@types/three 0.158.0 → 0.158.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/capabilities/WebGPU.d.ts +5 -0
  3. three/examples/jsm/controls/FirstPersonControls.d.ts +31 -0
  4. three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +16 -0
  5. three/examples/jsm/geometries/TextGeometry.d.ts +115 -0
  6. three/examples/jsm/lights/IESSpotLight.d.ts +5 -0
  7. three/examples/jsm/loaders/FontLoader.d.ts +27 -0
  8. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
  9. three/examples/jsm/loaders/IESLoader.d.ts +5 -0
  10. three/examples/jsm/loaders/RGBMLoader.d.ts +32 -0
  11. three/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
  12. three/examples/jsm/objects/BatchedMesh.d.ts +57 -0
  13. three/examples/jsm/objects/GroundProjectedSkybox.d.ts +13 -0
  14. three/examples/jsm/objects/MarchingCubes.d.ts +76 -0
  15. three/examples/jsm/renderers/common/Animation.d.ts +16 -0
  16. three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +8 -0
  17. three/examples/jsm/renderers/webgpu/WebGPUBackend.d.ts +12 -0
  18. three/examples/jsm/shaders/ExposureShader.d.ts +11 -0
  19. three/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
  20. three/examples/jsm/shaders/ToonShader.d.ts +54 -0
  21. three/examples/jsm/textures/FlakesTexture.d.ts +3 -0
  22. three/examples/jsm/transpiler/AST.d.ts +7 -0
  23. three/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
  24. three/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
  25. three/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
  26. three/examples/jsm/transpiler/Transpiler.d.ts +5 -0
  27. three/examples/jsm/utils/CameraUtils.d.ts +9 -0
  28. three/examples/jsm/utils/ShadowMapViewer.d.ts +24 -0
  29. three/examples/jsm/utils/TextureUtils.d.ts +3 -0
  30. three/examples/jsm/utils/WorkerPool.d.ts +26 -0
  31. three/package.json +2 -2
three/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
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  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
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9
 
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  ### Additional Details
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- * Last updated: Fri, 27 Oct 2023 18:16:28 GMT
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+ * Last updated: Tue, 07 Nov 2023 15:11:36 GMT
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  * Dependencies: [@types/stats.js](https://npmjs.com/package/@types/stats.js), [@types/webxr](https://npmjs.com/package/@types/webxr), [fflate](https://npmjs.com/package/fflate), [meshoptimizer](https://npmjs.com/package/meshoptimizer)
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  # Credits
@@ -0,0 +1,5 @@
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+ // tslint:disable-next-line:no-unnecessary-class
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+ export default class WebGPU {
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+ static isAvailable(): boolean;
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+ static getErrorMessage(): HTMLElement;
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+ }
@@ -0,0 +1,31 @@
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+ import { Camera, Vector3 } from '../../../src/Three.js';
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+
3
+ export class FirstPersonControls {
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+ constructor(object: Camera, domElement?: HTMLElement);
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+
6
+ object: Camera;
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+ domElement: HTMLElement | Document;
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+
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+ enabled: boolean;
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+ movementSpeed: number;
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+ lookSpeed: number;
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+ lookVertical: boolean;
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+ autoForward: boolean;
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+ activeLook: boolean;
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+ heightSpeed: boolean;
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+ heightCoef: number;
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+ heightMin: number;
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+ heightMax: number;
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+ constrainVertical: boolean;
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+ verticalMin: number;
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+ verticalMax: number;
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+ mouseDragOn: boolean;
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+
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+ handleResize(): void;
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+
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+ lookAt(x: Vector3): this;
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+ lookAt(x: number, y: number, z: number): this;
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+
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+ update(delta: number): this;
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+ dispose(): void;
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+ }
@@ -0,0 +1,16 @@
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+ import { BufferGeometry, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three.js';
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+
3
+ export class SDFGeometryGenerator {
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+ constructor(renderer: WebGLRenderer);
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+
6
+ generate(res?: number, distFunc?: string, bounds?: number): BufferGeometry;
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+
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+ computeSDF(
9
+ width: number,
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+ height: number,
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+ tilesX: number,
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+ tilesY: number,
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+ bounds: number,
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+ shader: string,
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+ ): WebGLRenderTarget;
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+ }
@@ -0,0 +1,115 @@
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+ import { ExtrudeGeometry, ExtrudeGeometryOptions, Shape } from '../../../src/Three.js';
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+
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+ import { Font } from '../loaders/FontLoader.js';
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+
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+ export interface TextGeometryParameters extends ExtrudeGeometryOptions {
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+ font: Font;
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+
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+ /**
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+ * Size of the text
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+ * Expects a `Float`.
