@types/three 0.167.2 → 0.168.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +2 -2
- three/examples/jsm/Addons.d.ts +5 -1
- three/examples/jsm/capabilities/WebGL.d.ts +11 -3
- three/examples/jsm/controls/ArcballControls.d.ts +111 -77
- three/examples/jsm/controls/DragControls.d.ts +56 -27
- three/examples/jsm/controls/FirstPersonControls.d.ts +82 -12
- three/examples/jsm/controls/FlyControls.d.ts +35 -11
- three/examples/jsm/controls/OrbitControls.d.ts +84 -137
- three/examples/jsm/controls/PointerLockControls.d.ts +68 -9
- three/examples/jsm/controls/TrackballControls.d.ts +110 -26
- three/examples/jsm/effects/AnaglyphEffect.d.ts +11 -5
- three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +7 -4
- three/examples/jsm/environments/RoomEnvironment.d.ts +2 -2
- three/examples/jsm/loaders/KTX2Loader.d.ts +4 -0
- three/examples/jsm/objects/SkyMesh.d.ts +17 -0
- three/examples/jsm/objects/Water2.d.ts +2 -2
- three/examples/jsm/objects/Water2Mesh.d.ts +42 -0
- three/examples/jsm/objects/WaterMesh.d.ts +31 -0
- three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
- three/examples/jsm/postprocessing/SSAARenderPass.d.ts +11 -2
- three/package.json +4 -3
- three/src/Three.WebGPU.d.ts +6 -0
- three/src/Three.d.ts +1 -0
- three/src/core/EventDispatcher.d.ts +0 -3
- three/src/core/Object3D.d.ts +2 -0
- three/src/extras/Controls.d.ts +54 -0
- three/src/{nodes/loaders → loaders/nodes}/NodeLoader.d.ts +3 -3
- three/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.d.ts +1 -1
- three/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.d.ts +1 -1
- three/src/materials/Material.d.ts +17 -13
- three/src/materials/nodes/InstancedPointsNodeMaterial.d.ts +33 -0
- three/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.d.ts +2 -2
- three/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.d.ts +1 -1
- three/src/materials/nodes/LineDashedNodeMaterial.d.ts +29 -0
- three/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.d.ts +1 -1
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -0
- three/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.d.ts +2 -2
- three/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.d.ts +1 -1
- three/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.d.ts +2 -2
- three/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.d.ts +5 -2
- three/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.d.ts +2 -2
- three/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.d.ts +3 -3
- three/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.d.ts +2 -2
- three/src/materials/nodes/NodeMaterial.d.ts +91 -0
- three/src/{nodes/materials/Materials.d.ts → materials/nodes/NodeMaterials.d.ts} +5 -2
- three/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.d.ts +1 -2
- three/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.d.ts +1 -1
- three/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.d.ts +2 -2
- three/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.d.ts +1 -1
- three/src/nodes/Nodes.d.ts +117 -362
- three/src/nodes/TSL.d.ts +269 -0
- three/src/nodes/accessors/AccessorsUtils.d.ts +1 -1
- three/src/nodes/accessors/BatchNode.d.ts +1 -2
- three/src/nodes/accessors/{BitangentNode.d.ts → Bitangent.d.ts} +1 -1
- three/src/nodes/accessors/BufferAttributeNode.d.ts +4 -4
- three/src/nodes/accessors/BufferNode.d.ts +1 -1
- three/src/nodes/accessors/{CameraNode.d.ts → Camera.d.ts} +1 -1
- three/src/nodes/accessors/ClippingNode.d.ts +1 -1
- three/src/nodes/accessors/CubeTextureNode.d.ts +1 -7
- three/src/nodes/accessors/InstanceNode.d.ts +1 -1
- three/src/nodes/accessors/MaterialNode.d.ts +3 -3
- three/src/nodes/accessors/MaterialProperties.d.ts +4 -0
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +3 -1
- three/src/nodes/accessors/ModelNode.d.ts +1 -1
- three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -1
- three/src/nodes/accessors/MorphNode.d.ts +15 -0
- three/src/nodes/accessors/{NormalNode.d.ts → Normal.d.ts} +11 -4
