@ughuuu/game_server 1.0.376 → 1.0.378

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/README.md +105 -8
  2. package/dist/ApiClient.js +1 -1
  3. package/dist/api/AdminChatApi.js +194 -0
  4. package/dist/api/AdminGroupsApi.js +193 -0
  5. package/dist/api/AdminKVApi.js +2 -2
  6. package/dist/api/AdminLeaderboardsApi.js +2 -2
  7. package/dist/api/AdminLobbiesApi.js +2 -2
  8. package/dist/api/AdminNotificationsApi.js +179 -0
  9. package/dist/api/AdminSessionsApi.js +2 -2
  10. package/dist/api/AdminUsersApi.js +2 -2
  11. package/dist/api/AuthenticationApi.js +2 -2
  12. package/dist/api/ChatApi.js +230 -0
  13. package/dist/api/FriendsApi.js +2 -2
  14. package/dist/api/GroupsApi.js +1017 -0
  15. package/dist/api/HealthApi.js +1 -1
  16. package/dist/api/HooksApi.js +2 -2
  17. package/dist/api/KVApi.js +2 -2
  18. package/dist/api/LeaderboardsApi.js +1 -1
  19. package/dist/api/LobbiesApi.js +6 -6
  20. package/dist/api/NotificationsApi.js +169 -0
  21. package/dist/api/PartiesApi.js +354 -0
  22. package/dist/api/UsersApi.js +2 -2
  23. package/dist/index.js +374 -17
  24. package/dist/model/AdminCreateKvEntry200Response.js +1 -1
  25. package/dist/model/AdminCreateKvEntryRequest.js +1 -1
  26. package/dist/model/AdminCreateLeaderboardRequest.js +1 -1
  27. package/dist/model/AdminCreateNotification400Response.js +89 -0
  28. package/dist/model/AdminCreateNotificationRequest.js +157 -0
  29. package/dist/model/AdminDeleteChatConversation200Response.js +85 -0
  30. package/dist/model/AdminEndLeaderboard200Response.js +1 -1
  31. package/dist/model/AdminEndLeaderboard200ResponseData.js +1 -1
  32. package/dist/model/AdminListChatMessages200Response.js +124 -0
  33. package/dist/model/AdminListChatMessages200ResponseDataInner.js +184 -0
  34. package/dist/model/AdminListGroups200Response.js +124 -0
  35. package/dist/model/AdminListKvEntries200Response.js +5 -5
  36. package/dist/model/AdminListKvEntries200ResponseDataInner.js +1 -1
  37. package/dist/model/AdminListLobbies200Response.js +5 -5
  38. package/dist/model/AdminListLobbies200ResponseDataInner.js +1 -1
  39. package/dist/model/AdminListNotifications200Response.js +124 -0
  40. package/dist/model/AdminListNotifications200ResponseDataInner.js +148 -0
  41. package/dist/model/AdminListNotifications200ResponseMeta.js +125 -0
  42. package/dist/model/AdminListSessions200Response.js +5 -5
  43. package/dist/model/AdminListSessions200ResponseDataInner.js +1 -1
  44. package/dist/model/AdminSubmitLeaderboardScore200Response.js +1 -1
  45. package/dist/model/AdminSubmitLeaderboardScore200ResponseData.js +1 -1
  46. package/dist/model/AdminSubmitLeaderboardScoreRequest.js +1 -1
  47. package/dist/model/AdminUpdateGroup200Response.js +169 -0
  48. package/dist/model/AdminUpdateGroupRequest.js +129 -0
  49. package/dist/model/AdminUpdateKvEntryRequest.js +1 -1
  50. package/dist/model/AdminUpdateLeaderboardRecordRequest.js +1 -1
  51. package/dist/model/AdminUpdateLeaderboardRequest.js +1 -1
  52. package/dist/model/AdminUpdateLobby200Response.js +1 -1
  53. package/dist/model/AdminUpdateLobbyRequest.js +1 -1
  54. package/dist/model/AdminUpdateUser200Response.js +1 -1
  55. package/dist/model/AdminUpdateUser200ResponseData.js +17 -1
  56. package/dist/model/AdminUpdateUserRequest.js +1 -1
  57. package/dist/model/CallHook200Response.js +1 -1
  58. package/dist/model/CallHookRequest.js +1 -1
  59. package/dist/model/CancelGroupInvite200Response.js +89 -0
  60. package/dist/model/CancelJoinRequest200Response.js +157 -0
  61. package/dist/model/ChatUnreadCount200Response.js +85 -0
  62. package/dist/model/CreateFriendRequestRequest.js +1 -1
  63. package/dist/model/CreateGroupRequest.js +181 -0
  64. package/dist/model/CreateLobbyRequest.js +1 -1
  65. package/dist/model/CreatePartyRequest.js +98 -0
  66. package/dist/model/DeleteNotifications200Response.js +86 -0
  67. package/dist/model/DeleteNotificationsRequest.js +113 -0
