@ue-too/board 0.5.2 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +188 -0
- package/board.tsbuildinfo +1 -0
- package/{dist/boardify → boardify}/index.d.ts +26 -44
- package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera → camera}/base.d.ts +1 -1
- package/camera/camera-edge-auto-input.d.ts +13 -0
- package/{dist/camera → camera}/camera-rig/camera-rig.d.ts +1 -0
- package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera → camera}/camera-rig/pan-handler.d.ts +1 -0
- package/{dist/camera → camera}/default-camera.d.ts +3 -3
- package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera → camera}/index.d.ts +1 -0
- package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera → camera}/utils/position.d.ts +2 -2
- package/index.js +2 -0
- package/index.js.map +1 -0
- package/{dist/input-interpretation → input-interpretation}/input-state-machine/kmt-input-context.d.ts +77 -11
- package/{dist/input-interpretation → input-interpretation}/input-state-machine/kmt-input-state-machine.d.ts +26 -16
- package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation → input-interpretation}/input-state-machine/touch-input-context.d.ts +4 -4
- package/{dist/input-interpretation → input-interpretation}/raw-input-parser/vanilla-kmt-event-parser.d.ts +3 -2
- package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation → input-interpretation}/raw-input-parser/vanilla-touch-event-parser.d.ts +2 -7
- package/package.json +10 -11
- package/{dist/utils → utils}/canvas-position-dimension.d.ts +7 -5
- package/utils/observable.d.ts +18 -0
- package/{dist/utils → utils}/zoomlevel-adjustment.d.ts +1 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/board.tsbuildinfo +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/boardify/index.d.ts +0 -192
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/boardify/index.js +0 -475
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/boardify/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/base.js +0 -340
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/base.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/animation-and-lock.js +0 -88
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/animation-and-lock.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/index.js +0 -5
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/pan-control-state-machine.js +0 -157
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/pan-control-state-machine.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/rotation-control-state-machine.js +0 -151
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/rotation-control-state-machine.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/zoom-control-state-machine.js +0 -153
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/animation-and-lock/zoom-control-state-machine.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/index.js +0 -4
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/interface.js +0 -2
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/interface.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/relay.js +0 -38
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-mux/relay.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/camera-rig.d.ts +0 -207
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/camera-rig.js +0 -454
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/camera-rig.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/index.js +0 -6
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/pan-handler.js +0 -124
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/pan-handler.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/rotation-handler.js +0 -71
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/rotation-handler.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/index.js +0 -4
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/position-update-batcher.js +0 -97
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/position-update-batcher.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/rotation-update-batcher.js +0 -91
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/rotation-update-batcher.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/zoom-udpate-batcher.js +0 -128
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/update-batcher/zoom-udpate-batcher.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/zoom-handler.js +0 -76
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/camera-rig/zoom-handler.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/default-camera.d.ts +0 -170
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/default-camera.js +0 -258
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/default-camera.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/index.js +0 -9
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/interface.js +0 -2
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/interface.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/update-publisher.js +0 -74
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/update-publisher.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/coordinate-conversion.js +0 -150
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/coordinate-conversion.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/index.js +0 -6
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/matrix.js +0 -421
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/matrix.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/position.js +0 -177
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/position.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/rotation.js +0 -122
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/rotation.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/zoom.js +0 -46
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/camera/utils/zoom.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/index.js +0 -6
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/index.js +0 -4
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/index.js +0 -5
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/kmt-input-context.d.ts +0 -130
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/kmt-input-context.js +0 -191
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/kmt-input-context.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/kmt-input-state-machine.d.ts +0 -194
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/kmt-input-state-machine.js +0 -342
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/kmt-input-state-machine.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/touch-input-context.js +0 -62
