@types/three 0.167.2 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (247) hide show
  1. three/README.md +2 -2
  2. three/examples/jsm/Addons.d.ts +5 -1
  3. three/examples/jsm/capabilities/WebGL.d.ts +11 -3
  4. three/examples/jsm/controls/ArcballControls.d.ts +111 -77
  5. three/examples/jsm/controls/DragControls.d.ts +56 -27
  6. three/examples/jsm/controls/FirstPersonControls.d.ts +82 -12
  7. three/examples/jsm/controls/FlyControls.d.ts +35 -11
  8. three/examples/jsm/controls/OrbitControls.d.ts +84 -137
  9. three/examples/jsm/controls/PointerLockControls.d.ts +68 -9
  10. three/examples/jsm/controls/TrackballControls.d.ts +110 -26
  11. three/examples/jsm/effects/AnaglyphEffect.d.ts +11 -5
  12. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +7 -4
  13. three/examples/jsm/environments/RoomEnvironment.d.ts +2 -2
  14. three/examples/jsm/loaders/KTX2Loader.d.ts +4 -0
  15. three/examples/jsm/objects/SkyMesh.d.ts +17 -0
  16. three/examples/jsm/objects/Water2.d.ts +2 -2
  17. three/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  18. three/examples/jsm/objects/WaterMesh.d.ts +31 -0
  19. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  20. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +11 -2
  21. three/package.json +4 -3
  22. three/src/Three.WebGPU.d.ts +6 -0
  23. three/src/Three.d.ts +1 -0
  24. three/src/core/EventDispatcher.d.ts +0 -3
  25. three/src/core/Object3D.d.ts +2 -0
  26. three/src/extras/Controls.d.ts +54 -0
  27. three/src/{nodes/loaders → loaders/nodes}/NodeLoader.d.ts +3 -3
  28. three/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.d.ts +1 -1
  29. three/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.d.ts +1 -1
  30. three/src/materials/Material.d.ts +17 -13
  31. three/src/materials/nodes/InstancedPointsNodeMaterial.d.ts +33 -0
  32. three/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.d.ts +2 -2
  33. three/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.d.ts +1 -1
  34. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +29 -0
  35. three/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.d.ts +1 -1
  36. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -0
  37. three/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.d.ts +2 -2
  38. three/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.d.ts +1 -1
  39. three/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.d.ts +2 -2
  40. three/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.d.ts +5 -2
  41. three/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.d.ts +2 -2
  42. three/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.d.ts +3 -3
  43. three/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.d.ts +2 -2
  44. three/src/materials/nodes/NodeMaterial.d.ts +91 -0
  45. three/src/{nodes/materials/Materials.d.ts → materials/nodes/NodeMaterials.d.ts} +5 -2
  46. three/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.d.ts +1 -2
  47. three/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.d.ts +1 -1
  48. three/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.d.ts +2 -2
  49. three/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.d.ts +1 -1
  50. three/src/nodes/Nodes.d.ts +117 -362
  51. three/src/nodes/TSL.d.ts +269 -0
  52. three/src/nodes/accessors/AccessorsUtils.d.ts +1 -1
  53. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  54. three/src/nodes/accessors/{BitangentNode.d.ts → Bitangent.d.ts} +1 -1
  55. three/src/nodes/accessors/BufferAttributeNode.d.ts +4 -4
  56. three/src/nodes/accessors/BufferNode.d.ts +1 -1
  57. three/src/nodes/accessors/{CameraNode.d.ts → Camera.d.ts} +1 -1
  58. three/src/nodes/accessors/ClippingNode.d.ts +1 -1
  59. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -7
  60. three/src/nodes/accessors/InstanceNode.d.ts +1 -1
  61. three/src/nodes/accessors/MaterialNode.d.ts +3 -3
  62. three/src/nodes/accessors/MaterialProperties.d.ts +4 -0
  63. three/src/nodes/accessors/MaterialReferenceNode.d.ts +3 -1
  64. three/src/nodes/accessors/ModelNode.d.ts +1 -1
  65. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -1
  66. three/src/nodes/accessors/MorphNode.d.ts +15 -0
  67. three/src/nodes/accessors/{NormalNode.d.ts → Normal.d.ts} +11 -4
  68. three/src/nodes/accessors/Object3DNode.d.ts +1 -1
  69. three/src/nodes/accessors/PointUVNode.d.ts +1 -1
  70. three/src/nodes/accessors/{PositionNode.d.ts → Position.d.ts} +2 -1
  71. three/src/nodes/accessors/ReferenceBaseNode.d.ts +27 -0
  72. three/src/nodes/accessors/ReferenceNode.d.ts +7 -5
  73. three/src/nodes/accessors/{ReflectVectorNode.d.ts → ReflectVector.d.ts} +1 -1
  74. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  75. three/src/nodes/accessors/SceneNode.d.ts +20 -0
  76. three/src/nodes/accessors/SkinningNode.d.ts +11 -1
  77. three/src/nodes/accessors/StorageBufferNode.d.ts +2 -2
  78. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  79. three/src/nodes/accessors/{TangentNode.d.ts → Tangent.d.ts} +1 -1
  80. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  81. three/src/nodes/accessors/TextureBicubic.d.ts +4 -0
  82. three/src/nodes/accessors/TextureNode.d.ts +26 -7
  83. three/src/nodes/accessors/TextureSizeNode.d.ts +18 -0
  84. three/src/nodes/accessors/{UVNode.d.ts → UV.d.ts} +1 -1
  85. three/src/nodes/accessors/UniformArrayNode.d.ts +30 -0
  86. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  87. three/src/nodes/accessors/VelocityNode.d.ts +15 -0
