@ughuuu/game_server 1.0.207 → 1.0.221

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Files changed (43) hide show
  1. package/README.md +14 -9
  2. package/dist/ApiClient.js +2 -2
  3. package/dist/api/AuthenticationApi.js +27 -29
  4. package/dist/api/FriendsApi.js +2 -2
  5. package/dist/api/HealthApi.js +2 -2
  6. package/dist/api/LobbiesApi.js +19 -43
  7. package/dist/api/UsersApi.js +64 -19
  8. package/dist/index.js +21 -0
  9. package/dist/model/CreateFriendRequestRequest.js +2 -2
  10. package/dist/model/CreateLobby401Response.js +2 -2
  11. package/dist/model/CreateLobbyRequest.js +2 -2
  12. package/dist/model/DeviceLoginRequest.js +2 -2
  13. package/dist/model/GetCurrentUser200Response.js +2 -2
  14. package/dist/model/HealthResponse.js +2 -2
  15. package/dist/model/JoinLobbyRequest.js +2 -2
  16. package/dist/model/KickUserRequest.js +2 -2
  17. package/dist/model/ListBlockedFriends200Response.js +2 -2
  18. package/dist/model/ListBlockedFriends200ResponseDataInner.js +2 -2
  19. package/dist/model/ListBlockedFriends200ResponseDataInnerRequester.js +2 -2
  20. package/dist/model/ListFriendRequests200Response.js +2 -2
  21. package/dist/model/ListFriendRequests200ResponseIncomingInner.js +2 -2
  22. package/dist/model/ListFriendRequests200ResponseIncomingInnerRequester.js +2 -2
  23. package/dist/model/ListFriendRequests200ResponseMeta.js +2 -2
  24. package/dist/model/ListFriends200Response.js +2 -2
  25. package/dist/model/ListFriends200ResponseDataInner.js +2 -2
  26. package/dist/model/ListLobbies200Response.js +2 -2
  27. package/dist/model/ListLobbies200ResponseDataInner.js +2 -2
  28. package/dist/model/ListLobbies200ResponseMeta.js +2 -2
  29. package/dist/model/Login200Response.js +2 -2
  30. package/dist/model/Login200ResponseData.js +2 -2
  31. package/dist/model/Login200ResponseDataUser.js +2 -2
  32. package/dist/model/LoginRequest.js +2 -2
  33. package/dist/model/OAuthSessionData.js +2 -2
  34. package/dist/model/OAuthSessionDataDetails.js +2 -2
  35. package/dist/model/OAuthSessionStatus.js +2 -2
  36. package/dist/model/OauthApiCallbackRequest.js +90 -0
  37. package/dist/model/OauthRequest200Response.js +2 -2
  38. package/dist/model/RefreshToken200Response.js +2 -2
  39. package/dist/model/RefreshTokenRequest.js +2 -2
  40. package/dist/model/UpdateCurrentUserDisplayNameRequest.js +112 -0
  41. package/dist/model/UpdateCurrentUserPasswordRequest.js +112 -0
  42. package/dist/model/UpdateLobbyRequest.js +2 -2
  43. package/package.json +2 -2
package/README.md CHANGED
@@ -13,7 +13,8 @@ This API uses JWT (JSON Web Tokens) with access and refresh tokens:
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  - **Discord OAuth**: Use `/api/v1/auth/discord` flow
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  - **Google OAuth**: Use `/api/v1/auth/google` flow
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  - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow
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- - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented)
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+ - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow
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+ - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow
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  Both methods return:
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  - `access_token` - Short-lived (15 min), use for API requests
@@ -54,7 +55,7 @@ Lobbies provide matchmaking / room management primitives. Highlights:
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  This SDK is automatically generated by the [OpenAPI Generator](https://openapi-generator.tech) project:
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- - API version: 1.0.207
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+ - API version: 1.0.221
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  - Package version: 1.0.0
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  - Generator version: 7.17.0
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  - Build package: org.openapitools.codegen.languages.JavascriptClientCodegen
@@ -171,10 +172,10 @@ All URIs are relative to *http://localhost:4000*
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  Class | Method | HTTP request | Description
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  ------------ | ------------- | ------------- | -------------
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- *UghuuuGameServer.AuthenticationApi* | [**deviceLogin**](docs/AuthenticationApi.md#deviceLogin) | **POST** /api/v1/login/device | Device login (SDK)
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+ *UghuuuGameServer.AuthenticationApi* | [**deviceLogin**](docs/AuthenticationApi.md#deviceLogin) | **POST** /api/v1/login/device | Device login
