@types/three 0.157.2 → 0.158.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +290 -0
- three/examples/jsm/controls/OrbitControls.d.ts +18 -0
- three/examples/jsm/libs/lil-gui.module.min.d.ts +5 -5
- three/examples/jsm/loaders/KTX2Loader.d.ts +2 -1
- three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
- three/examples/jsm/loaders/PCDLoader.d.ts +3 -3
- three/examples/jsm/math/Capsule.d.ts +0 -1
- three/examples/jsm/misc/MD2CharacterComplex.d.ts +9 -1
- three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -0
- three/examples/jsm/objects/Refractor.d.ts +2 -1
- three/examples/jsm/physics/AmmoPhysics.d.ts +2 -1
- three/examples/jsm/physics/RapierPhysics.d.ts +2 -1
- three/examples/jsm/renderers/SVGRenderer.d.ts +2 -1
- three/examples/jsm/renderers/common/Backend.d.ts +15 -0
- three/examples/jsm/renderers/common/Info.d.ts +15 -0
- three/examples/jsm/renderers/common/Renderer.d.ts +42 -0
- three/examples/jsm/renderers/webgpu/WebGPURenderer.d.ts +9 -0
- three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -0
- three/examples/jsm/shaders/AfterimageShader.d.ts +1 -0
- three/examples/jsm/shaders/BasicShader.d.ts +1 -0
- three/examples/jsm/shaders/BlendShader.d.ts +1 -0
- three/examples/jsm/shaders/BokehShader.d.ts +1 -0
- three/examples/jsm/shaders/BokehShader2.d.ts +2 -0
- three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -0
- three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -0
- three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -0
- three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -0
- three/examples/jsm/shaders/FXAAShader.d.ts +1 -0
- three/examples/jsm/shaders/FocusShader.d.ts +1 -0
- three/examples/jsm/shaders/FreiChenShader.d.ts +1 -0
- three/examples/jsm/shaders/GodRaysShader.d.ts +4 -0
- three/examples/jsm/shaders/HalftoneShader.d.ts +1 -0
- three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -0
- three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -0
- three/examples/jsm/shaders/KaleidoShader.d.ts +1 -0
- three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -0
- three/examples/jsm/shaders/LuminosityShader.d.ts +1 -0
- three/examples/jsm/shaders/MirrorShader.d.ts +1 -0
- three/examples/jsm/shaders/NormalMapShader.d.ts +1 -0
- three/examples/jsm/shaders/OutputShader.d.ts +1 -0
- three/examples/jsm/shaders/SAOShader.d.ts +1 -0
- three/examples/jsm/shaders/SMAAShader.d.ts +3 -0
- three/examples/jsm/shaders/SSAOShader.d.ts +3 -0
- three/examples/jsm/shaders/SSRShader.d.ts +3 -0
- three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -0
- three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -0
- three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -0
- three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -0
- three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -0
- three/examples/jsm/shaders/VelocityShader.d.ts +1 -0
- three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -0
- three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -0
- three/examples/jsm/utils/GPUStatsPanel.d.ts +12 -0
- three/examples/jsm/webxr/XRButton.d.ts +1 -1
- three/examples/jsm/webxr/XREstimatedLight.d.ts +32 -0
- three/package.json +3 -2
- three/src/cameras/CubeCamera.d.ts +1 -2
- three/src/constants.d.ts +21 -10
- three/src/core/Object3D.d.ts +4 -4
- three/src/core/Raycaster.d.ts +1 -0
- three/src/extras/core/Curve.d.ts +1 -1
- three/src/geometries/CapsuleGeometry.d.ts +1 -1
- three/src/helpers/AxesHelper.d.ts +2 -2
- three/src/helpers/Box3Helper.d.ts +2 -2
- three/src/lights/Light.d.ts +1 -2
- three/src/materials/Material.d.ts +20 -2
- three/src/materials/MeshPhysicalMaterial.d.ts +8 -6
- three/src/math/ColorManagement.d.ts +1 -1
- three/src/math/Matrix4.d.ts +2 -1
- three/src/objects/SkinnedMesh.d.ts +9 -8
- three/src/renderers/WebGLRenderer.d.ts +12 -2
- three/src/scenes/Scene.d.ts +2 -2
- three/src/textures/DepthTexture.d.ts +3 -3
- three/src/textures/Texture.d.ts +2 -2
- three/examples/jsm/controls/FirstPersonControls.d.ts +0 -31
- three/examples/jsm/geometries/TextGeometry.d.ts +0 -115
- three/examples/jsm/loaders/FontLoader.d.ts +0 -27
- three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +0 -18
- three/examples/jsm/loaders/RGBMLoader.d.ts +0 -32
- three/examples/jsm/modifiers/TessellateModifier.d.ts +0 -9
- three/examples/jsm/objects/GroundProjectedSkybox.d.ts +0 -13
- three/examples/jsm/objects/MarchingCubes.d.ts +0 -76
- three/examples/jsm/shaders/ToonShader.d.ts +0 -54
- three/examples/jsm/textures/FlakesTexture.d.ts +0 -3
- three/examples/jsm/utils/CameraUtils.d.ts +0 -9
- three/examples/jsm/utils/ShadowMapViewer.d.ts +0 -24
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@@ -13,11 +13,14 @@ import {
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StencilOp,
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PixelFormat,
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} from '../constants.js';
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import { Color, ColorRepresentation } from '../math/Color.js';
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export interface MaterialParameters {
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alphaHash?: boolean | undefined;
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alphaTest?: number | undefined;
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alphaToCoverage?: boolean | undefined;
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blendAlpha?: number | undefined;
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blendColor?: ColorRepresentation | undefined;
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blendDst?: BlendingDstFactor | undefined;
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blendDstAlpha?: number | undefined;
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blendEquation?: BlendingEquation | undefined;
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*/
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alphaToCoverage: boolean;
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/**
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* Represents the alpha value of the constant blend color. This property has only an effect when using custom
