist/model/AdminUpdateLeaderboardRecordRequest.js +1 -1
  137. package/dist/model/AdminUpdateLeaderboardRequest.js +1 -1
  138. package/dist/model/AdminUpdateLobby200Response.js +1 -1
  139. package/dist/model/AdminUpdateLobbyRequest.js +1 -1
  140. package/dist/model/AdminUpdateQuestRequest.js +350 -0
  141. package/dist/model/AdminUpdateTournamentRequest.js +1 -1
  142. package/dist/model/AdminUpdateUser200Response.js +1 -1
  143. package/dist/model/AdminUpdateUser200ResponseData.js +1 -1
  144. package/dist/model/AdminUpdateUserRequest.js +1 -1
  145. package/dist/model/AdminUpsertKv200Response.js +1 -1
  146. package/dist/model/AdminUpsertKv200ResponseData.js +1 -1
  147. package/dist/model/AdminUpsertKvRequest.js +1 -1
  148. package/dist/model/AuthProvidersResponse.js +1 -1
  149. package/dist/model/BlockedFriendship.js +1 -1
  150. package/dist/model/BlockedFriendshipPage.js +1 -1
  151. package/dist/model/CallHook200Response.js +1 -1
  152. package/dist/model/CallHookRequest.js +1 -1
  153. package/dist/model/CancelPartyInviteRequest.js +1 -1
  154. package/dist/model/{ListChatMessages200ResponseDataInner.js → ChatMessage.js} +87 -41
  155. package/dist/model/{ListNotifications200Response.js → ChatMessagePage.js} +57 -34
  156. package/dist/model/{ListTournaments200Response.js → ChatMessageResponse.js} +45 -40
  157. package/dist/model/{ListGroupMutes200ResponseDataInner.js → ChatMuteRecord.js} +71 -29
  158. package/dist/model/ChatMuteRecordPage.js +147 -0
  159. package/dist/model/{ListRecordsAroundUser200Response.js → ChatMuteRecordResponse.js} +45 -40
  160. package/dist/model/ChatReadCursor.js +151 -0
  161. package/dist/model/ChatReadCursorResponse.js +115 -0
  162. package/dist/model/ChatUnread.js +109 -0
  163. package/dist/model/ChatUnreadResponse.js +115 -0
  164. package/dist/model/ClaimQuest200Response.js +1 -1
  165. package/dist/model/ClaimQuest200ResponseData.js +1 -1
  166. package/dist/model/ClientLogBatch.js +1 -1
  167. package/dist/model/ClientLogEntry.js +1 -1
  168. package/dist/model/ClientLogPolicy.js +1 -1
  169. package/dist/model/ClientLogResult.js +1 -1
  170. package/dist/model/ClientLogSession.js +1 -1
  171. package/dist/model/CreateCurrentUserAvatarUploadUrlRequest.js +1 -1
  172. package/dist/model/CreateFriendRequestRequest.js +1 -1
  173. package/dist/model/CreateGroupIconUploadUrlRequest.js +112 -0
  174. package/dist/model/CreateGroupRequest.js +1 -1
  175. package/dist/model/CreateLobbyRequest.js +1 -1
  176. package/dist/model/CreatePartyRequest.js +1 -1
  177. package/dist/model/CurrentUser.js +1 -1
  178. package/dist/model/CurrentUserResponse.js +115 -0
  179. package/dist/model/DeclinePartyInviteRequest.js +1 -1
  180. package/dist/model/DeleteNotificationsRequest.js +1 -1
  181. package/dist/model/DeletedCount.js +109 -0
  182. package/dist/model/DeletedCountResponse.js +115 -0
  183. package/dist/model/DemoteGroupMemberRequest.js +1 -1
  184. package/dist/model/DeviceLoginRequest.js +1 -1
  185. package/dist/model/ErrorResponse.js +4 -26
  186. package/dist/model/Friend.js +1 -1
  187. package/dist/model/FriendPage.js +1 -1
  188. package/dist/model/FriendRequest.js +1 -1
  189. package/dist/model/FriendRequestLists.js +1 -1
  190. package/dist/model/FriendRequestMeta.js +1 -1
  191. package/dist/model/FriendRequestResponse.js +115 -0
  192. package/dist/model/FriendRequestsResponse.js +1 -1
  193. package/dist/model/GetCurrentUserInventory200Response.js +1 -1
  194. package/dist/model/GetKv200Response.js +1 -1
  195. package/dist/model/GetMyReadyCheck200Response.js +1 -1
  196. package/dist/model/GetMyReadyCheck200ResponseLobby.js +1 -1
  197. package/dist/model/GetMyReadyCheck200ResponseParty.js +1 -1
  198. package/dist/model/GetServerTime200Response.js +1 -1
  199. package/dist/model/GetStats200Response.js +1 -1
  200. package/dist/model/GetStats200ResponseData.js +1 -1
  201. package/dist/model/Group.js +1 -1
  202. package/dist/model/GroupInvite.js +13 -14
  203. package/dist/model/GroupInviteOutcome.js +132 -0
  204. package/dist/model/GroupInviteOutcomeResponse.js +115 -0
  205. package/dist/model/GroupInvitePage.js +1 -1
  206. package/dist/model/GroupJoinRequest.js +1 -1
  207. package/dist/model/GroupJoinRequestPage.js +1 -1
  208. package/dist/model/GroupJoinRequestResponse.js +115 -0
  209. package/dist/model/GroupMember.js +1 -1
  210. package/dist/model/GroupMemberPage.js +1 -1
  211. package/dist/model/GroupMemberResponse.js +115 -0
  212. package/dist/model/GroupPage.js +1 -1
  213. package/dist/model/GroupResponse.js +115 -0
  214. package/dist/model/HealthResponse.js +1 -1
  215. package/dist/model/InviteToGroupRequest.js +1 -1
  216. package/dist/model/InviteToPartyRequest.js +1 -1
  217. package/dist/model/{ChatUnreadCount200ResponseData.js → JoinLobbyRequest.js} +26 -21
  218. package/dist/model/KickGroupMemberRequest.js +1 -1
  219. package/dist/model/KickPartyMemberRequest.js +1 -1
  220. package/dist/model/KickUserRequest.js +113 -0
  221. package/dist/model/{ResolveLeaderboardSlugs200ResponseDataValue.js → Leaderboard.js} +90 -45
  222. package/dist/model/{ListGroupMutes200Response.js → LeaderboardPage.js} +57 -34
  223. package/dist/model/{GetMyRecord200ResponseData.js → LeaderboardRecord.js} +66 -31
  224. package/dist/model/LeaderboardRecordPage.js +147 -0
  225. package/dist/model/{ListPushTokens200Response.js → LeaderboardRecordResponse.js} +44 -47
  226. package/dist/model/LeaderboardResponse.js +115 -0
  227. package/dist/model/LeaderboardsBySlugResponse.js +113 -0
  228. package/dist/model/LinkDeviceRequest.js +1 -1
  229. package/dist/model/LinkedProviders.js +1 -1
  230. package/dist/model/ListCurrentUserLedger200Response.js +1 -1
  231. package/dist/model/ListCurrentUserLedger200ResponseDataInner.js +1 -1
  232. package/dist/model/Lobby.js +1 -1
  233. package/dist/model/LobbyPage.js +1 -1
  234. package/dist/model/LobbyResponse.js +6 -49
