@ugfoundation/swaralipi-js 0.14.2 → 0.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/README.md +3 -1
  2. package/dist/{batch-QEIW6XAA.js → batch-SYLHDJJL.js} +4 -4
  3. package/dist/{batch-QEIW6XAA.js.map → batch-SYLHDJJL.js.map} +1 -1
  4. package/dist/{chunk-CJI7A6AM.js → chunk-J5JYJL5N.js} +3 -3
  5. package/dist/{chunk-CJI7A6AM.js.map → chunk-J5JYJL5N.js.map} +1 -1
  6. package/dist/{chunk-WEXTZRRB.js → chunk-SPZO4573.js} +35 -7
  7. package/dist/chunk-SPZO4573.js.map +1 -0
  8. package/dist/{chunk-6AKH2NLW.js → chunk-WBYJUYI6.js} +3 -3
  9. package/dist/{chunk-6AKH2NLW.js.map → chunk-WBYJUYI6.js.map} +1 -1
  10. package/dist/cli.cjs +1 -1
  11. package/dist/cli.cjs.map +1 -1
  12. package/dist/cli.js +2 -2
  13. package/dist/convert/index.cjs +1 -1
  14. package/dist/convert/index.cjs.map +1 -1
  15. package/dist/convert/index.d.cts +1 -1
  16. package/dist/convert/index.d.ts +1 -1
  17. package/dist/convert/index.js +2 -2
  18. package/dist/index.cjs +1 -1
  19. package/dist/index.cjs.map +1 -1
  20. package/dist/index.d.cts +2 -2
  21. package/dist/index.d.ts +2 -2
  22. package/dist/index.js +1 -1
  23. package/dist/{instruments-CfHu4bSQ.d.cts → instruments-C-KtHQiW.d.cts} +12 -9
  24. package/dist/{instruments-C3CbtYdm.d.ts → instruments-SoUQBZNd.d.ts} +12 -9
  25. package/dist/{lay-CFLy_wd_.d.ts → lay-CWlEhImP.d.ts} +1 -1
  26. package/dist/{lay-Bi87MnkT.d.cts → lay-CXhC-HRO.d.cts} +1 -1
  27. package/dist/player/index.cjs +93 -31
  28. package/dist/player/index.cjs.map +1 -1
  29. package/dist/player/index.d.cts +25 -5
  30. package/dist/player/index.d.ts +25 -5
  31. package/dist/player/index.js +62 -28
  32. package/dist/player/index.js.map +1 -1
  33. package/dist/spec/index.cjs +1 -1
  34. package/dist/spec/index.cjs.map +1 -1
  35. package/dist/spec/index.d.cts +12 -12
  36. package/dist/spec/index.d.ts +12 -12
  37. package/dist/spec/index.js +1 -1
  38. package/dist/viewer/index.cjs +43 -10
  39. package/dist/viewer/index.cjs.map +1 -1
  40. package/dist/viewer/index.d.cts +6 -4
  41. package/dist/viewer/index.d.ts +6 -4
  42. package/dist/viewer/index.js +10 -5
  43. package/dist/viewer/index.js.map +1 -1
  44. package/package.json +1 -1
  45. package/dist/chunk-WEXTZRRB.js.map +0 -1
  46. package/dist/{schema-DyL0bMCf.d.ts → schema-DZag9qkF.d.cts} +36 -36
  47. package/dist/{schema-DyL0bMCf.d.cts → schema-DZag9qkF.d.ts} +36 -36
@@ -1 +1 @@
1
- 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* `SwaralipiPlayer` — the stateful audio facade over Tone.js.\n *\n * Tone is **dynamically imported** on first `play()` so that importing\n * `@ugfoundation/swaralipi-js/player` in Node/SSR (or just to reach the pure\n * helpers) never pulls in the audio engine or touches `AudioContext`. The\n * pure cores (pitch.ts, schedule.ts, instruments.ts) carry the logic; this\n * class only wires them onto the Tone Transport and drives the viewer's\n * `highlight()`.\n *\n * Model: build a beat-timed `Schedule`, lay each note onto the Transport in\n * seconds (`beat × 60/bpm`), loop a tabla (or click a metronome) underneath,\n * drone a tanpura, and fire highlights on Tone's draw thread. Practice rides\n * the same Transport: a seek moves its position, a repeated line is its loop,\n * and the notes are persistent events so each pass plays them again. A\n * setting change while playing re-arranges from the current note (no\n * mid-stream tempo ramp).\n */\nimport type { Gain, GrainPlayer, Players, Player, Sampler, ToneAudioBuffers, Unit } from 'tone';\nimport type { Swaralipi } from '../spec/index.js';\n// Taal type-only from schema.ts (not the barrel) — keeps the player zod-free,\n// same reason instruments.ts imports TAALS from the taals subpath.\nimport type { Taal } from '../spec/schema.js';\n// TAALS from the taals subpath, not the barrel — see the note in instruments.ts\n// (the barrel pulls zod, which would defeat the player's bare-load guarantee).\nimport { TAALS, type TaalId } from '../spec/taals.js';\nimport type { LaySpeeds } from '../spec/lay.js';\nimport type { Excerpt } from './lyrics.js';\nimport { midiToSampleName, parseTonic } from './pitch.js';\nimport {\n GRACE_STEP,\n buildSchedule,\n byRow,\n eventAt,\n glideTargets,\n graceTouches,\n lineAt,\n lineFor,\n scheduleLines,\n type Line,\n type Schedule,\n type TempoSegment,\n} from './schedule.js';\nimport {\n DEFAULT_SOUNDS_BASE,\n INSTRUMENTS,\n SAMPLED_TAALS,\n TABLA_GRAIN_OVERLAP_SEC,\n TABLA_GRAIN_SEC,\n TANPURA_PCS,\n createDrumKit,\n createBuffers,\n createMetronome,\n createSampler,\n createTanpura,\n drumPattern,\n instrumentSampleUrl,\n nearestTablaBpm,\n normalizeBase,\n probeUrl,\n quantizeLoopEnd,\n tablaBpms,\n triggerGlide,\n tablaShiftSemitones,\n tablaUrl,\n type InstrumentDef,\n type InstrumentId,\n type ToneModule,\n} from './instruments.js';\n\n/** Seconds the accompaniment fades over when playback is stopped. */\nconst STOP_FADE_SEC = 0.5;\n\n/**\n * How long the outgoing tabla loop rings on under the incoming one at a লয়\n * or তাল change. The new loop starts clean on the boundary (which is a সম), so\n * this only lets the previous stroke decay instead of being cut mid-skin — the\n * transition a tabla player actually makes when the laya or taal turns over.\n */\nconst LAY_TAIL_SEC = 0.12;\n\n/**\n * How far before its target a start or a seek puts the transport. Tone 15.5\n * skips the tick a clock *starts* on whenever float error lands it a hair\n * early (its \"advance past ticks before this window\" guard), and whatever sat\n * on that tick was lost: measured, 2 in 25 fresh plays dropped their first\n * note and never started the tabla (whose synced start is also a tick-0\n * event). Starting a couple of ticks early leaves that tick empty. At least\n * two ticks at 40 bpm, and far under the 0.1 s a tap can take to feel instant.\n */\nconst START_PREROLL_SEC = 0.02;\n\n/** Taal mode has no document and so no লয়: one open-ended segment at the\n * requested tempo. */\nconst TAAL_MODE_TEMPO: readonly TempoSegment[] = [\n { beat: 0, endBeat: Infinity, scale: 1, lay: 'drut' },\n];\n\n/**\n * How far ahead of its note `onEvent` is fired, on top of the transport's own\n * lookahead. It exists for one consumer: OS media-session metadata (a lock\n * screen's lyric line), where the write still has to cross into the system's\n * Now Playing store and wait for that surface to repaint — iOS refreshes an\n * Always-On display only about once a second, by design (Apple DTS,\n * developer.apple.com/forums/thread/812421) — so a write that lands after the\n * note is not seen until the next refresh. Leading it cannot make the line\n * late, only early, and an early lock-screen line reads as a cue. Capped at one\n * matra at the call site so a fast tempo can't run a whole beat ahead.\n *\n * ponytail: no web API can measure the OS's own latency, so this is a\n * calibration knob, not a measurement — retune it against a device.\n */\nconst MEDIA_LEAD_SEC = 0.25;\n\nexport type PlayerState = 'idle' | 'loading' | 'ready' | 'playing' | 'paused';\nexport type RhythmMode = 'tabla' | 'drums' | 'metronome' | 'none';\n\n/** Repeated lines, as `part.row` paths (the viewer's `data-row`), inclusive. */\nexport interface LineRange {\n from: string;\n to: string;\n}\n\n/** What the practice controls show: the repeated lines, whether the learner\n * sings each pass back, and whether the pass now sounding is theirs. */\nexport interface PracticeState {\n loop: LineRange | null;\n echo: boolean;\n yourTurn: boolean;\n}\n\nexport interface PlayerOptions {\n /** Base URL for the project's samples (santoor/tabla/tanpura/metronome).\n * Defaults to `DEFAULT_SOUNDS_BASE` (the project's CORS-enabled CDN), so the\n * player works with zero config; override to self-host. */\n soundsBaseUrl?: string;\n /** Grand-piano sample host. Default: the Salamander CDN (see SALAMANDER_BASE).\n * Set this to self-host the piano under your own URL. */\n pianoBaseUrl?: string;\n /** Tonic (Sa). Accepts `C`, `C#`, `cs`… Default: doc tonic, else `C`. */\n tonic?: string;\n /** Tempo in matra/min — the **দ্রুত** (fast) tempo; লয় marks scale down from\n * it. Default 90. Snapped to the 15-grid while tabla plays. */\n bpm?: number;\n /** Override the লয় tempo factors, e.g. `{ vilambit: 0.6 }`. Defaults come\n * from the document's `meta.laySpeeds`, else `LAY_SPEEDS` (drut 1, madhya\n * 0.75, vilambit 0.5). */\n laySpeeds?: LaySpeeds;\n /** Octave of madhyam Sa (C4 = MIDI 60). Default 4. */\n baseOctave?: number;\n /** Active melody instrument id (a built-in or a `customInstruments` key).\n * Default `piano` (CDN-hosted, zero-config). Built-ins: piano, santoor,\n * harmonium, violin, flute. */\n instrument?: InstrumentId;\n /** Instrument ids the UI may expose. Default: all built-ins. Narrow it to\n * e.g. `['santoor','harmonium']` to limit the picker. */\n instruments?: InstrumentId[];\n /** Extra melody instruments, keyed by id — e.g. a self-hosted sitar/sarod.\n * (True sampled sitar/sarod/sarangi/esraj have no free web set; supply your\n * own Tone.Sampler `urls` + `baseUrl` here and they slot into the picker.) */\n customInstruments?: Record<string, InstrumentDef>;\n /** Rhythm accompaniment. Default `tabla` (→ metronome for unsampled taals).\n * `drums` sequences a Western drumset (kick/snare/hihat) to the taal's\n * sam/tali/khaali structure — a genuine \"drum atlas\"-style translation,\n * not a loop; works for every taal (no per-taal sample requirement). */\n rhythm?: RhythmMode;\n /** Play the tanpura drone. Default true. */\n tanpura?: boolean;\n /** Sing the song's form: each `{ }` twice, `( )` only the first time, the\n * `[ ]` notes on the repeat, and back to the asthayi at each kali's end\n * (when a ‖ says where to stop). Default true; false plays it as written. */\n repeats?: boolean;\n /** Stop playback after this many seconds (a policy-neutral preview cap).\n * Default `Infinity` (unlimited). The library only enforces the number it is\n * handed; who is capped / the value / the upsell is the consumer's policy. */\n previewLimitSec?: number;\n /** Called when the preview cap stops playback (so the consumer can show an\n * upsell). Not called on a normal stop()/end. */\n onLimit?: () => void;\n /** Called with the active note's `part.row.note` path, or null when idle.\n * `yourTurn` is true while the melody is silent for the learner to sing\n * (see `setEcho`): the note is where they should be, not what is sounding. */\n onHighlight?: (path: string | null, yourTurn?: boolean) => void;\n /** Called whenever the repeat, the sing-back or the learner's turn changes. */\n onLoop?: (state: PracticeState) => void;\n /** The same path, but fired on the AUDIO clock — Tone's worker ticker, the one\n * that fires the notes themselves — so it keeps arriving while the page is\n * hidden. `onHighlight` cannot: it runs on Tone.Draw, i.e.\n * `requestAnimationFrame`, which stops the moment a screen locks, so anything\n * hanging off it freezes until the reader looks at the page again. Use this for\n * consumers that are not drawing (media-session metadata, analytics); it fires\n * early — one transport lookahead (~0.1s) plus MEDIA_LEAD_SEC — and only in\n * doc mode. */\n onEvent?: (path: string | null) => void;\n /** Taal mode only (`loadTaal`): called on the draw thread once per matra with\n * the beat index within the cycle (0-based, `< numBeats`), so a consumer can\n * highlight the active theka bol / drum-staff note. Never fired in doc mode. */\n onBeat?: (beatInCycle: number) => void;\n /** Called on every state transition. */\n onState?: (state: PlayerState) => void;\n}\n\n/** Minimal shape of the viewer element the player drives (avoids a hard\n * dependency on the viewer module). `highlight` returns the highlighted node\n * (or null) so bindSheet can optionally scroll it into view. */\ninterface HighlightTarget {\n highlight(path: string, yourTurn?: boolean): HTMLElement | null;\n clearHighlights(): void;\n /** Shade the repeated lines, and mark the learner's turn on them. */\n markLoop?(loop: LineRange | null, yourTurn: boolean): void;\n}\n\n/** The `<swaralipi-sheet>` tap event: play from `path`, or with Shift,\n * stretch the repeat to its line. */\ntype SeekEvent = CustomEvent<{ path: string; extend: boolean }>;\n\n/**\n * A GrainPlayer that survives a seek. When the transport jumps (a tap-to-play,\n * a repeat wrapping), Tone restarts a synced source with its offset in\n * transport seconds — but a loop stretched to `playbackRate` has only played\n * rate × that much of its buffer, so a stretched tabla came back out of phase\n * (Tone.js issue #349, still open in 15.1).\n */\nconst seekableGrain = (Tone: ToneModule) =>\n class extends Tone.GrainPlayer {\n protected override _start(time?: Unit.Time, offset?: Unit.Time, duration?: Unit.Time): void {\n super._start(time, offset === undefined ? offset : this.toSeconds(offset) * this.playbackRate, duration);\n }\n };\n\n/** MIDI span (incl. কণ/রেশ graces) of a schedule's notes, for sample subsetting;\n * undefined when there are no pitched events. */\nfunction midiRange(schedule: Schedule): { lo: number; hi: number } | undefined {\n let lo = Infinity;\n let hi = -Infinity;\n for (const ev of schedule.events) {\n for (const m of [ev.midi, ...ev.kan, ...ev.resh]) {\n if (m !== null) {\n if (m < lo) lo = m;\n if (m > hi) hi = m;\n }\n }\n }\n return lo <= hi ? { lo, hi } : undefined;\n}\n\n/**\n * Wall-clock length of one play-through — the moment `#arrange` schedules the\n * auto-stop, so a progress bar built on it hits 100% exactly when the player\n * stops. The trailing `+ spb` is the matra the last note rings into; the pickup\n * shift only counts when a rhythm actually loops underneath (see #arrange).\n */\nfunction playDurationSec(schedule: Schedule, spb: number, rhythm: RhythmMode): number {\n return schedule.totalBeats * spb + (rhythm !== 'none' ? schedule.pickupBeats * spb : 0) + spb;\n}\n\n/**\n * Wait for sample buffers, but never let one bad URL strand playback.\n * `Tone.loaded()` rejects as soon as any buffer fails, so an unreachable\n * accompaniment sample (CDN down, wrong `soundsBaseUrl`, a taal with no\n * recorded loop at that tempo) would otherwise leave `play()` hung in the\n * `loading` state with nothing sounding — including the melody, which loaded\n * fine. Warn and carry on: the voices that did load still play.\n */\nasync function loadedOrWarn(Tone: ToneModule): Promise<void> {\n try {\n await Tone.loaded();\n } catch (err) {\n console.warn('[swaralipi] some audio samples failed to load; continuing without them', err);\n }\n}\n\nexport interface BindSheetOptions {\n /** Keep the active note visible while playing by calling `scrollIntoView`\n * on it. `true` → `'center'` (keeps the note's lyric, rendered just below it,\n * on screen too); or pass an explicit block position (`'nearest'`, `'start'`,\n * …). Default off so it never fights a host that manages its own scrolling.\n * Works through the shadow boundary, so it scrolls the page, not just the\n * sheet. */\n autoScroll?: boolean | ScrollLogicalPosition;\n}\n\n/** The common melody-voice call the scheduler needs — both melody instruments\n * are `Tone.Sampler`s, but this keeps the call site decoupled from the class. */\ninterface MelodyVoice {\n triggerAttackRelease(note: string, duration: number, time: number): unknown;\n releaseAll(time?: number): unknown;\n}\n\nexport class SwaralipiPlayer {\n #opts: Required<\n Omit<\n PlayerOptions,\n | 'soundsBaseUrl'\n | 'pianoBaseUrl'\n | 'customInstruments'\n | 'onHighlight'\n | 'onLoop'\n | 'onEvent'\n | 'onBeat'\n | 'onState'\n | 'onLimit'\n | 'tonic'\n | 'bpm'\n | 'laySpeeds'\n >\n > & {\n soundsBaseUrl?: string;\n pianoBaseUrl?: string;\n customInstruments?: Record<string, InstrumentDef>;\n tonic?: string;\n laySpeeds?: LaySpeeds;\n /** Pinned constructor tempo: overrides meta.bpm, survives load(). */\n bpm?: number;\n onHighlight?: (path: string | null, yourTurn?: boolean) => void;\n onLoop?: (state: PracticeState) => void;\n onEvent?: (path: string | null) => void;\n onBeat?: (beatInCycle: number) => void;\n onState?: (state: PlayerState) => void;\n onLimit?: () => void;\n };\n /** Per-song setBpm tweak: beats meta.bpm but is cleared by the next load(). */\n #bpmTweak: number | undefined;\n #doc: Swaralipi | undefined;\n /** Play only these stretches of the song's text (see `load`). */\n #excerpt: Excerpt | undefined;\n /** Taal mode (`loadTaal`): loops one avartan of this taal's theka with no\n * melody. Mutually exclusive with `#doc`. */\n #taal: Taal | undefined;\n #state: PlayerState = 'idle';\n\n #tone: ToneModule | undefined;\n /** Master bus everything routes through, so stop() can fade it out. */\n #master: Gain | undefined;\n /** Cached melody samplers keyed by instrument id, with the MIDI range each\n * was loaded for (rebuilt when a song needs a wider range). */\n #samplers = new Map<string, { sampler: Sampler; lo: number; hi: number }>();\n /** Raw sample buffers for the মীড় glide voice, keyed like #samplers. */\n #glide = new Map<string, { buffers: ToneAudioBuffers; urls: Record<string, string>; lo: number; hi: number }>();\n #tanpura: Players | undefined;\n #tanpuraKey = '';\n #metronome: Player | undefined;\n /** The looping tabla — one loop per লয় segment, each a `GrainPlayer` when\n * the tonic needs retuning or the segment's tempo needs stretching.\n * `fileSpb` is the recorded loop's OWN beat length, which is the unit\n * `quantizeLoopEnd` must snap in (loop points are buffer time). */\n #tabla: { loop: Player | GrainPlayer; fileSpb: number }[] = [];\n #grain: ReturnType<typeof seekableGrain> | undefined;\n #drums: Players | undefined;\n #scheduleIds: number[] = [];\n #fadeTimer: ReturnType<typeof setTimeout> | undefined;\n\n /* Practice: where the playhead is, what repeats, whose turn it is. */\n /** The last note played or sought — what \"this line\" means to the controls. */\n #cursor: string | null = null;\n /** The cursor as an event index: which pass of a line sung more than once. */\n #at = -1;\n /** Where the next fresh play() starts (a seek made while stopped). */\n #startAt: number | null = null;\n #loop: LineRange | null = null;\n /** The repeat as line indices, the passes it holds. */\n #span: [number, number] | null = null;\n #echo = false;\n /** With echo on, every other pass is the learner's: the melody rests. */\n #turn = false;\n /** The arranged timeline, so a seek or a loop can be placed while playing. */\n #timeline: { schedule: Schedule; lines: Line[]; spb: number; shift: number } | undefined;\n /** Listeners on the bound sheet, removed on rebind. */\n #unbind: AbortController | undefined;\n #sheet: HighlightTarget | undefined;\n /** The bound sheet's highlight — beside, never instead of, the consumer's `onHighlight`. */\n #paint: ((path: string | null, yourTurn: boolean) => void) | undefined;\n /** Preview cap, counted in listening time so a seek or a loop can't dodge it. */\n #listened = 0;\n #listenedSince = 0;\n #limitId: number | undefined;\n\n constructor(options: PlayerOptions = {}) {\n this.#opts = {\n soundsBaseUrl: options.soundsBaseUrl ?? DEFAULT_SOUNDS_BASE,\n pianoBaseUrl: options.pianoBaseUrl,\n customInstruments: options.customInstruments,\n tonic: options.tonic,\n bpm: options.bpm,\n laySpeeds: options.laySpeeds,\n baseOctave: options.baseOctave ?? 4,\n instrument: options.instrument ?? 'piano',\n instruments: options.instruments ?? Object.keys(INSTRUMENTS),\n rhythm: options.rhythm ?? 'tabla',\n tanpura: options.tanpura ?? true,\n repeats: options.repeats ?? true,\n previewLimitSec: options.previewLimitSec ?? Infinity,\n onHighlight: options.onHighlight,\n onLoop: options.onLoop,\n onEvent: options.onEvent,\n onBeat: options.onBeat,\n onState: options.onState,\n onLimit: options.onLimit,\n };\n }\n\n /* ----------------------------------------------------------------- */\n /* Public getters */\n /* ----------------------------------------------------------------- */\n\n get state(): PlayerState {\n return this.#state;\n }\n get bpm(): number {\n return this.#bpmTweak ?? this.#opts.bpm ?? this.#doc?.meta.bpm ?? 90;\n }\n /** The preview cap in seconds (`Infinity` = unlimited). */\n get previewLimitSec(): number {\n return this.#opts.previewLimitSec;\n }\n get instrument(): InstrumentId {\n return this.#effectiveInstrument();\n }\n get instruments(): InstrumentId[] {\n return [...this.#opts.instruments];\n }\n /** The taal currently driving the rhythm (auto from the doc, or an override). */\n get taalId(): TaalId | undefined {\n return this.#taalId();\n }\n /** Whether the effective rhythm will actually be a sampled tabla. */\n get usesTabla(): boolean {\n const id = this.#taalId();\n return this.#opts.rhythm === 'tabla' && id !== undefined && SAMPLED_TAALS.has(id) && !!this.#opts.soundsBaseUrl;\n }\n\n /**\n * Length of one play-through in seconds, for a progress bar (the OS media\n * session's, typically). Derived from the loaded notation on every read and\n * never stored, because every input can move: re-engrave the document, drag\n * the tempo, switch the rhythm off, and this changes with it. `Infinity` in\n * taal mode (one avartan looping, no end — the value the Media Session spec\n * reserves for exactly that), 0 with nothing loaded, and clamped by a preview\n * cap when one is set, since that is when playback will really stop.\n */\n get durationSec(): number {\n if (this.#taal !== undefined) return Infinity;\n if (this.#doc === undefined) return 0;\n const full = playDurationSec(buildSchedule(this.#doc, this.#scheduleOpts()), 60 / this.#effectiveBpm(), this.#opts.rhythm);\n return Math.min(full, this.#opts.previewLimitSec);\n }\n\n /** Seconds played so far, off the Transport's own clock — so it holds while\n * paused, and reads 0 before the first play and after stop(). */\n get positionSec(): number {\n return Math.max(this.#tone?.getTransport().seconds ?? 0, 0); // ≥ 0 through the start pre-roll\n }\n\n /** The note last played or sought (`part.row.note`), or null. */\n get cursor(): string | null {\n return this.#cursor;\n }\n /** The repeated lines, or null. */\n get loop(): LineRange | null {\n return this.#loop && { ...this.#loop };\n }\n /** Whether each repeat is followed by a silent pass for the learner. */\n get echo(): boolean {\n return this.#echo;\n }\n\n /* ----------------------------------------------------------------- */\n /* Loading + transport control */\n /* ----------------------------------------------------------------- */\n\n /** Set the document to play. Stops any current playback. With `excerpt`,\n * only the notes singing those stretches of the song's text play, in order\n * (see `alignLyrics`); the length, seeks and repeats all keep to them. */\n load(doc: Swaralipi, { excerpt }: { excerpt?: Excerpt } = {}): void {\n this.#halt();\n this.#doc = doc;\n this.#excerpt = excerpt;\n this.#taal = undefined;\n this.#taalOverride = undefined;\n this.#bpmTweak = undefined; // per-song tweak does not carry across songs\n this.#resetPractice();\n this.#setState('ready');\n }\n\n /**\n * Taal mode: loop one avartan of a taal's theka (rhythm only, no melody) —\n * for a standalone theka player. `play()` loops indefinitely (tabla loop /\n * drum sequence) and fires `onBeat(beatInCycle)` once per matra on the draw\n * thread so the consumer can highlight the active bol / drum-staff note. The\n * taal's `id` should be a sampled taal (see `SAMPLED_TAALS`) for tabla audio;\n * `variation` picks a tabla loop variation. Stops any current playback.\n */\n loadTaal(taal: Taal): void {\n this.#halt();\n this.#taal = taal;\n this.#doc = undefined;\n this.#taalOverride = undefined;\n this.#bpmTweak = undefined;\n this.#resetPractice();\n this.#setState('ready');\n }\n\n /** Start (or resume) playback — from `from` (`part.row.note`, or `part.row`\n * for a line's start) when given, which also jumps there mid-play. Must be\n * triggered from a user gesture so the browser permits `AudioContext`\n * resume. */\n async play(from?: string): Promise<void> {\n if (this.#doc === undefined && this.#taal === undefined) return;\n if (from !== undefined) this.seek(from);\n // Still loading: the seek above has already moved where it will start.\n if (this.#state === 'playing' || this.#state === 'loading') return;\n const resume = this.#state === 'paused';\n // A fresh start claims 'loading' before its first await, so a second tap\n // while Tone downloads only moves the start instead of arranging twice.\n if (!resume) this.#setState('loading');\n let Tone: ToneModule;\n try {\n Tone = await this.#ensureTone();\n await Tone.start();\n } catch (err) {\n if (!resume) this.