@types/three 0.164.1 → 0.166.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/controls/TransformControls.d.ts +8 -6
- three/examples/jsm/exporters/GLTFExporter.d.ts +6 -0
- three/examples/jsm/exporters/USDZExporter.d.ts +4 -2
- three/examples/jsm/geometries/TeapotGeometry.d.ts +24 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +8 -6
- three/examples/jsm/lines/LineMaterial.d.ts +2 -4
- three/examples/jsm/loaders/DDSLoader.d.ts +8 -2
- three/examples/jsm/loaders/FontLoader.d.ts +1 -1
- three/examples/jsm/loaders/GLTFLoader.d.ts +12 -7
- three/examples/jsm/loaders/KTXLoader.d.ts +8 -2
- three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
- three/examples/jsm/loaders/PVRLoader.d.ts +2 -2
- three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +17 -10
- three/examples/jsm/nodes/Nodes.d.ts +21 -57
- three/examples/jsm/nodes/accessors/BitangentNode.d.ts +4 -22
- three/examples/jsm/nodes/accessors/BufferAttributeNode.d.ts +50 -0
- three/examples/jsm/nodes/accessors/BufferNode.d.ts +3 -4
- three/examples/jsm/nodes/accessors/CameraNode.d.ts +11 -20
- three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/MaterialNode.d.ts +4 -1
- three/examples/jsm/nodes/accessors/ModelNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
- three/examples/jsm/nodes/accessors/NormalNode.d.ts +9 -17
- three/examples/jsm/nodes/accessors/PositionNode.d.ts +6 -26
- three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +3 -4
- three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +3 -8
- three/examples/jsm/nodes/accessors/RendererReferenceNode.d.ts +2 -3
- three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +16 -4
- three/examples/jsm/nodes/accessors/StorageTextureNode.d.ts +40 -0
- three/examples/jsm/nodes/accessors/TangentNode.d.ts +8 -23
- three/examples/jsm/nodes/accessors/Texture3DNode.d.ts +16 -0
- three/examples/jsm/nodes/accessors/TextureNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/UVNode.d.ts +1 -8
- three/examples/jsm/nodes/accessors/UniformsNode.d.ts +0 -2
- three/examples/jsm/nodes/accessors/UserDataNode.d.ts +4 -3
- three/examples/jsm/nodes/code/CodeNode.d.ts +0 -1
- three/examples/jsm/nodes/code/ExpressionNode.d.ts +2 -3
- three/examples/jsm/nodes/core/AttributeNode.d.ts +11 -4
- three/examples/jsm/nodes/core/CacheNode.d.ts +4 -5
- three/examples/jsm/nodes/core/ConstNode.d.ts +1 -2
- three/examples/jsm/nodes/core/InputNode.d.ts +1 -2
- three/examples/jsm/nodes/core/LightingModel.d.ts +11 -0
- three/examples/jsm/nodes/core/Node.d.ts +102 -42
- three/examples/jsm/nodes/core/NodeAttribute.d.ts +7 -4
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +30 -26
- three/examples/jsm/nodes/core/NodeCache.d.ts +48 -6
- three/examples/jsm/nodes/core/NodeFunction.d.ts +2 -2
- three/examples/jsm/nodes/core/NodeKeywords.d.ts +10 -7
- three/examples/jsm/nodes/core/NodeParser.d.ts +4 -4
- three/examples/jsm/nodes/core/NodeUniform.d.ts +8 -11
- three/examples/jsm/nodes/core/NodeVar.d.ts +5 -4
- three/examples/jsm/nodes/core/NodeVarying.d.ts +5 -6
- three/examples/jsm/nodes/core/PropertyNode.d.ts +4 -4
- three/examples/jsm/nodes/core/StackNode.d.ts +7 -1
- three/examples/jsm/nodes/core/StructTypeNode.d.ts +8 -0
- three/examples/jsm/nodes/core/TempNode.d.ts +1 -2
- three/examples/jsm/nodes/core/UniformGroup.d.ts +7 -0
- three/examples/jsm/nodes/core/UniformGroupNode.d.ts +21 -0
- three/examples/jsm/nodes/core/UniformNode.d.ts +16 -11
- three/examples/jsm/nodes/core/VarNode.d.ts +2 -0
- three/examples/jsm/nodes/core/VaryingNode.d.ts +4 -0
- three/examples/jsm/nodes/core/constants.d.ts +27 -79
- three/examples/jsm/nodes/display/DepthOfFieldNode.d.ts +30 -0
- three/examples/jsm/nodes/display/DotScreenNode.d.ts +32 -0
- three/examples/jsm/nodes/display/PassNode.d.ts +1 -1
- three/examples/jsm/nodes/display/RGBShiftNode.d.ts +24 -0
- three/examples/jsm/nodes/display/SobelOperatorNode.d.ts +17 -0
- three/examples/jsm/nodes/display/ViewportDepthNode.d.ts +4 -6
- three/examples/jsm/nodes/functions/BSDF/LTC.d.ts +9 -0
- three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +2 -0
- three/examples/jsm/nodes/functions/ToonLightingModel.d.ts +4 -0
- three/examples/jsm/nodes/lighting/RectAreaLightNode.d.ts +10 -0
- three/examples/jsm/nodes/loaders/NodeLoader.d.ts +3 -3
- three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +2 -3
- three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +2 -0
- three/examples/jsm/nodes/materials/Materials.d.ts +3 -0
- three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +5 -1
- three/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.d.ts +28 -0
- three/examples/jsm/nodes/materials/MeshNormalNodeMaterial.d.ts +2 -0
- three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +7 -4
- three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +24 -17
- three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +6 -7
- three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +8 -5
- three/examples/jsm/nodes/materials/MeshToonNodeMaterial.d.ts +38 -0
- three/examples/jsm/nodes/materials/NodeMaterial.d.ts +41 -37
- three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +1 -0
