@ughuuu/game_server 1.0.382 → 1.0.791

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/README.md +174 -24
  2. package/dist/ApiClient.js +2 -2
  3. package/dist/api/AchievementsApi.js +224 -0
  4. package/dist/api/AdminAchievementsApi.js +356 -0
  5. package/dist/api/AdminChatApi.js +2 -2
  6. package/dist/api/AdminGroupsApi.js +2 -2
  7. package/dist/api/AdminKVApi.js +2 -2
  8. package/dist/api/AdminLeaderboardsApi.js +2 -2
  9. package/dist/api/AdminLobbiesApi.js +2 -2
  10. package/dist/api/AdminNotificationsApi.js +2 -2
  11. package/dist/api/AdminSessionsApi.js +2 -2
  12. package/dist/api/AdminUsersApi.js +2 -2
  13. package/dist/api/AuthenticationApi.js +2 -2
  14. package/dist/api/ChatApi.js +141 -12
  15. package/dist/api/FriendsApi.js +2 -2
  16. package/dist/api/GroupsApi.js +69 -27
  17. package/dist/api/HealthApi.js +2 -2
  18. package/dist/api/HooksApi.js +2 -2
  19. package/dist/api/KVApi.js +2 -2
  20. package/dist/api/LeaderboardsApi.js +43 -2
  21. package/dist/api/LobbiesApi.js +44 -2
  22. package/dist/api/NotificationsApi.js +2 -2
  23. package/dist/api/PartiesApi.js +206 -22
  24. package/dist/api/UsersApi.js +2 -2
  25. package/dist/index.js +157 -10
  26. package/dist/model/AcceptPartyInviteRequest.js +109 -0
  27. package/dist/model/AdminCreateAchievementRequest.js +182 -0
  28. package/dist/model/AdminCreateKvEntry200Response.js +2 -2
  29. package/dist/model/AdminCreateKvEntryRequest.js +2 -2
  30. package/dist/model/AdminCreateLeaderboardRequest.js +2 -2
  31. package/dist/model/AdminCreateNotification400Response.js +2 -2
  32. package/dist/model/AdminCreateNotificationRequest.js +2 -2
  33. package/dist/model/AdminDeleteChatConversation200Response.js +2 -2
  34. package/dist/model/AdminEndLeaderboard200Response.js +2 -2
  35. package/dist/model/AdminEndLeaderboard200ResponseData.js +2 -2
  36. package/dist/model/AdminIncrementAchievementRequest.js +130 -0
  37. package/dist/model/AdminListAchievements200Response.js +118 -0
  38. package/dist/model/AdminListChatMessages200Response.js +2 -2
  39. package/dist/model/AdminListChatMessages200ResponseDataInner.js +20 -3
  40. package/dist/model/AdminListGroups200Response.js +2 -2
  41. package/dist/model/AdminListKvEntries200Response.js +2 -2
  42. package/dist/model/AdminListKvEntries200ResponseDataInner.js +2 -2
  43. package/dist/model/AdminListLobbies200Response.js +2 -2
  44. package/dist/model/AdminListLobbies200ResponseDataInner.js +32 -2
  45. package/dist/model/AdminListNotifications200Response.js +2 -2
  46. package/dist/model/AdminListNotifications200ResponseDataInner.js +15 -2
  47. package/dist/model/AdminListNotifications200ResponseMeta.js +2 -2
  48. package/dist/model/AdminListSessions200Response.js +2 -2
  49. package/dist/model/AdminListSessions200ResponseDataInner.js +2 -2
  50. package/dist/model/AdminRevokeAchievementRequest.js +118 -0
  51. package/dist/model/AdminSubmitLeaderboardScore200Response.js +2 -2
  52. package/dist/model/AdminSubmitLeaderboardScore200ResponseData.js +14 -2
  53. package/dist/model/AdminSubmitLeaderboardScoreRequest.js +20 -8
  54. package/dist/model/AdminUnlockAchievementRequest.js +122 -0
  55. package/dist/model/AdminUpdateAchievement200Response.js +181 -0
  56. package/dist/model/AdminUpdateAchievementRequest.js +145 -0
  57. package/dist/model/AdminUpdateGroup200Response.js +23 -2
  58. package/dist/model/AdminUpdateGroupRequest.js +11 -2
  59. package/dist/model/AdminUpdateKvEntryRequest.js +2 -2
  60. package/dist/model/AdminUpdateLeaderboardRecordRequest.js +2 -2
  61. package/dist/model/AdminUpdateLeaderboardRequest.js +2 -2
  62. package/dist/model/AdminUpdateLobby200Response.js +2 -2
  63. package/dist/model/AdminUpdateLobbyRequest.js +11 -2
  64. package/dist/model/AdminUpdateUser200Response.js +2 -2
  65. package/dist/model/AdminUpdateUser200ResponseData.js +2 -2
  66. package/dist/model/AdminUpdateUserRequest.js +2 -2
  67. package/dist/model/CallHook200Response.js +2 -2
  68. package/dist/model/CallHookRequest.js +2 -2
  69. package/dist/model/CancelGroupInvite200Response.js +2 -2
  70. package/dist/model/CancelJoinRequest200Response.js +2 -2
  71. package/dist/model/CancelPartyInviteRequest.js +109 -0
  72. package/dist/model/ChatUnreadCount200Response.js +2 -2
  73. package/dist/model/CreateFriendRequestRequest.js +2 -2
  74. package/dist/model/CreateGroupRequest.js +11 -2
  75. package/dist/model/CreateLobbyRequest.js +11 -2
  76. package/dist/model/CreatePartyRequest.js +2 -2
  77. package/dist/model/DeclinePartyInviteRequest.js +109 -0
  78. package/dist/model/DeleteNotifications200Response.js +2 -2
  79. package/dist/model/DeleteNotificationsRequest.js +2 -2
  80. package/dist/model/DemoteGroupMemberRequest.js +2 -2
  81. package/dist/model/DeviceLoginRequest.js +2 -2
  82. package/dist/model/ErrorResponse.js +2 -2
  83. package/dist/model/GetChatMessage200Response.js +196 -0
  84. package/dist/model/GetCurrentUser200Response.js +2 -2
  85. package/dist/model/GetCurrentUser200ResponseLinkedProviders.js +2 -2
  86. package/dist/model/GetKv200Response.js +2 -2
  87. package/dist/model/GetLobby200Response.js +133 -0
  88. package/dist/model/GetLobby200ResponseMembersInner.js +146 -0
  89. package/dist/model/GetMyRecord200Response.js +2 -2
  90. package/dist/model/HealthResponse.js +2 -2
  91. package/dist/model/InviteToGroup200Response.js +90 -0
  92. package/dist/model/InviteToGroupRequest.js +2 -2
  93. package/dist/model/InviteToPartyRequest.js +109 -0
