@ughuuu/game_server 1.0.1001 → 1.0.1003
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +24 -24
- package/dist/ApiClient.js +1 -1
- package/dist/api/AchievementsApi.js +15 -15
- package/dist/api/AdminAchievementsApi.js +16 -16
- package/dist/api/AdminChatApi.js +6 -6
- package/dist/api/AdminGroupsApi.js +2 -2
- package/dist/api/AdminKVApi.js +19 -19
- package/dist/api/AdminLeaderboardsApi.js +19 -19
- package/dist/api/AdminLobbiesApi.js +2 -2
- package/dist/api/AdminNotificationsApi.js +2 -2
- package/dist/api/AdminSessionsApi.js +2 -2
- package/dist/api/AdminUsersApi.js +2 -2
- package/dist/api/AuthenticationApi.js +2 -2
- package/dist/api/ChatApi.js +11 -11
- package/dist/api/FriendsApi.js +7 -7
- package/dist/api/GroupsApi.js +41 -41
- package/dist/api/HealthApi.js +1 -1
- package/dist/api/HooksApi.js +2 -2
- package/dist/api/KVApi.js +2 -2
- package/dist/api/LeaderboardsApi.js +6 -6
- package/dist/api/LobbiesApi.js +6 -6
- package/dist/api/NotificationsApi.js +6 -6
- package/dist/api/PartiesApi.js +25 -25
- package/dist/api/PaymentsApi.js +2 -2
- package/dist/api/UsersApi.js +3 -3
- package/dist/index.js +133 -133
- package/dist/model/{ShowParty200Response.js → AcceptPartyInvite200Response.js} +27 -27
- package/dist/model/{ShowParty200ResponseMembersInner.js → AcceptPartyInvite200ResponseMembersInner.js} +23 -23
- package/dist/model/AcceptPartyInviteRequest.js +1 -1
- package/dist/model/AdminCreateAchievementRequest.js +1 -1
- package/dist/model/{AdminCreateKvEntry200Response.js → AdminCreateLeaderboard200Response.js} +22 -22
- package/dist/model/{AdminEndLeaderboard200ResponseData.js → AdminCreateLeaderboard200ResponseData.js} +32 -32
- package/dist/model/AdminCreateLeaderboardRequest.js +1 -1
- package/dist/model/AdminCreateNotificationRequest.js +1 -1
- package/dist/model/{DeleteNotifications200Response.js → AdminDeleteChatConversation200Response.js} +18 -19
- package/dist/model/{AdminUnlockAchievementRequest.js → AdminGrantAchievementRequest.js} +21 -21
- package/dist/model/AdminIncrementAchievementRequest.js +1 -1
- package/dist/model/AdminListAchievements200Response.js +5 -5
- package/dist/model/{AdminUpdateAchievement200Response.js → AdminListAchievements200ResponseDataInner.js} +28 -28
- package/dist/model/AdminListChatMessages200Response.js +5 -5
- package/dist/model/AdminListChatMessages200ResponseDataInner.js +1 -1
- package/dist/model/AdminListGroups200Response.js +5 -5
- package/dist/model/AdminListKvEntries200Response.js +9 -9
- package/dist/model/AdminListLobbies200Response.js +5 -5
- package/dist/model/AdminListLobbies200ResponseDataInner.js +1 -1
- package/dist/model/AdminListNotifications200Response.js +5 -5
- package/dist/model/AdminListNotifications200ResponseDataInner.js +1 -1
- package/dist/model/AdminListSessions200Response.js +5 -5
- package/dist/model/AdminListSessions200ResponseDataInner.js +1 -1
- package/dist/model/AdminRevokeAchievementRequest.js +1 -1
- package/dist/model/AdminSubmitLeaderboardScoreRequest.js +1 -1
- package/dist/model/AdminUpdateAchievementRequest.js +1 -1
- package/dist/model/AdminUpdateGroup200Response.js +1 -1
- package/dist/model/AdminUpdateGroupRequest.js +1 -1
- package/dist/model/AdminUpdateKvEntryRequest.js +1 -1
- package/dist/model/{AdminSubmitLeaderboardScore200Response.js → AdminUpdateLeaderboardRecord200Response.js} +22 -22
- package/dist/model/{AdminSubmitLeaderboardScore200ResponseData.js → AdminUpdateLeaderboardRecord200ResponseData.js} +26 -26
- package/dist/model/AdminUpdateLeaderboardRecordRequest.js +1 -1
- package/dist/model/AdminUpdateLeaderboardRequest.js +1 -1
- package/dist/model/AdminUpdateLobby200Response.js +1 -1
- package/dist/model/AdminUpdateUser200Response.js +1 -1
- package/dist/model/AdminUpdateUser200ResponseData.js +1 -1
- package/dist/model/AdminUpdateUserRequest.js +1 -1
- package/dist/model/{AdminEndLeaderboard200Response.js → AdminUpsertKv200Response.js} +22 -22
- package/dist/model/{AdminListKvEntries200ResponseDataInner.js → AdminUpsertKv200ResponseData.js} +25 -25
- package/dist/model/{AdminCreateKvEntryRequest.js → AdminUpsertKvRequest.js} +24 -24
- package/dist/model/{ListGroupMembers200ResponseDataInner.js → ApproveJoinRequest200Response.js} +28 -28
- package/dist/model/CallHook200Response.js +1 -1
- package/dist/model/CallHookRequest.js +1 -1
- package/dist/model/CancelJoinRequest200Response.js +1 -1
- package/dist/model/ChatUnreadCount200Response.js +1 -1
- package/dist/model/CreateGroupRequest.js +1 -1
- package/dist/model/CreateLobbyRequest.js +1 -1
- package/dist/model/CreatePartyRequest.js +1 -1
- package/dist/model/{InviteToGroup200Response.js → DeclineGroupInvite200Response.js} +18 -19
- package/dist/model/DeleteNotificationsRequest.js +1 -1
- package/dist/model/DeviceLoginRequest.js +1 -1
- package/dist/model/ErrorResponse.js +1 -1
- package/dist/model/GetCurrentUser200Response.js +1 -1
- package/dist/model/GetCurrentUser200ResponseLinkedProviders.js +1 -1
- package/dist/model/GetKv200Response.js +1 -1
- package/dist/model/GetLobby200Response.js +5 -5
- package/dist/model/GetMyRecord200Response.js +5 -5
- package/dist/model/{ListLeaderboardRecords200ResponseDataInner.js → GetMyRecord200ResponseData.js} +23 -23
- package/dist/model/HealthResponse.js +1 -1
- package/dist/model/{InviteToGroupRequest.js → InviteToPartyRequest.js} +22 -22
- package/dist/model/ListBlockedFriends200Response.js +5 -5
- package/dist/model/ListBlockedFriends200ResponseDataInner.js +1 -1
- package/dist/model/ListBlockedFriends200ResponseDataInnerRequester.js +1 -1
