@ughuuu/gamend 1.0.1238 → 1.0.1240

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/README.md +52 -32
  2. package/dist/ApiClient.js +2 -2
  3. package/dist/api/AdminAnalyticsApi.js +2 -2
  4. package/dist/api/AdminChatApi.js +2 -2
  5. package/dist/api/AdminEconomyApi.js +6 -5
  6. package/dist/api/AdminGroupsApi.js +2 -2
  7. package/dist/api/AdminKVApi.js +6 -5
  8. package/dist/api/AdminLeaderboardsApi.js +10 -10
  9. package/dist/api/AdminLobbiesApi.js +2 -2
  10. package/dist/api/AdminMatchmakingApi.js +2 -2
  11. package/dist/api/AdminNotificationsApi.js +2 -2
  12. package/dist/api/AdminPushApi.js +6 -6
  13. package/dist/api/AdminQuestsApi.js +18 -15
  14. package/dist/api/AdminReadyChecksApi.js +2 -2
  15. package/dist/api/AdminRetentionApi.js +2 -2
  16. package/dist/api/AdminSessionsApi.js +2 -2
  17. package/dist/api/AdminStorageApi.js +2 -2
  18. package/dist/api/AdminTournamentsApi.js +10 -9
  19. package/dist/api/AdminUsersApi.js +2 -2
  20. package/dist/api/AuthenticationApi.js +2 -2
  21. package/dist/api/ChatApi.js +85 -77
  22. package/dist/api/ClientLogsApi.js +4 -4
  23. package/dist/api/EconomyApi.js +2 -2
  24. package/dist/api/FriendsApi.js +2 -2
  25. package/dist/api/GroupsApi.js +85 -86
  26. package/dist/api/HealthApi.js +2 -2
  27. package/dist/api/HooksApi.js +2 -2
  28. package/dist/api/KVApi.js +2 -2
  29. package/dist/api/LeaderboardsApi.js +3 -3
  30. package/dist/api/LobbiesApi.js +13 -13
  31. package/dist/api/MatchmakingApi.js +5 -5
  32. package/dist/api/NotificationsApi.js +15 -15
  33. package/dist/api/PartiesApi.js +34 -33
  34. package/dist/api/PaymentsApi.js +2 -2
  35. package/dist/api/PushApi.js +14 -14
  36. package/dist/api/QuestsApi.js +6 -6
  37. package/dist/api/ReadyChecksApi.js +6 -5
  38. package/dist/api/SignalingApi.js +2 -2
  39. package/dist/api/StatsApi.js +2 -2
  40. package/dist/api/TimeApi.js +2 -2
  41. package/dist/api/TournamentsApi.js +6 -6
  42. package/dist/api/UsersApi.js +6 -6
  43. package/dist/index.js +316 -176
  44. package/dist/model/AcceptPartyInviteRequest.js +2 -2
  45. package/dist/model/AdminCancelMatchmakingTicket200Response.js +2 -2
  46. package/dist/model/AdminCancelReadyCheck200Response.js +2 -2
  47. package/dist/model/AdminCancelReadyCheck200ResponseData.js +2 -2
  48. package/dist/model/AdminClaimQuestRequest.js +127 -0
  49. package/dist/model/AdminConsumeItem400Response.js +2 -2
  50. package/dist/model/AdminCreateChatFilterWordRequest.js +2 -2
  51. package/dist/model/AdminCreateChatMute200Response.js +2 -2
  52. package/dist/model/AdminCreateChatMuteRequest.js +2 -2
  53. package/dist/model/{ListGroupMutes200Response.js → AdminCreateKvEntryRequest.js} +80 -50
  54. package/dist/model/AdminCreateLeaderboard200Response.js +2 -2
  55. package/dist/model/AdminCreateLeaderboard200ResponseData.js +2 -2
  56. package/dist/model/AdminCreateLeaderboardRequest.js +2 -2
  57. package/dist/model/AdminCreateNotificationRequest.js +2 -2
  58. package/dist/model/AdminCreateQuestRequest.js +2 -2
  59. package/dist/model/AdminCreateQuestRequestObjectivesInner.js +2 -2
  60. package/dist/model/AdminCreateQuestRequestRewardsInner.js +2 -2
  61. package/dist/model/AdminCreateTournamentRequest.js +266 -0
  62. package/dist/model/AdminDeleteChatConversation200Response.js +2 -2
  63. package/dist/model/AdminDeleteChatConversation200ResponseData.js +2 -2
  64. package/dist/model/AdminDeleteChatFilterWordsByLang200Response.js +2 -2
  65. package/dist/model/AdminDrawTournament200Response.js +2 -2
  66. package/dist/model/AdminDrawTournament200ResponseData.js +2 -2
  67. package/dist/model/AdminGetAnalyticsCounts200Response.js +2 -2
  68. package/dist/model/AdminGetAnalyticsCounts200ResponseTotalsInner.js +2 -2
  69. package/dist/model/AdminGetAnalyticsDaily200Response.js +2 -2
  70. package/dist/model/AdminGetAnalyticsDaily200ResponseSeriesInner.js +2 -2
  71. package/dist/model/AdminGetAnalyticsEconomy200Response.js +2 -2
  72. package/dist/model/AdminGetAnalyticsEconomy200ResponseFlowInner.js +2 -2
  73. package/dist/model/AdminGetAnalyticsEconomy200ResponseTotalsInner.js +2 -2
  74. package/dist/model/AdminGetAnalyticsSummary200Response.js +2 -2
  75. package/dist/model/AdminGrantCurrencyRequest.js +160 -0
  76. package/dist/model/AdminGrantItemRequest.js +2 -2
  77. package/dist/model/AdminGrantQuestRequest.js +127 -0
  78. package/dist/model/AdminImportChatFilterWords200Response.js +2 -2
  79. package/dist/model/AdminImportChatFilterWordsRequest.js +2 -2
  80. package/dist/model/AdminLeaderboardIconUploadUrlRequest.js +112 -0
  81. package/dist/model/AdminListChatFilterWords200Response.js +2 -2
  82. package/dist/model/AdminListChatMessages200Response.js +2 -2
  83. package/dist/model/AdminListChatMessages200ResponseDataInner.js +2 -2
  84. package/dist/model/AdminListChatMutes200Response.js +2 -2
  85. package/dist/model/AdminListChatMutes200ResponseDataInner.js +2 -2
  86. package/dist/model/AdminListChatReports200Response.js +2 -2
  87. package/dist/model/AdminListGroups200Response.js +2 -2
  88. package/dist/model/AdminListKvEntries200Response.js +2 -2
  89. package/dist/model/AdminListLobbies200Response.js +2 -2
  90. package/dist/model/AdminListLobbies200ResponseDataInner.js +2 -2
  91. package/dist/model/AdminListMatchmakingTickets200Response.js +2 -2
  92. package/dist/model/AdminListMatchmakingTickets200ResponseDataInner.js +2 -2
  93. package/dist/model/AdminListNotifications200Response.js +2 -2
  94. package/dist/model/AdminListNotifications200ResponseDataInner.js +2 -2
  95. package/dist/model/AdminListPushTokens200Response.js +2 -2
  96. package/dist/model/AdminListPushTokens200ResponseDataInner.js +2 -2
  97. package/dist/model/AdminListQuestProgress200Response.js +2 -2
  98. package/dist/model/AdminListQuestProgress200ResponseDataInner.js +2 -2
  99. package/dist/model/AdminListQuests200Response.js +2 -2
  100. package/dist/model/AdminListQuests200ResponseDataInner.js +2 -2
  101. package/dist/model/AdminListReadyChecks200Response.js +2 -2
  102. package/dist/model/AdminListSessions200Response.js +2 -2
  103. package/dist/model/AdminListSessions200ResponseDataInner.js +2 -2
  104. package/dist/model/AdminListStorageObjects200Response.js +2 -2
  105. package/dist/model/AdminListStorageObjects200ResponseDataInner.js +2 -2
  106. package/dist/model/AdminListStorageObjects200ResponseUsage.js +2 -2
  107. package/dist/model/AdminMatchmakingStats200Response.js +2 -2
  108. package/dist/model/AdminMatchmakingStats200ResponseData.js +2 -2
  109. package/dist/model/AdminQuestIconUploadUrlRequest.js +112 -0
  110. package/dist/model/AdminResetQuestRequest.js +2 -2
  111. package/dist/model/AdminResolveChatReport200Response.js +2 -2
  112. package/dist/model/AdminResolveChatReport200ResponseData.js +2 -2
  113. package/dist/model/AdminResolveChatReportRequest.js +2 -2
  114. package/dist/model/AdminResolveTournamentMatchRequest.js +2 -2
  115. package/dist/model/AdminRunRetention200Response.js +2 -2