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* blending with {@link ConstantAlphaFactor} or {@link OneMinusConstantAlphaFactor}.
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* @default 0
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*/
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blendAlpha: number;
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/**
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* Represent the RGB values of the constant blend color. This property has only an effect when using custom
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* blending with {@link ConstantColorFactor} or {@link OneMinusConstantColorFactor}.
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* @default 0x000000
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*/
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blendColor: Color;
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/**
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* Blending destination. It's one of the blending mode constants defined in Three.js. Default is {@link OneMinusSrcAlphaFactor}.
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* @default THREE.OneMinusSrcAlphaFactor
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* See the WebGL / clipping /intersection example. Default is null.
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* @default null
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*/
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clippingPlanes: Plane[];
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clippingPlanes: Plane[] | null;
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/**
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* Defines whether to clip shadows according to the clipping planes specified on this material. Default is false.
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depthFunc: DepthModes;
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/**
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* Whether to have depth test enabled when rendering this material.
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* Whether to have depth test enabled when rendering this material. When the depth test is disabled, the depth write
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* will also be implicitly disabled.
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* @default true
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*/
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depthTest: boolean;
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import { Texture } from '
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import { Vector2 } from '
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import { Texture } from '../textures/Texture.js';
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import { Vector2 } from '../math/Vector2.js';
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import { MeshStandardMaterialParameters, MeshStandardMaterial } from './MeshStandardMaterial.js';
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import { Color } from '
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import { Color, ColorRepresentation } from '../math/Color.js';
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export interface MeshPhysicalMaterialParameters extends MeshStandardMaterialParameters {
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clearcoat?: number | undefined;
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ior?: number | undefined;
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sheen?: number | undefined;
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sheenColor?:
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sheenColor?: ColorRepresentation | undefined;
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sheenColorMap?: Texture | null | undefined;
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sheenRoughness?: number | undefined;
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sheenRoughnessMap?: Texture | null | undefined;
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thicknessMap?: Texture | null | undefined;
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attenuationDistance?: number | undefined;
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attenuationColor?:
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attenuationColor?: ColorRepresentation | undefined;
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specularIntensity?: number | undefined;
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specularColor?:
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specularColor?: ColorRepresentation | undefined;
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specularIntensityMap?: Texture | null | undefined;
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specularColorMap?: Texture | null | undefined;
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export class MeshPhysicalMaterial extends MeshStandardMaterial {
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constructor(parameters?: MeshPhysicalMaterialParameters);
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isMeshPhysicalMaterial: boolean;
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*/
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* @default LinearSRGBColorSpace
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*/
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get workingColorSpace(): WorkingColorSpace;
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set
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set workingColorSpace(colorSpace: WorkingColorSpace);
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convert: (color: Color, sourceColorSpace: DefinedColorSpace, targetColorSpace: DefinedColorSpace) => Color;
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/**
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* Sets the position component for this matrix from vector v.
