@types/three 0.164.0 → 0.165.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/controls/TransformControls.d.ts +8 -6
- three/examples/jsm/exporters/USDZExporter.d.ts +4 -2
- three/examples/jsm/geometries/TextGeometry.d.ts +1 -1
- three/examples/jsm/loaders/FontLoader.d.ts +1 -1
- three/examples/jsm/loaders/GLTFLoader.d.ts +9 -6
- three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
- three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +17 -10
- three/examples/jsm/nodes/Nodes.d.ts +11 -54
- three/examples/jsm/nodes/accessors/BitangentNode.d.ts +4 -22
- three/examples/jsm/nodes/accessors/BufferAttributeNode.d.ts +49 -0
- three/examples/jsm/nodes/accessors/BufferNode.d.ts +3 -4
- three/examples/jsm/nodes/accessors/CameraNode.d.ts +11 -20
- three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/MaterialNode.d.ts +4 -1
- three/examples/jsm/nodes/accessors/ModelNode.d.ts +3 -0
- three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
- three/examples/jsm/nodes/accessors/NormalNode.d.ts +9 -17
- three/examples/jsm/nodes/accessors/PositionNode.d.ts +6 -26
- three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +3 -4
- three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +3 -8
- three/examples/jsm/nodes/accessors/RendererReferenceNode.d.ts +2 -3
- three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +9 -4
- three/examples/jsm/nodes/accessors/TangentNode.d.ts +8 -23
- three/examples/jsm/nodes/accessors/Texture3DNode.d.ts +16 -0
- three/examples/jsm/nodes/accessors/TextureNode.d.ts +1 -1
- three/examples/jsm/nodes/accessors/UVNode.d.ts +1 -8
- three/examples/jsm/nodes/accessors/UniformsNode.d.ts +0 -2
- three/examples/jsm/nodes/accessors/UserDataNode.d.ts +4 -3
- three/examples/jsm/nodes/code/CodeNode.d.ts +0 -1
- three/examples/jsm/nodes/code/ExpressionNode.d.ts +2 -3
- three/examples/jsm/nodes/core/AttributeNode.d.ts +11 -4
- three/examples/jsm/nodes/core/ConstNode.d.ts +1 -2
- three/examples/jsm/nodes/core/InputNode.d.ts +1 -2
- three/examples/jsm/nodes/core/Node.d.ts +99 -42
- three/examples/jsm/nodes/core/NodeAttribute.d.ts +7 -4
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +24 -24
- three/examples/jsm/nodes/core/NodeCache.d.ts +38 -4
- three/examples/jsm/nodes/core/NodeKeywords.d.ts +10 -7
- three/examples/jsm/nodes/core/NodeParser.d.ts +4 -4
- three/examples/jsm/nodes/core/NodeUniform.d.ts +8 -11
- three/examples/jsm/nodes/core/NodeVar.d.ts +5 -4
- three/examples/jsm/nodes/core/NodeVarying.d.ts +5 -6
- three/examples/jsm/nodes/core/PropertyNode.d.ts +4 -4
- three/examples/jsm/nodes/core/StackNode.d.ts +7 -1
- three/examples/jsm/nodes/core/StructTypeNode.d.ts +8 -0
- three/examples/jsm/nodes/core/TempNode.d.ts +1 -2
- three/examples/jsm/nodes/core/UniformGroup.d.ts +7 -0
- three/examples/jsm/nodes/core/UniformGroupNode.d.ts +21 -0
- three/examples/jsm/nodes/core/UniformNode.d.ts +14 -11
- three/examples/jsm/nodes/core/VaryingNode.d.ts +4 -0
- three/examples/jsm/nodes/core/constants.d.ts +27 -79
- three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +2 -0
- three/examples/jsm/nodes/functions/ToonLightingModel.d.ts +4 -0
- three/examples/jsm/nodes/loaders/NodeLoader.d.ts +3 -3
- three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +2 -3
- three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +2 -0
- three/examples/jsm/nodes/materials/Materials.d.ts +3 -0
- three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +5 -1
- three/examples/jsm/nodes/materials/MeshMatcapNodeMaterial.d.ts +28 -0
- three/examples/jsm/nodes/materials/MeshNormalNodeMaterial.d.ts +2 -0
- three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +5 -1
- three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +8 -0
- three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +5 -1
- three/examples/jsm/nodes/materials/MeshToonNodeMaterial.d.ts +38 -0
- three/examples/jsm/nodes/materials/NodeMaterial.d.ts +9 -4
- three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +1 -0
- three/examples/jsm/nodes/materials/ShadowNodeMaterial.d.ts +1 -0
- three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +1 -0
- three/examples/jsm/nodes/materials/VolumeNodeMaterial.d.ts +10 -0
- three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +58 -36
- three/examples/jsm/nodes/utils/ConvertNode.d.ts +2 -3
- three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +2 -2
- three/examples/jsm/nodes/utils/SplitNode.d.ts +1 -1
- three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +4 -5
- three/examples/jsm/objects/Sky.d.ts +18 -0
- three/examples/jsm/renderers/common/Animation.d.ts +14 -0
- three/examples/jsm/renderers/common/Attributes.d.ts +20 -0
- three/examples/jsm/renderers/common/Background.d.ts +22 -0
- three/examples/jsm/renderers/common/Binding.d.ts +8 -0
- three/examples/jsm/renderers/common/Bindings.d.ts +45 -0
- three/examples/jsm/renderers/common/Buffer.d.ts +11 -0
- three/examples/jsm/renderers/common/BufferUtils.d.ts +4 -0
- three/examples/jsm/renderers/common/ChainMap.d.ts +9 -0
- three/examples/jsm/renderers/common/ClippingContext.d.ts +18 -0
- three/examples/jsm/renderers/common/Color4.d.ts +6 -5
- three/examples/jsm/renderers/common/ComputePipeline.d.ts +8 -0
- three/examples/jsm/renderers/common/Constants.d.ts +9 -0
- three/examples/jsm/renderers/common/CubeRenderTarget.d.ts +7 -0
- three/examples/jsm/renderers/common/DataMap.d.ts +20 -0
- three/examples/jsm/renderers/common/Geometries.d.ts +28 -0
- three/examples/jsm/renderers/common/Info.d.ts +20 -13
- three/examples/jsm/renderers/common/Pipeline.d.ts +6 -0
- three/examples/jsm/renderers/common/Pipelines.d.ts +68 -0
- three/examples/jsm/renderers/common/ProgrammableStage.d.ts +15 -0
- three/examples/jsm/renderers/common/RenderBundle.d.ts +8 -0
- three/examples/jsm/renderers/common/RenderBundles.d.ts +10 -0
- three/examples/jsm/renderers/common/RenderContext.d.ts +38 -0
- three/examples/jsm/renderers/common/RenderContexts.d.ts +13 -0
- three/examples/jsm/renderers/common/RenderList.d.ts +62 -0
- three/examples/jsm/renderers/common/RenderLists.d.ts +10 -0
- three/examples/jsm/renderers/common/RenderObject.d.ts +73 -0
- three/examples/jsm/renderers/common/RenderObjects.d.ts +59 -0
