@types/three 0.162.0 → 0.164.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/animation/CCDIKSolver.d.ts +19 -6
- three/examples/jsm/controls/OrbitControls.d.ts +1 -1
- three/examples/jsm/exporters/USDZExporter.d.ts +8 -1
- three/examples/jsm/geometries/TextGeometry.d.ts +8 -0
- three/examples/jsm/interactive/SelectionBox.d.ts +1 -0
- three/examples/jsm/loaders/FontLoader.d.ts +18 -4
- three/examples/jsm/loaders/LUT3dlLoader.d.ts +1 -2
- three/examples/jsm/loaders/LUTCubeLoader.d.ts +1 -2
- three/examples/jsm/loaders/RGBMLoader.d.ts +5 -0
- three/examples/jsm/loaders/TTFLoader.d.ts +5 -3
- three/examples/jsm/math/Octree.d.ts +2 -1
- three/examples/jsm/nodes/Nodes.d.ts +33 -5
- three/examples/jsm/nodes/accessors/AccessorsUtils.d.ts +2 -0
- three/examples/jsm/nodes/accessors/BatchNode.d.ts +14 -0
- three/examples/jsm/nodes/accessors/InstanceNode.d.ts +2 -1
- three/examples/jsm/nodes/accessors/MaterialNode.d.ts +84 -1
- three/examples/jsm/nodes/accessors/RendererReferenceNode.d.ts +16 -0
- three/examples/jsm/nodes/accessors/TextureNode.d.ts +11 -1
- three/examples/jsm/nodes/code/CodeNode.d.ts +7 -2
- three/examples/jsm/nodes/code/FunctionNode.d.ts +10 -4
- three/examples/jsm/nodes/core/LightingModel.d.ts +1 -0
- three/examples/jsm/nodes/core/Node.d.ts +7 -3
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -1
- three/examples/jsm/nodes/core/NodeUtils.d.ts +1 -1
- three/examples/jsm/nodes/core/OutputStructNode.d.ts +12 -0
- three/examples/jsm/nodes/core/PropertyNode.d.ts +10 -0
- three/examples/jsm/nodes/display/PassNode.d.ts +2 -0
- three/examples/jsm/nodes/display/ToneMappingNode.d.ts +12 -0
- three/examples/jsm/nodes/fog/FogNode.d.ts +10 -5
- three/examples/jsm/nodes/fog/FogRangeNode.d.ts +9 -5
- three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +3 -1
- three/examples/jsm/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +10 -0
- three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +7 -2
- three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +16 -0
- three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +10 -2
- three/examples/jsm/nodes/functions/ShadowMaskModel.d.ts +9 -0
- three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +3 -2
- three/examples/jsm/nodes/functions/material/getRoughness.d.ts +3 -2
- three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +0 -2
- three/examples/jsm/nodes/lighting/IrradianceNode.d.ts +8 -0
- three/examples/jsm/nodes/lighting/LightUtils.d.ts +7 -2
- three/examples/jsm/nodes/materials/Materials.d.ts +2 -0
- three/examples/jsm/nodes/materials/MeshNormalNodeMaterial.d.ts +23 -0
- three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +24 -14
- three/examples/jsm/nodes/materials/NodeMaterial.d.ts +9 -2
- three/examples/jsm/nodes/materials/ShadowNodeMaterial.d.ts +15 -0
- three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +36 -32
- three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +3 -4
- three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +127 -6
- three/examples/jsm/nodes/materialx/lib/mx_transform_color.d.ts +4 -0
- three/examples/jsm/nodes/pmrem/PMREMNode.d.ts +20 -0
- three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +6 -3
- three/examples/jsm/objects/QuadMesh.d.ts +5 -8
- three/examples/jsm/physics/JoltPhysics.d.ts +10 -0
- three/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
- three/examples/jsm/renderers/common/Info.d.ts +3 -7
- three/examples/jsm/renderers/common/PostProcessing.d.ts +3 -1
- three/examples/jsm/renderers/common/Renderer.d.ts +11 -5
- three/examples/jsm/renderers/common/extras/PMREMGenerator.d.ts +8 -0
- three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +4 -0
- three/examples/jsm/utils/SceneUtils.d.ts +18 -0
- three/examples/jsm/webxr/OculusHandModel.d.ts +5 -2
- three/examples/jsm/webxr/XRHandModelFactory.d.ts +8 -2
- three/index.d.ts +1 -1
- three/package.json +4 -4
- three/src/Three.d.ts +0 -1
- three/src/cameras/Camera.d.ts +3 -0
- three/src/constants.d.ts +10 -40
- three/src/core/Object3D.d.ts +6 -5
- three/src/core/RenderTarget.d.ts +25 -10
- three/src/materials/Material.d.ts +46 -23
- three/src/materials/MeshPhysicalMaterial.d.ts +65 -51
- three/src/materials/ShaderMaterial.d.ts +2 -17
- three/src/objects/BatchedMesh.d.ts +11 -1
- three/src/objects/InstancedMesh.d.ts +1 -1
- three/src/objects/SkinnedMesh.d.ts +0 -2
- three/src/renderers/WebGLRenderer.d.ts +2 -2
- three/src/renderers/shaders/ShaderChunk.d.ts +0 -1
- three/src/renderers/webgl/WebGLAttributes.d.ts +1 -2
- three/src/renderers/webgl/WebGLBindingStates.d.ts +1 -8
- three/src/renderers/webgl/WebGLBufferRenderer.d.ts +6 -3
- three/src/renderers/webgl/WebGLCapabilities.d.ts +13 -6
- three/src/renderers/webgl/WebGLExtensions.d.ts +1 -3
- three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +7 -1
- three/src/renderers/webgl/WebGLLights.d.ts +1 -2
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -9
- three/src/renderers/webgl/WebGLState.d.ts +1 -3
- three/src/renderers/webgl/WebGLUtils.d.ts +0 -2
- three/src/scenes/Scene.d.ts +6 -0
- three/src/textures/Data3DTexture.d.ts +0 -1
- three/src/textures/DataArrayTexture.d.ts +0 -1
- three/src/textures/DepthTexture.d.ts +0 -3
- three/src/textures/Texture.d.ts +13 -7
- three/src/textures/types.d.ts +4 -4
- three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -12
- three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.d.ts +0 -3
- three/src/renderers/WebGL1Renderer.d.ts +0 -6
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@@ -22,8 +22,6 @@ import { WebGLLightsState } from "./WebGLLights.js";
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import { WebGLProgram } from "./WebGLProgram.js";
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export interface WebGLProgramParameters {
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isWebGL2: boolean;
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shaderID: string;
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shaderType: string;
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shaderName: string;
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clearcoatNormalMap: boolean;
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clearcoatRoughnessMap: boolean;
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dispersion: boolean;
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iridescence: boolean;
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iridescenceMap: boolean;
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iridescenceThicknessMap: boolean;
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index0AttributeName: string | undefined;
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extensionDerivatives: boolean;
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extensionFragDepth: boolean;
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extensionDrawBuffers: boolean;
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extensionShaderTextureLOD: boolean;
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extensionClipCullDistance: boolean;
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extensionMultiDraw: boolean;