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*/
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setPosition(v: Vector3
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setPosition(v: Vector3): Matrix4;
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setPosition(x: number, y: number, z: number): Matrix4;
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* Inverts this matrix.
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import { Material } from '
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import { Material } from '../materials/Material.js';
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* Either
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* shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
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* The base matrix that is used for the bound bone transforms.
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* Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first
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* rendering. If you want to add a 3D object to an existing scene, use the third optional parameter for applying the
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heightMax: number;
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constrainVertical: boolean;
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import { ExtrudeGeometry, ExtrudeGeometryOptions, Shape } from '../../../src/Three.js';
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export interface TextGeometryParameters extends ExtrudeGeometryOptions {
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font: Font;
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* Size of the text
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* Expects a `Float`.
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* @defaultValue `100`
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size?: number | undefined;
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* @defaultValue `50`
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height?: number | undefined;
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* @override
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* @defaultValue `12`
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curveSegments?: number | undefined;
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* @defaultValue `10`
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*/
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bevelThickness?: number | undefined;
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/**
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* How far from text outline is bevel.
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* Expects a `Float`.
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* @override
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* @defaultValue `8`
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*/
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bevelSize?: number | undefined;
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/**
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* How far from text outline bevel starts.
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* @override
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* @defaultValue `0`
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*/
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bevelOffset?: number | undefined;
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* @override
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* @defaultValue `3`
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*/
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bevelSegments?: number | undefined;
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}
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/**
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* A class for generating text as a single geometry
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* @remarks
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* It is constructed by providing a string of text, and a set of parameters consisting of a loaded font and settings for the geometry's parent {@link THREE.ExtrudeGeometry | ExtrudeGeometry}
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* See the {@link THREE.FontLoader | FontLoader} page for additional details.
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* @example
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* ```typescript
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* const loader = new FontLoader();
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|
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* loader.load('fonts/helvetiker_regular.typeface.json', function (font) {
|
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|
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* const geometry = new TextGeometry('Hello three.js!', {
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* font: font,
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* size: 80,
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* height: 5,
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* curveSegments: 12,
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* bevelEnabled: true,
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* bevelThickness: 10,
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* bevelSize: 8,
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* bevelOffset: 0,
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* bevelSegments: 5
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* });
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* });
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* ```
|
|
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|
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* @see Example: {@link https://threejs.org/examples/#webgl_geometry_text | geometry / text }
|
|
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|
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* @see {@link https://threejs.org/docs/index.html#api/en/C:/rafaelsc/Source/threejs/three.js/docs/examples/en/geometries/TextGeometry | Official Documentation}
|
|
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|
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* @see {@link https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/TextGeometry.js | Source}
|
|
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|
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*/
|
|
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|
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export class TextGeometry extends ExtrudeGeometry {
|
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|
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/**
|
|
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|
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* Create a new instance of {@link TextGeometry}
|
|
93
|
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* @param text The text that needs to be shown.
|
|
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|
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* @param parameters Object that can contain the following parameters. @see {@link TextGeometryParameters} for defaults.
|
|
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|
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*/
|
|
96
|
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constructor(text: string, parameters?: TextGeometryParameters);
|
|
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|
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|
|
98
|
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/**
|
|
99
|
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* A Read-only _string_ to check if `this` object type.
|
|
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|
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* @remarks Sub-classes will update this value.
|
|
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|
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* @defaultValue `TextGeometry`
|
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|
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*/
|
|
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|
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override readonly type: string | 'TextGeometry';
|
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|
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|
|
105
|
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/**
|
|
106
|
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* An object with a property for each of the constructor parameters.