  94. package/dist/model/KickGroupMemberRequest.js +2 -2
  95. package/dist/model/KickUserRequest.js +2 -2
  96. package/dist/model/LinkDeviceRequest.js +2 -2
  97. package/dist/model/ListBlockedFriends200Response.js +2 -2
  98. package/dist/model/ListBlockedFriends200ResponseDataInner.js +2 -2
  99. package/dist/model/ListBlockedFriends200ResponseDataInnerRequester.js +2 -2
  100. package/dist/model/ListChatMessages200Response.js +6 -6
  101. package/dist/model/ListFriendRequests200Response.js +2 -2
  102. package/dist/model/ListFriendRequests200ResponseIncomingInner.js +2 -2
  103. package/dist/model/ListFriendRequests200ResponseIncomingInnerRequester.js +11 -2
  104. package/dist/model/ListFriendRequests200ResponseMeta.js +2 -2
  105. package/dist/model/ListFriends200Response.js +2 -2
  106. package/dist/model/ListFriends200ResponseDataInner.js +11 -2
  107. package/dist/model/ListGroupInvitations200Response.js +2 -2
  108. package/dist/model/ListGroupInvitations200ResponseDataInner.js +48 -3
  109. package/dist/model/ListGroupMembers200Response.js +2 -2
  110. package/dist/model/ListGroupMembers200ResponseDataInner.js +2 -2
  111. package/dist/model/ListJoinRequests200Response.js +2 -2
  112. package/dist/model/ListLeaderboardRecords200Response.js +2 -2
  113. package/dist/model/ListLeaderboardRecords200ResponseDataInner.js +4 -4
  114. package/dist/model/ListLeaderboards200Response.js +2 -2
  115. package/dist/model/ListLeaderboards200ResponseDataInner.js +2 -2
  116. package/dist/model/ListLobbies200Response.js +2 -2
  117. package/dist/model/ListLobbies200ResponseDataInner.js +24 -2
  118. package/dist/model/ListMyGroups200Response.js +2 -2
  119. package/dist/model/ListMyGroups200ResponseDataInner.js +24 -2
  120. package/dist/model/ListNotifications200Response.js +2 -2
  121. package/dist/model/ListNotifications200ResponseDataInner.js +15 -2
  122. package/dist/model/ListPartyInvitations200ResponseInner.js +155 -0
  123. package/dist/model/ListRecordsAroundUser200Response.js +2 -2
  124. package/dist/model/ListSentInvitations200Response.js +2 -2
  125. package/dist/model/ListSentInvitations200ResponseDataInner.js +26 -2
  126. package/dist/model/Login200Response.js +2 -2
  127. package/dist/model/Login200ResponseData.js +15 -2
  128. package/dist/model/LoginRequest.js +2 -2
  129. package/dist/model/MarkChatReadRequest.js +8 -3
  130. package/dist/model/NotifyGroup200Response.js +2 -2
  131. package/dist/model/NotifyGroupRequest.js +3 -3
  132. package/dist/model/OAuthSessionData.js +15 -2
  133. package/dist/model/OAuthSessionDataDetails.js +2 -2
  134. package/dist/model/OAuthSessionStatus.js +2 -2
  135. package/dist/model/OauthApiCallback200Response.js +2 -2
  136. package/dist/model/OauthApiCallbackRequest.js +2 -2
  137. package/dist/model/OauthCallbackApiAppleIosRequest.js +2 -2
  138. package/dist/model/OauthGoogleIdTokenRequest.js +2 -2
  139. package/dist/model/OauthRequest200Response.js +2 -2
  140. package/dist/model/OauthSessionStatus404Response.js +2 -2
  141. package/dist/model/PartyCreateLobbyRequest.js +2 -2
  142. package/dist/model/PartyJoinLobbyRequest.js +2 -2
  143. package/dist/model/PromoteGroupMemberRequest.js +2 -2
  144. package/dist/model/QuickJoinRequest.js +2 -2
  145. package/dist/model/RefreshToken200Response.js +2 -2
  146. package/dist/model/RefreshToken200ResponseData.js +15 -2
  147. package/dist/model/RefreshTokenRequest.js +2 -2
  148. package/dist/model/ResolveLeaderboardSlugs200Response.js +89 -0
  149. package/dist/model/ResolveLeaderboardSlugsRequest.js +113 -0
  150. package/dist/model/SearchUsers200Response.js +2 -2
  151. package/dist/model/SearchUsers200ResponseDataInner.js +11 -2
  152. package/dist/model/SendChatMessageRequest.js +10 -5
  153. package/dist/model/SendNotificationRequest.js +2 -2
  154. package/dist/model/ShowParty200Response.js +13 -13
  155. package/dist/model/ShowParty200ResponseMembersInner.js +11 -2
  156. package/dist/model/UpdateChatMessageRequest.js +99 -0
  157. package/dist/model/UpdateCurrentUserDisplayNameRequest.js +2 -2
  158. package/dist/model/UpdateCurrentUserPassword400Response.js +2 -2
  159. package/dist/model/UpdateCurrentUserPasswordRequest.js +2 -2
  160. package/dist/model/UpdateGroupRequest.js +11 -2
  161. package/dist/model/UpdateLobbyRequest.js +11 -2
  162. package/dist/model/UpdatePartyRequest.js +2 -2
  163. package/dist/model/UserAchievements200Response.js +124 -0
  164. package/dist/model/UserAchievements200ResponseDataInner.js +192 -0
  165. package/dist/realtime.js +247 -0
  166. package/dist/webrtc.js +375 -0
  167. package/package.json +16 -23
  168. package/dist/model/CreateLobby401Response.js +0 -89
  169. package/dist/model/JoinLobby200Response.js +0 -89
  170. package/dist/model/JoinLobbyRequest.js +0 -90
  171. package/dist/model/JoinPartyByCodeRequest.js +0 -113
  172. package/dist/model/KickUser200Response.js +0 -89
  173. package/dist/model/LeaveLobby200Response.js +0 -89
  174. package/dist/model/ListChatMessages200ResponseDataInner.js +0 -170
  175. package/dist/model/ListLeaderboardRecords200ResponseMeta.js +0 -125
  176. package/dist/model/ListLobbies200ResponseInner.js +0 -153
  177. package/dist/model/ListLobbies200ResponseMeta.js +0 -125
  178. package/dist/model/Login200ResponseDataUser.js +0 -97
  179. package/dist/model/RemoveFriendship401Response.js +0 -89
package/README.md CHANGED
@@ -1,13 +1,13 @@
1
1
  # @ughuuu/game_server
2
2
 
