@ughuuu/game_server 1.0.805 → 1.0.807

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Files changed (165) hide show
  1. package/README.md +1 -1
  2. package/dist/ApiClient.js +1 -1
  3. package/dist/api/AchievementsApi.js +1 -1
  4. package/dist/api/AdminAchievementsApi.js +1 -1
  5. package/dist/api/AdminChatApi.js +1 -1
  6. package/dist/api/AdminGroupsApi.js +1 -1
  7. package/dist/api/AdminKVApi.js +1 -1
  8. package/dist/api/AdminLeaderboardsApi.js +1 -1
  9. package/dist/api/AdminLobbiesApi.js +1 -1
  10. package/dist/api/AdminNotificationsApi.js +1 -1
  11. package/dist/api/AdminSessionsApi.js +1 -1
  12. package/dist/api/AdminUsersApi.js +1 -1
  13. package/dist/api/AuthenticationApi.js +1 -1
  14. package/dist/api/ChatApi.js +1 -1
  15. package/dist/api/FriendsApi.js +1 -1
  16. package/dist/api/GroupsApi.js +1 -1
  17. package/dist/api/HealthApi.js +1 -1
  18. package/dist/api/HooksApi.js +1 -1
  19. package/dist/api/KVApi.js +1 -1
  20. package/dist/api/LeaderboardsApi.js +1 -1
  21. package/dist/api/LobbiesApi.js +1 -1
  22. package/dist/api/NotificationsApi.js +1 -1
  23. package/dist/api/PartiesApi.js +1 -1
  24. package/dist/api/UsersApi.js +1 -1
  25. package/dist/model/AcceptPartyInviteRequest.js +1 -1
  26. package/dist/model/AdminCreateAchievementRequest.js +1 -1
  27. package/dist/model/AdminCreateKvEntry200Response.js +1 -1
  28. package/dist/model/AdminCreateKvEntryRequest.js +1 -1
  29. package/dist/model/AdminCreateLeaderboardRequest.js +1 -1
  30. package/dist/model/AdminCreateNotification400Response.js +1 -1
  31. package/dist/model/AdminCreateNotificationRequest.js +1 -1
  32. package/dist/model/AdminDeleteChatConversation200Response.js +1 -1
  33. package/dist/model/AdminEndLeaderboard200Response.js +1 -1
  34. package/dist/model/AdminEndLeaderboard200ResponseData.js +1 -1
  35. package/dist/model/AdminIncrementAchievementRequest.js +1 -1
  36. package/dist/model/AdminListAchievements200Response.js +1 -1
  37. package/dist/model/AdminListChatMessages200Response.js +1 -1
  38. package/dist/model/AdminListChatMessages200ResponseDataInner.js +1 -1
  39. package/dist/model/AdminListGroups200Response.js +1 -1
  40. package/dist/model/AdminListKvEntries200Response.js +1 -1
  41. package/dist/model/AdminListKvEntries200ResponseDataInner.js +1 -1
  42. package/dist/model/AdminListLobbies200Response.js +1 -1
  43. package/dist/model/AdminListLobbies200ResponseDataInner.js +1 -1
  44. package/dist/model/AdminListNotifications200Response.js +1 -1
  45. package/dist/model/AdminListNotifications200ResponseDataInner.js +1 -1
  46. package/dist/model/AdminListNotifications200ResponseMeta.js +1 -1
  47. package/dist/model/AdminListSessions200Response.js +1 -1
  48. package/dist/model/AdminListSessions200ResponseDataInner.js +1 -1
  49. package/dist/model/AdminRevokeAchievementRequest.js +1 -1
  50. package/dist/model/AdminSubmitLeaderboardScore200Response.js +1 -1
  51. package/dist/model/AdminSubmitLeaderboardScore200ResponseData.js +1 -1
  52. package/dist/model/AdminSubmitLeaderboardScoreRequest.js +1 -1
  53. package/dist/model/AdminUnlockAchievementRequest.js +1 -1
  54. package/dist/model/AdminUpdateAchievement200Response.js +1 -1
  55. package/dist/model/AdminUpdateAchievementRequest.js +1 -1
  56. package/dist/model/AdminUpdateGroup200Response.js +1 -1
  57. package/dist/model/AdminUpdateGroupRequest.js +1 -1
  58. package/dist/model/AdminUpdateKvEntryRequest.js +1 -1
  59. package/dist/model/AdminUpdateLeaderboardRecordRequest.js +1 -1
  60. package/dist/model/AdminUpdateLeaderboardRequest.js +1 -1
  61. package/dist/model/AdminUpdateLobby200Response.js +1 -1
  62. package/dist/model/AdminUpdateLobbyRequest.js +1 -1
  63. package/dist/model/AdminUpdateUser200Response.js +1 -1
  64. package/dist/model/AdminUpdateUser200ResponseData.js +1 -1
  65. package/dist/model/AdminUpdateUserRequest.js +1 -1
  66. package/dist/model/CallHook200Response.js +1 -1
  67. package/dist/model/CallHookRequest.js +1 -1
  68. package/dist/model/CancelGroupInvite200Response.js +1 -1
