@types/web 0.0.115 → 0.0.116
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/index.d.ts +55 -54
- package/iterable.d.ts +28 -28
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -47,4 +47,4 @@ Prior to `@types/web` the web APIs were deployed with a version of TypeScript, a
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## Deploy Metadata
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-
You can read what changed in version 0.0.
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+
You can read what changed in version 0.0.116 at https://github.com/microsoft/TypeScript-DOM-lib-generator/releases/tag/%40types%2Fweb%400.0.116.
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package/index.d.ts
CHANGED
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@@ -536,7 +536,6 @@ interface FontFaceDescriptors {
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stretch?: string;
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style?: string;
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unicodeRange?: string;
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-
variant?: string;
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weight?: string;
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}
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@@ -1002,27 +1001,16 @@ interface NavigationPreloadState {
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headerValue?: string;
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}
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1005
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interface NotificationAction {
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action: string;
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icon?: string;
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title: string;
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}
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interface NotificationOptions {
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actions?: NotificationAction[];
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badge?: string;
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body?: string;
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data?: any;
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dir?: NotificationDirection;
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icon?: string;
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image?: string;
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lang?: string;
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renotify?: boolean;
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requireInteraction?: boolean;
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silent?: boolean | null;
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tag?: string;
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timestamp?: EpochTimeStamp;
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vibrate?: VibratePattern;
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}
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interface OfflineAudioCompletionEventInit extends EventInit {
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@@ -1332,16 +1320,21 @@ interface RTCDtlsFingerprint {
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interface RTCEncodedAudioFrameMetadata {
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contributingSources?: number[];
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payloadType?: number;
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sequenceNumber?: number;
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synchronizationSource?: number;
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}
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interface RTCEncodedVideoFrameMetadata {
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contributingSources?: number[];
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dependencies?: number[];
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frameId?: number;
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height?: number;
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payloadType?: number;
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spatialIndex?: number;
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synchronizationSource?: number;
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temporalIndex?: number;
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timestamp?: number;
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width?: number;
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}
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@@ -5494,6 +5487,10 @@ interface CanvasTextDrawingStyles {
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font: string;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontKerning) */
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fontKerning: CanvasFontKerning;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontStretch) */
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fontStretch: CanvasFontStretch;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fontVariantCaps) */
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fontVariantCaps: CanvasFontVariantCaps;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/letterSpacing) */
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letterSpacing: string;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/textAlign) */
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@@ -8537,8 +8534,6 @@ interface FontFace {
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style: string;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/unicodeRange) */
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unicodeRange: string;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/variant) */
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variant: string;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/weight) */
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weight: string;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/FontFace/load) */
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@@ -15607,6 +15602,10 @@ interface MouseEvent extends UIEvent {
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readonly clientY: number;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/ctrlKey) */
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readonly ctrlKey: boolean;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/layerX) */
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readonly layerX: number;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/layerY) */
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readonly layerY: number;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/metaKey) */
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readonly metaKey: boolean;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/MouseEvent/movementX) */
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@@ -16412,6 +16411,8 @@ interface Notification extends EventTarget {
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onerror: ((this: Notification, ev: Event) => any) | null;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/show_event) */
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onshow: ((this: Notification, ev: Event) => any) | null;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/requireInteraction) */
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readonly requireInteraction: boolean;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/silent) */
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readonly silent: boolean | null;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Notification/tag) */
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@@ -23151,13 +23152,13 @@ interface WEBGL_lose_context {
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw) */
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interface WEBGL_multi_draw {
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */
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multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset:
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multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */
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multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset:
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multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | GLint[], firstsOffset: number, countsList: Int32Array | GLsizei[], countsOffset: number, drawcount: GLsizei): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset:
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, instanceCountsList: Int32Array | GLsizei[], instanceCountsOffset: number, drawcount: GLsizei): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */
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multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset:
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multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | GLsizei[], countsOffset: number, type: GLenum, offsetsList: Int32Array | GLsizei[], offsetsOffset: number, drawcount: GLsizei): void;
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}
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/**
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */
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clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */
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clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?:
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clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: number): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */
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clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?:
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clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: number): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */
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clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?:
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clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: number): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */
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clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D) */
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compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;
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compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?:
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compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */
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compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void;
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compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?:
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compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyBufferSubData) */
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copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D) */
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */
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getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum): any;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getBufferSubData) */
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getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?:
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getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: number, length?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getFragDataLocation) */
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getFragDataLocation(program: WebGLProgram, name: string): GLint;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getIndexedParameter) */
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texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
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texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
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texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView | null): void;
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texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset:
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texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage2D) */
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texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texStorage3D) */
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D) */
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texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
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texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void;
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texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?:
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texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: number): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */
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transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform1ui(location: WebGLUniformLocation | null, v0: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?:
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uniform1uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform2ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?:
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uniform2uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform3ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?:
