@ughuuu/game_server 1.0.296 → 1.0.319
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -4
- package/dist/ApiClient.js +1 -1
- package/dist/api/AuthenticationApi.js +8 -7
- package/dist/api/FriendsApi.js +1 -1
- package/dist/api/HealthApi.js +1 -1
- package/dist/api/HooksApi.js +1 -1
- package/dist/api/LeaderboardsApi.js +283 -0
- package/dist/api/LobbiesApi.js +58 -7
- package/dist/api/UsersApi.js +1 -1
- package/dist/index.js +73 -17
- package/dist/model/CallHookRequest.js +1 -1
- package/dist/model/CreateFriendRequestRequest.js +1 -1
- package/dist/model/CreateLobbyRequest.js +1 -1
- package/dist/model/DeviceLoginRequest.js +1 -1
- package/dist/model/GetCurrentUser200Response.js +1 -1
- package/dist/model/HealthResponse.js +1 -1
- package/dist/model/JoinLobbyRequest.js +1 -1
- package/dist/model/{CreateLobby401Response.js → KickUser401Response.js} +18 -18
- package/dist/model/KickUserRequest.js +1 -1
- package/dist/model/ListBlockedFriends200Response.js +5 -5
- package/dist/model/ListBlockedFriends200ResponseDataInner.js +1 -1
- package/dist/model/ListBlockedFriends200ResponseDataInnerRequester.js +1 -1
- package/dist/model/ListFriendRequests200Response.js +1 -1
- package/dist/model/ListFriendRequests200ResponseIncomingInner.js +1 -1
- package/dist/model/ListFriendRequests200ResponseIncomingInnerRequester.js +1 -1
- package/dist/model/ListFriendRequests200ResponseMeta.js +1 -1
- package/dist/model/ListFriends200Response.js +5 -5
- package/dist/model/ListFriends200ResponseDataInner.js +1 -1
- package/dist/model/ListLeaderboardRecords200Response.js +124 -0
- package/dist/model/ListLeaderboardRecords200ResponseDataInner.js +134 -0
- package/dist/model/{ListLobbies200ResponseMeta.js → ListLeaderboardRecords200ResponseMeta.js} +23 -23
- package/dist/model/ListLeaderboards200Response.js +124 -0
- package/dist/model/ListLeaderboards200ResponseDataInner.js +238 -0
- package/dist/model/ListLobbies200Response.js +5 -5
- package/dist/model/ListLobbies200ResponseDataInner.js +10 -1
- package/dist/model/ListRecordsAroundUser200Response.js +110 -0
- package/dist/model/Login200Response.js +1 -1
- package/dist/model/Login200ResponseData.js +5 -11
- package/dist/model/LoginRequest.js +1 -1
- package/dist/model/OAuthSessionData.js +10 -1
- package/dist/model/OAuthSessionDataDetails.js +1 -1
- package/dist/model/OAuthSessionStatus.js +1 -1
- package/dist/model/{Login200ResponseDataUser.js → OauthApiCallback200Response.js} +26 -32
- package/dist/model/OauthApiCallbackRequest.js +1 -1
- package/dist/model/OauthRequest200Response.js +1 -1
- package/dist/model/QuickJoinRequest.js +108 -0
- package/dist/model/RefreshToken200Response.js +10 -18
- package/dist/model/RefreshToken200ResponseData.js +99 -0
- package/dist/model/RefreshTokenRequest.js +1 -1
- package/dist/model/UpdateCurrentUserDisplayNameRequest.js +1 -1
- package/dist/model/UpdateCurrentUserPasswordRequest.js +1 -1
- package/dist/model/UpdateLobbyRequest.js +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -27,12 +27,6 @@ Object.defineProperty(exports, "CreateFriendRequestRequest", {
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return _CreateFriendRequestRequest["default"];
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}
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});
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Object.defineProperty(exports, "CreateLobby401Response", {
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enumerable: true,
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get: function get() {
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return _CreateLobby401Response["default"];
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}
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});
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Object.defineProperty(exports, "CreateLobbyRequest", {
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enumerable: true,
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get: function get() {
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@@ -81,12 +75,24 @@ Object.defineProperty(exports, "JoinLobbyRequest", {
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return _JoinLobbyRequest["default"];
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}
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});
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Object.defineProperty(exports, "KickUser401Response", {
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enumerable: true,
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get: function get() {
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return _KickUser401Response["default"];
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}
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});
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Object.defineProperty(exports, "KickUserRequest", {
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enumerable: true,
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get: function get() {
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return _KickUserRequest["default"];
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}
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});
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Object.defineProperty(exports, "LeaderboardsApi", {
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enumerable: true,
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get: function get() {
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return _LeaderboardsApi["default"];
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}
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});
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Object.defineProperty(exports, "ListBlockedFriends200Response", {
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enumerable: true,
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get: function get() {
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@@ -141,6 +147,36 @@ Object.defineProperty(exports, "ListFriends200ResponseDataInner", {
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return _ListFriends200ResponseDataInner["default"];
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}
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});
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Object.defineProperty(exports, "ListLeaderboardRecords200Response", {
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enumerable: true,
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get: function get() {
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return _ListLeaderboardRecords200Response["default"];
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}
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});
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Object.defineProperty(exports, "ListLeaderboardRecords200ResponseDataInner", {
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enumerable: true,