- three/src/nodes/accessors/Object3DNode.d.ts +1 -1
- three/src/nodes/accessors/PointUVNode.d.ts +1 -1
- three/src/nodes/accessors/{PositionNode.d.ts → Position.d.ts} +2 -1
- three/src/nodes/accessors/ReferenceBaseNode.d.ts +27 -0
- three/src/nodes/accessors/ReferenceNode.d.ts +7 -5
- three/src/nodes/accessors/{ReflectVectorNode.d.ts → ReflectVector.d.ts} +1 -1
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/SceneNode.d.ts +20 -0
- three/src/nodes/accessors/SkinningNode.d.ts +11 -1
- three/src/nodes/accessors/StorageBufferNode.d.ts +2 -2
- three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
- three/src/nodes/accessors/{TangentNode.d.ts → Tangent.d.ts} +1 -1
- three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
- three/src/nodes/accessors/TextureBicubic.d.ts +4 -0
- three/src/nodes/accessors/TextureNode.d.ts +26 -7
- three/src/nodes/accessors/TextureSizeNode.d.ts +18 -0
- three/src/nodes/accessors/{UVNode.d.ts → UV.d.ts} +1 -1
- three/src/nodes/accessors/UniformArrayNode.d.ts +30 -0
- three/src/nodes/accessors/UserDataNode.d.ts +1 -1
- three/src/nodes/accessors/VelocityNode.d.ts +15 -0
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
- three/src/nodes/code/CodeNode.d.ts +1 -1
- three/src/nodes/code/ExpressionNode.d.ts +1 -1
- three/src/nodes/code/FunctionCallNode.d.ts +2 -2
- three/src/nodes/code/FunctionNode.d.ts +5 -6
- three/src/nodes/code/ScriptableNode.d.ts +22 -0
- three/src/nodes/code/ScriptableValueNode.d.ts +10 -0
- three/src/nodes/core/AssignNode.d.ts +2 -2
- three/src/nodes/core/AttributeNode.d.ts +2 -5
- three/src/nodes/core/BypassNode.d.ts +2 -2
- three/src/nodes/core/CacheNode.d.ts +2 -2
- three/src/nodes/core/ContextNode.d.ts +10 -7
- three/src/nodes/core/IndexNode.d.ts +11 -3
- three/src/nodes/core/MRTNode.d.ts +7 -2
- three/src/nodes/core/Node.d.ts +8 -2
- three/src/nodes/core/OutputStructNode.d.ts +1 -1
- three/src/nodes/core/ParameterNode.d.ts +12 -0
- three/src/nodes/core/PropertyNode.d.ts +1 -1
- three/src/nodes/core/StackNode.d.ts +12 -2
- three/src/nodes/core/UniformNode.d.ts +1 -1
- three/src/nodes/core/VarNode.d.ts +2 -10
- three/src/nodes/core/VaryingNode.d.ts +2 -2
- three/src/nodes/display/AfterImageNode.d.ts +1 -7
- three/src/nodes/display/AnaglyphPassNode.d.ts +14 -0
- three/src/nodes/display/AnamorphicNode.d.ts +1 -7
- three/src/nodes/display/BleachBypass.d.ts +4 -0
- three/src/nodes/display/BlendMode.d.ts +10 -0
- three/src/nodes/display/BloomNode.d.ts +1 -7
- three/src/nodes/display/BumpMapNode.d.ts +16 -0
- three/src/nodes/display/ColorAdjustment.d.ts +27 -0
- three/src/nodes/display/ColorSpaceFunctions.d.ts +6 -0
- three/src/nodes/display/ColorSpaceNode.d.ts +23 -23
- three/src/nodes/display/DenoiseNode.d.ts +3 -9
- three/src/nodes/display/DepthOfFieldNode.d.ts +4 -8
- three/src/nodes/display/DotScreenNode.d.ts +4 -8
- three/src/nodes/display/FXAANode.d.ts +3 -9
- three/src/nodes/display/FilmNode.d.ts +3 -9
- three/src/nodes/display/FrontFacingNode.d.ts +4 -2
- three/src/nodes/display/GTAONode.d.ts +3 -9
- three/src/nodes/display/GaussianBlurNode.d.ts +4 -8
- three/src/nodes/display/Lut3DNode.d.ts +3 -9
- three/src/nodes/display/MotionBlur.d.ts +8 -0
- three/src/nodes/display/NormalMapNode.d.ts +4 -8
- three/src/nodes/display/ParallaxBarrierPassNode.d.ts +14 -0
- three/src/nodes/display/PassNode.d.ts +11 -2
- three/src/nodes/display/PixelationPassNode.d.ts +1 -37
- three/src/nodes/display/PosterizeNode.d.ts +1 -7
- three/src/nodes/display/RGBShiftNode.d.ts +1 -7
- three/src/nodes/display/RenderOutputNode.d.ts +2 -2
- three/src/nodes/display/SSAAPassNode.d.ts +26 -0
- three/src/nodes/display/Sepia.d.ts +4 -0
- three/src/nodes/display/SobelOperatorNode.d.ts +4 -8
- three/src/nodes/display/StereoCompositePassNode.d.ts +17 -0
- three/src/nodes/display/StereoPassNode.d.ts +17 -0
- three/src/nodes/display/ToneMappingFunctions.d.ts +14 -0
- three/src/nodes/display/ToneMappingNode.d.ts +5 -6
- three/src/nodes/display/TransitionNode.d.ts +3 -9
