@typetorch/framework 0.3.2 → 0.3.5

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Files changed (68) hide show
  1. package/README.md +124 -11
  2. package/out/analytics/SCHEMA.md +19 -10
  3. package/out/analytics/engine.d.ts +8 -2
  4. package/out/analytics/engine.luau +32 -27
  5. package/out/analytics/protocol.d.ts +4 -1
  6. package/out/analytics/protocol.luau +6 -3
  7. package/out/analytics/schema.d.ts +4 -8
  8. package/out/analytics/schema.luau +1 -7
  9. package/out/analytics/server.d.ts +15 -1
  10. package/out/analytics/server.luau +190 -130
  11. package/out/analytics/settings.d.ts +3 -3
  12. package/out/analytics/settings.luau +3 -3
  13. package/out/detached.d.ts +26 -0
  14. package/out/detached.luau +95 -0
  15. package/out/devtools/admin-server.d.ts +4 -1
  16. package/out/devtools/admin-server.luau +31 -53
  17. package/out/devtools/admin-ui.luau +12 -2
  18. package/out/devtools/assets-ui.d.ts +10 -0
  19. package/out/devtools/assets-ui.luau +51 -26
  20. package/out/devtools/client.luau +555 -221
  21. package/out/devtools/feeds.d.ts +53 -0
  22. package/out/devtools/feeds.luau +200 -0
  23. package/out/devtools/health.d.ts +40 -3
  24. package/out/devtools/health.luau +381 -26
  25. package/out/devtools/layout.d.ts +142 -0
  26. package/out/devtools/layout.luau +766 -0
  27. package/out/devtools/network-inspector.d.ts +2 -0
  28. package/out/devtools/network-inspector.luau +302 -167
  29. package/out/devtools/panes.d.ts +60 -0
  30. package/out/devtools/panes.luau +1388 -0
  31. package/out/devtools/roll-call.d.ts +11 -6
  32. package/out/devtools/roll-call.luau +11 -6
  33. package/out/devtools/server.luau +22 -1
  34. package/out/devtools/state-ui.d.ts +5 -0
  35. package/out/devtools/state-ui.luau +12 -5
  36. package/out/index.d.ts +8 -1
  37. package/out/init.luau +6 -0
  38. package/out/kernel.d.ts +303 -5
  39. package/out/kernel.luau +39 -2
  40. package/out/messaging.d.ts +74 -0
  41. package/out/messaging.luau +479 -0
  42. package/out/module.d.ts +9 -0
  43. package/out/module.luau +2 -0
  44. package/out/net/compat.d.ts +147 -0
  45. package/out/net/compat.luau +440 -0
  46. package/out/net/index.d.ts +11 -2
  47. package/out/net/init.luau +26 -3
  48. package/out/net/limits.d.ts +11 -0
  49. package/out/net/limits.luau +25 -0
  50. package/out/net/runtime.d.ts +15 -2
  51. package/out/net/runtime.luau +76 -9
  52. package/out/net/types.d.ts +20 -1
  53. package/out/runtime/dependency.d.ts +79 -0
  54. package/out/runtime/dependency.luau +240 -0
  55. package/out/runtime/player-state.d.ts +30 -0
  56. package/out/runtime/player-state.luau +183 -0
  57. package/out/runtime/relay.d.ts +15 -0
  58. package/out/runtime/relay.luau +58 -0
  59. package/out/runtime/start.luau +119 -40
  60. package/out/servers.d.ts +70 -0
  61. package/out/servers.luau +364 -0
  62. package/out/settings.d.ts +49 -0
  63. package/out/settings.luau +236 -0
  64. package/out/typetorch.d.ts +70 -1
  65. package/out/typetorch.luau +82 -3
  66. package/out/version.d.ts +1 -1
  67. package/out/version.luau +1 -1
  68. package/package.json +1 -1
package/README.md CHANGED
@@ -57,16 +57,25 @@ swap. It needs the TypeTorch kernel in the place (`@typetorch/kernel`).
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  ### Coming from Flamework
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59
 
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- Game code only changes imports: `@Service`, `@Controller`, constructor injection, the lifecycle interfaces and
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- `createNetwork` are the same.
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+ Game code only changes imports: `@Service`, `@Controller`, constructor injection, `Dependency<T>()`, the lifecycle
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+ interfaces and `createNetwork` are the same.
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62
 
63
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  | Flamework | TypeTorch |
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  |---|---|
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  | `rbxts-transformer-flamework` plugin, `node_modules/@flamework` type root | `@typetorch/transformer` plugin, `node_modules/@typetorch` type root |
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  | `import { Modding, Reflect } from "@flamework/core"` | `import { Modding, Reflect } from "@typetorch/framework"` |
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+ | `import { Dependency } from "@flamework/core"` | `import { Dependency } from "@typetorch/framework"` (from onInit/onStart on, not in constructors) |
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+ | `import type` + `Dependency<T>()` to break a cycle | the same, or `Lazy<T>` (below) |
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+ | `ClientEvents.x.predict(...)` | `network.client.x.emit(...)` |
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+ | `invokeWithTimeout(timeout, ...)` | `invokeWithTimeout(seconds, ...)` (seconds, 0.5 to 120) |
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+ | `Observers.observeCharacter` / `observeLocalCharacter` (@rbxts/observers) | still fine: put the stop function in the trove, `this.trove.add(observeCharacter(...))` |
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  | `import { t } from "@rbxts/t"` (still fine) | also `import { t } from "@typetorch/framework"` |
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  | `@metadata flamework:parameters` keys, `"flamework:parameters"` metadata | `@metadata typetorch:parameters`, `"typetorch:parameters"` |
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  | `flamework.build`, `include/flamework`, the `@flamework` Rojo mapping | gone; delete them |
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+ | `Networking.createEvent` / `createFunction` and their call sites | `createFlameworkCompat` (below) keeps every call site; `createNetwork` is the native API |
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+
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+ `typetorch migrate --from flamework` (CLI) does most of this, and the docs' `guides/from-flamework.md` has the whole
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+ mapping.
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71
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  ## Usage
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@@ -99,6 +108,19 @@ export class CoinService extends Module implements OnStart {
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  - **Modules:** `@Service()` (server) and `@Controller()` (client) classes extending `Module`. Constructor parameters
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  are other modules, injected by type. Lifecycle: `OnInit` (sequential, dependencies first), `OnStart` (spawned),
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  `OnStop` (reverse order), `OnTick`, `OnPhysics`, `OnRender`, `OnPlayerAdded` (replays players already in the server).