- three/examples/jsm/nodes/materials/ShadowNodeMaterial.d.ts +1 -0
- three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +3 -3
- three/examples/jsm/nodes/materials/VolumeNodeMaterial.d.ts +10 -0
- three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +1 -0
- three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +230 -0
- three/examples/jsm/nodes/math/MathNode.d.ts +5 -1
- three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +58 -36
- three/examples/jsm/nodes/utils/ConvertNode.d.ts +2 -3
- three/examples/jsm/nodes/utils/DiscardNode.d.ts +1 -0
- three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +2 -2
- three/examples/jsm/nodes/utils/SplitNode.d.ts +1 -1
- three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +4 -5
- three/examples/jsm/objects/Sky.d.ts +18 -0
- three/examples/jsm/renderers/common/Animation.d.ts +14 -0
- three/examples/jsm/renderers/common/Attributes.d.ts +20 -0
- three/examples/jsm/renderers/common/Background.d.ts +22 -0
- three/examples/jsm/renderers/common/BindGroup.d.ts +9 -0
- three/examples/jsm/renderers/common/Binding.d.ts +8 -0
- three/examples/jsm/renderers/common/Bindings.d.ts +42 -0
- three/examples/jsm/renderers/common/Buffer.d.ts +11 -0
- three/examples/jsm/renderers/common/BufferUtils.d.ts +4 -0
- three/examples/jsm/renderers/common/ChainMap.d.ts +9 -0
- three/examples/jsm/renderers/common/ClippingContext.d.ts +18 -0
- three/examples/jsm/renderers/common/Color4.d.ts +6 -5
- three/examples/jsm/renderers/common/ComputePipeline.d.ts +8 -0
- three/examples/jsm/renderers/common/Constants.d.ts +9 -0
- three/examples/jsm/renderers/common/CubeRenderTarget.d.ts +7 -0
- three/examples/jsm/renderers/common/DataMap.d.ts +20 -0
- three/examples/jsm/renderers/common/Geometries.d.ts +28 -0
- three/examples/jsm/renderers/common/Info.d.ts +25 -13
- three/examples/jsm/renderers/common/Pipeline.d.ts +6 -0
- three/examples/jsm/renderers/common/Pipelines.d.ts +68 -0
- three/examples/jsm/renderers/common/PostProcessing.d.ts +2 -0
- three/examples/jsm/renderers/common/ProgrammableStage.d.ts +15 -0
- three/examples/jsm/renderers/common/RenderBundle.d.ts +8 -0
- three/examples/jsm/renderers/common/RenderBundles.d.ts +10 -0
- three/examples/jsm/renderers/common/RenderContext.d.ts +38 -0
- three/examples/jsm/renderers/common/RenderContexts.d.ts +13 -0
- three/examples/jsm/renderers/common/RenderList.d.ts +62 -0
- three/examples/jsm/renderers/common/RenderLists.d.ts +10 -0
- three/examples/jsm/renderers/common/RenderObject.d.ts +73 -0
- three/examples/jsm/renderers/common/RenderObjects.d.ts +59 -0
- three/examples/jsm/renderers/common/RenderPipeline.d.ts +8 -0
- three/examples/jsm/renderers/common/Renderer.d.ts +186 -208
- three/examples/jsm/renderers/common/SampledTexture.d.ts +27 -0
- three/examples/jsm/renderers/common/Sampler.d.ts +11 -0
- three/examples/jsm/renderers/common/StorageBufferAttribute.d.ts +7 -0
- three/examples/jsm/renderers/common/StorageInstancedBufferAttribute.d.ts +7 -0
- three/examples/jsm/renderers/common/Textures.d.ts +64 -0
- three/examples/jsm/renderers/common/Uniform.d.ts +40 -0
- three/examples/jsm/renderers/common/UniformBuffer.d.ts +6 -0
- three/examples/jsm/renderers/common/UniformsGroup.d.ts +32 -0
- three/examples/jsm/renderers/common/nodes/NodeBuilderState.d.ts +30 -0
- three/examples/jsm/renderers/common/nodes/NodeSampledTexture.d.ts +29 -0
- three/examples/jsm/renderers/common/nodes/NodeSampler.d.ts +12 -0
- three/examples/jsm/renderers/common/nodes/NodeUniform.d.ts +63 -0
- three/examples/jsm/renderers/common/nodes/NodeUniformsGroup.d.ts +11 -0
- three/examples/jsm/renderers/common/nodes/Nodes.d.ts +95 -0
- three/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +123 -0
- three/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +6 -0
- three/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.d.ts +6 -0
- three/examples/jsm/renderers/webgpu/utils/WebGPUConstants.d.ts +328 -0
- three/examples/jsm/utils/SceneUtils.d.ts +9 -3
- three/package.json +4 -4
- three/src/Three.d.ts +1 -0
- three/src/animation/tracks/StringKeyframeTrack.d.ts +1 -2
- three/src/constants.d.ts +6 -0
- three/src/core/BufferGeometry.d.ts +19 -17
- three/src/core/InterleavedBuffer.d.ts +2 -0
- three/src/extras/ShapeUtils.d.ts +5 -8
- three/src/extras/TextureUtils.d.ts +42 -0
- three/src/lights/LightShadow.d.ts +5 -0
- three/src/loaders/LoaderUtils.d.ts +9 -6
- three/src/materials/Material.d.ts +21 -12
- three/src/math/Color.d.ts +1 -1
- three/src/math/Matrix3.d.ts +2 -0
- three/src/math/Matrix4.d.ts +2 -0
- three/src/math/Vector4.d.ts +6 -0
- three/src/objects/BatchedMesh.d.ts +66 -47
- three/src/objects/InstancedMesh.d.ts +3 -3
- three/src/renderers/WebGLRenderer.d.ts +41 -19
- three/src/renderers/shaders/UniformsLib.d.ts +3 -0
- three/src/renderers/webgl/WebGLPrograms.d.ts +1 -1
- three/src/renderers/webxr/WebXRDepthSensing.d.ts +3 -1
- three/src/renderers/webxr/WebXRManager.d.ts +33 -23
- three/src/textures/CompressedArrayTexture.d.ts +36 -19
- three/src/textures/CompressedTexture.d.ts +16 -8
- three/src/textures/DataArrayTexture.d.ts +37 -20