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get: function get() {
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return _ListLeaderboardRecords200ResponseDataInner["default"];
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}
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});
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Object.defineProperty(exports, "ListLeaderboardRecords200ResponseMeta", {
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enumerable: true,
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get: function get() {
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return _ListLeaderboardRecords200ResponseMeta["default"];
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}
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});
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Object.defineProperty(exports, "ListLeaderboards200Response", {
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enumerable: true,
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get: function get() {
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return _ListLeaderboards200Response["default"];
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}
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});
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Object.defineProperty(exports, "ListLeaderboards200ResponseDataInner", {
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enumerable: true,
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get: function get() {
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return _ListLeaderboards200ResponseDataInner["default"];
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}
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});
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Object.defineProperty(exports, "ListLobbies200Response", {
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enumerable: true,
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get: function get() {
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@@ -153,10 +189,10 @@ Object.defineProperty(exports, "ListLobbies200ResponseDataInner", {
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return _ListLobbies200ResponseDataInner["default"];
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}
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});
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Object.defineProperty(exports, "
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Object.defineProperty(exports, "ListRecordsAroundUser200Response", {
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enumerable: true,
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get: function get() {
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return
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return _ListRecordsAroundUser200Response["default"];
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}
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});
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Object.defineProperty(exports, "LobbiesApi", {
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@@ -177,12 +213,6 @@ Object.defineProperty(exports, "Login200ResponseData", {
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return _Login200ResponseData["default"];
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}
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});
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Object.defineProperty(exports, "Login200ResponseDataUser", {
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enumerable: true,
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get: function get() {
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return _Login200ResponseDataUser["default"];
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}
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});
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Object.defineProperty(exports, "LoginRequest", {
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enumerable: true,
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get: function get() {
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@@ -207,6 +237,12 @@ Object.defineProperty(exports, "OAuthSessionStatus", {
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return _OAuthSessionStatus["default"];
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}
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});
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Object.defineProperty(exports, "OauthApiCallback200Response", {
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enumerable: true,
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get: function get() {
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return _OauthApiCallback200Response["default"];
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}
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});
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Object.defineProperty(exports, "OauthApiCallbackRequest", {
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enumerable: true,
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get: function get() {
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@@ -219,12 +255,24 @@ Object.defineProperty(exports, "OauthRequest200Response", {
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return _OauthRequest200Response["default"];
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}
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});
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Object.defineProperty(exports, "QuickJoinRequest", {
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enumerable: true,
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get: function get() {
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return _QuickJoinRequest["default"];
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}
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});
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Object.defineProperty(exports, "RefreshToken200Response", {
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enumerable: true,
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get: function get() {
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return _RefreshToken200Response["default"];
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}
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});
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Object.defineProperty(exports, "RefreshToken200ResponseData", {
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get: function get() {
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return _RefreshToken200ResponseData["default"];
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}
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});
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get: function get() {