#setState('ready');\n throw err;\n }\n\n if (resume) {\n Tone.getTransport().start();\n this.#setState('playing');\n this.#armLimit();\n return;\n }\n\n // Fresh start — abort any in-flight stop fade and clear a left-running\n // transport before re-arranging. Only a running one: Tone's stop() on a\n // stopped clock cancels the earlier stop and re-stops now, which revives\n // the last run in between, and its stray ticks could swallow the first\n // note of this one.\n this.#cancelFade();\n const transport = Tone.getTransport();\n if (transport.state !== 'stopped') transport.stop();\n await this.#arrange(Tone);\n transport.start(undefined, this.#startSec() - this.#preroll());\n this.#startAt = null;\n this.#setState('playing');\n this.#armLimit();\n }\n\n /** Pause; `play()` resumes from the same position. */\n pause(): void {\n if (this.#tone === undefined || this.#state !== 'playing') return;\n this.#tone.getTransport().pause();\n this.#disarmLimit();\n this.#setState('paused');\n }\n\n /**\n * Move the playhead to `path` (`part.row.note`, or `part.row` for a line's\n * start). Playing, it jumps and keeps playing; paused or stopped, the next\n * `play()` starts there. A repeat follows the playhead: seeking outside the\n * repeated lines moves the repeat to the new line.\n */\n seek(path: string): void {\n const plan = this.#plan();\n if (plan !== undefined) this.#seekTo(plan, eventAt(plan.schedule.events, path, this.#at));\n }\n\n /** seek(), by event index — the pass, not just the line. */\n #seekTo(plan: { schedule: Schedule; lines: Line[] }, i: number): void {\n if (i < 0) return;\n const at = plan.schedule.events[i]!.path;\n this.#cursor = at;\n this.#at = i;\n this.#turn = false;\n const k = lineAt(plan.lines, i);\n const [a, b] = this.#loopSpan();\n if (this.#span !== null && (k < a || k > b)) this.#setSpan(plan.lines, k, k);\n this.#emitLoop();\n if (this.#timeline !== undefined && (this.#state === 'playing' || this.#state === 'paused')) {\n this.#applyLoop();\n this.#jump(this.#eventSec(i));\n if (this.#state === 'paused') this.#emitHighlight(at);\n } else {\n this.#startAt = i;\n this.#emitHighlight(at);\n }\n }\n\n /**\n * Repeat lines `from`..`to` (`part.row`, either order, inclusive; `to`\n * defaults to `from`). With no argument, the line under the playhead.\n * `null` stops repeating, and ends the sing-back with it. A playhead\n * outside the new repeat moves to its start; live while playing.\n */\n setLoop(from?: string | null, to?: string): void {\n this.#turn = false;\n if (from === null) {\n this.#span = this.#loop = null;\n this.#echo = false;\n this.#applyLoop();\n this.#emitLoop();\n return;\n }\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const { lines } = plan;\n const here = this.#at < 0 ? -1 : lineAt(lines, this.#at);\n const a = from === undefined ? Math.max(here, 0) : this.#lineOf(lines, from, here);\n this.#repeat(plan, a, to === undefined ? a : this.#lineOf(lines, to, a));\n }\n\n /** Repeat lines a..b (indices, either order); the playhead joins them. */\n #repeat(plan: { schedule: Schedule; lines: Line[] }, a: number, b: number): void {\n this.#setSpan(plan.lines, a, b);\n const [lo, hi] = this.#loopSpan();\n const here = this.#at < 0 ? -1 : lineAt(plan.lines, this.#at);\n if (here < lo || here > hi) return this.#seekTo(plan, plan.lines[lo]!.first);\n this.#applyLoop();\n this.#emitLoop();\n }\n\n /** The repeat's passes, and the rows they cover for the sheet's shading —\n * written order, since a span can cross a jump back to an earlier row. */\n #setSpan(lines: Line[], a: number, b: number): void {\n this.#span = [Math.min(a, b), Math.max(a, b)];\n const rows = lines.slice(this.#span[0], this.#span[1] + 1).map((line) => line.row).sort(byRow);\n this.#loop = { from: rows[0]!, to: rows.at(-1)! };\n }\n\n /** The line `path` names, at its pass nearest line `near`; the last line\n * when nothing sounds from there on. */\n #lineOf(lines: Line[], path: string, near: number): number {\n const k = lineFor(lines, path, near);\n return k < 0 ? lines.length - 1 : k;\n }\n\n /**\n * Follow every pass of the repeat with a silent one: the tabla and tanpura\n * keep time and the highlight keeps moving, but the melody rests so the\n * learner can sing the line back — the teacher sings, the student answers.\n * Turning it on with nothing repeating repeats the current line.\n */\n setEcho(on: boolean): void {\n this.#echo = on;\n this.#turn = false;\n if (on && this.#loop === null) this.setLoop();\n else this.#emitLoop();\n }\n\n /**\n * Move by whole lines. Like a player's previous-track button, a step back\n * from more than a matra into the line restarts that line first.\n * `±Infinity` goes to the first / last line.\n */\n stepLine(delta: number): void {\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const { lines, schedule } = plan;\n // No cursor yet: a step down lands on the first line.\n const k = this.#at < 0 ? -1 : lineAt(lines, this.#at);\n const into = k < 0 ? 0 : schedule.events[this.#at]!.beat - lines[k]!.beat;\n const step = delta < 0 && this.#state === 'playing' && into > 1 ? delta + 1 : delta;\n this.#seekTo(plan, lines[Math.min(Math.max(k + step, 0), lines.length - 1)]!.first);\n }\n\n /** Move by single notes (rests and holds included — each is a column). */\n stepNote(delta: number): void {\n const plan = this.#plan();\n const events = plan?.schedule.events ?? [];\n let i = this.#at;\n for (let left = Math.abs(delta); left > 0; left--) {\n do i += Math.sign(delta);\n while (events[i]?.glide === true);\n }\n if (plan !== undefined && events.length > 0) this.#seekTo(plan, Math.min(Math.max(i, 0), events.length - 1));\n }\n\n /**\n * Stop and rewind to the start. When sounding, the accompaniment (tabla /\n * metronome / tanpura, which otherwise loop) is gently faded out over\n * STOP_FADE_SEC before the transport is halted, so the rhythm doesn't keep\n * playing or cut abruptly; otherwise it halts immediately.\n */\n stop(): void {\n this.#disarmLimit();\n this.#listened = 0;\n this.#startAt = null;\n if (this.#turn) {\n this.#turn = false;\n this.#emitLoop();\n }\n if (this.#tone === undefined || this.#state === 'idle') {\n this.#halt();\n return;\n }\n if ((this.#state === 'playing' || this.#state === 'paused') && this.#master !== undefined) {\n const now = this.#tone.now();\n this.#master.gain.cancelScheduledValues(now);\n this.#master.gain.rampTo(0, STOP_FADE_SEC, now);\n this.#emitHighlight(null);\n this.#setState(this.#doc || this.#taal ? 'ready' : 'idle');\n this.#cancelFadeTimer();\n this.#fadeTimer = setTimeout(() => this.#halt(), STOP_FADE_SEC * 1000 + 60);\n return;\n }\n this.#halt();\n }\n\n /** Immediate, synchronous teardown: stop+rewind the transport, kill the\n * looping accompaniment, restore the master gain for the next play. */\n #halt(): void {\n this.#cancelFadeTimer();\n this.#disarmLimit();\n this.#timeline = undefined;\n this.#fence = 0;\n if (this.#tone !== undefined) {\n const transport = this.#tone.getTransport();\n transport.stop();\n transport.cancel(0);\n transport.position = 0;\n transport.loop = false;\n }\n // Dispose the looping tabla outright — a synced loop can outlive a bare\n // transport.stop(); #arrange recreates it on the next play.\n this.#disposeTabla();\n this.#restoreMasterGain();\n this.#scheduleIds = [];\n this.#emitHighlight(null);\n if (this.#state !== 'idle') this.#setState(this.#doc || this.#taal ? 'ready' : 'idle');\n }\n\n #cancelFadeTimer(): void {\n if (this.#fadeTimer !== undefined) {\n clearTimeout(this.#fadeTimer);\n this.#fadeTimer = undefined;\n }\n }\n\n /** Abort an in-flight stop-fade (timer + gain ramp) without touching the\n * transport — used when play() interrupts a fade. */\n #cancelFade(): void {\n this.#cancelFadeTimer();\n this.#restoreMasterGain();\n }\n\n #disposeTabla(): void {\n for (const { loop } of this.#tabla) loop.dispose();\n this.#tabla = [];\n }\n\n /** Snap each loop to a whole number of ITS OWN beats now the buffer length is\n * known, so a mistrimmed file phase-locks instead of drifting. */\n #quantizeTablaLoops(): void {\n for (const { loop, fileSpb } of this.#tabla) {\n if (loop.buffer?.loaded) loop.loopEnd = quantizeLoopEnd(loop.buffer.duration, fileSpb);\n }\n }\n\n /** Count down whatever listening time the preview cap has left. On the\n * audio clock, which keeps running while the page is hidden. */\n #armLimit(): void {\n const left = this.#opts.previewLimitSec - this.#listened;\n const context = this.#tone?.getContext();\n if (!Number.isFinite(left) || context === undefined) return;\n this.#listenedSince = context.now();\n this.#limitId = context.setTimeout(() => {\n this.#limitId = undefined;\n if (this.#state !== 'playing') return;\n this.stop();\n this.#opts.onLimit?.();\n }, Math.max(left, 0));\n }\n\n #disarmLimit(): void {\n const context = this.#tone?.getContext();\n if (this.#limitId === undefined || context === undefined) return;\n context.clearTimeout(this.#limitId);\n this.#limitId = undefined;\n this.#listened += context.now() - this.#listenedSince;\n }\n\n #restoreMasterGain(): void {\n if (this.#master !== undefined && this.#tone !== undefined) {\n this.#master.gain.cancelScheduledValues(this.#tone.now());\n this.#master.gain.value = 1;\n }\n }\n\n /* ----------------------------------------------------------------- */\n /* Settings (re-arrange from the top if mid-playback) */\n /* ----------------------------------------------------------------- */\n\n setTonic(tonic: string): void {\n this.#opts.tonic = tonic;\n this.#reapply();\n }\n setBpm(bpm: number): void {\n this.#bpmTweak = bpm;\n this.#reapply();\n }\n /** Update the preview cap (`Infinity` lifts it). Takes effect on next play. */\n setPreviewLimit(sec: number): void {\n this.#opts.previewLimitSec = sec;\n }\n setInstrument(instrument: InstrumentId): void {\n this.#opts.instrument = instrument;\n this.#reapply();\n }\n setRhythm(rhythm: RhythmMode): void {\n this.#opts.rhythm = rhythm;\n this.#reapply();\n }\n setTanpura(on: boolean): void {\n this.#opts.tanpura = on;\n this.#reapply();\n }\n /** Override the taal (null restores auto-detection from `meta.taal`). */\n setTaal(id: TaalId | null): void {\n this.#taalOverride = id ?? undefined;\n this.#taalAuto = id === null;\n this.#reapply();\n }\n\n /**\n * Wire highlight output to a `<swaralipi-sheet>` (or any highlight target).\n * Pass `{ autoScroll }` to keep the active note in view while playing.\n *\n * A sheet element also becomes the practice surface: a tap on a line plays\n * from the note under it (Shift stretches the repeat to that line), and\n * while it has focus — only then, so no key is taken from the page — Space\n * plays/pauses, ↑/↓ move by line, ←/→ by note, Home/End jump to the first /\n * last line, R repeats the line, T turns sing-back on/off, Esc stops the\n * repeat and Shift+↑/↓ stretch it. To gate a tap-to-play (a play quota, say),\n * `preventDefault()` its `swaralipi-seek` event in a capturing listener.\n */\n bindSheet(target: HighlightTarget, opts: BindSheetOptions = {}): void {\n // 'center' so the lyric directly below the note stays on screen too\n // ('nearest' can park the note at the bottom edge, hiding its lyric).\n const block: ScrollLogicalPosition | undefined =\n opts.autoScroll === true ? 'center' : opts.autoScroll || undefined;\n this.#paint = (path, yourTurn) => {\n target.clearHighlights();\n if (path === null) return;\n const el = target.highlight(path, yourTurn);\n if (block !== undefined && el !== null) {\n el.scrollIntoView({ block, inline: 'nearest', behavior: 'smooth' });\n }\n };\n this.#sheet = target;\n target.markLoop?.(this.#loop, this.#turn);\n this.#unbind?.abort();\n // The creator's canvas is a plain object: highlights only.\n if (!(target instanceof EventTarget)) return;\n const el = target as HighlightTarget & HTMLElement;\n const { signal } = (this.#unbind = new AbortController());\n el.setAttribute('seekable', '');\n signal.addEventListener('abort', () => el.removeAttribute('seekable'));\n el.addEventListener('swaralipi-seek', (e) => this.#onTap(e as SeekEvent), { signal });\n el.addEventListener('keydown', (e) => this.#onKey(e), { signal });\n }\n\n #onTap(e: SeekEvent): void {\n if (e.defaultPrevented) return;\n if (e.detail.extend) this.#extendLoop(e.detail.path);\n else void this.play(e.detail.path);\n }\n\n #onKey(e: KeyboardEvent): void {\n if (e.ctrlKey || e.metaKey || e.altKey) return;\n const shift = e.shiftKey;\n // Letters by physical key, so a Bengali or Hindi keyboard layout works too.\n const act: Record<string, (() => void) | undefined> = {\n Space: () => (this.#state === 'playing' ? this.pause() : void this.play()),\n ArrowUp: () => (shift ? this.#extendBy(-1) : this.stepLine(-1)),\n ArrowDown: () => (shift ? this.#extendBy(1) : this.stepLine(1)),\n ArrowLeft: () => this.stepNote(-1),\n ArrowRight: () => this.stepNote(1),\n Home: () => this.stepLine(-Infinity),\n End: () => this.stepLine(Infinity),\n KeyR: () => this.setLoop(this.#loop === null ? undefined : null),\n KeyT: () => this.setEcho(!this.#echo),\n Escape: this.#loop === null ? undefined : () => this.setLoop(null),\n };\n const run = act[e.code];\n if (run === undefined) return;\n e.preventDefault();\n run();\n }\n\n /** Grow the repeat (or start one from the current line) to take in `path`'s line. */\n #extendLoop(path: string): void {\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const here = this.#at < 0 ? -1 : lineAt(plan.lines, this.#at);\n const k = this.#lineOf(plan.lines, path, here);\n const [a, b] = this.#span ?? (here < 0 ? [k, k] : [here, here]);\n this.#repeat(plan, Math.min(a, k), Math.max(b, k));\n }\n\n /** Shift+↑/↓: one more line above / below the repeat. */\n #extendBy(delta: number): void {\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const here = this.#at < 0 ? 0 : lineAt(plan.lines, this.#at);\n const [a, b] = this.#span ?? [here, here];\n const k = Math.min(Math.max((delta < 0 ? a : b) + delta, 0), plan.lines.length - 1);\n this.#repeat(plan, Math.min(a, k), Math.max(b, k));\n }\n\n /**\n * Check whether an instrument's samples are reachable (its CDN is up / the\n * local files exist), via a one-byte ranged fetch of a representative sample.\n * A pass means Tone can actually load it. `false` for unknown ids, local\n * instruments with no `soundsBaseUrl`, or any network failure/timeout.\n */\n async checkInstrument(id: string, timeoutMs?: number): Promise<boolean> {\n const def = this.#resolveDef(id);\n if (def === undefined) return false;\n const url = instrumentSampleUrl(def, this.#opts.soundsBaseUrl);\n if (url === undefined) return false;\n return probeUrl(url, timeoutMs);\n }\n\n /**\n * Probe several instruments at once (default: the exposed `instruments`),\n * returning `{ id: available }`. Use it to disable picker options whose CDN\n * or files are down. Probes run concurrently; a check never throws.\n */\n async checkInstruments(\n ids: string[] = this.#opts.instruments,\n timeoutMs?: number,\n ): Promise<Record<string, boolean>> {\n const entries = await Promise.all(\n ids.map(async (id) => [id, await this.checkInstrument(id, timeoutMs)] as const),\n );\n return Object.fromEntries(entries);\n }\n\n /** Release all audio resources. The instance is unusable afterward. */\n dispose(): void {\n this.#halt();\n this.#unbind?.abort();\n this.#tone?.getTransport().off('loop', this.#onPass);\n for (const { sampler } of this.#samplers.values()) sampler.dispose();\n this.#samplers.clear();\n for (const { buffers } of this.#glide.values()) buffers.dispose();\n this.#glide.clear();\n this.#tanpura?.dispose();\n this.#metronome?.dispose();\n this.#disposeTabla();\n this.#drums?.dispose();\n this.#master?.dispose();\n this.#tanpura = this.#metronome = this.#drums = this.#master = undefined;\n }\n\n /* ----------------------------------------------------------------- */\n /* Internals */\n /* ----------------------------------------------------------------- */\n\n #taalOverride: TaalId | undefined;\n #taalAuto = true;\n\n #setState(state: PlayerState): void {\n this.#state = state;\n this.#opts.onState?.(state);\n }\n\n #emitHighlight(path: string | null, yourTurn = false): void {\n this.#paint?.(path, yourTurn);\n this.#opts.onHighlight?.(path, yourTurn);\n }\n\n #emitLoop(): void {\n this.#opts.onLoop?.({ loop: this.loop, echo: this.#echo, yourTurn: this.#turn });\n this.#sheet?.markLoop?.(this.#loop, this.#turn);\n }\n\n /** A new document starts with nothing repeated, from the top. */\n #resetPractice(): void {\n this.#cursor = this.#startAt = this.#loop = this.#span = null;\n this.#at = -1;\n this.#echo = this.#turn = false;\n this.#listened = 0;\n this.#emitLoop();\n }\n\n /** The timeline to navigate: the arranged one while playing, else built\n * fresh — it is pure and cheap, and a stopped player may have a new tonic\n * or tempo since. */\n #plan(): { schedule: Schedule; lines: Line[] } | undefined {\n if (this.#timeline !== undefined) return this.#timeline;\n if (this.#doc === undefined) return undefined;\n const schedule = buildSchedule(this.#doc, this.#scheduleOpts());\n return { schedule, lines: scheduleLines(schedule) };\n }\n\n /** The repeat as line indices (`[0, -1]`, i.e. empty, when off). */\n #loopSpan(): [number, number] {\n return this.#span ?? [0, -1];\n }\n\n /** The repeat's lines on the arranged timeline, cached for the per-note\n * checks (#hears), which run on every note. */\n #loopLines: [number, number] = [0, -1];\n\n /** Whether line `k` may sound: any line, unless a repeat holds others. */\n #hears(k: number): boolean {\n return this.#loop === null || (k >= this.#loopLines[0] && k <= this.#loopLines[1]);\n }\n\n /** Transport seconds of event `i`, pulled back by its কণ so the grace is\n * heard too. */\n #eventSec(i: number): number {\n const { schedule, spb, shift } = this.#timeline!;\n const ev = schedule.events[i]!;\n return Math.max((ev.beat - GRACE_STEP * ev.kan.length) * spb + shift, 0);\n }\n\n /** The repeat in transport seconds: from its first note's own start (its\n * কণ included) for exactly the lines' length, so every pass keeps the\n * tabla's phase. */\n #loopSec(): [number, number] {\n const { lines, spb } = this.#timeline!;\n const [a, b] = this.#loopLines;\n const start = this.#eventSec(lines[a]!.first);\n return [start, start + (lines[b]!.endBeat - lines[a]!.beat) * spb];\n }\n\n /** Put the repeat on the transport, or take it off. */\n #applyLoop(): void {\n const transport = this.#tone?.getTransport();\n if (transport === undefined || this.#timeline === undefined) return;\n this.#loopLines = this.#loopSpan();\n if (this.#span === null) {\n transport.loop = false;\n return;\n }\n transport.setLoopPoints(...this.#loopSec());\n transport.loop = true;\n }\n\n /** Where a fresh play() starts: a seek made while stopped, else the repeat,\n * else the top. */\n #startSec(): number {\n const events = this.#timeline?.schedule.events ?? [];\n if (this.#startAt !== null) return this.#eventSec(Math.min(this.#startAt, events.length - 1));\n return this.#span === null ? 0 : this.#loopSec()[0];\n }\n\n /** Move the transport; notes still ringing from the old place are let go. */\n #jump(sec: number): void {\n // Tone moves the position on its next tick, but the clock has not yet\n // walked the sliver of old timeline before it, so a note due there would\n // still sound ahead of the one just asked for. The fence drops those.\n const Tone = this.#tone!;\n const transport = Tone.getTransport();\n this.#fence = Tone.now();\n // A repeat wrapping in that same sliver would undo the jump outright: the\n // wrap resets Tone's tick offsets from its own moment on, the jump's\n // included. So no wrap until the jump has landed.\n if (transport.loop) {\n transport.loopEnd = this.#loopSec()[1] + 3600;\n Tone.getContext().setTimeout(() => this.#applyLoop(), 0.15);\n }\n transport.seconds = sec - this.#preroll();\n this.#voice?.releaseAll();\n }\n\n /** Audio time before which a note callback belongs to the timeline a seek\n * just left (see #jump). */\n #fence = 0;\n\n /** START_PREROLL_SEC in whole transport ticks: an offset between ticks\n * would shift every later repeat wrap by the remainder — measured, a\n * 0.8 ms splice in the tabla at each pass. */\n #preroll(): number {\n const transport = this.#tone!.getTransport();\n const perSec = (transport.bpm.value / 60) * transport.PPQ;\n return Math.ceil(START_PREROLL_SEC * perSec) / perSec;\n }\n\n /** The melody voice of the arrangement, for #jump. */\n #voice: MelodyVoice | undefined;\n\n /** The repeat wrapped. With sing-back on, the turn passes between the\n * player and the learner; the sheet is told at the wrap itself. */\n #onPass = (time: number): void => {\n if (this.#loop === null || !this.#echo) return;\n this.#turn = !this.#turn;\n this.#tone?.getDraw().schedule(() => this.#emitLoop(), time);\n };\n\n /** The taal one accompaniment segment plays: taal mode's, an explicit\n * setTaal override (pinned across the whole song, তালফেরতা included), else\n * the segment's own. `null` = a মুক্তছন্দ passage. */\n #segmentTaal(seg: TempoSegment): Taal | null | undefined {\n if (this.#taal !== undefined) return this.#taal;\n if (!this.#taalAuto && this.#taalOverride !== undefined) return TAALS[this.#taalOverride];\n return seg.taal;\n }\n\n /** The tabla variation to play: taal-mode taal's, the segment's own (auto\n * mode), else none — an explicit setTaal override plays the default variation. */\n #variation(taal: Taal | null | undefined): string | undefined {\n if (this.#taal !== undefined) return this.#taal.variation;\n return this.#taalAuto ? taal?.variation : undefined;\n }\n\n /** Resolve the active taal id: taal mode's taal, an explicit override, else\n * the doc's opening one (a তালফেরতা doc may carry it on its first row) — but\n * only when it names a sampled taal. */\n #taalId(): TaalId | undefined {\n const opening = this.#doc?.parts[0]?.rows[0]?.taal || this.#doc?.meta.taal;\n const id = this.#taal?.id ?? (!this.#taalAuto && this.#taalOverride !== undefined ? this.#taalOverride : opening?.id);\n return id !== undefined && id in TAALS ? (id as TaalId) : undefined;\n }\n\n /** Resolve an instrument id to its def (custom overrides built-ins; the\n * `pianoBaseUrl` shortcut self-hosts the built-in piano). */\n #resolveDef(id: string): InstrumentDef | undefined {\n const custom = this.#opts.customInstruments?.[id];\n if (custom) return custom;\n const def = INSTRUMENTS[id];\n if (def && id === 'piano' && this.#opts.pianoBaseUrl) {\n return { ...def, baseUrl: normalizeBase(this.#opts.pianoBaseUrl) };\n }\n return def;\n }\n\n /** A CDN-backed instrument that needs no `soundsBaseUrl` — used when the\n * chosen one is local-only and no samples host is set, or is unknown. */\n #fallbackInstrument(): string {\n const exposed = this.#opts.instruments.find((id) => {\n const d = this.#resolveDef(id);\n return d !== undefined && d.local !== true;\n });\n return exposed ?? 'harmonium';\n }\n\n /** The instrument actually used: the chosen one, unless it's local-only with\n * no `soundsBaseUrl` (or unknown), in which case a CDN fallback. */\n #effectiveInstrument(): string {\n const id = this.#opts.instrument;\n const def = this.#resolveDef(id);\n if (def === undefined) return this.#fallbackInstrument();\n if (def.local === true && !this.#opts.soundsBaseUrl) return this.#fallbackInstrument();\n return id;\n }\n\n #scheduleOpts() {\n return {\n tonic: this.#opts.tonic,\n baseOctave: this.#opts.baseOctave,\n laySpeeds: this.#opts.laySpeeds,\n repeats: this.#opts.repeats,\n excerpt: this.#excerpt,\n };\n }\n\n /** Effective tempo: snapped to the taal's available tabla tempos while a\n * tabla actually plays (so it never snaps to a bpm that taal lacks). */\n #effectiveBpm(): number {\n const id = this.#taalId();\n return this.usesTabla && id ? nearestTablaBpm(this.bpm, tablaBpms(id)) : this.bpm;\n }\n\n async #ensureTone(): Promise<ToneModule> {\n this.#tone ??= await import('tone');\n return this.#tone;\n }\n\n /** Hard stop → rebuild → restart, only while playing; otherwise just store.\n * Uses #halt (not the stop() fade) so a setting change restarts instantly,\n * from the note it was on — slowing down a repeated line keeps repeating it. */\n #reapply(): void {\n if (this.#state !== 'playing') return;\n const at = this.#at;\n this.#halt();\n this.#startAt = at < 0 ? null : at;\n void this.play();\n }\n\n /** The master bus everything routes through (created once, → destination). */\n #ensureMaster(Tone: ToneModule): Gain {\n this.#master ??= new Tone.Gain(1).toDestination();\n return this.#master;\n }\n\n /** Build the melody instrument(s)/rhythm/drone for the current settings and\n * wait for their buffers, then schedule everything on the Transport. */\n async #arrange(Tone: ToneModule): Promise<void> {\n if (this.