  69. package/dist/model/CancelJoinRequest200Response.js +1 -1
  70. package/dist/model/CancelPartyInviteRequest.js +1 -1
  71. package/dist/model/ChatUnreadCount200Response.js +1 -1
  72. package/dist/model/CreateFriendRequestRequest.js +1 -1
  73. package/dist/model/CreateGroupRequest.js +1 -1
  74. package/dist/model/CreateLobbyRequest.js +1 -1
  75. package/dist/model/CreatePartyRequest.js +1 -1
  76. package/dist/model/DeclinePartyInviteRequest.js +1 -1
  77. package/dist/model/DeleteNotifications200Response.js +1 -1
  78. package/dist/model/DeleteNotificationsRequest.js +1 -1
  79. package/dist/model/DemoteGroupMemberRequest.js +1 -1
  80. package/dist/model/DeviceLoginRequest.js +1 -1
  81. package/dist/model/ErrorResponse.js +1 -1
  82. package/dist/model/GetChatMessage200Response.js +1 -1
  83. package/dist/model/GetCurrentUser200Response.js +1 -1
  84. package/dist/model/GetCurrentUser200ResponseLinkedProviders.js +1 -1
  85. package/dist/model/GetKv200Response.js +1 -1
  86. package/dist/model/GetLobby200Response.js +1 -1
  87. package/dist/model/GetLobby200ResponseMembersInner.js +1 -1
  88. package/dist/model/GetMyRecord200Response.js +1 -1
  89. package/dist/model/HealthResponse.js +1 -1
  90. package/dist/model/InviteToGroup200Response.js +1 -1
  91. package/dist/model/InviteToGroupRequest.js +1 -1
  92. package/dist/model/InviteToPartyRequest.js +1 -1
  93. package/dist/model/KickGroupMemberRequest.js +1 -1
  94. package/dist/model/KickUserRequest.js +1 -1
  95. package/dist/model/LinkDeviceRequest.js +1 -1
  96. package/dist/model/ListBlockedFriends200Response.js +1 -1
  97. package/dist/model/ListBlockedFriends200ResponseDataInner.js +1 -1
  98. package/dist/model/ListBlockedFriends200ResponseDataInnerRequester.js +1 -1
  99. package/dist/model/ListChatMessages200Response.js +1 -1
  100. package/dist/model/ListFriendRequests200Response.js +1 -1
  101. package/dist/model/ListFriendRequests200ResponseIncomingInner.js +1 -1
  102. package/dist/model/ListFriendRequests200ResponseIncomingInnerRequester.js +1 -1
  103. package/dist/model/ListFriendRequests200ResponseMeta.js +1 -1
  104. package/dist/model/ListFriends200Response.js +1 -1
  105. package/dist/model/ListFriends200ResponseDataInner.js +1 -1
  106. package/dist/model/ListGroupInvitations200Response.js +1 -1
  107. package/dist/model/ListGroupInvitations200ResponseDataInner.js +1 -1
  108. package/dist/model/ListGroupMembers200Response.js +1 -1
  109. package/dist/model/ListGroupMembers200ResponseDataInner.js +1 -1
  110. package/dist/model/ListJoinRequests200Response.js +1 -1
  111. package/dist/model/ListLeaderboardRecords200Response.js +1 -1
  112. package/dist/model/ListLeaderboardRecords200ResponseDataInner.js +1 -1
  113. package/dist/model/ListLeaderboards200Response.js +1 -1
  114. package/dist/model/ListLeaderboards200ResponseDataInner.js +1 -1
  115. package/dist/model/ListLobbies200Response.js +1 -1
  116. package/dist/model/ListLobbies200ResponseDataInner.js +1 -1
  117. package/dist/model/ListMyGroups200Response.js +1 -1
  118. package/dist/model/ListMyGroups200ResponseDataInner.js +1 -1
  119. package/dist/model/ListNotifications200Response.js +1 -1
  120. package/dist/model/ListNotifications200ResponseDataInner.js +1 -1
  121. package/dist/model/ListPartyInvitations200ResponseInner.js +1 -1
  122. package/dist/model/ListRecordsAroundUser200Response.js +1 -1
  123. package/dist/model/ListSentInvitations200Response.js +1 -1
  124. package/dist/model/ListSentInvitations200ResponseDataInner.js +1 -1
  125. package/dist/model/Login200Response.js +1 -1
  126. package/dist/model/Login200ResponseData.js +1 -1
  127. package/dist/model/LoginRequest.js +1 -1
  128. package/dist/model/MarkChatReadRequest.js +1 -1
  129. package/dist/model/NotifyGroup200Response.js +1 -1
  130. package/dist/model/NotifyGroupRequest.js +1 -1
  131. package/dist/model/OAuthSessionData.js +1 -1
  132. package/dist/model/OAuthSessionDataDetails.js +1 -1
  133. package/dist/model/OAuthSessionStatus.js +1 -1