3
3
  UghuuuGameServer - JavaScript client for @ughuuu/game_server
4
- API for Game Server application
4
+ API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, server scripting, and admin portal.
5
5
 
6
- ## Authentication
6
+ ## **1. Authentication**
7
7
 
8
8
  This API uses JWT (JSON Web Tokens) with access and refresh tokens:
9
9
 
10
- ### Getting Tokens
10
+ ### **1.1 Getting Tokens**
11
11
  - **Email/Password**: POST to `/api/v1/login` with email and password
12
12
  - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user)
13
13
  - **Discord OAuth**: Use `/api/v1/auth/discord` flow
@@ -20,16 +20,16 @@ Both methods return:
20
20
  - `access_token` - Short-lived (15 min), use for API requests
21
21
  - `refresh_token` - Long-lived (30 days), use to get new access tokens
22
22
 
23
- ### Using Tokens
23
+ ### **1.2 Using Tokens**
24
24
  Include the access token in the Authorization header:
25
25
  ```
26
26
  Authorization: Bearer <access_token>
27
27
  ```
28
28
 
29
- ### Refreshing Tokens
29
+ ### **1.3 Refreshing Tokens**
30
30
  When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token.
31
31
 
32
- ## Users
32
+ ## **2. Users**
33
33
  Users endpoints cover the user lifecycle and profile features. Key highlights:
34
34
 
35
35
  - **Registration and login** (email/password, device token for SDKs, and OAuth providers)
@@ -37,14 +37,14 @@ Users endpoints cover the user lifecycle and profile features. Key highlights:
37
37
  - **Account lifecycle**: password reset, email confirmation, and account deletion
38
38
  - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported
39
39
 
40
- ## Friends
40
+ ## **3. Friends**
41
41
  The Friends domain offers lightweight social features:
42
42
 
43
43
  - **Friend requests** (send / accept / reject / block flows)
44
44
  - **Friend listing & pagination**, with basic privacy controls
45
45
  - **Domain helpers** to manage and query friend relationships from API or UI contexts
46
46
 
47
- ## Lobbies
47
+ ## **4. Lobbies**
48
48
  Lobbies provide matchmaking / room management primitives. Highlights:
49
49
 
50
50
  - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags)
@@ -53,7 +53,7 @@ Lobbies provide matchmaking / room management primitives. Highlights:
53
53
  - **Controls & protection**: max users, hidden/locked states, and optional password protection
54
54
  - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
55
55
 
56
- ## Notifications
56
+ ## **5. Notifications**
57
57
  Persistent user-to-user notifications that survive across sessions:
58
58
 
59
59
  - **Send notifications** to accepted friends with a title, optional content, and optional metadata
@@ -62,11 +62,124 @@ Persistent user-to-user notifications that survive across sessions:
62
62
  - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events)
63
63
  - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
64
64
 
65
+ ## **6. Groups**
66
+ Groups provide persistent community management for players:
67
+
68
+ - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed)
69
+ - **Membership roles**: `admin` and `member`, with promote/demote capabilities
70
+ - **Join requests**: for private groups, users submit requests that admins approve or reject
71
+ - **Invitations**: admins can invite users directly (blocked users are rejected)
72
+ - **CRUD operations**: create, update, delete groups with metadata support
73
+ - **Group chat**: integrated via the Chat API with `chat_type: \"group\"`
74
+
75
+ ## **7. Parties**
76
+ Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads):
77
+
78
+ - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members
79
+ - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel`
80
+ - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`)
81
+ - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader
82
+ - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected
83
+ - **Leader management**: the creator is the leader; leadership can be transferred
84
+ - **Lobby integration**: parties can create or join lobbies as a group
85
+ - **Party chat**: integrated via the Chat API with `chat_type: \"party\"`
86
+ - **Real-time events** via the party WebSocket channel
87
+
88
+ ## **8. Chat**
89
+ Real-time messaging across multiple conversation types:
90
+
91
+ - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends)
92
+ - **Send messages** with content, optional metadata, and automatic access validation
93
+ - **List messages** with pagination (newest first)
94
+ - **Read tracking**: mark messages as read and get unread counts per conversation
95
+ - **Real-time delivery** via PubSub and WebSocket channels
96
+ - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking
97
+
98
+ ## **9. Leaderboards**
99
+ Server-managed ranked scoreboards:
100
+
101
+ - **Multiple leaderboards**: create named leaderboards with configurable sort order
102
+ - **Score submission**: submit scores with optional metadata
103
+ - **Rankings**: retrieve paginated rankings with user details
104
+ - **Reset support**: leaderboards can be reset periodically
105
+
106
+ ## **10. Key-Value Storage**
107
+ Per-user persistent key-value storage for game state, preferences, and settings:
108
+
109
+ - **Get/set/delete** key-value pairs scoped to the authenticated user
110
+ - **List keys** with optional prefix filtering
111
+ - **Metadata support**: values can include arbitrary JSON metadata
112
+
113
+ ## **11. Achievements**
114
+ Track player accomplishments with progress-based or instant-unlock achievements:
115
+
116
+ - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target
117
+ - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target
118
+ - **Instant unlock**: directly unlock achievements without progress tracking
119
+ - **Hidden achievements**: details obscured (\"???\") until unlocked by the user
120
+ - **Public listings**: paginated, optionally filtered; authenticated users see their own progress
121
+ - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements
122
+
123
+ ## **12. Real-time: WebSocket Channels**
124
+ The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates.
125
+
126
+ ### **12.1 Connection**
127
+ Connect to `wss://your-server.com/socket` with your JWT token as a parameter:
128
+ ```
129
+ const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } })
130
+ socket.connect()
131
+ ```
132
+
133
+ ### **12.2 Available Channels**
134
+ - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites
135
+ - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat
136
+ - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted)
137
+ - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat
138
+ - **Groups channel** (`groups`): global group list changes
139
+ - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat
140
+
141
+ ### **12.3 JS SDK Helper**
142
+ The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers:
143
+ ```javascript
144
+ import { GameRealtime } from '@ughuuu/game_server'
145
+ const realtime = new GameRealtime('https://your-server.com', accessToken)
146
+ const userChannel = realtime.joinUserChannel(userId)
147
+ userChannel.on('notification', payload => console.log(payload))
148
+ ```
149
+ Requires the `phoenix` npm package as a peer dependency: `npm install phoenix`
150
+
151
+ ## **13. Real-time: WebRTC DataChannels**
152
+ For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients).
153
+
154
+ ### **13.1 How It Works**
155
+ 1. Client connects via WebSocket and joins the **User channel**
156
+ 2. Client sends an SDP offer over the channel (`webrtc:offer` event)
157
+ 3. Server responds with an SDP answer (`webrtc:answer` event)
158
+ 4. ICE candidates are exchanged (`webrtc:ice` events)
159
+ 5. Once connected, named DataChannels carry game data at low latency
160
+
161
+ ### **13.2 Default DataChannels**
162
+ - **`events`** (reliable, ordered): important game events (player actions, state changes)
163
+ - **`state`** (unreliable, unordered): high-frequency position/state sync
164
+
165
+ ### **13.3 JS SDK Helper**
166
+ The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically:
167
+ ```javascript
168
+ import { GameRealtime, GameWebRTC } from '@ughuuu/game_server'
169
+ const realtime = new GameRealtime('https://your-server.com', token)
170
+ const userChannel = realtime.joinUserChannel(userId)
171
+ const webrtc = new GameWebRTC(userChannel, {
172
+ onData: (label, data) => console.log(label, data)
173
+ })
174
+ await webrtc.connect()
175
+ webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 }))
176
+ ```
177
+
65
178
  This SDK is automatically generated by the [OpenAPI Generator](https://openapi-generator.tech) project:
66
179
 