  235. package/dist/model/LobbyStats.js +1 -1
  236. package/dist/model/LobbyStatsResponse.js +1 -1
  237. package/dist/model/LoginRequest.js +1 -1
  238. package/dist/model/MarkChatReadRequest.js +1 -1
  239. package/dist/model/MatchmakingCancel200Response.js +1 -1
  240. package/dist/model/MatchmakingJoin201Response.js +1 -1
  241. package/dist/model/MatchmakingJoin201ResponseData.js +1 -1
  242. package/dist/model/MatchmakingJoinRequest.js +1 -1
  243. package/dist/model/MatchmakingMyTicket200Response.js +1 -1
  244. package/dist/model/MatchmakingMyTicket200ResponseData.js +1 -1
  245. package/dist/model/MatchmakingStats200Response.js +1 -1
  246. package/dist/model/MatchmakingStats200ResponseData.js +1 -1
  247. package/dist/model/MatchmakingStats200ResponseDataQueuesInner.js +1 -1
  248. package/dist/model/MuteGroupMemberRequest.js +1 -1
  249. package/dist/model/{ProfileUpdate.js → MuteLobbyMemberRequest.js} +41 -56
  250. package/dist/model/MutePartyMemberRequest.js +135 -0
  251. package/dist/model/{ListNotifications200ResponseDataInner.js → Notification.js} +70 -37
  252. package/dist/model/NotificationPage.js +147 -0
  253. package/dist/model/NotificationResponse.js +115 -0
  254. package/dist/model/OAuthAuthorization.js +1 -1
  255. package/dist/model/OAuthAuthorizationResponse.js +115 -0
  256. package/dist/model/OAuthResult.js +1 -1
  257. package/dist/model/OAuthResultResponse.js +1 -1
  258. package/dist/model/OAuthSessionData.js +1 -1
  259. package/dist/model/OAuthSessionDataDetails.js +1 -1
  260. package/dist/model/OAuthSessionStatus.js +21 -21
  261. package/dist/model/OAuthSessionStatusResponse.js +115 -0
  262. package/dist/model/OauthApiCallbackRequest.js +1 -1
  263. package/dist/model/OauthCallbackApiAppleIosRequest.js +1 -1
  264. package/dist/model/OauthGoogleIdTokenRequest.js +1 -1
  265. package/dist/model/{AvatarUpdate.js → OkResponse.js} +22 -37
  266. package/dist/model/OpenLobbyReadyCheck201Response.js +1 -1
  267. package/dist/model/OpenLobbyReadyCheckRequest.js +1 -1
  268. package/dist/model/{ChatUnreadCount200Response.js → OpenPartyReadyCheckRequest.js} +31 -27
  269. package/dist/model/PageMeta.js +1 -1
  270. package/dist/model/Party.js +1 -1
  271. package/dist/model/PartyCreateLobbyRequest.js +1 -1
  272. package/dist/model/PartyInvite.js +1 -1
  273. package/dist/model/PartyInvitePage.js +147 -0
  274. package/dist/model/PartyJoinLobbyRequest.js +1 -1
  275. package/dist/model/PartyResponse.js +115 -0
  276. package/dist/model/PartyStats.js +1 -1
  277. package/dist/model/PartyStatsResponse.js +1 -1
  278. package/dist/model/PaymentsSteamCheckoutRequest.js +1 -1
  279. package/dist/model/PaymentsSteamFinalizeRequest.js +1 -1
  280. package/dist/model/PaymentsStripeCheckoutRequest.js +1 -1
  281. package/dist/model/PlayerStats.js +1 -1
  282. package/dist/model/PlayerStatsResponse.js +1 -1
  283. package/dist/model/PromoteGroupMemberRequest.js +1 -1
  284. package/dist/model/PublicUser.js +1 -1
  285. package/dist/model/PublicUserPage.js +1 -1
  286. package/dist/model/PublicUserResponse.js +115 -0
  287. package/dist/model/{DeletePushToken200Response.js → PushToken.js} +74 -71
  288. package/dist/model/{ListLeaderboardRecords200Response.js → PushTokenPage.js} +57 -34
  289. package/dist/model/PushTokenResponse.js +115 -0
  290. package/dist/model/QuestStats200Response.js +1 -1
  291. package/dist/model/QuestStats200ResponseData.js +1 -1
  292. package/dist/model/QuickJoinRequest.js +1 -1
  293. package/dist/model/RefreshTokenRequest.js +1 -1
  294. package/dist/model/RegisterPushTokenRequest.js +1 -1
  295. package/dist/model/ReportChatMessageRequest.js +1 -1
  296. package/dist/model/ResolveLeaderboardSlugsRequest.js +1 -1
  297. package/dist/model/RespondReadyCheckRequest.js +1 -1
  298. package/dist/model/SendChatMessageRequest.js +1 -1
  299. package/dist/model/SendNotificationRequest.js +1 -1
  300. package/dist/model/Session.js +1 -1
  301. package/dist/model/SessionResponse.js +1 -1
  302. package/dist/model/SetCurrentUserAvatarRequest.js +112 -0
  303. package/dist/model/{StatusResponse.js → SetGroupIconRequest.js} +28 -29
  304. package/dist/model/SetLobbyStateRequest.js +1 -1
  305. package/dist/model/SignalingStats200Response.js +1 -1
  306. package/dist/model/SignalingStats200ResponseData.js +1 -1
  307. package/dist/model/Tournament.js +341 -0
  308. package/dist/model/TournamentBracket.js +186 -0
  309. package/dist/model/TournamentBracketPage.js +147 -0
  310. package/dist/model/TournamentEntry.js +211 -0
  311. package/dist/model/TournamentEntryPage.js +147 -0
  312. package/dist/model/TournamentEntryResponse.js +115 -0
  313. package/dist/model/{TournamentMyMatch200Response.js → TournamentMatch.js} +100 -28
  314. package/dist/model/TournamentMatchResponse.js +115 -0
  315. package/dist/model/{ListLeaderboards200Response.js → TournamentPage.js} +57 -34
  316. package/dist/model/TournamentPlacement.js +200 -0
  317. package/dist/model/TournamentResponse.js +115 -0
  318. package/dist/model/TournamentStandings.js +163 -0
  319. package/dist/model/{ListChatMessages200Response.js → TournamentStandingsResponse.js} +44 -47
  320. package/dist/model/UnmuteGroupMemberRequest.js +113 -0
  321. package/dist/model/UnmuteLobbyMemberRequest.js +1 -1
  322. package/dist/model/UnmutePartyMemberRequest.js +113 -0
  323. package/dist/model/UpdateChatMessageRequest.js +1 -1
  324. package/dist/model/UpdateCurrentUserDisplayNameRequest.js +1 -1
  325. package/dist/model/UpdateCurrentUserPasswordRequest.js +1 -1
  326. package/dist/model/UpdateCurrentUserUsernameRequest.js +1 -1
  327. package/dist/model/UpdateGroupRequest.js +1 -1
  328. package/dist/model/UpdateLobbyRequest.js +1 -1
  329. package/dist/model/UpdatePartyRequest.js +1 -1
  330. package/dist/model/UploadTicket.js +1 -1
  331. package/dist/model/UploadTicketResponse.js +115 -0
  332. package/dist/model/UserBrief.js +1 -1