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rendererExtensionFragDepth: boolean;
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rendererExtensionDrawBuffers: boolean;
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rendererExtensionShaderTextureLod: boolean;
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rendererExtensionParallelShaderCompile: boolean;
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customProgramCacheKey: string;
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import { Material } from "../../materials/Material.js";
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import { Vector4 } from "../../math/Vector4.js";
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import { WebGLRenderTarget } from "../WebGLRenderTarget.js";
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import { WebGLCapabilities } from "./WebGLCapabilities.js";
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import { WebGLExtensions } from "./WebGLExtensions.js";
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export class WebGLColorBuffer {
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constructor();
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}
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export class WebGLState {
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constructor(gl: WebGLRenderingContext
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constructor(gl: WebGLRenderingContext);
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buffers: {
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color: WebGLColorBuffer;
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import { ColorSpace, CompressedPixelFormat, PixelFormat, TextureDataType } from "../../constants.js";
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import { WebGLCapabilities } from "./WebGLCapabilities.js";
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import { WebGLExtensions } from "./WebGLExtensions.js";
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export class WebGLUtils {
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constructor(
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gl: WebGLRenderingContext | WebGL2RenderingContext,
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extensions: WebGLExtensions,
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capabilities: WebGLCapabilities,
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);
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convert(p: PixelFormat | CompressedPixelFormat | TextureDataType, colorSpace?: ColorSpace): number | null;
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three/src/scenes/Scene.d.ts
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*/
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environment: Texture | null;
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/**
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* Attenuates the color of the environment. Only influences environment maps assigned to {@link Scene.environment}.
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* @default 1
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*/
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environmentIntensity: number;
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/**
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* The rotation of the environment map in radians. Only influences physical materials in the scene when
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* {@link .environment} is used. Default is `(0,0,0)`.
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/**
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* Creates a three-dimensional texture from raw data, with parameters to divide it into width, height, and depth
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* @remarks Compatible only with {@link WebGL2RenderingContext | WebGL 2 Rendering Context}.
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* @example
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* This creates a[name] with repeating data, 0 to 255
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* @example
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* This creates a[name] where each texture has a different color.
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* {@link https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ | WEBGL_depth_texture} extension.
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* @see Example: {@link https://threejs.org/examples/#webgl_depth_texture | depth / texture}
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* @see {@link https://threejs.org/docs/index.html#api/en/textures/DepthTexture | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/textures/DepthTexture.js | Source}
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three/src/textures/Texture.d.ts
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*/
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* Indicates whether this texture should be processed by {@link THREE.PMREMGenerator} or not.
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* @remarks Only relevant for render target textures.
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* @defaultValue `false`
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*/
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*/
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/**
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* Indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target
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* textures)
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*/
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/**
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* Indicates whether this texture should be processed by {@link THREE.PMREMGenerator} or not.
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* @defaultValue `false`
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*/
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set needsPMREMUpdate(value: boolean);
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/**
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* The Global default value for {@link anisotropy | .anisotropy}.
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* @defaultValue `1`.
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three/src/textures/types.d.ts
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export interface TextureImageData {
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import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
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export default class SpecularMIPLevelNode extends Node {
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textureNode: TextureNode;
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export const specularMIPLevel: () => ShaderNodeObject<SpecularMIPLevelNode>;
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