- three/examples/jsm/renderers/common/RenderPipeline.d.ts +8 -0
- three/examples/jsm/renderers/common/Renderer.d.ts +175 -208
- three/examples/jsm/renderers/common/StorageBufferAttribute.d.ts +7 -0
- three/examples/jsm/renderers/common/StorageInstancedBufferAttribute.d.ts +7 -0
- three/examples/jsm/renderers/common/Textures.d.ts +64 -0
- three/examples/jsm/renderers/common/Uniform.d.ts +40 -0
- three/examples/jsm/renderers/common/UniformBuffer.d.ts +6 -0
- three/examples/jsm/renderers/common/UniformsGroup.d.ts +30 -0
- three/examples/jsm/renderers/common/nodes/NodeBuilderState.d.ts +26 -0
- three/examples/jsm/renderers/common/nodes/NodeUniform.d.ts +63 -0
- three/examples/jsm/renderers/common/nodes/NodeUniformsGroup.d.ts +12 -0
- three/examples/jsm/renderers/common/nodes/Nodes.d.ts +94 -0
- three/examples/jsm/utils/SceneUtils.d.ts +9 -3
- three/package.json +2 -2
- three/src/animation/tracks/StringKeyframeTrack.d.ts +1 -2
- three/src/core/BufferGeometry.d.ts +19 -17
- three/src/core/InterleavedBuffer.d.ts +2 -0
- three/src/loaders/LoaderUtils.d.ts +9 -6
- three/src/math/Color.d.ts +1 -1
- three/src/math/Matrix3.d.ts +2 -0
- three/src/math/Matrix4.d.ts +2 -0
- three/src/objects/BatchedMesh.d.ts +15 -0
- three/src/objects/InstancedMesh.d.ts +3 -3
- three/src/renderers/WebGLRenderer.d.ts +41 -19
- three/src/renderers/webgl/WebGLPrograms.d.ts +1 -1
- three/src/renderers/webxr/WebXRDepthSensing.d.ts +1 -1
- three/src/textures/CompressedArrayTexture.d.ts +32 -15
- three/src/textures/DataArrayTexture.d.ts +37 -20
- three/src/textures/FramebufferTexture.d.ts +1 -1
- three/src/utils.d.ts +2 -0
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import { DepthTexture, RenderTarget, Texture, Vector4 } from "three";
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import ClippingContext from "./ClippingContext.js";
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declare class RenderContext {
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id: number;
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color: boolean;
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clearColor: boolean;
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clearColorValue: {
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r: number;
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g: number;
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b: number;
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a: number;
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};
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depth: boolean;
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clearDepth: boolean;
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clearDepthValue: number;
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stencil: boolean;
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clearStencil: boolean;
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clearStencilValue: number;
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viewport: boolean;
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viewportValue: Vector4;
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scissor: boolean;
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scissorValue: Vector4;
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textures: Texture[] | null;
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depthTexture: DepthTexture | null;
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activeCubeFace: number;
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sampleCount: number;
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width: number;
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height: number;
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readonly isRenderContext: true;
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clippingContext?: ClippingContext | undefined;
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depthClearValue?: number | undefined;
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stencilClearValue?: number | undefined;
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renderTarget?: RenderTarget | undefined;
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activeMipmapLevel?: number | undefined;
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occlusionQueryCount?: number | undefined;
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constructor();
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}
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export default RenderContext;
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import { Camera, RenderTarget, Scene } from "three";
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import ChainMap from "./ChainMap.js";
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import RenderContext from "./RenderContext.js";
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declare class RenderContexts {
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chainMaps: {
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[attachmentState: string]: ChainMap<readonly [Scene, Camera], RenderContext> | undefined;
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};
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constructor();
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get(scene: Scene, camera: Camera, renderTarget?: RenderTarget | null): RenderContext;
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getChainMap(attachmentState: string): ChainMap<readonly [Scene, Camera], RenderContext>;
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dispose(): void;
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}
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export default RenderContexts;
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import { BufferGeometry, Camera, GeometryGroup, Light, Material, Object3D } from "three";
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import { LightsNode } from "../../nodes/Nodes.js";
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export interface Bundle {
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object: Object3D;
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camera: Camera;