- package/dist/model/ListChatMessages200Response.js +5 -5
- package/dist/model/{GetChatMessage200Response.js → ListChatMessages200ResponseDataInner.js} +28 -28
- package/dist/model/ListFriendRequests200Response.js +1 -1
- package/dist/model/ListFriendRequests200ResponseIncomingInner.js +1 -1
- package/dist/model/ListFriendRequests200ResponseIncomingInnerRequester.js +1 -1
- package/dist/model/ListFriendRequests200ResponseMeta.js +1 -1
- package/dist/model/ListFriends200Response.js +5 -5
- package/dist/model/ListFriends200ResponseDataInner.js +1 -1
- package/dist/model/{AdminListNotifications200ResponseMeta.js → ListFriends200ResponseMeta.js} +23 -23
- package/dist/model/ListGroupMembers200Response.js +9 -9
- package/dist/model/ListJoinRequests200Response.js +5 -5
- package/dist/model/ListLeaderboardRecords200Response.js +9 -9
- package/dist/model/ListLeaderboards200Response.js +9 -9
- package/dist/model/ListLobbies200Response.js +5 -5
- package/dist/model/ListLobbies200ResponseDataInner.js +1 -1
- package/dist/model/ListMyGroups200Response.js +5 -5
- package/dist/model/ListMyGroups200ResponseDataInner.js +1 -1
- package/dist/model/ListPartyInvitations200ResponseInner.js +1 -1
- package/dist/model/ListRecordsAroundUser200Response.js +5 -5
- package/dist/model/ListSentInvitations200Response.js +5 -5
- package/dist/model/ListSentInvitations200ResponseDataInner.js +1 -1
- package/dist/model/LoginRequest.js +1 -1
- package/dist/model/MarkChatReadRequest.js +1 -1
- package/dist/model/{UserAchievements200Response.js → MyAchievements200Response.js} +27 -27
- package/dist/model/{UserAchievements200ResponseDataInner.js → MyAchievements200ResponseDataInner.js} +28 -28
- package/dist/model/NotifyGroup200Response.js +1 -1
- package/dist/model/NotifyGroupRequest.js +1 -1
- package/dist/model/OAuthSessionData.js +1 -1
- package/dist/model/OAuthSessionDataDetails.js +1 -1
- package/dist/model/OAuthSessionStatus.js +1 -1
- package/dist/model/OauthApiCallback200Response.js +1 -1
- package/dist/model/OauthApiCallbackRequest.js +1 -1
- package/dist/model/OauthCallbackApiAppleIosRequest.js +1 -1
- package/dist/model/OauthGoogleIdTokenRequest.js +1 -1
- package/dist/model/OauthRequest200Response.js +1 -1
- package/dist/model/OauthSessionStatus404Response.js +1 -1
- package/dist/model/PartyCreateLobbyRequest.js +1 -1
- package/dist/model/PartyJoinLobbyRequest.js +1 -1
- package/dist/model/{AdminCreateNotification400Response.js → PaymentsEntitlements401Response.js} +18 -18
- package/dist/model/PaymentsSteamCheckoutRequest.js +1 -1
- package/dist/model/PaymentsSteamFinalizeRequest.js +1 -1
- package/dist/model/PaymentsStripeCheckoutRequest.js +1 -1
- package/dist/model/QuickJoinRequest.js +1 -1
- package/dist/model/RefreshToken200Response.js +1 -1
- package/dist/model/RefreshToken200ResponseData.js +1 -1
- package/dist/model/RefreshTokenRequest.js +1 -1
- package/dist/model/ResolveLeaderboardSlugs200Response.js +4 -4
- package/dist/model/{ListLeaderboards200ResponseDataInner.js → ResolveLeaderboardSlugs200ResponseDataValue.js} +33 -33
- package/dist/model/ResolveLeaderboardSlugsRequest.js +1 -1
- package/dist/model/SearchUsers200Response.js +5 -5
- package/dist/model/SearchUsers200ResponseDataInner.js +1 -1
- package/dist/model/SendChatMessageRequest.js +1 -1
- package/dist/model/SendNotificationRequest.js +1 -1
- package/dist/model/UpdateChatMessageRequest.js +1 -1
- package/dist/model/{UpdateCurrentUserPassword400Response.js → UpdateCurrentUserDisplayName400Response.js} +19 -19
- package/dist/model/UpdateCurrentUserDisplayNameRequest.js +1 -1
- package/dist/model/UpdateCurrentUserPasswordRequest.js +1 -1
- package/dist/model/UpdateGroupRequest.js +1 -1
- package/dist/model/UpdateLobbyRequest.js +1 -1
- package/dist/model/UpdatePartyRequest.js +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -177,7 +177,7 @@ webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 }))
|
|
|
177
177
|
|
|
178
178
|
This SDK is automatically generated by the [OpenAPI Generator](https://openapi-generator.tech) project:
|
|
179
179
|
|
|
180
|
-
- API version: 1.0.
|
|
180
|
+
- API version: 1.0.1003
|
|
181
181
|
- Package version: 1.0.0
|
|
182
182
|
- Generator version: 7.23.0
|
|
183
183
|
- Build package: org.openapitools.codegen.languages.JavascriptClientCodegen
|
|
@@ -438,45 +438,47 @@ Class | Method | HTTP request | Description
|
|
|
438
438
|
|
|
439
439
|
## Documentation for Models
|
|
440
440
|
|
|
441
|
+
- [UghuuuGameServer.AcceptPartyInvite200Response](docs/AcceptPartyInvite200Response.md)
|
|
442
|
+
- [UghuuuGameServer.AcceptPartyInvite200ResponseMembersInner](docs/AcceptPartyInvite200ResponseMembersInner.md)
|
|
441
443
|
- [UghuuuGameServer.AcceptPartyInviteRequest](docs/AcceptPartyInviteRequest.md)
|
|
442
444
|
- [UghuuuGameServer.AdminCreateAchievementRequest](docs/AdminCreateAchievementRequest.md)
|
|
443
|
-
- [UghuuuGameServer.
|
|
444
|
-
- [UghuuuGameServer.
|
|
445
|
+
- [UghuuuGameServer.AdminCreateLeaderboard200Response](docs/AdminCreateLeaderboard200Response.md)
|
|
446
|
+
- [UghuuuGameServer.AdminCreateLeaderboard200ResponseData](docs/AdminCreateLeaderboard200ResponseData.md)
|
|
445
447
|
- [UghuuuGameServer.AdminCreateLeaderboardRequest](docs/AdminCreateLeaderboardRequest.md)
|
|
446
|
-
- [UghuuuGameServer.AdminCreateNotification400Response](docs/AdminCreateNotification400Response.md)
|
|
447
448
|
- [UghuuuGameServer.AdminCreateNotificationRequest](docs/AdminCreateNotificationRequest.md)
|
|
448
|
-
- [UghuuuGameServer.
|
|
449
|
-
- [UghuuuGameServer.