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+ * @defaultValue `100`
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+ */
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+ size?: number | undefined;
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+
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+ /**
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+ * Thickness to extrude text.
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+ * Expects a `Float`.
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+ * @defaultValue `50`
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+ */
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+ height?: number | undefined;
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+
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+ /**
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+ * @override
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+ * @defaultValue `12`
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+ */
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+ curveSegments?: number | undefined;
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+
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+ /**
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+ * @defaultValue `false`
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+ */
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+ bevelEnabled?: boolean | undefined;
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+
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+ /**
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+ * How deep into text bevel goes.
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+ * Expects a `Float`.
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+ * @override
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+ * @defaultValue `10`
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+ */
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+ bevelThickness?: number | undefined;
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+
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+ /**
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+ * How far from text outline is bevel.
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+ * Expects a `Float`.
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+ * @override
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+ * @defaultValue `8`
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+ */
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+ bevelSize?: number | undefined;
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+
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+ /**
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+ * How far from text outline bevel starts.
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+ * Expects a `Float`.
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+ * @override
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+ * @defaultValue `0`
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+ */
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+ bevelOffset?: number | undefined;
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+
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+ /**
58
+ * @override
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+ * @defaultValue `3`
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+ */
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+ bevelSegments?: number | undefined;
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+ }
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+
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+ /**
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+ * A class for generating text as a single geometry
66
+ * @remarks
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+ * It is constructed by providing a string of text, and a set of parameters consisting of a loaded font and settings for the geometry's parent {@link THREE.ExtrudeGeometry | ExtrudeGeometry}
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+ * See the {@link THREE.FontLoader | FontLoader} page for additional details.
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+ * @example
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+ * ```typescript
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+ * const loader = new FontLoader();
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+ * loader.load('fonts/helvetiker_regular.typeface.json', function (font) {
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+ * const geometry = new TextGeometry('Hello three.js!', {
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+ * font: font,
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+ * size: 80,
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+ * height: 5,
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+ * curveSegments: 12,
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+ * bevelEnabled: true,
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+ * bevelThickness: 10,
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+ * bevelSize: 8,
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+ * bevelOffset: 0,
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+ * bevelSegments: 5
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+ * });
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+ * });
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+ * ```
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+ * @see Example: {@link https://threejs.org/examples/#webgl_geometry_text | geometry / text }
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+ * @see {@link https://threejs.org/docs/index.html#api/en/C:/rafaelsc/Source/threejs/three.js/docs/examples/en/geometries/TextGeometry | Official Documentation}
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+ * @see {@link https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/TextGeometry.js | Source}
89
+ */
90
+ export class TextGeometry extends ExtrudeGeometry {
91
+ /**
92
+ * Create a new instance of {@link TextGeometry}
93
+ * @param text The text that needs to be shown.
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+ * @param parameters Object that can contain the following parameters. @see {@link TextGeometryParameters} for defaults.
95
+ */
96
+ constructor(text: string, parameters?: TextGeometryParameters);
97
+
98
+ /**
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+ * A Read-only _string_ to check if `this` object type.
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+ * @remarks Sub-classes will update this value.
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+ * @defaultValue `TextGeometry`
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+ */
103
+ override readonly type: string | 'TextGeometry';
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+
105
+ /**
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+ * An object with a property for each of the constructor parameters.
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+ * @remarks Any modification after instantiation does not change the geometry.