- three/src/textures/FramebufferTexture.d.ts +1 -1
- three/src/textures/Texture.d.ts +3 -1
- three/src/utils.d.ts +2 -0
- three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +0 -17
- three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -37
- three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +0 -3
three/README.md
CHANGED
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@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
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Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
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### Additional Details
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* Last updated:
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* Last updated: Fri, 28 Jun 2024 21:35:38 GMT
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* Dependencies: [@tweenjs/tween.js](https://npmjs.com/package/@tweenjs/tween.js), [@types/stats.js](https://npmjs.com/package/@types/stats.js), [@types/webxr](https://npmjs.com/package/@types/webxr), [fflate](https://npmjs.com/package/fflate), [meshoptimizer](https://npmjs.com/package/meshoptimizer)
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# Credits
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import { Camera, Mesh, MOUSE, Object3D, Object3DEventMap, Quaternion, Raycaster, Vector3 } from "three";
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type TransformControlsMode = "translate" | "rotate" | "scale";
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export interface TransformControlsEventMap extends Object3DEventMap {
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change: {};
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mouseDown: {};
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mouseDown: { mode: TransformControlsMode };
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mouseUp: { mode: TransformControlsMode };
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objectChange: {};
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"camera-changed": { value: unknown };
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"object-changed": { value: unknown };
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object: Object3D | undefined;
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enabled: boolean;
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axis: "X" | "Y" | "Z" | "E" | "XY" | "YZ" | "XZ" | "XYZ" | "XYZE" | null;
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mode:
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mode: TransformControlsMode;
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translationSnap: number | null;
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attach(object: Object3D): this;
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getMode():
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getMode(): TransformControlsMode;
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getRaycaster(): Raycaster;
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setMode(mode: TransformControlsMode): void;
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setTranslationSnap(translationSnap: number | null): void;
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setRotationSnap(rotationSnap: number | null): void;
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setScaleSnap(scaleSnap: number | null): void;
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constructor();
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axis: "X" | "Y" | "Z" | "XY" | "YZ" | "XZ" | "XYZ" | "E";
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* Generates a .gltf (JSON) or .glb (binary) output from the input (Scenes or Objects).
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parseAsync(
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export interface USDZExporterOptions {
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includeAnchoringProperties?: boolean | undefined;
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quickLookCompatible?: boolean | undefined;
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/**
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* {@link TeapotGeometry} tesselates the famous Utah teapot database by Martin Newell.
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*
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*
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*
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*/
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constructor(
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|
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|
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export
|
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|
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|
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} from "./accessors/CameraNode.js";
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|
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|
|