|
|
449
|
+
- [UghuuuGameServer.AdminDeleteChatConversation200Response](docs/AdminDeleteChatConversation200Response.md)
|
|
450
|
+
- [UghuuuGameServer.AdminGrantAchievementRequest](docs/AdminGrantAchievementRequest.md)
|
|
450
451
|
- [UghuuuGameServer.AdminIncrementAchievementRequest](docs/AdminIncrementAchievementRequest.md)
|
|
451
452
|
- [UghuuuGameServer.AdminListAchievements200Response](docs/AdminListAchievements200Response.md)
|
|
453
|
+
- [UghuuuGameServer.AdminListAchievements200ResponseDataInner](docs/AdminListAchievements200ResponseDataInner.md)
|
|
452
454
|
- [UghuuuGameServer.AdminListChatMessages200Response](docs/AdminListChatMessages200Response.md)
|
|
453
455
|
- [UghuuuGameServer.AdminListChatMessages200ResponseDataInner](docs/AdminListChatMessages200ResponseDataInner.md)
|
|
454
456
|
- [UghuuuGameServer.AdminListGroups200Response](docs/AdminListGroups200Response.md)
|
|
455
457
|
- [UghuuuGameServer.AdminListKvEntries200Response](docs/AdminListKvEntries200Response.md)
|
|
456
|
-
- [UghuuuGameServer.AdminListKvEntries200ResponseDataInner](docs/AdminListKvEntries200ResponseDataInner.md)
|
|
457
458
|
- [UghuuuGameServer.AdminListLobbies200Response](docs/AdminListLobbies200Response.md)
|
|
458
459
|
- [UghuuuGameServer.AdminListLobbies200ResponseDataInner](docs/AdminListLobbies200ResponseDataInner.md)
|
|
459
460
|
- [UghuuuGameServer.AdminListNotifications200Response](docs/AdminListNotifications200Response.md)
|
|
460
461
|
- [UghuuuGameServer.AdminListNotifications200ResponseDataInner](docs/AdminListNotifications200ResponseDataInner.md)
|
|
461
|
-
- [UghuuuGameServer.AdminListNotifications200ResponseMeta](docs/AdminListNotifications200ResponseMeta.md)
|
|
462
462
|
- [UghuuuGameServer.AdminListSessions200Response](docs/AdminListSessions200Response.md)
|
|
463
463
|
- [UghuuuGameServer.AdminListSessions200ResponseDataInner](docs/AdminListSessions200ResponseDataInner.md)
|
|
464
464
|
- [UghuuuGameServer.AdminRevokeAchievementRequest](docs/AdminRevokeAchievementRequest.md)
|
|
465
|
-
- [UghuuuGameServer.AdminSubmitLeaderboardScore200Response](docs/AdminSubmitLeaderboardScore200Response.md)
|
|
466
|
-
- [UghuuuGameServer.AdminSubmitLeaderboardScore200ResponseData](docs/AdminSubmitLeaderboardScore200ResponseData.md)
|
|
467
465
|
- [UghuuuGameServer.AdminSubmitLeaderboardScoreRequest](docs/AdminSubmitLeaderboardScoreRequest.md)
|
|
468
|
-
- [UghuuuGameServer.AdminUnlockAchievementRequest](docs/AdminUnlockAchievementRequest.md)
|
|
469
|
-
- [UghuuuGameServer.AdminUpdateAchievement200Response](docs/AdminUpdateAchievement200Response.md)
|
|
470
466
|
- [UghuuuGameServer.AdminUpdateAchievementRequest](docs/AdminUpdateAchievementRequest.md)
|
|
471
467
|
- [UghuuuGameServer.AdminUpdateGroup200Response](docs/AdminUpdateGroup200Response.md)
|
|
472
468
|
- [UghuuuGameServer.AdminUpdateGroupRequest](docs/AdminUpdateGroupRequest.md)
|
|
473
469
|
- [UghuuuGameServer.AdminUpdateKvEntryRequest](docs/AdminUpdateKvEntryRequest.md)
|
|
470
|
+
- [UghuuuGameServer.AdminUpdateLeaderboardRecord200Response](docs/AdminUpdateLeaderboardRecord200Response.md)
|
|
471
|
+
- [UghuuuGameServer.AdminUpdateLeaderboardRecord200ResponseData](docs/AdminUpdateLeaderboardRecord200ResponseData.md)
|
|
474
472
|
- [UghuuuGameServer.AdminUpdateLeaderboardRecordRequest](docs/AdminUpdateLeaderboardRecordRequest.md)
|
|
475
473
|
- [UghuuuGameServer.AdminUpdateLeaderboardRequest](docs/AdminUpdateLeaderboardRequest.md)
|
|
476
474
|
- [UghuuuGameServer.AdminUpdateLobby200Response](docs/AdminUpdateLobby200Response.md)
|
|
477
475
|
- [UghuuuGameServer.AdminUpdateUser200Response](docs/AdminUpdateUser200Response.md)
|
|
478
476
|
- [UghuuuGameServer.AdminUpdateUser200ResponseData](docs/AdminUpdateUser200ResponseData.md)
|
|
479
477
|
- [UghuuuGameServer.AdminUpdateUserRequest](docs/AdminUpdateUserRequest.md)
|
|
478
|
+
- [UghuuuGameServer.AdminUpsertKv200Response](docs/AdminUpsertKv200Response.md)
|
|
479
|
+
- [UghuuuGameServer.AdminUpsertKv200ResponseData](docs/AdminUpsertKv200ResponseData.md)
|
|
480
|
+
- [UghuuuGameServer.AdminUpsertKvRequest](docs/AdminUpsertKvRequest.md)
|
|
481
|
+
- [UghuuuGameServer.ApproveJoinRequest200Response](docs/ApproveJoinRequest200Response.md)
|
|
480
482
|
- [UghuuuGameServer.CallHook200Response](docs/CallHook200Response.md)
|
|
481
483
|
- [UghuuuGameServer.CallHookRequest](docs/CallHookRequest.md)
|
|
482
484
|
- [UghuuuGameServer.CancelJoinRequest200Response](docs/CancelJoinRequest200Response.md)
|
|
@@ -484,36 +486,34 @@ Class | Method | HTTP request | Description
|
|
|
484
486
|
- [UghuuuGameServer.CreateGroupRequest](docs/CreateGroupRequest.md)
|
|
485
487
|
- [UghuuuGameServer.CreateLobbyRequest](docs/CreateLobbyRequest.md)
|
|
486
488
|
- [UghuuuGameServer.CreatePartyRequest](docs/CreatePartyRequest.md)
|
|
487
|
-
- [UghuuuGameServer.
|
|
489
|
+
- [UghuuuGameServer.DeclineGroupInvite200Response](docs/DeclineGroupInvite200Response.md)
|
|
488
490
|
- [UghuuuGameServer.DeleteNotificationsRequest](docs/DeleteNotificationsRequest.md)
|
|
489
491
|
- [UghuuuGameServer.DeviceLoginRequest](docs/DeviceLoginRequest.md)
|
|
490
492
|
- [UghuuuGameServer.ErrorResponse](docs/ErrorResponse.md)
|
|
491
|
-
- [UghuuuGameServer.GetChatMessage200Response](docs/GetChatMessage200Response.md)
|
|
492
493
|
- [UghuuuGameServer.GetCurrentUser200Response](docs/GetCurrentUser200Response.md)
|
|
493
494
|
- [UghuuuGameServer.GetCurrentUser200ResponseLinkedProviders](docs/GetCurrentUser200ResponseLinkedProviders.md)
|
|
494
495
|
- [UghuuuGameServer.GetKv200Response](docs/GetKv200Response.md)
|
|
495
496
|
- [UghuuuGameServer.GetLobby200Response](docs/GetLobby200Response.md)
|
|
496
497
|
- [UghuuuGameServer.GetMyRecord200Response](docs/GetMyRecord200Response.md)
|
|
498
|
+
- [UghuuuGameServer.GetMyRecord200ResponseData](docs/GetMyRecord200ResponseData.md)
|
|
497
499
|
- [UghuuuGameServer.HealthResponse](docs/HealthResponse.md)
|
|
498
|
-
- [UghuuuGameServer.