|
|
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|
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* @remarks Any modification after instantiation does not change the geometry.
|
|
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|
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*/
|
|
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|
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readonly parameters: {
|
|
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|
-
readonly shapes: Shape | Shape[];
|
|
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|
-
readonly options: TextGeometryParameters;
|
|
112
|
-
};
|
|
113
|
-
}
|
|
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|
-
|
|
115
|
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export { TextGeometry as TextBufferGeometry };
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
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import { Shape, Loader, LoadingManager } from '../../../src/Three.js';
|
|
2
|
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|
|
3
|
-
export class FontLoader extends Loader<Font> {
|
|
4
|
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constructor(manager?: LoadingManager);
|
|
5
|
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|
|
6
|
-
load(
|
|
7
|
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url: string,
|
|
8
|
-
onLoad?: (data: Font) => void,
|
|
9
|
-
onProgress?: (event: ProgressEvent) => void,
|
|
10
|
-
onError?: (err: unknown) => void,
|
|
11
|
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): void;
|
|
12
|
-
|
|
13
|
-
parse(json: any): Font;
|
|
14
|
-
}
|
|
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|
-
|
|
16
|
-
export class Font {
|
|
17
|
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constructor(jsondata: any);
|
|
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|
-
|
|
19
|
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/**
|
|
20
|
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* @default 'Font'
|
|
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|
-
*/
|
|
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|
-
type: string;
|
|
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|
-
|
|
24
|
-
data: string;
|
|
25
|
-
|
|
26
|
-
generateShapes(text: string, size: number): Shape[];
|
|
27
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { CubeTexture, Loader, LoadingManager, TextureDataType } from '../../../src/Three.js';
|
|
2
|
-
|
|
3
|
-
import { RGBELoader } from './RGBELoader.js';
|
|
4
|
-
|
|
5
|
-
export class HDRCubeTextureLoader extends Loader<CubeTexture, readonly string[]> {
|
|
6
|
-
constructor(manager?: LoadingManager);
|
|
7
|
-
hdrLoader: RGBELoader;
|
|
8
|
-
type: TextureDataType;
|
|
9
|
-
|
|
10
|
-
load(
|
|
11
|
-
url: readonly string[],
|
|
12
|
-
onLoad?: (data: CubeTexture) => void,
|
|
13
|
-
onProgress?: (event: ProgressEvent) => void,
|
|
14
|
-
onError?: (err: unknown) => void,
|
|
15
|
-
): CubeTexture;
|
|
16
|
-
|
|
17
|
-
setDataType(type: TextureDataType): this;
|
|
18
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { CubeTexture, LoadingManager, DataTextureLoader, PixelFormat, TextureDataType } from '../../../src/Three.js';
|
|
2
|
-
|
|
3
|
-
export interface RGBM {
|
|
4
|
