@types/three 0.167.1 → 0.168.0

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Files changed (248) hide show
  1. three/README.md +2 -2
  2. three/examples/jsm/Addons.d.ts +5 -1
  3. three/examples/jsm/capabilities/WebGL.d.ts +11 -3
  4. three/examples/jsm/controls/ArcballControls.d.ts +111 -77
  5. three/examples/jsm/controls/DragControls.d.ts +56 -27
  6. three/examples/jsm/controls/FirstPersonControls.d.ts +82 -12
  7. three/examples/jsm/controls/FlyControls.d.ts +35 -11
  8. three/examples/jsm/controls/OrbitControls.d.ts +84 -137
  9. three/examples/jsm/controls/PointerLockControls.d.ts +68 -9
  10. three/examples/jsm/controls/TrackballControls.d.ts +110 -26
  11. three/examples/jsm/effects/AnaglyphEffect.d.ts +11 -5
  12. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +7 -4
  13. three/examples/jsm/environments/RoomEnvironment.d.ts +2 -2
  14. three/examples/jsm/loaders/KTX2Loader.d.ts +4 -0
  15. three/examples/jsm/objects/SkyMesh.d.ts +17 -0
  16. three/examples/jsm/objects/Water2.d.ts +2 -2
  17. three/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  18. three/examples/jsm/objects/WaterMesh.d.ts +31 -0
  19. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  20. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +11 -2
  21. three/package.json +4 -3
  22. three/src/Three.WebGPU.d.ts +13 -0
  23. three/src/Three.d.ts +38 -1
  24. three/src/core/EventDispatcher.d.ts +0 -3
  25. three/src/core/Object3D.d.ts +2 -0
  26. three/src/extras/Controls.d.ts +54 -0
  27. three/src/{nodes/loaders → loaders/nodes}/NodeLoader.d.ts +3 -3
  28. three/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.d.ts +1 -1
  29. three/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.d.ts +1 -1
  30. three/src/materials/Material.d.ts +17 -13
  31. three/src/materials/nodes/InstancedPointsNodeMaterial.d.ts +33 -0
  32. three/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.d.ts +2 -2
  33. three/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.d.ts +1 -1
  34. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +29 -0
  35. three/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.d.ts +1 -1
  36. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +49 -0
  37. three/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.d.ts +2 -2
  38. three/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.d.ts +1 -1
  39. three/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.d.ts +2 -2
  40. three/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.d.ts +5 -2
  41. three/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.d.ts +2 -2
  42. three/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.d.ts +3 -3
  43. three/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.d.ts +2 -2
  44. three/src/materials/nodes/NodeMaterial.d.ts +91 -0
  45. three/src/{nodes/materials/Materials.d.ts → materials/nodes/NodeMaterials.d.ts} +5 -2
  46. three/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.d.ts +1 -2
  47. three/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.d.ts +1 -1
  48. three/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.d.ts +2 -2
  49. three/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.d.ts +1 -1
  50. three/src/nodes/Nodes.d.ts +117 -362
  51. three/src/nodes/TSL.d.ts +269 -0
  52. three/src/nodes/accessors/AccessorsUtils.d.ts +1 -1
  53. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  54. three/src/nodes/accessors/{BitangentNode.d.ts → Bitangent.d.ts} +1 -1
  55. three/src/nodes/accessors/BufferAttributeNode.d.ts +4 -4
  56. three/src/nodes/accessors/BufferNode.d.ts +1 -1
  57. three/src/nodes/accessors/{CameraNode.d.ts → Camera.d.ts} +1 -1
  58. three/src/nodes/accessors/ClippingNode.d.ts +1 -1
  59. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -7
  60. three/src/nodes/accessors/InstanceNode.d.ts +1 -1
  61. three/src/nodes/accessors/MaterialNode.d.ts +3 -3
  62. three/src/nodes/accessors/MaterialProperties.d.ts +4 -0
  63. three/src/nodes/accessors/MaterialReferenceNode.d.ts +3 -1
  64. three/src/nodes/accessors/ModelNode.d.ts +1 -1
  65. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -1
  66. three/src/nodes/accessors/MorphNode.d.ts +15 -0
  67. three/src/nodes/accessors/{NormalNode.d.ts → Normal.d.ts} +11 -4
  68. three/src/nodes/accessors/Object3DNode.d.ts +1 -1
  69. three/src/nodes/accessors/PointUVNode.d.ts +1 -1
  70. three/src/nodes/accessors/{PositionNode.d.ts → Position.d.ts} +2 -1
  71. three/src/nodes/accessors/ReferenceBaseNode.d.ts +27 -0
  72. three/src/nodes/accessors/ReferenceNode.d.ts +7 -5
  73. three/src/nodes/accessors/{ReflectVectorNode.d.ts → ReflectVector.d.ts} +1 -1
  74. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  75. three/src/nodes/accessors/SceneNode.d.ts +20 -0
  76. three/src/nodes/accessors/SkinningNode.d.ts +11 -1
  77. three/src/nodes/accessors/StorageBufferNode.d.ts +2 -2
  78. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  79. three/src/nodes/accessors/{TangentNode.d.ts → Tangent.d.ts} +1 -1
  80. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  81. three/src/nodes/accessors/TextureBicubic.d.ts +4 -0