67
- - API version: 1.0.0
180
+ - API version: 1.0.791
68
181
  - Package version: 1.0.0
69
- - Generator version: 7.17.0
182
+ - Generator version: 7.20.0
70
183
  - Build package: org.openapitools.codegen.languages.JavascriptClientCodegen
71
184
 
72
185
  ## Installation
@@ -161,15 +274,10 @@ Please follow the [installation](#installation) instruction and execute the foll
161
274
  ```javascript
162
275
  var UghuuuGameServer = require('@ughuuu/game_server');
163
276
 
164
- var defaultClient = UghuuuGameServer.ApiClient.instance;
165
- // Configure Bearer (JWT) access token for authorization: authorization
166
- var authorization = defaultClient.authentications['authorization'];
167
- authorization.accessToken = "YOUR ACCESS TOKEN"
168
277
 
169
- var api = new UghuuuGameServer.AdminChatApi()
170
- var chatType = "chatType_example"; // {String}
171
- var chatRefId = 56; // {Number}
172
- api.adminDeleteChatConversation(chatType, chatRefId).then(function(data) {
278
+ var api = new UghuuuGameServer.AchievementsApi()
279
+ var slug = "slug_example"; // {String}
280
+ api.getAchievement(slug).then(function(data) {
173
281
  console.log('API called successfully. Returned data: ' + data);
174
282
  }, function(error) {
175
283
  console.error(error);
@@ -184,6 +292,18 @@ All URIs are relative to *http://localhost:4000*
184
292
 
185
293
  Class | Method | HTTP request | Description
186
294
  ------------ | ------------- | ------------- | -------------
295
+ *UghuuuGameServer.AchievementsApi* | [**getAchievement**](docs/AchievementsApi.md#getAchievement) | **GET** /api/v1/achievements/{slug} | Get achievement details
296
+ *UghuuuGameServer.AchievementsApi* | [**listAchievements**](docs/AchievementsApi.md#listAchievements) | **GET** /api/v1/achievements | List achievements
297
+ *UghuuuGameServer.AchievementsApi* | [**myAchievements**](docs/AchievementsApi.md#myAchievements) | **GET** /api/v1/achievements/me | List my unlocked achievements
298
+ *UghuuuGameServer.AchievementsApi* | [**userAchievements**](docs/AchievementsApi.md#userAchievements) | **GET** /api/v1/achievements/user/{user_id} | List a user&#39;s unlocked achievements
299
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminCreateAchievement**](docs/AdminAchievementsApi.md#adminCreateAchievement) | **POST** /api/v1/admin/achievements | Create achievement (admin)
300
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminDeleteAchievement**](docs/AdminAchievementsApi.md#adminDeleteAchievement) | **DELETE** /api/v1/admin/achievements/{id} | Delete achievement (admin)
301
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminGrantAchievement**](docs/AdminAchievementsApi.md#adminGrantAchievement) | **POST** /api/v1/admin/achievements/grant | Grant achievement to user (admin)
302
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminIncrementAchievement**](docs/AdminAchievementsApi.md#adminIncrementAchievement) | **POST** /api/v1/admin/achievements/increment | Increment achievement progress for user (admin)
303
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminListAchievements**](docs/AdminAchievementsApi.md#adminListAchievements) | **GET** /api/v1/admin/achievements | List all achievements (admin, includes hidden)
304
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminRevokeAchievement**](docs/AdminAchievementsApi.md#adminRevokeAchievement) | **POST** /api/v1/admin/achievements/revoke | Revoke achievement from user (admin)
305
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminUnlockAchievement**](docs/AdminAchievementsApi.md#adminUnlockAchievement) | **POST** /api/v1/admin/achievements/unlock | Unlock achievement for user (admin)
306
+ *UghuuuGameServer.AdminAchievementsApi* | [**adminUpdateAchievement**](docs/AdminAchievementsApi.md#adminUpdateAchievement) | **PATCH** /api/v1/admin/achievements/{id} | Update achievement (admin)
187
307
  *UghuuuGameServer.AdminChatApi* | [**adminDeleteChatConversation**](docs/AdminChatApi.md#adminDeleteChatConversation) | **DELETE** /api/v1/admin/chat/conversation | Delete all messages in a conversation (admin)
188
308
  *UghuuuGameServer.AdminChatApi* | [**adminDeleteChatMessage**](docs/AdminChatApi.md#adminDeleteChatMessage) | **DELETE** /api/v1/admin/chat/{id} | Delete a chat message (admin)
189
309
  *UghuuuGameServer.AdminChatApi* | [**adminListChatMessages**](docs/AdminChatApi.md#adminListChatMessages) | **GET** /api/v1/admin/chat | List all chat messages (admin)
@@ -228,9 +348,12 @@ Class | Method | HTTP request | Description
228
348
  *UghuuuGameServer.AuthenticationApi* | [**unlinkDevice**](docs/AuthenticationApi.md#unlinkDevice) | **DELETE** /api/v1/me/device | Unlink device ID
229
349
  *UghuuuGameServer.AuthenticationApi* | [**unlinkProvider**](docs/AuthenticationApi.md#unlinkProvider) | **DELETE** /api/v1/me/providers/{provider} | Unlink OAuth provider
230
350