- three/src/nodes/display/ViewportDepthNode.d.ts +6 -2
- three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
- three/src/nodes/display/ViewportNode.d.ts +23 -16
- three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -8
- three/src/nodes/display/ViewportTextureNode.d.ts +4 -9
- three/src/nodes/fog/FogExp2Node.d.ts +4 -8
- three/src/nodes/fog/FogNode.d.ts +4 -8
- three/src/nodes/fog/FogRangeNode.d.ts +4 -8
- three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +1 -1
- three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -1
- three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -1
- three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -1
- three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -1
- three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -1
- three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -1
- three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +10 -0
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -1
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
- three/src/nodes/functions/ShadowMaskModel.d.ts +1 -1
- three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -1
- three/src/nodes/functions/material/getRoughness.d.ts +1 -1
- three/src/nodes/geometry/RangeNode.d.ts +1 -1
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
- three/src/nodes/lighting/AmbientLightNode.d.ts +8 -0
- three/src/nodes/lighting/DirectionalLightNode.d.ts +8 -0
- three/src/nodes/lighting/IESSpotLightNode.d.ts +5 -0
- three/src/nodes/lighting/LightNode.d.ts +18 -0
- three/src/nodes/lighting/LightProbeNode.d.ts +11 -0
- three/src/nodes/lighting/LightUtils.d.ts +3 -3
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -7
- three/src/nodes/lighting/LightsNode.d.ts +9 -13
- three/src/nodes/materialx/MaterialXNodes.d.ts +1 -1
- three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
- three/src/nodes/materialx/lib/mx_noise.d.ts +1 -1
- three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -1
- three/src/nodes/math/ConditionalNode.d.ts +39 -0
- three/src/nodes/math/Hash.d.ts +4 -0
- three/src/nodes/math/MathNode.d.ts +2 -2
- three/src/nodes/math/MathUtils.d.ts +0 -10
- three/src/nodes/math/OperatorNode.d.ts +18 -4
- three/src/nodes/math/TriNoise3D.d.ts +1 -1
- three/src/nodes/parsers/GLSLNodeFunction.d.ts +9 -0
- three/src/nodes/parsers/GLSLNodeParser.d.ts +8 -0
- three/src/nodes/pmrem/PMREMNode.d.ts +4 -2
- three/src/nodes/pmrem/PMREMUtils.d.ts +28 -0
- three/src/nodes/procedural/Checker.d.ts +4 -0
- three/src/nodes/tsl/TSLBase.d.ts +21 -0
- three/src/nodes/{shadernode/ShaderNode.d.ts → tsl/TSLCore.d.ts} +23 -23
- three/src/nodes/utils/CubeMapNode.d.ts +13 -0
- three/src/nodes/utils/Discard.d.ts +11 -0
- three/src/nodes/utils/EquirectUVNode.d.ts +1 -1
- three/src/nodes/utils/FunctionOverloadingNode.d.ts +13 -0
- three/src/nodes/utils/LoopNode.d.ts +22 -0
- three/src/nodes/utils/MatcapUVNode.d.ts +1 -1
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
- three/src/nodes/utils/OscNode.d.ts +1 -1
- three/src/nodes/utils/Packing.d.ts +5 -0
- three/src/nodes/utils/RTTNode.d.ts +7 -7
- three/src/nodes/utils/ReflectorNode.d.ts +1 -1
- three/src/nodes/utils/RemapNode.d.ts +2 -2
- three/src/nodes/utils/RotateNode.d.ts +1 -7
- three/src/nodes/utils/SetNode.d.ts +11 -0
- three/src/nodes/utils/SplitNode.d.ts +1 -1
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -1
- three/src/nodes/utils/SpriteUtils.d.ts +6 -0
- three/src/nodes/utils/{StoargeArrayElementNode.d.ts → StorageArrayElementNode.d.ts} +1 -7
- three/src/nodes/utils/TimerNode.d.ts +1 -1
- three/src/nodes/utils/TriplanarTexturesNode.d.ts +1 -7
- three/src/nodes/utils/UVUtils.d.ts +14 -0
- three/src/nodes/utils/ViewportUtils.d.ts +4 -0
- three/src/renderers/common/BindGroup.d.ts +8 -1
- three/src/renderers/common/Bindings.d.ts +2 -2
- three/src/renderers/common/ClippingContext.d.ts +1 -0
- three/src/renderers/common/QuadMesh.d.ts +2 -0
