@types/three 0.172.0 → 0.174.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/animation/CCDIKSolver.d.ts +3 -2
- three/examples/jsm/geometries/TextGeometry.d.ts +0 -8
- three/examples/jsm/interactive/InteractiveGroup.d.ts +9 -1
- three/examples/jsm/loaders/MTLLoader.d.ts +2 -1
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +3 -0
- three/examples/jsm/misc/Timer.d.ts +13 -2
- three/examples/jsm/objects/Reflector.d.ts +1 -0
- three/examples/jsm/tsl/math/Bayer.d.ts +4 -0
- three/examples/jsm/tsl/utils/Raymarching.d.ts +9 -0
- three/examples/jsm/webxr/XRButton.d.ts +4 -2
- three/package.json +2 -2
- three/src/Three.Core.d.ts +2 -0
- three/src/Three.TSL.d.ts +13 -1
- three/src/Three.d.ts +6 -1
- three/src/animation/AnimationClip.d.ts +1 -1
- three/src/cameras/ArrayCamera.d.ts +7 -6
- three/src/cameras/Camera.d.ts +7 -7
- three/src/constants.d.ts +6 -0
- three/src/core/BufferAttribute.d.ts +5 -0
- three/src/core/Raycaster.d.ts +4 -0
- three/src/extras/PMREMGenerator.d.ts +15 -2
- three/src/geometries/TorusGeometry.d.ts +5 -6
- three/src/materials/nodes/NodeMaterial.d.ts +2 -1
- three/src/materials/nodes/NodeMaterials.d.ts +0 -4
- three/src/materials/nodes/PointsNodeMaterial.d.ts +7 -14
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +14 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +5 -4
- three/src/math/Matrix4.d.ts +2 -1
- three/src/nodes/Nodes.d.ts +6 -3
- three/src/nodes/TSL.d.ts +5 -0
- three/src/nodes/accessors/Arrays.d.ts +9 -2
- three/src/nodes/accessors/BufferAttributeNode.d.ts +25 -22
- three/src/nodes/accessors/Camera.d.ts +1 -0
- three/src/nodes/accessors/Lights.d.ts +1 -1
- three/src/nodes/accessors/MaterialNode.d.ts +3 -3
- three/src/nodes/accessors/MaterialProperties.d.ts +5 -0
- three/src/nodes/accessors/ModelNode.d.ts +1 -0
- three/src/nodes/accessors/Object3DNode.d.ts +7 -5
- three/src/nodes/accessors/StorageBufferNode.d.ts +7 -3
- three/src/nodes/accessors/Texture3DNode.d.ts +2 -2
- three/src/nodes/core/ArrayNode.d.ts +26 -0
- three/src/nodes/core/LightingModel.d.ts +13 -28
- three/src/nodes/core/Node.d.ts +31 -23
- three/src/nodes/core/NodeAttribute.d.ts +3 -3
- three/src/nodes/core/NodeCache.d.ts +4 -3
- three/src/nodes/core/NodeParser.d.ts +1 -1
- three/src/nodes/core/NodeUniform.d.ts +4 -4
- three/src/nodes/core/NodeVar.d.ts +8 -4
- three/src/nodes/core/NodeVarying.d.ts +2 -2
- three/src/nodes/core/StructNode.d.ts +21 -0
- three/src/nodes/core/StructType.d.ts +8 -0
- three/src/nodes/core/StructTypeNode.d.ts +33 -14
- three/src/nodes/core/UniformNode.d.ts +7 -7
- three/src/nodes/core/VarNode.d.ts +8 -1
- three/src/nodes/core/VaryingNode.d.ts +9 -0
- three/src/nodes/core/constants.d.ts +0 -1
- three/src/nodes/display/PassNode.d.ts +10 -1
- three/src/nodes/functions/BSDF/LTC.d.ts +5 -1
- three/src/nodes/functions/VolumetricLightingModel.d.ts +6 -0
- three/src/nodes/geometry/RangeNode.d.ts +6 -11
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +5 -0
- three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +1 -0
- three/src/nodes/lighting/AnalyticLightNode.d.ts +13 -1
- three/src/nodes/lighting/LightingContextNode.d.ts +18 -4
- three/src/nodes/lighting/LightsNode.d.ts +24 -0
- three/src/nodes/lighting/PointLightNode.d.ts +8 -7
- three/src/nodes/lighting/ShadowBaseNode.d.ts +3 -0
- three/src/nodes/math/MathNode.d.ts +2 -0
- three/src/nodes/math/OperatorNode.d.ts +2 -0
- three/src/nodes/shapes/Shapes.d.ts +4 -0
- three/src/nodes/tsl/TSLBase.d.ts +1 -0
- three/src/nodes/tsl/TSLCore.d.ts +19 -3
- three/src/nodes/utils/MemberNode.d.ts +11 -0
- three/src/nodes/utils/ReflectorNode.d.ts +1 -0
- three/src/objects/BatchedMesh.d.ts +1 -0
- three/src/objects/InstancedMesh.d.ts +4 -3
- three/src/objects/LOD.d.ts +4 -3
- three/src/renderers/WebGLRenderer.d.ts +2 -2
- three/src/renderers/common/Animation.d.ts +16 -4
- three/src/renderers/common/Attributes.d.ts +1 -1
- three/src/renderers/common/BindGroup.d.ts +2 -2
- three/src/renderers/common/Binding.d.ts +2 -2
- three/src/renderers/common/Buffer.d.ts +3 -3
- three/src/renderers/common/BufferUtils.d.ts +8 -9
- three/src/renderers/common/BundleGroup.d.ts +3 -3
- three/src/renderers/common/ChainMap.d.ts +8 -8
- three/src/renderers/common/ClippingContext.d.ts +3 -3
- three/src/renderers/common/Color4.d.ts +12 -8
- three/src/renderers/common/ComputePipeline.d.ts +1 -1
- three/src/renderers/common/DataMap.d.ts +2 -2