#taal !== undefined) return this.#arrangeTaal(Tone);\n if (this.#doc === undefined) return;\n const base = this.#opts.soundsBaseUrl;\n const transport = Tone.getTransport();\n transport.cancel(0);\n transport.position = 0;\n transport.off('loop', this.#onPass).on('loop', this.#onPass);\n this.#scheduleIds = [];\n\n // Fresh master bus at unity gain (a prior stop-fade may have lowered it).\n this.#ensureMaster(Tone);\n this.#restoreMasterGain();\n\n const bpm = this.#effectiveBpm();\n transport.bpm.value = bpm;\n const spb = 60 / bpm;\n\n // Build the (pure) schedule first so the melody sampler loads only the\n // samples covering this song's pitch range — fewer files to fetch.\n const schedule: Schedule = buildSchedule(this.#doc, this.#scheduleOpts());\n const lines = scheduleLines(schedule);\n const range = midiRange(schedule);\n\n // --- melody instrument ---\n const id = this.#effectiveInstrument();\n const def = this.#resolveDef(id) ?? INSTRUMENTS.harmonium!;\n const melody = this.#buildMelody(Tone, id, base, range);\n this.#voice = melody;\n // মীড় voice: only built when the song actually glides somewhere. Must be\n // created here, with the other voices — anything built after the\n // `loadedOrWarn` below would still be downloading when the notes fire.\n const glide = schedule.events.some((ev) => ev.glide === true)\n ? this.#buildGlide(Tone, id, base, range)\n : undefined;\n\n // Pickup shift: push the melody so its sam locks to the looping accompaniment\n // (the rhythm keeps looping from 0, filling the count-in). Only when a rhythm\n // actually loops — with rhythm 'none' the shift would be pointless lead-in.\n const shift = this.#opts.rhythm !== 'none' ? schedule.pickupBeats * spb : 0;\n this.#timeline = { schedule, lines, spb, shift };\n\n // --- rhythm --- (one loop per লয় segment)\n this.#buildRhythm(Tone, transport, base, spb, schedule.tempo, shift);\n\n // --- tanpura drone ---\n this.#buildTanpura(Tone, transport, base, spb, schedule.tempo, shift);\n\n // wait for the (now-minimal) sample set to load before scheduling\n await loadedOrWarn(Tone);\n\n // Snap the tabla loop to a whole number of beats now its buffer length is\n // known, so a mistrimmed loop phase-locks instead of drifting (no-op for a\n // correctly trimmed file).\n this.#quantizeTablaLoops();\n\n // --- notes + highlights ---\n const draw = Tone.getDraw();\n const mediaLead = Math.min(MEDIA_LEAD_SEC, spb); // never more than a matra ahead\n\n // Every note is a persistent transport event (`schedule`, not\n // `scheduleOnce`), so a seek back or a repeat's next pass hears it again.\n // Each asks, as it comes due, whether its line is inside the repeat and\n // whether this pass is the learner's to sing.\n let line = 0;\n schedule.events.forEach((ev, i) => {\n while (lines[line + 1] !== undefined && lines[line + 1]!.first <= i) line++;\n const k = line;\n const heard = (time: number) => time >= this.#fence && this.#hears(k);\n const sounds = (time: number) => heard(time) && !this.#turn;\n const at = ev.beat * spb + shift;\n // A glide target is sounded by the attack it slides from, not on its own.\n if (ev.glide !== true) {\n for (const g of graceTouches(ev)) {\n const graceName = midiToSampleName(g.midi);\n transport.schedule((time) => {\n if (sounds(time)) melody.triggerAttackRelease(graceName, spb * 0.4, time);\n }, Math.max(g.beat * spb + shift, 0));\n }\n }\n if (ev.midi !== null && ev.glide !== true) {\n const name = midiToSampleName(ev.midi);\n const dur = Math.max(ev.durationBeats * spb, 0.05);\n const targets = glide !== undefined ? glideTargets(schedule.events, i) : [];\n if (targets.length > 0 && glide !== undefined) {\n // Legs are offsets from the attack; the transport hands us the audio\n // time of that attack, which is what the automation must be anchored to.\n const last = targets[targets.length - 1]!;\n const legs = [\n { midi: ev.midi, at: 0 },\n ...targets.map((t) => ({ midi: t.midi!, at: (t.beat - ev.beat) * spb })),\n ];\n const end = (last.beat + last.durationBeats - ev.beat) * spb;\n transport.schedule((time) => {\n if (!sounds(time)) return;\n triggerGlide(\n Tone,\n glide.buffers,\n glide.urls,\n this.#ensureMaster(Tone),\n legs.map((l) => ({ midi: l.midi, at: time + l.at })),\n time + end,\n def.release ?? 1,\n );\n }, at);\n } else {\n transport.schedule((time) => {\n if (sounds(time)) melody.triggerAttackRelease(name, dur, time);\n }, at);\n }\n }\n // Two clocks, deliberately: the audio one (survives a hidden page) carries\n // the line to whatever is not drawing, a beat-fraction early so a lock\n // screen has time to repaint; the draw thread keeps the on-screen\n // highlight exactly on the note.\n if (this.#opts.onEvent !== undefined) {\n transport.schedule((time) => {\n if (heard(time)) this.#opts.onEvent?.(ev.path);\n }, Math.max(at - mediaLead, 0));\n }\n // The learner's pass still moves the highlight: it shows where to sing.\n transport.schedule((time) => {\n if (!heard(time)) return;\n const turn = this.#turn;\n this.#cursor = ev.path;\n this.#at = i;\n draw.schedule(() => this.#emitHighlight(ev.path, turn), time);\n }, at);\n });\n this.#applyLoop();\n\n // clear highlight + auto-stop at the end\n const endAt = playDurationSec(schedule, spb, this.#opts.rhythm);\n transport.scheduleOnce((time) => {\n this.#opts.onEvent?.(null);\n draw.schedule(() => this.#emitHighlight(null), time);\n }, schedule.totalBeats * spb + shift);\n transport.scheduleOnce(() => this.stop(), endAt);\n }\n\n /** Taal mode: loop one avartan forever (tabla loop / drum sequence via\n * #buildRhythm), firing onBeat + a `String(beatInCycle)` highlight each matra\n * on the draw thread. No melody, no tanpura, no auto-stop — it plays until\n * stop(). */\n async #arrangeTaal(Tone: ToneModule): Promise<void> {\n if (this.#taal === undefined) return;\n const base = this.#opts.soundsBaseUrl;\n const transport = Tone.getTransport();\n transport.cancel(0);\n transport.position = 0;\n this.#scheduleIds = [];\n\n this.#ensureMaster(Tone);\n this.#restoreMasterGain();\n\n const bpm = this.#effectiveBpm();\n transport.bpm.value = bpm;\n const spb = 60 / bpm;\n\n this.#buildRhythm(Tone, transport, base, spb, TAAL_MODE_TEMPO, 0);\n await loadedOrWarn(Tone);\n this.#quantizeTablaLoops();\n\n const draw = Tone.getDraw();\n const n = Math.max(1, this.#taal.numBeats);\n let beat = 0;\n const id = transport.scheduleRepeat((time) => {\n const b = beat % n;\n draw.schedule(() => {\n this.#emitHighlight(String(b));\n this.#opts.onBeat?.(b);\n }, time);\n beat += 1;\n }, spb, 0);\n this.#scheduleIds.push(id);\n }\n\n /** Build (or reuse) the melody sampler for `id`, loading only the samples\n * covering `range`. A cached sampler is reused while it still covers the\n * range; otherwise it's rebuilt (so changing songs/tonic widens it lazily). */\n #buildMelody(\n Tone: ToneModule,\n id: string,\n base: string | undefined,\n range: { lo: number; hi: number } | undefined,\n ): MelodyVoice {\n const def = this.#resolveDef(id) ?? INSTRUMENTS.harmonium!;\n const master = this.#ensureMaster(Tone);\n const cached = this.#samplers.get(id);\n if (cached && (range === undefined || (cached.lo <= range.lo && cached.hi >= range.hi))) {\n return cached.sampler;\n }\n cached?.sampler.dispose();\n const sampler = createSampler(Tone, def, base, range).connect(master);\n this.#samplers.set(id, { sampler, lo: range?.lo ?? -Infinity, hi: range?.hi ?? Infinity });\n return sampler;\n }\n\n /** Build (or reuse) the মীড় glide buffers for `id` — the same samples the\n * Sampler uses, kept as raw buffers so a note can be started once and its\n * playbackRate automated. Cached and range-widened exactly like #buildMelody. */\n #buildGlide(\n Tone: ToneModule,\n id: string,\n base: string | undefined,\n range: { lo: number; hi: number } | undefined,\n ) {\n const cached = this.#glide.get(id);\n if (cached && (range === undefined || (cached.lo <= range.lo && cached.hi >= range.hi))) return cached;\n cached?.buffers.dispose();\n const def = this.#resolveDef(id) ?? INSTRUMENTS.harmonium!;\n const built = createBuffers(Tone, def, base, range);\n const entry = { ...built, lo: range?.lo ?? -Infinity, hi: range?.hi ?? Infinity };\n this.#glide.set(id, entry);\n return entry;\n }\n\n /**\n * Accompaniment, one লয় / তাল segment at a time. A tempo change under the\n * melody is a real tempo change under the drum: the tabla loop is rebuilt at\n * the segment's own bpm — its own recorded file when the set has one at that\n * tempo, else the nearest file time-stretched by `GrainPlayer` (which\n * stretches *without* transposing, unlike a plain playbackRate) — and the\n * click / drum / drone patterns re-space their interval. A তালফেরতা swaps the\n * theka the same way: each segment loops its own taal's file (or pattern, or\n * click cycle), and a মুক্তছন্দ segment rests. A document with neither mark\n * has exactly one segment, so this is the old single-loop path.\n */\n #buildRhythm(\n Tone: ToneModule,\n transport: ReturnType<ToneModule['getTransport']>,\n base: string | undefined,\n spb: number,\n segments: readonly TempoSegment[],\n shift: number,\n ): void {\n // dispose stale loops so they don't double up after a re-arrange\n this.#disposeTabla();\n\n const master = this.#ensureMaster(Tone);\n const rhythm = this.#opts.rhythm;\n if (rhythm === 'none' || (base === undefined && rhythm !== 'drums')) return;\n\n segments.forEach((seg, i) => {\n const own = this.#segmentTaal(seg);\n // An explicit মুক্তছন্দ passage has no theka to keep: the rhythm rests.\n if (own === null) return;\n const taalId = own !== undefined && own.id in TAALS ? (own.id as TaalId) : undefined;\n // Segment 0 starts at 0 so the accompaniment fills the pickup count-in;\n // the last one is left open-ended so it rings under the final note's tail.\n const from = i === 0 ? 0 : seg.beat * spb + shift;\n const to = i === segments.length - 1 ? Infinity : seg.endBeat * spb + shift;\n const beatSec = spb / seg.scale; // seconds per matra inside this segment\n const span = to === Infinity ? undefined : to - from;\n // Which matra of the segment a click lands on, read off the transport\n // rather than counted, so it is still right after a seek or a repeat.\n const beatAt = (time: number) => Math.round((transport.getSecondsAtTime(time) - from) / beatSec);\n\n if (rhythm === 'tabla' && taalId !== undefined && SAMPLED_TAALS.has(taalId) && base !== undefined) {\n const bpm = 60 / beatSec;\n const fileBpm = nearestTablaBpm(bpm, tablaBpms(taalId));\n const rate = bpm / fileBpm;\n // Retune the recorded loop to the song's Sa; an unshifted tonic at a\n // recorded tempo stays on the plain Player (no granulation at all).\n const semis = tablaShiftSemitones(this.#tonicSemitone());\n const url = tablaUrl(base, taalId, fileBpm, this.#variation(own));\n this.#grain ??= seekableGrain(Tone);\n const loop = (rate === 1 && semis === 0\n ? new Tone.Player({ url, loop: true })\n : new this.#grain({\n url,\n loop: true,\n playbackRate: rate,\n detune: semis * 100,\n grainSize: TABLA_GRAIN_SEC,\n overlap: TABLA_GRAIN_OVERLAP_SEC,\n })\n ).connect(master);\n loop.sync().start(from);\n if (span !== undefined) {\n // The next loop starts clean on the boundary (a সম); this one just\n // decays under it instead of being cut mid-skin. Volume automation is\n // audio-clock, so it has to be armed from inside a transport callback\n // — a persistent one that restores the level once the loop has\n // stopped, since a repeat wrapping back brings this segment round again.\n this.#scheduleIds.push(\n transport.schedule((t) => {\n loop.volume.setValueAtTime(0, t);\n loop.volume.linearRampToValueAtTime(-40, t + LAY_TAIL_SEC);\n loop.volume.setValueAtTime(0, t + LAY_TAIL_SEC + 0.05);\n }, to),\n );\n loop.stop(to + LAY_TAIL_SEC);\n }\n this.#tabla.push({ loop, fileSpb: 60 / fileBpm });\n return;\n }\n\n if (rhythm === 'drums') {\n this.#drums ??= createDrumKit(Tone).connect(master);\n const drums = this.#drums;\n // Prefer the canonical TAALS def (has khaali), else the segment's own taal.\n const pattern = drumPattern(this.#taal ?? (taalId !== undefined ? TAALS[taalId] : own) ?? { numBeats: 4, sam: 0 });\n this.#scheduleIds.push(\n transport.scheduleRepeat(\n (time) => {\n const voice = pattern[beatAt(time) % pattern.length]!;\n if (drums.has(voice)) drums.player(voice).start(time);\n },\n beatSec,\n from,\n span,\n ),\n );\n return;\n }\n\n // metronome fallback: a click each beat, louder on sam (cycle start).\n // The segment's own numBeats even when its taal isn't sampled (so a pickup\n // song's sam accent lands right, matching the shift).\n this.#metronome ??= createMetronome(Tone, base!).connect(master);\n const metro = this.#metronome;\n const cycle = (this.#taal ?? seg.taal)?.numBeats ?? 4;\n this.#scheduleIds.push(\n transport.scheduleRepeat(\n (time) => {\n metro.volume.setValueAtTime(beatAt(time) % cycle === 0 ? 0 : -8, time);\n metro.start(time);\n },\n beatSec,\n from,\n span,\n ),\n );\n });\n }\n\n #buildTanpura(\n Tone: ToneModule,\n transport: ReturnType<ToneModule['getTransport']>,\n base: string | undefined,\n spb: number,\n segments: readonly TempoSegment[],\n shift: number,\n ): void {\n if (!this.#opts.tanpura || base === undefined) return;\n\n // Pa–Sa–Sa–Sa drone, one pluck every two beats, cycling.\n const tonicPc = ((this.#tonicSemitone() % 12) + 12) % 12;\n const sa = TANPURA_PCS[tonicPc]!;\n const pa = TANPURA_PCS[(tonicPc + 7) % 12]!;\n\n // Load only the two pitch classes the drone uses (not all 12); rebuild if\n // the tonic changed.\n const key = `${sa},${pa}`;\n if (this.#tanpura === undefined || this.#tanpuraKey !== key) {\n this.#tanpura?.dispose();\n this.#tanpura = createTanpura(Tone, base, [sa, pa]).connect(this.#ensureMaster(Tone));\n this.#tanpuraKey = key;\n }\n const players = this.#tanpura;\n players.volume.value = -14;\n\n const pattern = [pa, sa, sa, sa];\n // The drone keeps the লয়'s pulse too — one pluck every two matra.\n segments.forEach((seg, k) => {\n const from = k === 0 ? 0 : seg.beat * spb + shift;\n const to = k === segments.length - 1 ? Infinity : seg.endBeat * spb + shift;\n const every = (spb * 2) / seg.scale;\n this.#scheduleIds.push(\n transport.scheduleRepeat(\n (time) => {\n const stem = pattern[Math.round((transport.getSecondsAtTime(time) - from) / every) % pattern.length]!;\n if (players.has(stem)) players.player(stem).start(time);\n },\n every,\n from,\n to === Infinity ? undefined : to - from,\n ),\n );\n });\n }\n\n #tonicSemitone(): number {\n return parseTonic(this.#opts.tonic ?? this.#doc?.meta.tonic);\n }\n}\n","/**\n * Offline audio export — render a swaralipi doc to a downloadable WAV or MP3\n * **entirely in the browser** (no server): `Tone.Offline` renders the same\n * melody / tabla / tanpura arrangement the live player builds into an\n * OfflineAudioContext (faster than real time), then a pure encoder writes the\n * PCM out.\n *\n * Like the player, Tone is **dynamically imported** (so importing this module\n * in Node/SSR never touches `AudioContext`) and the MP3 path dynamically\n * imports lamejs (an *optional* peer dep — WAV needs no dependency at all).\n * The actual render needs a browser (Node has no OfflineAudioContext); the two\n * encoders below are pure and unit-testable on their own.\n *\n * ponytail: the melody/rhythm/tanpura scheduling mirrors player.ts `#arrange`\n * (minus highlights / caching / fades) — keep the two in sync.\n */\nimport type { GrainPlayer, Player } from 'tone';\nimport type { Swaralipi, Taal } from '../spec/index.js';\nimport { TAALS, type TaalId } from '../spec/taals.js';\nimport type { LaySpeeds } from '../spec/lay.js';\nimport { midiToSampleName, parseTonic } from './pitch.js';\nimport { buildSchedule, glideTargets, graceTouches, type Schedule, type TempoSegment } from './schedule.js';\nimport { alignLyrics, lyricCues, type Excerpt } from './lyrics.js';\nimport type { RhythmMode } from './player.js';\nimport {\n DEFAULT_SOUNDS_BASE,\n INSTRUMENTS,\n SAMPLED_TAALS,\n TABLA_GRAIN_OVERLAP_SEC,\n TABLA_GRAIN_SEC,\n TANPURA_PCS,\n createBuffers,\n createDrumKit,\n createMetronome,\n createSampler,\n createTanpura,\n drumPattern,\n nearestTablaBpm,\n normalizeBase,\n quantizeLoopEnd,\n tablaBpms,\n triggerGlide,\n tablaShiftSemitones,\n tablaUrl,\n type InstrumentDef,\n type InstrumentId,\n type ToneModule,\n} from './instruments.js';\n\nexport type AudioFormat = 'wav' | 'mp3';\n\n/** Seconds the outgoing tabla loop decays under the incoming one at a লয়\n * change (mirrors the player's LAY_TAIL_SEC). */\nconst LAY_TAIL_SEC = 0.12;\n\nexport interface AudioExportOptions {\n /** Play only the notes singing these stretches of the text (see alignLyrics). */\n excerpt?: Excerpt;\n /** The song's words: when given, the result carries their `cues` (an LRC's timing). */\n lyrics?: string;\n /** Samples host (santoor/tabla/tanpura/metronome). Default the project CDN. */\n soundsBaseUrl?: string;\n /** Self-host the grand piano (see the player's `pianoBaseUrl`). */\n pianoBaseUrl?: string;\n /** Extra melody instruments, keyed by id (see the player's option). */\n customInstruments?: Record<string, InstrumentDef>;\n /** Tonic (Sa). Accepts `C`, `C#`, `cs`… Default: doc tonic, else `C`. */\n tonic?: string;\n /** Tempo in matra/min — the **দ্রুত** (fast) tempo; লয় marks scale down from\n * it. Default: `meta.bpm`, else 90. Snapped to the tabla grid when a sampled\n * tabla actually plays. */\n bpm?: number;\n /** Override the লয় tempo factors (see LAY_SPEEDS / meta.laySpeeds). */\n laySpeeds?: LaySpeeds;\n /** Octave of madhyam Sa (C4 = MIDI 60). Default 4. */\n baseOctave?: number;\n /** Melody instrument id. Default `piano`. */\n instrument?: InstrumentId;\n /** Include the notation (melody) voice. Default true. */\n melody?: boolean;\n /** Rhythm accompaniment: `tabla` (→ metronome for unsampled taals), `drums`\n * (Western drumset following sam/tali/khaali), `metronome`, or `none`.\n * Default `none` — the base export is notation only. */\n rhythm?: RhythmMode;\n /** Taal for the rhythm: an explicit id, or `auto` (from `meta.taal`). Default\n * `auto`. Only used when `rhythm` isn't `none`. */\n taal?: TaalId | 'auto';\n /** Include the tanpura drone. Default false. */\n tanpura?: boolean;\n /** Sing the song's form (repeats, returns to the asthayi), as the player\n * does. Default true; false keeps the written order. */\n repeats?: boolean;\n /** Output format. Default `wav` (lossless, zero-dependency). `mp3` needs the\n * optional peer dep `@breezystack/lamejs`. */\n format?: AudioFormat;\n /** MP3 bitrate in kbps. Default 192. */\n mp3Kbps?: number;\n /** Output channels. Default 1 (the content is monophonic and centred, so mono\n * halves the file with no audible loss); set 2 for stereo. */\n channels?: 1 | 2;\n /** Sample rate. Default 44100. */\n sampleRate?: number;\n /** Fade the last N seconds so a looped tabla/tanpura doesn't hard-cut at the\n * render boundary. Default 0.4. */\n fadeOutSec?: number;\n}\n\nexport interface AudioExportResult {\n /** The encoded audio, ready to download or upload. */\n blob: Blob;\n /** Suggested `<title>.<ext>` download filename. */\n filename: string;\n mimeType: string;\n /** Rendered length in seconds. */\n durationSec: number;\n /** Each sung line and its words, in seconds on this file's timeline (given `lyrics`). */\n cues?: LyricCue[];\n}\n\nexport interface LyricCue {\n sec: number;\n words: { sec: number; text: string }[];\n}\n\n/** MIDI span (incl. কণ/রেশ graces) of a schedule, for sample subsetting. */\nfunction midiRange(schedule: Schedule): { lo: number; hi: number } | undefined {\n let lo = Infinity;\n let hi = -Infinity;\n for (const ev of schedule.events) {\n for (const m of [ev.midi, ...ev.kan, ...ev.resh]) {\n if (m !== null) {\n if (m < lo) lo = m;\n if (m > hi) hi = m;\n }\n }\n }\n return lo <= hi ? { lo, hi } : undefined;\n}\n\n/** Seconds of the song turned into nodes ahead of the renderer (see renderOffline). */\nconst AHEAD_SEC = 2;\n\n/**\n * Tone.Offline, made quick. Tone runs its clock over the whole song before the first sample, so\n * every note already exists as a pending node — and Chrome and WebKit process every pending node\n * for every 128-frame block: 240 s of 3000 notes took 152 s (Chrome) and 89 s (WebKit), against\n * 1.6 s and 1.2 s with each note made just ahead of the renderer. So the clock runs a chunk at a\n * time from the render's own suspend points. Firefox has no OfflineAudioContext.suspend() (157),\n * but renders the whole graph at once ~12x faster, so it gets the whole clock up front. Neither\n * path yields with setTimeout, which a background tab throttles to once a second.\n */\nasync function renderOffline(\n Tone: ToneModule,\n build: (context: InstanceType<ToneModule['OfflineContext']>) => Promise<void>,\n durationSec: number,\n channels: number,\n sampleRate: number,\n): Promise<AudioBuffer> {\n // Chunked needs a native context — Tone's wrapper (standardized-audio-context) has no\n // suspend() — and Tone needs the listener's AudioParams, which Firefox lacks.\n const chunked = 'suspend' in OfflineAudioContext.prototype && 'positionX' in AudioListener.prototype;\n const context = chunked\n ? new Tone.OfflineContext(new OfflineAudioContext(channels, Math.ceil(durationSec * sampleRate), sampleRate))\n : new Tone.OfflineContext(channels, durationSec, sampleRate);\n const raw = context.rawContext as unknown as OfflineAudioContext;\n const original = Tone.getContext();\n Tone.setContext(context);\n try {\n await build(context);\n } finally {\n Tone.setContext(original);\n }\n // Tone's own clock loop (OfflineContext#_renderClock), run only as far as `until`.\n const clock = context as unknown as { _currentTime: number; emit(event: 'tick'): void };\n const run = (until: number) => {\n while (clock._currentTime <= Math.min(until, durationSec)) {\n clock.emit('tick');\n clock._currentTime += 128 / sampleRate;\n }\n };\n if (chunked) {\n run(2 * AHEAD_SEC);\n for (let t = AHEAD_SEC; t < durationSec; t += AHEAD_SEC) {\n void raw.suspend(t).then(() => {\n run(t + 2 * AHEAD_SEC);\n void raw.resume();\n });\n }\n } else {\n run(Infinity);\n }\n return raw.startRendering();\n}\n\n/** Resolve the melody instrument def (mirrors the player's #resolveDef): a\n * custom override, the piano self-host shortcut, a CDN fallback for a local\n * instrument with no host, else the requested built-in. */\nfunction pickDef(id: string, o: AudioExportOptions): InstrumentDef {\n const def = o.customInstruments?.[id] ?? INSTRUMENTS[id];\n if (def === undefined) return INSTRUMENTS.harmonium!; // unknown id → CDN fallback\n if (id === 'piano' && o.pianoBaseUrl) return { ...def, baseUrl: normalizeBase(o.pianoBaseUrl) };\n if (def.local === true && !o.soundsBaseUrl) return INSTRUMENTS.harmonium!; // local needs a host\n return def;\n}\n\n/** The active taal id (explicit override, else the doc's opening one — a\n * তালফেরতা doc may carry it on its first row), or undefined for an\n * unknown/absent taal (→ metronome falls back to a 4-beat cycle). */\nfunction resolveTaal(doc: Swaralipi, taal: AudioExportOptions['taal']): TaalId | undefined {\n const id = taal !== undefined && taal !== 'auto' ? taal : (doc.parts[0]?.rows[0]?.taal || doc.meta.taal)?.id;\n return id !== undefined && id in TAALS ? (id as TaalId) : undefined;\n}\n\n/** Strip filesystem-hostile characters (keeps Bengali/Unicode letters). */\nfunction safeName(title: string | undefined): string {\n return (title ?? '').replace(/[\\\\/:*?\"<>|]+/g, '').trim() || 'swaralipi';\n}\n\n/**\n * Render a swaralipi doc to an audio Blob in the browser. Runs in an\n * OfflineAudioContext — no user gesture and no server needed. Throws in an\n * environment without Web Audio (Node/SSR) or, for `format: 'mp3'`, when the\n * optional `@breezystack/lamejs` peer dependency is not installed.\n */\nexport async function exportAudio(\n doc: Swaralipi,\n options: AudioExportOptions = {},\n): Promise<AudioExportResult> {\n const Tone: ToneModule = await import('tone');\n\n const base = options.soundsBaseUrl ?? DEFAULT_SOUNDS_BASE;\n const format = options.format ?? 'wav';\n const channels = options.channels ?? 1;\n const sampleRate = options.sampleRate ?? 44100;\n const fadeOutSec = options.fadeOutSec ?? 0.4;\n const rhythm: RhythmMode = options.rhythm ?? 'none';\n const withMelody = options.melody ?? true;\n const withTanpura = options.tanpura ?? false;\n\n const schedule = buildSchedule(doc, {\n tonic: options.tonic,\n baseOctave: options.baseOctave,\n laySpeeds: options.laySpeeds,\n repeats: options.repeats ?? true,\n excerpt: options.excerpt,\n });\n const range = midiRange(schedule);\n\n const taalId = resolveTaal(doc, options.taal);\n // An explicit taal is pinned across the whole song; 'auto' follows each\n // segment's own (তালফেরতা).