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  *UghuuuGameServer.AuthenticationApi* | [**login**](docs/AuthenticationApi.md#login) | **POST** /api/v1/login | Login
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  *UghuuuGameServer.AuthenticationApi* | [**logout**](docs/AuthenticationApi.md#logout) | **DELETE** /api/v1/logout | Logout
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- *UghuuuGameServer.AuthenticationApi* | [**oauthConflictDelete**](docs/AuthenticationApi.md#oauthConflictDelete) | **POST** /api/v1/auth/{provider}/conflict-delete | Delete conflicting provider account
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+ *UghuuuGameServer.AuthenticationApi* | [**oauthApiCallback**](docs/AuthenticationApi.md#oauthApiCallback) | **POST** /api/v1/auth/{provider}/callback | API callback / code exchange
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  *UghuuuGameServer.AuthenticationApi* | [**oauthRequest**](docs/AuthenticationApi.md#oauthRequest) | **GET** /api/v1/auth/{provider} | Initiate API OAuth
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  *UghuuuGameServer.AuthenticationApi* | [**oauthSessionStatus**](docs/AuthenticationApi.md#oauthSessionStatus) | **GET** /api/v1/auth/session/{session_id} | Get OAuth session status
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  *UghuuuGameServer.AuthenticationApi* | [**refreshToken**](docs/AuthenticationApi.md#refreshToken) | **POST** /api/v1/refresh | Refresh access token
@@ -191,13 +192,14 @@ Class | Method | HTTP request | Description
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  *UghuuuGameServer.HealthApi* | [**index**](docs/HealthApi.md#index) | **GET** /api/v1/health | Health check
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  *UghuuuGameServer.LobbiesApi* | [**createLobby**](docs/LobbiesApi.md#createLobby) | **POST** /api/v1/lobbies | Create a lobby
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  *UghuuuGameServer.LobbiesApi* | [**joinLobby**](docs/LobbiesApi.md#joinLobby) | **POST** /api/v1/lobbies/{id}/join | Join a lobby
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- *UghuuuGameServer.LobbiesApi* | [**kickUser**](docs/LobbiesApi.md#kickUser) | **POST** /api/v1/lobbies/{id}/kick | Kick a user from the lobby
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- *UghuuuGameServer.LobbiesApi* | [**leaveLobby**](docs/LobbiesApi.md#leaveLobby) | **POST** /api/v1/lobbies/{id}/leave | Leave the current lobby
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+ *UghuuuGameServer.LobbiesApi* | [**kickUser**](docs/LobbiesApi.md#kickUser) | **POST** /api/v1/lobbies/kick | Kick a user from the lobby (host only)
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+ *UghuuuGameServer.LobbiesApi* | [**leaveLobby**](docs/LobbiesApi.md#leaveLobby) | **POST** /api/v1/lobbies/leave | Leave the current lobby
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  *UghuuuGameServer.LobbiesApi* | [**listLobbies**](docs/LobbiesApi.md#listLobbies) | **GET** /api/v1/lobbies | List lobbies
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- *UghuuuGameServer.LobbiesApi* | [**updateLobby**](docs/LobbiesApi.md#updateLobby) | **PATCH** /api/v1/lobbies/{id} | Update lobby (host only)
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+ *UghuuuGameServer.LobbiesApi* | [**updateLobby**](docs/LobbiesApi.md#updateLobby) | **PATCH** /api/v1/lobbies | Update lobby (host only)
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+ *UghuuuGameServer.UsersApi* | [**deleteCurrentUser**](docs/UsersApi.md#deleteCurrentUser) | **DELETE** /api/v1/me | Delete current user
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  *UghuuuGameServer.UsersApi* | [**getCurrentUser**](docs/UsersApi.md#getCurrentUser) | **GET** /api/v1/me | Return current user info
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- *UghuuuGameServer.UsersApi* | [**getUser**](docs/UsersApi.md#getUser) | **GET** /api/v1/users/{id} | Get a user by id (public)
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- *UghuuuGameServer.UsersApi* | [**searchUsers**](docs/UsersApi.md#searchUsers) | **GET** /api/v1/users | Search users by id/email/display_name (public)
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+ *UghuuuGameServer.UsersApi* | [**getUser**](docs/UsersApi.md#getUser) | **GET** /api/v1/users/{id} | Get a user by id
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+ *UghuuuGameServer.UsersApi* | [**searchUsers**](docs/UsersApi.md#searchUsers) | **GET** /api/v1/users | Search users by id/email/display_name
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  *UghuuuGameServer.UsersApi* | [**updateCurrentUserDisplayName**](docs/UsersApi.md#updateCurrentUserDisplayName) | **PATCH** /api/v1/me/display_name | Update current user's display name