  116. package/dist/model/{InviteToGroup200Response.js → AdminSendPush200Response.js} +19 -20
  117. package/dist/model/AdminSendPushRequest.js +2 -2
  118. package/dist/model/AdminSetLeaderboardIconRequest.js +112 -0
  119. package/dist/model/AdminSetQuestIconRequest.js +2 -2
  120. package/dist/model/AdminSetTournamentIconRequest.js +112 -0
  121. package/dist/model/AdminSpendCurrencyRequest.js +2 -2
  122. package/dist/model/AdminSubmitLeaderboardScoreRequest.js +2 -2
  123. package/dist/model/AdminTestChatPhrase200Response.js +2 -2
  124. package/dist/model/AdminTestChatPhrase200ResponseData.js +2 -2
  125. package/dist/model/AdminTestChatPhrase200ResponseDataHitsInner.js +2 -2
  126. package/dist/model/AdminTestChatPhraseRequest.js +2 -2
  127. package/dist/model/AdminTournamentIconUploadUrlRequest.js +2 -2
  128. package/dist/model/AdminUpdateChatFilterWord200Response.js +2 -2
  129. package/dist/model/AdminUpdateChatFilterWord200ResponseData.js +2 -2
  130. package/dist/model/AdminUpdateChatFilterWordRequest.js +2 -2
  131. package/dist/model/AdminUpdateGroup200Response.js +2 -2
  132. package/dist/model/AdminUpdateGroupRequest.js +2 -2
  133. package/dist/model/AdminUpdateKvEntryRequest.js +2 -2
  134. package/dist/model/AdminUpdateLeaderboardRecord200Response.js +2 -2
  135. package/dist/model/AdminUpdateLeaderboardRecord200ResponseData.js +2 -2
  136. package/dist/model/AdminUpdateLeaderboardRecordRequest.js +2 -2
  137. package/dist/model/AdminUpdateLeaderboardRequest.js +2 -2
  138. package/dist/model/AdminUpdateLobby200Response.js +2 -2
  139. package/dist/model/AdminUpdateLobbyRequest.js +2 -2
  140. package/dist/model/AdminUpdateQuestRequest.js +350 -0
  141. package/dist/model/AdminUpdateTournamentRequest.js +2 -2
  142. package/dist/model/AdminUpdateUser200Response.js +2 -2
  143. package/dist/model/AdminUpdateUser200ResponseData.js +2 -2
  144. package/dist/model/AdminUpdateUserRequest.js +2 -2
  145. package/dist/model/AdminUpsertKv200Response.js +2 -2
  146. package/dist/model/AdminUpsertKv200ResponseData.js +2 -2
  147. package/dist/model/AdminUpsertKvRequest.js +2 -2
  148. package/dist/model/AuthProvidersResponse.js +2 -2
  149. package/dist/model/AvatarUpdate.js +2 -2
  150. package/dist/model/BlockedFriendship.js +2 -2
  151. package/dist/model/BlockedFriendshipPage.js +2 -2
  152. package/dist/model/CallHook200Response.js +2 -2
  153. package/dist/model/CallHookRequest.js +2 -2
  154. package/dist/model/CancelPartyInviteRequest.js +2 -2
  155. package/dist/model/{ListChatMessages200ResponseDataInner.js → ChatMessage.js} +88 -42
  156. package/dist/model/{ListGroupInvitations200Response.js → ChatMessagePage.js} +58 -35
  157. package/dist/model/{ListGroupMutes200ResponseDataInner.js → ChatMuteRecord.js} +72 -30
  158. package/dist/model/ChatMuteRecordPage.js +147 -0
  159. package/dist/model/{ListPushTokens200Response.js → ChatMuteRecordResponse.js} +45 -48
  160. package/dist/model/ChatReadCursor.js +151 -0
  161. package/dist/model/ChatUnread.js +109 -0
  162. package/dist/model/{ListMyGroups200Response.js → ChatUnreadResponse.js} +43 -52
  163. package/dist/model/ClaimQuest200Response.js +2 -2
  164. package/dist/model/ClaimQuest200ResponseData.js +2 -2
  165. package/dist/model/ClientLogBatch.js +2 -2
  166. package/dist/model/ClientLogEntry.js +2 -2
  167. package/dist/model/ClientLogPolicy.js +2 -2
  168. package/dist/model/ClientLogResult.js +2 -2
  169. package/dist/model/ClientLogSession.js +2 -2
  170. package/dist/model/CreateCurrentUserAvatarUploadUrlRequest.js +2 -2
  171. package/dist/model/CreateFriendRequestRequest.js +2 -2
  172. package/dist/model/CreateGroupIconUploadUrlRequest.js +112 -0
  173. package/dist/model/CreateGroupRequest.js +2 -2
  174. package/dist/model/CreateLobbyRequest.js +2 -2
  175. package/dist/model/CreatePartyRequest.js +2 -2
  176. package/dist/model/CurrentUser.js +2 -2
  177. package/dist/model/DeclinePartyInviteRequest.js +2 -2
  178. package/dist/model/DeleteNotificationsRequest.js +2 -2
  179. package/dist/model/DeletedCount.js +109 -0
  180. package/dist/model/DeletedCountResponse.js +115 -0
  181. package/dist/model/DemoteGroupMemberRequest.js +2 -2
  182. package/dist/model/DeviceLoginRequest.js +2 -2
  183. package/dist/model/ErrorResponse.js +2 -2
  184. package/dist/model/Friend.js +2 -2
  185. package/dist/model/FriendPage.js +2 -2
  186. package/dist/model/FriendRequest.js +2 -2
  187. package/dist/model/FriendRequestLists.js +2 -2
  188. package/dist/model/FriendRequestMeta.js +2 -2
  189. package/dist/model/FriendRequestsResponse.js +2 -2
  190. package/dist/model/GetCurrentUserInventory200Response.js +2 -2
  191. package/dist/model/GetKv200Response.js +2 -2
  192. package/dist/model/GetMyReadyCheck200Response.js +2 -2
  193. package/dist/model/GetMyReadyCheck200ResponseLobby.js +2 -2
  194. package/dist/model/GetMyReadyCheck200ResponseParty.js +2 -2
  195. package/dist/model/GetMyRecord200Response.js +2 -2
  196. package/dist/model/GetMyRecord200ResponseData.js +2 -2
  197. package/dist/model/GetServerTime200Response.js +2 -2
  198. package/dist/model/GetStats200Response.js +2 -2
  199. package/dist/model/GetStats200ResponseData.js +2 -2
  200. package/dist/model/{ListMyGroups200ResponseDataInner.js → Group.js} +81 -44
  201. package/dist/model/{ListGroupInvitations200ResponseDataInner.js → GroupInvite.js} +70 -30
  202. package/dist/model/{ListGroupMembers200Response.js → GroupInvitePage.js} +58 -35
  203. package/dist/model/{CancelJoinRequest200Response.js → GroupJoinRequest.js} +65 -30
  204. package/dist/model/GroupJoinRequestPage.js +147 -0
  205. package/dist/model/{ApproveJoinRequest200Response.js → GroupMember.js} +77 -34
  206. package/dist/model/{ListJoinRequests200Response.js → GroupMemberPage.js} +58 -35
  207. package/dist/model/{ListNotifications200Response.js → GroupPage.js} +58 -35
  208. package/dist/model/HealthResponse.js +2 -2
  209. package/dist/model/InviteToGroupRequest.js +2 -2
  210. package/dist/model/InviteToPartyRequest.js +2 -2
  211. package/dist/model/{ChatUnreadCount200ResponseData.js → JoinLobbyRequest.js} +27 -22
  212. package/dist/model/KickGroupMemberRequest.js +2 -2
  213. package/dist/model/KickPartyMemberRequest.js +2 -2
  214. package/dist/model/KickUserRequest.js +113 -0
  215. package/dist/model/LinkDeviceRequest.js +2 -2
  216. package/dist/model/LinkedProviders.js +2 -2
  217. package/dist/model/ListCurrentUserLedger200Response.js +2 -2
  218. package/dist/model/ListCurrentUserLedger200ResponseDataInner.js +2 -2
  219. package/dist/model/ListLeaderboardRecords200Response.js +2 -2
  220. package/dist/model/ListLeaderboards200Response.js +2 -2
  221. package/dist/model/ListRecordsAroundUser200Response.js +2 -2
  222. package/dist/model/ListTournaments200Response.js +2 -2
  223. package/dist/model/ListTournaments200ResponseDataInner.js +2 -2
  224. package/dist/model/Lobby.js +2 -2
  225. package/dist/model/LobbyPage.js +2 -2
  226. package/dist/model/LobbyResponse.js +2 -2
  227. package/dist/model/LobbyStats.js +2 -2
