@types/three 0.165.0 → 0.166.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/exporters/GLTFExporter.d.ts +6 -0
- three/examples/jsm/geometries/TeapotGeometry.d.ts +24 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +8 -6
- three/examples/jsm/lines/LineMaterial.d.ts +2 -4
- three/examples/jsm/loaders/DDSLoader.d.ts +8 -2
- three/examples/jsm/loaders/GLTFLoader.d.ts +3 -1
- three/examples/jsm/loaders/KTXLoader.d.ts +8 -2
- three/examples/jsm/loaders/PVRLoader.d.ts +2 -2
- three/examples/jsm/nodes/Nodes.d.ts +10 -3
- three/examples/jsm/nodes/accessors/BufferAttributeNode.d.ts +1 -0
- three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +7 -0
- three/examples/jsm/nodes/accessors/StorageTextureNode.d.ts +40 -0
- three/examples/jsm/nodes/core/CacheNode.d.ts +4 -5
- three/examples/jsm/nodes/core/LightingModel.d.ts +11 -0
- three/examples/jsm/nodes/core/Node.d.ts +3 -0
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +7 -3
- three/examples/jsm/nodes/core/NodeCache.d.ts +12 -4
- three/examples/jsm/nodes/core/NodeFunction.d.ts +2 -2
- three/examples/jsm/nodes/core/NodeUniform.d.ts +1 -1
- three/examples/jsm/nodes/core/UniformNode.d.ts +2 -0
- three/examples/jsm/nodes/core/VarNode.d.ts +2 -0
- three/examples/jsm/nodes/display/DepthOfFieldNode.d.ts +30 -0
- three/examples/jsm/nodes/display/DotScreenNode.d.ts +32 -0
- three/examples/jsm/nodes/display/PassNode.d.ts +1 -1
- three/examples/jsm/nodes/display/RGBShiftNode.d.ts +24 -0
- three/examples/jsm/nodes/display/SobelOperatorNode.d.ts +17 -0
- three/examples/jsm/nodes/display/ViewportDepthNode.d.ts +4 -6
- three/examples/jsm/nodes/functions/BSDF/LTC.d.ts +9 -0
- three/examples/jsm/nodes/lighting/RectAreaLightNode.d.ts +10 -0
- three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +2 -3
- three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +17 -18
- three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +6 -7
- three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +3 -4
- three/examples/jsm/nodes/materials/NodeMaterial.d.ts +32 -33
- three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +2 -3
- three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +1 -0
- three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +230 -0
- three/examples/jsm/nodes/math/MathNode.d.ts +5 -1
- three/examples/jsm/nodes/utils/DiscardNode.d.ts +1 -0
- three/examples/jsm/renderers/common/BindGroup.d.ts +9 -0
- three/examples/jsm/renderers/common/Bindings.d.ts +11 -14
- three/examples/jsm/renderers/common/Geometries.d.ts +3 -3
- three/examples/jsm/renderers/common/Info.d.ts +6 -1
- three/examples/jsm/renderers/common/PostProcessing.d.ts +2 -0
- three/examples/jsm/renderers/common/RenderObject.d.ts +3 -3
- three/examples/jsm/renderers/common/Renderer.d.ts +11 -0
- three/examples/jsm/renderers/common/SampledTexture.d.ts +27 -0
- three/examples/jsm/renderers/common/Sampler.d.ts +11 -0
- three/examples/jsm/renderers/common/Uniform.d.ts +3 -3
- three/examples/jsm/renderers/common/UniformsGroup.d.ts +4 -2
- three/examples/jsm/renderers/common/nodes/NodeBuilderState.d.ts +8 -4
- three/examples/jsm/renderers/common/nodes/NodeSampledTexture.d.ts +29 -0
- three/examples/jsm/renderers/common/nodes/NodeSampler.d.ts +12 -0
- three/examples/jsm/renderers/common/nodes/NodeUniform.d.ts +4 -4
- three/examples/jsm/renderers/common/nodes/NodeUniformsGroup.d.ts +0 -1
- three/examples/jsm/renderers/common/nodes/Nodes.d.ts +1 -0
- three/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +123 -0
- three/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +6 -0
- three/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.d.ts +6 -0
- three/examples/jsm/renderers/webgpu/utils/WebGPUConstants.d.ts +328 -0
- three/package.json +4 -4
- three/src/Three.d.ts +1 -0
- three/src/constants.d.ts +6 -0
- three/src/extras/ShapeUtils.d.ts +5 -8
- three/src/extras/TextureUtils.d.ts +42 -0
- three/src/lights/LightShadow.d.ts +5 -0
- three/src/materials/Material.d.ts +21 -12
- three/src/math/Vector4.d.ts +6 -0
- three/src/objects/BatchedMesh.d.ts +58 -54
- three/src/renderers/shaders/UniformsLib.d.ts +3 -0
- three/src/renderers/webxr/WebXRDepthSensing.d.ts +2 -0
- three/src/renderers/webxr/WebXRManager.d.ts +33 -23
- three/src/textures/CompressedArrayTexture.d.ts +4 -4
- three/src/textures/CompressedTexture.d.ts +16 -8
- three/src/textures/Texture.d.ts +3 -1
- three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +0 -17
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -37
- three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +0 -3
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@@ -1,6 +1,5 @@
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import { Color, Combine, Euler, MeshPhongMaterialParameters, NormalMapTypes, Texture, Vector2 } from "three";
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import Node from "../core/Node.js";
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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import NodeMaterial, { NodeMaterialParameters } from "./NodeMaterial.js";
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export interface MeshPhongNodeMaterialParameters extends NodeMaterialParameters, MeshPhongMaterialParameters {
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@@ -9,8 +8,8 @@ export interface MeshPhongNodeMaterialParameters extends NodeMaterialParameters,
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export default class MeshPhongNodeMaterial extends NodeMaterial {