  68. package/dist/model/DemoteGroupMemberRequest.js +109 -0
  69. package/dist/model/DeviceLoginRequest.js +1 -1
  70. package/dist/model/ErrorResponse.js +1 -1
  71. package/dist/model/GetCurrentUser200Response.js +30 -1
  72. package/dist/model/GetCurrentUser200ResponseLinkedProviders.js +1 -1
  73. package/dist/model/GetKv200Response.js +1 -1
  74. package/dist/model/GetMyRecord200Response.js +1 -1
  75. package/dist/model/HealthResponse.js +1 -1
  76. package/dist/model/InviteToGroupRequest.js +109 -0
  77. package/dist/model/JoinPartyByCodeRequest.js +113 -0
  78. package/dist/model/KickGroupMemberRequest.js +109 -0
  79. package/dist/model/KickUserRequest.js +1 -1
  80. package/dist/model/LinkDeviceRequest.js +1 -1
  81. package/dist/model/ListBlockedFriends200Response.js +5 -5
  82. package/dist/model/ListBlockedFriends200ResponseDataInner.js +1 -1
  83. package/dist/model/ListBlockedFriends200ResponseDataInnerRequester.js +1 -1
  84. package/dist/model/ListChatMessages200Response.js +118 -0
  85. package/dist/model/ListChatMessages200ResponseDataInner.js +170 -0
  86. package/dist/model/ListFriendRequests200Response.js +1 -1
  87. package/dist/model/ListFriendRequests200ResponseIncomingInner.js +1 -1
  88. package/dist/model/ListFriendRequests200ResponseIncomingInnerRequester.js +21 -1
  89. package/dist/model/ListFriendRequests200ResponseMeta.js +1 -1
  90. package/dist/model/ListFriends200Response.js +5 -5
  91. package/dist/model/ListFriends200ResponseDataInner.js +19 -1
  92. package/dist/model/ListGroupInvitations200Response.js +124 -0
  93. package/dist/model/ListGroupInvitations200ResponseDataInner.js +122 -0
  94. package/dist/model/ListGroupMembers200Response.js +124 -0
  95. package/dist/model/ListGroupMembers200ResponseDataInner.js +180 -0
  96. package/dist/model/ListJoinRequests200Response.js +124 -0
  97. package/dist/model/ListLeaderboardRecords200Response.js +5 -5
  98. package/dist/model/ListLeaderboardRecords200ResponseDataInner.js +1 -1
  99. package/dist/model/ListLeaderboards200Response.js +5 -5
  100. package/dist/model/ListLeaderboards200ResponseDataInner.js +1 -1
  101. package/dist/model/ListLobbies200Response.js +5 -5
  102. package/dist/model/ListLobbies200ResponseDataInner.js +1 -1
  103. package/dist/model/ListMyGroups200Response.js +124 -0
  104. package/dist/model/ListMyGroups200ResponseDataInner.js +200 -0
  105. package/dist/model/ListNotifications200Response.js +124 -0
  106. package/dist/model/ListNotifications200ResponseDataInner.js +148 -0
  107. package/dist/model/ListRecordsAroundUser200Response.js +1 -1
  108. package/dist/model/ListSentInvitations200Response.js +124 -0
  109. package/dist/model/ListSentInvitations200ResponseDataInner.js +141 -0
  110. package/dist/model/Login200Response.js +1 -1
  111. package/dist/model/Login200ResponseData.js +1 -1
  112. package/dist/model/LoginRequest.js +1 -1
  113. package/dist/model/MarkChatReadRequest.js +156 -0
  114. package/dist/model/NotifyGroup200Response.js +86 -0
  115. package/dist/model/NotifyGroupRequest.js +137 -0
  116. package/dist/model/OAuthSessionData.js +1 -1
  117. package/dist/model/OAuthSessionDataDetails.js +1 -1
  118. package/dist/model/OAuthSessionStatus.js +1 -1
  119. package/dist/model/OauthApiCallback200Response.js +1 -1
  120. package/dist/model/OauthApiCallbackRequest.js +1 -1
  121. package/dist/model/OauthCallbackApiAppleIosRequest.js +1 -1
  122. package/dist/model/OauthGoogleIdTokenRequest.js +1 -1
  123. package/dist/model/OauthRequest200Response.js +1 -1
  124. package/dist/model/OauthSessionStatus404Response.js +1 -1
  125. package/dist/model/PartyCreateLobbyRequest.js +139 -0
  126. package/dist/model/PartyJoinLobbyRequest.js +90 -0
  127. package/dist/model/PromoteGroupMemberRequest.js +109 -0
  128. package/dist/model/QuickJoinRequest.js +1 -1
  129. package/dist/model/RefreshToken200Response.js +1 -1
  130. package/dist/model/RefreshToken200ResponseData.js +1 -1