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|
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|
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|
|
@@ -264,17 +246,10 @@ export {
|
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|
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export
|
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default as NormalNode,
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|
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|
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|
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normalView,
|
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|
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} from "./accessors/NormalNode.js";
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|
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|
|
@@ -286,36 +261,20 @@ export {
|
|
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|
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} from "./accessors/Object3DNode.js";
|
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export
|
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|
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|
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|
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|
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|
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|
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positionView,
|
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|
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|
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|
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} from "./accessors/PositionNode.js";
|
|
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|
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export * from "./accessors/PositionNode.js";
|
|
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|
export { default as ReferenceNode, reference, referenceBuffer } from "./accessors/ReferenceNode.js";
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export
|
|
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|
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export * from "./accessors/ReflectVectorNode.js";
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|
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|
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|
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|
export { default as SkinningNode, skinning } from "./accessors/SkinningNode.js";
|
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|
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export {
|
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|
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|
|
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|
-
|
|
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|
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tangentLocal,
|
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|
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TangentNodeScope,
|
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|
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tangentView,
|
|
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|
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tangentWorld,
|
|
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|
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transformedTangentView,
|
|
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|
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transformedTangentWorld,
|
|
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|
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} from "./accessors/TangentNode.js";
|
|
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|
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export { default as StorageTextureNode, storageTexture, textureStore } from "./accessors/StorageTextureNode.js";
|
|
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|
+
export * from "./accessors/TangentNode.js";
|
|
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|
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export { default as Texture3DNode, texture3D } from "./accessors/Texture3DNode.js";
|
|
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|
export { default as TextureBicubicNode, textureBicubic } from "./accessors/TextureBicubicNode.js";
|
|
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|
export { default as TextureNode, sampler, texture } from "./accessors/TextureNode.js";
|
|
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|
export { default as UniformsNode, uniforms } from "./accessors/UniformsNode.js";
|
|
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|
export { default as UserDataNode, userData } from "./accessors/UserDataNode.js";
|
|
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|
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export
|
|
277
|
+
export * from "./accessors/UVNode.js";