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+ - **Modules outside the constructor:** `Dependency<T>()` (or `TypeTorch.module<T>()`) returns the running module of
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+ type T from anywhere: a method, a plain class a module built, a command handler. `TypeTorch.tryModule<T>()` returns
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+ undefined instead of throwing. They work once every module is constructed (from onInit on); in a constructor, a
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+ field initializer or module top-level code they throw `"ShopService isn't constructed yet: ..."`. Only this realm's
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+ modules, and per generation: after a swap they return the new generation's instance. An `import type` of the class is
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+ enough (no require cycle).
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+ - **Cycles:** two modules that need each other take one side as `Lazy<T>`, resolved on first use:
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+ `constructor(private readonly team: Lazy<TeamService>)` (needs `@typetorch/transformer` 0.2.1+) or a field,
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+ `private readonly team = Lazy<TeamService>()` (any transformer). `this.team.get()` works from onInit on (in a
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+ constructor it throws), and the start order ignores lazy edges. A cycle error names the cycle and suggests this.
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+ - **Per-player state:** `this.ctx.playerState("cooldowns.v1", (player) => init)` (or `TypeTorch.playerState`) returns
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+ `{ get, set, has, delete }` keyed by UserId. It survives swaps (persist), and a player's entry goes when they really
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+ leave, never on a swap. The dev menu shows it under Modules > State > persist, `__playerState`.
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  - **Bad deploys roll back (kernel 0.3.2):** a server `onStart` that throws is reported to the kernel, which rolls the
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  server back to its last known good artifact when it happens within 30 s of start (so do 3 errors from the new
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  code's scripts in that time). On a real shutdown every module's `onStop` runs too (the kernel's BindToClose).
@@ -106,6 +128,18 @@ export class CoinService extends Module implements OnStart {
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  behind. `TypeTorch.persist(key, init)` (or `this.ctx.persist`) keeps plain data across swaps.
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  - **Network:** `createNetwork<C2S, S2C>()` with nested namespaces. The server checks rate limits, shape limits and the
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  generated type guard on every client message. `setNetworkLimits({ "chat.say": { maxString: 200 } })` tunes a leaf.
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+ Requests wait 15 s for the answer: `invokeWithTimeout(5, ...args)` sets it per call, and a leaf's `timeout`
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+ (`setNetworkLimits({ "vc.spawn": { timeout: 30 } })`, read by the client, so set it in shared code) per leaf; both in
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+ seconds, 0.5 to 120. `network.client.x.emit(...args)` runs this client's own `on` handlers for a server -> client
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+ leaf right away, with no traffic (Flamework's `predict`); `network.server.x.emit(player, ...args)` does the same on
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+ the server, for tests. A request handler may return a Promise: the answer waits for it.
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+ - **Flamework networking names:** `createFlameworkCompat<C2SEvents, S2CEvents, C2SFunctions, S2CFunctions>()` returns
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+ `{ ServerEvents, ClientEvents, ServerFunctions, ClientFunctions, GlobalEvents, GlobalFunctions }` with
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+ `@flamework/networking` 1.x's methods (`connect` returning a connection, `fire(player | players)`, `broadcast`,
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+ `except`, `predict`, `setCallback`, `invoke`, `invokeWithTimeout`, calling a leaf directly) on this same network:
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+ same guards, limits and swap rules, so a Flamework game's call sites compile unchanged. Listeners run on their own
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+ thread each, like Flamework's, and belong to the running generation (no trove needed). Not carried over: server ->
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+ client requests, middleware, `Networking.Unreliable`. `typetorch build` notes a game still using it.
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  Across a swap (0.3.0): what the server sends a player waits until that player's client runs the new generation
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  (reliable messages are queued, unreliable ones dropped), and on kernel 0.3.2 a request the server can no longer
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  answer fails at once ("The game is updating, try again.") instead of timing out.
@@ -120,6 +154,17 @@ export class CoinService extends Module implements OnStart {
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  logs (server, own client, other players' clients), client and server dex, network stats, module state, a branch and
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  build picker (Server > Branch) and a Claude prompt. Prod-channel servers are read-only. The window can be dragged by
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  its header and resized from its corner (double-tap the header to reset).
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+ - **Panes and windows (dev menu):** every page shows in a pane with a small header: tap the title to pick another
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+ page, or use Split right, Split down, Open in new window and Close. Drag the line between two panes to resize them.
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+ The sidebar opens pages in the focused pane (the highlighted one; tap a pane to focus it). Floating windows move by
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+ their title bar and resize from their corner (double-tap the title bar to maximise); their title bar also has
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+ Minimise, Dock (back into the main panel) and Close. Windows can be split too. The layout, the windows and each
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+ pane's own settings (for example the open nodes of two Modules > State panes) survive swaps; a fresh join starts
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+ with one pane. Claude, Server > Branch and the Manage pages open once (picking them again focuses their pane); every
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+ other page can be open several times. Panes nobody sees (menu closed, window minimised) stop refreshing, and panes
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+ on the same data share one request (Status, Overview, Assets, Network > Stats, server Logs, Packets); State panes
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+ share one query budget. On phones and small screens panes only stack (two at most), and windows open maximised with
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+ one pane each.
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  - **State explorer (Modules > State, Server | Client):** every live module of the running generation (services on the
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  server, controllers on the client) and the persist store. Tap a row to open it: the module's own fields (not its
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  methods), then tables, arrays, Maps and Sets, 100 entries per page (Prev / Next). Each value has a short preview:
@@ -171,6 +216,13 @@ this.trove.add(TypeTorch.onUpdatePending((update) => (hint.Visible = !update.can
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  // State that survives swaps (plain data only)
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  const scores = TypeTorch.persist("scores.v1", () => new Map<number, number>());
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+ // Per player, removed when the player really leaves (same as this.ctx.playerState)
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+ const cooldowns = TypeTorch.playerState("cooldowns.v1", () => ({ lastUse: 0 }));
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+ cooldowns.get(player).lastUse = os.clock();
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+
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+ // The running module of a type (same as Dependency<T>()), from onInit/onStart on
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+ TypeTorch.module<ShopService>().open(player);
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+ TypeTorch.tryModule<ShopService>()?.open(player); // undefined instead of an error
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  // Dev and roles (server: the kernel decides; client: only the local player, cosmetic)
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  if (TypeTorch.isOwner(player)) showOwnerPanel(player);
@@ -187,6 +239,23 @@ TypeTorch.onLog((entry) => errors.push(entry)); // don't print from inside it
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  // Hot assets (below): same as hotAsset(...)