  88. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  89. three/src/nodes/code/CodeNode.d.ts +1 -1
  90. three/src/nodes/code/ExpressionNode.d.ts +1 -1
  91. three/src/nodes/code/FunctionCallNode.d.ts +2 -2
  92. three/src/nodes/code/FunctionNode.d.ts +5 -6
  93. three/src/nodes/code/ScriptableNode.d.ts +22 -0
  94. three/src/nodes/code/ScriptableValueNode.d.ts +10 -0
  95. three/src/nodes/core/AssignNode.d.ts +2 -2
  96. three/src/nodes/core/AttributeNode.d.ts +2 -5
  97. three/src/nodes/core/BypassNode.d.ts +2 -2
  98. three/src/nodes/core/CacheNode.d.ts +2 -2
  99. three/src/nodes/core/ContextNode.d.ts +10 -7
  100. three/src/nodes/core/IndexNode.d.ts +11 -3
  101. three/src/nodes/core/MRTNode.d.ts +7 -2
  102. three/src/nodes/core/Node.d.ts +8 -2
  103. three/src/nodes/core/OutputStructNode.d.ts +1 -1
  104. three/src/nodes/core/ParameterNode.d.ts +12 -0
  105. three/src/nodes/core/PropertyNode.d.ts +1 -1
  106. three/src/nodes/core/StackNode.d.ts +12 -2
  107. three/src/nodes/core/UniformNode.d.ts +1 -1
  108. three/src/nodes/core/VarNode.d.ts +2 -10
  109. three/src/nodes/core/VaryingNode.d.ts +2 -2
  110. three/src/nodes/display/AfterImageNode.d.ts +1 -7
  111. three/src/nodes/display/AnaglyphPassNode.d.ts +14 -0
  112. three/src/nodes/display/AnamorphicNode.d.ts +1 -7
  113. three/src/nodes/display/BleachBypass.d.ts +4 -0
  114. three/src/nodes/display/BlendMode.d.ts +10 -0
  115. three/src/nodes/display/BloomNode.d.ts +1 -7
  116. three/src/nodes/display/BumpMapNode.d.ts +16 -0
  117. three/src/nodes/display/ColorAdjustment.d.ts +27 -0
  118. three/src/nodes/display/ColorSpaceFunctions.d.ts +6 -0
  119. three/src/nodes/display/ColorSpaceNode.d.ts +23 -23
  120. three/src/nodes/display/DenoiseNode.d.ts +3 -9
  121. three/src/nodes/display/DepthOfFieldNode.d.ts +4 -8
  122. three/src/nodes/display/DotScreenNode.d.ts +4 -8
  123. three/src/nodes/display/FXAANode.d.ts +3 -9
  124. three/src/nodes/display/FilmNode.d.ts +3 -9
  125. three/src/nodes/display/FrontFacingNode.d.ts +4 -2
  126. three/src/nodes/display/GTAONode.d.ts +3 -9
  127. three/src/nodes/display/GaussianBlurNode.d.ts +4 -8
  128. three/src/nodes/display/Lut3DNode.d.ts +3 -9
  129. three/src/nodes/display/MotionBlur.d.ts +8 -0
  130. three/src/nodes/display/NormalMapNode.d.ts +4 -8
  131. three/src/nodes/display/ParallaxBarrierPassNode.d.ts +14 -0
  132. three/src/nodes/display/PassNode.d.ts +11 -2
  133. three/src/nodes/display/PixelationPassNode.d.ts +1 -37
  134. three/src/nodes/display/PosterizeNode.d.ts +1 -7
  135. three/src/nodes/display/RGBShiftNode.d.ts +1 -7
  136. three/src/nodes/display/RenderOutputNode.d.ts +2 -2
  137. three/src/nodes/display/SSAAPassNode.d.ts +26 -0
  138. three/src/nodes/display/Sepia.d.ts +4 -0
  139. three/src/nodes/display/SobelOperatorNode.d.ts +4 -8
  140. three/src/nodes/display/StereoCompositePassNode.d.ts +17 -0
  141. three/src/nodes/display/StereoPassNode.d.ts +17 -0
  142. three/src/nodes/display/ToneMappingFunctions.d.ts +14 -0
  143. three/src/nodes/display/ToneMappingNode.d.ts +5 -6
  144. three/src/nodes/display/TransitionNode.d.ts +3 -9
  145. three/src/nodes/display/ViewportDepthNode.d.ts +6 -2
  146. three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
  147. three/src/nodes/display/ViewportNode.d.ts +23 -16
  148. three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -8
  149. three/src/nodes/display/ViewportTextureNode.d.ts +4 -9
  150. three/src/nodes/fog/FogExp2Node.d.ts +4 -8
  151. three/src/nodes/fog/FogNode.d.ts +4 -8
  152. three/src/nodes/fog/FogRangeNode.d.ts +4 -8
  153. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +1 -1
  154. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -1
  155. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -1
  156. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -1
  157. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -1
  158. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -1
  159. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -1
  160. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +10 -0
  161. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -1
  162. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
  163. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -1
  164. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -1
  165. three/src/nodes/functions/material/getRoughness.d.ts +1 -1
  166. three/src/nodes/geometry/RangeNode.d.ts +1 -1
  167. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
  168. three/src/nodes/lighting/AmbientLightNode.d.ts +8 -0
  169. three/src/nodes/lighting/DirectionalLightNode.d.ts +8 -0
  170. three/src/nodes/lighting/IESSpotLightNode.d.ts +5 -0
  171. three/src/nodes/lighting/LightNode.d.ts +18 -0
  172. three/src/nodes/lighting/LightProbeNode.d.ts +11 -0
  173. three/src/nodes/lighting/LightUtils.d.ts +3 -3
  174. three/src/nodes/lighting/LightingContextNode.d.ts +1 -7
  175. three/src/nodes/lighting/LightsNode.d.ts +9 -13
  176. three/src/nodes/materialx/MaterialXNodes.d.ts +1 -1
  177. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  178. three/src/nodes/materialx/lib/mx_noise.d.ts +1 -1
  179. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -1
  180. three/src/nodes/math/ConditionalNode.d.ts +39 -0
  181. three/src/nodes/math/Hash.d.ts +4 -0
  182. three/src/nodes/math/MathNode.d.ts +2 -2