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uniform3uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform4ui(location: WebGLUniformLocation | null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
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uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?:
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uniform4uiv(location: WebGLUniformLocation | null, data: Uint32List, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding) */
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uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
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uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
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23952
|
+
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
23952
23953
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
23953
|
-
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
23954
|
+
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
23954
23955
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
23955
|
-
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
23956
|
+
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
23956
23957
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
23957
|
-
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
23958
|
+
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
23958
23959
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
23959
|
-
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
23960
|
+
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
23960
23961
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
23961
|
-
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
23962
|
+
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
23962
23963
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor) */
|
|
23963
23964
|
vertexAttribDivisor(index: GLuint, divisor: GLuint): void;
|
|
23964
23965
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */
|
|
@@ -24242,54 +24243,54 @@ interface WebGL2RenderingContextOverloads {
|
|
|
24242
24243
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferData) */
|
|
24243
24244
|
bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;
|
|
24244
24245
|
bufferData(target: GLenum, srcData: AllowSharedBufferSource | null, usage: GLenum): void;
|
|
24245
|
-
bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset:
|
|
24246
|
+
bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: number, length?: GLuint): void;
|
|
24246
24247
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferSubData) */
|
|
24247
24248
|
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource): void;
|
|
24248
|
-
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset:
|
|
24249
|
+
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: number, length?: GLuint): void;
|
|
24249
24250
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */
|
|
24250
24251
|
compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;
|
|
24251
|
-
compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?:
|
|
24252
|
+
compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void;
|
|
24252
24253
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexSubImage2D) */
|
|
24253
24254
|
compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr): void;
|
|
24254
|
-
compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?:
|
|
24255
|
+
compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void;
|
|
24255
24256
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/readPixels) */
|
|
24256
24257
|
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView | null): void;
|
|
24257
24258
|
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr): void;
|
|
24258
|
-
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset:
|
|
24259
|
+
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: number): void;
|
|
24259
24260
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D) */
|
|
24260
24261
|
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void;
|
|
24261
24262
|
texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
|
|
24262
24263
|
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
|
|
24263
24264
|
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
|
|
24264
|
-
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset:
|
|
24265
|
+
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void;
|
|
24265
24266
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texSubImage2D) */
|
|
24266
24267
|
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void;
|
|
24267
24268
|
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource): void;
|
|
24268
24269
|
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
|
|
24269
24270
|
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource): void;
|
|
24270
|
-
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset:
|
|
24271
|
+
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: number): void;
|
|
24271
24272
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24272
|
-
uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?:
|
|
24273
|
+
uniform1fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24273
24274
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24274
|
-
uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?:
|
|
24275
|
+
uniform1iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24275
24276
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24276
|
-
uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?:
|
|
24277
|
+
uniform2fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24277
24278
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24278
|
-
uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?:
|
|
24279
|
+
uniform2iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24279
24280
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24280
|
-
uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?:
|
|
24281
|
+
uniform3fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24281
24282
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24282
|
-
uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?:
|
|
24283
|
+
uniform3iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24283
24284
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24284
|
-
uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?:
|
|
24285
|
+
uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24285
24286
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
|
|
24286
|
-
uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?:
|
|
24287
|
+
uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24287
24288
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
|
|
24288
|
-
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
24289
|
+
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24289
24290
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
|
|
24290
|
-
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
24291
|
+
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24291
24292
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
|
|
24292
|
-
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?:
|
|
24293
|
+
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
|
|
24293
24294
|
}
|
|
24294
24295
|
|
|
24295
24296
|
/**
|
package/iterable.d.ts
CHANGED
|
@@ -327,22 +327,22 @@ interface WEBGL_draw_buffers {
|
|
|
327
327
|
|
|
328
328
|
interface WEBGL_multi_draw {
|
|
329
329
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */
|
|
330
|
-
multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset:
|
|
330
|
+
multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: number, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
|
|
331
331
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */
|
|
332
|
-
multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset:
|
|
332
|
+
multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: number, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, drawcount: GLsizei): void;
|
|
333
333
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */
|
|
334
|
-
multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset:
|
|
334
|
+
multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: number, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
|
|
335
335
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */
|
|
336
|
-
multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset:
|
|
336
|
+
multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: number, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: number, drawcount: GLsizei): void;
|
|
337
337
|
}
|
|
338
338
|
|
|
339
339
|
interface WebGL2RenderingContextBase {
|
|
340
340
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */
|
|
341
|
-
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?:
|
|
341
|
+
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: number): void;
|
|
342
342
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */
|
|
343
|
-
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?:
|
|
343
|
+
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: number): void;
|
|
344
344
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */
|
|
345
|
-
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?:
|
|
345
|
+
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: number): void;
|
|
346
346
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawBuffers) */
|
|
347
347
|
drawBuffers(buffers: Iterable<GLenum>): void;
|
|
348
348
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */
|
|
@@ -356,25 +356,25 @@ interface WebGL2RenderingContextBase {
|
|
|
356
356
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */
|
|
357
357
|
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
|
|
358
358
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
|
|
359
|
-
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?:
|
|
359
|
+
uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void;
|
|
360
360
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
|
|
361
|
-
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?:
|
|
361
|
+
uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void;
|
|
362
362
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
|
|
363
|
-
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?:
|
|
363
|
+
uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void;
|
|
364
364
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */
|
|
365
|
-
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?:
|
|
365
|
+
uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void;
|
|
366
366
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
367
|
-
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
|
|
367
|
+
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
|
|
368
368
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
369
|
-
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
|
|
369
|
+
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
|
|
370
370
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
371
|
-
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
|
|
371
|
+
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
|
|
372
372
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
373
|
-
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
|
|
373
|
+
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
|
|
374
374
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
375
|
-
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
|
|
375
|
+
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
|
|
376
376
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
|
|
377
|
-
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
|
|
377
|
+
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
|
|
378
378
|
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */
|
|
379
379
|
vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
|
|
380
380
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */
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@@ -383,27 +383,27 @@ interface WebGL2RenderingContextBase {
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interface WebGL2RenderingContextOverloads {
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?:
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uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?:
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uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?:
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uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?:
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uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?:
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uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?:
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uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?:
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uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
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uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?:
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uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
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uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
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uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
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uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
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uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
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uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?:
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+
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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}
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interface WebGLRenderingContextBase {
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