-
width: number;
|
|
5
|
-
height: number;
|
|
6
|
-
data: Uint16Array | Float32Array;
|
|
7
|
-
header: string;
|
|
8
|
-
format: PixelFormat;
|
|
9
|
-
type: TextureDataType;
|
|
10
|
-
flipY: boolean;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export class RGBMLoader extends DataTextureLoader {
|
|
14
|
-
type: TextureDataType;
|
|
15
|
-
|
|
16
|
-
maxRange: number;
|
|
17
|
-
|
|
18
|
-
constructor(manager?: LoadingManager);
|
|
19
|
-
|
|
20
|
-
loadCubemap(
|
|
21
|
-
urls: string[],
|
|
22
|
-
onLoad?: (texture: CubeTexture) => void,
|
|
23
|
-
onProgress?: (event: ProgressEvent) => void,
|
|
24
|
-
onError?: (event: ErrorEvent) => void,
|
|
25
|
-
): CubeTexture;
|
|
26
|
-
|
|
27
|
-
parse(buffer: ArrayBuffer): RGBM;
|
|
28
|
-
|
|
29
|
-
setDataType(dataType: TextureDataType): this;
|
|
30
|
-
|
|
31
|
-
setMaxRange(value: number): this;
|
|
32
|
-
}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import { BufferGeometry } from '../../../src/Three.js';
|
|
2
|
-
|
|
3
|
-
export class TessellateModifier {
|
|
4
|
-
constructor(maxEdgeLength?: number, maxIterations?: number);
|
|
5
|
-
maxEdgeLength: number;
|
|
6
|
-
maxIterations: number;
|
|
7
|
-
|
|
8
|
-
modify<TGeometry extends BufferGeometry>(geometry: TGeometry): TGeometry;
|
|
9
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Mesh, IcosahedronGeometry, ShaderMaterial, Texture } from '../../../src/Three.js';
|
|
2
|
-
|
|
3
|
-
export class GroundProjectedSkybox extends Mesh<IcosahedronGeometry, ShaderMaterial> {
|
|
4
|
-
constructor(texture: Texture, options?: { height?: number; radius?: number });
|
|
5
|
-
|
|
6
|
-
set radius(radius: number);
|
|
7
|
-
|
|
8
|
-
get radius(): number;
|
|
9
|
-
|
|
10
|
-
set height(height: number);
|
|
11
|
-
|
|
12
|
-
get height(): number;
|
|
13
|
-
}
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
import { BufferGeometry, Material, Mesh, Color } from '../../../src/Three.js';
|
|
2
|
-
|
|
3
|
-
export class MarchingCubes extends Mesh {
|
|
4
|
-
constructor(
|
|
5
|
-
resolution: number,
|
|
6
|
-
material: Material,
|
|
7
|
-
enableUvs?: boolean,
|
|
8
|
-
enableColors?: boolean,
|
|
9
|
-
maxPolyCount?: number,
|
|
10
|
-
);
|
|
11
|
-
|
|
12
|
-
enableUvs: boolean;
|
|
13
|
-
enableColors: boolean;
|
|
14
|
-
|
|
15
|
-
resolution: number;
|
|
16
|
-
|
|
17
|
-
// parameters
|
|
18
|
-
|
|
19
|
-
isolation: number;
|
|
20
|
-
|
|
21
|
-
// size of field, 32 is pushing it in Javascript :)
|
|
22
|
-
|
|
23
|
-
size: number;
|
|
24
|
-
size2: number;
|
|
25
|
-
size3: number;
|
|
26
|
-
halfsize: number;
|
|
27
|
-
|
|
28
|
-
// deltas
|
|
29
|
-
|
|
30
|
-
delta: number;
|
|
31
|
-
yd: number;
|
|
32
|
-
zd: number;
|
|
33
|
-
|
|
34
|
-
field: Float32Array;
|
|
35
|
-
normal_cache: Float32Array;
|
|
36
|
-
palette: Float32Array;
|
|
37
|
-
|
|
38
|
-
maxCount: number;
|
|
39
|
-
count: number;
|
|
40
|
-
|
|
41
|
-
hasPositions: boolean;
|
|
42
|
-
hasNormals: boolean;
|
|
43
|
-
hasColors: boolean;
|
|
44
|
-
hasUvs: boolean;
|
|
45
|
-
|
|
46
|
-
positionArray: Float32Array;
|
|
47
|
-
normalArray: Float32Array;
|
|
48
|
-
|
|
49
|
-
uvArray: Float32Array;
|
|
50
|
-
colorArray: Float32Array;
|
|
51
|
-
|
|
52
|
-
begin(): void;
|
|
53
|
-
end(): void;
|
|
54
|
-
|
|
55
|
-
init(resolution: number): void;