\n const pinned: Taal | undefined =\n options.taal !== undefined && options.taal !== 'auto' && taalId !== undefined ? TAALS[taalId] : undefined;\n const usesTabla = rhythm === 'tabla' && taalId !== undefined && SAMPLED_TAALS.has(taalId) && !!base;\n\n const reqBpm = options.bpm ?? doc.meta.bpm ?? 90;\n const bpm = usesTabla && taalId ? nearestTablaBpm(reqBpm, tablaBpms(taalId)) : reqBpm;\n const spb = 60 / bpm;\n\n const id = options.instrument ?? 'piano';\n const def = pickDef(id, options);\n // Pickup shift: push the melody so its sam locks to the looping accompaniment\n // (mirrors the player; only when a rhythm loops). Lengthens the render tail.\n const shift = rhythm !== 'none' ? schedule.pickupBeats * spb : 0;\n const durationSec = Math.max(schedule.totalBeats * spb + shift + (def.release ?? 1) + fadeOutSec + 0.5, 0.5);\n\n const rendered = await renderOffline(\n Tone,\n async ({ transport }) => {\n transport.bpm.value = bpm;\n const master = new Tone.Gain(1).toDestination();\n\n // --- melody (the notation, sounded) ---\n if (withMelody) {\n const sampler = createSampler(Tone, def, base, range).connect(master);\n // মীড় glide voice — same samples, started once and pitch-automated\n // (mirrors the player; only built when the song actually glides).\n const glide = schedule.events.some((ev) => ev.glide === true)\n ? createBuffers(Tone, def, base, range)\n : undefined;\n schedule.events.forEach((ev, i) => {\n if (ev.glide === true) return;\n for (const g of graceTouches(ev)) {\n const name = midiToSampleName(g.midi);\n transport.scheduleOnce((t) => sampler.triggerAttackRelease(name, spb * 0.4, t), Math.max(g.beat * spb + shift, 0));\n }\n if (ev.midi === null) return;\n const at = ev.beat * spb + shift;\n const dur = Math.max(ev.durationBeats * spb, 0.05);\n const targets = glide !== undefined ? glideTargets(schedule.events, i) : [];\n if (targets.length > 0 && glide !== undefined) {\n const last = targets[targets.length - 1]!;\n const legs = [\n { midi: ev.midi, at: 0 },\n ...targets.map((t) => ({ midi: t.midi!, at: (t.beat - ev.beat) * spb })),\n ];\n const end = (last.beat + last.durationBeats - ev.beat) * spb;\n transport.scheduleOnce((t) => {\n triggerGlide(\n Tone,\n glide.buffers,\n glide.urls,\n master,\n legs.map((l) => ({ midi: l.midi, at: t + l.at })),\n t + end,\n def.release ?? 1,\n );\n }, at);\n } else {\n const name = midiToSampleName(ev.midi);\n transport.scheduleOnce((t) => sampler.triggerAttackRelease(name, dur, t), at);\n }\n });\n }\n\n // --- rhythm (looped tabla, drumset, or a metronome click) ---\n // One pass per লয় / তাল segment, exactly like the player's #buildRhythm:\n // the tabla is rebuilt at each segment's own tempo and taal (its own\n // recorded file when one exists, else the nearest time-stretched by\n // GrainPlayer), and a মুক্তছন্দ segment rests.\n const tablas: { loop: Player | GrainPlayer; fileSpb: number }[] = [];\n if (rhythm !== 'none' && base) {\n const drums = rhythm === 'drums' ? createDrumKit(Tone).connect(master) : undefined;\n let metro: Player | undefined;\n const semis = tablaShiftSemitones(parseTonic(options.tonic ?? doc.meta.tonic));\n\n schedule.tempo.forEach((seg: TempoSegment, i) => {\n const own = pinned ?? seg.taal;\n if (own === null) return;\n const segId = own !== undefined && own.id in TAALS ? (own.id as TaalId) : undefined;\n const from = i === 0 ? 0 : seg.beat * spb + shift;\n const to = i === schedule.tempo.length - 1 ? Infinity : seg.endBeat * spb + shift;\n const beatSec = spb / seg.scale;\n const span = to === Infinity ? undefined : to - from;\n\n if (rhythm === 'tabla' && segId !== undefined && SAMPLED_TAALS.has(segId)) {\n const segBpm = 60 / beatSec;\n const fileBpm = nearestTablaBpm(segBpm, tablaBpms(segId));\n const rate = segBpm / fileBpm;\n const url = tablaUrl(base, segId, fileBpm, pinned === undefined ? own?.variation : undefined);\n const loop = (rate === 1 && semis === 0\n ? new Tone.Player({ url, loop: true })\n : new Tone.GrainPlayer({\n url,\n loop: true,\n playbackRate: rate,\n detune: semis * 100,\n grainSize: TABLA_GRAIN_SEC,\n overlap: TABLA_GRAIN_OVERLAP_SEC,\n })\n ).connect(master);\n loop.sync().start(from);\n if (span !== undefined) {\n transport.scheduleOnce((t) => {\n loop.volume.setValueAtTime(0, t);\n loop.volume.linearRampToValueAtTime(-40, t + LAY_TAIL_SEC);\n }, to);\n loop.stop(to + LAY_TAIL_SEC);\n }\n tablas.push({ loop, fileSpb: 60 / fileBpm });\n } else if (drums !== undefined) {\n const pattern = drumPattern(segId !== undefined ? TAALS[segId] : (own ?? { numBeats: 4, sam: 0 }));\n let beat = 0;\n transport.scheduleRepeat(\n (time) => {\n const voice = pattern[beat % pattern.length]!;\n if (drums.has(voice)) drums.player(voice).start(time);\n beat += 1;\n },\n beatSec,\n from,\n span,\n );\n } else {\n const click = (metro ??= createMetronome(Tone, base).connect(master));\n const cycle = own?.numBeats ?? 4;\n let beat = 0;\n transport.scheduleRepeat(\n (time) => {\n click.volume.setValueAtTime(beat % cycle === 0 ? 0 : -8, time);\n click.start(time);\n beat += 1;\n },\n beatSec,\n from,\n span,\n );\n }\n });\n }\n\n // --- tanpura drone (Pa–Sa–Sa–Sa, one pluck every two beats) ---\n if (withTanpura && base) {\n const tonicPc = ((parseTonic(options.tonic ?? doc.meta.tonic) % 12) + 12) % 12;\n const sa = TANPURA_PCS[tonicPc]!;\n const pa = TANPURA_PCS[(tonicPc + 7) % 12]!;\n const players = createTanpura(Tone, base, [sa, pa]).connect(master);\n players.volume.value = -14;\n const pattern = [pa, sa, sa, sa];\n schedule.tempo.forEach((seg: TempoSegment, k) => {\n const from = k === 0 ? 0 : seg.beat * spb + shift;\n const to = k === schedule.tempo.length - 1 ? Infinity : seg.endBeat * spb + shift;\n let i = 0;\n transport.scheduleRepeat(\n (time) => {\n const stem = pattern[i % pattern.length]!;\n if (players.has(stem)) players.player(stem).start(time);\n i += 1;\n },\n (spb * 2) / seg.scale,\n from,\n to === Infinity ? undefined : to - from,\n );\n });\n }\n\n // Buffers must be loaded before the (one-shot) render, or they arrive too\n // late to be heard — the async callback is awaited, so this is the fix.\n await Tone.loaded();\n // Snap a mistrimmed tabla loop to whole beats of ITS OWN recorded tempo\n // now its length is known (loop points are buffer time, not song time).\n for (const { loop, fileSpb } of tablas) {\n if (loop.buffer?.loaded) loop.loopEnd = quantizeLoopEnd(loop.buffer.duration, fileSpb);\n }\n\n // Soften the tail so looped accompaniment doesn't click off at the edge.\n if (fadeOutSec > 0) {\n master.gain.setValueAtTime(1, Math.max(durationSec - fadeOutSec, 0));\n master.gain.linearRampToValueAtTime(0, durationSec);\n }\n transport.start(0);\n },\n durationSec,\n channels,\n sampleRate,\n );\n\n const chans: Float32Array[] = [];\n for (let c = 0; c < rendered.numberOfChannels; c++) chans.push(rendered.getChannelData(c));\n\n const bytes =\n format === 'mp3'\n ? await encodeMp3(chans, rendered.sampleRate, options.mp3Kbps)\n : encodeWav(chans, rendered.sampleRate);\n const mimeType = format === 'mp3' ? 'audio/mpeg' : 'audio/wav';\n const cues = options.lyrics === undefined\n ? undefined\n : lyricCues(schedule.events, alignLyrics(doc, options.lyrics), options.lyrics).map((cue) => ({\n sec: cue.beat * spb + shift,\n words: cue.words.map((word) => ({ sec: word.beat * spb + shift, text: word.text })),\n }));\n return {\n blob: new Blob([bytes as BlobPart], { type: mimeType }),\n filename: `${safeName(doc.meta.title)}.${format}`,\n mimeType,\n durationSec: rendered.duration,\n ...(cues === undefined ? {} : { cues }),\n };\n}\n\n/* ------------------------------------------------------------------ */\n/* Pure encoders (browser-free, unit-testable) */\n/* ------------------------------------------------------------------ */\n\n/** Clamp a float sample to a 16-bit signed integer. */\nfunction toInt16(f: number): number {\n const s = f < -1 ? -1 : f > 1 ? 1 : f;\n return s < 0 ? s * 0x8000 : s * 0x7fff;\n}\n\n/**\n * Encode planar float channels to a 16-bit PCM WAV (RIFF). Pure — no Web Audio\n * — so it runs (and tests) in Node. 16-bit PCM is lossless CD quality and plays\n * everywhere; float/24-bit skipped (add if mastering-grade output is needed).\n */\nexport function encodeWav(channels: Float32Array[], sampleRate: number): Uint8Array {\n const numCh = channels.length;\n const frames = channels[0]?.length ?? 0;\n const bytesPerSample = 2;\n const blockAlign = numCh * bytesPerSample;\n const dataSize = frames * blockAlign;\n const buf = new ArrayBuffer(44 + dataSize);\n const view = new DataView(buf);\n const str = (off: number, s: string) => {\n for (let i = 0; i < s.length; i++) view.setUint8(off + i, s.charCodeAt(i));\n };\n\n str(0, 'RIFF');\n view.setUint32(4, 36 + dataSize, true);\n str(8, 'WAVE');\n str(12, 'fmt ');\n view.setUint32(16, 16, true); // PCM fmt chunk size\n view.setUint16(20, 1, true); // format = PCM\n view.setUint16(22, numCh, true);\n view.setUint32(24, sampleRate, true);\n view.setUint32(28, sampleRate * blockAlign, true); // byte rate\n view.setUint16(32, blockAlign, true);\n view.setUint16(34, bytesPerSample * 8, true); // bits per sample\n str(36, 'data');\n view.setUint32(40, dataSize, true);\n\n let off = 44;\n for (let f = 0; f < frames; f++) {\n for (let c = 0; c < numCh; c++) {\n view.setInt16(off, toInt16(channels[c]![f]!), true);\n off += 2;\n }\n }\n return new Uint8Array(buf);\n}\n\n/** Convert a float channel to the Int16 samples lamejs expects. */\nfunction floatToInt16(f: Float32Array): Int16Array {\n const out = new Int16Array(f.length);\n for (let i = 0; i < f.length; i++) out[i] = toInt16(f[i]!);\n return out;\n}\n\nfunction concatBytes(chunks: Uint8Array[]): Uint8Array {\n const total = chunks.reduce((n, c) => n + c.length, 0);\n const out = new Uint8Array(total);\n let off = 0;\n for (const c of chunks) {\n out.set(c, off);\n off += c.length;\n }\n return out;\n}\n\n/** Load the optional lamejs encoder, tolerating named/default export shapes. */\nasync function loadLame(): Promise<{ new (channels: number, sampleRate: number, kbps: number): Mp3EncoderLike }> {\n try {\n const mod = (await import('@breezystack/lamejs')) as unknown as {\n Mp3Encoder?: new (c: number, s: number, k: number) => Mp3EncoderLike;\n default?: { Mp3Encoder: new (c: number, s: number, k: number) => Mp3EncoderLike };\n };\n const Mp3Encoder = mod.Mp3Encoder ?? mod.default?.Mp3Encoder;\n if (!Mp3Encoder) throw new Error('no Mp3Encoder export');\n return Mp3Encoder;\n } catch {\n throw new Error(\n 'MP3 export needs the optional peer dependency \"@breezystack/lamejs\" — ' +\n 'install it, or export as WAV (format: \"wav\").',\n );\n }\n}\n\ninterface Mp3EncoderLike {\n encodeBuffer(left: Int16Array, right?: Int16Array): Int8Array;\n flush(): Int8Array;\n}\n\n/**\n * A streaming MP3 encoder: feed 16-bit PCM in any number of pieces, get one MP3 — one encoder\n * delay, so a track joined from several renders keeps its timing. lamejs is **dynamically\n * imported** and an *optional* peer dependency (LGPL-3.0). Samples go in 1152-frame blocks (a\n * multiple of 576, lamejs' preferred size).\n */\nexport async function mp3Stream(\n sampleRate = 44100,\n kbps = 192,\n channels: 1 | 2 = 1,\n): Promise<{ push(left: Int16Array, right?: Int16Array): void; end(): Uint8Array[] }> {\n const Mp3Encoder = await loadLame();\n const enc = new Mp3Encoder(channels, sampleRate, kbps);\n const out: Uint8Array[] = [];\n const keep = (chunk: Int8Array) => {\n if (chunk.length > 0) out.push(new Uint8Array(chunk));\n };\n const block = 1152;\n return {\n push(left, right) {\n for (let i = 0; i < left.length; i += block) {\n const l = left.subarray(i, i + block);\n keep(right ? enc.encodeBuffer(l, right.subarray(i, i + block)) : enc.encodeBuffer(l));\n }\n },\n end() {\n keep(enc.flush());\n return out;\n },\n };\n}\n\n/** Encode planar float channels to MP3 via lamejs (see mp3Stream). WAV needs no dependency, so\n * only reach for this when a compressed file is wanted. */\nexport async function encodeMp3(\n channels: Float32Array[],\n sampleRate: number,\n kbps = 192,\n): Promise<Uint8Array> {\n const numCh = Math.min(channels.length, 2) as 1 | 2; // lamejs is mono or stereo\n const mp3 = await mp3Stream(sampleRate, kbps, numCh);\n mp3.push(floatToInt16(channels[0] ?? new Float32Array()), numCh > 1 ? floatToInt16(channels[1]!) : undefined);\n return concatBytes(mp3.end());\n}\n","/**\n * MIDI export — write a swaralipi doc to a downloadable Standard MIDI File.\n *\n * Unlike the audio export this needs **no Tone and no AudioContext**: MIDI is\n * just note events, and `buildSchedule` already gives us (midi, beat,\n * durationBeats) per note. So the whole thing is pure bytes — it runs (and\n * tests) in plain Node, and carries no dependency (the SMF format is trivial),\n * which keeps it clear of any redistribution/license question.\n *\n * Scope = the **melody voice**, plus — when `drums` is on — the Western-drumset\n * translation of the taal (the same `drumPattern` the player sequences) written\n * as a **separate GM channel-10 track**. Tabla is prerecorded audio loops with\n * no per-stroke note data, so there's nothing to turn into MIDI notes; tanpura\n * is a fixed background drone. A `.mid` here is the notation line (+ optional\n * drums) — the user opens it in any DAW and assigns instruments.\n */\nimport type { Swaralipi } from '../spec/index.js';\nimport { TAALS } from '../spec/taals.js';\nimport type { LaySpeeds } from '../spec/lay.js';\nimport type { Excerpt } from './lyrics.js';\nimport { GRACE_STEP, buildSchedule, glideTargets, graceTouches, type Schedule, type TempoSegment } from './schedule.js';\nimport { MEEND_HOLD, drumPattern, type DrumVoice } from './instruments.js';\nimport { sCurve } from './pitch.js';\n\n/** Pulses per quarter note. One matra (beat) == one quarter note. */\nconst PPQ = 480;\n\nexport interface MidiExportOptions {\n /** Play only the notes singing these stretches of the text (see alignLyrics). */\n excerpt?: Excerpt;\n /** Tonic (Sa). Accepts `C`, `C#`, `cs`… Default: doc tonic, else `C`. */\n tonic?: string;\n /** Octave of madhyam Sa (C4 = MIDI 60). Default 4. */\n baseOctave?: number;\n /** Tempo in matra/min written as the file's tempo — the **দ্রুত** tempo;\n * লয় marks come out as longer note values against it, not as tempo changes.\n * Default `meta.bpm`, else 90. */\n bpm?: number;\n /** Override the লয় tempo factors (see LAY_SPEEDS / meta.laySpeeds). */\n laySpeeds?: LaySpeeds;\n /** Track name meta-event. Default the song title. */\n name?: string;\n /** Also export the taal's drumset pattern as a separate GM channel-10 track. */\n drums?: boolean;\n /** Sing the song's form (repeats, returns to the asthayi), as the player\n * does. Default true; false keeps the written order. */\n repeats?: boolean;\n}\n\nexport interface MidiExportResult {\n blob: Blob;\n /** Suggested `<title>.mid` filename. */\n filename: string;\n mimeType: string;\n}\n\n/** Variable-length quantity (7 bits/byte, high bit = continue). */\nfunction vlq(n: number): number[] {\n const out = [n & 0x7f];\n n >>>= 7;\n while (n > 0) {\n out.unshift((n & 0x7f) | 0x80);\n n >>>= 7;\n }\n return out;\n}\n\n/** UTF-8 bytes of a string (Bengali titles survive; most DAWs read UTF-8). */\nfunction utf8(s: string): number[] {\n return [...new TextEncoder().encode(s)];\n}\n\nfunction u32be(n: number): number[] {\n return [(n >>> 24) & 0xff, (n >>> 16) & 0xff, (n >>> 8) & 0xff, n & 0xff];\n}\n\ninterface RawEvent {\n tick: number;\n on: boolean;\n note: number;\n vel: number;\n ch: number;\n /** Status byte override; `note`/`vel` then carry the two data bytes. Used\n * for the pitch-bend and RPN messages a মীড় needs. */\n status?: number;\n meta?: number[];\n}\n\n/**\n * Pitch-bend range, in semitones, declared once via RPN 0. The GM default is\n * only ±2, but corpus মীড়s reach 7 semitones and a basic meend \"can range from\n * a simple span of 2 notes to a whole octave\" (ITC SRA), so the file asks for\n * ±12. A DAW that ignores the RPN will play the glides too wide.\n */\nconst BEND_RANGE = 12;\n\n/** Bend steps written per মীড় leg — the S-curve sampled fine enough to read\n * as a continuous slide in any sequencer. */\nconst BEND_STEPS = 16;\n\n/** 14-bit pitch-bend message for a signed semitone offset (0 = centre). */\nfunction bendEvent(tick: number, semitones: number): RawEvent {\n const raw = Math.round(8192 + (semitones / BEND_RANGE) * 8192);\n const value = Math.min(Math.max(raw, 0), 16383);\n return { tick, on: false, status: 0xe0, note: value & 0x7f, vel: (value >> 7) & 0x7f, ch: 0 };\n}\n\n/** RPN 0 = pitch-bend sensitivity, so the ±12 semitone glides land right. */\nfunction bendRangeSetup(): RawEvent[] {\n const cc = (num: number, val: number): RawEvent => ({ tick: 0, on: false, status: 0xb0, note: num, vel: val, ch: 0 });\n return [cc(101, 0), cc(100, 0), cc(6, BEND_RANGE), cc(38, 0), cc(101, 127), cc(100, 127)];\n}\n\n/** General MIDI channel-10 (index 9) percussion note per drumset voice. */\nconst DRUM_NOTE: Record<DrumVoice, number> = {\n kick: 36,\n snare: 38,\n hihat: 42, // closed hi-hat\n tom1: 48,\n tom2: 45,\n tom3: 41,\n};\n\n/** Serialise sorted raw events into an MTrk chunk (bytes, incl. header). */\nfunction trackChunk(raw: RawEvent[], head: number[]): number[] {\n // Time order; at equal ticks: release, then any bend/CC, then attack — so a\n // repeated pitch never hangs and a bend reset can't touch the next note.\n const rank = (e: RawEvent) => (e.status !== undefined ? 1 : e.on ? 2 : 0);\n raw.sort((a, b) => a.tick - b.tick || rank(a) - rank(b));\n const track = [...head];\n let last = 0;\n for (const e of raw) {\n if (e.meta) {\n track.push(...vlq(e.tick - last), ...e.meta);\n last = e.tick;\n continue;\n }\n const status = e.status !== undefined ? e.status | (e.ch & 0x0f) : (e.on ? 0x90 : 0x80) | (e.ch & 0x0f);\n track.push(...vlq(e.tick - last), status, e.note & 0x7f, e.vel & 0x7f);\n last = e.tick;\n }\n track.push(...vlq(0), 0xff, 0x2f, 0x00); // end of track\n return [0x4d, 0x54, 0x72, 0x6b, ...u32be(track.length), ...track];\n}\n\n/**\n * Encode a schedule to a Standard MIDI File. 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Math.ceil(schedule.totalBeats) : seg.endBeat;\n for (let k = 0; seg.beat + k / seg.scale < end - 1e-6; k++) {\n const note = DRUM_NOTE[pattern[k % pattern.length]!];\n const t = Math.round((seg.beat + k / seg.scale) * PPQ) + offset;\n drum.push({ tick: t, on: true, note, vel: 100, ch: 9 });\n drum.push({ tick: t + Math.round(PPQ / 4), on: false, note, vel: 0, ch: 9 }); // one-shot: short gate\n }\n }\n return drum;\n}\n\nfunction midiFile(chunks: number[][]): Uint8Array {\n const format = chunks.length > 1 ? 1 : 0;\n const header = [0x4d, 0x54, 0x68, 0x64, ...u32be(6), 0x00, format, (chunks.length >> 8) & 0xff, chunks.length & 0xff, (PPQ >> 8) & 0xff, PPQ & 0xff];\n return new Uint8Array([...header, ...chunks.flat()]);\n}\n\nfunction meta(type: number, data: number[]): number[] {\n return [0xff, type, ...vlq(data.length), ...data];\n}\n\nexport function encodeMidi(\n schedule: Schedule,\n opts: { bpm: number; name?: string; drums?: DrumVoice[] | ((seg: TempoSegment) => DrumVoice[] | undefined) },\n): Uint8Array {\n // Tempo lives on the first track alongside the name.\n const usPerBeat = Math.round(60_000_000 / opts.bpm);\n const head: number[] = [];\n if (opts.name) head.push(...vlq(0), 0xff, 0x03, ...vlq(utf8(opts.name).length), ...utf8(opts.name));\n head.push(...vlq(0), 0xff, 0x51, 0x03, (usPerBeat >> 16) & 0xff, (usPerBeat >> 8) & 0xff, usPerBeat & 0xff);\n\n const chunks = [trackChunk(melodyEvents(schedule), head)];\n\n if (typeof opts.drums === 'function' || (opts.drums && opts.drums.length > 0)) {\n const drum = drumEvents(schedule, opts.drums);\n chunks.push(trackChunk(drum, [...vlq(0), 0xff, 0x03, ...vlq(5), 0x44, 0x72, 0x75, 0x6d, 0x73])); // \"Drums\"\n }\n\n return midiFile(chunks);\n}\n\n/** The song as exported: its form sung (repeats), its লয় baked into the durations. */\nfunction exportSchedule(doc: Swaralipi, o: MidiExportOptions): Schedule {\n return buildSchedule(doc, { tonic: o.tonic, baseOctave: o.baseOctave, laySpeeds: o.laySpeeds, repeats: o.repeats ?? true, excerpt: o.excerpt });\n}\n\n/** Each segment drums its own taal (তালফেরতা); a মুক্তছন্দ segment rests. */\nfunction taalDrums(seg: TempoSegment): DrumVoice[] | undefined {\n if (seg.taal === null) return undefined;\n const id = seg.taal?.id;\n return drumPattern(id !== undefined && id in TAALS ? TAALS[id as keyof typeof TAALS] : { numBeats: 4, sam: 0 });\n}\n\n/** Strip filesystem-hostile characters (keeps Bengali/Unicode letters). */\nfunction safeName(title: string | undefined): string {\n return (title ?? '').replace(/[\\\\/:*?\"<>|]+/g, '').trim() || 'swaralipi';\n}\n\n/**\n * Export a swaralipi doc to a `.mid` Blob (melody voice only). No browser APIs\n * beyond `Blob` (present in Node 20+ too), so it works client-side or server-side.\n */\nexport function exportMidi(doc: Swaralipi, options: MidiExportOptions = {}): MidiExportResult {\n // লয় is baked into the durations: at one MIDI tempo, a বিলম্বিত passage is\n // the same notes written twice as long — which is what a DAW should show.\n const schedule = exportSchedule(doc, options);\n const bpm = options.bpm ?? doc.meta.bpm ?? 90;\n const bytes = encodeMidi(schedule, { bpm, name: options.name ?? doc.meta.title, drums: options.drums ? taalDrums : undefined });\n return {\n blob: new Blob([bytes as BlobPart], { type: 'audio/midi' }),\n filename: `${safeName(doc.meta.title)}.mid`,\n mimeType: 'audio/midi',\n };\n}\n\n/** Several songs on one timeline (a whole dance-drama), back to back with two beats' rest:\n * each song opens with its own tempo and a marker naming it; drums share one channel-10 track. */\nexport function exportMidiSet(items: { doc: Swaralipi; options?: MidiExportOptions }[], name: string): MidiExportResult {\n const melody: RawEvent[] = [];\n const drum: RawEvent[] = [];\n let beat = 0;\n for (const { doc, options = {} } of items) {\n const schedule = exportSchedule(doc, options);\n const tick = beat * PPQ;\n const usPerBeat = Math.round(60_000_000 / (options.bpm ?? doc.meta.bpm ?? 90));\n const at = (bytes: number[]): RawEvent => ({ tick, on: false, note: 0, vel: 0, ch: 0, meta: bytes });\n melody.push(at(meta(0x51, [(usPerBeat >> 16) & 0xff, (usPerBeat >> 8) & 0xff, usPerBeat & 0xff])));\n melody.push(at(meta(0x06, utf8(options.name ?? doc.meta.title ?? ''))), ...melodyEvents(schedule, tick));\n if (options.drums) drum.push(...drumEvents(schedule, taalDrums, tick));\n beat += Math.ceil(schedule.totalBeats) + 2;\n }\n const chunks = [trackChunk(melody, [...vlq(0), ...meta(0x03, utf8(name))])];\n if (drum.length > 0) chunks.push(trackChunk(drum, [...vlq(0), ...meta(0x03, utf8('Drums'))]));\n const bytes = midiFile(chunks);\n return { blob: new Blob([bytes as BlobPart], { type: 'audio/midi' }), filename: `${safeName(name)}.mid`, mimeType: 'audio/midi' };\n}\n"]}