  183. three/src/nodes/math/MathUtils.d.ts +0 -10
  184. three/src/nodes/math/OperatorNode.d.ts +18 -4
  185. three/src/nodes/math/TriNoise3D.d.ts +1 -1
  186. three/src/nodes/parsers/GLSLNodeFunction.d.ts +9 -0
  187. three/src/nodes/parsers/GLSLNodeParser.d.ts +8 -0
  188. three/src/nodes/pmrem/PMREMNode.d.ts +4 -2
  189. three/src/nodes/pmrem/PMREMUtils.d.ts +28 -0
  190. three/src/nodes/procedural/Checker.d.ts +4 -0
  191. three/src/nodes/tsl/TSLBase.d.ts +21 -0
  192. three/src/nodes/{shadernode/ShaderNode.d.ts → tsl/TSLCore.d.ts} +23 -23
  193. three/src/nodes/utils/CubeMapNode.d.ts +13 -0
  194. three/src/nodes/utils/Discard.d.ts +11 -0
  195. three/src/nodes/utils/EquirectUVNode.d.ts +1 -1
  196. three/src/nodes/utils/FunctionOverloadingNode.d.ts +13 -0
  197. three/src/nodes/utils/LoopNode.d.ts +22 -0
  198. three/src/nodes/utils/MatcapUVNode.d.ts +1 -1
  199. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  200. three/src/nodes/utils/OscNode.d.ts +1 -1
  201. three/src/nodes/utils/Packing.d.ts +5 -0
  202. three/src/nodes/utils/RTTNode.d.ts +7 -7
  203. three/src/nodes/utils/ReflectorNode.d.ts +1 -1
  204. three/src/nodes/utils/RemapNode.d.ts +2 -2
  205. three/src/nodes/utils/RotateNode.d.ts +1 -7
  206. three/src/nodes/utils/SetNode.d.ts +11 -0
  207. three/src/nodes/utils/SplitNode.d.ts +1 -1
  208. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -1
  209. three/src/nodes/utils/SpriteUtils.d.ts +6 -0
  210. three/src/nodes/utils/{StoargeArrayElementNode.d.ts → StorageArrayElementNode.d.ts} +1 -7
  211. three/src/nodes/utils/TimerNode.d.ts +1 -1
  212. three/src/nodes/utils/TriplanarTexturesNode.d.ts +1 -7
  213. three/src/nodes/utils/UVUtils.d.ts +14 -0
  214. three/src/nodes/utils/ViewportUtils.d.ts +4 -0
  215. three/src/renderers/common/BindGroup.d.ts +8 -1
  216. three/src/renderers/common/Bindings.d.ts +2 -2
  217. three/src/renderers/common/ClippingContext.d.ts +1 -0
  218. three/src/renderers/common/QuadMesh.d.ts +2 -0
  219. three/src/renderers/common/RenderContext.d.ts +2 -0
  220. three/src/renderers/common/RenderContexts.d.ts +6 -4
  221. three/src/renderers/common/RenderObjects.d.ts +1 -1
  222. three/src/renderers/common/Renderer.d.ts +16 -4
  223. three/src/renderers/common/SampledTexture.d.ts +7 -1
  224. three/src/renderers/common/StandardRenderer.d.ts +12 -0
  225. three/src/renderers/common/Textures.d.ts +1 -0
  226. three/src/renderers/common/nodes/NodeLibrary.d.ts +56 -0
  227. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +3 -3
  228. three/src/renderers/common/nodes/Nodes.d.ts +7 -9
  229. three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +5 -0
  230. three/src/renderers/webgl/WebGLProperties.d.ts +5 -4
  231. three/src/renderers/webgpu/WebGPUBackend.d.ts +6 -2
  232. three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -3
  233. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +2 -2
  234. three/src/renderers/webxr/WebXRManager.d.ts +0 -2
  235. three/examples/jsm/loaders/LogLuvLoader.d.ts +0 -19
  236. three/src/nodes/accessors/TextureBicubicNode.d.ts +0 -18
  237. three/src/nodes/accessors/UniformsNode.d.ts +0 -23
  238. three/src/nodes/core/NodeKeywords.d.ts +0 -17
  239. three/src/nodes/display/BlendModeNode.d.ts +0 -47
  240. three/src/nodes/display/ColorAdjustmentNode.d.ts +0 -47
  241. three/src/nodes/materials/NodeMaterial.d.ts +0 -124
  242. three/src/nodes/math/CondNode.d.ts +0 -22
  243. three/src/nodes/math/HashNode.d.ts +0 -16
  244. three/src/nodes/procedural/CheckerNode.d.ts +0 -15
  245. three/src/nodes/utils/DiscardNode.d.ts +0 -17
  246. three/src/nodes/utils/PackingNode.d.ts +0 -24
  247. three/src/nodes/utils/RotateUVNode.d.ts +0 -19
@@ -0,0 +1,17 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { StereoCamera } from "../../cameras/StereoCamera.js";
3
+ import { Scene } from "../../scenes/Scene.js";
4
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
+ import PassNode from "./PassNode.js";
6
+
7
+ declare class StereoPassNode extends PassNode {
8
+ readonly isStereoPassNode: true;
9
+
10
+ stereo: StereoCamera;
11
+
12
+ constructor(scene: Scene, camera: Camera);
13
+ }
14
+
15
+ export default StereoPassNode;
16
+
17
+ export const stereoPass: (scene: Scene, camera: Camera) => ShaderNodeObject<StereoPassNode>;
@@ -0,0 +1,14 @@
1
+ import Node from "../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
+
4
+ export const LinearToneMapping: (color: NodeRepresentation, exposure: NodeRepresentation) => ShaderNodeObject<Node>;
5
+
6
+ export const ReinhardToneMapping: (color: NodeRepresentation, exposure: NodeRepresentation) => ShaderNodeObject<Node>;
7
+
8
+ export const CineonToneMapping: (color: NodeRepresentation, exposure: NodeRepresentation) => ShaderNodeObject<Node>;
9
+
10
+ export const ACESFilmicToneMapping: (color: NodeRepresentation, exposure: NodeRepresentation) => ShaderNodeObject<Node>;
11
+
12
+ export const AgXToneMapping: (color: NodeRepresentation, exposure: NodeRepresentation) => ShaderNodeObject<Node>;
13
+
14
+ export const NeutralToneMapping: (color: NodeRepresentation, exposure: NodeRepresentation) => ShaderNodeObject<Node>;
@@ -2,12 +2,9 @@ import { ToneMapping } from "../../constants.js";
2
2
  import RendererReferenceNode from "../accessors/RendererReferenceNode.js";
3
3
  import Node from "../core/Node.js";
4
4
  import TempNode from "../core/TempNode.js";
5
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
6
6
 