  131. package/dist/model/RefreshTokenRequest.js +1 -1
  132. package/dist/model/SearchUsers200Response.js +5 -5
  133. package/dist/model/SearchUsers200ResponseDataInner.js +30 -1
  134. package/dist/model/SendChatMessageRequest.js +171 -0
  135. package/dist/model/SendNotificationRequest.js +146 -0
  136. package/dist/model/ShowParty200Response.js +160 -0
  137. package/dist/model/ShowParty200ResponseMembersInner.js +137 -0
  138. package/dist/model/UpdateCurrentUserDisplayNameRequest.js +1 -1
  139. package/dist/model/UpdateCurrentUserPassword400Response.js +1 -1
  140. package/dist/model/UpdateCurrentUserPasswordRequest.js +1 -1
  141. package/dist/model/UpdateGroupRequest.js +152 -0
  142. package/dist/model/UpdateLobbyRequest.js +1 -1
  143. package/dist/model/UpdatePartyRequest.js +95 -0
  144. package/package.json +3 -6
@@ -0,0 +1,157 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## Notifications Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
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+ *
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+ * The version of the OpenAPI document: 1.0.0
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+ *
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+ *
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+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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+ * https://openapi-generator.tech
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+ * Do not edit the class manually.
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+ *
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+ */
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+ /**
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+ * The CancelJoinRequest200Response model module.
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+ * @module model/CancelJoinRequest200Response
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+ * @version 1.0.0
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+ */
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+ var CancelJoinRequest200Response = /*#__PURE__*/function () {
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+ /**
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+ * Constructs a new <code>CancelJoinRequest200Response</code>.
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+ * @alias module:model/CancelJoinRequest200Response
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+ */
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+ function CancelJoinRequest200Response() {
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+ _classCallCheck(this, CancelJoinRequest200Response);
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+ CancelJoinRequest200Response.initialize(this);
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+ }
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+
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+ /**
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+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
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+ * Only for internal use.
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+ */
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+ return _createClass(CancelJoinRequest200Response, null, [{
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+ key: "initialize",
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+ value: function initialize(obj) {}
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+
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+ /**
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+ * Constructs a <code>CancelJoinRequest200Response</code> from a plain JavaScript object, optionally creating a new instance.
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+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @param {module:model/CancelJoinRequest200Response} obj Optional instance to populate.