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  const shop = TypeTorch.asset("ui/shop");
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+
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+ // Live values, server only (kernel 0.3.8): the signed settings record's `game` field (`typetorch settings set game.<key> <json>`).
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+ const price = TypeTorch.liveConfig("shop.price", { default: 50, parse: (raw) => (typeIs(raw, "number") ? raw : 50) });
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+ price.get();
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+ this.trove.add(price.onChanged((value) => this.reprice(value)));
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+
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+ // Cross-server, server only. Kernel 0.3.8: game topics over ONE kernel-held MessagingService topic; listeners hear
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+ // prod servers and this branch by default (dev branches never reach prod); publish queues and retries, max 1 KiB.
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+ this.trove.add(TypeTorch.messaging.subscribe<Ban>("1guard", (ban, meta) => applyBan(ban, meta.jobId)));
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+ TypeTorch.messaging.publish("1guard", { kind: "ban", userId }, { to: "prod" });
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+
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+ // The universe's live servers (the roll call; cached per server, yields up to ~3 s when stale) and this server's public fields
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+ TypeTorch.setServerInfo({ region: "eu", vc: true }); // JSON, at most 400 bytes, kept across swaps
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+ const list = TypeTorch.servers(); // [{ jobId, placeVersion, players, maxPlayers, serverType, branch, channel, uptime, here, info }]
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+
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+ // A library call a swap must not cut off halfway (kernel 0.3.8): runs on a kernel thread; write what must survive into persist.
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+ TypeTorch.runDetached(() => store.StartSessionAsync(`Player_${userId}`)).then((profile) => attach(player, profile));
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  ```
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  - **`startInfo.reason`:** `boot`, `deploy`, `rollback`, `branch`, `pin`, `reload`, `server_rollback`,
@@ -203,6 +272,25 @@ const shop = TypeTorch.asset("ui/shop");
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  reason and timings, the next artifact in `onSwapOut`, `onUpdatePending`, server-side `onPlayerDevChanged` and
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  `requestReload`. On older kernels `startInfo` still knows boot vs swap, the previous artifact and branch (the
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  framework records them), `onBranchChanged` still fires, and the reason of a swap is `unknown`.
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+ - **`messaging`** (kernel 0.3.8): `subscribe(topic, (data, meta) => ...)` returns a disconnect; `meta` = `{ channel,
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+ branch, jobId, serverType, placeVersion, sentAt, self, replayed? }`; `{ from: "all" | "prod" | "branch" }` changes
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+ who it hears. `publish(topic, data, { to })` throws on a bad topic, non-JSON data or a message over 1 KiB (with its
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+ size), returns false when dropped at once (queue full). Studio loops back; the cloud test publishes nothing; older
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+ kernels throw "needs kernel 0.3.8". `servers()` works on every kernel (0.3.8 holds the roll call topic, so a swap
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+ doesn't subscribe again).
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+ - **`liveConfig(key, { default, parse? })`** (kernel 0.3.8, plans/20): reads `game[key]` of the signed settings record the
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+ kernel verified (signed by both prod keys, so game code can't forge it); `get()` and `onChanged(fn)` (only on real
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+ changes; generation-scoped). The default without a record or key, when `parse` throws (warned per value), and on older
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+ kernels (warned once: "needs kernel 0.3.8"; no ConfigService fallback). `TypeTorch.settings()` is the whole copy
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+ (`seq`, `at`, `game`, `analytics`, `fleet`, ...): server only, it holds tokens.
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+ - **`runDetached(fn)`** (kernel 0.3.8, server only): runs `fn` on a thread the kernel owns, so a deploy's hard stop
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+ (which kills this generation's threads mid-call) can't cut it off: for ProfileStore / ProfileService loads, saves and
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+ releases. Returns a Promise that settles while this generation runs; after a swap the result is dropped, so a job
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+ whose result must survive writes it into `persist` itself. The job keeps this generation's closures alive until it
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+ ends. Errors reject it and go to the kernel's log with the generation's name (never the health window); at most 256
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+ run at once per server (then it throws); one past 60 s is logged and flagged in Server > Status. Older kernels
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+ throw "needs kernel 0.3.8; use the DataHost job queue (Player data guide)": the other option, which works on every
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+ kernel. `features.runDetached` tells which one this server has.
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  - **Edit mode** (UI Labs stories, no kernel): `running` is false, identity has defaults, `persist` keeps a local table,
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  events never fire, and the server-only reads throw.
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@@ -216,6 +304,8 @@ pieces that keep it safe across swaps:
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  - **Session handles live in `persist`**, keyed by `UserId`. `onPlayerAdded` replays everyone after a swap, so it
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  re-attaches to the open session instead of loading again.
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  - **Release only on `Players.PlayerRemoving`**, never in `onStop` or `onSwapOut`.
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+ - **Library calls can't be cut off by a swap:** run them as DataHost jobs (any kernel) or with
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+ `TypeTorch.runDetached` (kernel 0.3.8).
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  - **Split store names by channel** (`TypeTorch.channel === "prod" ? "PlayerData" : "PlayerData_dev"`).
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221
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  Full example with ProfileStore: [Player data guide](https://github.com/typetorch/docs/blob/main/guides/player-data.md).
@@ -276,7 +366,7 @@ self-hosted DuckDB analytics server). Nothing runs until an engine is created: n
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  ```ts
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  import { AnalyticsEngine } from "@typetorch/framework";
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368
 
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- // A server module (onInit): reads the ConfigService key TypeTorchAnalytics.
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+ // A server module (onInit): the sink comes from the signed settings' `analytics` (kernel 0.3.8).
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  const analytics = new AnalyticsEngine();
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  analytics.track(player, "quest_done", { quest: "tutorial" }); // custom
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  analytics.step(player, "onboarding", 3, "opened_shop"); // funnels
@@ -297,20 +387,22 @@ const variant = analytics.experiment("onboarding", ["short", "long"]); // same a
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  and the next generation sends them. In edit mode (UI Labs) it is inert.