|
|
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278
|
export { default as VertexColorNode, vertexColor } from "./accessors/VertexColorNode.js";
|
|
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279
|
|
|
321
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|
// display
|
|
@@ -340,19 +299,23 @@ export {
|
|
|
340
299
|
linearTosRGB,
|
|
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300
|
sRGBToLinear,
|
|
342
301
|
} from "./display/ColorSpaceNode.js";
|
|
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|
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export { default as DepthOfFieldNode, dof } from "./display/DepthOfFieldNode.js";
|
|
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|
+
export { default as DotScreenNode, dotScreen } from "./display/DotScreenNode.js";
|
|
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|
export { default as FrontFacingNode, faceDirection, frontFacing } from "./display/FrontFacingNode.js";
|
|
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|
export { default as GaussianBlurNode, gaussianBlur } from "./display/GaussianBlurNode.js";
|
|
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306
|
export { default as NormalMapNode, normalMap } from "./display/NormalMapNode.js";
|
|
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307
|
export { default as PosterizeNode, posterize } from "./display/PosterizeNode.js";
|
|
308
|
+
export { default as RGBShiftNode, rgbShift } from "./display/RGBShiftNode.js";
|
|
309
|
+
export { default as SobelOperatorNode, sobel } from "./display/SobelOperatorNode.js";
|
|
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310
|
export { default as ToneMappingNode, toneMapping } from "./display/ToneMappingNode.js";
|
|
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311
|
export {
|
|
349
312
|
default as ViewportDepthNode,
|
|
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313
|
depth,
|
|
351
|
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|
|
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|
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depthTexture,
|
|
314
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+
linearDepth,
|
|
353
315
|
orthographicDepthToViewZ,
|
|
354
316
|
perspectiveDepthToViewZ,
|
|
355
317
|
ViewportDepthNodeScope,
|
|
318
|
+
viewportLinearDepth,
|
|
356
319
|
viewZToOrthographicDepth,
|
|
357
320
|
viewZToPerspectiveDepth,
|
|
358
321
|
} from "./display/ViewportDepthNode.js";
|
|
@@ -369,7 +332,7 @@ export {
|
|
|
369
332
|
export { default as ViewportSharedTextureNode, viewportSharedTexture } from "./display/ViewportSharedTextureNode.js";
|
|
370
333
|
export { default as ViewportTextureNode, viewportMipTexture, viewportTexture } from "./display/ViewportTextureNode.js";
|
|
371
334
|
|
|
372
|
-
export { default as PassNode, depthPass, pass, PassNodeScope } from "./display/PassNode.js";
|
|
335
|
+
export { default as PassNode, depthPass, pass, PassNodeScope, texturePass } from "./display/PassNode.js";
|
|
373
336
|
|
|
374
337
|
// code
|
|
375
338
|
export { code, CodeNodeInclude, default as CodeNode, glsl, js, wgsl } from "./code/CodeNode.js";
|
|
@@ -398,6 +361,7 @@ export { default as LightingContextNode, lightingContext } from "./lighting/Ligh
|
|
|
398
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export { default as LightingNode } from "./lighting/LightingNode.js";
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export { default as LightsNode, lights } from "./lighting/LightsNode.js";
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export { default as PointLightNode } from "./lighting/PointLightNode.js";
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export { default as RectAreaLightNode } from "./lighting/RectAreaLightNode.js";
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export { default as SpotLightNode } from "./lighting/SpotLightNode.js";
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// pmrem
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@@ -1,27 +1,9 @@
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1
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-
import Node from "../core/Node.js";
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2
1
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import MathNode from "../math/MathNode.js";
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2
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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export
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| typeof BitangentNode.GEOMETRY;
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export default class BitangentNode extends Node {
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static GEOMETRY: "geometry";
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static LOCAL: "local";
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static VIEW: "view";
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static WORLD: "world";
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scope: BitangentNodeScope;