- three/src/renderers/common/RenderContext.d.ts +2 -0
- three/src/renderers/common/RenderContexts.d.ts +6 -4
- three/src/renderers/common/RenderObjects.d.ts +1 -1
- three/src/renderers/common/Renderer.d.ts +16 -4
- three/src/renderers/common/SampledTexture.d.ts +7 -1
- three/src/renderers/common/StandardRenderer.d.ts +12 -0
- three/src/renderers/common/Textures.d.ts +1 -0
- three/src/renderers/common/nodes/NodeLibrary.d.ts +56 -0
- three/src/renderers/common/nodes/NodeSampledTexture.d.ts +3 -3
- three/src/renderers/common/nodes/Nodes.d.ts +7 -9
- three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +5 -0
- three/src/renderers/webgl/WebGLProperties.d.ts +5 -4
- three/src/renderers/webgpu/WebGPUBackend.d.ts +6 -2
- three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -3
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +2 -2
- three/src/renderers/webxr/WebXRManager.d.ts +0 -2
- three/examples/jsm/loaders/LogLuvLoader.d.ts +0 -19
- three/src/nodes/accessors/TextureBicubicNode.d.ts +0 -18
- three/src/nodes/accessors/UniformsNode.d.ts +0 -23
- three/src/nodes/core/NodeKeywords.d.ts +0 -17
- three/src/nodes/display/BlendModeNode.d.ts +0 -47
- three/src/nodes/display/ColorAdjustmentNode.d.ts +0 -47
- three/src/nodes/materials/NodeMaterial.d.ts +0 -124
- three/src/nodes/math/CondNode.d.ts +0 -22
- three/src/nodes/math/HashNode.d.ts +0 -16
- three/src/nodes/procedural/CheckerNode.d.ts +0 -15
- three/src/nodes/utils/DiscardNode.d.ts +0 -17
- three/src/nodes/utils/PackingNode.d.ts +0 -24
- three/src/nodes/utils/RotateUVNode.d.ts +0 -19
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interface NodeElements {
|
|
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|
-
transition: typeof transition;
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
41
|
-
export default TransitionNode;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../
|
|
2
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
|
|
4
|
-
|
|
4
|
+
declare class ViewportDepthNode extends Node {
|
|
5
5
|
scope: ViewportDepthNodeScope;
|
|
6
6
|
valueNode: Node;
|
|
7
7
|
|
|
@@ -9,14 +9,18 @@ export default class ViewportDepthNode extends Node {
|
|
|
9
9
|
|
|
10
10
|
constructor(scope: ViewportDepthNodeScope, valueNode?: Node | null);
|
|
11
11
|
|
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12
|
+
static DEPTH_BASE: "depthBase";
|
|
12
13
|
static DEPTH: "depth";
|
|
13
14
|
static LINEAR_DEPTH: "linearDepth";
|
|
14
15
|
}
|
|
15
16
|
|
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|
export type ViewportDepthNodeScope =
|
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18
|
+
| typeof ViewportDepthNode.DEPTH_BASE
|
|
17
19
|
| typeof ViewportDepthNode.DEPTH
|
|
18
20
|
| typeof ViewportDepthNode.LINEAR_DEPTH;
|
|
19
21
|
|
|
22
|
+
export default ViewportDepthNode;
|
|
23
|
+
|
|
20
24
|
export const viewZToOrthographicDepth: (viewZ: Node, near: Node, far: Node) => Node;
|
|
21
25
|
|
|
22
26
|
export const orthographicDepthToViewZ: (depth: Node, near: Node, far: Node) => Node;
|
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { NodeRepresentation, ShaderNodeObject } from "../
|
|
2
|
+
import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
import ViewportTextureNode from "./ViewportTextureNode.js";
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
declare class ViewportDepthTextureNode extends ViewportTextureNode {
|
|
6
6
|
constructor(uvNode?: Node, levelNode?: Node | null);
|
|
7
7
|
}
|
|
8
8
|
|
|
9
|
+
export default ViewportDepthTextureNode;
|
|
10
|
+
|
|
9
11
|
export const viewportDepthTexture: (
|
|
10
12
|
uvNode?: NodeRepresentation,
|
|
11
13
|
levelNode?: NodeRepresentation,
|
|
@@ -1,31 +1,38 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../
|
|
2
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
|
|
4
4
|
export type ViewportNodeScope =
|
|
5
5
|
| typeof ViewportNode.COORDINATE
|
|
6
6
|
| typeof ViewportNode.RESOLUTION
|
|
7
|
-
| typeof ViewportNode.