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  *UghuuuGameServer.UsersApi* | [**updateCurrentUserPassword**](docs/UsersApi.md#updateCurrentUserPassword) | **PATCH** /api/v1/me/password | Update current user password
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@@ -231,9 +233,12 @@ Class | Method | HTTP request | Description
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  - [UghuuuGameServer.OAuthSessionData](docs/OAuthSessionData.md)
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  - [UghuuuGameServer.OAuthSessionDataDetails](docs/OAuthSessionDataDetails.md)
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  - [UghuuuGameServer.OAuthSessionStatus](docs/OAuthSessionStatus.md)
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+ - [UghuuuGameServer.OauthApiCallbackRequest](docs/OauthApiCallbackRequest.md)
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  - [UghuuuGameServer.OauthRequest200Response](docs/OauthRequest200Response.md)
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  - [UghuuuGameServer.RefreshToken200Response](docs/RefreshToken200Response.md)
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  - [UghuuuGameServer.RefreshTokenRequest](docs/RefreshTokenRequest.md)
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+ - [UghuuuGameServer.UpdateCurrentUserDisplayNameRequest](docs/UpdateCurrentUserDisplayNameRequest.md)
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+ - [UghuuuGameServer.UpdateCurrentUserPasswordRequest](docs/UpdateCurrentUserPasswordRequest.md)
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  - [UghuuuGameServer.UpdateLobbyRequest](docs/UpdateLobbyRequest.md)
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package/dist/ApiClient.js CHANGED
@@ -13,9 +13,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
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  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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  * Game Server API
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- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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  *
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- * The version of the OpenAPI document: 1.0.207
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+ * The version of the OpenAPI document: 1.0.221
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  *
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  *
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  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
@@ -9,6 +9,7 @@ var _DeviceLoginRequest = _interopRequireDefault(require("../model/DeviceLoginRe
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  var _Login200Response = _interopRequireDefault(require("../model/Login200Response"));
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  var _LoginRequest = _interopRequireDefault(require("../model/LoginRequest"));
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  var _OAuthSessionStatus = _interopRequireDefault(require("../model/OAuthSessionStatus"));
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+ var _OauthApiCallbackRequest = _interopRequireDefault(require("../model/OauthApiCallbackRequest"));
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  var _OauthRequest200Response = _interopRequireDefault(require("../model/OauthRequest200Response"));
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  var _RefreshToken200Response = _interopRequireDefault(require("../model/RefreshToken200Response"));
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  var _RefreshTokenRequest = _interopRequireDefault(require("../model/RefreshTokenRequest"));
@@ -20,9 +21,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
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  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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  * Game Server API
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- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
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  *
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- * The version of the OpenAPI document: 1.0.207
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+ * The version of the OpenAPI document: 1.0.221
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  *
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  *
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  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
@@ -49,7 +50,7 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Device login (SDK)
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+ * Device login
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  * Authenticate or create a device-backed user using a device_id (no password).