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+ * @return {module:model/CancelJoinRequest200Response} The populated <code>CancelJoinRequest200Response</code> instance.
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+ */
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+ }, {
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+ key: "constructFromObject",
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+ value: function constructFromObject(data, obj) {
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+ if (data) {
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+ obj = obj || new CancelJoinRequest200Response();
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+ if (data.hasOwnProperty('display_name')) {
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+ obj['display_name'] = _ApiClient["default"].convertToType(data['display_name'], 'String');
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+ }
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+ if (data.hasOwnProperty('group_id')) {
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+ obj['group_id'] = _ApiClient["default"].convertToType(data['group_id'], 'Number');
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+ }
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+ if (data.hasOwnProperty('id')) {
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+ obj['id'] = _ApiClient["default"].convertToType(data['id'], 'Number');
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+ }
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+ if (data.hasOwnProperty('inserted_at')) {
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+ obj['inserted_at'] = _ApiClient["default"].convertToType(data['inserted_at'], 'Date');
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+ }
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+ if (data.hasOwnProperty('status')) {
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+ obj['status'] = _ApiClient["default"].convertToType(data['status'], 'String');
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+ }
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+ if (data.hasOwnProperty('user_id')) {
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+ obj['user_id'] = _ApiClient["default"].convertToType(data['user_id'], 'Number');
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+ }
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+ }
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+ return obj;
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+ }
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+
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+ /**
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+ * Validates the JSON data with respect to <code>CancelJoinRequest200Response</code>.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>CancelJoinRequest200Response</code>.
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+ */
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+ }, {
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+ key: "validateJSON",
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+ value: function validateJSON(data) {
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+ // ensure the json data is a string
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+ if (data['display_name'] && !(typeof data['display_name'] === 'string' || data['display_name'] instanceof String)) {
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+ throw new Error("Expected the field `display_name` to be a primitive type in the JSON string but got " + data['display_name']);
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+ }
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+ // ensure the json data is a string
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+ if (data['status'] && !(typeof data['status'] === 'string' || data['status'] instanceof String)) {
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+ throw new Error("Expected the field `status` to be a primitive type in the JSON string but got " + data['status']);
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+ }
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+ return true;
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+ }
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+ }]);
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+ }();
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+ /**
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+ * @member {String} display_name
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+ */
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+ CancelJoinRequest200Response.prototype['display_name'] = undefined;
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+
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+ /**
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+ * @member {Number} group_id
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+ */
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+ CancelJoinRequest200Response.prototype['group_id'] = undefined;
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+
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+ /**
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+ * Join request ID
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+ * @member {Number} id
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+ */
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+ CancelJoinRequest200Response.prototype['id'] = undefined;
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+
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+ /**
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+ * @member {Date} inserted_at
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+ */
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+ CancelJoinRequest200Response.prototype['inserted_at'] = undefined;
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+
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+ /**
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+ * @member {module:model/CancelJoinRequest200Response.StatusEnum} status
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+ */
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+ CancelJoinRequest200Response.prototype['status'] = undefined;
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+
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+ /**
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+ * @member {Number} user_id
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+ */
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+ CancelJoinRequest200Response.prototype['user_id'] = undefined;
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+
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+ /**
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+ * Allowed values for the <code>status</code> property.
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+ * @enum {String}
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+ * @readonly
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+ */
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+ CancelJoinRequest200Response['StatusEnum'] = {
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+ /**
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+ * value: "pending"
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+ * @const
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+ */
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+ "pending": "pending",
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+ /**
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+ * value: "accepted"
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+ * @const
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+ */
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+ "accepted": "accepted",
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+ /**
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+ * value: "rejected"
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+ * @const
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+ */
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+ "rejected": "rejected"
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+ };
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+ var _default = exports["default"] = CancelJoinRequest200Response;
@@ -0,0 +1,85 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports["default"] = void 0;
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+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## Notifications Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
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+ *
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+ * The version of the OpenAPI document: 1.0.0
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+ *
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+ *
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+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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+ * https://openapi-generator.tech
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+ * Do not edit the class manually.