- three/src/renderers/common/Geometries.d.ts +4 -4
- three/src/renderers/common/Info.d.ts +2 -13
- three/src/renderers/common/Pipeline.d.ts +1 -1
- three/src/renderers/common/Pipelines.d.ts +10 -10
- three/src/renderers/common/PostProcessing.d.ts +1 -1
- three/src/renderers/common/ProgrammableStage.d.ts +4 -4
- three/src/renderers/common/RenderContext.d.ts +8 -6
- three/src/renderers/common/RenderContexts.d.ts +16 -24
- three/src/renderers/common/RenderList.d.ts +11 -11
- three/src/renderers/common/RenderObject.d.ts +24 -16
- three/src/renderers/common/RenderObjects.d.ts +3 -3
- three/src/renderers/common/RenderPipeline.d.ts +1 -1
- three/src/renderers/common/Renderer.d.ts +139 -96
- three/src/renderers/common/Textures.d.ts +6 -6
- three/src/renderers/common/TimestampQueryPool.d.ts +43 -0
- three/src/renderers/common/Uniform.d.ts +39 -13
- three/src/renderers/common/UniformBuffer.d.ts +1 -1
- three/src/renderers/common/UniformsGroup.d.ts +13 -13
- three/src/renderers/common/XRManager.d.ts +194 -0
- three/src/renderers/common/XRRenderTarget.d.ts +23 -0
- three/src/renderers/common/extras/PMREMGenerator.d.ts +9 -2
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +6 -6
- three/src/renderers/common/nodes/NodeLibrary.d.ts +11 -11
- three/src/renderers/common/nodes/NodeUniform.d.ts +39 -8
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +1 -1
- three/src/renderers/common/nodes/Nodes.d.ts +19 -18
- three/src/renderers/webgl/WebGLState.d.ts +7 -6
- three/src/renderers/webgpu/WebGPUBackend.d.ts +2 -1
- three/src/textures/Texture.d.ts +2 -5
- three/src/textures/VideoFrameTexture.d.ts +27 -0
- three/examples/jsm/geometries/InstancedPointsGeometry.d.ts +0 -13
- three/examples/jsm/objects/InstancedPoints.d.ts +0 -10
- three/src/materials/nodes/InstancedPointsNodeMaterial.d.ts +0 -33
three/README.md
CHANGED
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@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
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Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
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### Additional Details
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* Last updated:
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* Last updated: Thu, 27 Feb 2025 18:02:49 GMT
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* Dependencies: [@tweenjs/tween.js](https://npmjs.com/package/@tweenjs/tween.js), [@types/stats.js](https://npmjs.com/package/@types/stats.js), [@types/webxr](https://npmjs.com/package/@types/webxr), [@webgpu/types](https://npmjs.com/package/@webgpu/types), [fflate](https://npmjs.com/package/fflate), [meshoptimizer](https://npmjs.com/package/meshoptimizer)
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# Credits
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@@ -14,6 +14,7 @@ export interface IK {
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minAngle?: number | undefined;
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maxAngle?: number | undefined;
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target: number;
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blendFactor?: number | undefined;
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}
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export class CCDIKSolver {
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constructor(mesh: SkinnedMesh, iks?: IK[]);
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update(): this;
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updateOne(ik: IK): this;
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update(globalBlendFactor?: number): this;
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updateOne(ik: IK, overrideBlend?: number): this;
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createHelper(sphereSize?: number): CCDIKHelper;
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}
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@@ -12,14 +12,6 @@ export interface TextGeometryParameters extends ExtrudeGeometryOptions {
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*/
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size?: number | undefined;
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/**
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* Thickness to extrude text.