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  * @param {Object} opts Optional parameters
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  * @param {module:model/DeviceLoginRequest} [deviceLoginRequest] Device login
@@ -72,7 +73,7 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Device login (SDK)
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+ * Device login
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  * Authenticate or create a device-backed user using a device_id (no password).
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  * @param {Object} opts Optional parameters
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  * @param {module:model/DeviceLoginRequest} opts.deviceLoginRequest Device login
@@ -158,50 +159,47 @@ var AuthenticationApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Delete conflicting provider account
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- * Deletes a conflicting account that owns a provider ID when allowed (must be authenticated). Only allowed when the conflicting account either has no password (provider-only) or has the same email as the current user.
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- * @param {module:model/String} provider
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- * @param {Number} conflictUserId
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+ * API callback / code exchange
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+ * Accepts an OAuth authorization code via the API and returns access/refresh tokens on success. For the Steam provider, the `code` field should contain a server-verifiable Steam credential (for example a Steam auth ticket or Steam identifier) and will be validated via the Steam Web API.
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+ * @param {String} provider
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+ * @param {Object} opts Optional parameters
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+ * @param {module:model/OauthApiCallbackRequest} [oauthApiCallbackRequest] Code exchange or steam payload
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
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  */
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  }, {
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- key: "oauthConflictDeleteWithHttpInfo",
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- value: function oauthConflictDeleteWithHttpInfo(provider, conflictUserId) {
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- var postBody = null;
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+ key: "oauthApiCallbackWithHttpInfo",
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+ value: function oauthApiCallbackWithHttpInfo(provider, opts) {
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+ opts = opts || {};
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+ var postBody = opts['oauthApiCallbackRequest'];
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  if (provider === undefined || provider === null) {
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- throw new Error("Missing the required parameter 'provider' when calling oauthConflictDelete");
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- }
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- // verify the required parameter 'conflictUserId' is set
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- if (conflictUserId === undefined || conflictUserId === null) {
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- throw new Error("Missing the required parameter 'conflictUserId' when calling oauthConflictDelete");
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+ throw new Error("Missing the required parameter 'provider' when calling oauthApiCallback");
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  }
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  var pathParams = {
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  'provider': provider
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  };
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- var queryParams = {
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- 'conflict_user_id': conflictUserId
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- };
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+ var queryParams = {};
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  var headerParams = {};
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  var formParams = {};
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- var authNames = ['authorization'];
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- var contentTypes = [];
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+ var authNames = [];
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+ var contentTypes = ['application/json'];
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  var accepts = ['application/json'];
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  var returnType = Object;
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- return this.apiClient.callApi('/api/v1/auth/{provider}/conflict-delete', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
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+ return this.apiClient.callApi('/api/v1/auth/{provider}/callback', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
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  }
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  /**
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- * Delete conflicting provider account
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- * Deletes a conflicting account that owns a provider ID when allowed (must be authenticated). Only allowed when the conflicting account either has no password (provider-only) or has the same email as the current user.
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- * @param {module:model/String} provider
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- * @param {Number} conflictUserId
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+ * API callback / code exchange
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+ * Accepts an OAuth authorization code via the API and returns access/refresh tokens on success. For the Steam provider, the `code` field should contain a server-verifiable Steam credential (for example a Steam auth ticket or Steam identifier) and will be validated via the Steam Web API.