  *UghuuuGameServer.ChatApi* | [**chatUnreadCount**](docs/ChatApi.md#chatUnreadCount) | **GET** /api/v1/chat/unread | Get unread message count
351
+ *UghuuuGameServer.ChatApi* | [**deleteChatMessage**](docs/ChatApi.md#deleteChatMessage) | **DELETE** /api/v1/chat/messages/{id} | Delete your own chat message
352
+ *UghuuuGameServer.ChatApi* | [**getChatMessage**](docs/ChatApi.md#getChatMessage) | **GET** /api/v1/chat/messages/{id} | Get a single chat message
231
353
  *UghuuuGameServer.ChatApi* | [**listChatMessages**](docs/ChatApi.md#listChatMessages) | **GET** /api/v1/chat/messages | List chat messages
232
354
  *UghuuuGameServer.ChatApi* | [**markChatRead**](docs/ChatApi.md#markChatRead) | **POST** /api/v1/chat/read | Mark chat as read
233
355
  *UghuuuGameServer.ChatApi* | [**sendChatMessage**](docs/ChatApi.md#sendChatMessage) | **POST** /api/v1/chat/messages | Send a chat message
356
+ *UghuuuGameServer.ChatApi* | [**updateChatMessage**](docs/ChatApi.md#updateChatMessage) | **PATCH** /api/v1/chat/messages/{id} | Update your own chat message
234
357
  *UghuuuGameServer.FriendsApi* | [**acceptFriendRequest**](docs/FriendsApi.md#acceptFriendRequest) | **POST** /api/v1/friends/{id}/accept | Accept a friend request
235
358
  *UghuuuGameServer.FriendsApi* | [**blockFriendRequest**](docs/FriendsApi.md#blockFriendRequest) | **POST** /api/v1/friends/{id}/block | Block a friend request / user
236
359
  *UghuuuGameServer.FriendsApi* | [**createFriendRequest**](docs/FriendsApi.md#createFriendRequest) | **POST** /api/v1/friends | Send a friend request
@@ -240,14 +363,15 @@ Class | Method | HTTP request | Description
240
363
  *UghuuuGameServer.FriendsApi* | [**rejectFriendRequest**](docs/FriendsApi.md#rejectFriendRequest) | **POST** /api/v1/friends/{id}/reject | Reject a friend request
241
364
  *UghuuuGameServer.FriendsApi* | [**removeFriendship**](docs/FriendsApi.md#removeFriendship) | **DELETE** /api/v1/friends/{id} | Remove/cancel a friendship or request
242
365
  *UghuuuGameServer.FriendsApi* | [**unblockFriend**](docs/FriendsApi.md#unblockFriend) | **POST** /api/v1/friends/{id}/unblock | Unblock a previously-blocked friendship
243
- *UghuuuGameServer.GroupsApi* | [**acceptGroupInvite**](docs/GroupsApi.md#acceptGroupInvite) | **POST** /api/v1/groups/{id}/accept_invite | Accept a group invitation
366
+ *UghuuuGameServer.GroupsApi* | [**acceptGroupInvite**](docs/GroupsApi.md#acceptGroupInvite) | **POST** /api/v1/groups/invitations/{invite_id}/accept | Accept a group invitation
244
367
  *UghuuuGameServer.GroupsApi* | [**approveJoinRequest**](docs/GroupsApi.md#approveJoinRequest) | **POST** /api/v1/groups/{id}/join_requests/{request_id}/approve | Approve a join request (admin only)
245
368
  *UghuuuGameServer.GroupsApi* | [**cancelGroupInvite**](docs/GroupsApi.md#cancelGroupInvite) | **DELETE** /api/v1/groups/sent_invitations/{invite_id} | Cancel a sent group invitation
246
369
  *UghuuuGameServer.GroupsApi* | [**cancelJoinRequest**](docs/GroupsApi.md#cancelJoinRequest) | **DELETE** /api/v1/groups/{id}/join_requests/{request_id} | Cancel your own pending join request
247
370
  *UghuuuGameServer.GroupsApi* | [**createGroup**](docs/GroupsApi.md#createGroup) | **POST** /api/v1/groups | Create a group
371
+ *UghuuuGameServer.GroupsApi* | [**declineGroupInvite**](docs/GroupsApi.md#declineGroupInvite) | **POST** /api/v1/groups/invitations/{invite_id}/decline | Decline a group invitation
248
372
  *UghuuuGameServer.GroupsApi* | [**demoteGroupMember**](docs/GroupsApi.md#demoteGroupMember) | **POST** /api/v1/groups/{id}/demote | Demote admin to member
249
373
  *UghuuuGameServer.GroupsApi* | [**getGroup**](docs/GroupsApi.md#getGroup) | **GET** /api/v1/groups/{id} | Get group details
250
- *UghuuuGameServer.GroupsApi* | [**inviteToGroup**](docs/GroupsApi.md#inviteToGroup) | **POST** /api/v1/groups/{id}/invite | Invite a user to a hidden group (admin only)
374
+ *UghuuuGameServer.GroupsApi* | [**inviteToGroup**](docs/GroupsApi.md#inviteToGroup) | **POST** /api/v1/groups/{id}/invite | Invite a user to a group (admin only)
251
375
  *UghuuuGameServer.GroupsApi* | [**joinGroup**](docs/GroupsApi.md#joinGroup) | **POST** /api/v1/groups/{id}/join | Join a group
252
376
  *UghuuuGameServer.GroupsApi* | [**kickGroupMember**](docs/GroupsApi.md#kickGroupMember) | **POST** /api/v1/groups/{id}/kick | Kick a member (admin only)
253
377
  *UghuuuGameServer.GroupsApi* | [**leaveGroup**](docs/GroupsApi.md#leaveGroup) | **POST** /api/v1/groups/{id}/leave | Leave a group
@@ -270,7 +394,9 @@ Class | Method | HTTP request | Description
270
394
  *UghuuuGameServer.LeaderboardsApi* | [**listLeaderboardRecords**](docs/LeaderboardsApi.md#listLeaderboardRecords) | **GET** /api/v1/leaderboards/{id}/records | List leaderboard records
271
395
  *UghuuuGameServer.LeaderboardsApi* | [**listLeaderboards**](docs/LeaderboardsApi.md#listLeaderboards) | **GET** /api/v1/leaderboards | List leaderboards
272
396