  228. package/dist/model/LobbyStatsResponse.js +2 -2
  229. package/dist/model/LoginRequest.js +2 -2
  230. package/dist/model/MarkChatReadRequest.js +2 -2
  231. package/dist/model/MatchmakingCancel200Response.js +2 -2
  232. package/dist/model/MatchmakingJoin201Response.js +2 -2
  233. package/dist/model/MatchmakingJoin201ResponseData.js +2 -2
  234. package/dist/model/MatchmakingJoinRequest.js +2 -2
  235. package/dist/model/MatchmakingMyTicket200Response.js +2 -2
  236. package/dist/model/MatchmakingMyTicket200ResponseData.js +2 -2
  237. package/dist/model/MatchmakingStats200Response.js +2 -2
  238. package/dist/model/MatchmakingStats200ResponseData.js +2 -2
  239. package/dist/model/MatchmakingStats200ResponseDataQueuesInner.js +2 -2
  240. package/dist/model/MuteGroupMemberRequest.js +2 -2
  241. package/dist/model/MuteLobbyMemberRequest.js +135 -0
  242. package/dist/model/MutePartyMemberRequest.js +135 -0
  243. package/dist/model/{ListNotifications200ResponseDataInner.js → Notification.js} +71 -38
  244. package/dist/model/NotificationPage.js +147 -0
  245. package/dist/model/OAuthAuthorization.js +2 -2
  246. package/dist/model/OAuthResult.js +2 -2
  247. package/dist/model/OAuthResultResponse.js +2 -2
  248. package/dist/model/OAuthSessionData.js +2 -2
  249. package/dist/model/OAuthSessionDataDetails.js +2 -2
  250. package/dist/model/OAuthSessionStatus.js +2 -2
  251. package/dist/model/OauthApiCallbackRequest.js +2 -2
  252. package/dist/model/OauthCallbackApiAppleIosRequest.js +2 -2
  253. package/dist/model/OauthGoogleIdTokenRequest.js +2 -2
  254. package/dist/model/OkResponse.js +109 -0
  255. package/dist/model/OpenLobbyReadyCheck201Response.js +2 -2
  256. package/dist/model/OpenLobbyReadyCheckRequest.js +2 -2
  257. package/dist/model/{ChatUnreadCount200Response.js → OpenPartyReadyCheckRequest.js} +32 -28
  258. package/dist/model/PageMeta.js +2 -2
  259. package/dist/model/{AcceptPartyInvite200Response.js → Party.js} +85 -42
  260. package/dist/model/PartyCreateLobbyRequest.js +2 -2
  261. package/dist/model/{ListPartyInvitations200ResponseInner.js → PartyInvite.js} +66 -30
  262. package/dist/model/PartyJoinLobbyRequest.js +2 -2
  263. package/dist/model/PartyStats.js +119 -0
  264. package/dist/model/PartyStatsResponse.js +115 -0
  265. package/dist/model/PaymentsSteamCheckoutRequest.js +2 -2
  266. package/dist/model/PaymentsSteamFinalizeRequest.js +2 -2
  267. package/dist/model/PaymentsStripeCheckoutRequest.js +2 -2
  268. package/dist/model/PlayerStats.js +2 -2
  269. package/dist/model/PlayerStatsResponse.js +2 -2
  270. package/dist/model/ProfileUpdate.js +2 -2
  271. package/dist/model/PromoteGroupMemberRequest.js +2 -2
  272. package/dist/model/PublicUser.js +2 -2
  273. package/dist/model/PublicUserPage.js +2 -2
  274. package/dist/model/{DeletePushToken200Response.js → PushToken.js} +75 -72
  275. package/dist/model/{ListSentInvitations200Response.js → PushTokenPage.js} +58 -35
  276. package/dist/model/QuestStats200Response.js +2 -2
  277. package/dist/model/QuestStats200ResponseData.js +2 -2
  278. package/dist/model/QuickJoinRequest.js +2 -2
  279. package/dist/model/RefreshTokenRequest.js +2 -2
  280. package/dist/model/RegisterPushTokenRequest.js +2 -2
  281. package/dist/model/ReportChatMessageRequest.js +2 -2
  282. package/dist/model/ResolveLeaderboardSlugs200Response.js +2 -2
  283. package/dist/model/ResolveLeaderboardSlugs200ResponseDataValue.js +2 -2
  284. package/dist/model/ResolveLeaderboardSlugsRequest.js +2 -2
  285. package/dist/model/RespondReadyCheckRequest.js +2 -2
  286. package/dist/model/SendChatMessageRequest.js +2 -2
  287. package/dist/model/SendNotificationRequest.js +2 -2
  288. package/dist/model/Session.js +2 -2
  289. package/dist/model/SessionResponse.js +2 -2
  290. package/dist/model/{ListChatMessages200Response.js → SetCurrentUserAvatarRequest.js} +43 -49
  291. package/dist/model/SetGroupIconRequest.js +112 -0
  292. package/dist/model/SetLobbyStateRequest.js +2 -2
  293. package/dist/model/SignalingStats200Response.js +2 -2
  294. package/dist/model/SignalingStats200ResponseData.js +2 -2
  295. package/dist/model/StatusResponse.js +113 -0
  296. package/dist/model/TournamentMyMatch200Response.js +2 -2
  297. package/dist/model/UnmuteGroupMemberRequest.js +113 -0
  298. package/dist/model/UnmuteLobbyMemberRequest.js +2 -2
  299. package/dist/model/UnmutePartyMemberRequest.js +113 -0
  300. package/dist/model/UnmuteResult.js +120 -0
  301. package/dist/model/UpdateChatMessageRequest.js +2 -2
  302. package/dist/model/UpdateCurrentUserDisplayNameRequest.js +2 -2
  303. package/dist/model/UpdateCurrentUserPasswordRequest.js +2 -2
  304. package/dist/model/UpdateCurrentUserUsernameRequest.js +2 -2
  305. package/dist/model/UpdateGroupRequest.js +2 -2
  306. package/dist/model/UpdateLobbyRequest.js +2 -2
  307. package/dist/model/UpdatePartyRequest.js +2 -2
  308. package/dist/model/UploadTicket.js +2 -2
  309. package/dist/model/UserBrief.js +2 -2
  310. package/dist/model/UserBriefPage.js +2 -2
  311. package/dist/model/UserQuests200Response.js +2 -2
  312. package/dist/model/UserQuests200ResponseDataInner.js +2 -2
  313. package/dist/model/UserQuests200ResponseDataInnerObjectivesInner.js +2 -2
  314. package/dist/model/UserQuests200ResponseDataInnerProgress.js +2 -2
  315. package/dist/model/UserQuests200ResponseDataInnerRewardsInner.js +2 -2
  316. package/dist/model/UserQuests200ResponseMeta.js +2 -2
  317. package/package.json +2 -2
  318. package/dist/model/AcceptPartyInvite200ResponseMembersInner.js +0 -150
  319. package/dist/model/DeclineGroupInvite200Response.js +0 -89
  320. package/dist/model/DeleteNotifications200Response.js +0 -91
  321. package/dist/model/DeleteNotifications200ResponseData.js +0 -86
  322. package/dist/model/ListGroupMutes200ResponseMeta.js +0 -109
  323. package/dist/model/ListSentInvitations200ResponseDataInner.js +0 -181
  324. package/dist/model/PartyStats200Response.js +0 -91
  325. package/dist/model/PartyStats200ResponseData.js +0 -93
@@ -5,16 +5,24 @@ Object.defineProperty(exports, "__esModule", {
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  });
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  exports["default"] = void 0;
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  var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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- var _ChatUnreadCount200Response = _interopRequireDefault(require("../model/ChatUnreadCount200Response"));
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- var _ListChatMessages200Response = _interopRequireDefault(require("../model/ListChatMessages200Response"));
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- var _ListChatMessages200ResponseDataInner = _interopRequireDefault(require("../model/ListChatMessages200ResponseDataInner"));
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- var _ListGroupMutes200Response = _interopRequireDefault(require("../model/ListGroupMutes200Response"));