|
|
499
|
-
- [UghuuuGameServer.InviteToGroupRequest](docs/InviteToGroupRequest.md)
|
|
500
|
+
- [UghuuuGameServer.InviteToPartyRequest](docs/InviteToPartyRequest.md)
|
|
500
501
|
- [UghuuuGameServer.ListBlockedFriends200Response](docs/ListBlockedFriends200Response.md)
|
|
501
502
|
- [UghuuuGameServer.ListBlockedFriends200ResponseDataInner](docs/ListBlockedFriends200ResponseDataInner.md)
|
|
502
503
|
- [UghuuuGameServer.ListBlockedFriends200ResponseDataInnerRequester](docs/ListBlockedFriends200ResponseDataInnerRequester.md)
|
|
503
504
|
- [UghuuuGameServer.ListChatMessages200Response](docs/ListChatMessages200Response.md)
|
|
505
|
+
- [UghuuuGameServer.ListChatMessages200ResponseDataInner](docs/ListChatMessages200ResponseDataInner.md)
|
|
504
506
|
- [UghuuuGameServer.ListFriendRequests200Response](docs/ListFriendRequests200Response.md)
|
|
505
507
|
- [UghuuuGameServer.ListFriendRequests200ResponseIncomingInner](docs/ListFriendRequests200ResponseIncomingInner.md)
|
|
506
508
|
- [UghuuuGameServer.ListFriendRequests200ResponseIncomingInnerRequester](docs/ListFriendRequests200ResponseIncomingInnerRequester.md)
|
|
507
509
|
- [UghuuuGameServer.ListFriendRequests200ResponseMeta](docs/ListFriendRequests200ResponseMeta.md)
|
|
508
510
|
- [UghuuuGameServer.ListFriends200Response](docs/ListFriends200Response.md)
|
|
509
511
|
- [UghuuuGameServer.ListFriends200ResponseDataInner](docs/ListFriends200ResponseDataInner.md)
|
|
512
|
+
- [UghuuuGameServer.ListFriends200ResponseMeta](docs/ListFriends200ResponseMeta.md)
|
|
510
513
|
- [UghuuuGameServer.ListGroupMembers200Response](docs/ListGroupMembers200Response.md)
|
|
511
|
-
- [UghuuuGameServer.ListGroupMembers200ResponseDataInner](docs/ListGroupMembers200ResponseDataInner.md)
|
|
512
514
|
- [UghuuuGameServer.ListJoinRequests200Response](docs/ListJoinRequests200Response.md)
|
|
513
515
|
- [UghuuuGameServer.ListLeaderboardRecords200Response](docs/ListLeaderboardRecords200Response.md)
|
|
514
|
-
- [UghuuuGameServer.ListLeaderboardRecords200ResponseDataInner](docs/ListLeaderboardRecords200ResponseDataInner.md)
|
|
515
516
|
- [UghuuuGameServer.ListLeaderboards200Response](docs/ListLeaderboards200Response.md)
|
|
516
|
-
- [UghuuuGameServer.ListLeaderboards200ResponseDataInner](docs/ListLeaderboards200ResponseDataInner.md)
|
|
517
517
|
- [UghuuuGameServer.ListLobbies200Response](docs/ListLobbies200Response.md)
|
|
518
518
|
- [UghuuuGameServer.ListLobbies200ResponseDataInner](docs/ListLobbies200ResponseDataInner.md)
|
|
519
519
|
- [UghuuuGameServer.ListMyGroups200Response](docs/ListMyGroups200Response.md)
|
|
@@ -524,6 +524,8 @@ Class | Method | HTTP request | Description
|
|
|
524
524
|
- [UghuuuGameServer.ListSentInvitations200ResponseDataInner](docs/ListSentInvitations200ResponseDataInner.md)
|
|
525
525
|
- [UghuuuGameServer.LoginRequest](docs/LoginRequest.md)
|
|
526
526
|
- [UghuuuGameServer.MarkChatReadRequest](docs/MarkChatReadRequest.md)
|
|
527
|
+
- [UghuuuGameServer.MyAchievements200Response](docs/MyAchievements200Response.md)
|
|
528
|
+
- [UghuuuGameServer.MyAchievements200ResponseDataInner](docs/MyAchievements200ResponseDataInner.md)
|
|
527
529
|
- [UghuuuGameServer.NotifyGroup200Response](docs/NotifyGroup200Response.md)
|
|
528
530
|
- [UghuuuGameServer.NotifyGroupRequest](docs/NotifyGroupRequest.md)
|
|
529
531
|
- [UghuuuGameServer.OAuthSessionData](docs/OAuthSessionData.md)
|
|
@@ -537,6 +539,7 @@ Class | Method | HTTP request | Description
|
|
|
537
539
|
- [UghuuuGameServer.OauthSessionStatus404Response](docs/OauthSessionStatus404Response.md)
|
|
538
540
|
- [UghuuuGameServer.PartyCreateLobbyRequest](docs/PartyCreateLobbyRequest.md)
|
|
539
541
|
- [UghuuuGameServer.PartyJoinLobbyRequest](docs/PartyJoinLobbyRequest.md)
|
|
542
|
+
- [UghuuuGameServer.PaymentsEntitlements401Response](docs/PaymentsEntitlements401Response.md)
|
|
540
543
|
- [UghuuuGameServer.PaymentsSteamCheckoutRequest](docs/PaymentsSteamCheckoutRequest.md)
|
|
541
544
|
- [UghuuuGameServer.PaymentsSteamFinalizeRequest](docs/PaymentsSteamFinalizeRequest.md)
|
|
542
545
|
- [UghuuuGameServer.PaymentsStripeCheckoutRequest](docs/PaymentsStripeCheckoutRequest.md)
|
|
@@ -545,22 +548,19 @@ Class | Method | HTTP request | Description
|
|
|
545
548
|
- [UghuuuGameServer.RefreshToken200ResponseData](docs/RefreshToken200ResponseData.md)
|
|
546
549
|
- [UghuuuGameServer.RefreshTokenRequest](docs/RefreshTokenRequest.md)
|
|
547
550
|
- [UghuuuGameServer.ResolveLeaderboardSlugs200Response](docs/ResolveLeaderboardSlugs200Response.md)
|
|
551
|
+
- [UghuuuGameServer.ResolveLeaderboardSlugs200ResponseDataValue](docs/ResolveLeaderboardSlugs200ResponseDataValue.md)
|
|
548
552
|
- [UghuuuGameServer.ResolveLeaderboardSlugsRequest](docs/ResolveLeaderboardSlugsRequest.md)
|
|
549
553
|
- [UghuuuGameServer.SearchUsers200Response](docs/SearchUsers200Response.md)
|
|
550
554
|
- [UghuuuGameServer.SearchUsers200ResponseDataInner](docs/SearchUsers200ResponseDataInner.md)
|
|
551
555
|
- [UghuuuGameServer.SendChatMessageRequest](docs/SendChatMessageRequest.md)
|
|
552
556
|
- [UghuuuGameServer.SendNotificationRequest](docs/SendNotificationRequest.md)
|
|
553
|
-
- [UghuuuGameServer.ShowParty200Response](docs/ShowParty200Response.md)
|
|
554
|
-
- [UghuuuGameServer.ShowParty200ResponseMembersInner](docs/ShowParty200ResponseMembersInner.md)
|
|
555
557
|
- [UghuuuGameServer.UpdateChatMessageRequest](docs/UpdateChatMessageRequest.md)
|
|
558
|
+
- [UghuuuGameServer.UpdateCurrentUserDisplayName400Response](docs/UpdateCurrentUserDisplayName400Response.md)
|
|
556
559
|
- [UghuuuGameServer.UpdateCurrentUserDisplayNameRequest](docs/UpdateCurrentUserDisplayNameRequest.md)
|
|
557
|
-
- [UghuuuGameServer.UpdateCurrentUserPassword400Response](docs/UpdateCurrentUserPassword400Response.md)
|
|
558
560
|
- [UghuuuGameServer.UpdateCurrentUserPasswordRequest](docs/UpdateCurrentUserPasswordRequest.md)
|
|
559
561
|
- [UghuuuGameServer.UpdateGroupRequest](docs/UpdateGroupRequest.md)
|
|
560
562
|
- [UghuuuGameServer.UpdateLobbyRequest](docs/UpdateLobbyRequest.md)
|
|
561
563
|
- [UghuuuGameServer.UpdatePartyRequest](docs/UpdatePartyRequest.md)
|
|
562
|
-
- [UghuuuGameServer.UserAchievements200Response](docs/UserAchievements200Response.md)
|
|
563
|
-
- [UghuuuGameServer.UserAchievements200ResponseDataInner](docs/UserAchievements200ResponseDataInner.md)
|
|
564
564
|
|
|
565
565
|
|
|
566
566
|
## Documentation for Authorization
|
package/dist/ApiClient.js
CHANGED
|
@@ -15,7 +15,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
|
|
|
15
15
|
* Game Server API
|
|
16
16
|
* API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Achievements** Track player accomplishments with progress-based or instant-unlock achievements: - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target - **Instant unlock**: directly unlock achievements without progress tracking - **Hidden achievements**: details obscured (\"???\") until unlocked by the user - **Public listings**: paginated, optionally filtered; authenticated users see their own progress - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements ## **12. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **12.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **12.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **12.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` Requires the `phoenix` npm package as a peer dependency: `npm install phoenix` ## **13. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **13.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **13.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **13.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
|
|
17
17
|
*
|
|
18
|
-
* The version of the OpenAPI document: 1.0.