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* Expects a `Float`.
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* @defaultValue `50`
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* @deprecated THREE.TextGeometry: .height is now deprecated. Please use .depth instead
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*/
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height?: number | undefined;
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/**
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* Thickness to extrude text.
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* Expects a `Float`.
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import { Camera, Group, Object3D, Object3DEventMap, Vector2, WebGLRenderer, XRTargetRaySpace } from "three";
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import { Camera, Group, Object3D, Object3DEventMap, Raycaster, Vector2, WebGLRenderer, XRTargetRaySpace } from "three";
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export interface InteractiveObject3DEventMap extends Object3DEventMap {
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hoveron: { data: Vector2 };
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export class InteractiveObject3D extends Object3D<InteractiveObject3DEventMap> {}
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export class InteractiveGroup extends Group {
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raycaster: Raycaster;
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listenToPointerEvents(renderer: WebGLRenderer, camera: Camera): void;
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disconnectionPointerEvents(): void;
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listenToXRControllerEvents(controller: XRTargetRaySpace): void;
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disconnectXrControllerEvents(): void;
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disconnect(): void;
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}
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}
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export interface MaterialInfo {
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ks?: number[] | undefined;
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kd?: number[] | undefined;
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ks?: number[] | undefined;
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ke?: number[] | undefined;
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map_kd?: string | undefined;
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map_ks?: string | undefined;
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norm?: string | undefined;
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map_bump?: string | undefined;
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bump?: string | undefined;
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disp?: string | undefined;
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map_d?: string | undefined;
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ns?: number | undefined;
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d?: number | undefined;
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* - {@link Timer} has an {@link .update()} method that updates its internal state. That makes it possible to call
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* const timer = new Timer();
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export class Timer {
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constructor();
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*/
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connect(document: Document): void;
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import { ShaderNodeObject } from "three/tsl";
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export const RaymarchingBox: (
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callback:
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three/package.json
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{
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"name": "@types/three",
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"version": "0.
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"version": "0.174.0",
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"description": "TypeScript definitions for three",
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"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
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"license": "MIT",
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"meshoptimizer": "~0.18.1"
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},
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"peerDependencies": {},
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"typesPublisherContentHash": "
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"typesPublisherContentHash": "42b773a4ca2b467bb5f631194fbba7e91c3510c11d419d1c442487b3e4c90b2e",
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"typeScriptVersion": "5.0"
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}
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three/src/Three.Core.d.ts
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export * from "./renderers/WebGLArrayRenderTarget.js";
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export * from "./renderers/WebGLCubeRenderTarget.js";
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export * from "./scenes/Fog.js";
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export { createCanvasElement } from "./utils.js";
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three/src/Three.TSL.d.ts
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export const logarithmicDepthToViewZ: typeof TSL.logarithmicDepthToViewZ;
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@@ -254,7 +259,7 @@ export const materialLineWidth: typeof TSL.materialLineWidth;
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export const
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export const materialPointSize: typeof TSL.materialPointSize;
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export const materialRefractionRatio: typeof TSL.materialRefractionRatio;
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@@ -280,6 +285,7 @@ export const modInt: typeof TSL.modInt;
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export const modelNormalMatrix: typeof TSL.modelNormalMatrix;