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* `SwaralipiPlayer` — the stateful audio facade over Tone.js.\n *\n * Tone is **dynamically imported** on first `play()` so that importing\n * `@ugfoundation/swaralipi-js/player` in Node/SSR (or just to reach the pure\n * helpers) never pulls in the audio engine or touches `AudioContext`. The\n * pure cores (pitch.ts, schedule.ts, instruments.ts) carry the logic; this\n * class only wires them onto the Tone Transport and drives the viewer's\n * `highlight()`.\n *\n * Model: build a beat-timed `Schedule`, lay each note onto the Transport in\n * seconds (`beat × 60/bpm`), loop a tabla (or click a metronome) underneath,\n * drone a tanpura, and fire highlights on Tone's draw thread. Practice rides\n * the same Transport: a seek moves its position, a repeated line is its loop,\n * and the notes are persistent events so each pass plays them again. A\n * setting change while playing re-arranges from the current note (no\n * mid-stream tempo ramp).\n */\nimport type { Gain, GrainPlayer, Players, Player, Sampler, ToneAudioBuffers, Unit } from 'tone';\nimport type { Swaralipi } from '../spec/index.js';\n// Taal type-only from schema.ts (not the barrel) — keeps the player zod-free,\n// same reason instruments.ts imports TAALS from the taals subpath.\nimport type { Taal } from '../spec/schema.js';\n// TAALS from the taals subpath, not the barrel — see the note in instruments.ts\n// (the barrel pulls zod, which would defeat the player's bare-load guarantee).\nimport { TAALS, type TaalId } from '../spec/taals.js';\nimport type { LaySpeeds } from '../spec/lay.js';\nimport type { Excerpt } from './lyrics.js';\nimport { midiToSampleName, parseTonic } from './pitch.js';\nimport {\n GRACE_STEP,\n buildSchedule,\n byRow,\n eventAt,\n glideTargets,\n graceTouches,\n lineAt,\n lineFor,\n scheduleLines,\n type Line,\n type Schedule,\n type TempoSegment,\n} from './schedule.js';\nimport {\n DEFAULT_SOUNDS_BASE,\n INSTRUMENTS,\n SAMPLED_TAALS,\n TABLA_GRAIN_OVERLAP_SEC,\n TABLA_GRAIN_SEC,\n TANPURA_PCS,\n createDrumKit,\n createBuffers,\n createMetronome,\n createSampler,\n createTanpura,\n drumPattern,\n instrumentSampleUrl,\n nearestTablaBpm,\n normalizeBase,\n probeUrl,\n quantizeLoopEnd,\n tablaBpms,\n triggerGlide,\n tablaShiftSemitones,\n tablaUrl,\n type InstrumentDef,\n type InstrumentId,\n type ToneModule,\n} from './instruments.js';\n\n/** Seconds the accompaniment fades over when playback is stopped. */\nconst STOP_FADE_SEC = 0.5;\n\n/**\n * How long the outgoing tabla loop rings on under the incoming one at a লয়\n * or তাল change. The new loop starts clean on the boundary (which is a সম), so\n * this only lets the previous stroke decay instead of being cut mid-skin — the\n * transition a tabla player actually makes when the laya or taal turns over.\n */\nconst LAY_TAIL_SEC = 0.12;\n\n/**\n * How far before its target a start or a seek puts the transport. Tone 15.5\n * skips the tick a clock *starts* on whenever float error lands it a hair\n * early (its \"advance past ticks before this window\" guard), and whatever sat\n * on that tick was lost: measured, 2 in 25 fresh plays dropped their first\n * note and never started the tabla (whose synced start is also a tick-0\n * event). Starting a couple of ticks early leaves that tick empty. At least\n * two ticks at 40 bpm, and far under the 0.1 s a tap can take to feel instant.\n */\nconst START_PREROLL_SEC = 0.02;\n\n/** Taal mode has no document and so no লয়: one open-ended segment at the\n * requested tempo. */\nconst TAAL_MODE_TEMPO: readonly TempoSegment[] = [\n { beat: 0, endBeat: Infinity, scale: 1, lay: 'drut' },\n];\n\n/**\n * How far ahead of its note `onEvent` is fired, on top of the transport's own\n * lookahead. It exists for one consumer: OS media-session metadata (a lock\n * screen's lyric line), where the write still has to cross into the system's\n * Now Playing store and wait for that surface to repaint — iOS refreshes an\n * Always-On display only about once a second, by design (Apple DTS,\n * developer.apple.com/forums/thread/812421) — so a write that lands after the\n * note is not seen until the next refresh. Leading it cannot make the line\n * late, only early, and an early lock-screen line reads as a cue. Capped at one\n * matra at the call site so a fast tempo can't run a whole beat ahead.\n *\n * ponytail: no web API can measure the OS's own latency, so this is a\n * calibration knob, not a measurement — retune it against a device.\n */\nconst MEDIA_LEAD_SEC = 0.25;\n\nexport type PlayerState = 'idle' | 'loading' | 'ready' | 'playing' | 'paused';\nexport type RhythmMode = 'tabla' | 'drums' | 'metronome' | 'none';\n\n/** Repeated lines, as `part.row` paths (the viewer's `data-row`), inclusive. */\nexport interface LineRange {\n from: string;\n to: string;\n}\n\n/** What the practice controls show: the repeated lines, whether the learner\n * sings each pass back, and whether the pass now sounding is theirs. */\nexport interface PracticeState {\n loop: LineRange | null;\n echo: boolean;\n yourTurn: boolean;\n}\n\nexport interface PlayerOptions {\n /** Base URL for the project's samples (santoor/tabla/tanpura/metronome).\n * Defaults to `DEFAULT_SOUNDS_BASE` (the project's CORS-enabled CDN), so the\n * player works with zero config; override to self-host. */\n soundsBaseUrl?: string;\n /** Grand-piano sample host. Default: the Salamander CDN (see SALAMANDER_BASE).\n * Set this to self-host the piano under your own URL. */\n pianoBaseUrl?: string;\n /** Tonic (Sa). Accepts `C`, `C#`, `cs`… Default: doc tonic, else `C`. */\n tonic?: string;\n /** Tempo in matra/min — the **দ্রুত** (fast) tempo; লয় marks scale down from\n * it. Default 90. Snapped to the 15-grid while tabla plays. */\n bpm?: number;\n /** Override the লয় tempo factors, e.g. `{ vilambit: 0.6 }`. Defaults come\n * from the document's `meta.laySpeeds`, else `LAY_SPEEDS` (drut 1, madhya\n * 0.75, vilambit 0.5). */\n laySpeeds?: LaySpeeds;\n /** Octave of madhyam Sa (C4 = MIDI 60). Default 4. */\n baseOctave?: number;\n /** Active melody instrument id (a built-in or a `customInstruments` key).\n * Default `piano` (CDN-hosted, zero-config). Built-ins: piano, santoor,\n * harmonium, violin, flute. */\n instrument?: InstrumentId;\n /** Instrument ids the UI may expose. Default: all built-ins. Narrow it to\n * e.g. `['santoor','harmonium']` to limit the picker. */\n instruments?: InstrumentId[];\n /** Extra melody instruments, keyed by id — e.g. a self-hosted sitar/sarod.\n * (True sampled sitar/sarod/sarangi/esraj have no free web set; supply your\n * own Tone.Sampler `urls` + `baseUrl` here and they slot into the picker.) */\n customInstruments?: Record<string, InstrumentDef>;\n /** Rhythm accompaniment. Default `tabla` (→ metronome for unsampled taals).\n * `drums` sequences a Western drumset (kick/snare/hihat) to the taal's\n * sam/tali/khaali structure — a genuine \"drum atlas\"-style translation,\n * not a loop; works for every taal (no per-taal sample requirement). */\n rhythm?: RhythmMode;\n /** Rhythm first, for a song that opens on a pickup (অনাগত): the tabla /\n * drums / metronome play the rest of that cycle and the melody comes in on\n * its own beat — অতীত-গ্রহ, the tāla before the song. Default false: the\n * melody starts at once and the rhythm comes in on the সম — অনাগত-গ্রহ,\n * the song before the tāla (Kohala's Tālalakṣaṇa). The tanpura sounds from\n * the start either way, and a song that opens on sam plays the same. */\n countIn?: boolean;\n /** Play the tanpura drone. Default true. */\n tanpura?: boolean;\n /** Sing the song's form: each `{ }` twice, `( )` only the first time, the\n * `[ ]` notes on the repeat, and back to the asthayi at each kali's end\n * (when a ‖ says where to stop). Default true; false plays it as written. */\n repeats?: boolean;\n /** Stop playback after this many seconds (a policy-neutral preview cap).\n * Default `Infinity` (unlimited). The library only enforces the number it is\n * handed; who is capped / the value / the upsell is the consumer's policy. */\n previewLimitSec?: number;\n /** Called when the preview cap stops playback (so the consumer can show an\n * upsell). Not called on a normal stop()/end. */\n onLimit?: () => void;\n /** Called with the active note's `part.row.note` path, or null when idle.\n * `yourTurn` is true while the melody is silent for the learner to sing\n * (see `setEcho`): the note is where they should be, not what is sounding. */\n onHighlight?: (path: string | null, yourTurn?: boolean) => void;\n /** Called whenever the repeat, the sing-back or the learner's turn changes. */\n onLoop?: (state: PracticeState) => void;\n /** The same path, but fired on the AUDIO clock — Tone's worker ticker, the one\n * that fires the notes themselves — so it keeps arriving while the page is\n * hidden. `onHighlight` cannot: it runs on Tone.Draw, i.e.\n * `requestAnimationFrame`, which stops the moment a screen locks, so anything\n * hanging off it freezes until the reader looks at the page again. Use this for\n * consumers that are not drawing (media-session metadata, analytics); it fires\n * early — one transport lookahead (~0.1s) plus MEDIA_LEAD_SEC — and only in\n * doc mode. */\n onEvent?: (path: string | null) => void;\n /** Taal mode only (`loadTaal`): called on the draw thread once per matra with\n * the beat index within the cycle (0-based, `< numBeats`), so a consumer can\n * highlight the active theka bol / drum-staff note. Never fired in doc mode. */\n onBeat?: (beatInCycle: number) => void;\n /** Called on every state transition. */\n onState?: (state: PlayerState) => void;\n}\n\n/** Minimal shape of the viewer element the player drives (avoids a hard\n * dependency on the viewer module). `highlight` returns the highlighted node\n * (or null) so bindSheet can optionally scroll it into view. */\ninterface HighlightTarget {\n highlight(path: string, yourTurn?: boolean): HTMLElement | null;\n clearHighlights(): void;\n /** Shade the repeated lines, and mark the learner's turn on them. */\n markLoop?(loop: LineRange | null, yourTurn: boolean): void;\n}\n\n/** The `<swaralipi-sheet>` tap event: play from `path`, or with Shift,\n * stretch the repeat to its line. */\ntype SeekEvent = CustomEvent<{ path: string; extend: boolean }>;\n\n/**\n * A GrainPlayer that survives a seek. When the transport jumps (a tap-to-play,\n * a repeat wrapping), Tone restarts a synced source with its offset in\n * transport seconds — but a loop stretched to `playbackRate` has only played\n * rate × that much of its buffer, so a stretched tabla came back out of phase\n * (Tone.js issue #349, still open in 15.1).\n */\nconst seekableGrain = (Tone: ToneModule) =>\n class extends Tone.GrainPlayer {\n protected override _start(time?: Unit.Time, offset?: Unit.Time, duration?: Unit.Time): void {\n super._start(time, offset === undefined ? offset : this.toSeconds(offset) * this.playbackRate, duration);\n }\n };\n\n/** MIDI span (incl. কণ/রেশ graces) of a schedule's notes, for sample subsetting;\n * undefined when there are no pitched events. */\nfunction midiRange(schedule: Schedule): { lo: number; hi: number } | undefined {\n let lo = Infinity;\n let hi = -Infinity;\n for (const ev of schedule.events) {\n for (const m of [ev.midi, ...ev.kan, ...ev.resh]) {\n if (m !== null) {\n if (m < lo) lo = m;\n if (m > hi) hi = m;\n }\n }\n }\n return lo <= hi ? { lo, hi } : undefined;\n}\n\n/**\n * Seconds the melody is pushed later: the count-in, only when a rhythm leads\n * (see PlayerOptions.countIn) — with no rhythm it would be dead air.\n */\nconst leadIn = (schedule: Schedule, spb: number, rhythm: RhythmMode, countIn: boolean): number =>\n countIn && rhythm !== 'none' ? schedule.pickupBeats * spb : 0;\n\n/**\n * Wall-clock length of one play-through — the moment `#arrange` schedules the\n * auto-stop, so a progress bar built on it hits 100% exactly when the player\n * stops. The trailing `+ spb` is the matra the last note rings into.\n */\nfunction playDurationSec(schedule: Schedule, spb: number, rhythm: RhythmMode, countIn: boolean): number {\n return schedule.totalBeats * spb + leadIn(schedule, spb, rhythm, countIn) + spb;\n}\n\n/**\n * Wait for sample buffers, but never let one bad URL strand playback.\n * `Tone.loaded()` rejects as soon as any buffer fails, so an unreachable\n * accompaniment sample (CDN down, wrong `soundsBaseUrl`, a taal with no\n * recorded loop at that tempo) would otherwise leave `play()` hung in the\n * `loading` state with nothing sounding — including the melody, which loaded\n * fine. Warn and carry on: the voices that did load still play.\n */\nasync function loadedOrWarn(Tone: ToneModule): Promise<void> {\n try {\n await Tone.loaded();\n } catch (err) {\n console.warn('[swaralipi] some audio samples failed to load; continuing without them', err);\n }\n}\n\nexport interface BindSheetOptions {\n /** Keep the active note visible while playing by calling `scrollIntoView`\n * on it. `true` → `'center'` (keeps the note's lyric, rendered just below it,\n * on screen too); or pass an explicit block position (`'nearest'`, `'start'`,\n * …). Default off so it never fights a host that manages its own scrolling.\n * Works through the shadow boundary, so it scrolls the page, not just the\n * sheet. */\n autoScroll?: boolean | ScrollLogicalPosition;\n}\n\n/** The common melody-voice call the scheduler needs — both melody instruments\n * are `Tone.Sampler`s, but this keeps the call site decoupled from the class. */\ninterface MelodyVoice {\n triggerAttackRelease(note: string, duration: number, time: number): unknown;\n releaseAll(time?: number): unknown;\n}\n\nexport class SwaralipiPlayer {\n #opts: Required<\n Omit<\n PlayerOptions,\n | 'soundsBaseUrl'\n | 'pianoBaseUrl'\n | 'customInstruments'\n | 'onHighlight'\n | 'onLoop'\n | 'onEvent'\n | 'onBeat'\n | 'onState'\n | 'onLimit'\n | 'tonic'\n | 'bpm'\n | 'laySpeeds'\n >\n > & {\n soundsBaseUrl?: string;\n pianoBaseUrl?: string;\n customInstruments?: Record<string, InstrumentDef>;\n tonic?: string;\n laySpeeds?: LaySpeeds;\n /** Pinned constructor tempo: overrides meta.bpm, survives load(). */\n bpm?: number;\n onHighlight?: (path: string | null, yourTurn?: boolean) => void;\n onLoop?: (state: PracticeState) => void;\n onEvent?: (path: string | null) => void;\n onBeat?: (beatInCycle: number) => void;\n onState?: (state: PlayerState) => void;\n onLimit?: () => void;\n };\n /** Per-song setBpm tweak: beats meta.bpm but is cleared by the next load(). */\n #bpmTweak: number | undefined;\n #doc: Swaralipi | undefined;\n /** Play only these stretches of the song's text (see `load`). */\n #excerpt: Excerpt | undefined;\n /** Taal mode (`loadTaal`): loops one avartan of this taal's theka with no\n * melody. Mutually exclusive with `#doc`. */\n #taal: Taal | undefined;\n #state: PlayerState = 'idle';\n\n #tone: ToneModule | undefined;\n /** Master bus everything routes through, so stop() can fade it out. */\n #master: Gain | undefined;\n /** Cached melody samplers keyed by instrument id, with the MIDI range each\n * was loaded for (rebuilt when a song needs a wider range). */\n #samplers = new Map<string, { sampler: Sampler; lo: number; hi: number }>();\n /** Raw sample buffers for the মীড় glide voice, keyed like #samplers. */\n #glide = new Map<string, { buffers: ToneAudioBuffers; urls: Record<string, string>; lo: number; hi: number }>();\n #tanpura: Players | undefined;\n #tanpuraKey = '';\n #metronome: Player | undefined;\n /** The looping tabla — one loop per লয় segment, each a `GrainPlayer` when\n * the tonic needs retuning or the segment's tempo needs stretching.\n * `fileSpb` is the recorded loop's OWN beat length, which is the unit\n * `quantizeLoopEnd` must snap in (loop points are buffer time). */\n #tabla: { loop: Player | GrainPlayer; fileSpb: number }[] = [];\n #grain: ReturnType<typeof seekableGrain> | undefined;\n #drums: Players | undefined;\n #scheduleIds: number[] = [];\n #fadeTimer: ReturnType<typeof setTimeout> | undefined;\n\n /* Practice: where the playhead is, what repeats, whose turn it is. */\n /** The last note played or sought — what \"this line\" means to the controls. */\n #cursor: string | null = null;\n /** The cursor as an event index: which pass of a line sung more than once. */\n #at = -1;\n /** Where the next fresh play() starts (a seek made while stopped). */\n #startAt: number | null = null;\n #loop: LineRange | null = null;\n /** The repeat as line indices, the passes it holds. */\n #span: [number, number] | null = null;\n #echo = false;\n /** With echo on, every other pass is the learner's: the melody rests. */\n #turn = false;\n /** The arranged timeline, so a seek or a loop can be placed while playing. */\n #timeline: { schedule: Schedule; lines: Line[]; spb: number; shift: number } | undefined;\n /** Listeners on the bound sheet, removed on rebind. */\n #unbind: AbortController | undefined;\n #sheet: HighlightTarget | undefined;\n /** The bound sheet's highlight — beside, never instead of, the consumer's `onHighlight`. */\n #paint: ((path: string | null, yourTurn: boolean) => void) | undefined;\n /** Preview cap, counted in listening time so a seek or a loop can't dodge it. */\n #listened = 0;\n #listenedSince = 0;\n #limitId: number | undefined;\n\n constructor(options: PlayerOptions = {}) {\n this.#opts = {\n soundsBaseUrl: options.soundsBaseUrl ?? DEFAULT_SOUNDS_BASE,\n pianoBaseUrl: options.pianoBaseUrl,\n customInstruments: options.customInstruments,\n tonic: options.tonic,\n bpm: options.bpm,\n laySpeeds: options.laySpeeds,\n baseOctave: options.baseOctave ?? 4,\n instrument: options.instrument ?? 'piano',\n instruments: options.instruments ?? Object.keys(INSTRUMENTS),\n rhythm: options.rhythm ?? 'tabla',\n countIn: options.countIn ?? false,\n tanpura: options.tanpura ?? true,\n repeats: options.repeats ?? true,\n previewLimitSec: options.previewLimitSec ?? Infinity,\n onHighlight: options.onHighlight,\n onLoop: options.onLoop,\n onEvent: options.onEvent,\n onBeat: options.onBeat,\n onState: options.onState,\n onLimit: options.onLimit,\n };\n }\n\n /* ----------------------------------------------------------------- */\n /* Public getters */\n /* ----------------------------------------------------------------- */\n\n get state(): PlayerState {\n return this.#state;\n }\n get bpm(): number {\n return this.#bpmTweak ?? this.#opts.bpm ?? this.#doc?.meta.bpm ?? 90;\n }\n /** The preview cap in seconds (`Infinity` = unlimited). */\n get previewLimitSec(): number {\n return this.#opts.previewLimitSec;\n }\n get instrument(): InstrumentId {\n return this.#effectiveInstrument();\n }\n get instruments(): InstrumentId[] {\n return [...this.#opts.instruments];\n }\n /** The taal currently driving the rhythm (auto from the doc, or an override). */\n get taalId(): TaalId | undefined {\n return this.#taalId();\n }\n /** Whether the effective rhythm will actually be a sampled tabla. */\n get usesTabla(): boolean {\n const id = this.#taalId();\n return this.#opts.rhythm === 'tabla' && id !== undefined && SAMPLED_TAALS.has(id) && !!this.#opts.soundsBaseUrl;\n }\n\n /**\n * Length of one play-through in seconds, for a progress bar (the OS media\n * session's, typically). Derived from the loaded notation on every read and\n * never stored, because every input can move: re-engrave the document, drag\n * the tempo, switch the rhythm off, and this changes with it. `Infinity` in\n * taal mode (one avartan looping, no end — the value the Media Session spec\n * reserves for exactly that), 0 with nothing loaded, and clamped by a preview\n * cap when one is set, since that is when playback will really stop.\n */\n get durationSec(): number {\n if (this.#taal !== undefined) return Infinity;\n if (this.#doc === undefined) return 0;\n const full = playDurationSec(\n buildSchedule(this.#doc, this.#scheduleOpts()),\n 60 / this.#effectiveBpm(),\n this.#opts.rhythm,\n this.#opts.countIn,\n );\n return Math.min(full, this.#opts.previewLimitSec);\n }\n\n /** Seconds played so far, off the Transport's own clock — so it holds while\n * paused, and reads 0 before the first play and after stop(). */\n get positionSec(): number {\n return Math.max(this.#tone?.getTransport().seconds ?? 0, 0); // ≥ 0 through the start pre-roll\n }\n\n /** The note last played or sought (`part.row.note`), or null. */\n get cursor(): string | null {\n return this.#cursor;\n }\n /** The repeated lines, or null. */\n get loop(): LineRange | null {\n return this.#loop && { ...this.#loop };\n }\n /** Whether each repeat is followed by a silent pass for the learner. */\n get echo(): boolean {\n return this.#echo;\n }\n /** Whether the rhythm leads a pickup in (see PlayerOptions.countIn). */\n get countIn(): boolean {\n return this.#opts.countIn;\n }\n\n /* ----------------------------------------------------------------- */\n /* Loading + transport control */\n /* ----------------------------------------------------------------- */\n\n /** Set the document to play. Stops any current playback. With `excerpt`,\n * only the notes singing those stretches of the song's text play, in order\n * (see `alignLyrics`); the length, seeks and repeats all keep to them. */\n load(doc: Swaralipi, { excerpt }: { excerpt?: Excerpt } = {}): void {\n this.#halt();\n this.#doc = doc;\n this.#excerpt = excerpt;\n this.#taal = undefined;\n this.#taalOverride = undefined;\n this.#bpmTweak = undefined; // per-song tweak does not carry across songs\n this.#resetPractice();\n this.#setState('ready');\n }\n\n /**\n * Taal mode: loop one avartan of a taal's theka (rhythm only, no melody) —\n * for a standalone theka player. `play()` loops indefinitely (tabla loop /\n * drum sequence) and fires `onBeat(beatInCycle)` once per matra on the draw\n * thread so the consumer can highlight the active bol / drum-staff note. The\n * taal's `id` should be a sampled taal (see `SAMPLED_TAALS`) for tabla audio;\n * `variation` picks a tabla loop variation. Stops any current playback.\n */\n loadTaal(taal: Taal): void {\n this.#halt();\n this.#taal = taal;\n this.#doc = undefined;\n this.#taalOverride = undefined;\n this.#bpmTweak = undefined;\n this.#resetPractice();\n this.#setState('ready');\n }\n\n /** Start (or resume) playback — from `from` (`part.row.note`, or `part.row`\n * for a line's start) when given, which also jumps there mid-play. Must be\n * triggered from a user gesture so the browser permits `AudioContext`\n * resume. */\n async play(from?: string): Promise<void> {\n if (this.#doc === undefined && this.#taal === undefined) return;\n if (from !== undefined) this.seek(from);\n // Still loading: the seek above has already moved where it will start.\n if (this.#state === 'playing' || this.#state === 'loading') return;\n const resume = this.#state === 'paused';\n // A fresh start claims 'loading' before its first await, so a second tap\n // while Tone downloads only moves the start instead of arranging twice.\n if (!resume) this.#setState('loading');\n let Tone: ToneModule;\n try {\n Tone = await this.#ensureTone();\n await Tone.start();\n } catch (err) {\n if (!resume) this.#setState('ready');\n throw err;\n }\n\n if (resume) {\n Tone.getTransport().start();\n this.#setState('playing');\n this.#armLimit();\n return;\n }\n\n // Fresh start — abort any in-flight stop fade and clear a left-running\n // transport before re-arranging. Only a running one: Tone's stop() on a\n // stopped clock cancels the earlier stop and re-stops now, which revives\n // the last run in between, and its stray ticks could swallow the first\n // note of this one.\n this.#cancelFade();\n const transport = Tone.getTransport();\n if (transport.state !== 'stopped') transport.stop();\n await this.#arrange(Tone);\n transport.start(undefined, this.#startSec() - this.#preroll());\n this.#startAt = null;\n this.#setState('playing');\n this.#armLimit();\n }\n\n /** Pause; `play()` resumes from the same position. */\n pause(): void {\n if (this.#tone === undefined || this.#state !== 'playing') return;\n this.#tone.getTransport().pause();\n this.#disarmLimit();\n this.#setState('paused');\n }\n\n /**\n * Move the playhead to `path` (`part.row.note`, or `part.row` for a line's\n * start). Playing, it jumps and keeps playing; paused or stopped, the next\n * `play()` starts there. A repeat follows the playhead: seeking outside the\n * repeated lines moves the repeat to the new line.\n */\n seek(path: string): void {\n const plan = this.#plan();\n if (plan !== undefined) this.#seekTo(plan, eventAt(plan.schedule.events, path, this.#at));\n }\n\n /** seek(), by event index — the pass, not just the line. */\n #seekTo(plan: { schedule: Schedule; lines: Line[] }, i: number): void {\n if (i < 0) return;\n const at = plan.schedule.events[i]!.path;\n this.#cursor = at;\n this.#at = i;\n this.#turn = false;\n const k = lineAt(plan.lines, i);\n const [a, b] = this.#loopSpan();\n if (this.#span !== null && (k < a || k > b)) this.#setSpan(plan.lines, k, k);\n this.#emitLoop();\n if (this.#timeline !== undefined && (this.#state === 'playing' || this.#state === 'paused')) {\n this.#applyLoop();\n this.#jump(this.#eventSec(i));\n if (this.#state === 'paused') this.#emitHighlight(at);\n } else {\n this.#startAt = i;\n this.#emitHighlight(at);\n }\n }\n\n /**\n * Repeat lines `from`..`to` (`part.row`, either order, inclusive; `to`\n * defaults to `from`). With no argument, the line under the playhead.\n * `null` stops repeating, and ends the sing-back with it. A playhead\n * outside the new repeat moves to its start; live while playing.\n */\n setLoop(from?: string | null, to?: string): void {\n this.#turn = false;\n if (from === null) {\n this.#span = this.#loop = null;\n this.#echo = false;\n this.#applyLoop();\n this.#emitLoop();\n return;\n }\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const { lines } = plan;\n const here = this.#at < 0 ? -1 : lineAt(lines, this.#at);\n const a = from === undefined ? Math.max(here, 0) : this.#lineOf(lines, from, here);\n this.#repeat(plan, a, to === undefined ? a : this.#lineOf(lines, to, a));\n }\n\n /** Repeat lines a..b (indices, either order); the playhead joins them. */\n #repeat(plan: { schedule: Schedule; lines: Line[] }, a: number, b: number): void {\n this.