  134. package/dist/model/OauthApiCallback200Response.js +1 -1
  135. package/dist/model/OauthApiCallbackRequest.js +1 -1
  136. package/dist/model/OauthCallbackApiAppleIosRequest.js +1 -1
  137. package/dist/model/OauthGoogleIdTokenRequest.js +1 -1
  138. package/dist/model/OauthRequest200Response.js +1 -1
  139. package/dist/model/OauthSessionStatus404Response.js +1 -1
  140. package/dist/model/PartyCreateLobbyRequest.js +1 -1
  141. package/dist/model/PartyJoinLobbyRequest.js +1 -1
  142. package/dist/model/PromoteGroupMemberRequest.js +1 -1
  143. package/dist/model/QuickJoinRequest.js +1 -1
  144. package/dist/model/RefreshToken200Response.js +1 -1
  145. package/dist/model/RefreshToken200ResponseData.js +1 -1
  146. package/dist/model/RefreshTokenRequest.js +1 -1
  147. package/dist/model/ResolveLeaderboardSlugs200Response.js +1 -1
  148. package/dist/model/ResolveLeaderboardSlugsRequest.js +1 -1
  149. package/dist/model/SearchUsers200Response.js +1 -1
  150. package/dist/model/SearchUsers200ResponseDataInner.js +1 -1
  151. package/dist/model/SendChatMessageRequest.js +1 -1
  152. package/dist/model/SendNotificationRequest.js +1 -1
  153. package/dist/model/ShowParty200Response.js +1 -1
  154. package/dist/model/ShowParty200ResponseMembersInner.js +1 -1
  155. package/dist/model/UpdateChatMessageRequest.js +1 -1
  156. package/dist/model/UpdateCurrentUserDisplayNameRequest.js +1 -1
  157. package/dist/model/UpdateCurrentUserPassword400Response.js +1 -1
  158. package/dist/model/UpdateCurrentUserPasswordRequest.js +1 -1
  159. package/dist/model/UpdateGroupRequest.js +1 -1
  160. package/dist/model/UpdateLobbyRequest.js +1 -1
  161. package/dist/model/UpdatePartyRequest.js +1 -1
  162. package/dist/model/UserAchievements200Response.js +1 -1
  163. package/dist/model/UserAchievements200ResponseDataInner.js +1 -1
  164. package/dist/realtime.js +75 -0
  165. package/package.json +1 -1
package/dist/realtime.js CHANGED
@@ -6,6 +6,13 @@ Object.defineProperty(exports, "__esModule", {
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  exports["default"] = exports.GameRealtime = void 0;
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  var _phoenix = require("phoenix");
8
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  function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); }
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+ function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
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+ function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }
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+ function _arrayWithHoles(r) { if (Array.isArray(r)) return r; }
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+ function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
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+ function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
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+ function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
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  function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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  function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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  function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
@@ -147,6 +154,55 @@ var GameRealtime = exports.GameRealtime = /*#__PURE__*/function () {
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  return this._join("party:".concat(partyId), params);
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  }
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+ // ── Push helpers ─────────────────────────────────────────────────────────
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+
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+ /**
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+ * Push an event to a channel by topic. Returns a Phoenix Push object.