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export const modelViewPosition: typeof TSL.modelViewPosition;
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@@ -331,6 +337,7 @@ export const numWorkgroups: typeof TSL.numWorkgroups;
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export const objectDirection: typeof TSL.objectDirection;
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export const objectGroup: typeof TSL.objectGroup;
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export const objectPosition: typeof TSL.objectPosition;
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export const objectWorldMatrix: typeof TSL.objectWorldMatrix;
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@@ -375,6 +382,7 @@ export const range: typeof TSL.range;
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export const rangeFog: typeof TSL.rangeFog;
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export const rangeFogFactor: typeof TSL.rangeFogFactor;
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export const reciprocal: typeof TSL.reciprocal;
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+
export const lightProjectionUV: typeof TSL.lightProjectionUV;
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export const reference: typeof TSL.reference;
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export const referenceBuffer: typeof TSL.referenceBuffer;
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export const reflect: typeof TSL.reflect;
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@@ -411,8 +419,10 @@ export const select: typeof TSL.select;
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export const setCurrentStack: typeof TSL.setCurrentStack;
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export const shaderStages: typeof TSL.shaderStages;
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export const shadow: typeof TSL.shadow;
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+
export const pointShadow: typeof TSL.pointShadow;
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export const shadowPositionWorld: typeof TSL.shadowPositionWorld;
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export const sharedUniformGroup: typeof TSL.sharedUniformGroup;
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+
export const shapeCircle: typeof TSL.shapeCircle;
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export const sheen: typeof TSL.sheen;
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export const sheenRoughness: typeof TSL.sheenRoughness;
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export const shiftLeft: typeof TSL.shiftLeft;
|
|
@@ -438,6 +448,7 @@ export const storageBarrier: typeof TSL.storageBarrier;
|
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|
export const storageObject: typeof TSL.storageObject;
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|
export const storageTexture: typeof TSL.storageTexture;
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|
export const string: typeof TSL.string;
|
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|
+
export const struct: typeof TSL.struct;
|
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|
export const sub: typeof TSL.sub;
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export const subgroupIndex: typeof TSL.subgroupIndex;
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|
export const subgroupSize: typeof TSL.subgroupSize;
|
|
@@ -496,6 +507,7 @@ export const uv: typeof TSL.uv;
|
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|
export const uvec2: typeof TSL.uvec2;
|
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|
export const uvec3: typeof TSL.uvec3;
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|
export const uvec4: typeof TSL.uvec4;
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|
+
export const Var: typeof TSL.Var;
|
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|
export const varying: typeof TSL.varying;
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|
export const varyingProperty: typeof TSL.varyingProperty;
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|
export const vec2: typeof TSL.vec2;
|
three/src/Three.d.ts
CHANGED
|
@@ -28,7 +28,12 @@ export type { WebGLProperties } from "./renderers/webgl/WebGLProperties.js";
|
|
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28
28
|
export type { RenderItem, WebGLRenderList, WebGLRenderLists } from "./renderers/webgl/WebGLRenderLists.js";
|
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|
export type { WebGLShader } from "./renderers/webgl/WebGLShader.js";
|
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|
export type { WebGLShadowMap } from "./renderers/webgl/WebGLShadowMap.js";
|
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|
-
export type {
|
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|
+
export type {
|
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+
WebGLColorBuffer,
|
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|
+
WebGLDepthBuffer,
|
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|
+
WebGLState,
|
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|
+
WebGLStencilBuffer,
|
|
36
|
+
} from "./renderers/webgl/WebGLState.js";
|
|
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|
export type { WebGLTextures } from "./renderers/webgl/WebGLTextures.js";
|
|
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|
export type { WebGLUniforms } from "./renderers/webgl/WebGLUniforms.js";
|
|
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39
|
export * from "./renderers/webgl/WebGLUtils.js";
|
|
@@ -11,12 +11,6 @@ import { PerspectiveCamera } from "./PerspectiveCamera.js";
|
|
|
11
11
|
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/cameras/ArrayCamera.js | Source}
|
|
12
12
|
*/
|
|
13
13
|
export class ArrayCamera extends PerspectiveCamera {
|
|
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|
-
/**
|
|
15
|
-
* An array of cameras.
|
|
16
|
-
* @param array. Default `[]`.
|
|
17
|
-
*/
|
|
18
|
-
constructor(cameras?: PerspectiveCamera[]);
|
|
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|
-
|
|
20
14
|
/**
|
|
21
15
|
* Read-only flag to check if a given object is of type {@link ArrayCamera}.
|
|
22
16
|
* @remarks This is a _constant_ value
|
|
@@ -29,4 +23,11 @@ export class ArrayCamera extends PerspectiveCamera {
|
|
|
29
23
|
* @defaultValue `[]`
|
|
30
24
|
*/
|
|
31
25
|
cameras: PerspectiveCamera[];
|
|
26
|
+
|
|
27
|
+
index: number;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* An array of cameras.