7
- // exposure only
8
- export const LinearToneMappingNode: Node;
9
-
10
- export default class ToneMappingNode extends TempNode {
7
+ declare class ToneMappingNode extends TempNode {
11
8
  toneMapping: ToneMapping;
12
9
  exposureNode: Node;
13
10
  colorNode: Node | null;
@@ -15,6 +12,8 @@ export default class ToneMappingNode extends TempNode {
15
12
  constructor(toneMapping: ToneMapping, exposureNode?: Node, colorNode?: Node | null);
16
13
  }
17
14
 
15
+ export default ToneMappingNode;
16
+
18
17
  export const toneMapping: (
19
18
  mapping: ToneMapping,
20
19
  exposure: NodeRepresentation,
@@ -22,7 +21,7 @@ export const toneMapping: (
22
21
  ) => ShaderNodeObject<ToneMappingNode>;
23
22
  export const toneMappingExposure: ShaderNodeObject<RendererReferenceNode>;
24
23
 
25
- declare module "../shadernode/ShaderNode.js" {
24
+ declare module "../tsl/TSLCore.js" {
26
25
  interface NodeElements {
27
26
  toneMapping: (
28
27
  color: NodeRepresentation,
@@ -2,7 +2,7 @@ import TextureNode from "../accessors/TextureNode.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
4
  import UniformNode from "../core/UniformNode.js";
5
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
6
6
 