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- var _ListGroupMutes200ResponseDataInner = _interopRequireDefault(require("../model/ListGroupMutes200ResponseDataInner"));
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+ var _ChatMessage = _interopRequireDefault(require("../model/ChatMessage"));
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+ var _ChatMessagePage = _interopRequireDefault(require("../model/ChatMessagePage"));
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+ var _ChatMuteRecordPage = _interopRequireDefault(require("../model/ChatMuteRecordPage"));
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+ var _ChatMuteRecordResponse = _interopRequireDefault(require("../model/ChatMuteRecordResponse"));
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+ var _ChatReadCursor = _interopRequireDefault(require("../model/ChatReadCursor"));
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+ var _ChatUnreadResponse = _interopRequireDefault(require("../model/ChatUnreadResponse"));
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+ var _ErrorResponse = _interopRequireDefault(require("../model/ErrorResponse"));
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  var _MarkChatReadRequest = _interopRequireDefault(require("../model/MarkChatReadRequest"));
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  var _MuteGroupMemberRequest = _interopRequireDefault(require("../model/MuteGroupMemberRequest"));
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+ var _MuteLobbyMemberRequest = _interopRequireDefault(require("../model/MuteLobbyMemberRequest"));
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+ var _MutePartyMemberRequest = _interopRequireDefault(require("../model/MutePartyMemberRequest"));
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+ var _OkResponse = _interopRequireDefault(require("../model/OkResponse"));
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  var _ReportChatMessageRequest = _interopRequireDefault(require("../model/ReportChatMessageRequest"));
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  var _SendChatMessageRequest = _interopRequireDefault(require("../model/SendChatMessageRequest"));
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+ var _UnmuteGroupMemberRequest = _interopRequireDefault(require("../model/UnmuteGroupMemberRequest"));
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  var _UnmuteLobbyMemberRequest = _interopRequireDefault(require("../model/UnmuteLobbyMemberRequest"));
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+ var _UnmutePartyMemberRequest = _interopRequireDefault(require("../model/UnmutePartyMemberRequest"));
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+ var _UnmuteResult = _interopRequireDefault(require("../model/UnmuteResult"));
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  var _UpdateChatMessageRequest = _interopRequireDefault(require("../model/UpdateChatMessageRequest"));
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  function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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  function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
@@ -24,9 +32,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
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  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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  * Gamend API
27
- * API for Gamend. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, quests, leaderboards, tournaments, matchmaking, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect - **Push delivery**: notifications also fan out to the recipient's registered mobile devices (see Push notifications) ## **5b. Push notifications** Mobile/web push delivery to registered devices (FCM for Android/Web, APNs-direct for iOS): - **Register device tokens** via `POST /me/push_tokens` (`token`, `platform`, optional `provider`/`device_id`); re-registering a `device_id` rotates its token in place - **List/remove own devices** via `GET /me/push_tokens` and `DELETE /me/push_tokens/:id` - **Server-authoritative sending** — no public send endpoint; pushes originate from server hooks (`Gamend.Push.send_to_user/2`) or the admin API - **Per-token routing**: each token's `provider` (\"fcm\" | \"apns\") selects the delivery backend; unconfigured backends log instead of sending (dev-friendly) - **Reliability**: delivery rides the durable job queue with retries; dead tokens reported by the provider are disabled automatically ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation is built in**: an admin-managed word filter (`block` / `mask` / `flag`, matched on a normalized form so leetspeak and padding do not slip through) and mutes are enforced before a message is stored or broadcast; the `before_chat_message` pipeline hook stays available for rules of your own - **Report a message**: `POST /chat/messages/:id/report` with an optional `reason` — one report per player per message, capped per day; reports the filter files itself have no reporter - **Scoped mutes** mirror kick: `POST /lobbies/mute` + `/lobbies/unmute` (lobby host), `POST /groups/:id/mute` + `/groups/:id/unmute` (group admin), `POST /parties/mute` + `/parties/unmute` (party leader), each with a paginated `.../mutes` listing for the same authority. Body is `{target_user_id, expires_at?, reason?}`; omitting `expires_at` mutes permanently - **Global mutes and the blocklist are server-authoritative** — no public endpoint; admin API (`/api/v1/admin/chat`) or a plugin calling `Gamend.Chat.mute_user/4` - **Real-time moderation events**: the muted player receives `chat_muted` / `chat_unmuted` on their user channel ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Quests / Progression** One event-driven progression engine covering achievements, daily/weekly quests, time-boxed event quests, chains, and groups: - **Kinds**: `achievement` (permanent one-shot — the replacement for the old achievements system), `daily`/`weekly` (reset per UTC period), `event` (starts_at/ends_at window), `chain` (requires a prerequisite quest) - **Objectives**: each quest lists objectives `{event, target, params}`; server-side `report_event` advances every matching active quest — there is **no public endpoint to advance progress** (server-authoritative) - **Rewards**: currencies (Economy) and items (Inventory), paid **exactly once** per period via idempotent grants; `auto_claim` quests pay on completion, others via `POST /me/quests/:key/claim` - **My quests**: `GET /me/quests` returns active quests, per-period progress, and a claimable flag; hidden quests appear once completed - **Groups**: quests sharing a `group_key` collapse to one entry carrying `group_size`; `?group=<key>` lists that group's members in full - **Catalog**: `GET /quests` and per-user completions `GET /quests/user/:user_id` (gated by `LIST_QUESTS_ENABLED`) - **Admin management**: definitions CRUD plus per-user grant/reset/force-claim under `/api/v1/admin/quests` ## **12. Tournaments** Single-elimination bracket tournaments, server-structured and game-judged: - **Registration window → seeded draw → timed rounds → champions**; recurring tournaments (cron) create one occurrence per cycle sharing a slug; a nil starts_at keeps registration open until an admin draws manually - **Join/leave** as an entry leader (`POST`/`DELETE /tournaments/:id/join`); team composition is game policy - **Browse**: list/filter tournaments, standings, full bracket view, and the caller's current match (`GET /tournaments/:id/my_match`) - **Match verdicts are server-side** (game hooks) — no public resolve endpoint; clients get `tournament_match_ready` / `tournament_match_resolved` / `tournament_updated` / `tournament_finished` on the user channel - **Admin management** over HTTP: create/update/delete, cancel, draw now, finish, and force match verdicts under `/api/v1/admin/tournaments` ## **13. Matchmaking** Ticket-based queueing that turns waiting players into hidden, locked lobbies: - **Join over HTTP** (`POST /matchmaking/tickets` with a `match_params` string map); only tickets with identical params match together — encode mode/map/skill band as parameter values - **A match forms** when a group reaches `max_players`, or has at least `min_players` and the oldest ticket outwaited the timeout; the server creates a hidden lobby, seats everyone and locks it - **The result is a push, not a poll**: matched players receive `match_found` (`lobby_id`, `match_params`) on their user channel; disconnecting cancels your tickets - **Inspect**: `GET /matchmaking/tickets/me` for your ticket, `GET /matchmaking/stats` for queue depths - **Admin management** over HTTP: list/filter tickets, force-cancel, and stats under `/api/v1/admin/matchmaking` ## **14. Ready checks** One primitive for \"everyone must answer before this proceeds\", with one client-facing surface: - **A player holds at most one check per lane** — the match lane (lobby ready-up or matchmaking accept) and the party lane (the party's standing board) — so answering needs no id: `GET /me/ready_check` returns `{\"lobby\": …, \"party\": …}` (each null when none) and `POST /me/ready_check` with `{\"ready\": true|false, \"scope\": \"lobby\"|\"party\"}` answers one (scope defaults to `lobby`) - **Two kinds.** `ready` (lobby/party board) is a toggle — a \"no\" just leaves the check open, and it lists every participant. `accept` (match confirmation) is final — one decline fails it for everyone — and returns counts plus your own state, so a pending match does not reveal who you were paired with - **Hosts open one** with `POST /lobbies/ready_check` (host-managed lobbies only; hostless matchmaking lobbies belong to the server), **party leaders** with `POST /parties/ready_check`; either call is a **reset** — it quietly replaces an already-open board with a fresh one over the current members, so the same endpoint serves \"ready check!\", \"force ready\" (with `timeout_ms`) and \"start over\". Call it off with `DELETE /lobbies/ready_check` / `DELETE /parties/ready_check`. The opener is pre-marked ready — clicking the button is their answer - **Failure does nothing on its own**: a declined or timed-out check kicks nobody, starts nothing, and moves no lobby state. It reports who did not answer, and the game (or the host, with the kick they already have) decides - **Live**: `ready_check_started` / `ready_check_updated` / `ready_check_passed` / `ready_check_failed` on the lobby channel, the party channel for a party board, or the user channel for an accept check - **Admin management** over HTTP: list/filter checks, force-cancel, and 24h outcome stats under `/api/v1/admin/ready_checks` ## **15. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **15.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **15.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, quest progress/completions/claims, party/group invites, tournament events, chat mutes (`chat_muted` / `chat_unmuted`), KV subscriptions - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **15.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` `phoenix` ships as a dependency of the package, so no extra install is needed. ## **16. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **16.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **16.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **16.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
35
+ * API for Gamend. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, quests, leaderboards, tournaments, matchmaking, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect - **Push delivery**: notifications also fan out to the recipient's registered mobile devices (see Push notifications) ## **5b. Push notifications** Mobile/web push delivery to registered devices (FCM for Android/Web, APNs-direct for iOS): - **Register device tokens** via `POST /me/push_tokens` (`token`, `platform`, optional `provider`/`device_id`); re-registering a `device_id` rotates its token in place - **List/remove own devices** via `GET /me/push_tokens` and `DELETE /me/push_tokens/:id` - **Server-authoritative sending** — no public send endpoint; pushes originate from server hooks (`Gamend.Push.send_to_user/2`) or the admin API - **Per-token routing**: each token's `provider` (\"fcm\" | \"apns\") selects the delivery backend; unconfigured backends log instead of sending (dev-friendly) - **Reliability**: delivery rides the durable job queue with retries; dead tokens reported by the provider are disabled automatically ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation is built in**: an admin-managed word filter (`block` / `mask` / `flag`, matched on a normalized form so leetspeak and padding do not slip through) and mutes are enforced before a message is stored or broadcast; the `before_chat_message` pipeline hook stays available for rules of your own - **Report a message**: `POST /chat/messages/:id/report` with an optional `reason` — one report per player per message, capped per day; reports the filter files itself have no reporter - **Scoped mutes** mirror kick: `POST /lobbies/mute` + `/lobbies/unmute` (lobby host), `POST /groups/:id/mute` + `/groups/:id/unmute` (group admin), `POST /parties/mute` + `/parties/unmute` (party leader), each with a paginated `.../mutes` listing for the same authority. Body is `{target_user_id, expires_at?, reason?