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+ *
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+ */
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+ /**
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+ * The ChatUnreadCount200Response model module.
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+ * @module model/ChatUnreadCount200Response
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+ * @version 1.0.0
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+ */
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+ var ChatUnreadCount200Response = /*#__PURE__*/function () {
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+ /**
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+ * Constructs a new <code>ChatUnreadCount200Response</code>.
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+ * @alias module:model/ChatUnreadCount200Response
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+ */
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+ function ChatUnreadCount200Response() {
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+ _classCallCheck(this, ChatUnreadCount200Response);
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+ ChatUnreadCount200Response.initialize(this);
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+ }
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+
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+ /**
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+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
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+ * Only for internal use.
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+ */
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+ return _createClass(ChatUnreadCount200Response, null, [{
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+ key: "initialize",
48
+ value: function initialize(obj) {}
49
+
50
+ /**
51
+ * Constructs a <code>ChatUnreadCount200Response</code> from a plain JavaScript object, optionally creating a new instance.
52
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
53
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
54
+ * @param {module:model/ChatUnreadCount200Response} obj Optional instance to populate.
55
+ * @return {module:model/ChatUnreadCount200Response} The populated <code>ChatUnreadCount200Response</code> instance.
56
+ */
57
+ }, {
58
+ key: "constructFromObject",
59
+ value: function constructFromObject(data, obj) {
60
+ if (data) {
61
+ obj = obj || new ChatUnreadCount200Response();
62
+ if (data.hasOwnProperty('unread_count')) {
63
+ obj['unread_count'] = _ApiClient["default"].convertToType(data['unread_count'], 'Number');
64
+ }
65
+ }
66
+ return obj;
67
+ }
68
+
69
+ /**
70
+ * Validates the JSON data with respect to <code>ChatUnreadCount200Response</code>.
71
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
72
+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>ChatUnreadCount200Response</code>.
73
+ */
74
+ }, {
75
+ key: "validateJSON",
76
+ value: function validateJSON(data) {
77
+ return true;
78
+ }
79
+ }]);
80
+ }();
81
+ /**
82
+ * @member {Number} unread_count
83
+ */
84
+ ChatUnreadCount200Response.prototype['unread_count'] = undefined;
85
+ var _default = exports["default"] = ChatUnreadCount200Response;
@@ -16,7 +16,7 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
16
16
  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
17
17
  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
18
18
  * Game Server API
19
- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
19
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## Notifications Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
20
20
  *
21
21
  * The version of the OpenAPI document: 1.0.0
22
22
  *
@@ -0,0 +1,181 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports["default"] = void 0;
7
+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
8
+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
9
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
10
+ function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
11
+ function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
12
+ function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
13
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
14
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
15
+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
16
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
17
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
18
+ * Game Server API
19
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## Notifications Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
20
+ *
21
+ * The version of the OpenAPI document: 1.0.0
22
+ *
23
+ *
24
+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
25
+ * https://openapi-generator.tech
26
+ * Do not edit the class manually.
27
+ *
28
+ */
29
+ /**
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+ * The CreateGroupRequest model module.
31
+ * @module model/CreateGroupRequest
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+ * @version 1.0.0
33
+ */
34
+ var CreateGroupRequest = /*#__PURE__*/function () {
35
+ /**
36
+ * Constructs a new <code>CreateGroupRequest</code>.
37
+ * @alias module:model/CreateGroupRequest
38
+ * @param title {String} Display title (unique)
39
+ */
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+ function CreateGroupRequest(title) {
41
+ _classCallCheck(this, CreateGroupRequest);
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+ CreateGroupRequest.initialize(this, title);
43
+ }
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+
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+ /**
46
+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
48
+ * Only for internal use.
49
+ */
50
+ return _createClass(CreateGroupRequest, null, [{
51
+ key: "initialize",
52
+ value: function initialize(obj, title) {
53
+ obj['title'] = title;
54
+ obj['type'] = 'public';
55
+ }
56
+
57
+ /**
58
+ * Constructs a <code>CreateGroupRequest</code> from a plain JavaScript object, optionally creating a new instance.