7
7
  declare class TransitionNode extends TempNode {
8
8
  textureNodeA: TextureNode;
@@ -23,6 +23,8 @@ declare class TransitionNode extends TempNode {
23
23
  );
24
24
  }
25
25
 
26
+ export default TransitionNode;
27
+
26
28
  export const transition: (
27
29
  node: NodeRepresentation,
28
30
  nodeB: NodeRepresentation,
@@ -31,11 +33,3 @@ export const transition: (
31
33
  threshold: UniformNode<number>,
32
34
  useTexture: UniformNode<number>,
33
35
  ) => ShaderNodeObject<TransitionNode>;
34
-
35
- declare module "../shadernode/ShaderNode.js" {
36
- interface NodeElements {
37
- transition: typeof transition;
38
- }
39
- }
40
-
41
- export default TransitionNode;
@@ -1,7 +1,7 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
- export default class ViewportDepthNode extends Node {
4
+ declare class ViewportDepthNode extends Node {
5
5
  scope: ViewportDepthNodeScope;
6
6
  valueNode: Node;
7
7
 
@@ -9,14 +9,18 @@ export default class ViewportDepthNode extends Node {
9
9
 
10
10
  constructor(scope: ViewportDepthNodeScope, valueNode?: Node | null);
11
11
 
12
+ static DEPTH_BASE: "depthBase";
12
13
  static DEPTH: "depth";
13
14
  static LINEAR_DEPTH: "linearDepth";
14
15
  }
15
16
 
16
17
  export type ViewportDepthNodeScope =
18
+ | typeof ViewportDepthNode.DEPTH_BASE
17
19
  | typeof ViewportDepthNode.DEPTH
18
20
  | typeof ViewportDepthNode.LINEAR_DEPTH;
19
21
 
22
+ export default ViewportDepthNode;
23
+
20
24
  export const viewZToOrthographicDepth: (viewZ: Node, near: Node, far: Node) => Node;
21
25
 
22
26
  export const orthographicDepthToViewZ: (depth: Node, near: Node, far: Node) => Node;
@@ -1,11 +1,13 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
  import ViewportTextureNode from "./ViewportTextureNode.js";
4
4
 
5
- export default class ViewportDepthTextureNode extends ViewportTextureNode {
5
+ declare class ViewportDepthTextureNode extends ViewportTextureNode {
6
6
  constructor(uvNode?: Node, levelNode?: Node | null);
7
7
  }
8
8
 
9
+ export default ViewportDepthTextureNode;
10
+
9
11
  export const viewportDepthTexture: (
10
12
  uvNode?: NodeRepresentation,
11
13
  levelNode?: NodeRepresentation,
@@ -1,31 +1,38 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
4
  export type ViewportNodeScope =
5
5
  | typeof ViewportNode.COORDINATE
6
6
  | typeof ViewportNode.RESOLUTION
7
- | typeof ViewportNode.TOP_LEFT
8
- | typeof ViewportNode.BOTTOM_LEFT
9
- | typeof ViewportNode.TOP_RIGHT
10
- | typeof ViewportNode.BOTTOM_RIGHT;
11
-
12
- export default class ViewportNode extends Node {
13
- static COORDINATE: "coordinate";
14
- static RESOLUTION: "resolution";
15
- static TOP_LEFT: "topLeft";
16
- static BOTTOM_LEFT: "bottomLeft";
17
- static TOP_RIGHT: "topRight";
18
- static BOTTOM_RIGHT: "bottomRight";
7
+ | typeof ViewportNode.VIEWPORT
8
+ | typeof ViewportNode.UV;
19
9
 
10
+ declare class ViewportNode extends Node {
20
11
  scope: ViewportNodeScope;
21
- isViewportNode: true;
12
+
13
+ readonly isViewportNode: true;
22
14
 
23
15
  constructor(scope: ViewportNodeScope);
16
+
17
+ static COORDINATE: "coordinate";
18
+ static RESOLUTION: "resolution";
19
+ static VIEWPORT: "viewport";
20
+ static UV: "uv";
24
21
  }
25
22
 