|
|
8
|
-
| typeof ViewportNode.
|
|
9
|
-
| typeof ViewportNode.TOP_RIGHT
|
|
10
|
-
| typeof ViewportNode.BOTTOM_RIGHT;
|
|
11
|
-
|
|
12
|
-
export default class ViewportNode extends Node {
|
|
13
|
-
static COORDINATE: "coordinate";
|
|
14
|
-
static RESOLUTION: "resolution";
|
|
15
|
-
static TOP_LEFT: "topLeft";
|
|
16
|
-
static BOTTOM_LEFT: "bottomLeft";
|
|
17
|
-
static TOP_RIGHT: "topRight";
|
|
18
|
-
static BOTTOM_RIGHT: "bottomRight";
|
|
7
|
+
| typeof ViewportNode.VIEWPORT
|
|
8
|
+
| typeof ViewportNode.UV;
|
|
19
9
|
|
|
10
|
+
declare class ViewportNode extends Node {
|
|
20
11
|
scope: ViewportNodeScope;
|
|
21
|
-
|
|
12
|
+
|
|
13
|
+
readonly isViewportNode: true;
|
|
22
14
|
|
|
23
15
|
constructor(scope: ViewportNodeScope);
|
|
16
|
+
|
|
17
|
+
static COORDINATE: "coordinate";
|
|
18
|
+
static RESOLUTION: "resolution";
|
|
19
|
+
static VIEWPORT: "viewport";
|
|
20
|
+
static UV: "uv";
|
|
24
21
|
}
|
|
25
22
|
|
|
23
|
+
export default ViewportNode;
|
|
24
|
+
|
|
26
25
|
export const viewportCoordinate: ShaderNodeObject<ViewportNode>;
|
|
27
26
|
export const viewportResolution: ShaderNodeObject<ViewportNode>;
|
|
27
|
+
export const viewport: ShaderNodeObject<ViewportNode>;
|
|
28
|
+
export const viewportUV: ShaderNodeObject<ViewportNode>;
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* @deprecated "viewportTopLeft" is deprecated. Use "viewportUV" instead.
|
|
32
|
+
*/
|
|
28
33
|
export const viewportTopLeft: ShaderNodeObject<ViewportNode>;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* @deprecated "viewportBottomLeft" is deprecated. Use "viewportUV.flipY()" instead.