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/touch-input-context.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/touch-input-state-machine.js +0 -173
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/input-state-machine/touch-input-state-machine.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-parser/index.js +0 -3
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-parser/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-parser/vanilla-kmt-event-parser.d.ts +0 -87
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-parser/vanilla-kmt-event-parser.js +0 -123
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-parser/vanilla-kmt-event-parser.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-parser/vanilla-touch-event-parser.js +0 -118
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-parser/vanilla-touch-event-parser.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-publisher/index.js +0 -2
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-publisher/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-publisher/raw-input-publisher.js +0 -99
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/input-interpretation/raw-input-publisher/raw-input-publisher.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/canvas-position-dimension.d.ts +0 -18
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/canvas-position-dimension.js +0 -184
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/canvas-position-dimension.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/coorindate-conversion.js +0 -10
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/coorindate-conversion.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/drawing-utils.js +0 -450
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/drawing-utils.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/drawing.js +0 -192
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/drawing.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/handler-pipeline.js +0 -27
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/handler-pipeline.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/index.js +0 -9
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/index.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/observable.d.ts +0 -9
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/observable.js +0 -47
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/observable.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/ruler.js +0 -21
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/ruler.js.map +0 -1
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/zoomlevel-adjustment.d.ts +0 -28
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/zoomlevel-adjustment.js +0 -102
- package/.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils/zoomlevel-adjustment.js.map +0 -1
- package/dist/board.tsbuildinfo +0 -1
- package/dist/camera/base.d.ts +0 -189
- package/dist/camera/camera-mux/animation-and-lock/animation-and-lock.d.ts +0 -50
- package/dist/camera/camera-mux/animation-and-lock/index.d.ts +0 -4
- package/dist/camera/camera-mux/animation-and-lock/pan-control-state-machine.d.ts +0 -137
- package/dist/camera/camera-mux/animation-and-lock/rotation-control-state-machine.d.ts +0 -131
- package/dist/camera/camera-mux/animation-and-lock/zoom-control-state-machine.d.ts +0 -143
- package/dist/camera/camera-mux/index.d.ts +0 -3
- package/dist/camera/camera-mux/interface.d.ts +0 -12
- package/dist/camera/camera-mux/relay.d.ts +0 -27
- package/dist/camera/camera-rig/index.d.ts +0 -5
- package/dist/camera/camera-rig/pan-handler.d.ts +0 -113
- package/dist/camera/camera-rig/rotation-handler.d.ts +0 -78
- package/dist/camera/camera-rig/update-batcher/index.d.ts +0 -3
- package/dist/camera/camera-rig/update-batcher/position-update-batcher.d.ts +0 -58
- package/dist/camera/camera-rig/update-batcher/rotation-update-batcher.d.ts +0 -54
- package/dist/camera/camera-rig/update-batcher/zoom-udpate-batcher.d.ts +0 -60
- package/dist/camera/camera-rig/zoom-handler.d.ts +0 -77
- package/dist/camera/index.d.ts +0 -8
- package/dist/camera/interface.d.ts +0 -59
- package/dist/camera/update-publisher.d.ts +0 -172
- package/dist/camera/utils/coordinate-conversion.d.ts +0 -75
- package/dist/camera/utils/index.d.ts +0 -5
- package/dist/camera/utils/matrix.d.ts +0 -114
- package/dist/camera/utils/position.d.ts +0 -71
- package/dist/camera/utils/rotation.d.ts +0 -64
- package/dist/camera/utils/zoom.d.ts +0 -25
- package/dist/index.d.ts +0 -5
- package/dist/index.js +0 -2
- package/dist/index.js.map +0 -1
- package/dist/input-interpretation/index.d.ts +0 -3
- package/dist/input-interpretation/input-state-machine/index.d.ts +0 -4
- package/dist/input-interpretation/input-state-machine/touch-input-context.d.ts +0 -44
- package/dist/input-interpretation/input-state-machine/touch-input-state-machine.d.ts +0 -64
- package/dist/input-interpretation/raw-input-parser/index.d.ts +0 -2
- package/dist/input-interpretation/raw-input-parser/vanilla-touch-event-parser.d.ts +0 -55
- package/dist/input-interpretation/raw-input-publisher/index.d.ts +0 -1
- package/dist/input-interpretation/raw-input-publisher/raw-input-publisher.d.ts +0 -130
- package/dist/package.json +0 -39
- package/dist/utils/coorindate-conversion.d.ts +0 -5
- package/dist/utils/drawing-utils.d.ts +0 -55
- package/dist/utils/drawing.d.ts +0 -30
- package/dist/utils/handler-pipeline.d.ts +0 -30
- package/dist/utils/index.d.ts +0 -8
- package/dist/utils/observable.d.ts +0 -9
- package/dist/utils/ruler.d.ts +0 -1
- package/jest.config.js +0 -18
- package/project.json +0 -34
- package/rollup.config.js +0 -29
- package/src/boardify/index.ts +0 -562
- package/src/camera/base.ts +0 -387
- package/src/camera/camera-mux/animation-and-lock/animation-and-lock.ts +0 -114
- package/src/camera/camera-mux/animation-and-lock/index.ts +0 -4
- package/src/camera/camera-mux/animation-and-lock/pan-control-state-machine.ts +0 -248
- package/src/camera/camera-mux/animation-and-lock/rotation-control-state-machine.ts +0 -237
- package/src/camera/camera-mux/animation-and-lock/zoom-control-state-machine.ts +0 -263
- package/src/camera/camera-mux/index.ts +0 -3
- package/src/camera/camera-mux/interface.ts +0 -13
- package/src/camera/camera-mux/relay.ts +0 -50
- package/src/camera/camera-rig/camera-rig.ts +0 -560
- package/src/camera/camera-rig/index.ts +0 -5
- package/src/camera/camera-rig/pan-handler.ts +0 -192
- package/src/camera/camera-rig/rotation-handler.ts +0 -124
- package/src/camera/camera-rig/update-batcher/index.ts +0 -3
- package/src/camera/camera-rig/update-batcher/position-update-batcher.ts +0 -133