  *UghuuuGameServer.LeaderboardsApi* | [**listRecordsAroundUser**](docs/LeaderboardsApi.md#listRecordsAroundUser) | **GET** /api/v1/leaderboards/{id}/records/around/{user_id} | List records around a user
397
+ *UghuuuGameServer.LeaderboardsApi* | [**resolveLeaderboardSlugs**](docs/LeaderboardsApi.md#resolveLeaderboardSlugs) | **POST** /api/v1/leaderboards/resolve | Resolve multiple slugs to active leaderboards
273
398
  *UghuuuGameServer.LobbiesApi* | [**createLobby**](docs/LobbiesApi.md#createLobby) | **POST** /api/v1/lobbies | Create a lobby
399
+ *UghuuuGameServer.LobbiesApi* | [**getLobby**](docs/LobbiesApi.md#getLobby) | **GET** /api/v1/lobbies/{id} | Get a single lobby
274
400
  *UghuuuGameServer.LobbiesApi* | [**joinLobby**](docs/LobbiesApi.md#joinLobby) | **POST** /api/v1/lobbies/{id}/join | Join a lobby
275
401
  *UghuuuGameServer.LobbiesApi* | [**kickUser**](docs/LobbiesApi.md#kickUser) | **POST** /api/v1/lobbies/kick | Kick a user from the lobby (host only)
276
402
  *UghuuuGameServer.LobbiesApi* | [**leaveLobby**](docs/LobbiesApi.md#leaveLobby) | **POST** /api/v1/lobbies/leave | Leave the current lobby
@@ -280,10 +406,15 @@ Class | Method | HTTP request | Description
280
406
  *UghuuuGameServer.NotificationsApi* | [**deleteNotifications**](docs/NotificationsApi.md#deleteNotifications) | **DELETE** /api/v1/notifications | Delete notifications by IDs
281
407
  *UghuuuGameServer.NotificationsApi* | [**listNotifications**](docs/NotificationsApi.md#listNotifications) | **GET** /api/v1/notifications | List own notifications
282
408
  *UghuuuGameServer.NotificationsApi* | [**sendNotification**](docs/NotificationsApi.md#sendNotification) | **POST** /api/v1/notifications | Send a notification to a friend
409
+ *UghuuuGameServer.PartiesApi* | [**acceptPartyInvite**](docs/PartiesApi.md#acceptPartyInvite) | **POST** /api/v1/parties/invite/accept | Accept a party invite
410
+ *UghuuuGameServer.PartiesApi* | [**cancelPartyInvite**](docs/PartiesApi.md#cancelPartyInvite) | **POST** /api/v1/parties/invite/cancel | Cancel a pending party invite (leader only)
283
411
  *UghuuuGameServer.PartiesApi* | [**createParty**](docs/PartiesApi.md#createParty) | **POST** /api/v1/parties | Create a party
284
- *UghuuuGameServer.PartiesApi* | [**joinPartyByCode**](docs/PartiesApi.md#joinPartyByCode) | **POST** /api/v1/parties/join | Join a party by code
412
+ *UghuuuGameServer.PartiesApi* | [**declinePartyInvite**](docs/PartiesApi.md#declinePartyInvite) | **POST** /api/v1/parties/invite/decline | Decline a party invite
413
+ *UghuuuGameServer.PartiesApi* | [**inviteToParty**](docs/PartiesApi.md#inviteToParty) | **POST** /api/v1/parties/invite | Invite a user to the party (leader only)
285
414
  *UghuuuGameServer.PartiesApi* | [**kickPartyMember**](docs/PartiesApi.md#kickPartyMember) | **POST** /api/v1/parties/kick | Kick a member from the party (leader only)
286
415
  *UghuuuGameServer.PartiesApi* | [**leaveParty**](docs/PartiesApi.md#leaveParty) | **POST** /api/v1/parties/leave | Leave the current party
416
+ *UghuuuGameServer.PartiesApi* | [**listPartyInvitations**](docs/PartiesApi.md#listPartyInvitations) | **GET** /api/v1/parties/invitations | List pending party invites for the current user
417
+ *UghuuuGameServer.PartiesApi* | [**listSentPartyInvitations**](docs/PartiesApi.md#listSentPartyInvitations) | **GET** /api/v1/parties/invitations/sent | List pending party invites sent by the current leader
287
418
  *UghuuuGameServer.PartiesApi* | [**partyCreateLobby**](docs/PartiesApi.md#partyCreateLobby) | **POST** /api/v1/parties/create_lobby | Create a lobby with the party (leader only)
288
419
  *UghuuuGameServer.PartiesApi* | [**partyJoinLobby**](docs/PartiesApi.md#partyJoinLobby) | **POST** /api/v1/parties/join_lobby/{id} | Join a lobby with the party (leader only)
289
420
  *UghuuuGameServer.PartiesApi* | [**showParty**](docs/PartiesApi.md#showParty) | **GET** /api/v1/parties/me | Get current party
@@ -298,6 +429,8 @@ Class | Method | HTTP request | Description
298
429
 
299
430
  ## Documentation for Models
300
431
 
432
+ - [UghuuuGameServer.AcceptPartyInviteRequest](docs/AcceptPartyInviteRequest.md)
433
+ - [UghuuuGameServer.AdminCreateAchievementRequest](docs/AdminCreateAchievementRequest.md)
301
434
  - [UghuuuGameServer.AdminCreateKvEntry200Response](docs/AdminCreateKvEntry200Response.md)
302
435
  - [UghuuuGameServer.AdminCreateKvEntryRequest](docs/AdminCreateKvEntryRequest.md)
303
436
  - [UghuuuGameServer.AdminCreateLeaderboardRequest](docs/AdminCreateLeaderboardRequest.md)
@@ -306,6 +439,8 @@ Class | Method | HTTP request | Description
306
439
  - [UghuuuGameServer.AdminDeleteChatConversation200Response](docs/AdminDeleteChatConversation200Response.md)
307
440
  - [UghuuuGameServer.AdminEndLeaderboard200Response](docs/AdminEndLeaderboard200Response.md)
308
441
  - [UghuuuGameServer.AdminEndLeaderboard200ResponseData](docs/AdminEndLeaderboard200ResponseData.md)
442
+ - [UghuuuGameServer.AdminIncrementAchievementRequest](docs/AdminIncrementAchievementRequest.md)
