@ughuuu/game_server 1.0.146 → 1.0.151

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@@ -136,7 +136,7 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
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  /**
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  * Kick a user from the lobby
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- * Remove a user from the lobby. Only the host can kick users.
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+ * Remove a user from the lobby. Only the host can kick users via the API (returns 403 if not host).
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  * @param {Number} id Lobby ID
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  * @param {Object} opts Optional parameters
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  * @param {module:model/KickUserRequest} [kickUserRequest] Kick parameters
@@ -166,7 +166,7 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
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  /**
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  * Kick a user from the lobby
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- * Remove a user from the lobby. Only the host can kick users.
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+ * Remove a user from the lobby. Only the host can kick users via the API (returns 403 if not host).
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  * @param {Number} id Lobby ID
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  * @param {Object} opts Optional parameters
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  * @param {module:model/KickUserRequest} opts.kickUserRequest Kick parameters
@@ -269,7 +269,7 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
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  /**
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  * Update lobby (host only)
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- * Update lobby settings. Only the host can update the lobby.
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+ * Update lobby settings. Only the host can update the lobby via the API (returns 403 if not host). Admins can still modify lobbies from the admin console - those changes are broadcast to viewers.
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  * @param {Number} id Lobby ID
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  * @param {Object} opts Optional parameters
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  * @param {module:model/UpdateLobbyRequest} [updateLobbyRequest] Lobby update parameters
@@ -299,7 +299,7 @@ var LobbiesApi = exports["default"] = /*#__PURE__*/function () {
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  /**
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  * Update lobby (host only)
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- * Update lobby settings. Only the host can update the lobby.
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+ * Update lobby settings. Only the host can update the lobby via the API (returns 403 if not host). Admins can still modify lobbies from the admin console - those changes are broadcast to viewers.
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  * @param {Number} id Lobby ID
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  * @param {Object} opts Optional parameters
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  * @param {module:model/UpdateLobbyRequest} opts.updateLobbyRequest Lobby update parameters
@@ -80,9 +80,6 @@ var ListLobbies200ResponseInner = /*#__PURE__*/function () {
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  if (data.hasOwnProperty('metadata')) {
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  obj['metadata'] = _ApiClient["default"].convertToType(data['metadata'], Object);
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  }
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- if (data.hasOwnProperty('name')) {
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- obj['name'] = _ApiClient["default"].convertToType(data['name'], 'String');
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- }
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  if (data.hasOwnProperty('title')) {
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  obj['title'] = _ApiClient["default"].convertToType(data['title'], 'String');
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  }
@@ -98,10 +95,6 @@ var ListLobbies200ResponseInner = /*#__PURE__*/function () {
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  }, {
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  key: "validateJSON",
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  value: function validateJSON(data) {
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- // ensure the json data is a string
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- if (data['name'] && !(typeof data['name'] === 'string' || data['name'] instanceof String)) {
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- throw new Error("Expected the field `name` to be a primitive type in the JSON string but got " + data['name']);
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- }
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  // ensure the json data is a string
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  if (data['title'] && !(typeof data['title'] === 'string' || data['title'] instanceof String)) {
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  throw new Error("Expected the field `title` to be a primitive type in the JSON string but got " + data['title']);
@@ -152,12 +145,6 @@ ListLobbies200ResponseInner.prototype['max_users'] = undefined;
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  */
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  ListLobbies200ResponseInner.prototype['metadata'] = undefined;
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- /**
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- * Unique slug identifier
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- * @member {String} name
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- */
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- ListLobbies200ResponseInner.prototype['name'] = undefined;
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-
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  /**
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  * Display title
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  * @member {String} title
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ughuuu/game_server",
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- "version": "1.0.146",
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+ "version": "1.0.151",
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  "description": "API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1` ",
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  "license": "Unlicense",
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  "main": "dist/index.js",