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  - **Server calls take the player first** (`track(player, ...)`); without one an event is server-only (no player id).
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  Client calls are always about the local player and are marked `src = "client"` (a client can lie). The server
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- checks their shape, size (props at most 4 KB) and rate.
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+ checks their shape, size (props at most 4 KB) and rate. `purchase` and `currency` are server-only (revenue and the
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+ economy are server-authoritative): on the client they warn once and send nothing, and the server refuses them from
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+ clients.
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  - **Options** (all on by default): `sessions` (joins, leaves, device, join source, account age bucket, Premium,
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  country, friends in the server, first-ever vs returning, days since the last visit), `tech` (FPS, ping, memory, load
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  time, client and server errors, swaps and rollbacks, leaves within 60 s of a swap), `zones` (parts or models tagged
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  `TTZone`, named by a `Name` attribute or the instance name), `screens` (ScreenGuis in PlayerGui, GuiObjects tagged
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  `TTScreen`), `recording` (the first-ever session in detail), `fleet` (kernel 0.3.2 heartbeats and deploy reports),
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  `identity` (one `{ pid, uid }` row per session to the dev's own server, below). `settings` (server only) replaces the
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- ConfigService key, for tests.
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+ signed settings' `analytics`, for tests, Studio and kernels before 0.3.8.
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  - **Every row** carries the time (server clock), a random player id (never the UserId), the session, the server
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  (JobId, type, place), the artifact (id, seq, branch, channel), the device, new vs returning, the player's state
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  (`zone:Lobby|screen:Shop|activity:round`) and experiment variants. The exact rows: `src/analytics/SCHEMA.md`.
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  - **Experiments:** `experiment(...)` is deterministic per player and name (they keep their variant in every session),
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  may yield briefly the first time (until the player's id loads), and stamps the variant on the player's later events.
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- The settings key turns one off (`active: false`: everyone gets the first variant), sets `weights` or forces a
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+ The settings turn one off (`active: false`: everyone gets the first variant), sets `weights` or forces a
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  `variant`, live.
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  - **First-ever session:** for new players (a share of them, `recordShare`), the client records character and camera
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  about 10 times a second, every input (never while a TextBox or the chat has focus; text boxes only say which box was
@@ -320,7 +412,7 @@ const variant = analytics.experiment("onboarding", ["short", "long"]); // same a
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  row carries a UserId.
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  - **Identities** (option `identity`, default on): once the pid is known, one row `{ pid, uid, t }` (the UserId, nothing
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  else) per session goes to the dev's own server only, never into the events: duckdb games in the batch body, Basin
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- games to the fleet API (`TypeTorchFleet` url + `/v1/identity`, or the `identity` / `identityToken` settings). The
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+ games to the fleet API (the settings' `fleet` url + `/v1/identity`, or the `identity` / `identityToken` settings). The
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  analytics server keeps pid -> UserId in a deletable table (support lookups, Right to Erasure).
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  - **Player ids:** DataStore `TypeTorchAnalytics`, key `p/<UserId>` -> `{ pid, first, last }`: one read per join, a
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  write on the first join and at leave. Deleting the key (Right to Erasure) leaves that player's rows anonymous.
@@ -328,10 +420,21 @@ const variant = analytics.experiment("onboarding", ["short", "long"]); // same a
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  `flushSeconds` (15) or at 500 rows, at most ~10 HttpService requests a minute, retries with backoff, and a last
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  flush on shutdown (kernel 0.3.2). Delivery is at least once (a swap mid-request sends that batch again).
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  `analytics.stats()` (server) has the counters; `flush()` sends soon.
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-
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- **Settings** (server only, never sent to clients): the ConfigService key `TypeTorchAnalytics`, written with
333
- `writeSettings()` from `@typetorch/analytics` (Open Cloud, universe:write) or in Creator Hub (Configs); no CLI command
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- writes it. Re-read live every few minutes:
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+ - **The cloud test sends nothing.** `typetorch test --cloud` boots the payload headless in a Luau Execution task where
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+ HttpService works; there the engine (stub kernel `test = true`, or `workspace:GetAttribute("TypeTorchTest")`) collects
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+ as usual but never uploads: no event rows, no identity rows, no HTTP request, so a prod deploy never puts a fake
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+ server session into your analytics.
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+ - **Bounds on what a client can cause:** at most 32 experiments per session (each is stamped on every later row), and
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+ a client's `exp` messages count against its event budget (120 a minute, 5,000 a session). Clients can't send
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+ `purchase` or `currency` rows; the analytics server's ingest also refuses client-marked ones (older engines) and its
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+ revenue queries count `purchase` rows the server sent.
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+ - **Friends in the server** (the join's `friends`): one `Players:GetFriendsAsync` per join (at most 10 pages, none
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+ when the player is alone) intersected with the players there, not a web call per player.
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+
434
+ **Settings** (server only, never sent to clients): the signed settings record's `analytics` field (kernel 0.3.8,
435
+ plans/20), written with `typetorch settings set analytics -` (JSON on stdin; `@typetorch/analytics`' `writeSettings()`
436
+ and `bun run local` call it). Every new copy applies live within seconds (the CLI pings servers). Before kernel 0.3.8
437
+ there are no settings unless the game passes `new AnalyticsEngine({ settings })`:
335
438
 
336
439
  ```json
337
440
  { "backend": "basin", "events": "https://<stream-id>.ingest.cloudflare.com",
@@ -367,6 +470,16 @@ bun run build # rbxtsc --type package -> out/
367
470
  `scripts/test-state-inspect.luau` checks the state explorer's core (previews, raw reads only, cycles, paging,
368
471
  Maps/Sets with Instance keys, the depth limit, filters, request validation) and that `src/version.ts` matches
369
472
  package.json.
473
+ `scripts/test-layout.luau` checks the dev menu's pane layout core (`devtools/layout.ts`: splits and their limits,
474
+ closing, pop out and dock, singleton pages, ratios, focus, and cleaning a remembered layout).
475
+ `scripts/test-modules.luau` runs the real `startServer`/`startClient` of `out/` (with RuntimeLib, Promise, trove and
476
+ t from node_modules) over several generations that share a persist store: `Dependency<T>()`, `TypeTorch.module` /
477
+ `tryModule` and their errors, `Lazy<T>` (parameters and fields, cycles, start order), network `emit` and request
478
+ timeouts and `playerState` (swaps, leaves).