59
+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
60
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
61
+ * @param {module:model/CreateGroupRequest} obj Optional instance to populate.
62
+ * @return {module:model/CreateGroupRequest} The populated <code>CreateGroupRequest</code> instance.
63
+ */
64
+ }, {
65
+ key: "constructFromObject",
66
+ value: function constructFromObject(data, obj) {
67
+ if (data) {
68
+ obj = obj || new CreateGroupRequest();
69
+ if (data.hasOwnProperty('description')) {
70
+ obj['description'] = _ApiClient["default"].convertToType(data['description'], 'String');
71
+ }
72
+ if (data.hasOwnProperty('max_members')) {
73
+ obj['max_members'] = _ApiClient["default"].convertToType(data['max_members'], 'Number');
74
+ }
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+ if (data.hasOwnProperty('metadata')) {
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+ obj['metadata'] = _ApiClient["default"].convertToType(data['metadata'], Object);
77
+ }
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+ if (data.hasOwnProperty('title')) {
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+ obj['title'] = _ApiClient["default"].convertToType(data['title'], 'String');
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+ }
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+ if (data.hasOwnProperty('type')) {
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+ obj['type'] = _ApiClient["default"].convertToType(data['type'], 'String');
83
+ }
84
+ }
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+ return obj;
86
+ }
87
+
88
+ /**
89
+ * Validates the JSON data with respect to <code>CreateGroupRequest</code>.
90
+ * @param {Object} data The plain JavaScript object bearing properties of interest.
91
+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>CreateGroupRequest</code>.
92
+ */
93
+ }, {
94
+ key: "validateJSON",
95
+ value: function validateJSON(data) {
96
+ // check to make sure all required properties are present in the JSON string
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+ var _iterator = _createForOfIteratorHelper(CreateGroupRequest.RequiredProperties),
98
+ _step;
99
+ try {
100
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
101
+ var property = _step.value;
102
+ if (!data.hasOwnProperty(property)) {
103
+ throw new Error("The required field `" + property + "` is not found in the JSON data: " + JSON.stringify(data));
104
+ }
105
+ }
106
+ // ensure the json data is a string
107
+ } catch (err) {
108
+ _iterator.e(err);
109
+ } finally {
110
+ _iterator.f();
111
+ }
112
+ if (data['description'] && !(typeof data['description'] === 'string' || data['description'] instanceof String)) {
113
+ throw new Error("Expected the field `description` to be a primitive type in the JSON string but got " + data['description']);
114
+ }
115
+ // ensure the json data is a string
116
+ if (data['title'] && !(typeof data['title'] === 'string' || data['title'] instanceof String)) {
117
+ throw new Error("Expected the field `title` to be a primitive type in the JSON string but got " + data['title']);
118
+ }
119
+ // ensure the json data is a string
120
+ if (data['type'] && !(typeof data['type'] === 'string' || data['type'] instanceof String)) {
121
+ throw new Error("Expected the field `type` to be a primitive type in the JSON string but got " + data['type']);
122
+ }
123
+ return true;
124
+ }
125
+ }]);
126
+ }();
127
+ CreateGroupRequest.RequiredProperties = ["title"];
128
+
129
+ /**
130
+ * Optional description
131
+ * @member {String} description
132
+ */
133
+ CreateGroupRequest.prototype['description'] = undefined;
134
+
135
+ /**
136
+ * Max members (default: 100)
137
+ * @member {Number} max_members
138
+ */
139
+ CreateGroupRequest.prototype['max_members'] = undefined;
140
+
141
+ /**
142
+ * Server metadata
143
+ * @member {Object} metadata
144
+ */
145
+ CreateGroupRequest.prototype['metadata'] = undefined;
146
+
147
+ /**
148
+ * Display title (unique)
149
+ * @member {String} title
150
+ */
151
+ CreateGroupRequest.prototype['title'] = undefined;
152
+
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+ /**
154
+ * @member {module:model/CreateGroupRequest.TypeEnum} type
155
+ * @default 'public'
156
+ */
157
+ CreateGroupRequest.prototype['type'] = 'public';
158
+
159
+ /**
160
+ * Allowed values for the <code>type</code> property.