  333. package/dist/model/UserBriefPage.js +1 -1
  334. package/dist/model/UserQuests200Response.js +1 -1
  335. package/dist/model/UserQuests200ResponseDataInner.js +1 -1
  336. package/dist/model/UserQuests200ResponseDataInnerObjectivesInner.js +1 -1
  337. package/dist/model/UserQuests200ResponseDataInnerProgress.js +1 -1
  338. package/dist/model/UserQuests200ResponseDataInnerRewardsInner.js +1 -1
  339. package/dist/model/UserQuests200ResponseMeta.js +1 -1
  340. package/package.json +1 -1
  341. package/dist/model/DeleteNotifications200Response.js +0 -91
  342. package/dist/model/DeleteNotifications200ResponseData.js +0 -86
  343. package/dist/model/GetMyRecord200Response.js +0 -91
  344. package/dist/model/ListGroupMutes200ResponseMeta.js +0 -109
  345. package/dist/model/ResolveLeaderboardSlugs200Response.js +0 -89
@@ -5,24 +5,25 @@ Object.defineProperty(exports, "__esModule", {
5
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  });
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  exports["default"] = void 0;
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  var _ApiClient = _interopRequireDefault(require("../ApiClient"));
8
- var _AdminSetQuestIconRequest = _interopRequireDefault(require("../model/AdminSetQuestIconRequest"));
9
- var _AdminTournamentIconUploadUrlRequest = _interopRequireDefault(require("../model/AdminTournamentIconUploadUrlRequest"));
8
+ var _CreateGroupIconUploadUrlRequest = _interopRequireDefault(require("../model/CreateGroupIconUploadUrlRequest"));
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  var _CreateGroupRequest = _interopRequireDefault(require("../model/CreateGroupRequest"));
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  var _DemoteGroupMemberRequest = _interopRequireDefault(require("../model/DemoteGroupMemberRequest"));
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  var _ErrorResponse = _interopRequireDefault(require("../model/ErrorResponse"));
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- var _Group = _interopRequireDefault(require("../model/Group"));
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+ var _GroupInviteOutcomeResponse = _interopRequireDefault(require("../model/GroupInviteOutcomeResponse"));
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  var _GroupInvitePage = _interopRequireDefault(require("../model/GroupInvitePage"));
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- var _GroupJoinRequest = _interopRequireDefault(require("../model/GroupJoinRequest"));
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  var _GroupJoinRequestPage = _interopRequireDefault(require("../model/GroupJoinRequestPage"));
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+ var _GroupMemberResponse = _interopRequireDefault(require("../model/GroupMemberResponse"));
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  var _UpdateGroupRequest = _interopRequireDefault(require("../model/UpdateGroupRequest"));
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  function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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@@ -33,7 +34,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
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  * Gamend API
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  * API for Gamend. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, quests, leaderboards, tournaments, matchmaking, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect - **Push delivery**: notifications also fan out to the recipient's registered mobile devices (see Push notifications) ## **5b. Push notifications** Mobile/web push delivery to registered devices (FCM for Android/Web, APNs-direct for iOS): - **Register device tokens** via `POST /me/push_tokens` (`token`, `platform`, optional `provider`/`device_id`); re-registering a `device_id` rotates its token in place - **List/remove own devices** via `GET /me/push_tokens` and `DELETE /me/push_tokens/:id` - **Server-authoritative sending** — no public send endpoint; pushes originate from server hooks (`Gamend.Push.send_to_user/2`) or the admin API - **Per-token routing**: each token's `provider` (\"fcm\" | \"apns\") selects the delivery backend; unconfigured backends log instead of sending (dev-friendly) - **Reliability**: delivery rides the durable job queue with retries; dead tokens reported by the provider are disabled automatically ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation is built in**: an admin-managed word filter (`block` / `mask` / `flag`, matched on a normalized form so leetspeak and padding do not slip through) and mutes are enforced before a message is stored or broadcast; the `before_chat_message` pipeline hook stays available for rules of your own - **Report a message**: `POST /chat/messages/:id/report` with an optional `reason` — one report per player per message, capped per day; reports the filter files itself have no reporter - **Scoped mutes** mirror kick: `POST /lobbies/mute` + `/lobbies/unmute` (lobby host), `POST /groups/:id/mute` + `/groups/:id/unmute` (group admin), `POST /parties/mute` + `/parties/unmute` (party leader), each with a paginated `.../mutes` listing for the same authority. Body is `{target_user_id, expires_at?, reason?