479
+ `scripts/test-flamework-compat.luau` (same harness) drives `createFlameworkCompat` through each generation's
480
+ dispatcher: connect (one thread per call, guards, Disconnect, troves), fire / except / broadcast / the call
481
+ shorthand, setCallback with values and Promises, predict, a swap, and the client side (invoke, invokeWithTimeout,
482
+ `createClient({ defaultTimeout })`).
370
483
  `scripts/test-analytics.luau` checks the analytics engine's pure parts (experiment assignment, settings, the queue
371
484
  and HTTP budget, tt-rec-1, the sink request bodies); `test-analytics-server.luau` and `test-analytics-client.luau`
372
485
  run the compiled server and client cores against mocked services (sessions, intake, retries, a swap with a request
@@ -31,7 +31,7 @@ Integers are written with every digit (never exponent notation).
31
31
  | `state` | string | The player's state **after** this event: `zone:<z>\|screen:<s>\|activity:<a>`, empty parts left out (`""` when nothing is known). Server-only events: `activity:<server activity>` or `""` |
32
32
  | `exp` | string | JSON object of the player's active experiments, `{"onboarding":"short"}`; `{}` when none |
33
33
  | `sexp` | string | The server's experiment: the artifact id of a kernel A/B experiment pin, or `""` |
34
- | `src` | string | `server`, or `client` (sent by a client: it can lie; the server checked shapes and rate) |
34
+ | `src` | string | `server`, or `client` (sent by a client: it can lie; the server checked shapes and rate). Never `client` on `purchase` or `currency` rows |
35
35
  | `props` | string | JSON object text, at most 4096 bytes. Too large: `{"_trunc":<bytes>}`; not encodable: `{"_err":"encode"}`; a non-object value `x`: `{"value":x}` |
36
36
 
37
37
  ### recordings
@@ -57,7 +57,7 @@ First-ever-session detail, one row per packed chunk.
57
57
 
58
58
  | kind | name | props |
59
59
  |---|---|---|
60
- | session | `join` | `from`: `direct` (Home, search, sorts: Roblox doesn't say), `teleport` (same game), `teleport_game` (another game), `referral` (invite/referral link), `share` (launch data), `follow` (followed someone); `ctx?` (GameJoinContext.JoinSource name); `tp?` (had teleport data); `party?` (players teleported along); `age` (account age: `<1d`, `1-7d`, `7-30d`, `30-90d`, `90-365d`, `1-3y`, `3y+`); `prem` (Premium); `country?` (ISO code); `friends` (friends in the server, at most 30 checked); `ret` (days since the last visit, `-1` first visit or unknown); `late?` (the engine started over 60 s after the join). `t` is the join time |
60
+ | session | `join` | `from`: `direct` (Home, search, sorts: Roblox doesn't say), `teleport` (same game), `teleport_game` (another game), `referral` (invite/referral link), `share` (launch data), `follow` (followed someone); `ctx?` (GameJoinContext.JoinSource name); `tp?` (had teleport data); `party?` (players teleported along); `age` (account age: `<1d`, `1-7d`, `7-30d`, `30-90d`, `90-365d`, `1-3y`, `3y+`); `prem` (Premium); `country?` (ISO code); `friends` (how many of the player's friends are in the server: one friend-list lookup per join, at most 10 pages, `0` when it fails); `ret` (days since the last visit, `-1` first visit or unknown); `late?` (the engine started over 60 s after the join). `t` is the join time |
61
61
  | session | `device` (src client) | `input` (`kbm`, `touch`, `gamepad`, `vr`, `unknown`), `w`, `h` (viewport points), `touch`, `kb`, `mouse`, `pad`, `vr`. Once per session |
62
62
  | session | `leave` | `secs` (session length), `why`: `left`, `shutdown`, `gone` (left while no generation ran the engine), `swap60?` (left within 60 s of a hot swap) |
63
63
  | tech | `server` | Every `techEvery` s: `fps` (physics), `hb` (Heartbeat rate), `mem` (MB, 10s), `players`, `ping50?`, `ping90?` (ms), `q`, `qr` (queued events, recordings), `dropped`, `sent`, `fails`, `health?`, `errors?` (kernel 0.3.2 health) |
@@ -71,17 +71,21 @@ First-ever-session detail, one row per packed chunk.
71
71
  | zone | `leave` | `zone`, `to?`, `secs` |
72
72
  | state | `activity` | `to`, `from` (server or client src) |
73
73
  | state | `screen` | `to`, `from` (`""` = none). Client: ScreenGuis in PlayerGui (Enabled), GuiObjects tagged `TTScreen` (Visible), `screen()` |
74
- | experiment | `<experiment>` | `variant`, `variants` (count), `forced?`. Once per session when assigned or changed |
74
+ | experiment | `<experiment>` | `variant`, `variants` (count), `forced?`. Once per session when assigned or changed. At most 32 experiments per session: a 33rd `experiment()` returns the control (the first variant) and warns. A client's experiment calls count against its event budget (below) |
75
75
  | recording_meta | `start` | `share` (the recorded share then) |
76
76
  | recording_meta | `end` | `chunks`, `bytes`, `why`: `window` (60 s after the first input), `cap` (10 min, or the server's 256 KB / 80 chunks), `left`, `end` |
77
77
  | fleet | `heartbeat` | The kernel's `fleetStatus()` (kernel 0.3.2+), every 60 ± 10 s and once at each generation start. pid `""` |
78
78
  | fleet | `deploy_report` | One kernel deploy report `{s, b, a, j, r, e?, d?, t, g, k, p}` (r: `swapped`, `failed`, `rolled_back`, `skipped`, `booted`), once per (s, j, r) per server, across generations. pid `""` |
79
79
  | custom | `<name>` | `track(name, props)`: the game's props |
80
80
  | funnel | `<funnel>` | `step(funnel, index, name?)`: `i`, `step?` |
81
- | purchase | `<kind>` | `purchase({product, robux, where?, kind?})`: name = `kind` (default `product`); `product`, `robux`, `where?` |
82
- | currency | `<currency>` | `currency(name, delta, reason)`: `delta`, `reason` |
81
+ | purchase | `<kind>` | Server only. `purchase(player?, {product, robux, where?, kind?})`: name = `kind` (default `product`); `product`, `robux`, `where?` |
82
+ | currency | `<currency>` | Server only. `currency(player?, name, delta, reason)`: `delta`, `reason` |
83
83
 
84
- Client-sent kinds are limited to `custom`, `funnel`, `purchase`, `currency`, `state`, `tech`.