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readonly isMeshPhongNodeMaterial: true;
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shininessNode:
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specularNode:
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shininessNode: Node | null;
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specularNode: Node | null;
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// Properties from MeshPhongMaterial
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readonly isMeshPhongMaterial: true;
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import { Color, MeshPhysicalMaterialParameters, Texture, Vector2 } from "three";
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import Node from "../core/Node.js";
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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import MeshStandardNodeMaterial, { MeshStandardNodeMaterialParameters } from "./MeshStandardNodeMaterial.js";
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export interface MeshPhysicalNodeMaterialParameters
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export default class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
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readonly isMeshPhysicalNodeMaterial: true;
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clearcoatNode:
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clearcoatRoughnessNode:
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clearcoatNormalNode:
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clearcoatNode: Node | null;
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clearcoatRoughnessNode: Node | null;
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clearcoatNormalNode: Node | null;
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sheenNode:
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sheenRoughnessNode:
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sheenNode: Node | null;
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sheenRoughnessNode: Node | null;
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iridescenceNode:
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iridescenceIORNode:
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iridescenceThicknessNode:
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iridescenceNode: Node | null;
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iridescenceIORNode: Node | null;
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iridescenceThicknessNode: Node | null;
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iorNode:
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iorNode: Node | null;
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specularIntensityNode:
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specularColorNode:
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specularIntensityNode: Node | null;
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specularColorNode: Node | null;
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transmissionNode:
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thicknessNode:
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attenuationDistanceNode:
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attenuationColorNode:
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dispersionNode:
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transmissionNode: Node | null;
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thicknessNode: Node | null;
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attenuationDistanceNode: Node | null;
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attenuationColorNode: Node | null;
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dispersionNode: Node | null;
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anisotropyNode:
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anisotropyNode: Node | null;
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// Properties from MeshPhysicalMaterial
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readonly isMeshPhysicalMaterial: true;
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import ConstNode from "../core/ConstNode.js";
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import Node from "../core/Node.js";
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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import MeshPhysicalNodeMaterial, { MeshPhysicalNodeMaterialParameters } from "./MeshPhysicalNodeMaterial.js";
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export default class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
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thicknessColorNode:
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thicknessDistortionNode:
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thicknessAmbientNode:
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thicknessAttenuationNode:
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thicknessPowerNode:
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thicknessScaleNode:
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thicknessColorNode: Node | null;
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thicknessDistortionNode: ConstNode<number>;