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@@ -258,12 +306,12 @@ Object.defineProperty(exports, "UsersApi", {
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var _ApiClient = _interopRequireDefault(require("./ApiClient"));
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var _CallHookRequest = _interopRequireDefault(require("./model/CallHookRequest"));
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var _CreateFriendRequestRequest = _interopRequireDefault(require("./model/CreateFriendRequestRequest"));
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var _CreateLobby401Response = _interopRequireDefault(require("./model/CreateLobby401Response"));
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var _CreateLobbyRequest = _interopRequireDefault(require("./model/CreateLobbyRequest"));
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var _DeviceLoginRequest = _interopRequireDefault(require("./model/DeviceLoginRequest"));
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var _GetCurrentUser200Response = _interopRequireDefault(require("./model/GetCurrentUser200Response"));
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var _HealthResponse = _interopRequireDefault(require("./model/HealthResponse"));
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var _JoinLobbyRequest = _interopRequireDefault(require("./model/JoinLobbyRequest"));
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var _KickUser401Response = _interopRequireDefault(require("./model/KickUser401Response"));
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var _KickUserRequest = _interopRequireDefault(require("./model/KickUserRequest"));
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var _ListBlockedFriends200Response = _interopRequireDefault(require("./model/ListBlockedFriends200Response"));
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var _ListBlockedFriends200ResponseDataInner = _interopRequireDefault(require("./model/ListBlockedFriends200ResponseDataInner"));
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var _ListFriendRequests200ResponseMeta = _interopRequireDefault(require("./model/ListFriendRequests200ResponseMeta"));
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var _ListFriends200Response = _interopRequireDefault(require("./model/ListFriends200Response"));
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var _ListFriends200ResponseDataInner = _interopRequireDefault(require("./model/ListFriends200ResponseDataInner"));
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var _ListLeaderboardRecords200Response = _interopRequireDefault(require("./model/ListLeaderboardRecords200Response"));
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var _ListLeaderboardRecords200ResponseDataInner = _interopRequireDefault(require("./model/ListLeaderboardRecords200ResponseDataInner"));
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var _ListLeaderboardRecords200ResponseMeta = _interopRequireDefault(require("./model/ListLeaderboardRecords200ResponseMeta"));
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var _ListLeaderboards200Response = _interopRequireDefault(require("./model/ListLeaderboards200Response"));
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var _ListLeaderboards200ResponseDataInner = _interopRequireDefault(require("./model/ListLeaderboards200ResponseDataInner"));
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var _ListLobbies200Response = _interopRequireDefault(require("./model/ListLobbies200Response"));
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var _ListLobbies200ResponseDataInner = _interopRequireDefault(require("./model/ListLobbies200ResponseDataInner"));
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var _ListRecordsAroundUser200Response = _interopRequireDefault(require("./model/ListRecordsAroundUser200Response"));
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var _Login200Response = _interopRequireDefault(require("./model/Login200Response"));
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var _Login200ResponseDataUser = _interopRequireDefault(require("./model/Login200ResponseDataUser"));
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var _LoginRequest = _interopRequireDefault(require("./model/LoginRequest"));
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var _OAuthSessionData = _interopRequireDefault(require("./model/OAuthSessionData"));
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var _OAuthSessionDataDetails = _interopRequireDefault(require("./model/OAuthSessionDataDetails"));
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var _OAuthSessionStatus = _interopRequireDefault(require("./model/OAuthSessionStatus"));
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var _OauthApiCallback200Response = _interopRequireDefault(require("./model/OauthApiCallback200Response"));
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var _OauthApiCallbackRequest = _interopRequireDefault(require("./model/OauthApiCallbackRequest"));
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var _OauthRequest200Response = _interopRequireDefault(require("./model/OauthRequest200Response"));
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var _QuickJoinRequest = _interopRequireDefault(require("./model/QuickJoinRequest"));
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var _RefreshToken200Response = _interopRequireDefault(require("./model/RefreshToken200Response"));
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var _RefreshToken200ResponseData = _interopRequireDefault(require("./model/RefreshToken200ResponseData"));
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var _RefreshTokenRequest = _interopRequireDefault(require("./model/RefreshTokenRequest"));
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var _UpdateCurrentUserDisplayNameRequest = _interopRequireDefault(require("./model/UpdateCurrentUserDisplayNameRequest"));
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var _HealthApi = _interopRequireDefault(require("./api/HealthApi"));
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var _HooksApi = _interopRequireDefault(require("./api/HooksApi"));
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var _LeaderboardsApi = _interopRequireDefault(require("./api/LeaderboardsApi"));
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var _LobbiesApi = _interopRequireDefault(require("./api/LobbiesApi"));
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function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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* Game Server API
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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* Game Server API
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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* Game Server API
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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