108
+ */
109
+ readonly parameters: {
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+ readonly shapes: Shape | Shape[];
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+ readonly options: TextGeometryParameters;
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+ };
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+ }
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+
115
+ export { TextGeometry as TextBufferGeometry };
@@ -0,0 +1,5 @@
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+ import { SpotLight, Texture } from 'three';
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+
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+ export default class IESSpotLight extends SpotLight {
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+ iesMap: Texture | null;
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+ }
@@ -0,0 +1,27 @@
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+ import { Shape, Loader, LoadingManager } from '../../../src/Three.js';
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+
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+ export class FontLoader extends Loader<Font> {
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+ constructor(manager?: LoadingManager);
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+
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+ load(
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+ url: string,
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+ onLoad?: (data: Font) => void,
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+ onProgress?: (event: ProgressEvent) => void,
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+ onError?: (err: unknown) => void,
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+ ): void;
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+
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+ parse(json: any): Font;
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+ }
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+
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+ export class Font {
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+ constructor(jsondata: any);
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+
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+ /**
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+ * @default 'Font'
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+ */
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+ type: string;
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+
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+ data: string;
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+
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+ generateShapes(text: string, size: number): Shape[];
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+ }
@@ -0,0 +1,18 @@
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+ import { CubeTexture, Loader, LoadingManager, TextureDataType } from '../../../src/Three.js';
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+
3
+ import { RGBELoader } from './RGBELoader.js';
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+
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+ export class HDRCubeTextureLoader extends Loader<CubeTexture, readonly string[]> {
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+ constructor(manager?: LoadingManager);
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+ hdrLoader: RGBELoader;
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+ type: TextureDataType;
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+
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+ load(
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+ url: readonly string[],
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+ onLoad?: (data: CubeTexture) => void,
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+ onProgress?: (event: ProgressEvent) => void,
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+ onError?: (err: unknown) => void,
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+ ): CubeTexture;
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+
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+ setDataType(type: TextureDataType): this;
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+ }
@@ -0,0 +1,5 @@
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+ import { DataTexture, Loader } from 'three';
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+
3
+ export class IESLoader extends Loader<DataTexture> {
4
+ parse(text: string): DataTexture;
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+ }
@@ -0,0 +1,32 @@
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+ import { CubeTexture, LoadingManager, DataTextureLoader, PixelFormat, TextureDataType } from '../../../src/Three.js';