|
|
37
|
+
*/
|
|
29
38
|
export const viewportBottomLeft: ShaderNodeObject<ViewportNode>;
|
|
30
|
-
export const viewportTopRight: ShaderNodeObject<ViewportNode>;
|
|
31
|
-
export const viewportBottomRight: ShaderNodeObject<ViewportNode>;
|
|
@@ -1,18 +1,14 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../
|
|
2
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
import ViewportTextureNode from "./ViewportTextureNode.js";
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
declare class ViewportSharedTextureNode extends ViewportTextureNode {
|
|
6
6
|
constructor(uvNode?: Node, levelNode?: Node | null);
|
|
7
7
|
}
|
|
8
8
|
|
|
9
|
+
export default ViewportSharedTextureNode;
|
|
10
|
+
|
|
9
11
|
export const viewportSharedTexture: (
|
|
10
12
|
uvNode?: Node,
|
|
11
13
|
levelNode?: Node | null,
|
|
12
14
|
) => ShaderNodeObject<ViewportSharedTextureNode>;
|
|
13
|
-
|
|
14
|
-
declare module "../shadernode/ShaderNode.js" {
|
|
15
|
-
interface NodeElements {
|
|
16
|
-
viewportSharedTexture: typeof viewportSharedTexture;
|
|
17
|
-
}
|
|
18
|
-
}
|
|
@@ -2,9 +2,9 @@ import { FramebufferTexture } from "../../textures/FramebufferTexture.js";
|
|
|
2
2
|
import TextureNode from "../accessors/TextureNode.js";
|
|
3
3
|
import { NodeUpdateType } from "../core/constants.js";
|
|
4
4
|
import Node from "../core/Node.js";
|
|
5
|
-
import { ShaderNodeObject } from "../
|
|
5
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
6
6
|
|
|
7
|
-
|
|
7
|
+
declare class ViewportTextureNode extends TextureNode {
|
|
8
8
|
generateMipmaps: boolean;
|
|
9
9
|
|
|
10
10
|
readonly isOutputTextureNode: true;
|
|
@@ -14,6 +14,8 @@ export default class ViewportTextureNode extends TextureNode {
|
|
|
14
14
|
constructor(uvNode?: Node, levelNode?: Node | null, framebufferTexture?: FramebufferTexture | null);
|
|
15
15
|
}
|
|
16
16
|
|
|
17
|
+
export default ViewportTextureNode;
|
|
18
|
+
|
|
17
19
|
export const viewportTexture: (
|
|
18
20
|
uvNode?: Node,
|
|
19
21
|
levelNode?: Node | null,
|
|
@@ -24,10 +26,3 @@ export const viewportMipTexture: (
|
|
|
24
26
|
levelNode?: Node | null,
|
|
25
27
|
framebufferTexture?: FramebufferTexture | null,
|
|
26
28
|
) => ShaderNodeObject<Node>;
|
|
27
|
-
|
|
28
|
-
declare module "../shadernode/ShaderNode.js" {
|
|
29
|
-
interface NodeElements {
|
|
30
|
-
viewportTexture: typeof viewportTexture;
|
|
31
|
-
viewportMipTexture: typeof viewportMipTexture;
|
|
32
|
-
}
|
|
33
|
-
}
|
|
@@ -1,18 +1,14 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../
|
|
2
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
import FogNode from "./FogNode.js";
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
declare class FogExp2Node extends FogNode {
|
|
6
6
|
isFogExp2Node: true;
|
|
7
7
|
densityNode: Node;
|
|
8
8
|
|
|
9
9
|
constructor(colorNode: Node, densityNode: Node);
|
|
10
10
|
}
|
|
11
11
|
|
|
12
|
-
export
|
|
12
|
+
export default FogExp2Node;
|
|
13
13
|
|
|
14
|
-
|
|
15
|
-
interface NodeElements {
|
|
16
|
-
densityFog: typeof densityFog;
|
|
17
|
-
}
|
|
18
|
-
}
|
|
14
|
+
export const densityFog: (colorNode: Node, densityNode: Node) => ShaderNodeObject<FogExp2Node>;
|
three/src/nodes/fog/FogNode.d.ts
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
2
|
import NodeBuilder from "../core/NodeBuilder.js";
|
|
3
|
-
import { NodeRepresentation, ShaderNodeObject } from "../
|
|
3
|
+
import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
declare class FogNode extends Node {
|
|
6
6
|
isFogNode: true;
|
|
7
7
|
colorNode: Node | null;
|
|
8
8
|
factorNode: Node | null;
|
|
@@ -12,13 +12,9 @@ export default class FogNode extends Node {
|
|
|
12
12
|
getViewZNode(builder: NodeBuilder): Node;
|
|
13
13
|
}
|
|
14
14
|
|
|
15
|
+
export default FogNode;
|
|
16
|
+
|
|
15
17
|
export const fog: (
|
|
16
18
|
colorNode: NodeRepresentation | null,
|
|
17
19
|
factorNode: NodeRepresentation | null,
|
|
18
20
|
) => ShaderNodeObject<FogNode>;
|
|
19
|
-
|
|
20
|
-
declare module "../shadernode/ShaderNode.js" {
|
|
21
|
-
interface NodeElements {
|
|
22
|
-
fog: typeof fog;
|
|
23
|
-
}
|
|
24
|
-
}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { NodeRepresentation, ShaderNodeObject } from "../
|
|
2
|
+
import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
3
|
import FogNode from "./FogNode.js";
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
declare class FogRangeNode extends FogNode {
|
|
6
6
|
isFogRangeNode: true;
|
|
7
7
|
nearNode: Node | null;
|
|
8
8
|
farNode: Node | null;
|
|
@@ -10,14 +10,10 @@ export default class FogRangeNode extends FogNode {
|
|
|
10
10
|
constructor(colorNode: Node | null, nearNode: Node | null, farNode: Node | null);
|
|
11
11
|
}
|
|
12
12
|
|
|
13
|
+
export default FogRangeNode;
|
|
14
|
+
|
|
13
15
|
export const rangeFog: (
|
|
14
16
|
colorNode: NodeRepresentation | null,
|
|
15
17
|
nearNode: NodeRepresentation | null,
|
|
16
18
|
farNode: NodeRepresentation | null,
|
|
17
19
|
) => ShaderNodeObject<FogRangeNode>;
|
|
18
|
-
|
|
19
|
-
declare module "../shadernode/ShaderNode.js" {
|
|
20
|
-
interface NodeElements {
|
|
21
|
-
rangeFog: typeof rangeFog;
|
|
22
|
-
}
|
|
23
|
-
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
declare const BRDF_GGX: (args: {
|
|
6
6
|
lightDirection: Node;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
declare const BRDF_Lambert: (args: { diffuseColor: Node }) => ShaderNodeObject<OperatorNode>;
|
|
6
6
|
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
declare const BRDF_Sheen: (args: { lightDirection: Node }) => ShaderNodeObject<OperatorNode>;
|
|
6
6
|
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
// Analytical approximation of the DFG LUT, one half of the
|
|
6
6
|
// split-sum approximation used in indirect specular lighting.
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
// Microfacet Models for Refraction through Rough Surfaces - equation (33)
|
|
6
6
|
// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
// https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
|
|
6
6
|
declare const D_GGX_Anisotropic: (
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
declare const F_Schlick: (args: { f0: Node; f90: Node; dotVH: Node }) => ShaderNodeObject<OperatorNode>;
|
|
6
6
|
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import Node from "../../core/Node.js";
|
|
2
|
+
import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
3
|
+
|
|
4
|
+
declare const Schlick_to_F0: (
|
|
5
|