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+ * @param {String} provider
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+ * @param {Object} opts Optional parameters
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+ * @param {module:model/OauthApiCallbackRequest} opts.oauthApiCallbackRequest Code exchange or steam payload
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
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  */
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  }, {
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- key: "oauthConflictDelete",
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- value: function oauthConflictDelete(provider, conflictUserId) {
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- return this.oauthConflictDeleteWithHttpInfo(provider, conflictUserId).then(function (response_and_data) {
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+ key: "oauthApiCallback",
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+ value: function oauthApiCallback(provider, opts) {
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+ return this.oauthApiCallbackWithHttpInfo(provider, opts).then(function (response_and_data) {
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  return response_and_data.data;
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  });
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  }
@@ -17,9 +17,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
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  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
18
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  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
19
19
  * Game Server API
20
- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
20
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
21
21
  *
22
- * The version of the OpenAPI document: 1.0.207
22
+ * The version of the OpenAPI document: 1.0.221
23
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  *
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  *
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  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
@@ -14,9 +14,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
14
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  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
15
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  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
16
16
  * Game Server API
17
- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
17
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
18
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  *
19
- * The version of the OpenAPI document: 1.0.207
19
+ * The version of the OpenAPI document: 1.0.221
20
20
  *
21
21
  *
22
22
  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
@@ -20,9 +20,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
20
20
  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
21
21
  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
22
22
  * Game Server API
23
- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
23
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
24
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  *
25
- * The version of the OpenAPI document: 1.0.207
25
+ * The version of the OpenAPI document: 1.0.221
26
26
  *
27
27
  *
28
28
  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
@@ -133,25 +133,18 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
133
133
  }
134
134
 
135
135
  /**
136
- * Kick a user from the lobby
136
+ * Kick a user from the lobby (host only)
137
137
  * Remove a user from the lobby. Only the host can kick users via the API (returns 403 if not host).
138
- * @param {Number} id Lobby ID
139
138
  * @param {Object} opts Optional parameters
140
139
  * @param {module:model/KickUserRequest} [kickUserRequest] Kick parameters
141
140
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing HTTP response
142
141
  */
143
142
  }, {
144
143
  key: "kickUserWithHttpInfo",
145
- value: function kickUserWithHttpInfo(id, opts) {
144
+ value: function kickUserWithHttpInfo(opts) {
146
145
  opts = opts || {};
147
146
  var postBody = opts['kickUserRequest'];
148
- // verify the required parameter 'id' is set
149
- if (id === undefined || id === null) {
150
- throw new Error("Missing the required parameter 'id' when calling kickUser");
151
- }
152
- var pathParams = {
153
- 'id': id
154
- };
147
+ var pathParams = {};
155
148
  var queryParams = {};
156
149
  var headerParams = {};
157
150
  var formParams = {};
@@ -159,21 +152,20 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
159
152
  var contentTypes = ['application/json'];
160
153
  var accepts = ['application/json'];
161
154
  var returnType = null;
162
- return this.apiClient.callApi('/api/v1/lobbies/{id}/kick', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
155
+ return this.apiClient.callApi('/api/v1/lobbies/kick', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
163
156
  }
164
157
 
165
158
  /**
166
- * Kick a user from the lobby
159
+ * Kick a user from the lobby (host only)
167
160
  * Remove a user from the lobby. Only the host can kick users via the API (returns 403 if not host).
168
- * @param {Number} id Lobby ID
169
161
  * @param {Object} opts Optional parameters
170
162
  * @param {module:model/KickUserRequest} opts.kickUserRequest Kick parameters
171
163
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}
172
164
  */
173
165
  }, {
174
166
  key: "kickUser",
175
- value: function kickUser(id, opts) {
176
- return this.kickUserWithHttpInfo(id, opts).then(function (response_and_data) {
167
+ value: function kickUser(opts) {
168
+ return this.kickUserWithHttpInfo(opts).then(function (response_and_data) {
177
169
  return response_and_data.data;
178
170
  });
179
171
  }
@@ -181,20 +173,13 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
181
173
  /**
182
174
  * Leave the current lobby
183
175
  * Leave the lobby you are currently in.