#setSpan(plan.lines, a, b);\n const [lo, hi] = this.#loopSpan();\n const here = this.#at < 0 ? -1 : lineAt(plan.lines, this.#at);\n if (here < lo || here > hi) return this.#seekTo(plan, plan.lines[lo]!.first);\n this.#applyLoop();\n this.#emitLoop();\n }\n\n /** The repeat's passes, and the rows they cover for the sheet's shading —\n * written order, since a span can cross a jump back to an earlier row. */\n #setSpan(lines: Line[], a: number, b: number): void {\n this.#span = [Math.min(a, b), Math.max(a, b)];\n const rows = lines.slice(this.#span[0], this.#span[1] + 1).map((line) => line.row).sort(byRow);\n this.#loop = { from: rows[0]!, to: rows.at(-1)! };\n }\n\n /** The line `path` names, at its pass nearest line `near`; the last line\n * when nothing sounds from there on. */\n #lineOf(lines: Line[], path: string, near: number): number {\n const k = lineFor(lines, path, near);\n return k < 0 ? lines.length - 1 : k;\n }\n\n /**\n * Follow every pass of the repeat with a silent one: the tabla and tanpura\n * keep time and the highlight keeps moving, but the melody rests so the\n * learner can sing the line back — the teacher sings, the student answers.\n * Turning it on with nothing repeating repeats the current line.\n */\n setEcho(on: boolean): void {\n this.#echo = on;\n this.#turn = false;\n if (on && this.#loop === null) this.setLoop();\n else this.#emitLoop();\n }\n\n /**\n * Move by whole lines. Like a player's previous-track button, a step back\n * from more than a matra into the line restarts that line first.\n * `±Infinity` goes to the first / last line.\n */\n stepLine(delta: number): void {\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const { lines, schedule } = plan;\n // No cursor yet: a step down lands on the first line.\n const k = this.#at < 0 ? -1 : lineAt(lines, this.#at);\n const into = k < 0 ? 0 : schedule.events[this.#at]!.beat - lines[k]!.beat;\n const step = delta < 0 && this.#state === 'playing' && into > 1 ? delta + 1 : delta;\n this.#seekTo(plan, lines[Math.min(Math.max(k + step, 0), lines.length - 1)]!.first);\n }\n\n /** Move by single notes (rests and holds included — each is a column). */\n stepNote(delta: number): void {\n const plan = this.#plan();\n const events = plan?.schedule.events ?? [];\n let i = this.#at;\n for (let left = Math.abs(delta); left > 0; left--) {\n do i += Math.sign(delta);\n while (events[i]?.glide === true);\n }\n if (plan !== undefined && events.length > 0) this.#seekTo(plan, Math.min(Math.max(i, 0), events.length - 1));\n }\n\n /**\n * Stop and rewind to the start. When sounding, the accompaniment (tabla /\n * metronome / tanpura, which otherwise loop) is gently faded out over\n * STOP_FADE_SEC before the transport is halted, so the rhythm doesn't keep\n * playing or cut abruptly; otherwise it halts immediately.\n */\n stop(): void {\n this.#disarmLimit();\n this.#listened = 0;\n this.#startAt = null;\n if (this.#turn) {\n this.#turn = false;\n this.#emitLoop();\n }\n if (this.#tone === undefined || this.#state === 'idle') {\n this.#halt();\n return;\n }\n if ((this.#state === 'playing' || this.#state === 'paused') && this.#master !== undefined) {\n const now = this.#tone.now();\n this.#master.gain.cancelScheduledValues(now);\n this.#master.gain.rampTo(0, STOP_FADE_SEC, now);\n this.#emitHighlight(null);\n this.#setState(this.#doc || this.#taal ? 'ready' : 'idle');\n this.#cancelFadeTimer();\n this.#fadeTimer = setTimeout(() => this.#halt(), STOP_FADE_SEC * 1000 + 60);\n return;\n }\n this.#halt();\n }\n\n /** Immediate, synchronous teardown: stop+rewind the transport, kill the\n * looping accompaniment, restore the master gain for the next play. */\n #halt(): void {\n this.#cancelFadeTimer();\n this.#disarmLimit();\n this.#timeline = undefined;\n this.#fence = 0;\n if (this.#tone !== undefined) {\n const transport = this.#tone.getTransport();\n transport.stop();\n transport.cancel(0);\n transport.position = 0;\n transport.loop = false;\n }\n // Dispose the looping tabla outright — a synced loop can outlive a bare\n // transport.stop(); #arrange recreates it on the next play.\n this.#disposeTabla();\n this.#restoreMasterGain();\n this.#scheduleIds = [];\n this.#emitHighlight(null);\n if (this.#state !== 'idle') this.#setState(this.#doc || this.#taal ? 'ready' : 'idle');\n }\n\n #cancelFadeTimer(): void {\n if (this.#fadeTimer !== undefined) {\n clearTimeout(this.#fadeTimer);\n this.#fadeTimer = undefined;\n }\n }\n\n /** Abort an in-flight stop-fade (timer + gain ramp) without touching the\n * transport — used when play() interrupts a fade. */\n #cancelFade(): void {\n this.#cancelFadeTimer();\n this.#restoreMasterGain();\n }\n\n #disposeTabla(): void {\n for (const { loop } of this.#tabla) loop.dispose();\n this.#tabla = [];\n }\n\n /** Snap each loop to a whole number of ITS OWN beats now the buffer length is\n * known, so a mistrimmed file phase-locks instead of drifting. */\n #quantizeTablaLoops(): void {\n for (const { loop, fileSpb } of this.#tabla) {\n if (loop.buffer?.loaded) loop.loopEnd = quantizeLoopEnd(loop.buffer.duration, fileSpb);\n }\n }\n\n /** Count down whatever listening time the preview cap has left. On the\n * audio clock, which keeps running while the page is hidden. */\n #armLimit(): void {\n const left = this.#opts.previewLimitSec - this.#listened;\n const context = this.#tone?.getContext();\n if (!Number.isFinite(left) || context === undefined) return;\n this.#listenedSince = context.now();\n this.#limitId = context.setTimeout(() => {\n this.#limitId = undefined;\n if (this.#state !== 'playing') return;\n this.stop();\n this.#opts.onLimit?.();\n }, Math.max(left, 0));\n }\n\n #disarmLimit(): void {\n const context = this.#tone?.getContext();\n if (this.#limitId === undefined || context === undefined) return;\n context.clearTimeout(this.#limitId);\n this.#limitId = undefined;\n this.#listened += context.now() - this.#listenedSince;\n }\n\n #restoreMasterGain(): void {\n if (this.#master !== undefined && this.#tone !== undefined) {\n this.#master.gain.cancelScheduledValues(this.#tone.now());\n this.#master.gain.value = 1;\n }\n }\n\n /* ----------------------------------------------------------------- */\n /* Settings (re-arrange from the top if mid-playback) */\n /* ----------------------------------------------------------------- */\n\n setTonic(tonic: string): void {\n this.#opts.tonic = tonic;\n this.#reapply();\n }\n setBpm(bpm: number): void {\n this.#bpmTweak = bpm;\n this.#reapply();\n }\n /** Update the preview cap (`Infinity` lifts it). Takes effect on next play. */\n setPreviewLimit(sec: number): void {\n this.#opts.previewLimitSec = sec;\n }\n setInstrument(instrument: InstrumentId): void {\n this.#opts.instrument = instrument;\n this.#reapply();\n }\n setRhythm(rhythm: RhythmMode): void {\n this.#opts.rhythm = rhythm;\n this.#reapply();\n }\n /** Rhythm first (true) or the melody first (false) — see PlayerOptions.countIn. */\n setCountIn(on: boolean): void {\n this.#opts.countIn = on;\n this.#reapply();\n }\n setTanpura(on: boolean): void {\n this.#opts.tanpura = on;\n this.#reapply();\n }\n /** Override the taal (null restores auto-detection from `meta.taal`). */\n setTaal(id: TaalId | null): void {\n this.#taalOverride = id ?? undefined;\n this.#taalAuto = id === null;\n this.#reapply();\n }\n\n /**\n * Wire highlight output to a `<swaralipi-sheet>` (or any highlight target).\n * Pass `{ autoScroll }` to keep the active note in view while playing.\n *\n * A sheet element also becomes the practice surface: a tap on a line plays\n * from the note under it (Shift stretches the repeat to that line), and\n * while it has focus — only then, so no key is taken from the page — Space\n * plays/pauses, ↑/↓ move by line, ←/→ by note, Home/End jump to the first /\n * last line, R repeats the line, T turns sing-back on/off, Esc stops the\n * repeat and Shift+↑/↓ stretch it. To gate a tap-to-play (a play quota, say),\n * `preventDefault()` its `swaralipi-seek` event in a capturing listener.\n */\n bindSheet(target: HighlightTarget, opts: BindSheetOptions = {}): void {\n // 'center' so the lyric directly below the note stays on screen too\n // ('nearest' can park the note at the bottom edge, hiding its lyric).\n const block: ScrollLogicalPosition | undefined =\n opts.autoScroll === true ? 'center' : opts.autoScroll || undefined;\n this.#paint = (path, yourTurn) => {\n target.clearHighlights();\n if (path === null) return;\n const el = target.highlight(path, yourTurn);\n if (block !== undefined && el !== null) {\n el.scrollIntoView({ block, inline: 'nearest', behavior: 'smooth' });\n }\n };\n this.#sheet = target;\n target.markLoop?.(this.#loop, this.#turn);\n this.#unbind?.abort();\n // The creator's canvas is a plain object: highlights only.\n if (!(target instanceof EventTarget)) return;\n const el = target as HighlightTarget & HTMLElement;\n const { signal } = (this.#unbind = new AbortController());\n el.setAttribute('seekable', '');\n signal.addEventListener('abort', () => el.removeAttribute('seekable'));\n el.addEventListener('swaralipi-seek', (e) => this.#onTap(e as SeekEvent), { signal });\n el.addEventListener('keydown', (e) => this.#onKey(e), { signal });\n }\n\n #onTap(e: SeekEvent): void {\n if (e.defaultPrevented) return;\n if (e.detail.extend) this.#extendLoop(e.detail.path);\n else void this.play(e.detail.path);\n }\n\n #onKey(e: KeyboardEvent): void {\n if (e.ctrlKey || e.metaKey || e.altKey) return;\n const shift = e.shiftKey;\n // Letters by physical key, so a Bengali or Hindi keyboard layout works too.\n const act: Record<string, (() => void) | undefined> = {\n Space: () => (this.#state === 'playing' ? this.pause() : void this.play()),\n ArrowUp: () => (shift ? this.#extendBy(-1) : this.stepLine(-1)),\n ArrowDown: () => (shift ? this.#extendBy(1) : this.stepLine(1)),\n ArrowLeft: () => this.stepNote(-1),\n ArrowRight: () => this.stepNote(1),\n Home: () => this.stepLine(-Infinity),\n End: () => this.stepLine(Infinity),\n KeyR: () => this.setLoop(this.#loop === null ? undefined : null),\n KeyT: () => this.setEcho(!this.#echo),\n Escape: this.#loop === null ? undefined : () => this.setLoop(null),\n };\n const run = act[e.code];\n if (run === undefined) return;\n e.preventDefault();\n run();\n }\n\n /** Grow the repeat (or start one from the current line) to take in `path`'s line. */\n #extendLoop(path: string): void {\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const here = this.#at < 0 ? -1 : lineAt(plan.lines, this.#at);\n const k = this.#lineOf(plan.lines, path, here);\n const [a, b] = this.#span ?? (here < 0 ? [k, k] : [here, here]);\n this.#repeat(plan, Math.min(a, k), Math.max(b, k));\n }\n\n /** Shift+↑/↓: one more line above / below the repeat. */\n #extendBy(delta: number): void {\n const plan = this.#plan();\n if (plan === undefined || plan.lines.length === 0) return;\n const here = this.#at < 0 ? 0 : lineAt(plan.lines, this.#at);\n const [a, b] = this.#span ?? [here, here];\n const k = Math.min(Math.max((delta < 0 ? a : b) + delta, 0), plan.lines.length - 1);\n this.#repeat(plan, Math.min(a, k), Math.max(b, k));\n }\n\n /**\n * Check whether an instrument's samples are reachable (its CDN is up / the\n * local files exist), via a one-byte ranged fetch of a representative sample.\n * A pass means Tone can actually load it. `false` for unknown ids, local\n * instruments with no `soundsBaseUrl`, or any network failure/timeout.\n */\n async checkInstrument(id: string, timeoutMs?: number): Promise<boolean> {\n const def = this.#resolveDef(id);\n if (def === undefined) return false;\n const url = instrumentSampleUrl(def, this.#opts.soundsBaseUrl);\n if (url === undefined) return false;\n return probeUrl(url, timeoutMs);\n }\n\n /**\n * Probe several instruments at once (default: the exposed `instruments`),\n * returning `{ id: available }`. Use it to disable picker options whose CDN\n * or files are down. Probes run concurrently; a check never throws.\n */\n async checkInstruments(\n ids: string[] = this.#opts.instruments,\n timeoutMs?: number,\n ): Promise<Record<string, boolean>> {\n const entries = await Promise.all(\n ids.map(async (id) => [id, await this.checkInstrument(id, timeoutMs)] as const),\n );\n return Object.fromEntries(entries);\n }\n\n /** Release all audio resources. The instance is unusable afterward. */\n dispose(): void {\n this.#halt();\n this.#unbind?.abort();\n this.#tone?.getTransport().off('loop', this.#onPass);\n for (const { sampler } of this.#samplers.values()) sampler.dispose();\n this.#samplers.clear();\n for (const { buffers } of this.#glide.values()) buffers.dispose();\n this.#glide.clear();\n this.#tanpura?.dispose();\n this.#metronome?.dispose();\n this.#disposeTabla();\n this.#drums?.dispose();\n this.#master?.dispose();\n this.#tanpura = this.#metronome = this.#drums = this.#master = undefined;\n }\n\n /* ----------------------------------------------------------------- */\n /* Internals */\n /* ----------------------------------------------------------------- */\n\n #taalOverride: TaalId | undefined;\n #taalAuto = true;\n\n #setState(state: PlayerState): void {\n this.#state = state;\n this.#opts.onState?.(state);\n }\n\n #emitHighlight(path: string | null, yourTurn = false): void {\n this.#paint?.(path, yourTurn);\n this.#opts.onHighlight?.(path, yourTurn);\n }\n\n #emitLoop(): void {\n this.#opts.onLoop?.({ loop: this.loop, echo: this.#echo, yourTurn: this.#turn });\n this.#sheet?.markLoop?.(this.#loop, this.#turn);\n }\n\n /** A new document starts with nothing repeated, from the top. */\n #resetPractice(): void {\n this.#cursor = this.#startAt = this.#loop = this.#span = null;\n this.#at = -1;\n this.#echo = this.#turn = false;\n this.#listened = 0;\n this.#emitLoop();\n }\n\n /** The timeline to navigate: the arranged one while playing, else built\n * fresh — it is pure and cheap, and a stopped player may have a new tonic\n * or tempo since. */\n #plan(): { schedule: Schedule; lines: Line[] } | undefined {\n if (this.#timeline !== undefined) return this.#timeline;\n if (this.#doc === undefined) return undefined;\n const schedule = buildSchedule(this.#doc, this.#scheduleOpts());\n return { schedule, lines: scheduleLines(schedule) };\n }\n\n /** The repeat as line indices (`[0, -1]`, i.e. empty, when off). */\n #loopSpan(): [number, number] {\n return this.#span ?? [0, -1];\n }\n\n /** The repeat's lines on the arranged timeline, cached for the per-note\n * checks (#hears), which run on every note. */\n #loopLines: [number, number] = [0, -1];\n\n /** Whether line `k` may sound: any line, unless a repeat holds others. */\n #hears(k: number): boolean {\n return this.#loop === null || (k >= this.#loopLines[0] && k <= this.#loopLines[1]);\n }\n\n /** Transport seconds of event `i`, pulled back by its কণ so the grace is\n * heard too. */\n #eventSec(i: number): number {\n const { schedule, spb, shift } = this.#timeline!;\n const ev = schedule.events[i]!;\n return Math.max((ev.beat - GRACE_STEP * ev.kan.length) * spb + shift, 0);\n }\n\n /** The repeat in transport seconds: from its first note's own start (its\n * কণ included) for exactly the lines' length, so every pass keeps the\n * tabla's phase. */\n #loopSec(): [number, number] {\n const { lines, spb } = this.#timeline!;\n const [a, b] = this.#loopLines;\n const start = this.#eventSec(lines[a]!.first);\n return [start, start + (lines[b]!.endBeat - lines[a]!.beat) * spb];\n }\n\n /** Put the repeat on the transport, or take it off. */\n #applyLoop(): void {\n const transport = this.#tone?.getTransport();\n if (transport === undefined || this.#timeline === undefined) return;\n this.#loopLines = this.#loopSpan();\n if (this.#span === null) {\n transport.loop = false;\n return;\n }\n transport.setLoopPoints(...this.#loopSec());\n transport.loop = true;\n }\n\n /** Where a fresh play() starts: a seek made while stopped, else the repeat,\n * else the top. */\n #startSec(): number {\n const events = this.#timeline?.schedule.events ?? [];\n if (this.#startAt !== null) return this.#eventSec(Math.min(this.#startAt, events.length - 1));\n return this.#span === null ? 0 : this.#loopSec()[0];\n }\n\n /** Move the transport; notes still ringing from the old place are let go. */\n #jump(sec: number): void {\n // Tone moves the position on its next tick, but the clock has not yet\n // walked the sliver of old timeline before it, so a note due there would\n // still sound ahead of the one just asked for. The fence drops those.\n const Tone = this.#tone!;\n const transport = Tone.getTransport();\n this.#fence = Tone.now();\n // A repeat wrapping in that same sliver would undo the jump outright: the\n // wrap resets Tone's tick offsets from its own moment on, the jump's\n // included. So no wrap until the jump has landed.\n if (transport.loop) {\n transport.loopEnd = this.#loopSec()[1] + 3600;\n Tone.getContext().setTimeout(() => this.#applyLoop(), 0.15);\n }\n transport.seconds = sec - this.#preroll();\n this.#voice?.releaseAll();\n }\n\n /** Audio time before which a note callback belongs to the timeline a seek\n * just left (see #jump). */\n #fence = 0;\n\n /** START_PREROLL_SEC in whole transport ticks: an offset between ticks\n * would shift every later repeat wrap by the remainder — measured, a\n * 0.8 ms splice in the tabla at each pass. */\n #preroll(): number {\n const transport = this.#tone!.getTransport();\n const perSec = (transport.bpm.value / 60) * transport.PPQ;\n return Math.ceil(START_PREROLL_SEC * perSec) / perSec;\n }\n\n /** The melody voice of the arrangement, for #jump. */\n #voice: MelodyVoice | undefined;\n\n /** The repeat wrapped. With sing-back on, the turn passes between the\n * player and the learner; the sheet is told at the wrap itself. */\n #onPass = (time: number): void => {\n if (this.#loop === null || !this.#echo) return;\n this.#turn = !this.#turn;\n this.#tone?.getDraw().schedule(() => this.#emitLoop(), time);\n };\n\n /** The taal one accompaniment segment plays: taal mode's, an explicit\n * setTaal override (pinned across the whole song, তালফেরতা included), else\n * the segment's own. `null` = a মুক্তছন্দ passage. */\n #segmentTaal(seg: TempoSegment): Taal | null | undefined {\n if (this.#taal !== undefined) return this.#taal;\n if (!this.#taalAuto && this.#taalOverride !== undefined) return TAALS[this.#taalOverride];\n return seg.taal;\n }\n\n /** The tabla variation to play: taal-mode taal's, the segment's own (auto\n * mode), else none — an explicit setTaal override plays the default variation. */\n #variation(taal: Taal | null | undefined): string | undefined {\n if (this.#taal !== undefined) return this.#taal.variation;\n return this.#taalAuto ? taal?.variation : undefined;\n }\n\n /** Resolve the active taal id: taal mode's taal, an explicit override, else\n * the doc's opening one (a তালফেরতা doc may carry it on its first row) — but\n * only when it names a sampled taal. */\n #taalId(): TaalId | undefined {\n const opening = this.#doc?.parts[0]?.rows[0]?.taal || this.#doc?.meta.taal;\n const id = this.#taal?.id ?? (!this.#taalAuto && this.#taalOverride !== undefined ? this.#taalOverride : opening?.id);\n return id !== undefined && id in TAALS ? (id as TaalId) : undefined;\n }\n\n /** Resolve an instrument id to its def (custom overrides built-ins; the\n * `pianoBaseUrl` shortcut self-hosts the built-in piano). */\n #resolveDef(id: string): InstrumentDef | undefined {\n const custom = this.#opts.customInstruments?.[id];\n if (custom) return custom;\n const def = INSTRUMENTS[id];\n if (def && id === 'piano' && this.#opts.pianoBaseUrl) {\n return { ...def, baseUrl: normalizeBase(this.#opts.pianoBaseUrl) };\n }\n return def;\n }\n\n /** A CDN-backed instrument that needs no `soundsBaseUrl` — used when the\n * chosen one is local-only and no samples host is set, or is unknown. */\n #fallbackInstrument(): string {\n const exposed = this.#opts.instruments.find((id) => {\n const d = this.#resolveDef(id);\n return d !== undefined && d.local !== true;\n });\n return exposed ?? 'harmonium';\n }\n\n /** The instrument actually used: the chosen one, unless it's local-only with\n * no `soundsBaseUrl` (or unknown), in which case a CDN fallback. */\n #effectiveInstrument(): string {\n const id = this.#opts.instrument;\n const def = this.#resolveDef(id);\n if (def === undefined) return this.#fallbackInstrument();\n if (def.local === true && !this.#opts.soundsBaseUrl) return this.#fallbackInstrument();\n return id;\n }\n\n #scheduleOpts() {\n return {\n tonic: this.#opts.tonic,\n baseOctave: this.#opts.baseOctave,\n laySpeeds: this.#opts.laySpeeds,\n repeats: this.#opts.repeats,\n excerpt: this.#excerpt,\n };\n }\n\n /** Effective tempo: snapped to the taal's available tabla tempos while a\n * tabla actually plays (so it never snaps to a bpm that taal lacks). */\n #effectiveBpm(): number {\n const id = this.#taalId();\n return this.usesTabla && id ? nearestTablaBpm(this.bpm, tablaBpms(id)) : this.bpm;\n }\n\n async #ensureTone(): Promise<ToneModule> {\n this.#tone ??= await import('tone');\n return this.#tone;\n }\n\n /** Hard stop → rebuild → restart, only while playing; otherwise just store.\n * Uses #halt (not the stop() fade) so a setting change restarts instantly,\n * from the note it was on — slowing down a repeated line keeps repeating it. */\n #reapply(): void {\n if (this.#state !== 'playing') return;\n const at = this.#at;\n this.#halt();\n this.#startAt = at < 0 ? null : at;\n void this.play();\n }\n\n /** The master bus everything routes through (created once, → destination). */\n #ensureMaster(Tone: ToneModule): Gain {\n this.#master ??= new Tone.Gain(1).toDestination();\n return this.#master;\n }\n\n /** Build the melody instrument(s)/rhythm/drone for the current settings and\n * wait for their buffers, then schedule everything on the Transport. */\n async #arrange(Tone: ToneModule): Promise<void> {\n if (this.#taal !== undefined) return this.#arrangeTaal(Tone);\n if (this.#doc === undefined) return;\n const base = this.#opts.soundsBaseUrl;\n const transport = Tone.getTransport();\n transport.cancel(0);\n transport.position = 0;\n transport.off('loop', this.#onPass).on('loop', this.#onPass);\n this.#scheduleIds = [];\n\n // Fresh master bus at unity gain (a prior stop-fade may have lowered it).\n this.#ensureMaster(Tone);\n this.#restoreMasterGain();\n\n const bpm = this.#effectiveBpm();\n transport.bpm.value = bpm;\n const spb = 60 / bpm;\n\n // Build the (pure) schedule first so the melody sampler loads only the\n // samples covering this song's pitch range — fewer files to fetch.\n const schedule: Schedule = buildSchedule(this.#doc, this.#scheduleOpts());\n const lines = scheduleLines(schedule);\n const range = midiRange(schedule);\n\n // --- melody instrument ---\n const id = this.#effectiveInstrument();\n const def = this.#resolveDef(id) ?? INSTRUMENTS.harmonium!;\n const melody = this.#buildMelody(Tone, id, base, range);\n this.#voice = melody;\n // মীড় voice: only built when the song actually glides somewhere. Must be\n // created here, with the other voices — anything built after the\n // `loadedOrWarn` below would still be downloading when the notes fire.\n const glide = schedule.events.some((ev) => ev.glide === true)\n ? this.#buildGlide(Tone, id, base, range)\n : undefined;\n\n // A pickup either waits for the rhythm (countIn: the melody is pushed\n // later and the rhythm loops from 0, filling the count-in) or goes first\n // (the default: the rhythm comes in on the song's সম). Either way its sam\n // locks to the loop's.\n const shift = leadIn(schedule, spb, this.#opts.rhythm, this.#opts.countIn);\n const entry = this.#opts.countIn ? 0 : schedule.samBeat * spb;\n this.#timeline = { schedule, lines, spb, shift };\n\n // --- rhythm --- (one loop per লয় segment)\n this.#buildRhythm(Tone, transport, base, spb, schedule.tempo, shift, entry);\n\n // --- tanpura drone ---\n this.#buildTanpura(Tone, transport, base, spb, schedule.tempo, shift);\n\n // wait for the (now-minimal) sample set to load before scheduling\n await loadedOrWarn(Tone);\n\n // Snap the tabla loop to a whole number of beats now its buffer length is\n // known, so a mistrimmed loop phase-locks instead of drifting (no-op for a\n // correctly trimmed file).\n this.#quantizeTablaLoops();\n\n // --- notes + highlights ---\n const draw = Tone.getDraw();\n const mediaLead = Math.min(MEDIA_LEAD_SEC, spb); // never more than a matra ahead\n\n // Every note is a persistent transport event (`schedule`, not\n // `scheduleOnce`), so a seek back or a repeat's next pass hears it again.