  82. three/src/nodes/accessors/TextureNode.d.ts +26 -7
  83. three/src/nodes/accessors/TextureSizeNode.d.ts +18 -0
  84. three/src/nodes/accessors/{UVNode.d.ts → UV.d.ts} +1 -1
  85. three/src/nodes/accessors/UniformArrayNode.d.ts +30 -0
  86. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  87. three/src/nodes/accessors/VelocityNode.d.ts +15 -0
  88. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  89. three/src/nodes/code/CodeNode.d.ts +1 -1
  90. three/src/nodes/code/ExpressionNode.d.ts +1 -1
  91. three/src/nodes/code/FunctionCallNode.d.ts +2 -2
  92. three/src/nodes/code/FunctionNode.d.ts +5 -6
  93. three/src/nodes/code/ScriptableNode.d.ts +22 -0
  94. three/src/nodes/code/ScriptableValueNode.d.ts +10 -0
  95. three/src/nodes/core/AssignNode.d.ts +2 -2
  96. three/src/nodes/core/AttributeNode.d.ts +2 -5
  97. three/src/nodes/core/BypassNode.d.ts +2 -2
  98. three/src/nodes/core/CacheNode.d.ts +2 -2
  99. three/src/nodes/core/ContextNode.d.ts +10 -7
  100. three/src/nodes/core/IndexNode.d.ts +11 -3
  101. three/src/nodes/core/MRTNode.d.ts +7 -2
  102. three/src/nodes/core/Node.d.ts +8 -2
  103. three/src/nodes/core/OutputStructNode.d.ts +1 -1
  104. three/src/nodes/core/ParameterNode.d.ts +12 -0
  105. three/src/nodes/core/PropertyNode.d.ts +1 -1
  106. three/src/nodes/core/StackNode.d.ts +12 -2
  107. three/src/nodes/core/UniformNode.d.ts +1 -1
  108. three/src/nodes/core/VarNode.d.ts +2 -10
  109. three/src/nodes/core/VaryingNode.d.ts +2 -2
  110. three/src/nodes/display/AfterImageNode.d.ts +1 -7
  111. three/src/nodes/display/AnaglyphPassNode.d.ts +14 -0
  112. three/src/nodes/display/AnamorphicNode.d.ts +1 -7
  113. three/src/nodes/display/BleachBypass.d.ts +4 -0
  114. three/src/nodes/display/BlendMode.d.ts +10 -0
  115. three/src/nodes/display/BloomNode.d.ts +1 -7
  116. three/src/nodes/display/BumpMapNode.d.ts +16 -0
  117. three/src/nodes/display/ColorAdjustment.d.ts +27 -0
  118. three/src/nodes/display/ColorSpaceFunctions.d.ts +6 -0
  119. three/src/nodes/display/ColorSpaceNode.d.ts +23 -23
  120. three/src/nodes/display/DenoiseNode.d.ts +3 -9
  121. three/src/nodes/display/DepthOfFieldNode.d.ts +4 -8
  122. three/src/nodes/display/DotScreenNode.d.ts +4 -8
  123. three/src/nodes/display/FXAANode.d.ts +3 -9
  124. three/src/nodes/display/FilmNode.d.ts +3 -9
  125. three/src/nodes/display/FrontFacingNode.d.ts +4 -2
  126. three/src/nodes/display/GTAONode.d.ts +3 -9
  127. three/src/nodes/display/GaussianBlurNode.d.ts +4 -8
  128. three/src/nodes/display/Lut3DNode.d.ts +3 -9
  129. three/src/nodes/display/MotionBlur.d.ts +8 -0
  130. three/src/nodes/display/NormalMapNode.d.ts +4 -8
  131. three/src/nodes/display/ParallaxBarrierPassNode.d.ts +14 -0
  132. three/src/nodes/display/PassNode.d.ts +11 -2
  133. three/src/nodes/display/PixelationPassNode.d.ts +1 -37
  134. three/src/nodes/display/PosterizeNode.d.ts +1 -7
  135. three/src/nodes/display/RGBShiftNode.d.ts +1 -7
  136. three/src/nodes/display/RenderOutputNode.d.ts +2 -2
  137. three/src/nodes/display/SSAAPassNode.d.ts +26 -0
  138. three/src/nodes/display/Sepia.d.ts +4 -0
  139. three/src/nodes/display/SobelOperatorNode.d.ts +4 -8
  140. three/src/nodes/display/StereoCompositePassNode.d.ts +17 -0
  141. three/src/nodes/display/StereoPassNode.d.ts +17 -0
  142. three/src/nodes/display/ToneMappingFunctions.d.ts +14 -0
  143. three/src/nodes/display/ToneMappingNode.d.ts +5 -6
  144. three/src/nodes/display/TransitionNode.d.ts +3 -9
  145. three/src/nodes/display/ViewportDepthNode.d.ts +6 -2
  146. three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
  147. three/src/nodes/display/ViewportNode.d.ts +23 -16
  148. three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -8
  149. three/src/nodes/display/ViewportTextureNode.d.ts +4 -9
  150. three/src/nodes/fog/FogExp2Node.d.ts +4 -8
  151. three/src/nodes/fog/FogNode.d.ts +4 -8
  152. three/src/nodes/fog/FogRangeNode.d.ts +4 -8
  153. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +1 -1
  154. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -1
  155. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -1
  156. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -1
  157. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -1
  158. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -1
  159. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -1
  160. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +10 -0
  161. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -1
  162. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -1
  163. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -1
  164. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -1
  165. three/src/nodes/functions/material/getRoughness.d.ts +1 -1
  166. three/src/nodes/geometry/RangeNode.d.ts +1 -1
  167. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -2
  168. three/src/nodes/lighting/AmbientLightNode.d.ts +8 -0
  169. three/src/nodes/lighting/DirectionalLightNode.d.ts +8 -0
  170. three/src/nodes/lighting/IESSpotLightNode.d.ts +5 -0
  171. three/src/nodes/lighting/LightNode.d.ts +18 -0