23
+ export default ViewportNode;
24
+
26
25
  export const viewportCoordinate: ShaderNodeObject<ViewportNode>;
27
26
  export const viewportResolution: ShaderNodeObject<ViewportNode>;
27
+ export const viewport: ShaderNodeObject<ViewportNode>;
28
+ export const viewportUV: ShaderNodeObject<ViewportNode>;
29
+
30
+ /**
31
+ * @deprecated "viewportTopLeft" is deprecated. Use "viewportUV" instead.
32
+ */
28
33
  export const viewportTopLeft: ShaderNodeObject<ViewportNode>;
34
+
35
+ /**
36
+ * @deprecated "viewportBottomLeft" is deprecated. Use "viewportUV.flipY()" instead.
37
+ */
29
38
  export const viewportBottomLeft: ShaderNodeObject<ViewportNode>;
30
- export const viewportTopRight: ShaderNodeObject<ViewportNode>;
31
- export const viewportBottomRight: ShaderNodeObject<ViewportNode>;
@@ -1,18 +1,14 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
  import ViewportTextureNode from "./ViewportTextureNode.js";
4
4
 
5
- export default class ViewportSharedTextureNode extends ViewportTextureNode {
5
+ declare class ViewportSharedTextureNode extends ViewportTextureNode {
6
6
  constructor(uvNode?: Node, levelNode?: Node | null);
7
7
  }
8
8
 
9
+ export default ViewportSharedTextureNode;
10
+
9
11
  export const viewportSharedTexture: (
10
12
  uvNode?: Node,
11
13
  levelNode?: Node | null,
12
14
  ) => ShaderNodeObject<ViewportSharedTextureNode>;
13
-
14
- declare module "../shadernode/ShaderNode.js" {
15
- interface NodeElements {
16
- viewportSharedTexture: typeof viewportSharedTexture;
17
- }
18
- }
@@ -2,9 +2,9 @@ import { FramebufferTexture } from "../../textures/FramebufferTexture.js";
2
2
  import TextureNode from "../accessors/TextureNode.js";
3
3
  import { NodeUpdateType } from "../core/constants.js";
4
4
  import Node from "../core/Node.js";
5
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
6
6
 
7
- export default class ViewportTextureNode extends TextureNode {
7
+ declare class ViewportTextureNode extends TextureNode {
8
8
  generateMipmaps: boolean;
9
9
 
10
10
  readonly isOutputTextureNode: true;
@@ -14,6 +14,8 @@ export default class ViewportTextureNode extends TextureNode {
14
14
  constructor(uvNode?: Node, levelNode?: Node | null, framebufferTexture?: FramebufferTexture | null);
15
15
  }
16
16
 
17
+ export default ViewportTextureNode;
18
+
17
19
  export const viewportTexture: (
18
20
  uvNode?: Node,
19
21
  levelNode?: Node | null,
@@ -24,10 +26,3 @@ export const viewportMipTexture: (
24
26
  levelNode?: Node | null,
25
27
  framebufferTexture?: FramebufferTexture | null,
26
28
  ) => ShaderNodeObject<Node>;
27
-
28
- declare module "../shadernode/ShaderNode.js" {
29
- interface NodeElements {
30
- viewportTexture: typeof viewportTexture;
31
- viewportMipTexture: typeof viewportMipTexture;
32
- }
33
- }
@@ -1,18 +1,14 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
  import FogNode from "./FogNode.js";
4
4
 
5
- export default class FogExp2Node extends FogNode {
5
+ declare class FogExp2Node extends FogNode {
6
6
  isFogExp2Node: true;
7
7
  densityNode: Node;
8
8
 
9
9
  constructor(colorNode: Node, densityNode: Node);
10
10
  }
11
11
 
12
- export const densityFog: (colorNode: Node, densityNode: Node) => ShaderNodeObject<FogExp2Node>;
12
+ export default FogExp2Node;
13
13
 
14
- declare module "../shadernode/ShaderNode.js" {
15
- interface NodeElements {
16
- densityFog: typeof densityFog;
17
- }
18
- }
14
+ export const densityFog: (colorNode: Node, densityNode: Node) => ShaderNodeObject<FogExp2Node>;
@@ -1,8 +1,8 @@
1
1
  import Node from "../core/Node.js";
2
2
  import NodeBuilder from "../core/NodeBuilder.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
 
5
- export default class FogNode extends Node {
5
+ declare class FogNode extends Node {
6
6
  isFogNode: true;
7
7
  colorNode: Node | null;
8
8
  factorNode: Node | null;
@@ -12,13 +12,9 @@ export default class FogNode extends Node {
12
12
  getViewZNode(builder: NodeBuilder): Node;
13
13
  }
14
14
 
15
+ export default FogNode;
16
+
15
17
  export const fog: (
16
18
  colorNode: NodeRepresentation | null,
17
19
  factorNode: NodeRepresentation | null,
18
20
  ) => ShaderNodeObject<FogNode>;
19
-
20
- declare module "../shadernode/ShaderNode.js" {
21
- interface NodeElements {
22
- fog: typeof fog;
23
- }
24
- }
@@ -1,8 +1,8 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
  import FogNode from "./FogNode.js";
4
4
 