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+
3
+ export interface RGBM {
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+ width: number;
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+ height: number;
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+ data: Uint16Array | Float32Array;
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+ header: string;
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+ format: PixelFormat;
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+ type: TextureDataType;
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+ flipY: boolean;
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+ }
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+
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+ export class RGBMLoader extends DataTextureLoader {
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+ type: TextureDataType;
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+
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+ maxRange: number;
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+
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+ constructor(manager?: LoadingManager);
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+
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+ loadCubemap(
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+ urls: string[],
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+ onLoad?: (texture: CubeTexture) => void,
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+ onProgress?: (event: ProgressEvent) => void,
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+ onError?: (event: ErrorEvent) => void,
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+ ): CubeTexture;
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+
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+ parse(buffer: ArrayBuffer): RGBM;
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+
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+ setDataType(dataType: TextureDataType): this;
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+
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+ setMaxRange(value: number): this;
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+ }
@@ -0,0 +1,9 @@
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+ import { BufferGeometry } from '../../../src/Three.js';
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+
3
+ export class TessellateModifier {
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+ constructor(maxEdgeLength?: number, maxIterations?: number);
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+ maxEdgeLength: number;
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+ maxIterations: number;
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+
8
+ modify<TGeometry extends BufferGeometry>(geometry: TGeometry): TGeometry;
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+ }
@@ -0,0 +1,57 @@
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+ import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from '../../../src/Three.js';
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+
3
+ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
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+ _vertexStarts: number[];
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+ _vertexCounts: number[];
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+ _indexStarts: number[];
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+ _indexCounts: number[];
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+
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+ _visible: boolean[];
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+ _active: boolean[];
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+
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+ _maxGeometryCount: number;
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+ _maxVertexCount: number;
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+ _maxIndexCount: number;
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+
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+ _geometryInitialized: boolean;
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+ _geometryCount: number;
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+ _vertexCount: number;
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+ _indexCount: number;
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+
21
+ _matrices: Matrix4[];
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+ _matricesTexture: DataTexture | null;
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+
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+ _customUniforms: Record<string, IUniform>;
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+
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+ constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