|
|
31
|
+
*/
|
|
32
|
+
constructor(cameras?: PerspectiveCamera[]);
|
|
32
33
|
}
|
three/src/cameras/Camera.d.ts
CHANGED
|
@@ -16,8 +16,8 @@ export class Camera extends Object3D {
|
|
|
16
16
|
/**
|
|
17
17
|
* @remarks
|
|
18
18
|
* Note that this class is not intended to be called directly; you probably want a
|
|
19
|
-
* {@link
|
|
20
|
-
* {@link
|
|
19
|
+
* {@link PerspectiveCamera | PerspectiveCamera} or
|
|
20
|
+
* {@link OrthographicCamera | OrthographicCamera} instead.
|
|
21
21
|
*/
|
|
22
22
|
constructor();
|
|
23
23
|
|
|
@@ -36,7 +36,7 @@ export class Camera extends Object3D {
|
|
|
36
36
|
|
|
37
37
|
/**
|
|
38
38
|
* @override
|
|
39
|
-
* The {@link
|
|
39
|
+
* The {@link Layers | layers} that the {@link Camera} is a member of.
|
|
40
40
|
* @remarks Objects must share at least one layer with the {@link Camera} to be n when the camera's viewpoint is rendered.
|
|
41
41
|
* @defaultValue `new THREE.Layers()`
|
|
42
42
|
*/
|
|
@@ -45,19 +45,19 @@ export class Camera extends Object3D {
|
|
|
45
45
|
/**
|
|
46
46
|
* This is the inverse of matrixWorld.
|
|
47
47
|
* @remarks MatrixWorld contains the Matrix which has the world transform of the {@link Camera} .
|
|
48
|
-
* @defaultValue {@link
|
|
48
|
+
* @defaultValue {@link Matrix4 | `new THREE.Matrix4()`}
|
|
49
49
|
*/
|
|
50
50
|
matrixWorldInverse: Matrix4;
|
|
51
51
|
|
|
52
52
|
/**
|
|
53
53
|
* This is the matrix which contains the projection.
|
|
54
|
-
* @defaultValue {@link
|
|
54
|
+
* @defaultValue {@link Matrix4 | `new THREE.Matrix4()`}
|
|
55
55
|
*/
|
|
56
56
|
projectionMatrix: Matrix4;
|
|
57
57
|
|
|
58
58
|
/**
|
|
59
59
|
* This is the inverse of projectionMatrix.
|
|
60
|
-
* @defaultValue {@link
|
|
60
|
+
* @defaultValue {@link Matrix4 | `new THREE.Matrix4()`}
|
|
61
61
|
*/
|
|
62
62
|
projectionMatrixInverse: Matrix4;
|
|
63
63
|
|
|
@@ -66,7 +66,7 @@ export class Camera extends Object3D {
|
|
|
66
66
|
viewport?: Vector4;
|
|
67
67
|
|
|
68
68
|
/**
|
|
69
|
-
* Returns a {@link
|
|
69
|
+
* Returns a {@link Vector3 | Vector3} representing the world space direction in which the {@link Camera} is looking.
|
|
70
70
|
* @remarks Note: A {@link Camera} looks down its local, negative z-axis.
|
|
71
71
|
* @param target The result will be copied into this Vector3.
|
|
72
72
|
*/
|
three/src/constants.d.ts
CHANGED
|
@@ -791,6 +791,12 @@ export const WebGLCoordinateSystem: 2000;
|
|
|
791
791
|
export const WebGPUCoordinateSystem: 2001;
|
|
792
792
|
export type CoordinateSystem = typeof WebGLCoordinateSystem | typeof WebGPUCoordinateSystem;
|
|
793
793
|
|
|
794
|
+
export const TimestampQuery: {
|
|
795
|
+
COMPUTE: "compute";
|
|
796
|
+
RENDER: "render";
|
|
797
|
+
};
|
|
798
|
+
export type TimestampQuery = "compute" | "render";
|
|
799
|
+
|
|
794
800
|
///////////////////////////////////////////////////////////////////////////////
|
|
795
801
|
// Texture - Internal Pixel Formats
|
|
796
802
|
|
|
@@ -57,6 +57,11 @@ export class BufferAttribute {
|
|
|
57
57
|
*/
|
|
58
58
|
constructor(array: TypedArray, itemSize: number, normalized?: boolean);
|
|
59
59
|
|
|
60
|
+
/**
|
|
61
|
+
* Unique number for this attribute instance.