- package/src/camera/camera-rig/update-batcher/rotation-update-batcher.ts +0 -123
- package/src/camera/camera-rig/update-batcher/zoom-udpate-batcher.ts +0 -157
- package/src/camera/camera-rig/zoom-handler.ts +0 -123
- package/src/camera/default-camera.ts +0 -297
- package/src/camera/index.ts +0 -8
- package/src/camera/interface.ts +0 -45
- package/src/camera/update-publisher.ts +0 -222
- package/src/camera/utils/coordinate-conversion.ts +0 -160
- package/src/camera/utils/index.ts +0 -5
- package/src/camera/utils/matrix.ts +0 -558
- package/src/camera/utils/position.ts +0 -196
- package/src/camera/utils/rotation.ts +0 -147
- package/src/camera/utils/zoom.ts +0 -55
- package/src/index.ts +0 -5
- package/src/input-interpretation/index.ts +0 -3
- package/src/input-interpretation/input-state-machine/index.ts +0 -4
- package/src/input-interpretation/input-state-machine/kmt-input-context.ts +0 -283
- package/src/input-interpretation/input-state-machine/kmt-input-state-machine.ts +0 -491
- package/src/input-interpretation/input-state-machine/touch-input-context.ts +0 -106
- package/src/input-interpretation/input-state-machine/touch-input-state-machine.ts +0 -215
- package/src/input-interpretation/raw-input-parser/index.ts +0 -2
- package/src/input-interpretation/raw-input-parser/vanilla-kmt-event-parser.ts +0 -207
- package/src/input-interpretation/raw-input-parser/vanilla-touch-event-parser.ts +0 -169
- package/src/input-interpretation/raw-input-publisher/index.ts +0 -1
- package/src/input-interpretation/raw-input-publisher/raw-input-publisher.ts +0 -227
- package/src/utils/canvas-position-dimension.ts +0 -215
- package/src/utils/coorindate-conversion.ts +0 -12
- package/src/utils/drawing-utils.ts +0 -439
- package/src/utils/drawing.ts +0 -266
- package/src/utils/handler-pipeline.ts +0 -41
- package/src/utils/index.ts +0 -8
- package/src/utils/observable.ts +0 -63
- package/src/utils/ruler.ts +0 -18
- package/src/utils/zoomlevel-adjustment.ts +0 -108
- package/test/board-camera/camera-rig.test.ts +0 -78
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- /package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils → utils}/handler-pipeline.d.ts +0 -0
- /package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils → utils}/index.d.ts +0 -0
- /package/{.rollup.cache/home/runner/work/ue-too/ue-too/packages/board/dist/utils → utils}/ruler.d.ts +0 -0
package/dist/board.tsbuildinfo
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package/dist/camera/base.d.ts
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import { Point } from '@ue-too/math';
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import { Boundaries } from './utils/position';
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import { ZoomLevelLimits } from './utils/zoom';
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import { RotationLimits } from './utils/rotation';
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import { BoardCamera } from './interface';
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import { TransformationMatrix } from './utils/matrix';
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/**
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*
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* @description This is the base class for the camera. It is used to create a camera that can be used to view a board.
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*
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* If there's only one class that you want to use in this library, it is this one. The is the back bone of the board camera system.
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*
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* With the {@link CameraRig} class, you can create a camera system that can be used to achieve the infinite canvas effect.
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*
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* This class is not observable (you can not register a callback for camera state changes). If you need to observe the camera state, use the {@link DefaultBoardCamera} class instead.
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* @category Camera
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*/
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export default class BaseCamera implements BoardCamera {
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private _position;
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private _rotation;
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private _zoomLevel;
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private currentCachedTransform;
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private _viewPortWidth;
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private _viewPortHeight;
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private _boundaries?;
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private _zoomBoundaries?;
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private _rotationBoundaries?;
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/**
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* @param position The position of the camera in the world coordinate system
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* @param rotation The rotation of the camera in the world coordinate system
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* @param zoomLevel The zoom level of the camera
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* @param viewPortWidth The width of the viewport. (The width of the canvas in css pixels)
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* @param viewPortHeight The height of the viewport. (The height of the canvas in css pixels)
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* @param boundaries The boundaries of the camera in the world coordinate system
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* @param zoomLevelBoundaries The boundaries of the zoom level of the camera
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* @param rotationBoundaries The boundaries of the rotation of the camera
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*/
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constructor(viewPortWidth?: number, viewPortHeight?: number, position?: Point, rotation?: number, zoomLevel?: number, boundaries?: Boundaries, zoomLevelBoundaries?: ZoomLevelLimits, rotationBoundaries?: RotationLimits);
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/**
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* @description The translation boundaries of the camera in the world coordinate system.