+
f: NodeRepresentation,
|
|
6
|
+
f90: NodeRepresentation,
|
|
7
|
+
dotVH: NodeRepresentation,
|
|
8
|
+
) => ShaderNodeObject<Node>;
|
|
9
|
+
|
|
10
|
+
export default Schlick_to_F0;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import OperatorNode from "../../math/OperatorNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
declare const V_GGX_SmithCorrelated: (inputs: {
|
|
6
6
|
alpha: Node;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node from "../../core/Node.js";
|
|
2
2
|
import MathNode from "../../math/MathNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../
|
|
3
|
+
import { ShaderNodeObject } from "../../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
declare const V_GGX_SmithCorrelated: (inputs: {
|
|
6
6
|
alphaT: Node;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import LightingModel from "../core/LightingModel.js";
|
|
2
2
|
import VarNode from "../core/VarNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../
|
|
3
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
4
|
|
|
5
5
|
export default class ShadowMaskModel extends LightingModel {
|
|
6
6
|
shadowNode: ShaderNodeObject<VarNode>;
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@@ -1,6 +1,6 @@
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import Node from "../../core/Node.js";
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import MathNode from "../../math/MathNode.js";
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import { ShaderNodeObject } from "../../
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import { ShaderNodeObject } from "../../tsl/TSLCore.js";
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declare const getRoughness: (args: { roughness: Node }) => ShaderNodeObject<MathNode>;
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@@ -4,7 +4,7 @@ import { Vector3 } from "../../math/Vector3.js";
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import { Vector4 } from "../../math/Vector4.js";
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import Node from "../core/Node.js";
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import NodeBuilder from "../core/NodeBuilder.js";
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import { ShaderNodeObject } from "../
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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export type RangeModeBound = number | Color | Vector2 | Vector3 | Vector4;
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import Node from "../core/Node.js";
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import { NodeRepresentation, ShaderNodeObject } from "../
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import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
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export default class ComputeNode extends Node {
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isComputeNode: true;
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@@ -17,7 +17,7 @@ export const compute: (
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workgroupSize: number[],
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) => ShaderNodeObject<ComputeNode>;
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declare module "../
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declare module "../tsl/TSLCore.js" {
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interface NodeElements {
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compute: typeof compute;
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}
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@@ -0,0 +1,8 @@
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import { AmbientLight } from "../../lights/AmbientLight.js";
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import AnalyticLightNode from "./AnalyticLightNode.js";
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declare class AmbientLightNode extends AnalyticLightNode<AmbientLight> {
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constructor(light?: AmbientLight | null);
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}
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export default AmbientLightNode;
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import { DirectionalLight } from "../../lights/DirectionalLight.js";
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import AnalyticLightNode from "./AnalyticLightNode.js";
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declare class DirectionalLightNode extends AnalyticLightNode<DirectionalLight> {
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constructor(light?: DirectionalLight | null);
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}
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export default DirectionalLightNode;
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import { Light } from "../../lights/Light.js";
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import Node from "../core/Node.js";
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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export type LightNodeScope = typeof LightNode.TARGET_DIRECTION;
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declare class LightNode extends Node {
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scope: LightNodeScope;
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light: Light;
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constructor(scope?: LightNodeScope, light?: Light | null);
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static TARGET_DIRECTION: "targetDirection";
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}
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export default LightNode;
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export const lightTargetDirection: (light?: Light | null) => ShaderNodeObject<LightNode>;
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@@ -0,0 +1,11 @@
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import { LightProbe } from "../../lights/LightProbe.js";
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import UniformArrayNode from "../accessors/UniformArrayNode.js";
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import AnalyticLightNode from "./AnalyticLightNode.js";
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declare class LightProbeNode extends AnalyticLightNode<LightProbe> {
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lightProbe: UniformArrayNode;