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constructor(scope?: BitangentNodeScope);
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}
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export const bitangentGeometry: ShaderNodeObject<BitangentNode>;
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export const bitangentLocal: ShaderNodeObject<BitangentNode>;
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export const bitangentView: ShaderNodeObject<BitangentNode>;
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export const bitangentWorld: ShaderNodeObject<BitangentNode>;
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export const bitangentGeometry: ShaderNodeObject<MathNode>;
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export const bitangentLocal: ShaderNodeObject<MathNode>;
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export const bitangentView: ShaderNodeObject<MathNode>;
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export const bitangentWorld: ShaderNodeObject<MathNode>;
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export const transformedBitangentView: ShaderNodeObject<MathNode>;
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export const transformedBitangentWorld: ShaderNodeObject<MathNode>;
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@@ -0,0 +1,50 @@
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1
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import { BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, TypedArray, Usage } from "three";
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import InputNode from "../core/InputNode.js";
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import NodeBuilder from "../core/NodeBuilder.js";
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declare class BufferAttributeNode extends InputNode<TypedArray | InterleavedBuffer | BufferAttribute> {
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readonly isBufferNode: true;
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bufferType: string | null;
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bufferStride: number;
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bufferOffset: number;
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usage: Usage;
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instanced: boolean;
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attribute: BufferAttribute | InterleavedBufferAttribute | null;
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constructor(
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value: TypedArray | InterleavedBuffer | BufferAttribute,
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bufferType?: string | null,
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bufferStride?: number,
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bufferOffset?: number,
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);
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getHash(builder: NodeBuilder): string;
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getNodeType(builder: NodeBuilder): string | null;
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setup(builder: NodeBuilder): void;
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generate(builder: NodeBuilder): string | null | undefined;
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getInputType(): string;
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setUsage(value: Usage): this;
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setInstanced(value: boolean): this;
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}
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export default BufferAttributeNode;
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export declare const bufferAttribute: (
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array: TypedArray | InterleavedBuffer | BufferAttribute,
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type?: string | null,
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stride?: number,
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offset?: number,
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) => import("../shadernode/ShaderNode.js").ShaderNodeObject<BufferAttributeNode>;
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|
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export declare const dynamicBufferAttribute: (
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|
+
array: TypedArray | InterleavedBuffer | BufferAttribute,
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|
+
type?: string | null,
|
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stride?: number,
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offset?: number,
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38
|
+
) => import("../shadernode/ShaderNode.js").ShaderNodeObject<BufferAttributeNode>;
|
|
39
|
+
export declare const instancedBufferAttribute: (
|
|
40
|
+
array: TypedArray | InterleavedBuffer | BufferAttribute,