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renderList: RenderList;
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}
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export interface RenderItem {
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id: number | null;
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object: Object3D | null;
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geometry: BufferGeometry | null;
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material: Material | null;
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groupOrder: number | null;
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renderOrder: number | null;
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z: number | null;
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group: GeometryGroup | null;
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}
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declare class RenderList {
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renderItems: RenderItem[];
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renderItemsIndex: number;
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opaque: RenderItem[];
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transparent: RenderItem[];
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bundles: Bundle[];
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lightsNode: LightsNode;
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lightsArray: Light[];
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occlusionQueryCount: number;
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constructor();
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begin(): this;
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getNextRenderItem(
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object: Object3D,
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geometry: BufferGeometry,
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material: Material,
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): RenderItem;
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push(
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object: Object3D,
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geometry: BufferGeometry,
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material: Material,
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groupOrder: number,
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): void;
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unshift(
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object: Object3D,
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geometry: BufferGeometry,
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material: Material,
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): void;
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pushBundle(group: Bundle): void;
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pushLight(light: Light): void;
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getLightsNode(): LightsNode;
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sort(
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customOpaqueSort: ((a: RenderItem, b: RenderItem) => number) | null,
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): void;
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finish(): void;
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}
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export default RenderList;
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import ChainMap from "./ChainMap.js";
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import RenderList from "./RenderList.js";
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declare class RenderLists {
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lists: ChainMap<readonly [Object3D, Camera], RenderList>;
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constructor();
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get(scene: Object3D, camera: Camera): RenderList;
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dispose(): void;
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}
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export default RenderLists;
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import {
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BufferAttribute,
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BufferGeometry,
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Material,
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Object3D,
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Scene,
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import LightsNode from "../../nodes/lighting/LightsNode.js";
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import Binding from "./Binding.js";
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import ClippingContext from "./ClippingContext.js";
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import Geometries from "./Geometries.js";
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import NodeBuilderState from "./nodes/NodeBuilderState.js";
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import Nodes from "./nodes/Nodes.js";
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import RenderContext from "./RenderContext.js";
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import Renderer from "./Renderer.js";
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import RenderPipeline from "./RenderPipeline.js";
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export default class RenderObject {
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_nodes: Nodes;
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_geometries: Geometries;
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id: number;
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renderer: Renderer;
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object: Object3D;
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material: Material;
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scene: Scene;