  172. three/src/nodes/lighting/LightProbeNode.d.ts +11 -0
  173. three/src/nodes/lighting/LightUtils.d.ts +3 -3
  174. three/src/nodes/lighting/LightingContextNode.d.ts +1 -7
  175. three/src/nodes/lighting/LightsNode.d.ts +9 -13
  176. three/src/nodes/materialx/MaterialXNodes.d.ts +1 -1
  177. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  178. three/src/nodes/materialx/lib/mx_noise.d.ts +1 -1
  179. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -1
  180. three/src/nodes/math/ConditionalNode.d.ts +39 -0
  181. three/src/nodes/math/Hash.d.ts +4 -0
  182. three/src/nodes/math/MathNode.d.ts +2 -2
  183. three/src/nodes/math/MathUtils.d.ts +0 -10
  184. three/src/nodes/math/OperatorNode.d.ts +18 -4
  185. three/src/nodes/math/TriNoise3D.d.ts +1 -1
  186. three/src/nodes/parsers/GLSLNodeFunction.d.ts +9 -0
  187. three/src/nodes/parsers/GLSLNodeParser.d.ts +8 -0
  188. three/src/nodes/pmrem/PMREMNode.d.ts +4 -2
  189. three/src/nodes/pmrem/PMREMUtils.d.ts +28 -0
  190. three/src/nodes/procedural/Checker.d.ts +4 -0
  191. three/src/nodes/tsl/TSLBase.d.ts +21 -0
  192. three/src/nodes/{shadernode/ShaderNode.d.ts → tsl/TSLCore.d.ts} +23 -23
  193. three/src/nodes/utils/CubeMapNode.d.ts +13 -0
  194. three/src/nodes/utils/Discard.d.ts +11 -0
  195. three/src/nodes/utils/EquirectUVNode.d.ts +1 -1
  196. three/src/nodes/utils/FunctionOverloadingNode.d.ts +13 -0
  197. three/src/nodes/utils/LoopNode.d.ts +22 -0
  198. three/src/nodes/utils/MatcapUVNode.d.ts +1 -1
  199. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  200. three/src/nodes/utils/OscNode.d.ts +1 -1
  201. three/src/nodes/utils/Packing.d.ts +5 -0
  202. three/src/nodes/utils/RTTNode.d.ts +7 -7
  203. three/src/nodes/utils/ReflectorNode.d.ts +1 -1
  204. three/src/nodes/utils/RemapNode.d.ts +2 -2
  205. three/src/nodes/utils/RotateNode.d.ts +1 -7
  206. three/src/nodes/utils/SetNode.d.ts +11 -0
  207. three/src/nodes/utils/SplitNode.d.ts +1 -1
  208. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -1
  209. three/src/nodes/utils/SpriteUtils.d.ts +6 -0
  210. three/src/nodes/utils/{StoargeArrayElementNode.d.ts → StorageArrayElementNode.d.ts} +1 -7
  211. three/src/nodes/utils/TimerNode.d.ts +1 -1
  212. three/src/nodes/utils/TriplanarTexturesNode.d.ts +1 -7
  213. three/src/nodes/utils/UVUtils.d.ts +14 -0
  214. three/src/nodes/utils/ViewportUtils.d.ts +4 -0
  215. three/src/renderers/common/BindGroup.d.ts +8 -1
  216. three/src/renderers/common/Bindings.d.ts +2 -2
  217. three/src/renderers/common/ClippingContext.d.ts +1 -0
  218. three/src/renderers/common/QuadMesh.d.ts +2 -0
  219. three/src/renderers/common/RenderContext.d.ts +2 -0
  220. three/src/renderers/common/RenderContexts.d.ts +6 -4
  221. three/src/renderers/common/RenderObjects.d.ts +1 -1
  222. three/src/renderers/common/Renderer.d.ts +16 -4
  223. three/src/renderers/common/SampledTexture.d.ts +7 -1
  224. three/src/renderers/common/StandardRenderer.d.ts +12 -0
  225. three/src/renderers/common/Textures.d.ts +1 -0
  226. three/src/renderers/common/nodes/NodeLibrary.d.ts +56 -0
  227. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +3 -3
  228. three/src/renderers/common/nodes/Nodes.d.ts +7 -9
  229. three/src/renderers/common/nodes/StandardNodeLibrary.d.ts +5 -0
  230. three/src/renderers/webgl/WebGLProperties.d.ts +5 -4
  231. three/src/renderers/webgpu/WebGPUBackend.d.ts +6 -2
  232. three/src/renderers/webgpu/WebGPURenderer.d.ts +3 -3
  233. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +2 -2
  234. three/src/renderers/webxr/WebXRDepthSensing.d.ts +0 -7
  235. three/src/renderers/webxr/WebXRManager.d.ts +0 -2
  236. three/examples/jsm/loaders/LogLuvLoader.d.ts +0 -19
  237. three/src/nodes/accessors/TextureBicubicNode.d.ts +0 -18
  238. three/src/nodes/accessors/UniformsNode.d.ts +0 -23
  239. three/src/nodes/core/NodeKeywords.d.ts +0 -17
  240. three/src/nodes/display/BlendModeNode.d.ts +0 -47
  241. three/src/nodes/display/ColorAdjustmentNode.d.ts +0 -47
  242. three/src/nodes/materials/NodeMaterial.d.ts +0 -124
  243. three/src/nodes/math/CondNode.d.ts +0 -22
  244. three/src/nodes/math/HashNode.d.ts +0 -16
  245. three/src/nodes/procedural/CheckerNode.d.ts +0 -15
  246. three/src/nodes/utils/DiscardNode.d.ts +0 -17
  247. three/src/nodes/utils/PackingNode.d.ts +0 -24
  248. three/src/nodes/utils/RotateUVNode.d.ts +0 -19
@@ -0,0 +1,10 @@
1
+ import Node from "../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
+
4
+ export const burn: (base: NodeRepresentation, blend: NodeRepresentation) => ShaderNodeObject<Node>;
5
+
6
+ export const dodge: (base: NodeRepresentation, blend: NodeRepresentation) => ShaderNodeObject<Node>;
7
+
8
+ export const screen: (base: NodeRepresentation, blend: NodeRepresentation) => ShaderNodeObject<Node>;
9
+
10
+ export const overlay: (base: NodeRepresentation, blend: NodeRepresentation) => ShaderNodeObject<Node>;
@@ -2,7 +2,7 @@ import TextureNode from "../accessors/TextureNode.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
4
  import UniformNode from "../core/UniformNode.js";
5
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
6
6
 