|
|
18
|
+
* The version of the OpenAPI document: 1.0.1003
|
|
19
19
|
*
|
|
20
20
|
*
|
|
21
21
|
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
|
|
@@ -5,8 +5,8 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
5
5
|
});
|
|
6
6
|
exports["default"] = void 0;
|
|
7
7
|
var _ApiClient = _interopRequireDefault(require("../ApiClient"));
|
|
8
|
-
var
|
|
9
|
-
var
|
|
8
|
+
var _MyAchievements200Response = _interopRequireDefault(require("../model/MyAchievements200Response"));
|
|
9
|
+
var _MyAchievements200ResponseDataInner = _interopRequireDefault(require("../model/MyAchievements200ResponseDataInner"));
|
|
10
10
|
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
|
|
11
11
|
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
|
|
12
12
|
function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
|
|
@@ -17,7 +17,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
|
|
|
17
17
|
* Game Server API
|
|
18
18
|
* API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Achievements** Track player accomplishments with progress-based or instant-unlock achievements: - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target - **Instant unlock**: directly unlock achievements without progress tracking - **Hidden achievements**: details obscured (\"???\") until unlocked by the user - **Public listings**: paginated, optionally filtered; authenticated users see their own progress - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements ## **12. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **12.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **12.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **12.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` Requires the `phoenix` npm package as a peer dependency: `npm install phoenix` ## **13. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **13.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **13.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **13.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
|
|
19
19
|
*
|
|
20
|
-
* The version of the OpenAPI document: 1.0.
|
|
20
|
+
* The version of the OpenAPI document: 1.0.1003
|
|
21
21
|
*
|
|
22
22
|
*
|
|
23
23
|
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
|
|
@@ -47,7 +47,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
47
47
|
* Get achievement details
|
|
48
48
|
* Get a specific achievement by slug. If authenticated, includes user progress.
|
|
49
49
|
* @param {String} slug
|
|
50
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/
|
|
50
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/MyAchievements200ResponseDataInner} and HTTP response
|
|
51
51
|
*/
|
|
52
52
|
return _createClass(AchievementsApi, [{
|
|
53
53
|
key: "getAchievementWithHttpInfo",
|
|
@@ -66,7 +66,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
66
66
|
var authNames = [];
|
|
67
67
|
var contentTypes = [];
|
|
68
68
|
var accepts = ['application/json'];
|
|
69
|
-
var returnType =
|
|
69
|
+
var returnType = _MyAchievements200ResponseDataInner["default"];
|
|
70
70
|
return this.apiClient.callApi('/api/v1/achievements/{slug}', 'GET', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
|
|
71
71
|
}
|
|
72
72
|
|
|
@@ -74,7 +74,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
74
74
|
* Get achievement details
|
|
75
75
|
* Get a specific achievement by slug. If authenticated, includes user progress.
|
|
76
76
|
* @param {String} slug
|
|
77
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/
|
|
77
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/MyAchievements200ResponseDataInner}
|
|
78
78
|
*/
|
|
79
79
|
}, {
|
|
80
80
|
key: "getAchievement",
|
|
@@ -90,7 +90,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
90
90
|
* @param {Object} opts Optional parameters
|
|
91
91
|
* @param {Number} [page]
|
|
92
92
|
* @param {Number} [pageSize]
|
|
93
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/
|
|
93
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/MyAchievements200Response} and HTTP response
|
|
94
94
|
*/
|
|
95
95
|
}, {
|
|
96
96
|
key: "listAchievementsWithHttpInfo",
|
|
@@ -107,7 +107,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
107
107
|
var authNames = [];
|
|
108
108
|
var contentTypes = [];
|
|
109
109
|
var accepts = ['application/json'];
|
|
110
|
-
var returnType =
|
|
110
|
+
var returnType = _MyAchievements200Response["default"];
|
|
111
111
|
return this.apiClient.callApi('/api/v1/achievements', 'GET', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
|
|
112
112
|
}
|
|
113
113
|
|
|
@@ -117,7 +117,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
117
117
|
* @param {Object} opts Optional parameters
|
|
118
118
|
* @param {Number} opts.page
|
|
119
119
|
* @param {Number} opts.pageSize
|
|
120
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/
|
|
120
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/MyAchievements200Response}
|
|
121
121
|
*/
|
|
122
122
|
}, {
|
|
123
123
|
key: "listAchievements",
|
|
@@ -133,7 +133,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
133
133
|
* @param {Object} opts Optional parameters
|
|
134
134
|
* @param {Number} [page]
|
|
135
135
|
* @param {Number} [pageSize]
|
|
136
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/
|
|
136
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/MyAchievements200Response} and HTTP response
|
|
137
137
|
*/
|
|
138
138
|
}, {
|
|
139
139
|
key: "myAchievementsWithHttpInfo",
|
|
@@ -150,7 +150,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
150
150
|
var authNames = [];
|
|
151
151
|
var contentTypes = [];
|
|
152
152
|
var accepts = ['application/json'];
|
|
153
|
-
var returnType =
|
|
153
|
+
var returnType = _MyAchievements200Response["default"];
|
|
154
154
|
return this.apiClient.callApi('/api/v1/achievements/me', 'GET', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
|
|
155
155
|
}
|
|
156
156
|
|
|
@@ -160,7 +160,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
160
160
|
* @param {Object} opts Optional parameters
|
|
161
161
|
* @param {Number} opts.page
|
|
162
162
|
* @param {Number} opts.pageSize
|
|
163
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/
|
|
163
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/MyAchievements200Response}
|
|
164
164
|
*/
|
|
165
165
|
}, {
|
|
166
166
|
key: "myAchievements",
|
|
@@ -177,7 +177,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
177
177
|
* @param {Object} opts Optional parameters
|
|
178
178
|
* @param {Number} [page]
|
|
179
179
|
* @param {Number} [pageSize]
|
|
180
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/
|
|
180
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/MyAchievements200Response} and HTTP response
