@types/three 0.158.0 → 0.158.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/controls/FirstPersonControls.d.ts +31 -0
- three/examples/jsm/geometries/TextGeometry.d.ts +115 -0
- three/examples/jsm/lights/IESSpotLight.d.ts +5 -0
- three/examples/jsm/loaders/FontLoader.d.ts +27 -0
- three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
- three/examples/jsm/loaders/IESLoader.d.ts +5 -0
- three/examples/jsm/loaders/RGBMLoader.d.ts +32 -0
- three/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
- three/examples/jsm/objects/BatchedMesh.d.ts +57 -0
- three/examples/jsm/objects/GroundProjectedSkybox.d.ts +13 -0
- three/examples/jsm/objects/MarchingCubes.d.ts +76 -0
- three/examples/jsm/shaders/ExposureShader.d.ts +11 -0
- three/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
- three/examples/jsm/shaders/ToonShader.d.ts +54 -0
- three/examples/jsm/textures/FlakesTexture.d.ts +3 -0
- three/examples/jsm/utils/CameraUtils.d.ts +9 -0
- three/examples/jsm/utils/ShadowMapViewer.d.ts +24 -0
- three/examples/jsm/utils/TextureUtils.d.ts +3 -0
- three/examples/jsm/utils/WorkerPool.d.ts +26 -0
- three/package.json +2 -2
three/README.md
CHANGED
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@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
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Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
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### Additional Details
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* Last updated:
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* Last updated: Mon, 30 Oct 2023 19:18:00 GMT
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* Dependencies: [@types/stats.js](https://npmjs.com/package/@types/stats.js), [@types/webxr](https://npmjs.com/package/@types/webxr), [fflate](https://npmjs.com/package/fflate), [meshoptimizer](https://npmjs.com/package/meshoptimizer)
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# Credits
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import { Camera, Vector3 } from '../../../src/Three.js';
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export class FirstPersonControls {
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constructor(object: Camera, domElement?: HTMLElement);
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object: Camera;
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domElement: HTMLElement | Document;
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enabled: boolean;
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movementSpeed: number;
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lookSpeed: number;
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lookVertical: boolean;
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autoForward: boolean;
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activeLook: boolean;
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heightSpeed: boolean;
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heightCoef: number;
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heightMin: number;
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heightMax: number;
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constrainVertical: boolean;
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verticalMin: number;
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verticalMax: number;
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mouseDragOn: boolean;
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handleResize(): void;
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lookAt(x: Vector3): this;
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lookAt(x: number, y: number, z: number): this;
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update(delta: number): this;
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dispose(): void;
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}
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import { ExtrudeGeometry, ExtrudeGeometryOptions, Shape } from '../../../src/Three.js';
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import { Font } from '../loaders/FontLoader.js';
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export interface TextGeometryParameters extends ExtrudeGeometryOptions {
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font: Font;
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/**
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* Size of the text
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* Expects a `Float`.
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* @defaultValue `100`
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*/
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size?: number | undefined;
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/**
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* Thickness to extrude text.
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* Expects a `Float`.
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* @defaultValue `50`
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*/
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height?: number | undefined;
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/**
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* @override
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* @defaultValue `12`
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*/
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curveSegments?: number | undefined;
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/**
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* @defaultValue `false`
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*/
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bevelEnabled?: boolean | undefined;
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/**
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* How deep into text bevel goes.
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* Expects a `Float`.
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* @override
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* @defaultValue `10`
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*/
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bevelThickness?: number | undefined;
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/**
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* How far from text outline is bevel.
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* Expects a `Float`.
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* @override
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* @defaultValue `8`
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*/
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bevelSize?: number | undefined;
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/**
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* How far from text outline bevel starts.
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* Expects a `Float`.
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* @override
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* @defaultValue `0`
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*/
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bevelOffset?: number | undefined;
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/**
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* @override
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* @defaultValue `3`
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*/
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bevelSegments?: number | undefined;
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}
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/**
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* A class for generating text as a single geometry
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* @remarks
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* It is constructed by providing a string of text, and a set of parameters consisting of a loaded font and settings for the geometry's parent {@link THREE.ExtrudeGeometry | ExtrudeGeometry}
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* See the {@link THREE.FontLoader | FontLoader} page for additional details.
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* @example
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* ```typescript
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* const loader = new FontLoader();
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* loader.load('fonts/helvetiker_regular.typeface.json', function (font) {
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* const geometry = new TextGeometry('Hello three.js!', {
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* font: font,
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* size: 80,
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* height: 5,
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* curveSegments: 12,
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* bevelEnabled: true,
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* bevelThickness: 10,
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* bevelSize: 8,
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* bevelOffset: 0,
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* bevelSegments: 5
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* });
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* });
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* ```
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* @see Example: {@link https://threejs.org/examples/#webgl_geometry_text | geometry / text }
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* @see {@link https://threejs.org/docs/index.html#api/en/C:/rafaelsc/Source/threejs/three.js/docs/examples/en/geometries/TextGeometry | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/TextGeometry.js | Source}
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*/
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export class TextGeometry extends ExtrudeGeometry {
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/**
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* Create a new instance of {@link TextGeometry}
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* @param text The text that needs to be shown.