184
- * @param {Number} id Lobby ID
185
176
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing HTTP response
186
177
  */
187
178
  }, {
188
179
  key: "leaveLobbyWithHttpInfo",
189
- value: function leaveLobbyWithHttpInfo(id) {
180
+ value: function leaveLobbyWithHttpInfo() {
190
181
  var postBody = null;
191
- // verify the required parameter 'id' is set
192
- if (id === undefined || id === null) {
193
- throw new Error("Missing the required parameter 'id' when calling leaveLobby");
194
- }
195
- var pathParams = {
196
- 'id': id
197
- };
182
+ var pathParams = {};
198
183
  var queryParams = {};
199
184
  var headerParams = {};
200
185
  var formParams = {};
@@ -202,19 +187,18 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
202
187
  var contentTypes = [];
203
188
  var accepts = ['application/json'];
204
189
  var returnType = null;
205
- return this.apiClient.callApi('/api/v1/lobbies/{id}/leave', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
190
+ return this.apiClient.callApi('/api/v1/lobbies/leave', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
206
191
  }
207
192
 
208
193
  /**
209
194
  * Leave the current lobby
210
195
  * Leave the lobby you are currently in.
211
- * @param {Number} id Lobby ID
212
196
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}
213
197
  */
214
198
  }, {
215
199
  key: "leaveLobby",
216
- value: function leaveLobby(id) {
217
- return this.leaveLobbyWithHttpInfo(id).then(function (response_and_data) {
200
+ value: function leaveLobby() {
201
+ return this.leaveLobbyWithHttpInfo().then(function (response_and_data) {
218
202
  return response_and_data.data;
219
203
  });
220
204
  }
@@ -274,23 +258,16 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
274
258
  /**
275
259
  * Update lobby (host only)
276
260
  * Update lobby settings. Only the host can update the lobby via the API (returns 403 if not host). Admins can still modify lobbies from the admin console - those changes are broadcast to viewers.
277
- * @param {Number} id Lobby ID
278
261
  * @param {Object} opts Optional parameters
279
262
  * @param {module:model/UpdateLobbyRequest} [updateLobbyRequest] Lobby update parameters
280
263
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ListLobbies200ResponseDataInner} and HTTP response
281
264
  */
282
265
  }, {
283
266
  key: "updateLobbyWithHttpInfo",
284
- value: function updateLobbyWithHttpInfo(id, opts) {
267
+ value: function updateLobbyWithHttpInfo(opts) {
285
268
  opts = opts || {};
286
269
  var postBody = opts['updateLobbyRequest'];
287
- // verify the required parameter 'id' is set
288
- if (id === undefined || id === null) {
289
- throw new Error("Missing the required parameter 'id' when calling updateLobby");
290
- }
291
- var pathParams = {
292
- 'id': id
293
- };
270
+ var pathParams = {};
294
271
  var queryParams = {};
295
272
  var headerParams = {};
296
273
  var formParams = {};
@@ -298,21 +275,20 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
298
275
  var contentTypes = ['application/json'];
299
276
  var accepts = ['application/json'];
300
277
  var returnType = _ListLobbies200ResponseDataInner["default"];
301
- return this.apiClient.callApi('/api/v1/lobbies/{id}', 'PATCH', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
278
+ return this.apiClient.callApi('/api/v1/lobbies', 'PATCH', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
302
279
  }
303
280
 
304
281
  /**
305
282
  * Update lobby (host only)
306
283
  * Update lobby settings. Only the host can update the lobby via the API (returns 403 if not host). Admins can still modify lobbies from the admin console - those changes are broadcast to viewers.