5
- export default class FogRangeNode extends FogNode {
5
+ declare class FogRangeNode extends FogNode {
6
6
  isFogRangeNode: true;
7
7
  nearNode: Node | null;
8
8
  farNode: Node | null;
@@ -10,14 +10,10 @@ export default class FogRangeNode extends FogNode {
10
10
  constructor(colorNode: Node | null, nearNode: Node | null, farNode: Node | null);
11
11
  }
12
12
 
13
+ export default FogRangeNode;
14
+
13
15
  export const rangeFog: (
14
16
  colorNode: NodeRepresentation | null,
15
17
  nearNode: NodeRepresentation | null,
16
18
  farNode: NodeRepresentation | null,
17
19
  ) => ShaderNodeObject<FogRangeNode>;
18
-
19
- declare module "../shadernode/ShaderNode.js" {
20
- interface NodeElements {
21
- rangeFog: typeof rangeFog;
22
- }
23
- }
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  declare const BRDF_GGX: (args: {
6
6
  lightDirection: Node;
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  declare const BRDF_Lambert: (args: { diffuseColor: Node }) => ShaderNodeObject<OperatorNode>;
6
6
 
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  declare const BRDF_Sheen: (args: { lightDirection: Node }) => ShaderNodeObject<OperatorNode>;
6
6
 
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  // Analytical approximation of the DFG LUT, one half of the
6
6
  // split-sum approximation used in indirect specular lighting.
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  // Microfacet Models for Refraction through Rough Surfaces - equation (33)
6
6
  // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
6
6
  declare const D_GGX_Anisotropic: (
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  declare const F_Schlick: (args: { f0: Node; f90: Node; dotVH: Node }) => ShaderNodeObject<OperatorNode>;
6
6
 
@@ -0,0 +1,10 @@
1
+ import Node from "../../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
3
+
4
+ declare const Schlick_to_F0: (
5
+ f: NodeRepresentation,
6
+ f90: NodeRepresentation,
7
+ dotVH: NodeRepresentation,
8
+ ) => ShaderNodeObject<Node>;
9
+
10
+ export default Schlick_to_F0;
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import OperatorNode from "../../math/OperatorNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  declare const V_GGX_SmithCorrelated: (inputs: {
6
6
  alpha: Node;
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import MathNode from "../../math/MathNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  declare const V_GGX_SmithCorrelated: (inputs: {
6
6
  alphaT: Node;
@@ -1,6 +1,6 @@
1
1
  import LightingModel from "../core/LightingModel.js";
2
2
  import VarNode from "../core/VarNode.js";
3
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
 
5
5
  export default class ShadowMaskModel extends LightingModel {
6
6
  shadowNode: ShaderNodeObject<VarNode>;
@@ -1,5 +1,5 @@
1
1
  import MathNode from "../../math/MathNode.js";
2
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
2
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
3
3
 
4
4
  declare const getGeometryRoughness: () => ShaderNodeObject<MathNode>;
5
5
 
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import MathNode from "../../math/MathNode.js";
3
- import { ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  declare const getRoughness: (args: { roughness: Node }) => ShaderNodeObject<MathNode>;
6
6
 
@@ -4,7 +4,7 @@ import { Vector3 } from "../../math/Vector3.js";
4
4
  import { Vector4 } from "../../math/Vector4.js";
5
5
  import Node from "../core/Node.js";
6
6
  import NodeBuilder from "../core/NodeBuilder.js";
7
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
7
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
8
8
 
9
9
  export type RangeModeBound = number | Color | Vector2 | Vector3 | Vector4;
10
10
 
@@ -1,5 +1,5 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
4
  export default class ComputeNode extends Node {
5
5
  isComputeNode: true;
@@ -17,7 +17,7 @@ export const compute: (
17
17
  workgroupSize: number[],
18
18
  ) => ShaderNodeObject<ComputeNode>;
19
19
 