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* @param parameters Object that can contain the following parameters. @see {@link TextGeometryParameters} for defaults.
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*/
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constructor(text: string, parameters?: TextGeometryParameters);
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/**
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* A Read-only _string_ to check if `this` object type.
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* @remarks Sub-classes will update this value.
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* @defaultValue `TextGeometry`
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*/
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override readonly type: string | 'TextGeometry';
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/**
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* An object with a property for each of the constructor parameters.
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* @remarks Any modification after instantiation does not change the geometry.
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*/
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readonly parameters: {
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readonly shapes: Shape | Shape[];
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readonly options: TextGeometryParameters;
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};
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}
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export { TextGeometry as TextBufferGeometry };
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import { Shape, Loader, LoadingManager } from '../../../src/Three.js';
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export class FontLoader extends Loader<Font> {
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constructor(manager?: LoadingManager);
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load(
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url: string,
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onLoad?: (data: Font) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (err: unknown) => void,
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): void;
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parse(json: any): Font;
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}
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export class Font {
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constructor(jsondata: any);
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/**
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* @default 'Font'
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*/
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type: string;
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data: string;
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generateShapes(text: string, size: number): Shape[];
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}
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import { CubeTexture, Loader, LoadingManager, TextureDataType } from '../../../src/Three.js';
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import { RGBELoader } from './RGBELoader.js';
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export class HDRCubeTextureLoader extends Loader<CubeTexture, readonly string[]> {
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constructor(manager?: LoadingManager);
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hdrLoader: RGBELoader;
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type: TextureDataType;
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load(
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url: readonly string[],
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onLoad?: (data: CubeTexture) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (err: unknown) => void,
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): CubeTexture;
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setDataType(type: TextureDataType): this;
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}
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import { CubeTexture, LoadingManager, DataTextureLoader, PixelFormat, TextureDataType } from '../../../src/Three.js';
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export interface RGBM {
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width: number;
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height: number;
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data: Uint16Array | Float32Array;
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header: string;
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format: PixelFormat;
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type: TextureDataType;
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flipY: boolean;
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}
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export class RGBMLoader extends DataTextureLoader {
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type: TextureDataType;
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maxRange: number;
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constructor(manager?: LoadingManager);
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loadCubemap(
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urls: string[],
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onLoad?: (texture: CubeTexture) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): CubeTexture;
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parse(buffer: ArrayBuffer): RGBM;
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setDataType(dataType: TextureDataType): this;
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setMaxRange(value: number): this;
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}