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thicknessAmbientNode: ConstNode<number>;
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thicknessAttenuationNode: ConstNode<number>;
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thicknessPowerNode: ConstNode<number>;
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thicknessScaleNode: ConstNode<number>;
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constructor(parameters?: MeshPhysicalNodeMaterialParameters);
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import { Color, Euler, MeshStandardMaterialParameters, NormalMapTypes, Texture, Vector2 } from "three";
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import Node from "../core/Node.js";
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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import NodeMaterial, { NodeMaterialParameters } from "./NodeMaterial.js";
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export interface MeshStandardNodeMaterialParameters extends NodeMaterialParameters, MeshStandardMaterialParameters {
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export default class MeshStandardNodeMaterial extends NodeMaterial {
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readonly isMeshStandardNodeMaterial: true;
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emissiveNode:
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emissiveNode: Node | null;
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metalnessNode:
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roughnessNode:
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metalnessNode: Node | null;
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roughnessNode: Node | null;
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// Properties from MeshStandardMaterial
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readonly isMeshStandardMaterial: true;
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import Node from "../core/Node.js";
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import NodeBuilder from "../core/NodeBuilder.js";
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import LightsNode from "../lighting/LightsNode.js";
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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import LineBasicNodeMaterial from "./LineBasicNodeMaterial.js";
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import MeshBasicNodeMaterial from "./MeshBasicNodeMaterial.js";
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import MeshMatcapNodeMaterial from "./MeshMatcapNodeMaterial.js";
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colorSpaced?: boolean | undefined;
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envNode?:
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lightsNode?: LightsNode | null | undefined;
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envNode?: Node | null | undefined;
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aoNode?: Node | null | undefined;
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colorNode?:
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alphaTestNode?:
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colorNode?: Node | null | undefined;
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normalNode?: Node | null | undefined;
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opacityNode?: Node | null | undefined;
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backdropNode?: Node | null | undefined;
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alphaTestNode?: Node | null | undefined;
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}
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export default class NodeMaterial extends Material {
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normals: boolean;
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normalNode: Node | null;
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constructor();
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setup(builder: NodeBuilder): void;
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setupDepth(builder: NodeBuilder): void;
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export interface SpriteNodeMaterialParameters extends NodeMaterialParameters, SpriteMaterialParameters {
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export const mx_fractal_noise_vec2: (
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export const mx_fractal_noise_vec4: (
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export const mx_worley_distance_0: (
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export const mx_worley_distance_1: (
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export const mx_worley_distance: (
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|
|
@@ -110,18 +301,57 @@ export const mx_worley_distance: (
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export const mx_worley_noise_float_0: (
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export const mx_worley_noise_vec2_0: (
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114
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|
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export const mx_worley_noise_vec3_0: (
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320
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321
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323