161
+ * @enum {String}
162
+ * @readonly
163
+ */
164
+ CreateGroupRequest['TypeEnum'] = {
165
+ /**
166
+ * value: "public"
167
+ * @const
168
+ */
169
+ "public": "public",
170
+ /**
171
+ * value: "private"
172
+ * @const
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+ */
174
+ "private": "private",
175
+ /**
176
+ * value: "hidden"
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+ * @const
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+ */
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+ "hidden": "hidden"
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+ };
181
+ var _default = exports["default"] = CreateGroupRequest;
@@ -13,7 +13,7 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
13
13
  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
14
14
  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
15
15
  * Game Server API
16
- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
16
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## Notifications Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
17
17
  *
18
18
  * The version of the OpenAPI document: 1.0.0
19
19
  *
@@ -0,0 +1,98 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports["default"] = void 0;
7
+ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
8
+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
9
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
10
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
11
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
12
+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
13
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
14
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
15
+ * Game Server API
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## Notifications Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect
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+ *
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+ * The version of the OpenAPI document: 1.0.0
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+ *
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+ *
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+ * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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+ * https://openapi-generator.tech
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+ * Do not edit the class manually.
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+ *
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+ */
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+ /**
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+ * The CreatePartyRequest model module.
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+ * @module model/CreatePartyRequest
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+ * @version 1.0.0
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+ */
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+ var CreatePartyRequest = /*#__PURE__*/function () {
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+ /**
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+ * Constructs a new <code>CreatePartyRequest</code>.
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+ * @alias module:model/CreatePartyRequest
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+ */
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+ function CreatePartyRequest() {
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+ _classCallCheck(this, CreatePartyRequest);
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+ CreatePartyRequest.initialize(this);
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+ }
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+
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+ /**
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+ * Initializes the fields of this object.
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+ * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
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+ * Only for internal use.
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+ */
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+ return _createClass(CreatePartyRequest, null, [{
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+ key: "initialize",
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+ value: function initialize(obj) {
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+ obj['max_size'] = 4;
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+ }
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+
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+ /**
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+ * Constructs a <code>CreatePartyRequest</code> from a plain JavaScript object, optionally creating a new instance.
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+ * Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @param {module:model/CreatePartyRequest} obj Optional instance to populate.
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+ * @return {module:model/CreatePartyRequest} The populated <code>CreatePartyRequest</code> instance.
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+ */
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+ }, {
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+ key: "constructFromObject",
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+ value: function constructFromObject(data, obj) {
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+ if (data) {
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+ obj = obj || new CreatePartyRequest();
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+ if (data.hasOwnProperty('max_size')) {
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+ obj['max_size'] = _ApiClient["default"].convertToType(data['max_size'], 'Number');
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+ }
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+ if (data.hasOwnProperty('metadata')) {
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+ obj['metadata'] = _ApiClient["default"].convertToType(data['metadata'], Object);
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+ }
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+ }
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+ return obj;
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+ }
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+
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+ /**
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+ * Validates the JSON data with respect to <code>CreatePartyRequest</code>.
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+ * @param {Object} data The plain JavaScript object bearing properties of interest.
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+ * @return {boolean} to indicate whether the JSON data is valid with respect to <code>CreatePartyRequest</code>.
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+ */
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+ }, {
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+ key: "validateJSON",
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+ value: function validateJSON(data) {
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+ return true;
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+ }
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+ }]);
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+ }();
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+ /**
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+ * Maximum members allowed (default: 4, min: 2, max: 32)
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+ * @member {Number} max_size
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+ * @default 4
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+ */
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+ CreatePartyRequest.prototype['max_size'] = 4;
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+
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+ /**
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+ * Arbitrary metadata
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+ * @member {Object} metadata
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+ */
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+ CreatePartyRequest.prototype['metadata'] = undefined;
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+ var _default = exports["default"] = CreatePartyRequest;