}`; omitting `expires_at` mutes permanently - **Global mutes and the blocklist are server-authoritative** — no public endpoint; admin API (`/api/v1/admin/chat`) or a plugin calling `Gamend.Chat.mute_user/4` - **Real-time moderation events**: the muted player receives `chat_muted` / `chat_unmuted` on their user channel ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Quests / Progression** One event-driven progression engine covering achievements, daily/weekly quests, time-boxed event quests, chains, and groups: - **Kinds**: `achievement` (permanent one-shot — the replacement for the old achievements system), `daily`/`weekly` (reset per UTC period), `event` (starts_at/ends_at window), `chain` (requires a prerequisite quest) - **Objectives**: each quest lists objectives `{event, target, params}`; server-side `report_event` advances every matching active quest — there is **no public endpoint to advance progress** (server-authoritative) - **Rewards**: currencies (Economy) and items (Inventory), paid **exactly once** per period via idempotent grants; `auto_claim` quests pay on completion, others via `POST /me/quests/:key/claim` - **My quests**: `GET /me/quests` returns active quests, per-period progress, and a claimable flag; hidden quests appear once completed - **Groups**: quests sharing a `group_key` collapse to one entry carrying `group_size`; `?group=<key>` lists that group's members in full - **Catalog**: `GET /quests` and per-user completions `GET /quests/user/:user_id` (gated by `GAMEND_FEATURES_LIST_QUESTS`) - **Admin management**: definitions CRUD plus per-user grant/reset/force-claim under `/api/v1/admin/quests` ## **12. Tournaments** Single-elimination bracket tournaments, server-structured and game-judged: - **Registration window → seeded draw → timed rounds → champions**; recurring tournaments (cron) create one occurrence per cycle sharing a slug; a nil starts_at keeps registration open until an admin draws manually - **Join/leave** as an entry leader (`POST`/`DELETE /tournaments/:id/join`); team composition is game policy - **Browse**: list/filter tournaments, standings, full bracket view, and the caller's current match (`GET /tournaments/:id/my_match`) - **Match verdicts are server-side** (game hooks) — no public resolve endpoint; clients get `tournament_match_ready` / `tournament_match_resolved` / `tournament_updated` / `tournament_finished` on the user channel - **Admin management** over HTTP: create/update/delete, cancel, draw now, finish, and force match verdicts under `/api/v1/admin/tournaments` ## **13. Matchmaking** Ticket-based queueing that turns waiting players into hidden, locked lobbies: - **Join over HTTP** (`POST /matchmaking/tickets` with a `match_params` string map); only tickets with identical params match together — encode mode/map/skill band as parameter values - **A match forms** when a group reaches `max_players`, or has at least `min_players` and the oldest ticket outwaited the timeout; the server creates a hidden lobby, seats everyone and locks it - **The result is a push, not a poll**: matched players receive `match_found` (`lobby_id`, `match_params`) on their user channel; disconnecting cancels your tickets - **Inspect**: `GET /matchmaking/tickets/me` for your ticket, `GET /matchmaking/stats` for queue depths - **Admin management** over HTTP: list/filter tickets, force-cancel, and stats under `/api/v1/admin/matchmaking` ## **14. Ready checks** One primitive for \"everyone must answer before this proceeds\", with one client-facing surface: - **A player holds at most one check per lane** — the match lane (lobby ready-up or matchmaking accept) and the party lane (the party's standing board) — so answering needs no id: `GET /me/ready_check` returns `{\"lobby\": …, \"party\": …}` (each null when none) and `POST /me/ready_check` with `{\"ready\": true|false, \"scope\": \"lobby\"|\"party\"}` answers one (scope defaults to `lobby`) - **Two kinds.** `ready` (lobby/party board) is a toggle — a \"no\" just leaves the check open, and it lists every participant. `accept` (match confirmation) is final — one decline fails it for everyone — and returns counts plus your own state, so a pending match does not reveal who you were paired with - **Hosts open one** with `POST /lobbies/ready_check` (host-managed lobbies only; hostless matchmaking lobbies belong to the server), **party leaders** with `POST /parties/ready_check`; either call is a **reset** — it quietly replaces an already-open board with a fresh one over the current members, so the same endpoint serves \"ready check!\", \"force ready\" (with `timeout_ms`) and \"start over\". Call it off with `DELETE /lobbies/ready_check` / `DELETE /parties/ready_check`. The opener is pre-marked ready — clicking the button is their answer - **Failure does nothing on its own**: a declined or timed-out check kicks nobody, starts nothing, and moves no lobby state. It reports who did not answer, and the game (or the host, with the kick they already have) decides - **Live**: `ready_check_started` / `ready_check_updated` / `ready_check_passed` / `ready_check_failed` on the lobby channel, the party channel for a party board, or the user channel for an accept check - **Admin management** over HTTP: list/filter checks, force-cancel, and 24h outcome stats under `/api/v1/admin/ready_checks` ## **15. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **15.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **15.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, quest progress/completions/claims, party/group invites, tournament events, chat mutes (`chat_muted` / `chat_unmuted`), KV subscriptions - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **15.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` `phoenix` ships as a dependency of the package, so no extra install is needed. ## **16. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **16.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **16.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **16.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/gamend' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
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@@ -57,7 +65,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -104,7 +112,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -120,10 +128,10 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -145,7 +153,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -161,10 +169,10 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -190,7 +198,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -245,7 +253,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -268,7 +276,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -293,7 +301,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -310,7 +318,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -334,7 +342,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -351,7 +359,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -360,7 +368,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -375,7 +383,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -386,10 +394,10 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -398,7 +406,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -414,7 +422,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -434,7 +442,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -444,7 +452,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -458,14 +466,14 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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  * Silences the player in this lobby's chat. Lobby host only; a hostless lobby has no in-game moderator.