|
|
62
|
+
*/
|
|
63
|
+
readonly id: number;
|
|
64
|
+
|
|
60
65
|
/**
|
|
61
66
|
* Optional name for this attribute instance.
|
|
62
67
|
* @defaultValue ''
|
three/src/core/Raycaster.d.ts
CHANGED
|
@@ -17,6 +17,10 @@ export interface Face {
|
|
|
17
17
|
export interface Intersection<TIntersected extends Object3D = Object3D> {
|
|
18
18
|
/** Distance between the origin of the ray and the intersection */
|
|
19
19
|
distance: number;
|
|
20
|
+
/**
|
|
21
|
+
* Some objects (f.e. {@link Points}) provide the distance of the intersection to the nearest point on the ray. For
|
|
22
|
+
* other objects it will be `undefined`
|
|
23
|
+
*/
|
|
20
24
|
distanceToRay?: number | undefined;
|
|
21
25
|
/** Point of intersection, in world coordinates */
|
|
22
26
|
point: Vector3;
|
|
@@ -1,9 +1,15 @@
|
|
|
1
|
+
import { Vector3 } from "../math/Vector3.js";
|
|
1
2
|
import { WebGLRenderer } from "../renderers/WebGLRenderer.js";
|
|
2
3
|
import { WebGLRenderTarget } from "../renderers/WebGLRenderTarget.js";
|
|
3
4
|
import { Scene } from "../scenes/Scene.js";
|
|
4
5
|
import { CubeTexture } from "../textures/CubeTexture.js";
|
|
5
6
|
import { Texture } from "../textures/Texture.js";
|
|
6
7
|
|
|
8
|
+
export interface PMREMGeneratorOptions {
|
|
9
|
+
size?: number | undefined;
|
|
10
|
+
position?: Vector3 | undefined;
|
|
11
|
+
}
|
|
12
|
+
|
|
7
13
|
/**
|
|
8
14
|
* This class generates a Prefiltered, Mipmapped Radiance Environment Map (PMREM) from a cubeMap environment texture.
|
|
9
15
|
* @remarks
|
|
@@ -38,13 +44,20 @@ export class PMREMGenerator {
|
|
|
38
44
|
/**
|
|
39
45
|
* Generates a PMREM from a supplied Scene, which can be faster than using an image if networking bandwidth is low
|
|
40
46
|
* @remarks
|
|
41
|
-
* Optional near and far planes ensure the scene is rendered in its entirety
|
|
47
|
+
* Optional near and far planes ensure the scene is rendered in its entirety.
|
|
42
48
|
* @param scene The given scene.
|
|
43
49
|
* @param sigma Specifies a blur radius in radians to be applied to the scene before PMREM generation. Default `0`.
|
|
44
50
|
* @param near The near plane value. Default `0.1`.
|
|
45
51
|
* @param far The far plane value. Default `100`.
|
|
52
|
+
* @param {?Object} [options={}]
|
|
46
53
|
*/
|
|
47
|
-
fromScene(
|
|
54
|
+
fromScene(
|
|
55
|
+
scene: Scene,
|
|
56
|
+
sigma?: number,
|
|
57
|
+
near?: number,
|
|
58
|
+
far?: number,
|
|
59
|
+
options?: PMREMGeneratorOptions,
|
|
60
|
+
): WebGLRenderTarget;
|
|
48
61
|
|
|
49
62
|
/**
|
|
50
63
|
* Generates a PMREM from an equirectangular texture, which can be either LDR or HDR. The ideal input image size is
|
|
@@ -16,12 +16,11 @@ import { BufferGeometry } from "../core/BufferGeometry.js";
|
|
|
16
16
|
*/
|
|
17
17
|
export class TorusGeometry extends BufferGeometry {
|
|
18
18
|
/**
|
|
19
|
-
*
|
|
20
|
-
* @param
|
|
21
|
-
* @param
|
|
22
|
-
* @param
|
|
23
|
-
* @param
|
|
24
|
-
* @param arc Central angle. Expects a `Float`. Default `Math.PI * 2`
|
|
19
|
+
* @param radius Radius of the torus, from the center of the torus to the center of the tube. Default `1`.