}`; omitting `expires_at` mutes permanently - **Global mutes and the blocklist are server-authoritative** — no public endpoint; admin API (`/api/v1/admin/chat`) or a plugin calling `Gamend.Chat.mute_user/4` - **Real-time moderation events**: the muted player receives `chat_muted` / `chat_unmuted` on their user channel ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Quests / Progression** One event-driven progression engine covering achievements, daily/weekly quests, time-boxed event quests, chains, and groups: - **Kinds**: `achievement` (permanent one-shot — the replacement for the old achievements system), `daily`/`weekly` (reset per UTC period), `event` (starts_at/ends_at window), `chain` (requires a prerequisite quest) - **Objectives**: each quest lists objectives `{event, target, params}`; server-side `report_event` advances every matching active quest — there is **no public endpoint to advance progress** (server-authoritative) - **Rewards**: currencies (Economy) and items (Inventory), paid **exactly once** per period via idempotent grants; `auto_claim` quests pay on completion, others via `POST /me/quests/:key/claim` - **My quests**: `GET /me/quests` returns active quests, per-period progress, and a claimable flag; hidden quests appear once completed - **Groups**: quests sharing a `group_key` collapse to one entry carrying `group_size`; `?group=<key>` lists that group's members in full - **Catalog**: `GET /quests` and per-user completions `GET /quests/user/:user_id` (gated by `GAMEND_FEATURES_LIST_QUESTS`) - **Admin management**: definitions CRUD plus per-user grant/reset/force-claim under `/api/v1/admin/quests` ## **12. Tournaments** Single-elimination bracket tournaments, server-structured and game-judged: - **Registration window → seeded draw → timed rounds → champions**; recurring tournaments (cron) create one occurrence per cycle sharing a slug; a nil starts_at keeps registration open until an admin draws manually - **Join/leave** as an entry leader (`POST`/`DELETE /tournaments/:id/join`); team composition is game policy - **Browse**: list/filter tournaments, standings, full bracket view, and the caller's current match (`GET /tournaments/:id/my_match`) - **Match verdicts are server-side** (game hooks) — no public resolve endpoint; clients get `tournament_match_ready` / `tournament_match_resolved` / `tournament_updated` / `tournament_finished` on the user channel - **Admin management** over HTTP: create/update/delete, cancel, draw now, finish, and force match verdicts under `/api/v1/admin/tournaments` ## **13. Matchmaking** Ticket-based queueing that turns waiting players into hidden, locked lobbies: - **Join over HTTP** (`POST /matchmaking/tickets` with a `match_params` string map); only tickets with identical params match together — encode mode/map/skill band as parameter values - **A match forms** when a group reaches `max_players`, or has at least `min_players` and the oldest ticket outwaited the timeout; the server creates a hidden lobby, seats everyone and locks it - **The result is a push, not a poll**: matched players receive `match_found` (`lobby_id`, `match_params`) on their user channel; disconnecting cancels your tickets - **Inspect**: `GET /matchmaking/tickets/me` for your ticket, `GET /matchmaking/stats` for queue depths - **Admin management** over HTTP: list/filter tickets, force-cancel, and stats under `/api/v1/admin/matchmaking` ## **14. Ready checks** One primitive for \"everyone must answer before this proceeds\", with one client-facing surface: - **A player holds at most one check per lane** — the match lane (lobby ready-up or matchmaking accept) and the party lane (the party's standing board) — so answering needs no id: `GET /me/ready_check` returns `{\"lobby\": …, \"party\": …}` (each null when none) and `POST /me/ready_check` with `{\"ready\": true|false, \"scope\": \"lobby\"|\"party\"}` answers one (scope defaults to `lobby`) - **Two kinds.** `ready` (lobby/party board) is a toggle — a \"no\" just leaves the check open, and it lists every participant. `accept` (match confirmation) is final — one decline fails it for everyone — and returns counts plus your own state, so a pending match does not reveal who you were paired with - **Hosts open one** with `POST /lobbies/ready_check` (host-managed lobbies only; hostless matchmaking lobbies belong to the server), **party leaders** with `POST /parties/ready_check`; either call is a **reset** — it quietly replaces an already-open board with a fresh one over the current members, so the same endpoint serves \"ready check!\", \"force ready\" (with `timeout_ms`) and \"start over\". Call it off with `DELETE /lobbies/ready_check` / `DELETE /parties/ready_check`. The opener is pre-marked ready — clicking the button is their answer - **Failure does nothing on its own**: a declined or timed-out check kicks nobody, starts nothing, and moves no lobby state. It reports who did not answer, and the game (or the host, with the kick they already have) decides - **Live**: `ready_check_started` / `ready_check_updated` / `ready_check_passed` / `ready_check_failed` on the lobby channel, the party channel for a party board, or the user channel for an accept check - **Admin management** over HTTP: list/filter checks, force-cancel, and 24h outcome stats under `/api/v1/admin/ready_checks` ## **15. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **15.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **15.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, quest progress/completions/claims, party/group invites, tournament events, chat mutes (`chat_muted` / `chat_unmuted`), KV subscriptions - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **15.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` `phoenix` ships as a dependency of the package, so no extra install is needed. ## **16. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **16.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **16.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **16.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
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  *
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  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
@@ -63,7 +64,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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  * Accept a group invitation
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  * Accept a pending group invitation by invite ID. The authenticated user must be the recipient of the invite.