|
|
56
|
-
|
|
57
|
-
addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void;
|
|
58
|
-
|
|
59
|
-
addPlaneX(strength: number, subtract: number): void;
|
|
60
|
-
addPlaneY(strength: number, subtract: number): void;
|
|
61
|
-
addPlaneZ(strength: number, subtract: number): void;
|
|
62
|
-
|
|
63
|
-
setCell(x: number, y: number, z: number, value: number): void;
|
|
64
|
-
getCell(x: number, y: number, z: number): number;
|
|
65
|
-
|
|
66
|
-
blur(intensity: number): void;
|
|
67
|
-
|
|
68
|
-
reset(): void;
|
|
69
|
-
update(): void;
|
|
70
|
-
render(renderCallback: any): void;
|
|
71
|
-
generateGeometry(): BufferGeometry;
|
|
72
|
-
generateBufferGeometry(): BufferGeometry;
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
export const edgeTable: Int32Array[];
|
|
76
|
-
export const triTable: Int32Array[];
|
|
@@ -1,54 +0,0 @@
|
|
|
1
|
-
import { IUniform } from '../../../src/Three.js';
|
|
2
|
-
|
|
3
|
-
export const ToonShader1: {
|
|
4
|
-
uniforms: {
|
|
5
|
-
uDirLightPos: IUniform;
|
|
6
|
-
uDirLightColor: IUniform;
|
|
7
|
-
uAmbientLightColor: IUniform;
|
|
8
|
-
uBaseColor: IUniform;
|
|
9
|
-
};
|
|
10
|
-
vertexShader: string;
|
|
11
|
-
fragmentShader: string;
|
|
12
|
-
};
|
|
13
|
-
|
|
14
|
-
export const ToonShader2: {
|
|
15
|
-
uniforms: {
|
|
16
|
-
uDirLightPos: IUniform;
|
|
17
|
-
uDirLightColor: IUniform;
|
|
18
|
-
uAmbientLightColor: IUniform;
|
|
19
|
-
uBaseColor: IUniform;
|
|
20
|
-
uLineColor1: IUniform;
|
|
21
|
-
uLineColor2: IUniform;
|
|
22
|
-
uLineColor3: IUniform;
|
|
23
|
-
uLineColor4: IUniform;
|
|
24
|
-
};
|
|
25
|
-
vertexShader: string;
|
|
26
|
-
fragmentShader: string;
|
|
27
|
-
};
|
|
28
|
-
|
|
29
|
-
export const ToonShaderHatching: {
|
|
30
|
-
uniforms: {
|
|
31
|
-
uDirLightPos: IUniform;
|
|
32
|
-
uDirLightColor: IUniform;
|
|
33
|
-
uAmbientLightColor: IUniform;
|
|
34
|
-
uBaseColor: IUniform;
|
|
35
|
-
uLineColor1: IUniform;
|
|
36
|
-
uLineColor2: IUniform;
|
|
37
|
-
uLineColor3: IUniform;
|
|
38
|
-
uLineColor4: IUniform;
|
|
39
|
-
};
|
|
40
|
-
vertexShader: string;
|
|
41
|
-
fragmentShader: string;
|
|
42
|
-
};
|
|
43
|
-
|
|
44
|
-
export const ToonShaderDotted: {
|
|
45
|
-
uniforms: {
|
|
46
|
-
uDirLightPos: IUniform;
|
|
47
|
-
uDirLightColor: IUniform;
|
|
48
|
-
uAmbientLightColor: IUniform;
|
|
49
|
-
uBaseColor: IUniform;
|
|
50
|
-
uLineColor1: IUniform;
|
|
51
|
-
};
|
|
52
|
-
vertexShader: string;
|
|
53
|
-
fragmentShader: string;
|
|
54
|
-
};
|
|
@@ -1,24 +0,0 @@
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|
|
1
|
-
import { Light, Renderer } from '../../../src/Three.js';
|
|
2
|
-
|
|
3
|
-
export interface Size {
|
|
4
|
-
width: number;
|
|
5
|
-
height: number;
|
|
6
|
-
set: (width: number, height: number) => void;
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
export interface Position {
|
|
10
|
-
x: number;
|
|
11
|
-
y: number;
|
|
12
|
-
set: (x: number, y: number) => void;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export class ShadowMapViewer {
|
|
16
|
-
constructor(light: Light);
|
|
17
|
-
|
|
18
|
-
enabled: boolean;
|
|
19
|
-
size: Size;
|
|
20
|
-
position: Position;
|
|
21
|
-
render(renderer: Renderer): void;
|
|
22
|
-
updateForWindowResize(): void;
|
|
23
|
-
update(): void;
|
|
24
|
-
}
|