20
- declare module "../shadernode/ShaderNode.js" {
20
+ declare module "../tsl/TSLCore.js" {
21
21
  interface NodeElements {
22
22
  compute: typeof compute;
23
23
  }
@@ -0,0 +1,8 @@
1
+ import { AmbientLight } from "../../lights/AmbientLight.js";
2
+ import AnalyticLightNode from "./AnalyticLightNode.js";
3
+
4
+ declare class AmbientLightNode extends AnalyticLightNode<AmbientLight> {
5
+ constructor(light?: AmbientLight | null);
6
+ }
7
+
8
+ export default AmbientLightNode;
@@ -0,0 +1,8 @@
1
+ import { DirectionalLight } from "../../lights/DirectionalLight.js";
2
+ import AnalyticLightNode from "./AnalyticLightNode.js";
3
+
4
+ declare class DirectionalLightNode extends AnalyticLightNode<DirectionalLight> {
5
+ constructor(light?: DirectionalLight | null);
6
+ }
7
+
8
+ export default DirectionalLightNode;
@@ -0,0 +1,5 @@
1
+ import SpotLightNode from "./SpotLightNode.js";
2
+
3
+ declare class IESSpotLightNode extends SpotLightNode {}
4
+
5
+ export default IESSpotLightNode;
@@ -0,0 +1,18 @@
1
+ import { Light } from "../../lights/Light.js";
2
+ import Node from "../core/Node.js";
3
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
+
5
+ export type LightNodeScope = typeof LightNode.TARGET_DIRECTION;
6
+
7
+ declare class LightNode extends Node {
8
+ scope: LightNodeScope;
9
+ light: Light;
10
+
11
+ constructor(scope?: LightNodeScope, light?: Light | null);
12
+
13
+ static TARGET_DIRECTION: "targetDirection";
14
+ }
15
+
16
+ export default LightNode;
17
+
18
+ export const lightTargetDirection: (light?: Light | null) => ShaderNodeObject<LightNode>;
@@ -0,0 +1,11 @@
1
+ import { LightProbe } from "../../lights/LightProbe.js";
2
+ import UniformArrayNode from "../accessors/UniformArrayNode.js";
3
+ import AnalyticLightNode from "./AnalyticLightNode.js";
4
+
5
+ declare class LightProbeNode extends AnalyticLightNode<LightProbe> {
6
+ lightProbe: UniformArrayNode;
7
+
8
+ constructor(light?: LightProbe | null);
9
+ }
10
+
11
+ export default LightProbeNode;
@@ -1,9 +1,9 @@
1
1
  import Node from "../core/Node.js";
2
- import CondNode from "../math/CondNode.js";
3
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import ConditionalNode from "../math/ConditionalNode.js";
3
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
 
5
5
  export const getDistanceAttenuation: (args: {
6
6
  lightDistance: Node;
7
7
  cutoffDistance: Node;
8
8
  decayExponent: Node;
9
- }) => ShaderNodeObject<CondNode>;
9
+ }) => ShaderNodeObject<ConditionalNode>;
@@ -1,7 +1,7 @@
1
1
  import ContextNode from "../core/ContextNode.js";
2
2
  import LightingModel, { LightingModelIndirectInput } from "../core/LightingModel.js";
3
3
  import Node from "../core/Node.js";
4
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
5
 
6
6
  export default class LightingContextNode extends ContextNode {
7
7
  lightingModelNode: LightingModel | null;
@@ -19,9 +19,3 @@ export default class LightingContextNode extends ContextNode {
19
19
  }
20
20
 
21
21
  export const lightingContext: (node: Node, lightingModelNode?: LightingModel) => ShaderNodeObject<LightingContextNode>;
22
-
23
- declare module "../shadernode/ShaderNode.js" {
24
- interface NodeElements {
25
- lightingContext: typeof lightingContext;
26
- }
27
- }
@@ -1,22 +1,18 @@
1
1
  import { Light } from "../../lights/Light.js";
2
2
  import Node from "../core/Node.js";
3
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
- import LightingNode from "./LightingNode.js";
3
+ import { NodeBuilder } from "../Nodes.js";
4
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
5
 
6
- export default class LightsNode extends Node {
7
- lightNodes: LightingNode[];
6
+ declare class LightsNode extends Node {
7
+ constructor(lights?: Light[]);
8
8
 
9
- constructor(lightNodes?: LightingNode[]);
9
+ setupLightsNode(builder: NodeBuilder): void;
10
10
 
11
- get hasLight(): boolean;
12
- getLightNodeByHash(hash: string): LightingNode | null;
11
+ setLights(lights: Light[]): this;
13
12
 
14
- fromLights(lights: Light[]): this;
15
-
16
- static setReference<T extends Light>(
17
- lightClass: { new(): T },
18
- lightNodeClass: { new(light: T): LightingNode },
19
- ): void;
13
+ getLights(): Light[];
20
14
  }
21
15
 
16
+ export default LightsNode;
17
+
22
18
  export const lights: (lights: Light[]) => ShaderNodeObject<LightsNode>;
@@ -1,6 +1,6 @@
1
1
  import Node from "../core/Node.js";
2
2
  import MathNode from "../math/MathNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
  import { mx_hsvtorgb, mx_rgbtohsv } from "./lib/mx_hsv.js";
5
5
  import { mx_srgb_texture_to_lin_rec709 } from "./lib/mx_transform_color.js";
6
6
 
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../../shadernode/ShaderNode.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
3
3
 
4
- export const mx_hsvtorgb: (hsv_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
4
+ export const mx_hsvtorgb: (hsv: NodeRepresentation) => ShaderNodeObject<Node>;
5
5
 
6
6
  export const mx_rgbtohsv: (c_immutable: NodeRepresentation) => ShaderNodeObject<Node>;
@@ -1,6 +1,6 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import VarNode from "../../core/VarNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../../shadernode/ShaderNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../../tsl/TSLCore.js";
4
4
 
5
5
  export const mx_select: (
6
6
  b_immutable: NodeRepresentation,