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) => ShaderNodeObject<Node>;
|
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324
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+
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325
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+
export const mx_worley_noise_float_1: (
|
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326
|
+
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|
|
327
|
+
jitter_immutable: NodeRepresentation,
|
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328
|
+
metric_immutable: NodeRepresentation,
|
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329
|
+
) => ShaderNodeObject<Node>;
|
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330
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+
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115
331
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export const mx_worley_noise_float: (
|
|
116
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p_immutable: NodeRepresentation,
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jitter_immutable: NodeRepresentation,
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metric_immutable: NodeRepresentation,
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) => ShaderNodeObject<Node>;
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+
export const mx_worley_noise_vec2_1: (
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p_immutable: NodeRepresentation,
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jitter_immutable: NodeRepresentation,
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metric_immutable: NodeRepresentation,
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) => ShaderNodeObject<Node>;
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export const mx_worley_noise_vec2: (
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jitter_immutable: NodeRepresentation,
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metric_immutable: NodeRepresentation,
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) => ShaderNodeObject<Node>;
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export const mx_worley_noise_vec3_1: (
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p_immutable: NodeRepresentation,
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jitter_immutable: NodeRepresentation,
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metric_immutable: NodeRepresentation,
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) => ShaderNodeObject<Node>;
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+
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|
export const mx_worley_noise_vec3: (
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p_immutable: NodeRepresentation,
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jitter_immutable: NodeRepresentation,
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|
@@ -32,7 +32,8 @@ export type MathNodeMethod1 =
|
|
|
32
32
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| typeof MathNode.RECIPROCAL
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|
33
33
|
| typeof MathNode.TRUNC
|
|
34
34
|
| typeof MathNode.FWIDTH
|
|
35
|
-
| typeof MathNode.BITCAST
|
|
35
|
+
| typeof MathNode.BITCAST
|
|
36
|
+
| typeof MathNode.TRANSPOSE;
|
|
36
37
|
|
|
37
38
|
export type MathNodeMethod2 =
|
|
38
39
|
| typeof MathNode.ATAN2
|
|
@@ -93,6 +94,7 @@ export default class MathNode extends TempNode {
|
|
|
93
94
|
static TRUNC: "trunc";
|
|
94
95
|
static FWIDTH: "fwidth";
|
|
95
96
|
static BITCAST: "bitcast";
|
|
97
|
+
static TRANSPOSE: "transpose";
|
|
96
98
|
|
|
97
99
|
// 2 inputs
|
|
98
100
|
|
|
@@ -167,6 +169,7 @@ export const reciprocal: Unary;
|
|
|
167
169
|
export const trunc: Unary;
|
|
168
170
|
export const fwidth: Unary;
|
|
169
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|
export const bitcast: Unary;
|
|
172
|
+
export const transpose: Unary;
|
|
170
173
|
|
|
171
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|
type Binary = (a: NodeRepresentation, b: NodeRepresentation) => ShaderNodeObject<MathNode>;
|
|
172
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|
|
|
@@ -261,5 +264,6 @@ declare module "../shadernode/ShaderNode.js" {
|
|
|
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|
difference: typeof difference;
|
|
262
265
|
saturate: typeof saturate;
|
|
263
266
|
cbrt: typeof cbrt;
|
|
267
|
+
transpose: typeof transpose;
|
|
264
268
|
}
|
|
265
269
|
}
|
|
@@ -8,6 +8,7 @@ export default class DiscardNode extends CondNode {
|
|
|
8
8
|
|
|
9
9
|
export const inlineDiscard: (condNode: NodeRepresentation) => ShaderNodeObject<DiscardNode>;
|
|
10
10
|
export const discard: (condNode: NodeRepresentation) => ShaderNodeObject<Node>;
|
|
11
|
+
export const Return: (condNode: NodeRepresentation) => ShaderNodeObject<Node>;
|
|
11
12
|
|
|
12
13
|
declare module "../shadernode/ShaderNode.js" {
|
|
13
14
|
interface NodeElements {
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import Binding from "./Binding.js";
|
|
2
|
+
import NodeUniformsGroup from "./nodes/NodeUniformsGroup.js";
|
|
3
|
+
declare class BindGroup {
|
|
4
|
+
name: string;
|
|
5
|
+
bindings: NodeUniformsGroup[] | Binding[];
|
|
6
|
+
id: number;
|
|
7
|
+
constructor(name?: string, bindings?: NodeUniformsGroup[]);
|
|
8
|
+
}
|
|
9
|
+
export default BindGroup;
|