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*
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* @category Camera
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*/
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get boundaries(): Boundaries | undefined;
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set boundaries(boundaries: Boundaries | undefined);
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/**
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* @description The width of the viewport. (The width of the canvas in css pixels)
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*
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* @category Camera
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*/
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get viewPortWidth(): number;
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set viewPortWidth(width: number);
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/**
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* @description The height of the viewport. (The height of the canvas in css pixels)
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*
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* @category Camera
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*/
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get viewPortHeight(): number;
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set viewPortHeight(height: number);
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/**
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* @description The position of the camera in the world coordinate system.
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*
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* @category Camera
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*/
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get position(): Point;
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/**
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* @description This function is used to set the position of the camera.
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* @param destination The destination point of the camera.
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* @returns Whether the position is set successfully.
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*
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* @description This function has a guard that checks if the destination point is within the boundaries of the camera.
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* If the destination point is not within the boundaries, the function will return false and the position will not be updated.
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* If the destination point is within the boundaries, the function will return true and the position will be updated.
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*/
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setPosition(destination: Point): boolean;
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/**
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* @description The zoom level of the camera.
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*
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* @category Camera
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*/
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get zoomLevel(): number;
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/**
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* @description The boundaries of the zoom level of the camera.
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*
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* @category Camera
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*/
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get zoomBoundaries(): ZoomLevelLimits | undefined;
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/**
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* @description The boundaries of the zoom level of the camera.
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*
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* @category Camera
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*/
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set zoomBoundaries(zoomBoundaries: ZoomLevelLimits | undefined);
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setMaxZoomLevel(maxZoomLevel: number): boolean;
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setMinZoomLevel(minZoomLevel: number): boolean;
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* @description This function is used to set the zoom level of the camera.
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* @param zoomLevel The zoom level of the camera.
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setZoomLevel(zoomLevel: number): boolean;
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get rotation(): number;
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get rotationBoundaries(): RotationLimits | undefined;
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set rotationBoundaries(rotationBoundaries: RotationLimits | undefined);
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/**
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getTransform(devicePixelRatio: number, alignCoorindate: boolean): {
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};
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getTRS(devicePixelRatio: number, alignCoorindate: boolean): {
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translation: {
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rotation: number;
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scale: {
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y: number;
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};
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};
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/**
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* @description This function is used to set the camera using a transformation matrix.
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* The transformation matrix is the same as the one returned by the {@link getTransform} function. (by performing the transformations in the same order)
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* The transformation matrix would be decomposed into SCALE(devicePixelRatio), TRANSLATION(center of the canvas), ROTATION(-rotation), SCALE(zoom level), and TRANSLATION(position).
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* The position, zoom level, and rotation are still bounded by the boundaries of the camera.
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*
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* @param transformationMatrix The transformation matrix.
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* @category Camera
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*/
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setUsingTransformationMatrix(transformationMatrix: TransformationMatrix): void;
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setRotation(rotation: number): boolean;
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/**
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* @description The origin of the camera in the window coordinate system.
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* @deprecated
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*
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* @category Camera
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*/
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getCameraOriginInWindow(centerInWindow: Point): Point;
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/**
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* @description Converts a point from the viewport coordinate system to the world coordinate system.
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*
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*
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* @category Camera
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*/
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convertFromViewPort2WorldSpace(point: Point): Point;
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/**
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* @description Converts a point from the world coordinate system to the viewport coordinate system.
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*
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* @returns The point in the viewport coordinate system.
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*
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* @category Camera
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*/
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convertFromWorld2ViewPort(point: Point): Point;
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/**
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* @description Inverts a point from the world coordinate system to the viewport coordinate system.
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*
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* @param point The point in the world coordinate system.
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* @returns The point in the viewport coordinate system.
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*
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* @category Camera
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*/
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invertFromWorldSpace2ViewPort(point: Point): Point;
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|
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setHorizontalBoundaries(min: number, max: number): void;
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setVerticalBoundaries(min: number, max: number): void;
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}
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@@ -1,50 +0,0 @@
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import { CameraMux } from "../interface";
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|
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import { Point } from "@ue-too/math";
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import { ObservableBoardCamera } from "../../interface";
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|
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import { PanControlStateMachine } from "./pan-control-state-machine";
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import { ZoomControlStateMachine } from "./zoom-control-state-machine";
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|
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import { RotateControlStateMachine } from "./rotation-control-state-machine";
|
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|
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import { CameraRig } from "../../camera-rig";
|
|
8
|
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/**
|
|
9
|
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* @description The flow control with animation and lock input.
|
|
10
|
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*
|
|
11
|
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* This is a customized input flow control that suits a specific use case.
|
|
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|
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*
|
|
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|
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* You can use the default one ({@link SimpleRelayFlowControl}) instead or implement your own.