307
- * @param {Number} id Lobby ID
308
284
  * @param {Object} opts Optional parameters
309
285
  * @param {module:model/UpdateLobbyRequest} opts.updateLobbyRequest Lobby update parameters
310
286
  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ListLobbies200ResponseDataInner}
311
287
  */
312
288
  }, {
313
289
  key: "updateLobby",
314
- value: function updateLobby(id, opts) {
315
- return this.updateLobbyWithHttpInfo(id, opts).then(function (response_and_data) {
290
+ value: function updateLobby(opts) {
291
+ return this.updateLobbyWithHttpInfo(opts).then(function (response_and_data) {
316
292
  return response_and_data.data;
317
293
  });
318
294
  }
@@ -8,6 +8,8 @@ var _ApiClient = _interopRequireDefault(require("../ApiClient"));
8
8
  var _GetCurrentUser200Response = _interopRequireDefault(require("../model/GetCurrentUser200Response"));
9
9
  var _ListFriends200Response = _interopRequireDefault(require("../model/ListFriends200Response"));
10
10
  var _ListFriends200ResponseDataInner = _interopRequireDefault(require("../model/ListFriends200ResponseDataInner"));
11
+ var _UpdateCurrentUserDisplayNameRequest = _interopRequireDefault(require("../model/UpdateCurrentUserDisplayNameRequest"));
12
+ var _UpdateCurrentUserPasswordRequest = _interopRequireDefault(require("../model/UpdateCurrentUserPasswordRequest"));
11
13
  function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
12
14
  function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
13
15
  function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
@@ -16,9 +18,9 @@ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r),
16
18
  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
17
19
  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
18
20
  * Game Server API
19
- * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
21
+ * API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Users Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## Friends The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## Lobbies Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated
20
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  *
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- * The version of the OpenAPI document: 1.0.207
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+ * The version of the OpenAPI document: 1.0.221
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  *
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  *
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  * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
@@ -45,11 +47,44 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Return current user info
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- * Returns the current authenticated user's basic information.
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- * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GetCurrentUser200Response} and HTTP response
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+ * Delete current user
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+ * Deletes the authenticated user's account
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+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing HTTP response
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  */
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  return _createClass(UsersApi, [{
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+ key: "deleteCurrentUserWithHttpInfo",
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+ value: function deleteCurrentUserWithHttpInfo() {
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+ var postBody = null;
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+ var pathParams = {};
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+ var queryParams = {};
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+ var headerParams = {};
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+ var formParams = {};
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+ var authNames = ['authorization'];
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+ var contentTypes = [];
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+ var accepts = ['application/json'];
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+ var returnType = null;
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+ return this.apiClient.callApi('/api/v1/me', 'DELETE', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
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+ }
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+
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+ /**
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+ * Delete current user
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+ * Deletes the authenticated user's account
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+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}
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+ */
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+ }, {
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+ key: "deleteCurrentUser",
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+ value: function deleteCurrentUser() {
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+ return this.deleteCurrentUserWithHttpInfo().then(function (response_and_data) {
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+ return response_and_data.data;
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+ });
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+ }
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+
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+ /**
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+ * Return current user info
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+ * Returns the current authenticated user's basic information.