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constructor(light?: LightProbe | null);
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}
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export default LightProbeNode;
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@@ -1,9 +1,9 @@
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import Node from "../core/Node.js";
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import
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import { ShaderNodeObject } from "../
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import ConditionalNode from "../math/ConditionalNode.js";
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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export const getDistanceAttenuation: (args: {
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lightDistance: Node;
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cutoffDistance: Node;
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decayExponent: Node;
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}) => ShaderNodeObject<
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}) => ShaderNodeObject<ConditionalNode>;
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@@ -1,7 +1,7 @@
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import ContextNode from "../core/ContextNode.js";
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import LightingModel, { LightingModelIndirectInput } from "../core/LightingModel.js";
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import Node from "../core/Node.js";
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import { ShaderNodeObject } from "../
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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export default class LightingContextNode extends ContextNode {
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lightingModelNode: LightingModel | null;
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@@ -19,9 +19,3 @@ export default class LightingContextNode extends ContextNode {
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}
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export const lightingContext: (node: Node, lightingModelNode?: LightingModel) => ShaderNodeObject<LightingContextNode>;
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declare module "../shadernode/ShaderNode.js" {
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interface NodeElements {
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lightingContext: typeof lightingContext;
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}
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}
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@@ -1,22 +1,18 @@
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import { Light } from "../../lights/Light.js";
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import Node from "../core/Node.js";
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import {
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import
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import { NodeBuilder } from "../Nodes.js";
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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declare class LightsNode extends Node {
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constructor(lights?: Light[]);
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setupLightsNode(builder: NodeBuilder): void;
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getLightNodeByHash(hash: string): LightingNode | null;
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setLights(lights: Light[]): this;
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static setReference<T extends Light>(
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lightClass: { new(): T },
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lightNodeClass: { new(light: T): LightingNode },
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): void;
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getLights(): Light[];
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}
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export default LightsNode;
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export const lights: (lights: Light[]) => ShaderNodeObject<LightsNode>;
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@@ -1,6 +1,6 @@
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import Node from "../core/Node.js";
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import MathNode from "../math/MathNode.js";
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import { NodeRepresentation, ShaderNodeObject } from "../
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import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
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import { mx_hsvtorgb, mx_rgbtohsv } from "./lib/mx_hsv.js";
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import { mx_srgb_texture_to_lin_rec709 } from "./lib/mx_transform_color.js";
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@@ -1,6 +1,6 @@
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import Node from "../../core/Node.js";
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import { NodeRepresentation, ShaderNodeObject } from "../../
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import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
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export const mx_hsvtorgb: (
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export const mx_hsvtorgb: (hsv: NodeRepresentation) => ShaderNodeObject<Node>;
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export const mx_rgbtohsv: (c_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
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import Node from "../../core/Node.js";
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import VarNode from "../../core/VarNode.js";
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import { NodeRepresentation, ShaderNodeObject } from "../../
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import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
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export const mx_select: (
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b_immutable: NodeRepresentation,
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