7
7
  declare class BloomNode extends TempNode {
8
8
  inputNode: Node;
@@ -26,10 +26,4 @@ export const bloom: (
26
26
  threshold?: number,
27
27
  ) => ShaderNodeObject<BloomNode>;
28
28
 
29
- declare module "../shadernode/ShaderNode.js" {
30
- interface NodeElements {
31
- bloom: typeof bloom;
32
- }
33
- }
34
-
35
29
  export default BloomNode;
@@ -0,0 +1,16 @@
1
+ import TempNode from "../core/TempNode.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
+
4
+ declare class BumpMapNode extends TempNode {
5
+ textureNode: Node;
6
+ scaleNode: Node | null;
7
+
8
+ constructor(textureNode: Node, scaleNode?: Node | null);
9
+ }
10
+
11
+ export default BumpMapNode;
12
+
13
+ export const bumpMap: (
14
+ textureNode: NodeRepresentation,
15
+ scaleNode?: NodeRepresentation | null,
16
+ ) => ShaderNodeObject<BumpMapNode>;
@@ -0,0 +1,27 @@
1
+ import Node from "../core/Node.js";
2
+ import MathNode from "../math/MathNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
+
5
+ export const grayscale: (color: NodeRepresentation) => ShaderNodeObject<Node>;
6
+
7
+ export const saturation: (
8
+ color: NodeRepresentation,
9
+ adjustment?: NodeRepresentation,
10
+ ) => ShaderNodeObject<Node>;
11
+
12
+ export const vibrance: (
13
+ color: NodeRepresentation,
14
+ adjustment?: NodeRepresentation,
15
+ ) => ShaderNodeObject<Node>;
16
+
17
+ export const hue: (
18
+ color: NodeRepresentation,
19
+ adjustment?: NodeRepresentation,
20
+ ) => ShaderNodeObject<Node>;
21
+
22
+ export const luminance: (
23
+ color: NodeRepresentation,
24
+ luminanceCoefficients?: NodeRepresentation,
25
+ ) => ShaderNodeObject<MathNode>;
26
+
27
+ export const threshold: (color: NodeRepresentation, thershold: NodeRepresentation) => ShaderNodeObject<MathNode>;
@@ -0,0 +1,6 @@
1
+ import Node from "../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
+
4
+ export const sRGBToLinear: (color: NodeRepresentation) => ShaderNodeObject<Node>;
5
+
6
+ export const LinearTosRGB: (color: NodeRepresentation) => ShaderNodeObject<Node>;
@@ -1,35 +1,35 @@
1
- import { ColorSpace } from "../../constants.js";
1
+ import { ColorSpace, LinearSRGBColorSpace, SRGBColorSpace } from "../../constants.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
5
5
 
6
- export type ColorSpaceNodeMethod =
7
- | typeof ColorSpaceNode.LINEAR_TO_LINEAR
8
- | typeof ColorSpaceNode.LINEAR_TO_sRGB
9
- | typeof ColorSpaceNode.sRGB_TO_LINEAR;
6
+ export type ColorSpaceMethod = "LinearTosRGB" | "sRGBToLinear" | "LinearToLinear" | "sRGBTosRGB";
10
7
 
11
- export default class ColorSpaceNode extends TempNode {
12
- static LINEAR_TO_LINEAR: "LinearToLinear";
13
- static LINEAR_TO_sRGB: "LinearTosRGB";
14
- static sRGB_TO_LINEAR: "sRGBToLinear";
8
+ export const getColorSpaceMethod: (
9
+ source: typeof LinearSRGBColorSpace | typeof SRGBColorSpace,
10
+ target: typeof LinearSRGBColorSpace | typeof SRGBColorSpace,
11
+ ) => ColorSpaceMethod;
15
12
 
