@ue-too/dynamics 0.14.0 → 0.15.0

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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@ue-too/dynamics",
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  "type": "module",
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- "version": "0.14.0",
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+ "version": "0.15.0",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
@@ -20,8 +20,8 @@
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  "./package.json": "./package.json"
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  },
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  "dependencies": {
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- "@ue-too/math": "^0.14.0",
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- "@ue-too/ecs": "^0.14.0"
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+ "@ue-too/math": "^0.15.0",
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+ "@ue-too/ecs": "^0.15.0"
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  },
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  "main": "./index.js",
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  "types": "./index.d.ts",
package/pair-manager.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { RigidBody } from "./rigidbody";
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- import { Point } from "@ue-too/math";
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+ import { Point } from '@ue-too/math';
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+ import { RigidBody } from './rigidbody';
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  /**
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  * Represents a collision pair between two bodies.
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  *
package/quadtree.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { Point } from "@ue-too/math";
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- import { SpatialIndex, SpatialIndexObject } from "./dynamic-tree";
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+ import { Point } from '@ue-too/math';
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+ import { SpatialIndex, SpatialIndexObject } from './dynamic-tree';
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  export declare class RectangleBound {
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  private bottomLeft;
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  private width;
package/rigidbody.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { Point } from "@ue-too/math";
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- import { CollisionFilter } from "./collision-filter";
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+ import { Point } from '@ue-too/math';
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+ import { CollisionFilter } from './collision-filter';
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  /**
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  * Rigid body interface for 2D physics simulation.
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  *
package/world.d.ts CHANGED
@@ -1,7 +1,7 @@
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- import { RigidBody } from "./rigidbody";
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- import { Point } from "@ue-too/math";
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- import { Constraint } from "./constraint";
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- import { PairManager } from "./pair-manager";
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+ import { Point } from '@ue-too/math';
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+ import { Constraint } from './constraint';
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+ import { PairManager } from './pair-manager';
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+ import { RigidBody } from './rigidbody';
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  /**
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  * Spatial indexing algorithm types.
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  *