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@@ -129,7 +130,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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@@ -152,7 +153,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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@@ -171,7 +172,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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@@ -194,7 +195,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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@@ -218,7 +219,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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  * Create a new group. The authenticated user becomes an admin member automatically.
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@@ -256,7 +257,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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@@ -265,7 +266,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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  key: "createGroup",
@@ -280,14 +281,14 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
280
281
  * Returns a presigned ticket for uploading the group's icon to storage. Upload the file to `upload_url`, then confirm with `POST /groups/{id}/icon` using the returned `key`.
281
282
  * @param {String} id Group ID
282
283
  * @param {Object} opts Optional parameters
283
- * @param {module:model/AdminTournamentIconUploadUrlRequest} [adminTournamentIconUploadUrlRequest] Upload intent
284
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/UploadTicket} and HTTP response
284
+ * @param {module:model/CreateGroupIconUploadUrlRequest} [createGroupIconUploadUrlRequest] Upload intent
285
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/UploadTicketResponse} and HTTP response
285
286
  */
286
287
  }, {
287
288
  key: "createGroupIconUploadUrlWithHttpInfo",
288
289
  value: function createGroupIconUploadUrlWithHttpInfo(id, opts) {
289
290
  opts = opts || {};
290
- var postBody = opts['adminTournamentIconUploadUrlRequest'];
291
+ var postBody = opts['createGroupIconUploadUrlRequest'];
291
292
  // verify the required parameter 'id' is set
292
293
  if (id === undefined || id === null) {
293
294
  throw new Error("Missing the required parameter 'id' when calling createGroupIconUploadUrl");
@@ -301,7 +302,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
301
302
  var authNames = ['authorization'];
302
303
  var contentTypes = ['application/json'];
303
304
  var accepts = ['application/json'];
304
- var returnType = _UploadTicket["default"];
305
+ var returnType = _UploadTicketResponse["default"];
305
306
  return this.apiClient.callApi('/api/v1/groups/{id}/icon/upload_url', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
306
307
  }
307
308
 
@@ -310,8 +311,8 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
310
311
  * Returns a presigned ticket for uploading the group's icon to storage. Upload the file to `upload_url`, then confirm with `POST /groups/{id}/icon` using the returned `key`.
311
312
  * @param {String} id Group ID
312
313
  * @param {Object} opts Optional parameters
313
- * @param {module:model/AdminTournamentIconUploadUrlRequest} opts.adminTournamentIconUploadUrlRequest Upload intent
314
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/UploadTicket}
314
+ * @param {module:model/CreateGroupIconUploadUrlRequest} opts.createGroupIconUploadUrlRequest Upload intent
315
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/UploadTicketResponse}
315
316
  */
316
317
  }, {
317
318
  key: "createGroupIconUploadUrl",
@@ -325,7 +326,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
325
326
  * Decline a group invitation
326
327
  * Decline a pending group invitation by invite ID. Only the recipient can decline. The invite is marked as declined (not deleted).
327
328
  * @param {String} inviteId Invite ID (from the invitations list)
328
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/StatusResponse} and HTTP response
329
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OkResponse} and HTTP response
329
330
  */
330
331
  }, {
331
332
  key: "declineGroupInviteWithHttpInfo",
@@ -344,7 +345,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
344
345
  var authNames = ['authorization'];
345
346
  var contentTypes = [];
346
347
  var accepts = ['application/json'];
347
- var returnType = _StatusResponse["default"];
348
+ var returnType = _OkResponse["default"];
348
349
  return this.apiClient.callApi('/api/v1/groups/invitations/{invite_id}/decline', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
349
350
  }
350
351
 
@@ -352,7 +353,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
352
353
  * Decline a group invitation
353
354
  * Decline a pending group invitation by invite ID. Only the recipient can decline. The invite is marked as declined (not deleted).
354
355
  * @param {String} inviteId Invite ID (from the invitations list)
355
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/StatusResponse}
356
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OkResponse}
356
357
  */
357
358
  }, {
358
359
  key: "declineGroupInvite",
@@ -368,7 +369,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
368
369
  * @param {String} id Group ID
369
370
  * @param {Object} opts Optional parameters
370
371
  * @param {module:model/DemoteGroupMemberRequest} [demoteGroupMemberRequest] Demote parameters
371
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupMember} and HTTP response
372
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupMemberResponse} and HTTP response
372
373
  */
373
374
  }, {
374
375
  key: "demoteGroupMemberWithHttpInfo",
@@ -388,7 +389,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
388
389
  var authNames = ['authorization'];
389
390
  var contentTypes = ['application/json'];
390
391
  var accepts = ['application/json'];
391
- var returnType = _GroupMember["default"];
392
+ var returnType = _GroupMemberResponse["default"];
392
393
  return this.apiClient.callApi('/api/v1/groups/{id}/demote', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
393
394
  }
394
395
 
@@ -398,7 +399,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
398
399
  * @param {String} id Group ID
399
400
  * @param {Object} opts Optional parameters
400
401
  * @param {module:model/DemoteGroupMemberRequest} opts.demoteGroupMemberRequest Demote parameters
401
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupMember}
402
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupMemberResponse}
402
403
  */
403
404
  }, {
404
405
  key: "demoteGroupMember",
@@ -412,7 +413,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
412
413
  * Get group details
413
414
  * Get a single group by ID including member count.