|
|
181
181
|
*/
|
|
182
182
|
}, {
|
|
183
183
|
key: "userAchievementsWithHttpInfo",
|
|
@@ -200,7 +200,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
200
200
|
var authNames = [];
|
|
201
201
|
var contentTypes = [];
|
|
202
202
|
var accepts = ['application/json'];
|
|
203
|
-
var returnType =
|
|
203
|
+
var returnType = _MyAchievements200Response["default"];
|
|
204
204
|
return this.apiClient.callApi('/api/v1/achievements/user/{user_id}', 'GET', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
|
|
205
205
|
}
|
|
206
206
|
|
|
@@ -211,7 +211,7 @@ var AchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
211
211
|
* @param {Object} opts Optional parameters
|
|
212
212
|
* @param {Number} opts.page
|
|
213
213
|
* @param {Number} opts.pageSize
|
|
214
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/
|
|
214
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/MyAchievements200Response}
|
|
215
215
|
*/
|
|
216
216
|
}, {
|
|
217
217
|
key: "userAchievements",
|
|
@@ -6,13 +6,13 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
6
6
|
exports["default"] = void 0;
|
|
7
7
|
var _ApiClient = _interopRequireDefault(require("../ApiClient"));
|
|
8
8
|
var _AdminCreateAchievementRequest = _interopRequireDefault(require("../model/AdminCreateAchievementRequest"));
|
|
9
|
-
var
|
|
9
|
+
var _AdminGrantAchievementRequest = _interopRequireDefault(require("../model/AdminGrantAchievementRequest"));
|
|
10
10
|
var _AdminIncrementAchievementRequest = _interopRequireDefault(require("../model/AdminIncrementAchievementRequest"));
|
|
11
11
|
var _AdminListAchievements200Response = _interopRequireDefault(require("../model/AdminListAchievements200Response"));
|
|
12
|
+
var _AdminListAchievements200ResponseDataInner = _interopRequireDefault(require("../model/AdminListAchievements200ResponseDataInner"));
|
|
12
13
|
var _AdminRevokeAchievementRequest = _interopRequireDefault(require("../model/AdminRevokeAchievementRequest"));
|
|
13
|
-
var _AdminUnlockAchievementRequest = _interopRequireDefault(require("../model/AdminUnlockAchievementRequest"));
|
|
14
|
-
var _AdminUpdateAchievement200Response = _interopRequireDefault(require("../model/AdminUpdateAchievement200Response"));
|
|
15
14
|
var _AdminUpdateAchievementRequest = _interopRequireDefault(require("../model/AdminUpdateAchievementRequest"));
|
|
15
|
+
var _PaymentsEntitlements401Response = _interopRequireDefault(require("../model/PaymentsEntitlements401Response"));
|
|
16
16
|
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
|
|
17
17
|
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
|
|
18
18
|
function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
|
|
@@ -23,7 +23,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
|
|
|
23
23
|
* Game Server API
|
|
24
24
|
* API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Achievements** Track player accomplishments with progress-based or instant-unlock achievements: - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target - **Instant unlock**: directly unlock achievements without progress tracking - **Hidden achievements**: details obscured (\"???\") until unlocked by the user - **Public listings**: paginated, optionally filtered; authenticated users see their own progress - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements ## **12. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **12.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **12.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **12.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` Requires the `phoenix` npm package as a peer dependency: `npm install phoenix` ## **13. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **13.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **13.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **13.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
|
|
25
25
|
*
|
|
26
|
-
* The version of the OpenAPI document: 1.0.
|
|
26
|
+
* The version of the OpenAPI document: 1.0.1003
|
|
27
27
|
*
|
|
28
28
|
*
|
|
29
29
|
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
|
|
@@ -53,7 +53,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
53
53
|
* Create achievement (admin)
|
|
54
54
|
* @param {Object} opts Optional parameters
|
|
55
55
|
* @param {module:model/AdminCreateAchievementRequest} [adminCreateAchievementRequest] Achievement
|
|
56
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/
|
|
56
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/AdminListAchievements200ResponseDataInner} and HTTP response
|
|
57
57
|
*/
|
|
58
58
|
return _createClass(AdminAchievementsApi, [{
|
|
59
59
|
key: "adminCreateAchievementWithHttpInfo",
|
|
@@ -67,7 +67,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
67
67
|
var authNames = ['authorization'];
|
|
68
68
|
var contentTypes = ['application/json'];
|
|
69
69
|
var accepts = ['application/json'];
|
|
70
|
-
var returnType =
|
|
70
|
+
var returnType = _AdminListAchievements200ResponseDataInner["default"];
|
|
71
71
|
return this.apiClient.callApi('/api/v1/admin/achievements', 'POST', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
|
|
72
72
|
}
|
|
73
73
|
|
|
@@ -75,7 +75,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
75
75
|
* Create achievement (admin)
|
|
76
76
|
* @param {Object} opts Optional parameters
|
|
77
77
|
* @param {module:model/AdminCreateAchievementRequest} opts.adminCreateAchievementRequest Achievement
|
|
78
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/
|
|
78
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/AdminListAchievements200ResponseDataInner}
|
|
79
79
|
*/
|
|
80
80
|
}, {
|
|
81
81
|
key: "adminCreateAchievement",
|
|
@@ -127,14 +127,14 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
127
127
|
/**
|
|
128
128
|
* Grant achievement to user (admin)
|
|
129
129
|
* @param {Object} opts Optional parameters
|
|
130
|
-
* @param {module:model/
|
|
130
|
+
* @param {module:model/AdminGrantAchievementRequest} [adminGrantAchievementRequest] Grant
|
|
131
131
|
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
|
|
132
132
|
*/
|
|
133
133
|
}, {
|
|
134
134
|
key: "adminGrantAchievementWithHttpInfo",
|
|
135
135
|
value: function adminGrantAchievementWithHttpInfo(opts) {
|
|
136
136
|
opts = opts || {};
|
|
137
|
-
var postBody = opts['
|
|
137
|
+
var postBody = opts['adminGrantAchievementRequest'];
|
|
138
138
|
var pathParams = {};
|
|
139
139
|
var queryParams = {};
|
|
140
140
|
var headerParams = {};
|
|
@@ -149,7 +149,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
149
149
|
/**
|
|
150
150
|
* Grant achievement to user (admin)
|
|
151
151
|
* @param {Object} opts Optional parameters
|
|
152
|
-
* @param {module:model/
|