16
- method: ColorSpaceNodeMethod;
17
- node: Node;
13
+ export default class ColorSpaceNode extends TempNode {
14
+ colorNode: Node;
15
+ target: ColorSpace | null;
16
+ source: ColorSpace | null;
18
17
 
19
- constructor(method: ColorSpaceNodeMethod | null, node: Node);
18
+ constructor(colorNode: Node, target?: ColorSpace | null, source?: ColorSpace | null);
20
19
  }
21
20
 
22
- export const linearToColorSpace: (node: NodeRepresentation, colorSpace: ColorSpace) => ShaderNodeObject<ColorSpaceNode>;
23
- export const colorSpaceToLinear: (node: NodeRepresentation, colorSpace: ColorSpace) => ShaderNodeObject<ColorSpaceNode>;
24
-
25
- export const linearTosRGB: (node: NodeRepresentation) => ShaderNodeObject<ColorSpaceNode>;
26
- export const sRGBToLinear: (node: NodeRepresentation) => ShaderNodeObject<ColorSpaceNode>;
21
+ export const toOutputColorSpace: (
22
+ node: NodeRepresentation,
23
+ colorSpace?: ColorSpace | null,
24
+ ) => ShaderNodeObject<ColorSpaceNode>;
25
+ export const toWorkingColorSpace: (
26
+ node: NodeRepresentation,
27
+ colorSpace?: ColorSpace | null,
28
+ ) => ShaderNodeObject<ColorSpaceNode>;
27
29
 
28
- declare module "../shadernode/ShaderNode.js" {
30
+ declare module "../tsl/TSLCore.js" {
29
31
  interface NodeElements {
30
- linearTosRGB: typeof linearTosRGB;
31
- sRGBToLinear: typeof sRGBToLinear;
32
- linearToColorSpace: typeof linearToColorSpace;
33
- colorSpaceToLinear: typeof colorSpaceToLinear;
32
+ toOutputColorSpace: typeof toOutputColorSpace;
33
+ toWorkingColorSpace: typeof toWorkingColorSpace;
34
34
  }
35
35
  }
@@ -3,7 +3,7 @@ import { Matrix4 } from "../../math/Matrix4.js";
3
3
  import Node from "../core/Node.js";
4
4
  import TempNode from "../core/TempNode.js";
5
5
  import UniformNode from "../core/UniformNode.js";
6
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
6
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
7
7
 
8
8
  declare class DenoiseNode extends TempNode {
9
9
  textureNode: Node;
@@ -21,6 +21,8 @@ declare class DenoiseNode extends TempNode {
21
21
  constructor(textureNode: Node, depthNode: Node, normalNode: Node, noiseNode: Node, camera: Camera);
22
22
  }
23
23
 
24
+ export default DenoiseNode;
25
+
24
26
  export const denoise: (
25
27
  node: NodeRepresentation,
26
28
  depthNode: NodeRepresentation,
@@ -28,11 +30,3 @@ export const denoise: (
28
30
  noiseNode: NodeRepresentation,
29
31
  camera: Camera,
30
32
  ) => ShaderNodeObject<DenoiseNode>;
31
-
32
- declare module "../shadernode/ShaderNode.js" {
33
- interface NodeElements {
34
- denoise: typeof denoise;
35
- }
36
- }
37
-
38
- export default DenoiseNode;
@@ -2,9 +2,9 @@ import TextureNode from "../accessors/TextureNode.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
4
  import UniformNode from "../core/UniformNode.js";
5
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
6
6
 
7
- export default class DepthOfFieldNode extends TempNode {
7
+ declare class DepthOfFieldNode extends TempNode {
8
8
  textureNode: TextureNode;
9
9
  viewZNode: Node;
10
10
 
@@ -15,6 +15,8 @@ export default class DepthOfFieldNode extends TempNode {
15
15
  constructor(textureNode: TextureNode, viewZNode: Node, focusNode: Node, apertureNode: Node, maxblurNode: Node);
16
16
  }
17
17
 
18
+ export default DepthOfFieldNode;
19
+
18
20
  export const dof: (
19
21
  node: NodeRepresentation,
20
22
  viewZNode: NodeRepresentation,
@@ -22,9 +24,3 @@ export const dof: (
22
24
  aperture?: NodeRepresentation,
23
25
  maxblur?: NodeRepresentation,
24
26
  ) => ShaderNodeObject<DepthOfFieldNode>;
25
-
26
- declare module "../shadernode/ShaderNode.js" {
27
- interface NodeElements {
28
- dof: typeof dof;
29
- }
30
- }
@@ -2,9 +2,9 @@ import { Vector2 } from "../../math/Vector2.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
4
  import UniformNode from "../core/UniformNode.js";
5
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
6
6
 
7
- export default class DotScreenNode extends TempNode {
7
+ declare class DotScreenNode extends TempNode {
8
8
  inputNode: Node;
9
9
  center: UniformNode<Vector2>;
10
10
  angle: UniformNode<number>;
@@ -13,15 +13,11 @@ export default class DotScreenNode extends TempNode {
13
13
  constructor(inputNode: Node, center?: Vector2, angle?: number, scale?: number);
14
14
  }
15
15
 