414
415
  * @param {String} id Group ID
415
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/Group} and HTTP response
416
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupResponse} and HTTP response
416
417
  */
417
418
  }, {
418
419
  key: "getGroupWithHttpInfo",
@@ -431,7 +432,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
431
432
  var authNames = ['authorization'];
432
433
  var contentTypes = [];
433
434
  var accepts = ['application/json'];
434
- var returnType = _Group["default"];
435
+ var returnType = _GroupResponse["default"];
435
436
  return this.apiClient.callApi('/api/v1/groups/{id}', 'GET', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
436
437
  }
437
438
 
@@ -439,7 +440,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
439
440
  * Get group details
440
441
  * Get a single group by ID including member count.
441
442
  * @param {String} id Group ID
442
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/Group}
443
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupResponse}
443
444
  */
444
445
  }, {
445
446
  key: "getGroup",
@@ -455,7 +456,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
455
456
  * @param {String} id Group ID
456
457
  * @param {Object} opts Optional parameters
457
458
  * @param {module:model/InviteToGroupRequest} [inviteToGroupRequest] Invite parameters
458
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/StatusResponse} and HTTP response
459
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupInviteOutcomeResponse} and HTTP response
459
460
  */
460
461
  }, {
461
462
  key: "inviteToGroupWithHttpInfo",
@@ -475,7 +476,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
475
476
  var authNames = ['authorization'];
476
477
  var contentTypes = ['application/json'];
477
478
  var accepts = ['application/json'];
478
- var returnType = _StatusResponse["default"];
479
+ var returnType = _GroupInviteOutcomeResponse["default"];
479
480
  return this.apiClient.callApi('/api/v1/groups/{id}/invite', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
480
481
  }
481
482
 
@@ -485,7 +486,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
485
486
  * @param {String} id Group ID
486
487
  * @param {Object} opts Optional parameters
487
488
  * @param {module:model/InviteToGroupRequest} opts.inviteToGroupRequest Invite parameters
488
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/StatusResponse}
489
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupInviteOutcomeResponse}
489
490
  */
490
491
  }, {
491
492
  key: "inviteToGroup",
@@ -499,7 +500,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
499
500
  * Join a group
500
501
  * Join a group. For public groups the user is added immediately. For private groups a join request is created (an admin must approve it). Hidden groups require an invite and cannot be joined directly.
501
502
  * @param {String} id Group ID
502
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupMember} and HTTP response
503
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupMemberResponse} and HTTP response
503
504
  */
504
505
  }, {
505
506
  key: "joinGroupWithHttpInfo",
@@ -518,7 +519,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
518
519
  var authNames = ['authorization'];
519
520
  var contentTypes = [];
520
521
  var accepts = ['application/json'];
521
- var returnType = _GroupMember["default"];
522
+ var returnType = _GroupMemberResponse["default"];
522
523
  return this.apiClient.callApi('/api/v1/groups/{id}/join', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
523
524
  }
524
525
 
@@ -526,7 +527,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
526
527
  * Join a group
527
528
  * Join a group. For public groups the user is added immediately. For private groups a join request is created (an admin must approve it). Hidden groups require an invite and cannot be joined directly.
528
529
  * @param {String} id Group ID
529
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupMember}
530
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupMemberResponse}
530
531
  */
531
532
  }, {
532
533
  key: "joinGroup",
@@ -542,7 +543,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
542
543
  * @param {String} id Group ID
543
544
  * @param {Object} opts Optional parameters
544
545
  * @param {module:model/KickGroupMemberRequest} [kickGroupMemberRequest] Kick parameters
545
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
546
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OkResponse} and HTTP response
546
547
  */
547
548
  }, {
548
549
  key: "kickGroupMemberWithHttpInfo",
@@ -562,7 +563,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
562
563
  var authNames = ['authorization'];
563
564
  var contentTypes = ['application/json'];
564
565
  var accepts = ['application/json'];
565
- var returnType = Object;
566
+ var returnType = _OkResponse["default"];
566
567
  return this.apiClient.callApi('/api/v1/groups/{id}/kick', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
567
568
  }
568
569
 
@@ -572,7 +573,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
572
573
  * @param {String} id Group ID
573
574
  * @param {Object} opts Optional parameters
574
575
  * @param {module:model/KickGroupMemberRequest} opts.kickGroupMemberRequest Kick parameters
575
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
576
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OkResponse}
576
577
  */
577
578
  }, {
578
579
  key: "kickGroupMember",
@@ -586,7 +587,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
586
587
  * Leave a group
587
588
  * Leave a group you are a member of.
588
589
  * @param {String} id Group ID
589
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
590
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OkResponse} and HTTP response
590
591
  */
591
592
  }, {
592
593
  key: "leaveGroupWithHttpInfo",
@@ -605,7 +606,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
605
606
  var authNames = ['authorization'];
606
607
  var contentTypes = [];
607
608
  var accepts = ['application/json'];
608
- var returnType = Object;
609
+ var returnType = _OkResponse["default"];
609
610
  return this.apiClient.callApi('/api/v1/groups/{id}/leave', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
610
611
  }
611
612
 
@@ -613,7 +614,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
613
614
  * Leave a group
614
615
  * Leave a group you are a member of.
615
616
  * @param {String} id Group ID
616
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
617
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OkResponse}
617
618
  */
618
619
  }, {
619
620
  key: "leaveGroup",
@@ -921,7 +922,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
921
922
  * @param {String} id Group ID
922
923
  * @param {Object} opts Optional parameters
923
924
  * @param {module:model/PromoteGroupMemberRequest} [promoteGroupMemberRequest] Promote parameters
924
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupMember} and HTTP response
925
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupMemberResponse} and HTTP response
925
926
  */
926
927
  }, {
927
928
  key: "promoteGroupMemberWithHttpInfo",
@@ -941,7 +942,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
941
942
  var authNames = ['authorization'];
942
943
  var contentTypes = ['application/json'];
943
944
  var accepts = ['application/json'];
944
- var returnType = _GroupMember["default"];
945
+ var returnType = _GroupMemberResponse["default"];
945
946
  return this.apiClient.callApi('/api/v1/groups/{id}/promote', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
946
947
  }
947
948
 
@@ -951,7 +952,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
951
952
  * @param {String} id Group ID
952
953
  * @param {Object} opts Optional parameters
953
954
  * @param {module:model/PromoteGroupMemberRequest} opts.promoteGroupMemberRequest Promote parameters
954
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupMember}
955
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupMemberResponse}
955
956
  */
956
957
  }, {
957
958
  key: "promoteGroupMember",
@@ -966,7 +967,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
966
967
  * Reject a pending join request.