|
152
|
+
* @param {module:model/AdminGrantAchievementRequest} opts.adminGrantAchievementRequest Grant
|
|
153
153
|
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
|
|
154
154
|
*/
|
|
155
155
|
}, {
|
|
@@ -276,14 +276,14 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
276
276
|
/**
|
|
277
277
|
* Unlock achievement for user (admin)
|
|
278
278
|
* @param {Object} opts Optional parameters
|
|
279
|
-
* @param {module:model/
|
|
279
|
+
* @param {module:model/AdminGrantAchievementRequest} [adminGrantAchievementRequest] Unlock
|
|
280
280
|
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link Object} and HTTP response
|
|
281
281
|
*/
|
|
282
282
|
}, {
|
|
283
283
|
key: "adminUnlockAchievementWithHttpInfo",
|
|
284
284
|
value: function adminUnlockAchievementWithHttpInfo(opts) {
|
|
285
285
|
opts = opts || {};
|
|
286
|
-
var postBody = opts['
|
|
286
|
+
var postBody = opts['adminGrantAchievementRequest'];
|
|
287
287
|
var pathParams = {};
|
|
288
288
|
var queryParams = {};
|
|
289
289
|
var headerParams = {};
|
|
@@ -298,7 +298,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
298
298
|
/**
|
|
299
299
|
* Unlock achievement for user (admin)
|
|
300
300
|
* @param {Object} opts Optional parameters
|
|
301
|
-
* @param {module:model/
|
|
301
|
+
* @param {module:model/AdminGrantAchievementRequest} opts.adminGrantAchievementRequest Unlock
|
|
302
302
|
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link Object}
|
|
303
303
|
*/
|
|
304
304
|
}, {
|
|
@@ -314,7 +314,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
314
314
|
* @param {Number} id
|
|
315
315
|
* @param {Object} opts Optional parameters
|
|
316
316
|
* @param {module:model/AdminUpdateAchievementRequest} [adminUpdateAchievementRequest] Achievement
|
|
317
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/
|
|
317
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/AdminListAchievements200ResponseDataInner} and HTTP response
|
|
318
318
|
*/
|
|
319
319
|
}, {
|
|
320
320
|
key: "adminUpdateAchievementWithHttpInfo",
|
|
@@ -334,7 +334,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
334
334
|
var authNames = ['authorization'];
|
|
335
335
|
var contentTypes = ['application/json'];
|
|
336
336
|
var accepts = ['application/json'];
|
|
337
|
-
var returnType =
|
|
337
|
+
var returnType = _AdminListAchievements200ResponseDataInner["default"];
|
|
338
338
|
return this.apiClient.callApi('/api/v1/admin/achievements/{id}', 'PATCH', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
|
|
339
339
|
}
|
|
340
340
|
|
|
@@ -343,7 +343,7 @@ var AdminAchievementsApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
343
343
|
* @param {Number} id
|
|
344
344
|
* @param {Object} opts Optional parameters
|
|
345
345
|
* @param {module:model/AdminUpdateAchievementRequest} opts.adminUpdateAchievementRequest Achievement
|
|
346
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/
|
|
346
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/AdminListAchievements200ResponseDataInner}
|
|
347
347
|
*/
|
|
348
348
|
}, {
|
|
349
349
|
key: "adminUpdateAchievement",
|
package/dist/api/AdminChatApi.js
CHANGED
|
@@ -5,9 +5,9 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
5
5
|
});
|
|
6
6
|
exports["default"] = void 0;
|
|
7
7
|
var _ApiClient = _interopRequireDefault(require("../ApiClient"));
|
|
8
|
-
var
|
|
8
|
+
var _AdminDeleteChatConversation200Response = _interopRequireDefault(require("../model/AdminDeleteChatConversation200Response"));
|
|
9
9
|
var _AdminListChatMessages200Response = _interopRequireDefault(require("../model/AdminListChatMessages200Response"));
|
|
10
|
-
var
|
|
10
|
+
var _PaymentsEntitlements401Response = _interopRequireDefault(require("../model/PaymentsEntitlements401Response"));
|
|
11
11
|
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
|
|
12
12
|
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
|
|
13
13
|
function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
|
|
@@ -18,7 +18,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
|
|
|
18
18
|
* Game Server API
|
|
19
19
|
* API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Achievements** Track player accomplishments with progress-based or instant-unlock achievements: - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target - **Instant unlock**: directly unlock achievements without progress tracking - **Hidden achievements**: details obscured (\"???\") until unlocked by the user - **Public listings**: paginated, optionally filtered; authenticated users see their own progress - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements ## **12. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **12.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **12.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **12.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` Requires the `phoenix` npm package as a peer dependency: `npm install phoenix` ## **13. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **13.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **13.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **13.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
|
|
20
20
|
*
|
|
21
|
-
* The version of the OpenAPI document: 1.0.
|
|
21
|
+
* The version of the OpenAPI document: 1.0.1003
|
|
22
22
|
*
|
|
23
23
|
*
|
|
24
24
|
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
|
|
@@ -49,7 +49,7 @@ var AdminChatApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
49
49
|
* Delete all messages for a given chat_type and chat_ref_id.
|
|
50
50
|
* @param {module:model/String} chatType
|
|
51
51
|
* @param {Number} chatRefId
|
|
52
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/
|
|
52
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with an object containing data of type {@link module:model/AdminDeleteChatConversation200Response} and HTTP response
|
|
53
53
|
*/
|
|
54
54
|
return _createClass(AdminChatApi, [{
|
|
55
55
|
key: "adminDeleteChatConversationWithHttpInfo",
|
|
@@ -73,7 +73,7 @@ var AdminChatApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
73
73
|
var authNames = ['authorization'];
|
|
74
74
|
var contentTypes = [];
|
|
75
75
|
var accepts = ['application/json'];
|
|
76
|
-
var returnType =
|
|
76
|
+
var returnType = _AdminDeleteChatConversation200Response["default"];
|
|
77
77
|
return this.apiClient.callApi('/api/v1/admin/chat/conversation', 'DELETE', pathParams, queryParams, headerParams, formParams, postBody, authNames, contentTypes, accepts, returnType, null);
|
|
78
78
|
}
|
|
79
79
|
|
|
@@ -82,7 +82,7 @@ var AdminChatApi = exports["default"] = /*#__PURE__*/function () {
|
|
|
82
82
|
* Delete all messages for a given chat_type and chat_ref_id.