\n // Each asks, as it comes due, whether its line is inside the repeat and\n // whether this pass is the learner's to sing.\n let line = 0;\n schedule.events.forEach((ev, i) => {\n while (lines[line + 1] !== undefined && lines[line + 1]!.first <= i) line++;\n const k = line;\n const heard = (time: number) => time >= this.#fence && this.#hears(k);\n const sounds = (time: number) => heard(time) && !this.#turn;\n const at = ev.beat * spb + shift;\n // A glide target is sounded by the attack it slides from, not on its own.\n if (ev.glide !== true) {\n for (const g of graceTouches(ev)) {\n const graceName = midiToSampleName(g.midi);\n transport.schedule((time) => {\n if (sounds(time)) melody.triggerAttackRelease(graceName, spb * 0.4, time);\n }, Math.max(g.beat * spb + shift, 0));\n }\n }\n if (ev.midi !== null && ev.glide !== true) {\n const name = midiToSampleName(ev.midi);\n const dur = Math.max(ev.durationBeats * spb, 0.05);\n const targets = glide !== undefined ? glideTargets(schedule.events, i) : [];\n if (targets.length > 0 && glide !== undefined) {\n // Legs are offsets from the attack; the transport hands us the audio\n // time of that attack, which is what the automation must be anchored to.\n const last = targets[targets.length - 1]!;\n const legs = [\n { midi: ev.midi, at: 0 },\n ...targets.map((t) => ({ midi: t.midi!, at: (t.beat - ev.beat) * spb })),\n ];\n const end = (last.beat + last.durationBeats - ev.beat) * spb;\n transport.schedule((time) => {\n if (!sounds(time)) return;\n triggerGlide(\n Tone,\n glide.buffers,\n glide.urls,\n this.#ensureMaster(Tone),\n legs.map((l) => ({ midi: l.midi, at: time + l.at })),\n time + end,\n def.release ?? 1,\n );\n }, at);\n } else {\n transport.schedule((time) => {\n if (sounds(time)) melody.triggerAttackRelease(name, dur, time);\n }, at);\n }\n }\n // Two clocks, deliberately: the audio one (survives a hidden page) carries\n // the line to whatever is not drawing, a beat-fraction early so a lock\n // screen has time to repaint; the draw thread keeps the on-screen\n // highlight exactly on the note.\n if (this.#opts.onEvent !== undefined) {\n transport.schedule((time) => {\n if (heard(time)) this.#opts.onEvent?.(ev.path);\n }, Math.max(at - mediaLead, 0));\n }\n // The learner's pass still moves the highlight: it shows where to sing.\n transport.schedule((time) => {\n if (!heard(time)) return;\n const turn = this.#turn;\n this.#cursor = ev.path;\n this.#at = i;\n draw.schedule(() => this.#emitHighlight(ev.path, turn), time);\n }, at);\n });\n this.#applyLoop();\n\n // clear highlight + auto-stop at the end\n const endAt = playDurationSec(schedule, spb, this.#opts.rhythm, this.#opts.countIn);\n transport.scheduleOnce((time) => {\n this.#opts.onEvent?.(null);\n draw.schedule(() => this.#emitHighlight(null), time);\n }, schedule.totalBeats * spb + shift);\n transport.scheduleOnce(() => this.stop(), endAt);\n }\n\n /** Taal mode: loop one avartan forever (tabla loop / drum sequence via\n * #buildRhythm), firing onBeat + a `String(beatInCycle)` highlight each matra\n * on the draw thread. No melody, no tanpura, no auto-stop — it plays until\n * stop(). */\n async #arrangeTaal(Tone: ToneModule): Promise<void> {\n if (this.#taal === undefined) return;\n const base = this.#opts.soundsBaseUrl;\n const transport = Tone.getTransport();\n transport.cancel(0);\n transport.position = 0;\n this.#scheduleIds = [];\n\n this.#ensureMaster(Tone);\n this.#restoreMasterGain();\n\n const bpm = this.#effectiveBpm();\n transport.bpm.value = bpm;\n const spb = 60 / bpm;\n\n this.#buildRhythm(Tone, transport, base, spb, TAAL_MODE_TEMPO, 0, 0);\n await loadedOrWarn(Tone);\n this.#quantizeTablaLoops();\n\n const draw = Tone.getDraw();\n const n = Math.max(1, this.#taal.numBeats);\n let beat = 0;\n const id = transport.scheduleRepeat((time) => {\n const b = beat % n;\n draw.schedule(() => {\n this.#emitHighlight(String(b));\n this.#opts.onBeat?.(b);\n }, time);\n beat += 1;\n }, spb, 0);\n this.#scheduleIds.push(id);\n }\n\n /** Build (or reuse) the melody sampler for `id`, loading only the samples\n * covering `range`. A cached sampler is reused while it still covers the\n * range; otherwise it's rebuilt (so changing songs/tonic widens it lazily). */\n #buildMelody(\n Tone: ToneModule,\n id: string,\n base: string | undefined,\n range: { lo: number; hi: number } | undefined,\n ): MelodyVoice {\n const def = this.#resolveDef(id) ?? INSTRUMENTS.harmonium!;\n const master = this.#ensureMaster(Tone);\n const cached = this.#samplers.get(id);\n if (cached && (range === undefined || (cached.lo <= range.lo && cached.hi >= range.hi))) {\n return cached.sampler;\n }\n cached?.sampler.dispose();\n const sampler = createSampler(Tone, def, base, range).connect(master);\n this.#samplers.set(id, { sampler, lo: range?.lo ?? -Infinity, hi: range?.hi ?? Infinity });\n return sampler;\n }\n\n /** Build (or reuse) the মীড় glide buffers for `id` — the same samples the\n * Sampler uses, kept as raw buffers so a note can be started once and its\n * playbackRate automated. Cached and range-widened exactly like #buildMelody. */\n #buildGlide(\n Tone: ToneModule,\n id: string,\n base: string | undefined,\n range: { lo: number; hi: number } | undefined,\n ) {\n const cached = this.#glide.get(id);\n if (cached && (range === undefined || (cached.lo <= range.lo && cached.hi >= range.hi))) return cached;\n cached?.buffers.dispose();\n const def = this.#resolveDef(id) ?? INSTRUMENTS.harmonium!;\n const built = createBuffers(Tone, def, base, range);\n const entry = { ...built, lo: range?.lo ?? -Infinity, hi: range?.hi ?? Infinity };\n this.#glide.set(id, entry);\n return entry;\n }\n\n /**\n * Accompaniment, one লয় / তাল segment at a time. A tempo change under the\n * melody is a real tempo change under the drum: the tabla loop is rebuilt at\n * the segment's own bpm — its own recorded file when the set has one at that\n * tempo, else the nearest file time-stretched by `GrainPlayer` (which\n * stretches *without* transposing, unlike a plain playbackRate) — and the\n * click / drum / drone patterns re-space their interval. A তালফেরতা swaps the\n * theka the same way: each segment loops its own taal's file (or pattern, or\n * click cycle), and a মুক্তছন্দ segment rests. A document with neither mark\n * has exactly one segment, so this is the old single-loop path. Nothing\n * sounds before `entry` (transport seconds): the সম a pickup leads into.\n */\n #buildRhythm(\n Tone: ToneModule,\n transport: ReturnType<ToneModule['getTransport']>,\n base: string | undefined,\n spb: number,\n segments: readonly TempoSegment[],\n shift: number,\n entry: number,\n ): void {\n // dispose stale loops so they don't double up after a re-arrange\n this.#disposeTabla();\n\n const master = this.#ensureMaster(Tone);\n const rhythm = this.#opts.rhythm;\n if (rhythm === 'none' || (base === undefined && rhythm !== 'drums')) return;\n\n segments.forEach((seg, i) => {\n const own = this.#segmentTaal(seg);\n // An explicit মুক্তছন্দ passage has no theka to keep: the rhythm rests.\n if (own === null) return;\n const taalId = own !== undefined && own.id in TAALS ? (own.id as TaalId) : undefined;\n // Segment 0 starts at 0 so a count-in fills the pickup, unless the rhythm\n // waits for the সম; the last one is left open-ended so it rings under\n // the final note's tail. A segment the pickup covers whole never sounds.\n const from = Math.max(i === 0 ? 0 : seg.beat * spb + shift, entry);\n const to = i === segments.length - 1 ? Infinity : seg.endBeat * spb + shift;\n if (from >= to) return;\n const beatSec = spb / seg.scale; // seconds per matra inside this segment\n const span = to === Infinity ? undefined : to - from;\n // Which matra of the segment a click lands on, read off the transport\n // rather than counted, so it is still right after a seek or a repeat.\n const beatAt = (time: number) => Math.round((transport.getSecondsAtTime(time) - from) / beatSec);\n\n if (rhythm === 'tabla' && taalId !== undefined && SAMPLED_TAALS.has(taalId) && base !== undefined) {\n const bpm = 60 / beatSec;\n const fileBpm = nearestTablaBpm(bpm, tablaBpms(taalId));\n const rate = bpm / fileBpm;\n // Retune the recorded loop to the song's Sa; an unshifted tonic at a\n // recorded tempo stays on the plain Player (no granulation at all).\n const semis = tablaShiftSemitones(this.#tonicSemitone());\n const url = tablaUrl(base, taalId, fileBpm, this.#variation(own));\n this.#grain ??= seekableGrain(Tone);\n const loop = (rate === 1 && semis === 0\n ? new Tone.Player({ url, loop: true })\n : new this.#grain({\n url,\n loop: true,\n playbackRate: rate,\n detune: semis * 100,\n grainSize: TABLA_GRAIN_SEC,\n overlap: TABLA_GRAIN_OVERLAP_SEC,\n })\n ).connect(master);\n loop.sync().start(from);\n if (span !== undefined) {\n // The next loop starts clean on the boundary (a সম); this one just\n // decays under it instead of being cut mid-skin. Volume automation is\n // audio-clock, so it has to be armed from inside a transport callback\n // — a persistent one that restores the level once the loop has\n // stopped, since a repeat wrapping back brings this segment round again.\n this.#scheduleIds.push(\n transport.schedule((t) => {\n loop.volume.setValueAtTime(0, t);\n loop.volume.linearRampToValueAtTime(-40, t + LAY_TAIL_SEC);\n loop.volume.setValueAtTime(0, t + LAY_TAIL_SEC + 0.05);\n }, to),\n );\n loop.stop(to + LAY_TAIL_SEC);\n }\n this.#tabla.push({ loop, fileSpb: 60 / fileBpm });\n return;\n }\n\n if (rhythm === 'drums') {\n this.#drums ??= createDrumKit(Tone).connect(master);\n const drums = this.#drums;\n // Prefer the canonical TAALS def (has khaali), else the segment's own taal.\n const pattern = drumPattern(this.#taal ?? (taalId !== undefined ? TAALS[taalId] : own) ?? { numBeats: 4, sam: 0 });\n this.#scheduleIds.push(\n transport.scheduleRepeat(\n (time) => {\n const voice = pattern[beatAt(time) % pattern.length]!;\n if (drums.has(voice)) drums.player(voice).start(time);\n },\n beatSec,\n from,\n span,\n ),\n );\n return;\n }\n\n // metronome fallback: a click each beat, louder on sam (cycle start).\n // The segment's own numBeats even when its taal isn't sampled (so a pickup\n // song's sam accent lands right, matching the shift).\n this.#metronome ??= createMetronome(Tone, base!).connect(master);\n const metro = this.#metronome;\n const cycle = (this.#taal ?? seg.taal)?.numBeats ?? 4;\n this.#scheduleIds.push(\n transport.scheduleRepeat(\n (time) => {\n metro.volume.setValueAtTime(beatAt(time) % cycle === 0 ? 0 : -8, time);\n metro.start(time);\n },\n beatSec,\n from,\n span,\n ),\n );\n });\n }\n\n #buildTanpura(\n Tone: ToneModule,\n transport: ReturnType<ToneModule['getTransport']>,\n base: string | undefined,\n spb: number,\n segments: readonly TempoSegment[],\n shift: number,\n ): void {\n if (!this.#opts.tanpura || base === undefined) return;\n\n // Pa–Sa–Sa–Sa drone, one pluck every two beats, cycling.\n const tonicPc = ((this.#tonicSemitone() % 12) + 12) % 12;\n const sa = TANPURA_PCS[tonicPc]!;\n const pa = TANPURA_PCS[(tonicPc + 7) % 12]!;\n\n // Load only the two pitch classes the drone uses (not all 12); rebuild if\n // the tonic changed.\n const key = `${sa},${pa}`;\n if (this.#tanpura === undefined || this.#tanpuraKey !== key) {\n this.#tanpura?.dispose();\n this.#tanpura = createTanpura(Tone, base, [sa, pa]).connect(this.#ensureMaster(Tone));\n this.#tanpuraKey = key;\n }\n const players = this.#tanpura;\n players.volume.value = -14;\n\n const pattern = [pa, sa, sa, sa];\n // The drone keeps the লয়'s pulse too — one pluck every two matra.\n segments.forEach((seg, k) => {\n const from = k === 0 ? 0 : seg.beat * spb + shift;\n const to = k === segments.length - 1 ? Infinity : seg.endBeat * spb + shift;\n const every = (spb * 2) / seg.scale;\n this.#scheduleIds.push(\n transport.scheduleRepeat(\n (time) => {\n const stem = pattern[Math.round((transport.getSecondsAtTime(time) - from) / every) % pattern.length]!;\n if (players.has(stem)) players.player(stem).start(time);\n },\n every,\n from,\n to === Infinity ? undefined : to - from,\n ),\n );\n });\n }\n\n #tonicSemitone(): number {\n return parseTonic(this.#opts.tonic ?? this.#doc?.meta.tonic);\n }\n}\n","/**\n * Offline audio export — render a swaralipi doc to a downloadable WAV or MP3\n * **entirely in the browser** (no server): `Tone.Offline` renders the same\n * melody / tabla / tanpura arrangement the live player builds into an\n * OfflineAudioContext (faster than real time), then a pure encoder writes the\n * PCM out.\n *\n * Like the player, Tone is **dynamically imported** (so importing this module\n * in Node/SSR never touches `AudioContext`) and the MP3 path dynamically\n * imports lamejs (an *optional* peer dep — WAV needs no dependency at all).\n * The actual render needs a browser (Node has no OfflineAudioContext); the two\n * encoders below are pure and unit-testable on their own.\n *\n * ponytail: the melody/rhythm/tanpura scheduling mirrors player.ts `#arrange`\n * (minus highlights / caching / fades) — keep the two in sync.\n */\nimport type { GrainPlayer, Player } from 'tone';\nimport type { Swaralipi, Taal } from '../spec/index.js';\nimport { TAALS, type TaalId } from '../spec/taals.js';\nimport type { LaySpeeds } from '../spec/lay.js';\nimport { midiToSampleName, parseTonic } from './pitch.js';\nimport { buildSchedule, glideTargets, graceTouches, type Schedule, type TempoSegment } from './schedule.js';\nimport { alignLyrics, lyricCues, type Excerpt } from './lyrics.js';\nimport type { RhythmMode } from './player.js';\nimport {\n DEFAULT_SOUNDS_BASE,\n INSTRUMENTS,\n SAMPLED_TAALS,\n TABLA_GRAIN_OVERLAP_SEC,\n TABLA_GRAIN_SEC,\n TANPURA_PCS,\n createBuffers,\n createDrumKit,\n createMetronome,\n createSampler,\n createTanpura,\n drumPattern,\n nearestTablaBpm,\n normalizeBase,\n quantizeLoopEnd,\n tablaBpms,\n triggerGlide,\n tablaShiftSemitones,\n tablaUrl,\n type InstrumentDef,\n type InstrumentId,\n type ToneModule,\n} from './instruments.js';\n\nexport type AudioFormat = 'wav' | 'mp3';\n\n/** Seconds the outgoing tabla loop decays under the incoming one at a লয়\n * change (mirrors the player's LAY_TAIL_SEC). */\nconst LAY_TAIL_SEC = 0.12;\n\nexport interface AudioExportOptions {\n /** Play only the notes singing these stretches of the text (see alignLyrics). */\n excerpt?: Excerpt;\n /** The song's words: when given, the result carries their `cues` (an LRC's timing). */\n lyrics?: string;\n /** Samples host (santoor/tabla/tanpura/metronome). Default the project CDN. */\n soundsBaseUrl?: string;\n /** Self-host the grand piano (see the player's `pianoBaseUrl`). */\n pianoBaseUrl?: string;\n /** Extra melody instruments, keyed by id (see the player's option). */\n customInstruments?: Record<string, InstrumentDef>;\n /** Tonic (Sa). Accepts `C`, `C#`, `cs`… Default: doc tonic, else `C`. */\n tonic?: string;\n /** Tempo in matra/min — the **দ্রুত** (fast) tempo; লয় marks scale down from\n * it. Default: `meta.bpm`, else 90. Snapped to the tabla grid when a sampled\n * tabla actually plays. */\n bpm?: number;\n /** Override the লয় tempo factors (see LAY_SPEEDS / meta.laySpeeds). */\n laySpeeds?: LaySpeeds;\n /** Octave of madhyam Sa (C4 = MIDI 60). Default 4. */\n baseOctave?: number;\n /** Melody instrument id. Default `piano`. */\n instrument?: InstrumentId;\n /** Include the notation (melody) voice. Default true. */\n melody?: boolean;\n /** Rhythm accompaniment: `tabla` (→ metronome for unsampled taals), `drums`\n * (Western drumset following sam/tali/khaali), `metronome`, or `none`.\n * Default `none` — the base export is notation only. */\n rhythm?: RhythmMode;\n /** Taal for the rhythm: an explicit id, or `auto` (from `meta.taal`). Default\n * `auto`. Only used when `rhythm` isn't `none`. */\n taal?: TaalId | 'auto';\n /** Rhythm first for a song that opens on a pickup, as the player's\n * `countIn`. Default false: the melody starts at once and the rhythm comes\n * in on the সম. */\n countIn?: boolean;\n /** Include the tanpura drone. Default false. */\n tanpura?: boolean;\n /** Sing the song's form (repeats, returns to the asthayi), as the player\n * does. Default true; false keeps the written order. */\n repeats?: boolean;\n /** Output format. Default `wav` (lossless, zero-dependency). `mp3` needs the\n * optional peer dep `@breezystack/lamejs`. */\n format?: AudioFormat;\n /** MP3 bitrate in kbps. Default 192. */\n mp3Kbps?: number;\n /** Output channels. Default 1 (the content is monophonic and centred, so mono\n * halves the file with no audible loss); set 2 for stereo. */\n channels?: 1 | 2;\n /** Sample rate. Default 44100. */\n sampleRate?: number;\n /** Fade the last N seconds so a looped tabla/tanpura doesn't hard-cut at the\n * render boundary. Default 0.4. */\n fadeOutSec?: number;\n}\n\nexport interface AudioExportResult {\n /** The encoded audio, ready to download or upload. */\n blob: Blob;\n /** Suggested `<title>.<ext>` download filename. */\n filename: string;\n mimeType: string;\n /** Rendered length in seconds. */\n durationSec: number;\n /** Each sung line and its words, in seconds on this file's timeline (given `lyrics`). */\n cues?: LyricCue[];\n}\n\nexport interface LyricCue {\n sec: number;\n words: { sec: number; text: string }[];\n}\n\n/** MIDI span (incl. কণ/রেশ graces) of a schedule, for sample subsetting. */\nfunction midiRange(schedule: Schedule): { lo: number; hi: number } | undefined {\n let lo = Infinity;\n let hi = -Infinity;\n for (const ev of schedule.events) {\n for (const m of [ev.midi, ...ev.kan, ...ev.resh]) {\n if (m !== null) {\n if (m < lo) lo = m;\n if (m > hi) hi = m;\n }\n }\n }\n return lo <= hi ? { lo, hi } : undefined;\n}\n\n/** Seconds of the song turned into nodes ahead of the renderer (see renderOffline). */\nconst AHEAD_SEC = 2;\n\n/**\n * Tone.Offline, made quick. Tone runs its clock over the whole song before the first sample, so\n * every note already exists as a pending node — and Chrome and WebKit process every pending node\n * for every 128-frame block: 240 s of 3000 notes took 152 s (Chrome) and 89 s (WebKit), against\n * 1.6 s and 1.2 s with each note made just ahead of the renderer. So the clock runs a chunk at a\n * time from the render's own suspend points. Firefox has no OfflineAudioContext.suspend() (157),\n * but renders the whole graph at once ~12x faster, so it gets the whole clock up front. Neither\n * path yields with setTimeout, which a background tab throttles to once a second.\n */\nasync function renderOffline(\n Tone: ToneModule,\n build: (context: InstanceType<ToneModule['OfflineContext']>) => Promise<void>,\n durationSec: number,\n channels: number,\n sampleRate: number,\n): Promise<AudioBuffer> {\n // Chunked needs a native context — Tone's wrapper (standardized-audio-context) has no\n // suspend() — and Tone needs the listener's AudioParams, which Firefox lacks.\n const chunked = 'suspend' in OfflineAudioContext.prototype && 'positionX' in AudioListener.prototype;\n const context = chunked\n ? new Tone.OfflineContext(new OfflineAudioContext(channels, Math.ceil(durationSec * sampleRate), sampleRate))\n : new Tone.OfflineContext(channels, durationSec, sampleRate);\n const raw = context.rawContext as unknown as OfflineAudioContext;\n const original = Tone.getContext();\n Tone.setContext(context);\n try {\n await build(context);\n } finally {\n Tone.setContext(original);\n }\n // Tone's own clock loop (OfflineContext#_renderClock), run only as far as `until`.\n const clock = context as unknown as { _currentTime: number; emit(event: 'tick'): void };\n const run = (until: number) => {\n while (clock._currentTime <= Math.min(until, durationSec)) {\n clock.emit('tick');\n clock._currentTime += 128 / sampleRate;\n }\n };\n if (chunked) {\n run(2 * AHEAD_SEC);\n for (let t = AHEAD_SEC; t < durationSec; t += AHEAD_SEC) {\n void raw.suspend(t).then(() => {\n run(t + 2 * AHEAD_SEC);\n void raw.resume();\n });\n }\n } else {\n run(Infinity);\n }\n return raw.startRendering();\n}\n\n/** Resolve the melody instrument def (mirrors the player's #resolveDef): a\n * custom override, the piano self-host shortcut, a CDN fallback for a local\n * instrument with no host, else the requested built-in. */\nfunction pickDef(id: string, o: AudioExportOptions): InstrumentDef {\n const def = o.customInstruments?.[id] ?? INSTRUMENTS[id];\n if (def === undefined) return INSTRUMENTS.harmonium!; // unknown id → CDN fallback\n if (id === 'piano' && o.pianoBaseUrl) return { ...def, baseUrl: normalizeBase(o.pianoBaseUrl) };\n if (def.local === true && !o.soundsBaseUrl) return INSTRUMENTS.harmonium!; // local needs a host\n return def;\n}\n\n/** The active taal id (explicit override, else the doc's opening one — a\n * তালফেরতা doc may carry it on its first row), or undefined for an\n * unknown/absent taal (→ metronome falls back to a 4-beat cycle). */\nfunction resolveTaal(doc: Swaralipi, taal: AudioExportOptions['taal']): TaalId | undefined {\n const id = taal !== undefined && taal !== 'auto' ? taal : (doc.parts[0]?.rows[0]?.taal || doc.meta.taal)?.id;\n return id !== undefined && id in TAALS ? (id as TaalId) : undefined;\n}\n\n/** Strip filesystem-hostile characters (keeps Bengali/Unicode letters). */\nfunction safeName(title: string | undefined): string {\n return (title ?? '').replace(/[\\\\/:*?\"<>|]+/g, '').trim() || 'swaralipi';\n}\n\n/**\n * Render a swaralipi doc to an audio Blob in the browser. Runs in an\n * OfflineAudioContext — no user gesture and no server needed. Throws in an\n * environment without Web Audio (Node/SSR) or, for `format: 'mp3'`, when the\n * optional `@breezystack/lamejs` peer dependency is not installed.\n */\nexport async function exportAudio(\n doc: Swaralipi,\n options: AudioExportOptions = {},\n): Promise<AudioExportResult> {\n const Tone: ToneModule = await import('tone');\n\n const base = options.soundsBaseUrl ?? DEFAULT_SOUNDS_BASE;\n const format = options.format ?? 'wav';\n const channels = options.channels ?? 1;\n const sampleRate = options.sampleRate ?? 44100;\n const fadeOutSec = options.fadeOutSec ?? 0.4;\n const rhythm: RhythmMode = options.rhythm ?? 'none';\n const withMelody = options.melody ?? true;\n const withTanpura = options.tanpura ?? false;\n\n const schedule = buildSchedule(doc, {\n tonic: options.tonic,\n baseOctave: options.baseOctave,\n laySpeeds: options.laySpeeds,\n repeats: options.repeats ?? true,\n excerpt: options.excerpt,\n });\n const range = midiRange(schedule);\n\n const taalId = resolveTaal(doc, options.taal);\n // An explicit taal is pinned across the whole song; 'auto' follows each\n // segment's own (তালফেরতা).\n const pinned: Taal | undefined =\n options.taal !== undefined && options.taal !== 'auto' && taalId !== undefined ? TAALS[taalId] : undefined;\n const usesTabla = rhythm === 'tabla' && taalId !== undefined && SAMPLED_TAALS.has(taalId) && !!base;\n\n const reqBpm = options.bpm ?? doc.meta.bpm ?? 90;\n const bpm = usesTabla && taalId ? nearestTablaBpm(reqBpm, tablaBpms(taalId)) : reqBpm;\n const spb = 60 / bpm;\n\n const id = options.instrument ?? 'piano';\n const def = pickDef(id, options);\n // A pickup waits for a count-in, or goes first with the rhythm coming in on\n // the সম (mirrors the player). The count-in lengthens the render.\n const countIn = options.countIn ?? false;\n const shift = countIn && rhythm !== 'none' ? schedule.pickupBeats * spb : 0;\n const entry = countIn ? 0 : schedule.samBeat * spb;\n const durationSec = Math.max(schedule.totalBeats * spb + shift + (def.release ?? 1) + fadeOutSec + 0.5, 0.5);\n\n const rendered = await renderOffline(\n Tone,\n async ({ transport }) => {\n transport.bpm.value = bpm;\n const master = new Tone.Gain(1).toDestination();\n\n // --- melody (the notation, sounded) ---\n if (withMelody) {\n const sampler = createSampler(Tone, def, base, range).connect(master);\n // মীড় glide voice — same samples, started once and pitch-automated\n // (mirrors the player; only built when the song actually glides).\n const glide = schedule.events.some((ev) => ev.glide === true)\n ? createBuffers(Tone, def, base, range)\n : undefined;\n schedule.events.forEach((ev, i) => {\n if (ev.glide === true) return;\n for (const g of graceTouches(ev)) {\n const name = midiToSampleName(g.midi);\n transport.scheduleOnce((t) => sampler.triggerAttackRelease(name, spb * 0.4, t), Math.max(g.beat * spb + shift, 0));\n }\n if (ev.midi === null) return;\n const at = ev.beat * spb + shift;\n const dur = Math.max(ev.durationBeats * spb, 0.05);\n const targets = glide !== undefined ? glideTargets(schedule.events, i) : [];\n if (targets.length > 0 && glide !