967
968
  * @param {String} id Group ID
968
969
  * @param {String} requestId Join request ID
969
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupJoinRequest} and HTTP response
970
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupJoinRequestResponse} and HTTP response
970
971
  */
971
972
  }, {
972
973
  key: "rejectJoinRequestWithHttpInfo",
@@ -990,7 +991,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
990
991
  var authNames = ['authorization'];
991
992
  var contentTypes = [];
992
993
  var accepts = ['application/json'];
993
- var returnType = _GroupJoinRequest["default"];
994
+ var returnType = _GroupJoinRequestResponse["default"];
994
995
  return this.apiClient.callApi('/api/v1/groups/{id}/join_requests/{request_id}/reject', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
995
996
  }
996
997
 
@@ -999,7 +1000,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
999
1000
  * Reject a pending join request.
1000
1001
  * @param {String} id Group ID
1001
1002
  * @param {String} requestId Join request ID
1002
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupJoinRequest}
1003
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupJoinRequestResponse}
1003
1004
  */
1004
1005
  }, {
1005
1006
  key: "rejectJoinRequest",
@@ -1014,14 +1015,14 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
1014
1015
  * Records a previously uploaded object (`key`) as the group's icon.
1015
1016
  * @param {String} id Group ID
1016
1017
  * @param {Object} opts Optional parameters
1017
- * @param {module:model/AdminSetQuestIconRequest} [adminSetQuestIconRequest] Uploaded object key
1018
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/Group} and HTTP response
1018
+ * @param {module:model/SetGroupIconRequest} [setGroupIconRequest] Uploaded object key
1019
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupResponse} and HTTP response
1019
1020
  */
1020
1021
  }, {
1021
1022
  key: "setGroupIconWithHttpInfo",
1022
1023
  value: function setGroupIconWithHttpInfo(id, opts) {
1023
1024
  opts = opts || {};
1024
- var postBody = opts['adminSetQuestIconRequest'];
1025
+ var postBody = opts['setGroupIconRequest'];
1025
1026
  // verify the required parameter 'id' is set
1026
1027
  if (id === undefined || id === null) {
1027
1028
  throw new Error("Missing the required parameter 'id' when calling setGroupIcon");
@@ -1035,7 +1036,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
1035
1036
  var authNames = ['authorization'];
1036
1037
  var contentTypes = ['application/json'];
1037
1038
  var accepts = ['application/json'];
1038
- var returnType = _Group["default"];
1039
+ var returnType = _GroupResponse["default"];
1039
1040
  return this.apiClient.callApi('/api/v1/groups/{id}/icon', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
1040
1041
  }
1041
1042
 
@@ -1044,8 +1045,8 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
1044
1045
  * Records a previously uploaded object (`key`) as the group's icon.
1045
1046
  * @param {String} id Group ID
1046
1047
  * @param {Object} opts Optional parameters
1047
- * @param {module:model/AdminSetQuestIconRequest} opts.adminSetQuestIconRequest Uploaded object key
1048
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/Group}
1048
+ * @param {module:model/SetGroupIconRequest} opts.setGroupIconRequest Uploaded object key
1049
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupResponse}
1049
1050
  */
1050
1051
  }, {
1051
1052
  key: "setGroupIcon",
@@ -1061,7 +1062,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
1061
1062
  * @param {String} id Group ID
1062
1063
  * @param {Object} opts Optional parameters
1063
1064
  * @param {module:model/UpdateGroupRequest} [updateGroupRequest] Group update parameters
1064
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/Group} and HTTP response
1065
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GroupResponse} and HTTP response
1065
1066
  */
1066
1067
  }, {
1067
1068
  key: "updateGroupWithHttpInfo",
@@ -1081,7 +1082,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
1081
1082
  var authNames = ['authorization'];
1082
1083
  var contentTypes = ['application/json'];
1083
1084
  var accepts = ['application/json'];
1084
- var returnType = _Group["default"];
1085
+ var returnType = _GroupResponse["default"];
1085
1086
  return this.apiClient.callApi('/api/v1/groups/{id}', 'PATCH', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
1086
1087
  }
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@@ -1091,7 +1092,7 @@ var GroupsApi = exports["default"] = /*#__PURE__*/function () {
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  * @param {String} id Group ID
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  * @param {Object} opts Optional parameters
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  * @param {module:model/UpdateGroupRequest} opts.updateGroupRequest Group update parameters
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- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/Group}
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+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/GroupResponse}
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  */
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  }, {
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  key: "updateGroup",
@@ -16,7 +16,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
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  * Gamend API
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  * API for Gamend. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, quests, leaderboards, tournaments, matchmaking, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect - **Push delivery**: notifications also fan out to the recipient's registered mobile devices (see Push notifications) ## **5b. Push notifications** Mobile/web push delivery to registered devices (FCM for Android/Web, APNs-direct for iOS): - **Register device tokens** via `POST /me/push_tokens` (`token`, `platform`, optional `provider`/`device_id`); re-registering a `device_id` rotates its token in place - **List/remove own devices** via `GET /me/push_tokens` and `DELETE /me/push_tokens/:id` - **Server-authoritative sending** — no public send endpoint; pushes originate from server hooks (`Gamend.Push.send_to_user/2`) or the admin API - **Per-token routing**: each token's `provider` (\"fcm\" | \"apns\") selects the delivery backend; unconfigured backends log instead of sending (dev-friendly) - **Reliability**: delivery rides the durable job queue with retries; dead tokens reported by the provider are disabled automatically ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation is built in**: an admin-managed word filter (`block` / `mask` / `flag`, matched on a normalized form so leetspeak and padding do not slip through) and mutes are enforced before a message is stored or broadcast; the `before_chat_message` pipeline hook stays available for rules of your own - **Report a message**: `POST /chat/messages/:id/report` with an optional `reason` — one report per player per message, capped per day; reports the filter files itself have no reporter - **Scoped mutes** mirror kick: `POST /lobbies/mute` + `/lobbies/unmute` (lobby host), `POST /groups/:id/mute` + `/groups/:id/unmute` (group admin), `POST /parties/mute` + `/parties/unmute` (party leader), each with a paginated `.../mutes` listing for the same authority. Body is `{target_user_id, expires_at?, reason?