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@@ -473,7 +481,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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@@ -481,8 +489,8 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
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  * Mute a player in your lobby
482
490
  * Silences the player in this lobby's chat. Lobby host only; a hostless lobby has no in-game moderator.
483
491
  * @param {Object} opts Optional parameters
484
- * @param {module:model/MuteGroupMemberRequest} opts.muteGroupMemberRequest Mute
485
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ListGroupMutes200ResponseDataInner}
492
+ * @param {module:model/MuteLobbyMemberRequest} opts.muteLobbyMemberRequest Mute
493
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ChatMuteRecordResponse}
486
494
  */
487
495
  }, {
488
496
  key: "muteLobbyMember",
@@ -496,14 +504,14 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
496
504
  * Mute a player in your party
497
505
  * Silences the player in this party's chat. Party leader only.
498
506
  * @param {Object} opts Optional parameters
499
- * @param {module:model/MuteGroupMemberRequest} [muteGroupMemberRequest] Mute
500
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ListGroupMutes200ResponseDataInner} and HTTP response
507
+ * @param {module:model/MutePartyMemberRequest} [mutePartyMemberRequest] Mute
508
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ChatMuteRecordResponse} and HTTP response
501
509
  */
502
510
  }, {
503
511
  key: "mutePartyMemberWithHttpInfo",
504
512
  value: function mutePartyMemberWithHttpInfo(opts) {
505
513
  opts = opts || {};
506
- var postBody = opts['muteGroupMemberRequest'];
514
+ var postBody = opts['mutePartyMemberRequest'];
507
515
  var pathParams = {};
508
516
  var queryParams = {};
509
517
  var headerParams = {};
@@ -511,7 +519,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
511
519
  var authNames = ['authorization'];
512
520
  var contentTypes = ['application/json'];
513
521
  var accepts = ['application/json'];
514
- var returnType = _ListGroupMutes200ResponseDataInner["default"];
522
+ var returnType = _ChatMuteRecordResponse["default"];
515
523
  return this.apiClient.callApi('/api/v1/parties/mute', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
516
524
  }
517
525
 
@@ -519,8 +527,8 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
519
527
  * Mute a player in your party
520
528
  * Silences the player in this party's chat. Party leader only.
521
529
  * @param {Object} opts Optional parameters
522
- * @param {module:model/MuteGroupMemberRequest} opts.muteGroupMemberRequest Mute
523
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ListGroupMutes200ResponseDataInner}
530
+ * @param {module:model/MutePartyMemberRequest} opts.mutePartyMemberRequest Mute
531
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ChatMuteRecordResponse}
524
532
  */
525
533
  }, {
526
534
  key: "mutePartyMember",
@@ -536,7 +544,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
536
544
  * @param {String} id Message ID
537
545
  * @param {Object} opts Optional parameters
538
546
  * @param {module:model/ReportChatMessageRequest} [reportChatMessageRequest] Report
539
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
547
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/OkResponse} and HTTP response
540
548
  */
541
549
  }, {
542
550
  key: "reportChatMessageWithHttpInfo",
@@ -556,7 +564,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
556
564
  var authNames = ['authorization'];
557
565
  var contentTypes = ['application/json'];
558
566
  var accepts = ['application/json'];
559
- var returnType = Object;
567
+ var returnType = _OkResponse["default"];
560
568
  return this.apiClient.callApi('/api/v1/chat/messages/{id}/report', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
561
569
  }
562
570
 
@@ -566,7 +574,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
566
574
  * @param {String} id Message ID
567
575
  * @param {Object} opts Optional parameters
568
576
  * @param {module:model/ReportChatMessageRequest} opts.reportChatMessageRequest Report
569
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
577
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/OkResponse}
570
578
  */
571
579
  }, {
572
580
  key: "reportChatMessage",
@@ -581,7 +589,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
581
589
  * Send a message to a lobby, group, party, or friend conversation. Requires authentication and membership/friendship.
582
590
  * @param {Object} opts Optional parameters
583
591
  * @param {module:model/SendChatMessageRequest} [sendChatMessageRequest] Chat message
584
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ListChatMessages200ResponseDataInner} and HTTP response
592
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ChatMessage} and HTTP response
585
593
  */
586
594
  }, {
587
595
  key: "sendChatMessageWithHttpInfo",
@@ -592,10 +600,10 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
592
600
  var queryParams = {};
593
601
  var headerParams = {};
594
602
  var formParams = {};
595
- var authNames = [];
603
+ var authNames = ['authorization'];
596
604
  var contentTypes = ['application/json'];
597
605
  var accepts = ['application/json'];
598
- var returnType = _ListChatMessages200ResponseDataInner["default"];
606
+ var returnType = _ChatMessage["default"];
599
607
  return this.apiClient.callApi('/api/v1/chat/messages', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
600
608
  }
601
609
 
@@ -604,7 +612,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
604
612
  * Send a message to a lobby, group, party, or friend conversation. Requires authentication and membership/friendship.