443
+ - [UghuuuGameServer.AdminListAchievements200Response](docs/AdminListAchievements200Response.md)
309
444
  - [UghuuuGameServer.AdminListChatMessages200Response](docs/AdminListChatMessages200Response.md)
310
445
  - [UghuuuGameServer.AdminListChatMessages200ResponseDataInner](docs/AdminListChatMessages200ResponseDataInner.md)
311
446
  - [UghuuuGameServer.AdminListGroups200Response](docs/AdminListGroups200Response.md)
@@ -318,9 +453,13 @@ Class | Method | HTTP request | Description
318
453
  - [UghuuuGameServer.AdminListNotifications200ResponseMeta](docs/AdminListNotifications200ResponseMeta.md)
319
454
  - [UghuuuGameServer.AdminListSessions200Response](docs/AdminListSessions200Response.md)
320
455
  - [UghuuuGameServer.AdminListSessions200ResponseDataInner](docs/AdminListSessions200ResponseDataInner.md)
456
+ - [UghuuuGameServer.AdminRevokeAchievementRequest](docs/AdminRevokeAchievementRequest.md)
321
457
  - [UghuuuGameServer.AdminSubmitLeaderboardScore200Response](docs/AdminSubmitLeaderboardScore200Response.md)
322
458
  - [UghuuuGameServer.AdminSubmitLeaderboardScore200ResponseData](docs/AdminSubmitLeaderboardScore200ResponseData.md)
323
459
  - [UghuuuGameServer.AdminSubmitLeaderboardScoreRequest](docs/AdminSubmitLeaderboardScoreRequest.md)
460
+ - [UghuuuGameServer.AdminUnlockAchievementRequest](docs/AdminUnlockAchievementRequest.md)
461
+ - [UghuuuGameServer.AdminUpdateAchievement200Response](docs/AdminUpdateAchievement200Response.md)
462
+ - [UghuuuGameServer.AdminUpdateAchievementRequest](docs/AdminUpdateAchievementRequest.md)
324
463
  - [UghuuuGameServer.AdminUpdateGroup200Response](docs/AdminUpdateGroup200Response.md)
325
464
  - [UghuuuGameServer.AdminUpdateGroupRequest](docs/AdminUpdateGroupRequest.md)
326
465
  - [UghuuuGameServer.AdminUpdateKvEntryRequest](docs/AdminUpdateKvEntryRequest.md)
@@ -335,23 +474,29 @@ Class | Method | HTTP request | Description
335
474
  - [UghuuuGameServer.CallHookRequest](docs/CallHookRequest.md)
336
475
  - [UghuuuGameServer.CancelGroupInvite200Response](docs/CancelGroupInvite200Response.md)
337
476
  - [UghuuuGameServer.CancelJoinRequest200Response](docs/CancelJoinRequest200Response.md)
477
+ - [UghuuuGameServer.CancelPartyInviteRequest](docs/CancelPartyInviteRequest.md)
338
478
  - [UghuuuGameServer.ChatUnreadCount200Response](docs/ChatUnreadCount200Response.md)
339
479
  - [UghuuuGameServer.CreateFriendRequestRequest](docs/CreateFriendRequestRequest.md)
340
480
  - [UghuuuGameServer.CreateGroupRequest](docs/CreateGroupRequest.md)
341
481
  - [UghuuuGameServer.CreateLobbyRequest](docs/CreateLobbyRequest.md)
342
482
  - [UghuuuGameServer.CreatePartyRequest](docs/CreatePartyRequest.md)
483
+ - [UghuuuGameServer.DeclinePartyInviteRequest](docs/DeclinePartyInviteRequest.md)
343
484
  - [UghuuuGameServer.DeleteNotifications200Response](docs/DeleteNotifications200Response.md)
344
485
  - [UghuuuGameServer.DeleteNotificationsRequest](docs/DeleteNotificationsRequest.md)
345
486
  - [UghuuuGameServer.DemoteGroupMemberRequest](docs/DemoteGroupMemberRequest.md)
346
487
  - [UghuuuGameServer.DeviceLoginRequest](docs/DeviceLoginRequest.md)
347
488
  - [UghuuuGameServer.ErrorResponse](docs/ErrorResponse.md)
489
+ - [UghuuuGameServer.GetChatMessage200Response](docs/GetChatMessage200Response.md)
348
490
  - [UghuuuGameServer.GetCurrentUser200Response](docs/GetCurrentUser200Response.md)
349
491
  - [UghuuuGameServer.GetCurrentUser200ResponseLinkedProviders](docs/GetCurrentUser200ResponseLinkedProviders.md)
350
492
  - [UghuuuGameServer.GetKv200Response](docs/GetKv200Response.md)
493
+ - [UghuuuGameServer.GetLobby200Response](docs/GetLobby200Response.md)
494
+ - [UghuuuGameServer.GetLobby200ResponseMembersInner](docs/GetLobby200ResponseMembersInner.md)
351
495
  - [UghuuuGameServer.GetMyRecord200Response](docs/GetMyRecord200Response.md)
352
496
  - [UghuuuGameServer.HealthResponse](docs/HealthResponse.md)
497
+ - [UghuuuGameServer.InviteToGroup200Response](docs/InviteToGroup200Response.md)
353
498
  - [UghuuuGameServer.InviteToGroupRequest](docs/InviteToGroupRequest.md)
354
- - [UghuuuGameServer.JoinPartyByCodeRequest](docs/JoinPartyByCodeRequest.md)
499
+ - [UghuuuGameServer.InviteToPartyRequest](docs/InviteToPartyRequest.md)
355
500
  - [UghuuuGameServer.KickGroupMemberRequest](docs/KickGroupMemberRequest.md)
356
501
  - [UghuuuGameServer.KickUserRequest](docs/KickUserRequest.md)
357
502
  - [UghuuuGameServer.LinkDeviceRequest](docs/LinkDeviceRequest.md)
@@ -359,7 +504,6 @@ Class | Method | HTTP request | Description
359
504
  - [UghuuuGameServer.ListBlockedFriends200ResponseDataInner](docs/ListBlockedFriends200ResponseDataInner.md)
360
505
  - [UghuuuGameServer.ListBlockedFriends200ResponseDataInnerRequester](docs/ListBlockedFriends200ResponseDataInnerRequester.md)
361
506
  - [UghuuuGameServer.ListChatMessages200Response](docs/ListChatMessages200Response.md)
362