84
+ Client-sent kinds are limited to `custom`, `funnel`, `state`, `tech`, within a budget of 120 a minute and 5,000 a
85
+ session per player. `purchase` and `currency` are server-only (revenue and the economy are server-authoritative): on
86
+ the client `purchase()` and `currency()` warn once and send nothing, the server refuses those kinds from clients, and
87
+ the analytics server's ingest refuses such rows marked `src = client` (older engines let clients send them). Revenue
88
+ counts only server-sent `purchase` rows; rows from before `src` existed (no `src`) still count.
85
89
 
86
90
  ## tt-rec-1
87
91
 
@@ -124,8 +128,10 @@ start, i.e. the row's `t`). Time is the running sum of `dt`.
124
128
 
125
129
  ## Sink settings
126
130
 
127
- ConfigService key `TypeTorchAnalytics` (server-only), a JSON object (or a JSON string of one). Re-read on
128
- `UpdateAvailable` and every 3 minutes, so dials change live. `new AnalyticsEngine({ settings })` replaces the key.
131
+ The signed settings record's `analytics` field (kernel 0.3.8, plans/20; server-only; before 0.3.8 the ConfigService key
132
+ `TypeTorchAnalytics`), a JSON object, written with `typetorch settings set analytics -` (JSON on stdin; the analytics
133
+ repo's `bun run local` does it). Every new signed copy applies at once, so dials change live (the CLI pings servers).
134
+ `new AnalyticsEngine({ settings })` replaces it (tests, Studio, kernels before 0.3.8).
129
135
 
130
136
  ```json
131
137
  {
@@ -150,8 +156,8 @@ ConfigService key `TypeTorchAnalytics` (server-only), a JSON object (or a JSON s
150
156
  | `recordShare` | 1 | 0..1, share of new players recorded (stable per pid) |
151
157
  | `techEvery` | 60 | 15..3600 seconds between tech samples |
152
158
  | `experiments` | none | Per experiment: `active: false` (everyone gets the first variant, not stamped), `weights` (per variant, in the game's order), `variant` (force one) |
153
- | `identity` | `TypeTorchFleet` url + `/v1/identity` | basin: where identity rows go (below); none and no readable `TypeTorchFleet`: not sent. duckdb: unused |
154
- | `identityToken` | the `TypeTorchFleet` token | basin: the token for `identity`. Never logged |
159
+ | `identity` | the settings' `fleet` url + `/v1/identity` | basin: where identity rows go (below); none and no `fleet` in the settings: not sent. duckdb: unused |
160
+ | `identityToken` | the settings' `fleet` token | basin: the token for `identity`. Never logged |
155
161
 
156
162
  Unknown fields are ignored. Settings errors are warned once (never with the token).
157
163
 
@@ -174,6 +180,9 @@ Unknown fields are ignored. Settings errors are warned once (never with the toke
174
180
  other 4xx drop the batch (counted as rejected).
175
181
  - **Delivery is at least once:** a hot swap during a request sends its rows again. Readers may drop exact duplicate
176
182
  rows.
183
+ - **The cloud test sends nothing:** inside `typetorch test --cloud` (the stub kernel's `test = true`, or the workspace
184
+ attribute `TypeTorchTest`) rows are collected as usual but dropped at each flush: no event, recording or identity
185
+ rows and no HTTP request, so a deploy never puts a fake server session into the analytics.
177
186
  - **Queue:** 10,000 events (1,000 while no settings are known), 2,000 fleet rows, 300 recording chunks; over a cap the
178
187
  oldest are dropped and counted (`tech/server` `dropped`). The queue lives in the kernel's persist store across hot
179
188
  swaps and is flushed on shutdown (kernel 0.3.2 onClose; older kernels: one BindToClose relay).
@@ -15,10 +15,16 @@ export declare class AnalyticsEngine {
15
15
  /** A funnel step, e.g. `step("onboarding", 3, "opened_shop")`. Indexes start at 1 by convention. */
16
16
  step(funnel: string, index: number, name?: string): void;
17
17
  step(player: Player, funnel: string, index: number, name?: string): void;
18
- /** A Robux purchase (log it once the receipt is granted). The event name is `kind` ("product" by default). */
18
+ /**
19
+ * A Robux purchase (log it once the receipt is granted). The event name is `kind` ("product" by default). Server
20
+ * only: revenue is server-authoritative, so on the client this warns once and sends nothing.
21
+ */
19
22
  purchase(purchase: AnalyticsPurchase): void;
20
23
  purchase(player: Player, purchase: AnalyticsPurchase): void;
21
- /** Currency in (+) or out (-), e.g. `currency("coins", 50, "round_reward")`. */
24
+ /**
25
+ * Currency in (+) or out (-), e.g. `currency(player, "coins", 50, "round_reward")`. Server only: the economy is
26
+ * server-authoritative, so on the client this warns once and sends nothing.
27
+ */
22
28
  currency(name: string, delta: number, reason: string): void;
23
29
  currency(player: Player, name: string, delta: number, reason: string): void;
24
30
  /**
@@ -10,7 +10,7 @@ local ServerAnalytics = TS.import(script, script.Parent, "server").ServerAnalyti
10
10
  * client. Nothing runs until one is created. Every engine created in a generation shares one core, which stops with
11
11
  * the generation; its unsent rows survive a hot swap in `persist`.
12
12
  *
13
- * The server sends rows to the sink in the settings (ConfigService key `TypeTorchAnalytics`, or `options.settings`).
13
+ * The server sends rows to the sink in the settings (the signed settings' `analytics`, kernel 0.3.8; or `options.settings`).
14
14
  * The client sends everything through the server, never to the internet. See the README "Analytics" section and
15
15
  * src/analytics/SCHEMA.md.
16
16
 
@@ -26,6 +26,17 @@ local function isPlayer(value)
26
26
  end
27
27
  return _condition
28
28
  end
29
+ --* Server-only calls made on the client: warned once each per generation; the server refuses these kinds from clients.