16
+ export default DotScreenNode;
17
+
16
18
  export const dotScreen: (
17
19
  node: NodeRepresentation,
18
20
  center?: Vector2,
19
21
  angle?: number,
20
22
  scale?: number,
21
23
  ) => ShaderNodeObject<DotScreenNode>;
22
-
23
- declare module "../shadernode/ShaderNode.js" {
24
- interface NodeElements {
25
- dotScreen: typeof dotScreen;
26
- }
27
- }
@@ -1,6 +1,6 @@
1
1
  import TextureNode from "../accessors/TextureNode.js";
2
2
  import TempNode from "../core/TempNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
 
5
5
  declare class FXAANode extends TempNode {
6
6
  textureNode: TextureNode;
@@ -8,12 +8,6 @@ declare class FXAANode extends TempNode {
8
8
  constructor(textureNode: TextureNode);
9
9
  }
10
10
 
11
- export const fxaa: (node: NodeRepresentation) => ShaderNodeObject<FXAANode>;
12
-
13
- declare module "../shadernode/ShaderNode.js" {
14
- interface NodeElements {
15
- fxaa: typeof fxaa;
16
- }
17
- }
18
-
19
11
  export default FXAANode;
12
+
13
+ export const fxaa: (node: NodeRepresentation) => ShaderNodeObject<FXAANode>;
@@ -1,6 +1,6 @@
1
1
  import Node from "../core/Node.js";
2
2
  import TempNode from "../core/TempNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
 
5
5
  declare class FilmNode extends TempNode {
6
6
  inputNode: Node;
@@ -10,16 +10,10 @@ declare class FilmNode extends TempNode {
10
10
  constructor(inputNode: Node, intensityNode?: Node | null, uvNode?: Node | null);
11
11
  }
12
12
 
13
+ export default FilmNode;
14
+
13
15
  export const film: (
14
16
  inputNode: NodeRepresentation,
15
17
  intensityNode?: NodeRepresentation | null,
16
18
  uvNode?: NodeRepresentation | null,
17
19
  ) => ShaderNodeObject<FilmNode>;
18
-
19
- declare module "../shadernode/ShaderNode.js" {
20
- interface NodeElements {
21
- film: typeof film;
22
- }
23
- }
24
-
25
- export default FilmNode;
@@ -1,10 +1,12 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
- export default class FrontFacingNode extends Node {
4
+ declare class FrontFacingNode extends Node {
5
5
  isFrontFacingNode: true;
6
6
  constructor();
7
7
  }
8
8
 
9
+ export default FrontFacingNode;
10
+
9
11
  export const frontFacing: ShaderNodeObject<FrontFacingNode>;
10
12
  export const faceDirection: ShaderNodeObject<Node>;
@@ -5,7 +5,7 @@ import TextureNode from "../accessors/TextureNode.js";
5
5
  import Node from "../core/Node.js";
6
6
  import TempNode from "../core/TempNode.js";
7
7
  import UniformNode from "../core/UniformNode.js";
8
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
8
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
9
9
 
10
10
  declare class GTAONode extends TempNode {
11
11
  depthNode: Node;
@@ -31,16 +31,10 @@ declare class GTAONode extends TempNode {
31
31
  setSize(width: number, height: number): void;
32
32
  }
33
33
 
34
+ export default GTAONode;
35
+
34
36
  export const ao: (
35
37
  depthNode: NodeRepresentation,
36
38
  normalNode: NodeRepresentation,
37
39
  camera: Camera,
38
40
  ) => ShaderNodeObject<GTAONode>;
39
-
40
- declare module "../shadernode/ShaderNode.js" {
41
- interface NodeElements {
42
- ao: typeof ao;
43
- }
44
- }
45
-
46
- export default GTAONode;
@@ -2,9 +2,9 @@ import { Vector2 } from "../../math/Vector2.js";
2
2
  import TextureNode from "../accessors/TextureNode.js";
3
3
  import Node from "../core/Node.js";
4
4
  import TempNode from "../core/TempNode.js";
5
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
5
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
6
6
 
7
- export default class GaussianBlurNode extends TempNode {
7
+ declare class GaussianBlurNode extends TempNode {
8
8
  textureNode: TextureNode;
9
9
  directionNode: Node | null;
10
10
  sigma: number;
@@ -18,14 +18,10 @@ export default class GaussianBlurNode extends TempNode {
18
18
  getTextureNode(): TextureNode;
19
19
  }
20
20
 
21
+ export default GaussianBlurNode;
22
+
21
23
  export const gaussianBlur: (
22
24
  node: NodeRepresentation,
23
25
  directionNode?: NodeRepresentation | null,
24
26
  sigma?: number,
25
27
  ) => ShaderNodeObject<GaussianBlurNode>;
26
-
27
- declare module "../shadernode/ShaderNode.js" {
28
- interface NodeElements {
29
- gaussianBlur: typeof gaussianBlur;
30
- }
31
- }
@@ -3,7 +3,7 @@ import Texture3DNode from "../accessors/Texture3DNode.js";
3
3
  import Node from "../core/Node.js";
4
4
  import TempNode from "../core/TempNode.js";
5
5
  import UniformNode from "../core/UniformNode.js";
6
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
6
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
7
7
 
8
8
  declare class Lut3DNode extends TempNode {
9
9
  inputNode: Node;
@@ -14,17 +14,11 @@ declare class Lut3DNode extends TempNode {
14
14
  constructor(inputNode: Node, lutNode: UniformNode<Data3DTexture>, size: number, intensityNode: UniformNode<number>);
15
15
  }
16
16
 
