@ughuuu/game_server 1.0.0 → 1.0.99
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -30
- package/dist/ApiClient.js +1 -1
- package/dist/api/AuthenticationApi.js +1 -1
- package/dist/api/HealthApi.js +1 -1
- package/dist/api/UsersApi.js +1 -1
- package/dist/model/GetCurrentUser200Response.js +1 -1
- package/dist/model/GetCurrentUser200ResponseData.js +1 -1
- package/dist/model/HealthResponse.js +1 -1
- package/dist/model/Login200Response.js +1 -1
- package/dist/model/Login200ResponseData.js +1 -1
- package/dist/model/Login200ResponseDataUser.js +1 -1
- package/dist/model/LoginRequest.js +1 -1
- package/dist/model/Logout200Response.js +1 -1
- package/dist/model/OauthRequest200Response.js +1 -1
- package/dist/model/OauthSessionStatus200Response.js +1 -1
- package/dist/model/RefreshToken200Response.js +1 -1
- package/dist/model/RefreshToken200ResponseData.js +1 -1
- package/dist/model/RefreshTokenRequest.js +1 -1
- package/package.json +1 -1
- package/dist/model/GameServerWebApiV1MeControllerShow200Response.js +0 -91
- package/dist/model/GameServerWebApiV1MeControllerShow200ResponseData.js +0 -125
- package/dist/model/GameServerWebApiV1SessionControllerCreate200Response.js +0 -91
- package/dist/model/GameServerWebApiV1SessionControllerCreate200ResponseData.js +0 -139
- package/dist/model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser.js +0 -97
- package/dist/model/GameServerWebApiV1SessionControllerCreateRequest.js +0 -128
- package/dist/model/GameServerWebApiV1SessionControllerDelete200Response.js +0 -89
- package/dist/model/GameServerWebApiV1SessionControllerRefresh200Response.js +0 -91
- package/dist/model/GameServerWebApiV1SessionControllerRefresh200ResponseData.js +0 -126
- package/dist/model/GameServerWebApiV1SessionControllerRefreshRequest.js +0 -113
- package/dist/model/GameServerWebAuthControllerApiCallback200Response.js +0 -91
- package/dist/model/GameServerWebAuthControllerApiCallback200ResponseData.js +0 -139
- package/dist/model/GameServerWebAuthControllerApiCallback200ResponseDataUser.js +0 -109
- package/dist/model/GameServerWebAuthControllerApiCallback409Response.js +0 -97
- package/dist/model/GameServerWebAuthControllerApiRequest200Response.js +0 -103
- package/dist/model/GameServerWebAuthControllerApiSessionStatus200Response.js +0 -140
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports["default"] = void 0;
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var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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var _GameServerWebApiV1SessionControllerCreate200ResponseDataUser = _interopRequireDefault(require("./GameServerWebApiV1SessionControllerCreate200ResponseDataUser"));
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function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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* Game Server API
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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*
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* The version of the OpenAPI document: 1.0.0
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*
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*
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* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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* https://openapi-generator.tech
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/**
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* The GameServerWebApiV1SessionControllerRefresh200ResponseData model module.
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* @module model/GameServerWebApiV1SessionControllerRefresh200ResponseData
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* @version 1.0.0
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var GameServerWebApiV1SessionControllerRefresh200ResponseData = /*#__PURE__*/function () {
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/**
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* Constructs a new <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code>.
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* @alias module:model/GameServerWebApiV1SessionControllerRefresh200ResponseData
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function GameServerWebApiV1SessionControllerRefresh200ResponseData() {
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_classCallCheck(this, GameServerWebApiV1SessionControllerRefresh200ResponseData);
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GameServerWebApiV1SessionControllerRefresh200ResponseData.initialize(this);
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}
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return _createClass(GameServerWebApiV1SessionControllerRefresh200ResponseData, null, [{
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/**
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* Constructs a <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code> from a plain JavaScript object, optionally creating a new instance.
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* Copies all relevant properties from <code>data</code> to <code>obj</code> if supplied or a new instance if not.
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* @param {Object} data The plain JavaScript object bearing properties of interest.
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* @param {module:model/GameServerWebApiV1SessionControllerRefresh200ResponseData} obj Optional instance to populate.
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* @return {module:model/GameServerWebApiV1SessionControllerRefresh200ResponseData} The populated <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code> instance.