|
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|
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*
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|
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|
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* The internal ruleset on which input is used and which is ignored is controlled by the state machines.
|
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|
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*
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|
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|
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* @category Input Flow Control
|
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|
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*/
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|
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export declare class CameraMuxWithAnimationAndLock implements CameraMux {
|
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|
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private _panStateMachine;
|
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|
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private _zoomStateMachine;
|
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|
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private _rotateStateMachine;
|
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|
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constructor(panStateMachine: PanControlStateMachine, zoomStateMachine: ZoomControlStateMachine, rotateStateMachine: RotateControlStateMachine);
|
|
24
|
-
notifyPanToAnimationInput(target: Point): void;
|
|
25
|
-
notifyPanInput(delta: Point): void;
|
|
26
|
-
notifyZoomInput(delta: number, at: Point): void;
|
|
27
|
-
notifyRotateByInput(delta: number): void;
|
|
28
|
-
notifyRotateToAnimationInput(target: number): void;
|
|
29
|
-
notifyZoomInputAnimation(targetZoom: number, at?: Point): void;
|
|
30
|
-
notifyZoomInputAnimationWorld(targetZoom: number, at?: Point): void;
|
|
31
|
-
notifyRotationInput(delta: number): void;
|
|
32
|
-
initatePanTransition(): void;
|
|
33
|
-
initateZoomTransition(): void;
|
|
34
|
-
initateRotateTransition(): void;
|
|
35
|
-
get rotateStateMachine(): RotateControlStateMachine;
|
|
36
|
-
get panStateMachine(): PanControlStateMachine;
|
|
37
|
-
get zoomStateMachine(): ZoomControlStateMachine;
|
|
38
|
-
}
|
|
39
|
-
/**
|
|
40
|
-
* @description Create a flow control that allows animation and lock inputs.
|
|
41
|
-
*
|
|
42
|
-
* @category Input Flow Control
|
|
43
|
-
*/
|
|
44
|
-
export declare function createCameraMuxWithAnimationAndLock(camera: ObservableBoardCamera): CameraMux;
|
|
45
|
-
/**
|
|
46
|
-
* @description Create a default flow control with a camera rig.
|
|
47
|
-
*
|
|
48
|
-
* @category Input Flow Control
|
|
49
|
-
*/
|
|
50
|
-
export declare function createCameraMuxWithAnimationAndLockWithCameraRig(cameraRig: CameraRig): CameraMux;
|
|
@@ -1,137 +0,0 @@
|
|
|
1
|
-
import { Point } from "@ue-too/math";
|
|
2
|
-
import type { EventReactions, State, BaseContext } from "@ue-too/being";
|
|
3
|
-
import { TemplateState, TemplateStateMachine } from "@ue-too/being";
|
|
4
|
-
import { BoardCamera } from "../../interface";
|
|
5
|
-
/**
|
|
6
|
-
* @description The states of the pan control state machine.
|
|
7
|
-
*
|
|
8
|
-
* @category Input Flow Control
|
|
9
|
-
*/
|
|
10
|
-
export type PanControlStates = "ACCEPTING_USER_INPUT" | "TRANSITION" | "LOCKED_ON_OBJECT";
|
|
11
|
-
/**
|
|
12
|
-
* @description The payload for the pan by input event.
|
|
13
|
-
*
|
|
14
|
-
* @category Input Flow Control
|
|
15
|
-
*/
|
|
16
|
-
export type PanByInputEventPayload = {
|
|
17
|
-
diff: Point;
|
|
18
|
-
};
|
|
19
|
-
/**
|
|
20
|
-
* @description The payload for the pan to input event.
|
|
21
|
-
*
|
|
22
|
-
* @category Input Flow Control
|
|
23
|
-
*/
|
|
24
|
-
export type PanToInputEventPayload = {
|
|
25
|
-
target: Point;
|
|
26
|
-
};
|
|
27
|
-
type EmptyPayload = {};
|
|
28
|
-
/**
|
|
29
|
-
* @description The payload mapping for the events of the pan control state machine.
|
|
30
|
-
*
|
|
31
|
-
* @category Input Flow Control
|
|
32
|
-
*/
|
|
33
|
-
export type PanEventPayloadMapping = {
|
|
34
|
-
"userPanByInput": PanByInputEventPayload;
|
|
35
|
-
"userPanToInput": PanToInputEventPayload;
|
|
36
|
-
"transitionPanByInput": PanByInputEventPayload;
|
|
37
|
-
"transitionPanToInput": PanToInputEventPayload;
|
|
38
|
-
"lockedOnObjectPanByInput": PanByInputEventPayload;
|
|
39
|
-
"lockedOnObjectPanToInput": PanToInputEventPayload;
|
|
40
|
-
"unlock": EmptyPayload;
|
|
41
|
-
"initateTransition": EmptyPayload;
|
|
42
|
-
};
|
|
43
|
-
/**
|
|
44
|
-
* @description The context for the pan control state machine.