- - [UghuuuGameServer.ListChatMessages200ResponseDataInner](docs/ListChatMessages200ResponseDataInner.md)
363
507
  - [UghuuuGameServer.ListFriendRequests200Response](docs/ListFriendRequests200Response.md)
364
508
  - [UghuuuGameServer.ListFriendRequests200ResponseIncomingInner](docs/ListFriendRequests200ResponseIncomingInner.md)
365
509
  - [UghuuuGameServer.ListFriendRequests200ResponseIncomingInnerRequester](docs/ListFriendRequests200ResponseIncomingInnerRequester.md)
@@ -381,6 +525,7 @@ Class | Method | HTTP request | Description
381
525
  - [UghuuuGameServer.ListMyGroups200ResponseDataInner](docs/ListMyGroups200ResponseDataInner.md)
382
526
  - [UghuuuGameServer.ListNotifications200Response](docs/ListNotifications200Response.md)
383
527
  - [UghuuuGameServer.ListNotifications200ResponseDataInner](docs/ListNotifications200ResponseDataInner.md)
528
+ - [UghuuuGameServer.ListPartyInvitations200ResponseInner](docs/ListPartyInvitations200ResponseInner.md)
384
529
  - [UghuuuGameServer.ListRecordsAroundUser200Response](docs/ListRecordsAroundUser200Response.md)
385
530
  - [UghuuuGameServer.ListSentInvitations200Response](docs/ListSentInvitations200Response.md)
386
531
  - [UghuuuGameServer.ListSentInvitations200ResponseDataInner](docs/ListSentInvitations200ResponseDataInner.md)
@@ -406,18 +551,23 @@ Class | Method | HTTP request | Description
406
551
  - [UghuuuGameServer.RefreshToken200Response](docs/RefreshToken200Response.md)
407
552
  - [UghuuuGameServer.RefreshToken200ResponseData](docs/RefreshToken200ResponseData.md)
408
553
  - [UghuuuGameServer.RefreshTokenRequest](docs/RefreshTokenRequest.md)
554
+ - [UghuuuGameServer.ResolveLeaderboardSlugs200Response](docs/ResolveLeaderboardSlugs200Response.md)
555
+ - [UghuuuGameServer.ResolveLeaderboardSlugsRequest](docs/ResolveLeaderboardSlugsRequest.md)
409
556
  - [UghuuuGameServer.SearchUsers200Response](docs/SearchUsers200Response.md)
410
557
  - [UghuuuGameServer.SearchUsers200ResponseDataInner](docs/SearchUsers200ResponseDataInner.md)
411
558
  - [UghuuuGameServer.SendChatMessageRequest](docs/SendChatMessageRequest.md)
412
559
  - [UghuuuGameServer.SendNotificationRequest](docs/SendNotificationRequest.md)
413
560
  - [UghuuuGameServer.ShowParty200Response](docs/ShowParty200Response.md)
414
561
  - [UghuuuGameServer.ShowParty200ResponseMembersInner](docs/ShowParty200ResponseMembersInner.md)
562
+ - [UghuuuGameServer.UpdateChatMessageRequest](docs/UpdateChatMessageRequest.md)
415
563
  - [UghuuuGameServer.UpdateCurrentUserDisplayNameRequest](docs/UpdateCurrentUserDisplayNameRequest.md)
416
564
  - [UghuuuGameServer.UpdateCurrentUserPassword400Response](docs/UpdateCurrentUserPassword400Response.md)
417
565
  - [UghuuuGameServer.UpdateCurrentUserPasswordRequest](docs/UpdateCurrentUserPasswordRequest.md)
418
566
  - [UghuuuGameServer.UpdateGroupRequest](docs/UpdateGroupRequest.md)
419
567
  - [UghuuuGameServer.UpdateLobbyRequest](docs/UpdateLobbyRequest.md)
420
568
  - [UghuuuGameServer.UpdatePartyRequest](docs/UpdatePartyRequest.md)
569
+ - [UghuuuGameServer.UserAchievements200Response](docs/UserAchievements200Response.md)
570
+ - [UghuuuGameServer.UserAchievements200ResponseDataInner](docs/UserAchievements200ResponseDataInner.md)
421
571
 
422
572
 
423
573
  ## Documentation for Authorization
package/dist/ApiClient.js CHANGED
@@ -13,9 +13,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
13
13
  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
14
14
  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
15
15
  * Game Server API
16
- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## Notifications Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
16
+ * API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Achievements** Track player accomplishments with progress-based or instant-unlock achievements: - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target - **Instant unlock**: directly unlock achievements without progress tracking - **Hidden achievements**: details obscured (\"???\") until unlocked by the user - **Public listings**: paginated, optionally filtered; authenticated users see their own progress - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements ## **12. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **12.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **12.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **12.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` Requires the `phoenix` npm package as a peer dependency: `npm install phoenix` ## **13. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **13.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **13.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **13.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
17
17
  *
18
- * The version of the OpenAPI document: 1.0.0
18
+ * The version of the OpenAPI document: 1.0.791
19
19
  *
20
20
  *
21
21
  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).