|
|
20
|
+
* @param tube Radius of the tube. Must be smaller than `radius`. Default is `0.4`.
|
|
21
|
+
* @param radialSegments Default is `12`.
|
|
22
|
+
* @param tubularSegments Default is `48`.
|
|
23
|
+
* @param arc Central angle. Default is Math.PI * 2.
|
|
25
24
|
*/
|
|
26
25
|
constructor(radius?: number, tube?: number, radialSegments?: number, tubularSegments?: number, arc?: number);
|
|
27
26
|
|
|
@@ -60,7 +60,7 @@ declare class NodeMaterial extends Material {
|
|
|
60
60
|
|
|
61
61
|
depthNode: Node | null;
|
|
62
62
|
shadowPositionNode: Node | null;
|
|
63
|
-
receivedShadowNode: Node | null;
|
|
63
|
+
receivedShadowNode: (() => Node) | null;
|
|
64
64
|
castShadowNode: Node | null;
|
|
65
65
|
|
|
66
66
|
outputNode: Node | null;
|
|
@@ -89,6 +89,7 @@ declare class NodeMaterial extends Material {
|
|
|
89
89
|
setupOutgoingLight(): Node;
|
|
90
90
|
setupLightingModel(builder: NodeBuilder): LightingModel;
|
|
91
91
|
setupLighting(builder: NodeBuilder): Node;
|
|
92
|
+
setupFog(builder: NodeBuilder, outputNode: Node): Node;
|
|
92
93
|
setupOutput(builder: NodeBuilder, outputNode: Node): Node;
|
|
93
94
|
|
|
94
95
|
setDefaultValues(material: Material): void;
|
|
@@ -1,7 +1,3 @@
|
|
|
1
|
-
export {
|
|
2
|
-
default as InstancedPointsNodeMaterial,
|
|
3
|
-
InstancedPointsNodeMaterialParameters,
|
|
4
|
-
} from "./InstancedPointsNodeMaterial.js";
|
|
5
1
|
export { default as Line2NodeMaterial, Line2NodeMaterialParameters } from "./Line2NodeMaterial.js";
|
|
6
2
|
export { default as LineBasicNodeMaterial, LineBasicNodeMaterialParameters } from "./LineBasicNodeMaterial.js";
|
|
7
3
|
export { default as LineDashedNodeMaterial, LineDashedNodeMaterialParameters } from "./LineDashedNodeMaterial.js";
|
|
@@ -1,21 +1,14 @@
|
|
|
1
|
-
import
|
|
2
|
-
import {
|
|
3
|
-
import { PointsMaterialParameters } from "../PointsMaterial.js";
|
|
4
|
-
import NodeMaterial, { NodeMaterialParameters } from "./NodeMaterial.js";
|
|
1
|
+
import Node from "../../nodes/core/Node.js";
|
|
2
|
+
import SpriteNodeMaterial, { SpriteNodeMaterialParameters } from "./SpriteNodeMaterial.js";
|
|
5
3
|
|
|
6
|
-
export interface PointsNodeMaterialParameters extends
|
|
4
|
+
export interface PointsNodeMaterialParameters extends SpriteNodeMaterialParameters {
|
|
5
|
+
sizeNode?: Node | null | undefined;
|
|
7
6
|
}
|
|
8
7
|
|
|
9
|
-
export default class PointsNodeMaterial extends
|
|
10
|
-
|
|
8
|
+
export default class PointsNodeMaterial extends SpriteNodeMaterial {
|
|
9
|
+
sizeNode: Node | null;
|
|
11
10
|
|
|
12
|
-
|
|
13
|
-
readonly isPointsMaterial: true;
|
|
14
|
-
color: Color;
|
|
15
|
-
map: Texture | null;
|
|
16
|
-
alphaMap: Texture | null;
|
|
17
|
-
size: number;
|
|
18
|
-
sizeAttenuation: boolean;
|
|
11
|
+
readonly isPointsNodeMaterial: true;
|
|
19
12
|
|
|
20
13
|
constructor(parameters?: PointsNodeMaterialParameters);
|
|
21
14
|
}
|
|
@@ -1,10 +1,22 @@
|
|
|
1
|
+
import FunctionNode from "../../nodes/code/FunctionNode.js";
|
|
1
2
|
import Node from "../../nodes/core/Node.js";
|
|
3
|
+
import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
|
|
2
4
|
import NodeMaterial, { NodeMaterialParameters } from "./NodeMaterial.js";
|
|
3
5
|
|
|
6
|
+