17
+ export default Lut3DNode;
18
+
17
19
  export const lut3D: (
18
20
  node: NodeRepresentation,
19
21
  lut: NodeRepresentation,
20
22
  size: number,
21
23
  intensity: NodeRepresentation,
22
24
  ) => ShaderNodeObject<Lut3DNode>;
23
-
24
- declare module "../shadernode/ShaderNode.js" {
25
- interface NodeElements {
26
- lut3D: typeof lut3D;
27
- }
28
- }
29
-
30
- export default Lut3DNode;
@@ -0,0 +1,8 @@
1
+ import Node from "../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
+
4
+ export const motionBlur: (
5
+ inputNode: NodeRepresentation,
6
+ velocity: NodeRepresentation,
7
+ numSamples?: NodeRepresentation,
8
+ ) => ShaderNodeObject<Node>;
@@ -1,9 +1,9 @@
1
1
  import { NormalMapTypes } from "../../constants.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
5
5
 
6
- export default class NormalMapNode extends TempNode {
6
+ declare class NormalMapNode extends TempNode {
7
7
  node: Node;
8
8
  scaleNode: Node | null;
9
9
 
@@ -12,10 +12,6 @@ export default class NormalMapNode extends TempNode {
12
12
  constructor(node: Node, scaleNode?: Node | null);
13
13
  }
14
14
 
15
- export const normalMap: (node: Node, scaleNode?: Node) => ShaderNodeObject<NormalMapNode>;
15
+ export default NormalMapNode;
16
16
 
17
- declare module "../shadernode/ShaderNode.js" {
18
- interface NodeElements {
19
- normalMap: typeof normalMap;
20
- }
21
- }
17
+ export const normalMap: (node: Node, scaleNode?: Node) => ShaderNodeObject<NormalMapNode>;
@@ -0,0 +1,14 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { Scene } from "../../scenes/Scene.js";
3
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
4
+ import StereoCompositePassNode from "./StereoCompositePassNode.js";
5
+
6
+ declare class ParallaxBarrierPassNode extends StereoCompositePassNode {
7
+ readonly isParallaxBarrierPassNode: true;
8
+
9
+ constructor(scene: Scene, camera: Camera);
10
+ }
11
+
12
+ export default ParallaxBarrierPassNode;
13
+
14
+ export const parallaxBarrierPass: (scene: Scene, camera: Camera) => ShaderNodeObject<ParallaxBarrierPassNode>;
@@ -6,7 +6,7 @@ import TextureNode from "../accessors/TextureNode.js";
6
6
  import MRTNode from "../core/MRTNode.js";
7
7
  import Node from "../core/Node.js";
8
8
  import TempNode from "../core/TempNode.js";
9
- import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
9
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
10
10
 
11
11
  declare class PassTextureNode extends TextureNode {
12
12
  passNode: PassNode;
@@ -16,8 +16,11 @@ declare class PassTextureNode extends TextureNode {
16
16
 
17
17
  declare class PassMultipleTextureNode extends PassTextureNode {
18
18
  textureName: string;
19
+ previousTexture: boolean;
19
20
 
20
- constructor(passNode: PassNode, textureName: string);
21
+ constructor(passNode: PassNode, textureName: string, previousTexture?: boolean);
22
+
23
+ updateTexture(): void;
21
24
  }
22
25
 
23
26
  declare class PassNode extends TempNode {
@@ -37,8 +40,14 @@ declare class PassNode extends TempNode {
37
40
 
38
41
  getTexture(name: string): Texture;
39
42
 
43
+ getPreviousTexture(name: string): Texture;
44
+
45
+ toggleTexture(name: string): void;
46
+
40
47
  getTextureNode(name?: string): ShaderNodeObject<Node>;
41
48
 
49
+ getPreviousTextureNode(name?: string): ShaderNodeObject<Node>;
50
+
42
51
  getViewZNode(name?: string): ShaderNodeObject<Node>;
43
52
 
44
53
  getLinearDepthNode(name?: string): ShaderNodeObject<Node>;
@@ -1,45 +1,9 @@
1
1
  import { Camera } from "../../cameras/Camera.js";
2
2
  import { Scene } from "../../scenes/Scene.js";
3
- import Node from "../core/Node.js";
4
- import TempNode from "../core/TempNode.js";
5
3
  import UniformNode from "../core/UniformNode.js";
6
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
7
5
  import PassNode from "./PassNode.js";
8
6
 
9
- declare class PixelationNode extends TempNode {
10
- textureNode: Node;
11
- depthNode: Node;
12
- normalNode: Node;
13
-
14
- pixelSize: Node;
15
- normalEdgeStrength: Node;
16
- depthEdgeStrength: Node;
17
-
18
- constructor(
19
- textureNode: Node,
20
- depthNode: Node,
21
- normalNode: Node,
22
- pixelSize: Node,
23
- normalEdgeStrength: Node,
24
- depthEdgeStrength: Node,
25
- );
26
- }
27
-
28
- declare const pixelation: (
29
- node: NodeRepresentation,
30
- depthNode: NodeRepresentation,
31
- normalNode: NodeRepresentation,
32
- pixelSize?: number,
33
- normalEdgeStrength?: number,
34
- depthEdgeStrength?: number,
35
- ) => ShaderNodeObject<PixelationNode>;
36
-
37
- declare module "../shadernode/ShaderNode.js" {
38
- interface NodeElements {
39
- pixelation: typeof pixelation;
40
- }
41
- }
42
-
43
7
  declare class PixelationPassNode extends PassNode {
44
8
  pixelSize: UniformNode<number>;
45
9
  normalEdgeStrength: UniformNode<number>;
@@ -1,5 +1,5 @@
1
1
  import Node from "../core/Node.js";
2
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
3
 