|
|
45
|
-
*
|
|
46
|
-
* @category Input Flow Control
|
|
47
|
-
*/
|
|
48
|
-
export interface PanContext extends BaseContext {
|
|
49
|
-
camera: BoardCamera;
|
|
50
|
-
limitEntireViewPort: boolean;
|
|
51
|
-
panByViewPort: (delta: Point) => void;
|
|
52
|
-
panToViewPort: (target: Point) => void;
|
|
53
|
-
panByWorld: (delta: Point) => void;
|
|
54
|
-
panToWorld: (target: Point) => void;
|
|
55
|
-
}
|
|
56
|
-
/**
|
|
57
|
-
* @description The pan control state machine.
|
|
58
|
-
* It's not created directly using the TemplateStateMachine class.
|
|
59
|
-
* A few helper functions are in place to make it easier to use. (user don't have to memorize the event names)
|
|
60
|
-
*
|
|
61
|
-
* @category Input Flow Control
|
|
62
|
-
*/
|
|
63
|
-
export declare class PanControlStateMachine extends TemplateStateMachine<PanEventPayloadMapping, PanContext, PanControlStates> {
|
|
64
|
-
constructor(states: Record<PanControlStates, State<PanEventPayloadMapping, PanContext, PanControlStates>>, initialState: PanControlStates, context: PanContext);
|
|
65
|
-
/**
|
|
66
|
-
* @description Notify the pan input event.
|
|
67
|
-
*
|
|
68
|
-
* @category Input Flow Control
|
|
69
|
-
*/
|
|
70
|
-
notifyPanInput(diff: Point): void;
|
|
71
|
-
/**
|
|
72
|
-
* @description Notify the pan to animation input event.
|
|
73
|
-
*
|
|
74
|
-
* @category Input Flow Control
|
|
75
|
-
*/
|
|
76
|
-
notifyPanToAnimationInput(target: Point): void;
|
|
77
|
-
/**
|
|
78
|
-
* @description Initate the transition.
|
|
79
|
-
*
|
|
80
|
-
* @category Input Flow Control
|
|
81
|
-
*/
|
|
82
|
-
initateTransition(): void;
|
|
83
|
-
set limitEntireViewPort(limit: boolean);
|
|
84
|
-
get limitEntireViewPort(): boolean;
|
|
85
|
-
}
|
|
86
|
-
/**
|
|
87
|
-
* @description The accepting user input state of the pan control state machine.
|
|
88
|
-
*
|
|
89
|
-
* @category Input Flow Control
|
|
90
|
-
*/
|
|
91
|
-
export declare class AcceptingUserInputState extends TemplateState<PanEventPayloadMapping, PanContext, PanControlStates> {
|
|
92
|
-
constructor();
|
|
93
|
-
eventReactions: EventReactions<PanEventPayloadMapping, PanContext, PanControlStates>;
|
|
94
|
-
userPanByInputHandler(context: PanContext, payload: PanByInputEventPayload): void;
|
|
95
|
-
userPanToInputHandler(context: PanContext, payload: PanToInputEventPayload): void;
|
|
96
|
-
lockedOnObjectPanByInputHandler(context: PanContext, payload: PanByInputEventPayload): void;
|
|
97
|
-
lockedOnObjectPanToInputHandler(context: PanContext, payload: PanToInputEventPayload): void;
|
|
98
|
-
}
|
|
99
|
-
/**
|
|
100
|
-
* @description The transition state of the pan control state machine.
|
|
101
|
-
*
|
|
102
|
-
* @category Input Flow Control
|
|
103
|
-
*/
|
|
104
|
-
export declare class TransitionState extends TemplateState<PanEventPayloadMapping, PanContext, PanControlStates> {
|
|
105
|
-
constructor();
|
|
106
|
-
eventReactions: EventReactions<PanEventPayloadMapping, PanContext, PanControlStates>;
|
|
107
|
-
userPanByInputHandler(context: PanContext, payload: PanByInputEventPayload): PanControlStates;
|
|
108
|
-
userPanToInputHandler(context: PanContext, payload: PanToInputEventPayload): PanControlStates;
|
|
109
|
-
transitionPanByInputHandler(context: PanContext, payload: PanByInputEventPayload): PanControlStates;
|
|
110
|
-
transitionPanToInputHandler(context: PanContext, payload: PanToInputEventPayload): PanControlStates;
|
|
111
|
-
lockedOnObjectPanByInputHandler(context: PanContext, payload: PanByInputEventPayload): PanControlStates;
|
|
112
|
-
lockedOnObjectPanToInputHandler(context: PanContext, payload: PanToInputEventPayload): PanControlStates;
|
|
113
|
-
}
|
|
114
|
-
/**
|
|
115
|
-
* @description The locked on object state of the pan control state machine.