}`; omitting `expires_at` mutes permanently - **Global mutes and the blocklist are server-authoritative** — no public endpoint; admin API (`/api/v1/admin/chat`) or a plugin calling `Gamend.Chat.mute_user/4` - **Real-time moderation events**: the muted player receives `chat_muted` / `chat_unmuted` on their user channel ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Quests / Progression** One event-driven progression engine covering achievements, daily/weekly quests, time-boxed event quests, chains, and groups: - **Kinds**: `achievement` (permanent one-shot — the replacement for the old achievements system), `daily`/`weekly` (reset per UTC period), `event` (starts_at/ends_at window), `chain` (requires a prerequisite quest) - **Objectives**: each quest lists objectives `{event, target, params}`; server-side `report_event` advances every matching active quest — there is **no public endpoint to advance progress** (server-authoritative) - **Rewards**: currencies (Economy) and items (Inventory), paid **exactly once** per period via idempotent grants; `auto_claim` quests pay on completion, others via `POST /me/quests/:key/claim` - **My quests**: `GET /me/quests` returns active quests, per-period progress, and a claimable flag; hidden quests appear once completed - **Groups**: quests sharing a `group_key` collapse to one entry carrying `group_size`; `?group=<key>` lists that group's members in full - **Catalog**: `GET /quests` and per-user completions `GET /quests/user/:user_id` (gated by `GAMEND_FEATURES_LIST_QUESTS`) - **Admin management**: definitions CRUD plus per-user grant/reset/force-claim under `/api/v1/admin/quests` ## **12. Tournaments** Single-elimination bracket tournaments, server-structured and game-judged: - **Registration window → seeded draw → timed rounds → champions**; recurring tournaments (cron) create one occurrence per cycle sharing a slug; a nil starts_at keeps registration open until an admin draws manually - **Join/leave** as an entry leader (`POST`/`DELETE /tournaments/:id/join`); team composition is game policy - **Browse**: list/filter tournaments, standings, full bracket view, and the caller's current match (`GET /tournaments/:id/my_match`) - **Match verdicts are server-side** (game hooks) — no public resolve endpoint; clients get `tournament_match_ready` / `tournament_match_resolved` / `tournament_updated` / `tournament_finished` on the user channel - **Admin management** over HTTP: create/update/delete, cancel, draw now, finish, and force match verdicts under `/api/v1/admin/tournaments` ## **13. Matchmaking** Ticket-based queueing that turns waiting players into hidden, locked lobbies: - **Join over HTTP** (`POST /matchmaking/tickets` with a `match_params` string map); only tickets with identical params match together — encode mode/map/skill band as parameter values - **A match forms** when a group reaches `max_players`, or has at least `min_players` and the oldest ticket outwaited the timeout; the server creates a hidden lobby, seats everyone and locks it - **The result is a push, not a poll**: matched players receive `match_found` (`lobby_id`, `match_params`) on their user channel; disconnecting cancels your tickets - **Inspect**: `GET /matchmaking/tickets/me` for your ticket, `GET /matchmaking/stats` for queue depths - **Admin management** over HTTP: list/filter tickets, force-cancel, and stats under `/api/v1/admin/matchmaking` ## **14. Ready checks** One primitive for \"everyone must answer before this proceeds\", with one client-facing surface: - **A player holds at most one check per lane** — the match lane (lobby ready-up or matchmaking accept) and the party lane (the party's standing board) — so answering needs no id: `GET /me/ready_check` returns `{\"lobby\": …, \"party\": …}` (each null when none) and `POST /me/ready_check` with `{\"ready\": true|false, \"scope\": \"lobby\"|\"party\"}` answers one (scope defaults to `lobby`) - **Two kinds.** `ready` (lobby/party board) is a toggle — a \"no\" just leaves the check open, and it lists every participant. `accept` (match confirmation) is final — one decline fails it for everyone — and returns counts plus your own state, so a pending match does not reveal who you were paired with - **Hosts open one** with `POST /lobbies/ready_check` (host-managed lobbies only; hostless matchmaking lobbies belong to the server), **party leaders** with `POST /parties/ready_check`; either call is a **reset** — it quietly replaces an already-open board with a fresh one over the current members, so the same endpoint serves \"ready check!\", \"force ready\" (with `timeout_ms`) and \"start over\". Call it off with `DELETE /lobbies/ready_check` / `DELETE /parties/ready_check`. The opener is pre-marked ready — clicking the button is their answer - **Failure does nothing on its own**: a declined or timed-out check kicks nobody, starts nothing, and moves no lobby state. It reports who did not answer, and the game (or the host, with the kick they already have) decides - **Live**: `ready_check_started` / `ready_check_updated` / `ready_check_passed` / `ready_check_failed` on the lobby channel, the party channel for a party board, or the user channel for an accept check - **Admin management** over HTTP: list/filter checks, force-cancel, and 24h outcome stats under `/api/v1/admin/ready_checks` ## **15. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **15.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **15.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, quest progress/completions/claims, party/group invites, tournament events, chat mutes (`chat_muted` / `chat_unmuted`), KV subscriptions - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **15.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` `phoenix` ships as a dependency of the package, so no extra install is needed. ## **16. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **16.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **16.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **16.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
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- * The version of the OpenAPI document: 1.0.1239
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+ * The version of the OpenAPI document: 1.0.1241
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  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).