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+ * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/GetCurrentUser200Response} and HTTP response
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+ */
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+ }, {
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  key: "getCurrentUserWithHttpInfo",
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  value: function getCurrentUserWithHttpInfo() {
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  var postBody = null;
@@ -78,7 +113,7 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Get a user by id (public)
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+ * Get a user by id
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  * @param {Number} id
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/ListFriends200ResponseDataInner} and HTTP response
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  */
@@ -104,7 +139,7 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Get a user by id (public)
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+ * Get a user by id
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  * @param {Number} id
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/ListFriends200ResponseDataInner}
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  */
@@ -117,7 +152,7 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Search users by id/email/display_name (public)
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+ * Search users by id/email/display_name
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  * @param {Object} opts Optional parameters
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  * @param {String} [q]
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  * @param {Number} [page]
@@ -145,7 +180,7 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  }
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  /**
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- * Search users by id/email/display_name (public)
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+ * Search users by id/email/display_name
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  * @param {Object} opts Optional parameters
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  * @param {String} opts.q
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  * @param {Number} opts.page
@@ -162,18 +197,21 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  /**
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  * Update current user's display name
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+ * @param {Object} opts Optional parameters
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+ * @param {module:model/UpdateCurrentUserDisplayNameRequest} [updateCurrentUserDisplayNameRequest] Display name payload
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing HTTP response
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  */
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  }, {
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  key: "updateCurrentUserDisplayNameWithHttpInfo",
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- value: function updateCurrentUserDisplayNameWithHttpInfo() {
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- var postBody = null;
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+ value: function updateCurrentUserDisplayNameWithHttpInfo(opts) {
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+ opts = opts || {};
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+ var postBody = opts['updateCurrentUserDisplayNameRequest'];
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  var pathParams = {};
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  var queryParams = {};
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  var headerParams = {};
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  var formParams = {};
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  var authNames = ['authorization'];
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- var contentTypes = [];
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+ var contentTypes = ['application/json'];
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  var accepts = ['application/json'];
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  var returnType = null;
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  return this.apiClient.callApi('/api/v1/me/display_name', 'PATCH', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
@@ -181,30 +219,35 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  /**
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  * Update current user's display name
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+ * @param {Object} opts Optional parameters
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+ * @param {module:model/UpdateCurrentUserDisplayNameRequest} opts.updateCurrentUserDisplayNameRequest Display name payload
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}
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  */
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  }, {
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  key: "updateCurrentUserDisplayName",
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- value: function updateCurrentUserDisplayName() {
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- return this.updateCurrentUserDisplayNameWithHttpInfo().then(function (response_and_data) {
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+ value: function updateCurrentUserDisplayName(opts) {
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+ return this.updateCurrentUserDisplayNameWithHttpInfo(opts).then(function (response_and_data) {
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  return response_and_data.data;
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  });
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  }
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  /**
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  * Update current user password
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+ * @param {Object} opts Optional parameters
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+ * @param {module:model/UpdateCurrentUserPasswordRequest} [updateCurrentUserPasswordRequest] New password payload
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing HTTP response
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  */
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  }, {
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  key: "updateCurrentUserPasswordWithHttpInfo",
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- value: function updateCurrentUserPasswordWithHttpInfo() {
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- var postBody = null;
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+ value: function updateCurrentUserPasswordWithHttpInfo(opts) {
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+ opts = opts || {};
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+ var postBody = opts['updateCurrentUserPasswordRequest'];
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  var pathParams = {};
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  var queryParams = {};
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  var headerParams = {};
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  var formParams = {};
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  var authNames = ['authorization'];
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- var contentTypes = [];
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+ var contentTypes = ['application/json'];
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  var accepts = ['application/json'];
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  var returnType = null;
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  return this.apiClient.callApi('/api/v1/me/password', 'PATCH', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
@@ -212,12 +255,14 @@ var UsersApi = exports["default"] = /*#__PURE__*/function () {
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  /**
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  * Update current user password
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+ * @param {Object} opts Optional parameters
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+ * @param {module:model/UpdateCurrentUserPasswordRequest} opts.updateCurrentUserPasswordRequest New password payload
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  * @return {Promise} a {@link https://www.promisejs.org/|Promise}
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  */
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  }, {
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  key: "updateCurrentUserPassword",
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- value: function updateCurrentUserPassword() {
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- return this.updateCurrentUserPasswordWithHttpInfo().then(function (response_and_data) {
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+ value: function updateCurrentUserPassword(opts) {
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+ return this.updateCurrentUserPasswordWithHttpInfo(opts).then(function (response_and_data) {
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  return response_and_data.data;
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  });
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  }