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+
28
+ _initMatricesTexture(): void;
29
+
30
+ _initShader(): void;
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+
32
+ _initializeGeometry(reference: BufferGeometry): void;
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+
34
+ getGeometryCount(): number;
35
+
36
+ getVertexCount(): number;
37
+
38
+ getIndexCount(): number;
39
+
40
+ applyGeometry(geometry: BufferGeometry): number;
41
+
42
+ deleteGeometry(geometryId: number): this;
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+
44
+ optimize(): never;
45
+
46
+ setMatrixAt(geometryId: number, matrix: Matrix4): this;
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+
48
+ getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4;
49
+
50
+ setVisibleAt(geometryId: number, value: boolean): this;
51
+
52
+ getVisibleAt(geometryId: number): boolean;
53
+
54
+ dispose(): this;
55
+ }
56
+
57
+ export { BatchedMesh };
@@ -0,0 +1,13 @@
1
+ import { Mesh, IcosahedronGeometry, ShaderMaterial, Texture } from '../../../src/Three.js';
2
+
3
+ export class GroundProjectedSkybox extends Mesh<IcosahedronGeometry, ShaderMaterial> {
4
+ constructor(texture: Texture, options?: { height?: number; radius?: number });
5
+
6
+ set radius(radius: number);
7
+
8
+ get radius(): number;
9
+
10
+ set height(height: number);
11
+
12
+ get height(): number;
13
+ }
@@ -0,0 +1,76 @@
1
+ import { BufferGeometry, Material, Mesh, Color } from '../../../src/Three.js';
2
+
3
+ export class MarchingCubes extends Mesh {
4
+ constructor(
5
+ resolution: number,
6
+ material: Material,
7
+ enableUvs?: boolean,
8
+ enableColors?: boolean,
9
+ maxPolyCount?: number,
10
+ );
11
+
12
+ enableUvs: boolean;
13
+ enableColors: boolean;
14
+
15
+ resolution: number;
16
+
17
+ // parameters
18
+
19
+ isolation: number;
20
+
21
+ // size of field, 32 is pushing it in Javascript :)
22
+
23
+ size: number;
24
+ size2: number;
25
+ size3: number;
26
+ halfsize: number;
27
+
28
+ // deltas
29
+
30
+ delta: number;
31
+ yd: number;
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+ zd: number;
33
+
34
+ field: Float32Array;
35
+ normal_cache: Float32Array;
36
+ palette: Float32Array;
37
+
38
+ maxCount: number;
39
+ count: number;
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+
41
+ hasPositions: boolean;
42
+ hasNormals: boolean;
43
+ hasColors: boolean;
44
+ hasUvs: boolean;
45
+
46
+ positionArray: Float32Array;
47
+ normalArray: Float32Array;
48
+
49
+ uvArray: Float32Array;
50
+ colorArray: Float32Array;
51
+
52
+ begin(): void;
53
+ end(): void;
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+
55
+ init(resolution: number): void;
56
+
57
+ addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void;
58
+
59
+ addPlaneX(strength: number, subtract: number): void;
60
+ addPlaneY(strength: number, subtract: number): void;
61
+ addPlaneZ(strength: number, subtract: number): void;
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+
63
+ setCell(x: number, y: number, z: number, value: number): void;
64
+ getCell(x: number, y: number, z: number): number;
65
+
66
+ blur(intensity: number): void;
67
+
68
+ reset(): void;
69
+ update(): void;
70
+ render(renderCallback: any): void;
71
+ generateGeometry(): BufferGeometry;
72
+ generateBufferGeometry(): BufferGeometry;
73
+ }
74
+
75
+ export const edgeTable: Int32Array[];
76
+ export const triTable: Int32Array[];
@@ -0,0 +1,16 @@
1
+ export default class Animation {
2
+ animationLoop: ((time: DOMHighResTimeStamp) => void) | null;
3
+ requestId: number | null;
4
+
5
+ isAnimating: boolean;
6
+
7
+ context: Window;
8
+
9
+ constructor();
10
+
11
+ start(): void;
12
+
13
+ stop(): void;
14
+
15
+ setAnimationLoop(callback: ((time: DOMHighResTimeStamp) => void) | null): void;
16
+ }
@@ -0,0 +1,8 @@
1
+ import { CoordinateSystem } from '../../../../src/Three.js';
2
+ import Backend from '../common/Backend.js';
3
+
4
+ export default class WebGLBackend extends Backend {
5
+ constructor(parameters?: { canvas?: HTMLCanvasElement | undefined });
6
+
7
+ get coordinateSystem(): CoordinateSystem;
8
+ }
@@ -0,0 +1,12 @@
1
+ import { CoordinateSystem } from '../../../../src/Three.js';
2
+ import Backend from '../common/Backend.js';
3
+
4
+ export default class WebGPUBackend extends Backend {
5
+ constructor(parameters?: {
6
+ canvas?: HTMLCanvasElement | undefined;
7
+ antialias?: boolean | undefined;
8
+ sampleCount?: number | undefined;
9
+ });
10
+
11
+ get coordinateSystem(): CoordinateSystem;
12
+ }
@@ -0,0 +1,11 @@
1
+ import { IUniform, Texture } from '../../../src/Three.js';
2
+
3
+ export const ExposureShader: {
4
+ name: 'ExposureShader';
5
+ uniforms: {
6
+ tDiffuse: IUniform<Texture | null>;
7
+ exposure: IUniform<number>;
8
+ };
9
+ vertexShader: string;
10
+ fragmentShader: string;