export interface VolumeNodeMaterialParameters extends NodeMaterialParameters {
|
|
7
|
+
steps?: number | undefined;
|
|
8
|
+
|
|
9
|
+
scatteringNode?: Node | null | undefined;
|
|
10
|
+
}
|
|
11
|
+
|
|
4
12
|
export default class VolumeNodeMaterial extends NodeMaterial {
|
|
5
|
-
lights: boolean;
|
|
6
13
|
readonly isVolumeNodeMaterial: true;
|
|
7
|
-
|
|
14
|
+
|
|
15
|
+
steps: number;
|
|
16
|
+
|
|
17
|
+
scatteringNode: (params: { positionRay: ShaderNodeObject<Node> }) => Node | null;
|
|
18
|
+
|
|
19
|
+
offsetNode?: Node | undefined;
|
|
8
20
|
|
|
9
21
|
constructor(parameters?: NodeMaterialParameters);
|
|
10
22
|
}
|
|
@@ -68,6 +68,7 @@ interface AttributesData {
|
|
|
68
68
|
interface RenderObjectData {
|
|
69
69
|
material: MaterialData;
|
|
70
70
|
geometry: {
|
|
71
|
+
id: number;
|
|
71
72
|
attributes: AttributesData;
|
|
72
73
|
indexVersion: number | null;
|
|
73
74
|
drawRange: {
|
|
@@ -99,7 +100,7 @@ declare class NodeMaterialObserver {
|
|
|
99
100
|
* Returns `true` if the given render object is verified for the first time of this observer.
|
|
100
101
|
*
|
|
101
102
|
* @param {RenderObject} renderObject - The render object.
|
|
102
|
-
* @return {
|
|
103
|
+
* @return {boolean} Whether the given render object is verified for the first time of this observer.
|
|
103
104
|
*/
|
|
104
105
|
firstInitialization(renderObject: RenderObject): boolean;
|
|
105
106
|
/**
|
|
@@ -122,7 +123,7 @@ declare class NodeMaterialObserver {
|
|
|
122
123
|
* node properties.
|
|
123
124
|
*
|
|
124
125
|
* @param {NodeBuilder} builder - The current node builder.
|
|
125
|
-
* @return {
|
|
126
|
+
* @return {boolean} Whether the node builder's material uses node properties or not.
|
|
126
127
|
*/
|
|
127
128
|
containsNode(builder: NodeBuilder): boolean;
|
|
128
129
|
/**
|
|
@@ -137,7 +138,7 @@ declare class NodeMaterialObserver {
|
|
|
137
138
|
* Returns `true` if the given render object has not changed its state.
|
|
138
139
|
*
|
|
139
140
|
* @param {RenderObject} renderObject - The render object.
|
|
140
|
-
* @return {
|
|
141
|
+
* @return {boolean} Whether the given render object has changed its state or not.
|
|
141
142
|
*/
|
|
142
143
|
equals(renderObject: RenderObject): boolean;
|
|
143
144
|
/**
|
|
@@ -145,7 +146,7 @@ declare class NodeMaterialObserver {
|
|
|
145
146
|
*
|
|
146
147
|
* @param {RenderObject} renderObject - The render object.
|
|
147
148
|
* @param {NodeFrame} nodeFrame - The current node frame.
|
|
148
|
-
* @return {
|
|
149
|
+
* @return {boolean} Whether the given render object requires a refresh or not.
|
|
149
150
|
*/
|
|
150
151
|
needsRefresh(renderObject: RenderObject, nodeFrame: NodeFrame): boolean;
|
|
151
152
|
}
|
three/src/math/Matrix4.d.ts
CHANGED
|
@@ -128,7 +128,8 @@ export class Matrix4 {
|
|
|
128
128
|
makeRotationFromQuaternion(q: Quaternion): this;
|
|
129
129
|
|
|
130
130
|
/**
|
|
131
|
-
*
|
|
131
|
+
* Sets the rotation component of the transformation matrix, looking from [eye]{@link Vector3} towards
|
|
132
|
+
* [target]{@link Vector3}, and oriented by the up-direction [up]{@link Vector3}.
|
|
132
133
|
*/
|
|
133
134
|
lookAt(eye: Vector3, target: Vector3, up: Vector3): this;
|
|
134
135
|
|