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*/
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}, {
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key: "constructFromObject",
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value: function constructFromObject(data, obj) {
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obj = obj || new GameServerWebApiV1SessionControllerRefresh200ResponseData();
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if (data.hasOwnProperty('access_token')) {
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obj['access_token'] = _ApiClient["default"].convertToType(data['access_token'], 'String');
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}
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if (data.hasOwnProperty('expires_in')) {
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obj['expires_in'] = _ApiClient["default"].convertToType(data['expires_in'], 'Number');
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}
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obj['token_type'] = _ApiClient["default"].convertToType(data['token_type'], 'String');
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}
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if (data.hasOwnProperty('user')) {
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obj['user'] = _GameServerWebApiV1SessionControllerCreate200ResponseDataUser["default"].constructFromObject(data['user']);
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}
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}
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return obj;
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}
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/**
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* Validates the JSON data with respect to <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code>.
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* @param {Object} data The plain JavaScript object bearing properties of interest.
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* @return {boolean} to indicate whether the JSON data is valid with respect to <code>GameServerWebApiV1SessionControllerRefresh200ResponseData</code>.
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*/
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value: function validateJSON(data) {
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// ensure the json data is a string
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if (data['access_token'] && !(typeof data['access_token'] === 'string' || data['access_token'] instanceof String)) {
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throw new Error("Expected the field `access_token` to be a primitive type in the JSON string but got " + data['access_token']);
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}
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// ensure the json data is a string
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if (data['token_type'] && !(typeof data['token_type'] === 'string' || data['token_type'] instanceof String)) {
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throw new Error("Expected the field `token_type` to be a primitive type in the JSON string but got " + data['token_type']);
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}
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// validate the optional field `user`
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if (data['user']) {
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// data not null
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_GameServerWebApiV1SessionControllerCreate200ResponseDataUser["default"].validateJSON(data['user']);
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}
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return true;
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}
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}]);
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}();
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/**
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* New access token
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* @member {String} access_token
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GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['access_token'] = undefined;
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/**
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* Seconds until expiry
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* @member {Number} expires_in
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GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['expires_in'] = undefined;
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/**
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* Token type
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GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['token_type'] = undefined;
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/**
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* @member {module:model/GameServerWebApiV1SessionControllerCreate200ResponseDataUser} user
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*/
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GameServerWebApiV1SessionControllerRefresh200ResponseData.prototype['user'] = undefined;
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var _default = exports["default"] = GameServerWebApiV1SessionControllerRefresh200ResponseData;
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exports["default"] = void 0;
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var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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* Game Server API
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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* The version of the OpenAPI document: 1.0.0
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*
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*
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* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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* https://openapi-generator.tech
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* Do not edit the class manually.
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*
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*/
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* The GameServerWebApiV1SessionControllerRefreshRequest model module.
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var GameServerWebApiV1SessionControllerRefreshRequest = /*#__PURE__*/function () {
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* Constructs a new <code>GameServerWebApiV1SessionControllerRefreshRequest</code>.
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* @param {module:model/GameServerWebApiV1SessionControllerRefreshRequest} obj Optional instance to populate.
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* @return {module:model/GameServerWebApiV1SessionControllerRefreshRequest} The populated <code>GameServerWebApiV1SessionControllerRefreshRequest</code> instance.
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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* Game Server API
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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/**
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}();
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/**
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* JWT access token (15 min)
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GameServerWebAuthControllerApiCallback200ResponseData.prototype['user'] = undefined;
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var _default = exports["default"] = GameServerWebAuthControllerApiCallback200ResponseData;
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var _ApiClient = _interopRequireDefault(require("../ApiClient"));
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
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* API for Game Server application ## Authentication This API uses JWT (JSON Web Tokens) with access and refresh tokens: ### Getting Tokens - **Email/Password**: POST to `/api/v1/login` with email and password - **Discord OAuth**: Use `/api/v1/auth/discord` flow - **Google OAuth**: Use `/api/v1/auth/google` flow - **Facebook OAuth**: Use `/api/v1/auth/facebook` flow - **Apple Sign In**: Use `/auth/apple` browser flow (API flow not yet implemented) Both methods return: - `access_token` - Short-lived (15 min), use for API requests - `refresh_token` - Long-lived (30 days), use to get new access tokens ### Using Tokens Include the access token in the Authorization header: ``` Authorization: Bearer <access_token> ``` ### Refreshing Tokens When your access token expires, use POST `/api/v1/refresh` with your refresh token to get a new access token. ## Endpoints All API endpoints are under `/api/v1`
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* NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech).
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* https://openapi-generator.tech
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var GameServerWebAuthControllerApiCallback200ResponseDataUser = /*#__PURE__*/function () {
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/**
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* Constructs a new <code>GameServerWebAuthControllerApiCallback200ResponseDataUser</code>.
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var _default = exports["default"] = GameServerWebAuthControllerApiCallback200ResponseDataUser;
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