|
|
116
|
-
*
|
|
117
|
-
* @category Input Flow Control
|
|
118
|
-
*/
|
|
119
|
-
export declare class LockedOnObjectState extends TemplateState<PanEventPayloadMapping, PanContext, PanControlStates> {
|
|
120
|
-
constructor();
|
|
121
|
-
eventReactions: EventReactions<PanEventPayloadMapping, PanContext, PanControlStates>;
|
|
122
|
-
lockedOnObjectPanByInputHandler(context: PanContext, payload: PanByInputEventPayload): void;
|
|
123
|
-
lockedOnObjectPanToInputHandler(context: PanContext, payload: PanToInputEventPayload): void;
|
|
124
|
-
}
|
|
125
|
-
/**
|
|
126
|
-
* @description Create the object containing the default pan control states.
|
|
127
|
-
*
|
|
128
|
-
* @category Input Flow Control
|
|
129
|
-
*/
|
|
130
|
-
export declare function createDefaultPanControlStates(): Record<PanControlStates, State<PanEventPayloadMapping, PanContext, PanControlStates>>;
|
|
131
|
-
/**
|
|
132
|
-
* @description Create the default pan control state machine.
|
|
133
|
-
*
|
|
134
|
-
* @category Input Flow Control
|
|
135
|
-
*/
|
|
136
|
-
export declare function createDefaultPanControlStateMachine(context: PanContext): PanControlStateMachine;
|
|
137
|
-
export {};
|
|
@@ -1,131 +0,0 @@
|
|
|
1
|
-
import type { EventReactions, State, BaseContext } from "@ue-too/being";
|
|
2
|
-
import { TemplateState, TemplateStateMachine } from "@ue-too/being";
|
|
3
|
-
import { BoardCamera } from "../../interface";
|
|
4
|
-
/**
|
|
5
|
-
* @description The states of the pan control state machine.
|
|
6
|
-
*
|
|
7
|
-
* @category Input Flow Control
|
|
8
|
-
*/
|
|
9
|
-
export type RotateControlStates = "ACCEPTING_USER_INPUT" | "TRANSITION" | "LOCKED_ON_OBJECT";
|
|
10
|
-
/**
|
|
11
|
-
* @description The payload for the rotate by input event.
|
|
12
|
-
*
|
|
13
|
-
* @category Input Flow Control
|
|
14
|
-
*/
|
|
15
|
-
export type RotateByInputEventPayload = {
|
|
16
|
-
diff: number;
|
|
17
|
-
};
|
|
18
|
-
/**
|
|
19
|
-
* @description The payload for the rotate to input event.
|
|
20
|
-
*
|
|
21
|
-
* @category Input Flow Control
|
|
22
|
-
*/
|
|
23
|
-
export type RotateToInputEventPayload = {
|
|
24
|
-
target: number;
|
|
25
|
-
};
|
|
26
|
-
type EmptyPayload = {};
|
|
27
|
-
/**
|
|
28
|
-
* @description The payload mapping for the events of the rotate control state machine.
|
|
29
|
-
*
|
|
30
|
-
* @category Input Flow Control
|
|
31
|
-
*/
|
|
32
|
-
export type RotateEventPayloadMapping = {
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33
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"userRotateByInput": RotateByInputEventPayload;
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34
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"userRotateToInput": RotateToInputEventPayload;
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35
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"transitionRotateByInput": RotateByInputEventPayload;
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36
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"transitionRotateToInput": RotateToInputEventPayload;
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37
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"lockedOnObjectRotateByInput": RotateByInputEventPayload;
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38
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"lockedOnObjectRotateToInput": RotateToInputEventPayload;
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39
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"unlock": EmptyPayload;
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40
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"initateTransition": EmptyPayload;
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41
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};
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42
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/**
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43
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* @description The context for the rotate control state machine.
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44
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*
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45
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* @category Input Flow Control
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46
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-
*/
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47
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-
export interface RotateContext extends BaseContext {
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48
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camera: BoardCamera;
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49
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rotateBy: (delta: number) => void;
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50
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rotateTo: (target: number) => void;
|
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51
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-
}
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52
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-
/**
|
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53
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-
* @description The pan control state machine.
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54
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-
* It's not created directly using the TemplateStateMachine class.
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55
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-
* A few helper functions are in place to make it easier to use. (user don't have to memorize the event names)
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56
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-
*
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57
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-
* @category Input Flow Control
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58
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-
*/
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59
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-
export declare class RotateControlStateMachine extends TemplateStateMachine<RotateEventPayloadMapping, RotateContext, RotateControlStates> {
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60
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constructor(states: Record<RotateControlStates, State<RotateEventPayloadMapping, RotateContext, RotateControlStates>>, initialState: RotateControlStates, context: RotateContext);
|
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61
|
-
/**
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62
|
-
* @description Notify the pan input event.