30
+ local warnedServerOnly = {}
31
+ local function serverOnly(call)
32
+ local _call = call
33
+ if warnedServerOnly[_call] ~= nil then
34
+ return nil
35
+ end
36
+ local _call_1 = call
37
+ warnedServerOnly[_call_1] = true
38
+ warn("[src/analytics/engine.ts:31]", `[analytics] {call}() is server-only (revenue and currency are server-authoritative): the client sends nothing`)
39
+ end
29
40
  local function currentServer(options)
30
41
  if serverCore then
31
42
  return serverCore
@@ -87,11 +98,11 @@ do
87
98
  local existing = serverCore ~= nil
88
99
  self.server = currentServer(options)
89
100
  if existing and options.settings ~= nil then
90
- warn("[src/analytics/engine.ts:67]", "[analytics] an engine already runs: its settings stay")
101
+ warn("[src/analytics/engine.ts:75]", "[analytics] an engine already runs: its settings stay")
91
102
  end
92
103
  else
93
104
  if options.settings ~= nil then
94
- warn("[src/analytics/engine.ts:69]", "[analytics] settings are read on the server only; the client ignores them")
105
+ warn("[src/analytics/engine.ts:77]", "[analytics] settings are read on the server only; the client ignores them")
95
106
  end
96
107
  self.client = currentClient(options)
97
108
  end
@@ -150,6 +161,10 @@ do
150
161
  end
151
162
  end
152
163
  function AnalyticsEngine:purchase(first, second)
164
+ if self.client then
165
+ serverOnly("purchase")
166
+ return nil
167
+ end
153
168
  local player = if isPlayer(first) then first else nil
154
169
  local info = (if player then second else first)
155
170
  local _condition = not info
@@ -162,7 +177,7 @@ do
162
177
  end
163
178
  end
164
179
  if _condition then
165
- warn("[src/analytics/engine.ts:114]", "[analytics] purchase({ product, robux }) needs numbers")
180
+ warn("[src/analytics/engine.ts:129]", "[analytics] purchase({ product, robux }) needs numbers")
166
181
  return nil
167
182
  end
168
183
  local _kind = info.kind
@@ -180,37 +195,27 @@ do
180
195
  if _result ~= nil then
181
196
  _result:track(player, "purchase", kind, props)
182
197
  end
183
- local _result_1 = self.client
184
- if _result_1 ~= nil then
185
- _result_1:track("purchase", kind, props)
186
- end
187
198
  end
188
199
  function AnalyticsEngine:currency(first, second, third, fourth)
200
+ if self.client then
201
+ serverOnly("currency")
202
+ return nil
203
+ end
189
204
  if isPlayer(first) then
190
- local props = {
191
- delta = third,
192
- reason = fourth,
193
- }
194
205
  local _result = self.server
195
206
  if _result ~= nil then
196
- _result:track(first, "currency", second, props)
197
- end
198
- local _result_1 = self.client
199
- if _result_1 ~= nil then
200
- _result_1:track("currency", second, props)
207
+ _result:track(first, "currency", second, {
208
+ delta = third,
209
+ reason = fourth,
210
+ })
201
211
  end
202
212
  else
203
- local props = {
204
- delta = second,
205
- reason = third,
206
- }
207
213
  local _result = self.server
208
214
  if _result ~= nil then
209
- _result:track(nil, "currency", first, props)
210
- end
211
- local _result_1 = self.client
212
- if _result_1 ~= nil then
213
- _result_1:track("currency", first, props)
215
+ _result:track(nil, "currency", first, {
216
+ delta = second,
217
+ reason = third,
218
+ })
214
219
  end
215
220
  end
216
221
  end
@@ -281,7 +286,7 @@ do
281
286
  return self.client:experiment(first, variants)
282
287
  end
283
288
  if self.server then
284
- warn("[src/analytics/engine.ts:187]", `[analytics] experiment("{first}") on the server needs the player: experiment(player, name, variants)`)
289
+ warn("[src/analytics/engine.ts:204]", `[analytics] experiment("{first}") on the server needs the player: experiment(player, name, variants)`)
285
290
  end
286
291
  local _condition = variants[1]
287
292
  if _condition == nil then
@@ -52,7 +52,10 @@ export interface ServerHello {
52
52
  /** Live experiment overrides by name. */
53
53
  exps: Record<string, ExperimentOverride>;
54
54
  }
55
- /** Kinds a client may send in "ev". */
55
+ /**
56
+ * Kinds a client may send in "ev". Never `purchase` or `currency`: revenue and the economy are server-authoritative
57
+ * (a client could otherwise add fake payers and Robux), so the server refuses them from clients.
58
+ */
56
59
  export declare const CLIENT_KINDS: Set<string>;
57
60
  /** A client's hello, checked field by field (it comes from an untrusted client). */
58
61
  export declare function cleanHello(value: unknown): HelloInfo | undefined;
@@ -38,12 +38,15 @@ local INPUTS = {
38
38
  ["vr"] = true,
39
39
  ["unknown"] = true,
40
40
  }
41
- --* Kinds a client may send in "ev".
41
+ --[[
42
+ *
43
+ * Kinds a client may send in "ev". Never `purchase` or `currency`: revenue and the economy are server-authoritative
44
+ * (a client could otherwise add fake payers and Robux), so the server refuses them from clients.
45
+
46
+ ]]
42
47
  local CLIENT_KINDS = {
43
48
  ["custom"] = true,
44
49
  ["funnel"] = true,
45
- ["purchase"] = true,
46
- ["currency"] = true,
47
50
  ["state"] = true,
48
51
  ["tech"] = true,
49
52
  }
@@ -5,10 +5,6 @@
5
5
  */
6
6
  /** Row format version (column `v`). */
7
7
  export declare const SCHEMA_VERSION = 1;
8
- /** The ConfigService key (server-only) that holds the sink settings. */
9
- export declare const SETTINGS_KEY = "TypeTorchAnalytics";
10
- /** The kernel's fleet API settings `{ url, token }` (server-only ConfigService key); identities can go there. */
11
- export declare const FLEET_SETTINGS_KEY = "TypeTorchFleet";
12
8
  /** The first-session recording codec (column `codec`). */
13
9
  export declare const RECORDING_CODEC = "tt-rec-1";
14
10
  /** Most bytes of the `props` JSON text. Larger props become `{"_trunc":<bytes>}`. */
@@ -91,7 +87,7 @@ export interface ExperimentOverride {
91
87
  /** Everyone gets this variant (must be one of the game's variants). */
92
88
  variant?: string;
93
89
  }
94
- /** The sink settings: ConfigService key `TypeTorchAnalytics` (server-only), or `new AnalyticsEngine({ settings })`. */
90
+ /** The sink settings: the signed settings' `analytics` (kernel 0.3.8, server-only), or `new AnalyticsEngine({ settings })`. */
95
91
  export interface AnalyticsSettings {
96
92
  backend: "basin" | "duckdb";
97
93
  /** basin: the events stream's ingest URL; duckdb: the analytics server's ingest URL. */
@@ -109,12 +105,12 @@ export interface AnalyticsSettings {
109
105
  /** Live experiment overrides by experiment name. */
110
106
  experiments?: Record<string, ExperimentOverride>;
111
107
  /**
112
- * basin: where identity rows go (the fleet API's `POST /v1/identity` URL). Default: the `TypeTorchFleet` key's url
108
+ * basin: where identity rows go (the fleet API's `POST /v1/identity` URL). Default: the settings' `fleet` url
113
109
  * + /v1/identity when the server can read it; without either, identities aren't sent. duckdb: unused (they go in
114
110
  * the batch body).