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import { BufferGeometry } from '../../../src/Three.js';
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export class TessellateModifier {
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constructor(maxEdgeLength?: number, maxIterations?: number);
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maxEdgeLength: number;
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maxIterations: number;
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modify<TGeometry extends BufferGeometry>(geometry: TGeometry): TGeometry;
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}
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import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from '../../../src/Three.js';
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declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
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_vertexStarts: number[];
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_vertexCounts: number[];
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_indexStarts: number[];
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_indexCounts: number[];
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_visible: boolean[];
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_active: boolean[];
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_maxGeometryCount: number;
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_maxVertexCount: number;
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_maxIndexCount: number;
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_geometryInitialized: boolean;
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_geometryCount: number;
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_vertexCount: number;
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_indexCount: number;
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_matrices: Matrix4[];
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_matricesTexture: DataTexture | null;
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_customUniforms: Record<string, IUniform>;
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constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
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_initMatricesTexture(): void;
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_initShader(): void;
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_initializeGeometry(reference: BufferGeometry): void;
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getGeometryCount(): number;
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getVertexCount(): number;
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getIndexCount(): number;
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applyGeometry(geometry: BufferGeometry): number;
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deleteGeometry(geometryId: number): this;
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optimize(): never;
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setMatrixAt(geometryId: number, matrix: Matrix4): this;
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getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4;
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setVisibleAt(geometryId: number, value: boolean): this;
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getVisibleAt(geometryId: number): boolean;
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dispose(): this;
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}
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export { BatchedMesh };
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import { Mesh, IcosahedronGeometry, ShaderMaterial, Texture } from '../../../src/Three.js';
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export class GroundProjectedSkybox extends Mesh<IcosahedronGeometry, ShaderMaterial> {
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constructor(texture: Texture, options?: { height?: number; radius?: number });
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set radius(radius: number);
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get radius(): number;
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set height(height: number);
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get height(): number;
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}
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import { BufferGeometry, Material, Mesh, Color } from '../../../src/Three.js';
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export class MarchingCubes extends Mesh {
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constructor(
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resolution: number,
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material: Material,
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enableUvs?: boolean,
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enableColors?: boolean,
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maxPolyCount?: number,
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+
);
|
|
11
|
+
|
|
12
|
+
enableUvs: boolean;
|
|
13
|
+
enableColors: boolean;
|
|
14
|
+
|
|
15
|
+
resolution: number;
|
|
16
|
+
|
|
17
|
+
// parameters
|
|
18
|
+
|
|
19
|
+
isolation: number;
|
|
20
|
+
|
|
21
|
+
// size of field, 32 is pushing it in Javascript :)
|
|
22
|
+
|
|
23
|
+
size: number;
|
|
24
|
+
size2: number;
|
|
25
|
+
size3: number;
|
|
26
|
+
halfsize: number;
|
|
27
|
+
|
|
28
|
+
// deltas
|
|
29
|
+
|
|
30
|
+
delta: number;
|
|
31
|
+
yd: number;
|
|
32
|
+
zd: number;
|
|
33
|
+
|
|
34
|
+
field: Float32Array;
|
|
35
|
+
normal_cache: Float32Array;
|
|
36
|
+
palette: Float32Array;
|
|
37
|
+
|
|
38
|
+
maxCount: number;
|
|
39
|
+
count: number;
|
|
40
|
+
|
|
41
|
+
hasPositions: boolean;
|
|
42
|
+
hasNormals: boolean;
|
|
43
|
+
hasColors: boolean;
|
|
44
|
+