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+ * If no topic is given, pushes to the user channel.
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+ * @param {string} event
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+ * @param {Object} [payload={}]
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+ * @param {string} [topic] - defaults to the user channel
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+ * @returns {Object} Phoenix Push
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+ */
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+ }, {
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+ key: "push",
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+ value: function push(event) {
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+ var payload = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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+ var topic = arguments.length > 2 ? arguments[2] : undefined;
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+ var ch = topic ? this._channels.get(topic) : this._findUserChannel();
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+ if (!ch) {
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+ throw new Error("No channel found".concat(topic ? " for topic \"".concat(topic, "\"") : '', ". Join it first."));
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+ }
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+ return ch.push(event, payload);
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+ }
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+
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+ /**
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+ * Call a plugin hook via the user channel. Returns a Promise.
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+ * @param {string} plugin
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+ * @param {string} fn
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+ * @param {Array} [args=[]]
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+ * @returns {Promise<any>}
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+ */
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+ }, {
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+ key: "callHook",
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+ value: function callHook(plugin, fn) {
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+ var _this = this;
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+ var args = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [];
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+ return new Promise(function (resolve, reject) {
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+ _this.push('call_hook', {
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+ plugin: plugin,
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+ fn: fn,
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+ args: args
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+ }).receive('ok', function (resp) {
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+ return resolve(resp.data);
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+ }).receive('error', function (resp) {
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+ return reject(new Error(resp.error || 'unknown_error'));
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+ }).receive('timeout', function () {
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+ return reject(new Error('timeout'));
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+ });
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+ });
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+ }
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+
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  /**
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  * Join an arbitrary channel topic.
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  * @param {string} topic - Full Phoenix channel topic string
@@ -227,6 +283,25 @@ var GameRealtime = exports.GameRealtime = /*#__PURE__*/function () {
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  this._channels.set(topic, ch);
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  return ch;
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  }
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+ }, {
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+ key: "_findUserChannel",
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+ value: function _findUserChannel() {
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+ var _iterator = _createForOfIteratorHelper(this._channels),
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+ _step;
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+ try {
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+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
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+ var _step$value = _slicedToArray(_step.value, 2),
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+ topic = _step$value[0],
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+ ch = _step$value[1];
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+ if (topic.startsWith('user:')) return ch;
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+ }
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+ } catch (err) {
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+ _iterator.e(err);
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+ } finally {
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+ _iterator.f();
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+ }
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+ return undefined;
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+ }
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  }]);
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  }();
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  var _default = exports["default"] = GameRealtime;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ughuuu/game_server",
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- "version": "1.0.805",
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+ "version": "1.0.807",
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  "description": "API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Achievements** Track player accomplishments with progress-based or instant-unlock achievements: - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target - **Instant unlock**: directly unlock achievements without progress tracking - **Hidden achievements**: details obscured (\"???\") until unlocked by the user - **Public listings**: paginated, optionally filtered; authenticated users see their own progress - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements ## **12. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **12.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **12.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **12.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` Requires the `phoenix` npm package as a peer dependency: `npm install phoenix` ## **13. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **13.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **13.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **13.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ``` ",
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  "license": "MIT",
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  "main": "dist/index.js",