== undefined) {\n const last = targets[targets.length - 1]!;\n const legs = [\n { midi: ev.midi, at: 0 },\n ...targets.map((t) => ({ midi: t.midi!, at: (t.beat - ev.beat) * spb })),\n ];\n const end = (last.beat + last.durationBeats - ev.beat) * spb;\n transport.scheduleOnce((t) => {\n triggerGlide(\n Tone,\n glide.buffers,\n glide.urls,\n master,\n legs.map((l) => ({ midi: l.midi, at: t + l.at })),\n t + end,\n def.release ?? 1,\n );\n }, at);\n } else {\n const name = midiToSampleName(ev.midi);\n transport.scheduleOnce((t) => sampler.triggerAttackRelease(name, dur, t), at);\n }\n });\n }\n\n // --- rhythm (looped tabla, drumset, or a metronome click) ---\n // One pass per লয় / তাল segment, exactly like the player's #buildRhythm:\n // the tabla is rebuilt at each segment's own tempo and taal (its own\n // recorded file when one exists, else the nearest time-stretched by\n // GrainPlayer), and a মুক্তছন্দ segment rests.\n const tablas: { loop: Player | GrainPlayer; fileSpb: number }[] = [];\n if (rhythm !== 'none' && base) {\n const drums = rhythm === 'drums' ? createDrumKit(Tone).connect(master) : undefined;\n let metro: Player | undefined;\n const semis = tablaShiftSemitones(parseTonic(options.tonic ?? doc.meta.tonic));\n\n schedule.tempo.forEach((seg: TempoSegment, i) => {\n const own = pinned ?? seg.taal;\n if (own === null) return;\n const segId = own !== undefined && own.id in TAALS ? (own.id as TaalId) : undefined;\n const from = Math.max(i === 0 ? 0 : seg.beat * spb + shift, entry);\n const to = i === schedule.tempo.length - 1 ? Infinity : seg.endBeat * spb + shift;\n if (from >= to) return;\n const beatSec = spb / seg.scale;\n const span = to === Infinity ? undefined : to - from;\n\n if (rhythm === 'tabla' && segId !== undefined && SAMPLED_TAALS.has(segId)) {\n const segBpm = 60 / beatSec;\n const fileBpm = nearestTablaBpm(segBpm, tablaBpms(segId));\n const rate = segBpm / fileBpm;\n const url = tablaUrl(base, segId, fileBpm, pinned === undefined ? own?.variation : undefined);\n const loop = (rate === 1 && semis === 0\n ? new Tone.Player({ url, loop: true })\n : new Tone.GrainPlayer({\n url,\n loop: true,\n playbackRate: rate,\n detune: semis * 100,\n grainSize: TABLA_GRAIN_SEC,\n overlap: TABLA_GRAIN_OVERLAP_SEC,\n })\n ).connect(master);\n loop.sync().start(from);\n if (span !== undefined) {\n transport.scheduleOnce((t) => {\n loop.volume.setValueAtTime(0, t);\n loop.volume.linearRampToValueAtTime(-40, t + LAY_TAIL_SEC);\n }, to);\n loop.stop(to + LAY_TAIL_SEC);\n }\n tablas.push({ loop, fileSpb: 60 / fileBpm });\n } else if (drums !== undefined) {\n const pattern = drumPattern(segId !== undefined ? TAALS[segId] : (own ?? { numBeats: 4, sam: 0 }));\n let beat = 0;\n transport.scheduleRepeat(\n (time) => {\n const voice = pattern[beat % pattern.length]!;\n if (drums.has(voice)) drums.player(voice).start(time);\n beat += 1;\n },\n beatSec,\n from,\n span,\n );\n } else {\n const click = (metro ??= createMetronome(Tone, base).connect(master));\n const cycle = own?.numBeats ?? 4;\n let beat = 0;\n transport.scheduleRepeat(\n (time) => {\n click.volume.setValueAtTime(beat % cycle === 0 ? 0 : -8, time);\n click.start(time);\n beat += 1;\n },\n beatSec,\n from,\n span,\n );\n }\n });\n }\n\n // --- tanpura drone (Pa–Sa–Sa–Sa, one pluck every two beats) ---\n if (withTanpura && base) {\n const tonicPc = ((parseTonic(options.tonic ?? doc.meta.tonic) % 12) + 12) % 12;\n const sa = TANPURA_PCS[tonicPc]!;\n const pa = TANPURA_PCS[(tonicPc + 7) % 12]!;\n const players = createTanpura(Tone, base, [sa, pa]).connect(master);\n players.volume.value = -14;\n const pattern = [pa, sa, sa, sa];\n schedule.tempo.forEach((seg: TempoSegment, k) => {\n const from = k === 0 ? 0 : seg.beat * spb + shift;\n const to = k === schedule.tempo.length - 1 ? Infinity : seg.endBeat * spb + shift;\n let i = 0;\n transport.scheduleRepeat(\n (time) => {\n const stem = pattern[i % pattern.length]!;\n if (players.has(stem)) players.player(stem).start(time);\n i += 1;\n },\n (spb * 2) / seg.scale,\n from,\n to === Infinity ? undefined : to - from,\n );\n });\n }\n\n // Buffers must be loaded before the (one-shot) render, or they arrive too\n // late to be heard — the async callback is awaited, so this is the fix.\n await Tone.loaded();\n // Snap a mistrimmed tabla loop to whole beats of ITS OWN recorded tempo\n // now its length is known (loop points are buffer time, not song time).\n for (const { loop, fileSpb } of tablas) {\n if (loop.buffer?.loaded) loop.loopEnd = quantizeLoopEnd(loop.buffer.duration, fileSpb);\n }\n\n // Soften the tail so looped accompaniment doesn't click off at the edge.\n if (fadeOutSec > 0) {\n master.gain.setValueAtTime(1, Math.max(durationSec - fadeOutSec, 0));\n master.gain.linearRampToValueAtTime(0, durationSec);\n }\n transport.start(0);\n },\n durationSec,\n channels,\n sampleRate,\n );\n\n const chans: Float32Array[] = [];\n for (let c = 0; c < rendered.numberOfChannels; c++) chans.push(rendered.getChannelData(c));\n\n const bytes =\n format === 'mp3'\n ? await encodeMp3(chans, rendered.sampleRate, options.mp3Kbps)\n : encodeWav(chans, rendered.sampleRate);\n const mimeType = format === 'mp3' ? 'audio/mpeg' : 'audio/wav';\n const cues = options.lyrics === undefined\n ? undefined\n : lyricCues(schedule.events, alignLyrics(doc, options.lyrics), options.lyrics).map((cue) => ({\n sec: cue.beat * spb + shift,\n words: cue.words.map((word) => ({ sec: word.beat * spb + shift, text: word.text })),\n }));\n return {\n blob: new Blob([bytes as BlobPart], { type: mimeType }),\n filename: `${safeName(doc.meta.title)}.${format}`,\n mimeType,\n durationSec: rendered.duration,\n ...(cues === undefined ? {} : { cues }),\n };\n}\n\n/* ------------------------------------------------------------------ */\n/* Pure encoders (browser-free, unit-testable) */\n/* ------------------------------------------------------------------ */\n\n/** Clamp a float sample to a 16-bit signed integer. */\nfunction toInt16(f: number): number {\n const s = f < -1 ? -1 : f > 1 ? 1 : f;\n return s < 0 ? s * 0x8000 : s * 0x7fff;\n}\n\n/**\n * Encode planar float channels to a 16-bit PCM WAV (RIFF). Pure — no Web Audio\n * — so it runs (and tests) in Node. 16-bit PCM is lossless CD quality and plays\n * everywhere; float/24-bit skipped (add if mastering-grade output is needed).\n */\nexport function encodeWav(channels: Float32Array[], sampleRate: number): Uint8Array {\n const numCh = channels.length;\n const frames = channels[0]?.length ?? 0;\n const bytesPerSample = 2;\n const blockAlign = numCh * bytesPerSample;\n const dataSize = frames * blockAlign;\n const buf = new ArrayBuffer(44 + dataSize);\n const view = new DataView(buf);\n const str = (off: number, s: string) => {\n for (let i = 0; i < s.length; i++) view.setUint8(off + i, s.charCodeAt(i));\n };\n\n str(0, 'RIFF');\n view.setUint32(4, 36 + dataSize, true);\n str(8, 'WAVE');\n str(12, 'fmt ');\n view.setUint32(16, 16, true); // PCM fmt chunk size\n view.setUint16(20, 1, true); // format = PCM\n view.setUint16(22, numCh, true);\n view.setUint32(24, sampleRate, true);\n view.setUint32(28, sampleRate * blockAlign, true); // byte rate\n view.setUint16(32, blockAlign, true);\n view.setUint16(34, bytesPerSample * 8, true); // bits per sample\n str(36, 'data');\n view.setUint32(40, dataSize, true);\n\n let off = 44;\n for (let f = 0; f < frames; f++) {\n for (let c = 0; c < numCh; c++) {\n view.setInt16(off, toInt16(channels[c]![f]!), true);\n off += 2;\n }\n }\n return new Uint8Array(buf);\n}\n\n/** Convert a float channel to the Int16 samples lamejs expects. */\nfunction floatToInt16(f: Float32Array): Int16Array {\n const out = new Int16Array(f.length);\n for (let i = 0; i < f.length; i++) out[i] = toInt16(f[i]!);\n return out;\n}\n\nfunction concatBytes(chunks: Uint8Array[]): Uint8Array {\n const total = chunks.reduce((n, c) => n + c.length, 0);\n const out = new Uint8Array(total);\n let off = 0;\n for (const c of chunks) {\n out.set(c, off);\n off += c.length;\n }\n return out;\n}\n\n/** Load the optional lamejs encoder, tolerating named/default export shapes. */\nasync function loadLame(): Promise<{ new (channels: number, sampleRate: number, kbps: number): Mp3EncoderLike }> {\n try {\n const mod = (await import('@breezystack/lamejs')) as unknown as {\n Mp3Encoder?: new (c: number, s: number, k: number) => Mp3EncoderLike;\n default?: { Mp3Encoder: new (c: number, s: number, k: number) => Mp3EncoderLike };\n };\n const Mp3Encoder = mod.Mp3Encoder ?? mod.default?.Mp3Encoder;\n if (!Mp3Encoder) throw new Error('no Mp3Encoder export');\n return Mp3Encoder;\n } catch {\n throw new Error(\n 'MP3 export needs the optional peer dependency \"@breezystack/lamejs\" — ' +\n 'install it, or export as WAV (format: \"wav\").',\n );\n }\n}\n\ninterface Mp3EncoderLike {\n encodeBuffer(left: Int16Array, right?: Int16Array): Int8Array;\n flush(): Int8Array;\n}\n\n/**\n * A streaming MP3 encoder: feed 16-bit PCM in any number of pieces, get one MP3 — one encoder\n * delay, so a track joined from several renders keeps its timing. lamejs is **dynamically\n * imported** and an *optional* peer dependency (LGPL-3.0). Samples go in 1152-frame blocks (a\n * multiple of 576, lamejs' preferred size).\n */\nexport async function mp3Stream(\n sampleRate = 44100,\n kbps = 192,\n channels: 1 | 2 = 1,\n): Promise<{ push(left: Int16Array, right?: Int16Array): void; end(): Uint8Array[] }> {\n const Mp3Encoder = await loadLame();\n const enc = new Mp3Encoder(channels, sampleRate, kbps);\n const out: Uint8Array[] = [];\n const keep = (chunk: Int8Array) => {\n if (chunk.length > 0) out.push(new Uint8Array(chunk));\n };\n const block = 1152;\n return {\n push(left, right) {\n for (let i = 0; i < left.length; i += block) {\n const l = left.subarray(i, i + block);\n keep(right ? enc.encodeBuffer(l, right.subarray(i, i + block)) : enc.encodeBuffer(l));\n }\n },\n end() {\n keep(enc.flush());\n return out;\n },\n };\n}\n\n/** Encode planar float channels to MP3 via lamejs (see mp3Stream). WAV needs no dependency, so\n * only reach for this when a compressed file is wanted. */\nexport async function encodeMp3(\n channels: Float32Array[],\n sampleRate: number,\n kbps = 192,\n): Promise<Uint8Array> {\n const numCh = Math.min(channels.length, 2) as 1 | 2; // lamejs is mono or stereo\n const mp3 = await mp3Stream(sampleRate, kbps, numCh);\n mp3.push(floatToInt16(channels[0] ?? new Float32Array()), numCh > 1 ? floatToInt16(channels[1]!) : undefined);\n return concatBytes(mp3.end());\n}\n","/**\n * MIDI export — write a swaralipi doc to a downloadable Standard MIDI File.\n *\n * Unlike the audio export this needs **no Tone and no AudioContext**: MIDI is\n * just note events, and `buildSchedule` already gives us (midi, beat,\n * durationBeats) per note. So the whole thing is pure bytes — it runs (and\n * tests) in plain Node, and carries no dependency (the SMF format is trivial),\n * which keeps it clear of any redistribution/license question.\n *\n * Scope = the **melody voice**, plus — when `drums` is on — the Western-drumset\n * translation of the taal (the same `drumPattern` the player sequences) written\n * as a **separate GM channel-10 track**. Tabla is prerecorded audio loops with\n * no per-stroke note data, so there's nothing to turn into MIDI notes; tanpura\n * is a fixed background drone. A `.mid` here is the notation line (+ optional\n * drums) — the user opens it in any DAW and assigns instruments.\n */\nimport type { Swaralipi } from '../spec/index.js';\nimport { TAALS } from '../spec/taals.js';\nimport type { LaySpeeds } from '../spec/lay.js';\nimport type { Excerpt } from './lyrics.js';\nimport { GRACE_STEP, buildSchedule, glideTargets, graceTouches, type Schedule, type TempoSegment } from './schedule.js';\nimport { MEEND_HOLD, drumPattern, type DrumVoice } from './instruments.js';\nimport { sCurve } from './pitch.js';\n\n/** Pulses per quarter note. One matra (beat) == one quarter note. */\nconst PPQ = 480;\n\nexport interface MidiExportOptions {\n /** Play only the notes singing these stretches of the text (see alignLyrics). */\n excerpt?: Excerpt;\n /** Tonic (Sa). Accepts `C`, `C#`, `cs`… Default: doc tonic, else `C`. */\n tonic?: string;\n /** Octave of madhyam Sa (C4 = MIDI 60). Default 4. */\n baseOctave?: number;\n /** Tempo in matra/min written as the file's tempo — the **দ্রুত** tempo;\n * লয় marks come out as longer note values against it, not as tempo changes.\n * Default `meta.bpm`, else 90. */\n bpm?: number;\n /** Override the লয় tempo factors (see LAY_SPEEDS / meta.laySpeeds). */\n laySpeeds?: LaySpeeds;\n /** Track name meta-event. Default the song title. */\n name?: string;\n /** Also export the taal's drumset pattern as a separate GM channel-10 track. */\n drums?: boolean;\n /** With `drums`, a song that opens on a pickup starts with the drums' count-in\n * and the melody after it, as the player's `countIn`. Default false: the\n * melody starts at once and the drums come in on the সম. */\n countIn?: boolean;\n /** Sing the song's form (repeats, returns to the asthayi), as the player\n * does. Default true; false keeps the written order. */\n repeats?: boolean;\n}\n\nexport interface MidiExportResult {\n blob: Blob;\n /** Suggested `<title>.mid` filename. */\n filename: string;\n mimeType: string;\n}\n\n/** Variable-length quantity (7 bits/byte, high bit = continue). */\nfunction vlq(n: number): number[] {\n const out = [n & 0x7f];\n n >>>= 7;\n while (n > 0) {\n out.unshift((n & 0x7f) | 0x80);\n n >>>= 7;\n }\n return out;\n}\n\n/** UTF-8 bytes of a string (Bengali titles survive; most DAWs read UTF-8). */\nfunction utf8(s: string): number[] {\n return [...new TextEncoder().encode(s)];\n}\n\nfunction u32be(n: number): number[] {\n return [(n >>> 24) & 0xff, (n >>> 16) & 0xff, (n >>> 8) & 0xff, n & 0xff];\n}\n\ninterface RawEvent {\n tick: number;\n on: boolean;\n note: number;\n vel: number;\n ch: number;\n /** Status byte override; `note`/`vel` then carry the two data bytes. Used\n * for the pitch-bend and RPN messages a মীড় needs. */\n status?: number;\n meta?: number[];\n}\n\n/**\n * Pitch-bend range, in semitones, declared once via RPN 0. The GM default is\n * only ±2, but corpus মীড়s reach 7 semitones and a basic meend \"can range from\n * a simple span of 2 notes to a whole octave\" (ITC SRA), so the file asks for\n * ±12. A DAW that ignores the RPN will play the glides too wide.\n */\nconst BEND_RANGE = 12;\n\n/** Bend steps written per মীড় leg — the S-curve sampled fine enough to read\n * as a continuous slide in any sequencer. */\nconst BEND_STEPS = 16;\n\n/** 14-bit pitch-bend message for a signed semitone offset (0 = centre). */\nfunction bendEvent(tick: number, semitones: number): RawEvent {\n const raw = Math.round(8192 + (semitones / BEND_RANGE) * 8192);\n const value = Math.min(Math.max(raw, 0), 16383);\n return { tick, on: false, status: 0xe0, note: value & 0x7f, vel: (value >> 7) & 0x7f, ch: 0 };\n}\n\n/** RPN 0 = pitch-bend sensitivity, so the ±12 semitone glides land right. */\nfunction bendRangeSetup(): RawEvent[] {\n const cc = (num: number, val: number): RawEvent => ({ tick: 0, on: false, status: 0xb0, note: num, vel: val, ch: 0 });\n return [cc(101, 0), cc(100, 0), cc(6, BEND_RANGE), cc(38, 0), cc(101, 127), cc(100, 127)];\n}\n\n/** General MIDI channel-10 (index 9) percussion note per drumset voice. */\nconst DRUM_NOTE: Record<DrumVoice, number> = {\n kick: 36,\n snare: 38,\n hihat: 42, // closed hi-hat\n tom1: 48,\n tom2: 45,\n tom3: 41,\n};\n\n/** Serialise sorted raw events into an MTrk chunk (bytes, incl. header). */\nfunction trackChunk(raw: RawEvent[], head: number[]): number[] {\n // Time order; at equal ticks: release, then any bend/CC, then attack — so a\n // repeated pitch never hangs and a bend reset can't touch the next note.\n const rank = (e: RawEvent) => (e.status !== undefined ? 1 : e.on ? 2 : 0);\n raw.sort((a, b) => a.tick - b.tick || rank(a) - rank(b));\n const track = [...head];\n let last = 0;\n for (const e of raw) {\n if (e.meta) {\n track.push(...vlq(e.tick - last), ...e.meta);\n last = e.tick;\n continue;\n }\n const status = e.status !== undefined ? e.status | (e.ch & 0x0f) : (e.on ? 0x90 : 0x80) | (e.ch & 0x0f);\n track.push(...vlq(e.tick - last), status, e.note & 0x7f, e.vel & 0x7f);\n last = e.tick;\n }\n track.push(...vlq(0), 0xff, 0x2f, 0x00); // end of track\n return [0x4d, 0x54, 0x72, 0x6b, ...u32be(track.length), ...track];\n}\n\n/**\n * Encode a schedule to a Standard MIDI File. Melody rides channel 0; when\n * `drums` is given, its per-matra voices ride a second GM channel-10 track\n * (the file becomes format 1). `drums` is one pattern for the whole song, or a\n * function picking each লয় / তাল segment's own (তালফেরতা; `undefined` = rest).\n * Pure — no Tone, no browser — directly testable.\n */\nfunction melodyEvents(schedule: Schedule, offset = 0): RawEvent[] {\n const melody: RawEvent[] = [];\n const hasGlide = schedule.events.some((ev) => ev.glide === true);\n if (hasGlide) melody.push(...bendRangeSetup());\n schedule.events.forEach((ev, i) => {\n // A মীড় target is not struck: it is bent into from the note before it.\n if (ev.glide === true) return;\n // Each grace lasts one step, so it never overlaps the next grace or a কণ's attack.\n for (const g of graceTouches(ev)) {\n const on = Math.max(Math.round(g.beat * PPQ) + offset, 0);\n melody.push({ tick: on, on: true, note: g.midi, vel: 70, ch: 0 });\n melody.push({ tick: Math.max(on + 1, Math.round((g.beat + GRACE_STEP) * PPQ) + offset), on: false, note: g.midi, vel: 0, ch: 0 });\n }\n if (ev.midi === null) return;\n const start = Math.round(ev.beat * PPQ) + offset;\n const targets = glideTargets(schedule.events, i);\n const last = targets[targets.length - 1] ?? ev;\n const end = Math.max(Math.round((last.beat + last.durationBeats) * PPQ) + offset, start + 1);\n melody.push({ tick: start, on: true, note: ev.midi, vel: 100, ch: 0 });\n melody.push({ tick: end, on: false, note: ev.midi, vel: 0, ch: 0 });\n\n // One held note + a bent S-curve per leg: hold the source svara for\n // MEEND_HOLD of the gap, then roll into the target, arriving on its matra.\n let from = ev;\n for (const to of targets) {\n const glideStart = from.beat + (to.beat - from.beat) * MEEND_HOLD;\n for (let n = 0; n <= BEND_STEPS; n++) {\n const u = n / BEND_STEPS;\n const beat = glideStart + (to.beat - glideStart) * u;\n const semis = from.midi! - ev.midi + (to.midi! - from.midi!) * sCurve(u);\n melody.push(bendEvent(Math.round(beat * PPQ) + offset, semis));\n }\n from = to;\n }\n if (targets.length > 0) melody.push(bendEvent(end, 0)); // centre before the next note\n });\n return melody;\n}\n\n/** Beats the melody waits for a drum count-in (see MidiExportOptions.countIn). */\nconst leadIn = (schedule: Schedule, countIn: boolean | undefined): number => (countIn ? schedule.pickupBeats : 0);\n\nfunction drumEvents(\n schedule: Schedule,\n drums: DrumVoice[] | ((seg: TempoSegment) => DrumVoice[] | undefined),\n offset = 0,\n countIn = false,\n): RawEvent[] {\n const drum: RawEvent[] = [];\n const shift = leadIn(schedule, countIn);\n // A pickup goes first unless the drums count it in: then they come in on the সম.\n const entry = countIn ? 0 : schedule.samBeat;\n schedule.tempo.forEach((seg, i) => {\n const pattern = typeof drums === 'function' ? drums(seg) : drums;\n if (!pattern?.length) return;\n // One stroke per written matra, spaced by the segment's লয়; each segment\n // restarts its pattern on the সম it begins with.\n const from = Math.max(i === 0 ? 0 : seg.beat + shift, entry);\n const end = (i === schedule.tempo.length - 1 ? Math.ceil(schedule.totalBeats) : seg.endBeat) + shift;\n for (let k = 0; from + k / seg.scale < end - 1e-6; k++) {\n const note = DRUM_NOTE[pattern[k % pattern.length]!];\n const t = Math.round((from + k / seg.scale) * PPQ) + offset;\n drum.push({ tick: t, on: true, note, vel: 100, ch: 9 });\n drum.push({ tick: t + Math.round(PPQ / 4), on: false, note, vel: 0, ch: 9 }); // one-shot: short gate\n }\n });\n return drum;\n}\n\nfunction midiFile(chunks: number[][]): Uint8Array {\n const format = chunks.length > 1 ? 1 : 0;\n const header = [0x4d, 0x54, 0x68, 0x64, ...u32be(6), 0x00, format, (chunks.length >> 8) & 0xff, chunks.length & 0xff, (PPQ >> 8) & 0xff, PPQ & 0xff];\n return new Uint8Array([...header, ...chunks.flat()]);\n}\n\nfunction meta(type: number, data: number[]): number[] {\n return [0xff, type, ...vlq(data.length), ...data];\n}\n\nexport function encodeMidi(\n schedule: Schedule,\n opts: {\n bpm: number;\n name?: string;\n drums?: DrumVoice[] | ((seg: TempoSegment) => DrumVoice[] | undefined);\n countIn?: boolean;\n },\n): Uint8Array {\n // Tempo lives on the first track alongside the name.\n const usPerBeat = Math.round(60_000_000 / opts.bpm);\n const head: number[] = [];\n if (opts.name) head.push(...vlq(0), 0xff, 0x03, ...vlq(utf8(opts.name).length), ...utf8(opts.name));\n head.push(...vlq(0), 0xff, 0x51, 0x03, (usPerBeat >> 16) & 0xff, (usPerBeat >> 8) & 0xff, usPerBeat & 0xff);\n\n const withDrums = typeof opts.drums === 'function' || (opts.drums !== undefined && opts.drums.length > 0);\n const lead = withDrums ? leadIn(schedule, opts.countIn) : 0;\n const chunks = [trackChunk(melodyEvents(schedule, Math.round(lead * PPQ)), head)];\n\n if (withDrums) {\n const drum = drumEvents(schedule, opts.drums!, 0, opts.countIn);\n chunks.push(trackChunk(drum, [...vlq(0), 0xff, 0x03, ...vlq(5), 0x44, 0x72, 0x75, 0x6d, 0x73])); // \"Drums\"\n }\n\n return midiFile(chunks);\n}\n\n/** The song as exported: its form sung (repeats), its লয় baked into the durations. */\nfunction exportSchedule(doc: Swaralipi, o: MidiExportOptions): Schedule {\n return buildSchedule(doc, { tonic: o.tonic, baseOctave: o.baseOctave, laySpeeds: o.laySpeeds, repeats: o.repeats ?? true, excerpt: o.excerpt });\n}\n\n/** Each segment drums its own taal (তালফেরতা); a মুক্তছন্দ segment rests. */\nfunction taalDrums(seg: TempoSegment): DrumVoice[] | undefined {\n if (seg.taal === null) return undefined;\n const id = seg.taal?.id;\n return drumPattern(id !== undefined && id in TAALS ? TAALS[id as keyof typeof TAALS] : { numBeats: 4, sam: 0 });\n}\n\n/** Strip filesystem-hostile characters (keeps Bengali/Unicode letters). */\nfunction safeName(title: string | undefined): string {\n return (title ?? '').replace(/[\\\\/:*?\"<>|]+/g, '').trim() || 'swaralipi';\n}\n\n/**\n * Export a swaralipi doc to a `.mid` Blob (melody voice only). No browser APIs\n * beyond `Blob` (present in Node 20+ too), so it works client-side or server-side.\n */\nexport function exportMidi(doc: Swaralipi, options: MidiExportOptions = {}): MidiExportResult {\n // লয় is baked into the durations: at one MIDI tempo, a বিলম্বিত passage is\n // the same notes written twice as long — which is what a DAW should show.\n const schedule = exportSchedule(doc, options);\n const bpm = options.bpm ?? doc.meta.bpm ?? 90;\n const bytes = encodeMidi(schedule, {\n bpm,\n name: options.name ?? doc.meta.title,\n drums: options.drums ? taalDrums : undefined,\n countIn: options.countIn,\n });\n return {\n blob: new Blob([bytes as BlobPart], { type: 'audio/midi' }),\n filename: `${safeName(doc.meta.title)}.mid`,\n mimeType: 'audio/midi',\n };\n}\n\n/** Several songs on one timeline (a whole dance-drama), back to back with two beats' rest:\n * each song opens with its own tempo and a marker naming it; drums share one channel-10 track. */\nexport function exportMidiSet(items: { doc: Swaralipi; options?: MidiExportOptions }[], name: string): MidiExportResult {\n const melody: RawEvent[] = [];\n const drum: RawEvent[] = [];\n let beat = 0;\n for (const { doc, options = {} } of items) {\n const schedule = exportSchedule(doc, options);\n const tick = beat * PPQ;\n const usPerBeat = Math.round(60_000_000 / (options.bpm ?? doc.meta.bpm ?? 90));\n const at = (bytes: number[]): RawEvent => ({ tick, on: false, note: 0, vel: 0, ch: 0, meta: bytes });\n melody.push(at(meta(0x51, [(usPerBeat >> 16) & 0xff, (usPerBeat >> 8) & 0xff, usPerBeat & 0xff])));\n const lead = options.drums ? leadIn(schedule, options.countIn) : 0;\n melody.push(at(meta(0x06, utf8(options.name ?? doc.meta.title ?? ''))), ...melodyEvents(schedule, tick + Math.round(lead * PPQ)));\n if (options.drums) drum.push(...drumEvents(schedule, taalDrums, tick, options.countIn));\n beat += Math.ceil(schedule.totalBeats + lead) + 2;\n }\n const chunks = [trackChunk(melody, [...vlq(0), ...meta(0x03, utf8(name))])];\n if (drum.length > 0) chunks.push(trackChunk(drum, [...vlq(0), ...meta(0x03, utf8('Drums'))]));\n const bytes = midiFile(chunks);\n return { blob: new Blob([bytes as BlobPart], { type: 'audio/midi' }), filename: `${safeName(name)}.mid`, mimeType: 'audio/midi' };\n}\n"]}