115
111
  */
116
112
  identity?: string;
117
- /** basin: the token for `identity` (default: the `TypeTorchFleet` token). Never logged. */
113
+ /** basin: the token for `identity` (default: the settings' `fleet` token). Never logged. */
118
114
  identityToken?: string;
119
115
  }
120
116
  /** AnalyticsSettings with every default filled in. */
@@ -147,7 +143,7 @@ export interface AnalyticsPurchase {
147
143
  }
148
144
  /** What the automatic collectors do. Everything is on by default. */
149
145
  export interface AnalyticsOptions {
150
- /** Server only: the sink settings. When set, the ConfigService key isn't read (tests, Studio). */
146
+ /** Server only: the sink settings. When set, the signed settings aren't read (tests, Studio, kernels before 0.3.8). */
151
147
  settings?: AnalyticsSettings;
152
148
  /** Server: joins, leaves, device, join source, first-ever vs returning. Default true. */
153
149
  sessions?: boolean;
@@ -8,10 +8,6 @@
8
8
  ]]
9
9
  --* Row format version (column `v`).
10
10
  local SCHEMA_VERSION = 1
11
- --* The ConfigService key (server-only) that holds the sink settings.
12
- local SETTINGS_KEY = "TypeTorchAnalytics"
13
- --* The kernel's fleet API settings `{ url, token }` (server-only ConfigService key); identities can go there.
14
- local FLEET_SETTINGS_KEY = "TypeTorchFleet"
15
11
  --* The first-session recording codec (column `codec`).
16
12
  local RECORDING_CODEC = "tt-rec-1"
17
13
  --* Most bytes of the `props` JSON text. Larger props become `{"_trunc":<bytes>}`.
@@ -26,7 +22,7 @@ local PROPS_MAX_BYTES = 4096
26
22
 
27
23
  ]]
28
24
  --* Live overrides of one per-player experiment (settings key `experiments`).
29
- --* The sink settings: ConfigService key `TypeTorchAnalytics` (server-only), or `new AnalyticsEngine({ settings })`.
25
+ --* The sink settings: the signed settings' `analytics` (kernel 0.3.8, server-only), or `new AnalyticsEngine({ settings })`.
30
26
  --* AnalyticsSettings with every default filled in.
31
27
  --* Event properties: a flat JSON object (nested tables work but are harder to query).
32
28
  --* What the automatic collectors do. Everything is on by default.
@@ -35,8 +31,6 @@ local PROPS_MAX_BYTES = 4096
35
31
  --* Counters of the server engine (`AnalyticsEngine.stats()`).
36
32
  return {
37
33
  SCHEMA_VERSION = SCHEMA_VERSION,
38
- SETTINGS_KEY = SETTINGS_KEY,
39
- FLEET_SETTINGS_KEY = FLEET_SETTINGS_KEY,
40
34
  RECORDING_CODEC = RECORDING_CODEC,
41
35
  PROPS_MAX_BYTES = PROPS_MAX_BYTES,
42
36
  }
@@ -63,7 +63,7 @@ export declare class ServerAnalytics {
63
63
  private settingsErrors;
64
64
  /** The first settings read finished (found or not), so experiment overrides are as known as they get. */
65
65
  private settingsTried;
66
- /** The `TypeTorchFleet` value (Basin games send identities to the fleet API). */
66
+ /** The settings' `fleet` value (Basin games send identities to the fleet API). */
67
67
  private fleetSettings?;
68
68
  private nextFlushAt;
69
69
  private backoffUntil;
@@ -74,6 +74,12 @@ export declare class ServerAnalytics {
74
74
  private readonly identity;
75
75
  private sexp;
76
76
  private stopped;
77
+ /**
78
+ * `typetorch test --cloud`: the payload boots headless in a Luau Execution task, where HttpService works. The engine
79
+ * then collects as usual but sends nothing (no rows, no identity rows, no HTTP), or every prod deploy would put a
80
+ * fake server session into the owner's analytics. Set by the stub kernel's `test` or the TypeTorchTest attribute.
81
+ */
82
+ private readonly testMode;
77
83
  constructor(options: AnalyticsOptions, scope: GenerationScope, trove: Trove);
78
84
  private serverExperiment;
79
85
  private stateOf;
@@ -109,6 +115,12 @@ export declare class ServerAnalytics {
109
115
  */
110
116
  private resolve;
111
117
  private joinSource;
118
+ /**
119
+ * How many of the player's friends are in this server: one `GetFriendsAsync` per join (at most FRIEND_PAGES_MAX
120
+ * pages) intersected with the players here, instead of an IsFriendsWith call per player. Stops early once every
121
+ * other player was found; after each yield it stops with the count so far if the player left or the generation
122
+ * stopped. No call when the player is alone; a failed call counts what it read (0 at first).
123
+ */
112
124
  private friendsHere;
113
125
  private emitJoin;
114
126
  private onPlayer;
@@ -117,6 +129,8 @@ export declare class ServerAnalytics {
117
129
  private recordingAllowed;
118
130
  private sendHello;
119
131
  private onHello;
132
+ /** One client-sent event (or an "exp" message, which may add a row): within the player's budget and the session cap. */
133
+ private takeClientEvent;
120
134
  private onEvents;
121
135
  private onChunk;
122
136
  private startIntake;