605
613
  * @param {Object} opts Optional parameters
606
614
  * @param {module:model/SendChatMessageRequest} opts.sendChatMessageRequest Chat message
607
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ListChatMessages200ResponseDataInner}
615
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ChatMessage}
608
616
  */
609
617
  }, {
610
618
  key: "sendChatMessage",
@@ -618,14 +626,14 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
618
626
  * Lift a mute in a group
619
627
  * @param {String} id Group ID
620
628
  * @param {Object} opts Optional parameters
621
- * @param {module:model/UnmuteLobbyMemberRequest} [unmuteLobbyMemberRequest] Unmute
622
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
629
+ * @param {module:model/UnmuteGroupMemberRequest} [unmuteGroupMemberRequest] Unmute
630
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/UnmuteResult} and HTTP response
623
631
  */
624
632
  }, {
625
633
  key: "unmuteGroupMemberWithHttpInfo",
626
634
  value: function unmuteGroupMemberWithHttpInfo(id, opts) {
627
635
  opts = opts || {};
628
- var postBody = opts['unmuteLobbyMemberRequest'];
636
+ var postBody = opts['unmuteGroupMemberRequest'];
629
637
  // verify the required parameter 'id' is set
630
638
  if (id === undefined || id === null) {
631
639
  throw new Error("Missing the required parameter 'id' when calling unmuteGroupMember");
@@ -639,7 +647,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
639
647
  var authNames = ['authorization'];
640
648
  var contentTypes = ['application/json'];
641
649
  var accepts = ['application/json'];
642
- var returnType = Object;
650
+ var returnType = _UnmuteResult["default"];
643
651
  return this.apiClient.callApi('/api/v1/groups/{id}/unmute', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
644
652
  }
645
653
 
@@ -647,8 +655,8 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
647
655
  * Lift a mute in a group
648
656
  * @param {String} id Group ID
649
657
  * @param {Object} opts Optional parameters
650
- * @param {module:model/UnmuteLobbyMemberRequest} opts.unmuteLobbyMemberRequest Unmute
651
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
658
+ * @param {module:model/UnmuteGroupMemberRequest} opts.unmuteGroupMemberRequest Unmute
659
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/UnmuteResult}
652
660
  */
653
661
  }, {
654
662
  key: "unmuteGroupMember",
@@ -662,7 +670,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
662
670
  * Lift a mute in your lobby
663
671
  * @param {Object} opts Optional parameters
664
672
  * @param {module:model/UnmuteLobbyMemberRequest} [unmuteLobbyMemberRequest] Unmute
665
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
673
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/UnmuteResult} and HTTP response
666
674
  */
667
675
  }, {
668
676
  key: "unmuteLobbyMemberWithHttpInfo",
@@ -676,7 +684,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
676
684
  var authNames = ['authorization'];
677
685
  var contentTypes = ['application/json'];
678
686
  var accepts = ['application/json'];
679
- var returnType = Object;
687
+ var returnType = _UnmuteResult["default"];
680
688
  return this.apiClient.callApi('/api/v1/lobbies/unmute', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
681
689
  }
682
690
 
@@ -684,7 +692,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
684
692
  * Lift a mute in your lobby
685
693
  * @param {Object} opts Optional parameters
686
694
  * @param {module:model/UnmuteLobbyMemberRequest} opts.unmuteLobbyMemberRequest Unmute
687
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
695
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/UnmuteResult}
688
696
  */
689
697
  }, {
690
698
  key: "unmuteLobbyMember",
@@ -697,14 +705,14 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
697
705
  /**
698
706
  * Lift a mute in your party
699
707
  * @param {Object} opts Optional parameters
700
- * @param {module:model/UnmuteLobbyMemberRequest} [unmuteLobbyMemberRequest] Unmute
701
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
708
+ * @param {module:model/UnmutePartyMemberRequest} [unmutePartyMemberRequest] Unmute
709
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/UnmuteResult} and HTTP response
702
710
  */
703
711
  }, {
704
712
  key: "unmutePartyMemberWithHttpInfo",
705
713
  value: function unmutePartyMemberWithHttpInfo(opts) {
706
714
  opts = opts || {};
707
- var postBody = opts['unmuteLobbyMemberRequest'];
715
+ var postBody = opts['unmutePartyMemberRequest'];
708
716
  var pathParams = {};
709
717
  var queryParams = {};
710
718
  var headerParams = {};
@@ -712,15 +720,15 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
712
720
  var authNames = ['authorization'];
713
721
  var contentTypes = ['application/json'];
714
722
  var accepts = ['application/json'];
715
- var returnType = Object;
723
+ var returnType = _UnmuteResult["default"];
716
724
  return this.apiClient.callApi('/api/v1/parties/unmute', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
717
725
  }
718
726
 
719
727
  /**
720
728
  * Lift a mute in your party
721
729
  * @param {Object} opts Optional parameters
722
- * @param {module:model/UnmuteLobbyMemberRequest} opts.unmuteLobbyMemberRequest Unmute
723
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
730
+ * @param {module:model/UnmutePartyMemberRequest} opts.unmutePartyMemberRequest Unmute
731
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/UnmuteResult}
724
732
  */
725
733
  }, {
726
734
  key: "unmutePartyMember",
@@ -736,7 +744,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
736
744
  * @param {String} id Message ID
737
745
  * @param {Object} opts Optional parameters
738
746
  * @param {module:model/UpdateChatMessageRequest} [updateChatMessageRequest] Message update
739
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ListChatMessages200ResponseDataInner} and HTTP response
747
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ChatMessage} and HTTP response
740
748
  */
741
749
  }, {
742
750
  key: "updateChatMessageWithHttpInfo",
@@ -753,10 +761,10 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
753
761
  var queryParams = {};
754
762
  var headerParams = {};
755
763
  var formParams = {};
756
- var authNames = [];
764
+ var authNames = ['authorization'];
757
765
  var contentTypes = ['application/json'];
758
766
  var accepts = ['application/json'];
759
- var returnType = _ListChatMessages200ResponseDataInner["default"];
767
+ var returnType = _ChatMessage["default"];
760
768
  return this.apiClient.callApi('/api/v1/chat/messages/{id}', 'PATCH', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
761
769
  }
762
770
 
@@ -766,7 +774,7 @@ var ChatApi = exports["default"] = /*#__PURE__*/function () {
766
774
  * @param {String} id Message ID
767
775
  * @param {Object} opts Optional parameters
768
776
  * @param {module:model/UpdateChatMessageRequest} opts.updateChatMessageRequest Message update
769
- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ListChatMessages200ResponseDataInner}
777
+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ChatMessage}
770
778
  */
771
779
  }, {
772
780
  key: "updateChatMessage",