|
|
41
|
+
type?: string | null,
|
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42
|
+
stride?: number,
|
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43
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+
offset?: number,
|
|
44
|
+
) => import("../shadernode/ShaderNode.js").ShaderNodeObject<BufferAttributeNode>;
|
|
45
|
+
export declare const instancedDynamicBufferAttribute: (
|
|
46
|
+
array: TypedArray | InterleavedBuffer | BufferAttribute,
|
|
47
|
+
type?: string | null,
|
|
48
|
+
stride?: number,
|
|
49
|
+
offset?: number,
|
|
50
|
+
) => import("../shadernode/ShaderNode.js").ShaderNodeObject<BufferAttributeNode>;
|
|
@@ -1,18 +1,17 @@
|
|
|
1
|
-
import { NodeTypeOption } from "../core/constants.js";
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|
2
1
|
import UniformNode from "../core/UniformNode.js";
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|
3
2
|
import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
4
3
|
|
|
5
|
-
export default class BufferNode extends UniformNode<
|
|
4
|
+
export default class BufferNode extends UniformNode<unknown> {
|
|
6
5
|
isBufferNode: true;
|
|
7
6
|
|
|
8
7
|
bufferType: string;
|
|
9
8
|
bufferCount: number;
|
|
10
9
|
|
|
11
|
-
constructor(value:
|
|
10
|
+
constructor(value: unknown, bufferType: string, bufferCount?: number);
|
|
12
11
|
}
|
|
13
12
|
|
|
14
13
|
export const buffer: (
|
|
15
|
-
value:
|
|
14
|
+
value: unknown,
|
|
16
15
|
nodeOrType: NodeOrType,
|
|
17
16
|
count: number,
|
|
18
17
|
) => ShaderNodeObject<BufferNode>;
|
|
@@ -1,22 +1,13 @@
|
|
|
1
|
+
import { Matrix3, Matrix4, Vector3 } from "three";
|
|
2
|
+
import UniformNode from "../core/UniformNode.js";
|
|
1
3
|
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
|
|
2
|
-
import Object3DNode from "./Object3DNode.js";
|
|
3
4
|
|
|
4
|
-
export
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
export const cameraProjectionMatrix: ShaderNodeObject<CameraNode>;
|
|
15
|
-
export const cameraProjectionMatrixInverse: ShaderNodeObject<CameraNode>;
|
|
16
|
-
export const cameraNear: ShaderNodeObject<CameraNode>;
|
|
17
|
-
export const cameraFar: ShaderNodeObject<CameraNode>;
|
|
18
|
-
export const cameraLogDepth: ShaderNodeObject<CameraNode>;
|
|
19
|
-
export const cameraViewMatrix: ShaderNodeObject<CameraNode>;
|
|
20
|
-
export const cameraNormalMatrix: ShaderNodeObject<CameraNode>;
|
|
21
|
-
export const cameraWorldMatrix: ShaderNodeObject<CameraNode>;
|
|
22
|
-
export const cameraPosition: ShaderNodeObject<CameraNode>;
|
|
5
|
+
export const cameraNear: ShaderNodeObject<UniformNode<number>>;
|
|
6
|
+
export const cameraFar: ShaderNodeObject<UniformNode<number>>;
|
|
7
|
+
export const cameraLogDepth: ShaderNodeObject<UniformNode<number>>;
|
|
8
|
+
export const cameraProjectionMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
|
|
9
|
+
export const cameraProjectionMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>;
|
|
10
|
+
export const cameraViewMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
|
|
11
|
+
export const cameraWorldMatrix: ShaderNodeObject<UniformNode<Matrix4>>;
|
|
12
|
+
export const cameraNormalMatrix: ShaderNodeObject<UniformNode<Matrix3>>;
|
|
13
|
+
export const cameraPosition: ShaderNodeObject<UniformNode<Vector3>>;
|
|
@@ -8,7 +8,7 @@ export default class CubeTextureNode extends TextureNode {
|
|
|
8
8
|
uvNode: ShaderNodeObject<Node> | null;
|
|
9
9
|
levelNode: ShaderNodeObject<Node> | null;
|
|
10
10
|
|
|
11
|
-
constructor(value: CubeTexture, uvNode?: Node | null, levelNode?: Node | null);
|
|
11
|
+
constructor(value: CubeTexture, uvNode?: ShaderNodeObject<Node> | null, levelNode?: ShaderNodeObject<Node> | null);
|
|
12
12
|
|
|
13
13
|
getDefaultUV(): Node;
|
|
14
14
|
}
|
|
@@ -37,7 +37,8 @@ export type MaterialNodeScope =
|
|
|
37
37
|
| typeof MaterialNode.LINE_GAP_SIZE
|
|
38
38
|
| typeof MaterialNode.LINE_WIDTH
|
|
39
39
|
| typeof MaterialNode.LINE_DASH_OFFSET
|
|
40
|
-
| typeof MaterialNode.POINT_WIDTH
|
|
40
|
+
| typeof MaterialNode.POINT_WIDTH
|
|
41
|
+
| typeof MaterialNode.DISPERSION;
|
|
41
42
|
|
|
42
43
|
export default class MaterialNode extends Node {
|
|
43
44
|
static ALPHA_TEST: "alphaTest";
|
|
@@ -74,6 +75,7 @@ export default class MaterialNode extends Node {
|
|
|
74
75
|
static LINE_WIDTH: "linewidth";
|
|
75
76
|
static LINE_DASH_OFFSET: "dashOffset";
|
|
76
77
|
static POINT_WIDTH: "pointWidth";
|
|
78
|
+
static DISPERSION: "dispersion";
|
|
77
79
|
|
|
78
80
|
scope: MaterialNodeScope;
|
|
79
81
|
constructor(scope?: MaterialNodeScope);
|
|
@@ -115,4 +117,5 @@ export const materialLineGapSize: ShaderNodeObject<MaterialNode>;
|
|
|
115
117
|
export const materialLineWidth: ShaderNodeObject<MaterialNode>;
|
|
116
118
|
export const materialLineDashOffset: ShaderNodeObject<MaterialNode>;
|
|
117
119
|
export const materialPointWidth: ShaderNodeObject<MaterialNode>;
|
|
120
|
+
export const materialDispersion: ShaderNodeObject<MaterialNode>;
|
|
118
121
|
export const materialAnisotropyVector: ShaderNodeObject<UniformNode<Vector2>>;
|