hasUvs: boolean;
|
|
45
|
+
|
|
46
|
+
positionArray: Float32Array;
|
|
47
|
+
normalArray: Float32Array;
|
|
48
|
+
|
|
49
|
+
uvArray: Float32Array;
|
|
50
|
+
colorArray: Float32Array;
|
|
51
|
+
|
|
52
|
+
begin(): void;
|
|
53
|
+
end(): void;
|
|
54
|
+
|
|
55
|
+
init(resolution: number): void;
|
|
56
|
+
|
|
57
|
+
addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void;
|
|
58
|
+
|
|
59
|
+
addPlaneX(strength: number, subtract: number): void;
|
|
60
|
+
addPlaneY(strength: number, subtract: number): void;
|
|
61
|
+
addPlaneZ(strength: number, subtract: number): void;
|
|
62
|
+
|
|
63
|
+
setCell(x: number, y: number, z: number, value: number): void;
|
|
64
|
+
getCell(x: number, y: number, z: number): number;
|
|
65
|
+
|
|
66
|
+
blur(intensity: number): void;
|
|
67
|
+
|
|
68
|
+
reset(): void;
|
|
69
|
+
update(): void;
|
|
70
|
+
render(renderCallback: any): void;
|
|
71
|
+
generateGeometry(): BufferGeometry;
|
|
72
|
+
generateBufferGeometry(): BufferGeometry;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
export const edgeTable: Int32Array[];
|
|
76
|
+
export const triTable: Int32Array[];
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { IUniform, Texture } from '../../../src/Three.js';
|
|
2
|
+
|
|
3
|
+
export const ExposureShader: {
|
|
4
|
+
name: 'ExposureShader';
|
|
5
|
+
uniforms: {
|
|
6
|
+
tDiffuse: IUniform<Texture | null>;
|
|
7
|
+
exposure: IUniform<number>;
|
|
8
|
+
};
|
|
9
|
+
vertexShader: string;
|
|
10
|
+
fragmentShader: string;
|
|
11
|
+
};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { IUniform } from '../../../src/Three.js';
|
|
2
|
+
|
|
3
|
+
export const MMDToonShader: {
|
|
4
|
+
name: string;
|
|
5
|
+
defines: {
|
|
6
|
+
TOON: boolean;
|
|
7
|
+
MATCAP: boolean;
|
|
8
|
+
MATCAP_BLENDING_ADD: boolean;
|
|
9
|
+
};
|
|
10
|
+
uniforms: {
|
|
11
|
+
[key: string]: IUniform;
|
|
12
|
+
};
|
|
13
|
+
vertexShader: string;
|
|
14
|
+
fragmentShader: string;
|
|
15
|
+
};
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import { IUniform } from '../../../src/Three.js';
|
|
2
|
+
|
|
3
|
+
export const ToonShader1: {
|
|
4
|
+
uniforms: {
|
|
5
|
+
uDirLightPos: IUniform;
|
|
6
|
+
uDirLightColor: IUniform;
|
|
7
|
+
uAmbientLightColor: IUniform;
|
|
8
|
+
uBaseColor: IUniform;
|
|
9
|
+
};
|
|
10
|
+
vertexShader: string;
|
|
11
|
+
fragmentShader: string;
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
export const ToonShader2: {
|
|
15
|
+
uniforms: {
|
|
16
|
+
uDirLightPos: IUniform;
|
|
17
|
+
uDirLightColor: IUniform;
|
|
18
|
+
uAmbientLightColor: IUniform;
|
|
19
|
+
uBaseColor: IUniform;
|
|
20
|
+
uLineColor1: IUniform;
|
|
21
|
+
uLineColor2: IUniform;
|
|
22
|
+
uLineColor3: IUniform;
|
|
23
|
+
uLineColor4: IUniform;
|
|
24
|
+
};
|
|
25
|
+
vertexShader: string;
|
|
26
|
+
fragmentShader: string;
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
export const ToonShaderHatching: {
|
|
30
|
+
uniforms: {
|
|
31
|
+
uDirLightPos: IUniform;
|
|
32
|
+
uDirLightColor: IUniform;
|
|
33
|
+
uAmbientLightColor: IUniform;
|
|
34
|
+
uBaseColor: IUniform;
|
|
35
|
+
uLineColor1: IUniform;
|
|
36
|
+
uLineColor2: IUniform;
|
|
37
|
+
uLineColor3: IUniform;
|
|
38
|
+
uLineColor4: IUniform;
|
|
39
|
+
};
|
|
40
|
+
vertexShader: string;
|
|
41
|
+
fragmentShader: string;
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
export const ToonShaderDotted: {
|
|
45
|
+
uniforms: {
|
|
46
|
+
uDirLightPos: IUniform;
|
|
47
|
+
uDirLightColor: IUniform;
|
|
48
|
+
uAmbientLightColor: IUniform;
|
|
49
|
+
uBaseColor: IUniform;
|
|
50
|
+
uLineColor1: IUniform;
|
|
51
|
+
};
|
|
52
|
+
vertexShader: string;
|
|
53
|
+
fragmentShader: string;
|
|
54
|
+
};
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { Light, Renderer } from '../../../src/Three.js';
|
|
2
|
+
|
|
3
|
+
export interface Size {
|
|
4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
set: (width: number, height: number) => void;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export interface Position {
|
|
10
|
+
x: number;
|
|
11
|
+
y: number;
|
|
12
|
+
set: (x: number, y: number) => void;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export class ShadowMapViewer {
|
|
16
|
+
constructor(light: Light);
|
|
17
|
+
|
|
18
|
+
enabled: boolean;
|
|
19
|
+
size: Size;
|
|
20
|
+
position: Position;
|
|
21
|
+
render(renderer: Renderer): void;
|
|
22
|
+
updateForWindowResize(): void;
|
|
23
|
+
update(): void;
|
|
24
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author Deepkolos / https://github.com/deepkolos
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
export class WorkerPool {
|
|
6
|
+
pool: number;
|
|
7
|
+
quene: Array<{
|
|
8
|
+
resolve: (e: any) => void;
|
|
9
|
+
msg: any;
|
|
10
|
+
transfer: Array<Transferable>;
|
|
11
|
+
}>;
|
|
12
|
+
workers: Array<Worker>;
|
|
13
|
+
workersResolve: Array<(e: any) => void>;
|
|
14
|
+
workerStatus: number;
|
|
15
|
+
|
|
16
|
+
constructor(pool?: number);
|
|
17
|
+
|
|
18
|
+
_initWorker(workerId: number): void;
|
|
19
|
+
workerCreator(): Worker;
|
|
20
|
+
_getIdleWorker(): void;
|
|
21
|
+
_onMessage(workerId: number, msg: any): void;
|
|
22
|
+
setWorkerCreator(workerCreator: () => Worker): void;
|
|
23
|
+
setWorkerLimit(pool: number): void;
|
|
24
|
+
postMessage(msg: any, transfer?: Array<Transferable>): Promise<MessageEvent>;
|
|
25
|
+
dispose(): void;
|
|
26
|
+
}
|
three/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@types/three",
|
|
3
|
-
"version": "0.158.
|
|
3
|
+
"version": "0.158.1",
|
|
4
4
|
"description": "TypeScript definitions for three",
|
|
5
5
|
"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
|
|
6
6
|
"license": "MIT",
|
|
@@ -44,6 +44,6 @@
|
|
|
44
44
|
"fflate": "~0.6.10",
|
|
45
45
|
"meshoptimizer": "~0.18.1"
|
|
46
46
|
},
|
|
47
|
-
"typesPublisherContentHash": "
|
|
47
|
+
"typesPublisherContentHash": "c899477bcb4613cebb36e4f1a475fdaffd37e5fb970f81884efc36ba7c395649",
|
|
48
48
|
"typeScriptVersion": "4.5"
|
|
49
49
|
}
|