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63
|
-
*
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64
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-
* @category Input Flow Control
|
|
65
|
-
*/
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|
66
|
-
notifyRotateByInput(diff: number): void;
|
|
67
|
-
/**
|
|
68
|
-
* @description Notify the rotate to animation input event.
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|
69
|
-
*
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|
70
|
-
* @category Input Flow Control
|
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71
|
-
*/
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|
72
|
-
notifyRotateToAnimationInput(target: number): void;
|
|
73
|
-
/**
|
|
74
|
-
* @description Initate the transition.
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|
75
|
-
*
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|
76
|
-
* @category Input Flow Control
|
|
77
|
-
*/
|
|
78
|
-
initateTransition(): void;
|
|
79
|
-
}
|
|
80
|
-
/**
|
|
81
|
-
* @description The accepting user input state of the rotate control state machine.
|
|
82
|
-
*
|
|
83
|
-
* @category Input Flow Control
|
|
84
|
-
*/
|
|
85
|
-
export declare class RotationAcceptingUserInputState extends TemplateState<RotateEventPayloadMapping, RotateContext, RotateControlStates> {
|
|
86
|
-
constructor();
|
|
87
|
-
eventReactions: EventReactions<RotateEventPayloadMapping, RotateContext, RotateControlStates>;
|
|
88
|
-
userRotateByInputHandler(context: RotateContext, payload: RotateByInputEventPayload): void;
|
|
89
|
-
userRotateToInputHandler(context: RotateContext, payload: RotateToInputEventPayload): void;
|
|
90
|
-
lockedOnObjectRotateByInputHandler(context: RotateContext, payload: RotateByInputEventPayload): void;
|
|
91
|
-
lockedOnObjectRotateToInputHandler(context: RotateContext, payload: RotateToInputEventPayload): void;
|
|
92
|
-
}
|
|
93
|
-
/**
|
|
94
|
-
* @description The transition state of the rotate control state machine.
|
|
95
|
-
*
|
|
96
|
-
* @category Input Flow Control
|
|
97
|
-
*/
|
|
98
|
-
export declare class RotationTransitionState extends TemplateState<RotateEventPayloadMapping, RotateContext, RotateControlStates> {
|
|
99
|
-
constructor();
|
|
100
|
-
eventReactions: EventReactions<RotateEventPayloadMapping, RotateContext, RotateControlStates>;
|
|
101
|
-
userRotateByInputHandler(context: RotateContext, payload: RotateByInputEventPayload): RotateControlStates;
|
|
102
|
-
userRotateToInputHandler(context: RotateContext, payload: RotateToInputEventPayload): RotateControlStates;
|
|
103
|
-
transitionRotateByInputHandler(context: RotateContext, payload: RotateByInputEventPayload): RotateControlStates;
|
|
104
|
-
transitionRotateToInputHandler(context: RotateContext, payload: RotateToInputEventPayload): RotateControlStates;
|
|
105
|
-
lockedOnObjectRotateByInputHandler(context: RotateContext, payload: RotateByInputEventPayload): RotateControlStates;
|
|
106
|
-
lockedOnObjectRotateToInputHandler(context: RotateContext, payload: RotateToInputEventPayload): RotateControlStates;
|
|
107
|
-
}
|
|
108
|
-
/**
|
|
109
|
-
* @description The locked on object state of the pan control state machine.
|
|
110
|
-
*
|
|
111
|
-
* @category Input Flow Control
|
|
112
|
-
*/
|
|
113
|
-
export declare class RotationLockedOnObjectState extends TemplateState<RotateEventPayloadMapping, RotateContext, RotateControlStates> {
|
|
114
|
-
constructor();
|
|
115
|
-
eventReactions: EventReactions<RotateEventPayloadMapping, RotateContext, RotateControlStates>;
|
|
116
|
-
lockedOnObjectRotateByInputHandler(context: RotateContext, payload: RotateByInputEventPayload): void;
|
|
117
|
-
lockedOnObjectRotateToInputHandler(context: RotateContext, payload: RotateToInputEventPayload): void;
|
|
118
|
-
}
|
|
119
|
-
/**
|
|
120
|
-
* @description Create the object containing the default pan control states.
|
|
121
|
-
*
|
|
122
|
-
* @category Input Flow Control
|
|
123
|
-
*/
|
|
124
|
-
export declare function createDefaultRotateControlStates(): Record<RotateControlStates, State<RotateEventPayloadMapping, RotateContext, RotateControlStates>>;
|
|
125
|
-
/**
|
|
126
|
-
* @description Create the default rotate control state machine.
|
|
127
|
-
*
|
|
128
|
-
* @category Input Flow Control
|
|
129
|
-
*/
|
|
130
|
-
export declare function createDefaultRotateControlStateMachine(context: RotateContext): RotateControlStateMachine;
|
|
131
|
-
export {};
|