11
+ };
@@ -0,0 +1,15 @@
1
+ import { IUniform } from '../../../src/Three.js';
2
+
3
+ export const MMDToonShader: {
4
+ name: string;
5
+ defines: {
6
+ TOON: boolean;
7
+ MATCAP: boolean;
8
+ MATCAP_BLENDING_ADD: boolean;
9
+ };
10
+ uniforms: {
11
+ [key: string]: IUniform;
12
+ };
13
+ vertexShader: string;
14
+ fragmentShader: string;
15
+ };
@@ -0,0 +1,54 @@
1
+ import { IUniform } from '../../../src/Three.js';
2
+
3
+ export const ToonShader1: {
4
+ uniforms: {
5
+ uDirLightPos: IUniform;
6
+ uDirLightColor: IUniform;
7
+ uAmbientLightColor: IUniform;
8
+ uBaseColor: IUniform;
9
+ };
10
+ vertexShader: string;
11
+ fragmentShader: string;
12
+ };
13
+
14
+ export const ToonShader2: {
15
+ uniforms: {
16
+ uDirLightPos: IUniform;
17
+ uDirLightColor: IUniform;
18
+ uAmbientLightColor: IUniform;
19
+ uBaseColor: IUniform;
20
+ uLineColor1: IUniform;
21
+ uLineColor2: IUniform;
22
+ uLineColor3: IUniform;
23
+ uLineColor4: IUniform;
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
28
+
29
+ export const ToonShaderHatching: {
30
+ uniforms: {
31
+ uDirLightPos: IUniform;
32
+ uDirLightColor: IUniform;
33
+ uAmbientLightColor: IUniform;
34
+ uBaseColor: IUniform;
35
+ uLineColor1: IUniform;
36
+ uLineColor2: IUniform;
37
+ uLineColor3: IUniform;
38
+ uLineColor4: IUniform;
39
+ };
40
+ vertexShader: string;
41
+ fragmentShader: string;
42
+ };
43
+
44
+ export const ToonShaderDotted: {
45
+ uniforms: {
46
+ uDirLightPos: IUniform;
47
+ uDirLightColor: IUniform;
48
+ uAmbientLightColor: IUniform;
49
+ uBaseColor: IUniform;
50
+ uLineColor1: IUniform;
51
+ };
52
+ vertexShader: string;
53
+ fragmentShader: string;
54
+ };
@@ -0,0 +1,3 @@
1
+ export class FlakesTexture extends HTMLCanvasElement {
2
+ constructor(width?: number, height?: number);
3
+ }
@@ -0,0 +1,7 @@
1
+ export class Program {
2
+ body: unknown[];
3
+
4
+ isProgram: true;
5
+
6
+ constructor();
7
+ }
@@ -0,0 +1,7 @@
1
+ import { Program } from './AST.js';
2
+
3
+ export default class GLSLDecoder {
4
+ constructor();
5
+
6
+ parse(source: string): Program;
7
+ }
@@ -0,0 +1,3 @@
1
+ import GLSLDecoder from './GLSLDecoder.js';
2
+
3
+ export default class ShaderToyDecoder extends GLSLDecoder {}
@@ -0,0 +1,7 @@
1
+ import { Program } from './AST.js';
2
+
3
+ export default class TSLEncoder {
4
+ constructor();
5
+
6
+ emit(ast: Program): string;
7
+ }
@@ -0,0 +1,5 @@
1
+ export default class Transpiler<U, V> {
2
+ constructor(decoder: { parse(source: string): U }, encoder: { emit(decoded: U): V });
3
+
4
+ parse(source: string): V;
5
+ }
@@ -0,0 +1,9 @@
1
+ import { PerspectiveCamera, Vector3 } from '../../../src/Three.js';
2
+
3
+ export function frameCorners(
4
+ camera: PerspectiveCamera,
5
+ bottomLeftCorner: Vector3,
6
+ bottomRightCorner: Vector3,
7
+ topLeftCorner: Vector3,
8
+ estimateViewFrustum?: boolean,
9
+ ): void;
@@ -0,0 +1,24 @@
1
+ import { Light, Renderer } from '../../../src/Three.js';
2
+
3
+ export interface Size {
4
+ width: number;
5
+ height: number;
6
+ set: (width: number, height: number) => void;
7
+ }
8
+
9
+ export interface Position {
10
+ x: number;
11
+ y: number;
12
+ set: (x: number, y: number) => void;
13
+ }
14
+
15
+ export class ShadowMapViewer {
16
+ constructor(light: Light);
17
+
18
+ enabled: boolean;
19
+ size: Size;
20
+ position: Position;
21
+ render(renderer: Renderer): void;
22
+ updateForWindowResize(): void;
23
+ update(): void;
24
+ }
@@ -0,0 +1,3 @@
1
+ import { Texture, WebGLRenderer } from 'three';
2
+
3
+ export function decompress(texture: Texture, maxTextureSize?: number, renderer?: WebGLRenderer): Texture;
@@ -0,0 +1,26 @@
1
+ /**
2
+ * @author Deepkolos / https://github.com/deepkolos
3
+ */
4
+
5
+ export class WorkerPool {
6
+ pool: number;
7
+ quene: Array<{
8
+ resolve: (e: any) => void;
9
+ msg: any;
10
+ transfer: Array<Transferable>;
11
+ }>;
12
+ workers: Array<Worker>;
13
+ workersResolve: Array<(e: any) => void>;
14
+ workerStatus: number;
15
+
16
+ constructor(pool?: number);
17
+
18
+ _initWorker(workerId: number): void;
19
+ workerCreator(): Worker;
20
+ _getIdleWorker(): void;
21
+ _onMessage(workerId: number, msg: any): void;
22
+ setWorkerCreator(workerCreator: () => Worker): void;
23
+ setWorkerLimit(pool: number): void;
24
+ postMessage(msg: any, transfer?: Array<Transferable>): Promise<MessageEvent>;
25
+ dispose(): void;
26
+ }
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.158.0",
3
+ "version": "0.158.2",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -44,6 +44,6 @@
44
44
  "fflate": "~0.6.10",
45
45
  "meshoptimizer": "~0.18.1"
46
46
  },
47
- "typesPublisherContentHash": "255a6a1803d2017678c3abe305771d2dc7b3a2db590cb731e2a0f99e04dfcc14",
47
+ "typesPublisherContentHash": "bd30f665c4aae2d34cec74eb774bbf624c68e8e74c75646018eab04f646058f2",
48
48
  "typeScriptVersion": "4.5"
49
49
  }