|
|
83
83
|
* @param {module:model/String} chatType
|
|
84
84
|
* @param {Number} chatRefId
|
|
85
|
-
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/
|
|
85
|
+
* @return {Promise} a {@link https://www.promisejs.org/|Promise}, with data of type {@link module:model/AdminDeleteChatConversation200Response}
|
|
86
86
|
*/
|
|
87
87
|
}, {
|
|
88
88
|
key: "adminDeleteChatConversation",
|
|
@@ -5,10 +5,10 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
5
5
|
});
|
|
6
6
|
exports["default"] = void 0;
|
|
7
7
|
var _ApiClient = _interopRequireDefault(require("../ApiClient"));
|
|
8
|
-
var _AdminCreateNotification400Response = _interopRequireDefault(require("../model/AdminCreateNotification400Response"));
|
|
9
8
|
var _AdminListGroups200Response = _interopRequireDefault(require("../model/AdminListGroups200Response"));
|
|
10
9
|
var _AdminUpdateGroup200Response = _interopRequireDefault(require("../model/AdminUpdateGroup200Response"));
|
|
11
10
|
var _AdminUpdateGroupRequest = _interopRequireDefault(require("../model/AdminUpdateGroupRequest"));
|
|
11
|
+
var _PaymentsEntitlements401Response = _interopRequireDefault(require("../model/PaymentsEntitlements401Response"));
|
|
12
12
|
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
|
|
13
13
|
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
|
|
14
14
|
function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
|
|
@@ -19,7 +19,7 @@ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e
|
|
|
19
19
|
* Game Server API
|
|
20
20
|
* API for the Gamend Game Server. Provides HTTP REST API, real-time WebSocket channels, and WebRTC DataChannels for low-latency game data. Features authentication, users, lobbies, groups, parties, friends, chat, notifications, achievements, leaderboards, payments, server scripting, and admin portal. ## **1. Authentication** This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### **1.1 Getting Tokens** - **Email/Password**: POST to `/api/v1/login` with email and password - **Device (SDK)**: POST to `/api/v1/login` with a `device_id` string (creates/returns a device user) - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow or apple sdk flow - **Steam (OpenID)**: Use `/api/v1/auth/steam` flow Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### **1.2 Using Tokens** Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### **1.3 Refreshing Tokens** When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## **2. Users** Users endpoints cover the user lifecycle and profile features. Key highlights: - **Registration and login** (email/password, device token for SDKs, and OAuth providers) - **Profile metadata** (JSON blob per user) and editable profile fields - **Account lifecycle**: password reset, email confirmation, and account deletion - **Sessions & tokens**: both browser sessions and JWT-based API tokens are supported ## **3. Friends** The Friends domain offers lightweight social features: - **Friend requests** (send / accept / reject / block flows) - **Friend listing & pagination**, with basic privacy controls - **Domain helpers** to manage and query friend relationships from API or UI contexts ## **4. Lobbies** Lobbies provide matchmaking / room management primitives. Highlights: - **Create / list / update / delete** lobbies with rich metadata (mode, region, tags) - **Host-managed or hostless** modes (hostless allowed internally, not creatable via public API) - **Membership management**: join, leave, kick users, and automatic host transfer - **Controls & protection**: max users, hidden/locked states, and optional password protection - **Hidden lobbies** are excluded from public listings; public listing endpoints are paginated ## **5. Notifications** Persistent user-to-user notifications that survive across sessions: - **Send notifications** to accepted friends with a title, optional content, and optional metadata - **List own notifications** with pagination (ordered oldest-first) - **Delete notifications** by ID (single or batch) - **Real-time delivery** via the user WebSocket channel (`\"notification\"` events) - **Offline delivery**: undeleted notifications are replayed on WebSocket reconnect ## **6. Groups** Groups provide persistent community management for players: - **Three group types**: `public` (anyone joins directly), `private` (users request to join, admins approve), `hidden` (invite-only, never listed) - **Membership roles**: `admin` and `member`, with promote/demote capabilities - **Join requests**: for private groups, users submit requests that admins approve or reject - **Invitations**: admins can invite users directly (blocked users are rejected) - **CRUD operations**: create, update, delete groups with metadata support - **Group chat**: integrated via the Chat API with `chat_type: \"group\"` ## **7. Parties** Ephemeral groups of users for short-lived sessions (e.g., matchmaking squads): - **Invite-only joining**: the party leader sends invites by user ID to friends or shared-group members - **Invite flow**: `POST /parties/invite` → recipient accepts via `POST /parties/invite/accept` or declines via `POST /parties/invite/decline`; leader can cancel via `POST /parties/invite/cancel` - **Invite visibility**: leader can list sent invites (`GET /parties/invitations/sent`); recipient can list received invites (`GET /parties/invitations`) - **Connection requirement**: invites can only be sent to users who are friends or share at least one group with the leader - **One party at a time**: a user can only be in one party; accepting an invite while already in a party is rejected - **Leader management**: the creator is the leader; leadership can be transferred - **Lobby integration**: parties can create or join lobbies as a group - **Party chat**: integrated via the Chat API with `chat_type: \"party\"` - **Real-time events** via the party WebSocket channel ## **8. Chat** Real-time messaging across multiple conversation types: - **Chat types**: `lobby` (within a lobby), `group` (within a group), `party` (within a party), `friend` (DMs between friends) - **Send messages** with content, optional metadata, and automatic access validation - **List messages** with pagination (newest first) - **Read tracking**: mark messages as read and get unread counts per conversation - **Real-time delivery** via PubSub and WebSocket channels - **Moderation hooks**: `before_chat_message` pipeline hook for filtering/blocking ## **9. Leaderboards** Server-managed ranked scoreboards: - **Multiple leaderboards**: create named leaderboards with configurable sort order - **Score submission**: submit scores with optional metadata - **Rankings**: retrieve paginated rankings with user details - **Reset support**: leaderboards can be reset periodically ## **10. Key-Value Storage** Per-user persistent key-value storage for game state, preferences, and settings: - **Get/set/delete** key-value pairs scoped to the authenticated user - **List keys** with optional prefix filtering - **Metadata support**: values can include arbitrary JSON metadata ## **11. Achievements** Track player accomplishments with progress-based or instant-unlock achievements: - **Achievement definitions**: admin-created with slug, title, description, icon, sort order, and optional progress target - **Progress tracking**: increment progress toward a target; auto-unlocks when progress reaches the target - **Instant unlock**: directly unlock achievements without progress tracking - **Hidden achievements**: details obscured (\"???\") until unlocked by the user - **Public listings**: paginated, optionally filtered; authenticated users see their own progress - **Admin management**: create, update, delete, grant, revoke, unlock, and increment achievements ## **12. Real-time: WebSocket Channels** The server provides real-time communication via Phoenix WebSocket channels. Connect to the WebSocket endpoint and join topic-based channels for live updates. ### **12.1 Connection** Connect to `wss://your-server.com/socket` with your JWT token as a parameter: ``` const socket = new Socket(\"wss://your-server.com/socket\", { params: { token: \"<access_token>\" } }) socket.connect() ``` ### **12.2 Available Channels** - **User channel** (`user:<user_id>`): notifications, friend events, achievement unlocks, party/group invites - **Lobby channel** (`lobby:<lobby_id>`): lobby member joins/leaves, lobby updates, lobby chat - **Lobbies channel** (`lobbies`): global lobby list changes (created, updated, deleted) - **Group channel** (`group:<group_id>`): group member changes, group updates, group chat - **Groups channel** (`groups`): global group list changes - **Party channel** (`party:<party_id>`): party member changes, party updates, party chat ### **12.3 JS SDK Helper** The `GameRealtime` class (included in this SDK) wraps Phoenix.Socket with convenient channel helpers: ```javascript import { GameRealtime } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', accessToken) const userChannel = realtime.joinUserChannel(userId) userChannel.on('notification', payload => console.log(payload)) ``` Requires the `phoenix` npm package as a peer dependency: `npm install phoenix` ## **13. Real-time: WebRTC DataChannels** For low-latency game data, the server supports WebRTC DataChannels alongside WebSocket. The server acts as a WebRTC peer (not P2P between clients). ### **13.1 How It Works** 1. Client connects via WebSocket and joins the **User channel** 2. Client sends an SDP offer over the channel (`webrtc:offer` event) 3. Server responds with an SDP answer (`webrtc:answer` event) 4. ICE candidates are exchanged (`webrtc:ice` events) 5. Once connected, named DataChannels carry game data at low latency ### **13.2 Default DataChannels** - **`events`** (reliable, ordered): important game events (player actions, state changes) - **`state`** (unreliable, unordered): high-frequency position/state sync ### **13.3 JS SDK Helper** The `GameWebRTC` class (included in this SDK, browser-only) handles signaling automatically: ```javascript import { GameRealtime, GameWebRTC } from '@ughuuu/game_server' const realtime = new GameRealtime('https://your-server.com', token) const userChannel = realtime.joinUserChannel(userId) const webrtc = new GameWebRTC(userChannel, { onData: (label, data) => console.log(label, data) }) await webrtc.connect() webrtc.send('events', JSON.stringify({ type: 'move', x: 10, y: 20 })) ```
|
|
21
21
|
*
|
|
22
|
-
* The version of the OpenAPI document: 1.0.
|
|
22
|
+
* The version of the OpenAPI document: 1.0.1003
|
|
23
23
|
*
|
|
24
24
|
*
|
|
25
25
|
* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
|