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camera: Camera;
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lightsNode: LightsNode;
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context: RenderContext;
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geometry: BufferGeometry;
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version: number;
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drawRange: {
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start: number;
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count: number;
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attributes: Array<BufferAttribute | InterleavedBufferAttribute> | null;
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pipeline: RenderPipeline | null;
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vertexBuffers: Array<BufferAttribute | InterleavedBuffer> | null;
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clippingContext: ClippingContext;
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clippingContextVersion: number;
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initialNodesCacheKey: string;
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initialCacheKey: string;
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_bindings: Binding[] | null;
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readonly isRenderObject: true;
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onMaterialDispose: () => void;
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constructor(
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nodes: Nodes,
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geometries: Geometries,
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renderer: Renderer,
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object: Object3D,
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material: Material,
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scene: Scene,
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camera: Camera,
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lightsNode: LightsNode,
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renderContext: RenderContext,
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);
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updateClipping(parent: ClippingContext): void;
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get clippingNeedsUpdate(): boolean;
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getNodeBuilderState(): NodeBuilderState;
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getBindings(): Binding[];
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getIndex(): BufferAttribute | null;
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getChainArray(): readonly [Object3D<import("three").Object3DEventMap>, Material, RenderContext, LightsNode];
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getAttributes(): (InterleavedBufferAttribute | BufferAttribute)[];
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getVertexBuffers(): (InterleavedBuffer | BufferAttribute)[] | null;
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getMaterialCacheKey(): string;
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get needsUpdate(): boolean;
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getNodesCacheKey(): string;
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getCacheKey(): string;
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dispose(): void;
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}
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import { Camera, Material, Object3D, Scene } from "three";
|
|
2
|
+
import LightsNode from "../../nodes/lighting/LightsNode.js";
|
|
3
|
+
import Bindings from "./Bindings.js";
|
|
4
|
+
import ChainMap from "./ChainMap.js";
|
|
5
|
+
import Geometries from "./Geometries.js";
|
|
6
|
+
import Info from "./Info.js";
|
|
7
|
+
import Nodes from "./nodes/Nodes.js";
|
|
8
|
+
import Pipelines from "./Pipelines.js";
|
|
9
|
+
import RenderContext from "./RenderContext.js";
|
|
10
|
+
import Renderer from "./Renderer.js";
|
|
11
|
+
import RenderObject from "./RenderObject.js";
|
|
12
|
+
declare class RenderObjects {
|
|
13
|
+
renderer: Renderer;
|
|
14
|
+
nodes: Nodes;
|
|
15
|
+
geometries: Geometries;
|
|
16
|
+
pipelines: Pipelines;
|
|
17
|
+
bindings: Bindings;
|
|
18
|
+
info: Info;
|
|
19
|
+
chainMaps: {
|
|
20
|
+
[passId: string]: ChainMap<readonly [Object3D, Material, RenderContext, LightsNode], RenderObject>;
|
|
21
|
+
};
|
|
22
|
+
constructor(
|
|
23
|
+
renderer: Renderer,
|
|
24
|
+
nodes: Nodes,
|
|
25
|
+
geometries: Geometries,
|
|
26
|
+
pipelines: Pipelines,
|
|
27
|
+
bindings: Bindings,
|
|
28
|
+
info: Info,
|
|
29
|
+
);
|
|
30
|
+
get(
|
|
31
|
+
object: Object3D,
|
|
32
|
+
material: Material,
|
|
33
|
+
scene: Scene,
|
|
34
|
+
camera: Camera,
|
|
35
|
+
lightsNode: LightsNode,
|
|
36
|
+
renderContext: RenderContext,
|
|
37
|
+
passId: string | undefined,
|
|
38
|
+
): RenderObject;
|
|
39
|
+
getChainMap(
|
|
40
|
+
passId?: string,
|
|
41
|
+
): ChainMap<
|
|
42
|
+
readonly [Object3D<import("three").Object3DEventMap>, Material, RenderContext, LightsNode],
|
|
43
|
+
RenderObject
|
|
44
|
+
>;
|
|
45
|
+
dispose(): void;
|
|
46
|
+
createRenderObject(
|
|
47
|
+
nodes: Nodes,
|
|
48
|
+
geometries: Geometries,
|
|
49
|
+
renderer: Renderer,
|
|
50
|
+
object: Object3D,
|
|
51
|
+
material: Material,
|
|
52
|
+
scene: Scene,
|
|
53
|
+
camera: Camera,
|
|
54
|
+
lightsNode: LightsNode,
|
|
55
|
+
renderContext: RenderContext,
|
|
56
|
+
passId: string | undefined,
|
|
57
|
+
): RenderObject;
|
|
58
|
+
}
|
|
59
|
+
export default RenderObjects;
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import Pipeline from "./Pipeline.js";
|
|
2
|
+
import ProgrammableStage from "./ProgrammableStage.js";
|
|
3
|
+
declare class RenderPipeline extends Pipeline {
|
|
4
|
+
vertexProgram: ProgrammableStage;
|
|
5
|
+
fragmentProgram: ProgrammableStage;
|
|
6
|
+
constructor(cacheKey: string, vertexProgram: ProgrammableStage, fragmentProgram: ProgrammableStage);
|
|
7
|
+
}
|
|
8
|
+
export default RenderPipeline;
|