4
4
  export default class PosterizeNode extends Node {
5
5
  sourceNode: Node;
@@ -12,9 +12,3 @@ export const posterize: (
12
12
  sourceNode: NodeRepresentation,
13
13
  stepsNode: NodeRepresentation,
14
14
  ) => ShaderNodeObject<PosterizeNode>;
15
-
16
- declare module "../shadernode/ShaderNode.js" {
17
- interface NodeElements {
18
- posterize: typeof posterize;
19
- }
20
- }
@@ -1,7 +1,7 @@
1
1
  import TextureNode from "../accessors/TextureNode.js";
2
2
  import TempNode from "../core/TempNode.js";
3
3
  import UniformNode from "../core/UniformNode.js";
4
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
5
5
 
6
6
  export default class RGBShiftNode extends TempNode {
7
7
  textureNode: TextureNode;
@@ -16,9 +16,3 @@ export default class RGBShiftNode extends TempNode {
16
16
  }
17
17
 
18
18
  export const rgbShift: (node: NodeRepresentation, amount?: number, angle?: number) => ShaderNodeObject<RGBShiftNode>;
19
-
20
- declare module "../shadernode/ShaderNode.js" {
21
- interface NodeElements {
22
- rgbShift: typeof rgbShift;
23
- }
24
- }
@@ -1,7 +1,7 @@
1
1
  import { ColorSpace, ToneMapping } from "../../constants.js";
2
2
  import Node from "../core/Node.js";
3
3
  import TempNode from "../core/TempNode.js";
4
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
5
5
 
6
6
  declare class RenderOutputNode extends TempNode {
7
7
  colorNode: Node;
@@ -21,7 +21,7 @@ export const renderOutput: (
21
21
  outputColorSpace?: ColorSpace | null,
22
22
  ) => ShaderNodeObject<RenderOutputNode>;
23
23
 
24
- declare module "../shadernode/ShaderNode.js" {
24
+ declare module "../tsl/TSLCore.js" {
25
25
  interface NodeElements {
26
26
  renderOutput: typeof renderOutput;
27
27
  }
@@ -0,0 +1,26 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { RenderTarget } from "../../core/RenderTarget.js";
3
+ import { Color } from "../../math/Color.js";
4
+ import { Scene } from "../../scenes/Scene.js";
5
+ import UniformNode from "../core/UniformNode.js";
6
+ import { ShaderNodeObject } from "../tsl/TSLCore.js";
7
+ import PassNode from "./PassNode.js";
8
+
9
+ declare class SSAAPassNode extends PassNode {
10
+ readonly isSSAAPassNode: boolean;
11
+
12
+ sampleLevel: number;
13
+ unbiased: boolean;
14
+ clearColor: Color;
15
+ clearAlpha: number;
16
+
17
+ sampleWeight: UniformNode<number>;
18
+
19
+ sampleRenderTarget: RenderTarget | null;
20
+
21
+ constructor(scene: Scene, camera: Camera);
22
+ }
23
+
24
+ export default SSAAPassNode;
25
+
26
+ export const ssaaPass: (scene: Scene, camera: Camera) => ShaderNodeObject<SSAAPassNode>;
@@ -0,0 +1,4 @@
1
+ import Node from "../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
3
+
4
+ export const sepia: (color: NodeRepresentation) => ShaderNodeObject<Node>;
@@ -1,17 +1,13 @@
1
1
  import TextureNode from "../accessors/TextureNode.js";
2
2
  import TempNode from "../core/TempNode.js";
3
- import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
4
4
 
5
- export default class SobelOperatorNode extends TempNode {
5
+ declare class SobelOperatorNode extends TempNode {
6
6
  textureNode: TextureNode;
7
7
 
8
8
  constructor(textureNode: TextureNode);
9
9
  }
10
10
 
11
- export const sobel: (node: NodeRepresentation) => ShaderNodeObject<SobelOperatorNode>;
11
+ export default SobelOperatorNode;
12
12
 
13
- declare module "../shadernode/ShaderNode.js" {
14
- interface NodeElements {
15
- sobel: typeof sobel;
16
- }
17
- }
13
+ export const sobel: (node: NodeRepresentation) => ShaderNodeObject<SobelOperatorNode>;
@@ -0,0 +1,17 @@
1
+ import { Camera } from "../../cameras/Camera.js";
2
+ import { StereoCamera } from "../../cameras/StereoCamera.js";
3
+ import { CoordinateSystem } from "../../constants.js";
4
+ import { Scene } from "../../scenes/Scene.js";
5
+ import PassNode from "./PassNode.js";
6
+
7
+ declare class StereoCompositePassNode extends PassNode {
8
+ readonly isStereoCompositePassNode: true;
9
+
10
+ stereo: StereoCamera;
11
+
12
+ constructor(scene: Scene, camera: Camera);
13
+
14
+ updateStereoCamera(coordinateSystem: CoordinateSystem): void;
15
+ }
16
+
17
+ export default StereoCompositePassNode;