@types/three 0.152.0 → 0.153.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/animation/MMDAnimationHelper.d.ts +2 -0
- three/examples/jsm/csm/CSM.d.ts +1 -1
- three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
- three/examples/jsm/exporters/PLYExporter.d.ts +20 -3
- three/examples/jsm/exporters/STLExporter.d.ts +11 -1
- three/examples/jsm/geometries/TeapotGeometry.d.ts +1 -1
- three/examples/jsm/loaders/IFCLoader.d.ts +68 -68
- three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -1
- three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +1 -1
- three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -1
- three/examples/jsm/postprocessing/FilmPass.d.ts +1 -1
- three/examples/jsm/utils/UVsDebug.d.ts +1 -1
- three/index.d.ts +1 -1
- three/package.json +2 -2
- three/src/cameras/Camera.d.ts +7 -4
- three/src/cameras/CubeCamera.d.ts +5 -0
- three/src/constants.d.ts +26 -2
- three/src/core/BufferAttribute.d.ts +10 -2
- three/src/helpers/GridHelper.d.ts +3 -1
- three/src/lights/DirectionalLight.d.ts +1 -1
- three/src/lights/Light.d.ts +1 -1
- three/src/lights/PointLight.d.ts +4 -4
- three/src/lights/RectAreaLight.d.ts +2 -2
- three/src/lights/SpotLight.d.ts +5 -5
- three/src/loaders/Loader.d.ts +1 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +19 -0
- three/src/math/Color.d.ts +2 -1
- three/src/math/Frustum.d.ts +2 -1
- three/src/math/MathUtils.d.ts +65 -44
- three/src/math/Matrix3.d.ts +16 -1
- three/src/math/Matrix4.d.ts +45 -8
- three/src/math/Vector2.d.ts +5 -0
- three/src/math/Vector3.d.ts +5 -0
- three/src/math/Vector4.d.ts +5 -0
- three/src/renderers/WebGLRenderer.d.ts +3 -1
- three/src/renderers/webxr/WebXRManager.d.ts +23 -6
- three/src/textures/DepthTexture.d.ts +9 -0
- three/src/textures/FramebufferTexture.d.ts +2 -3
- three/src/textures/Source.d.ts +2 -0
- three/examples/jsm/exporters/ColladaExporter.d.ts +0 -22
- three/examples/jsm/geometries/LightningStrike.d.ts +0 -108
- three/examples/jsm/loaders/PRWMLoader.d.ts +0 -16
- three/examples/jsm/objects/LightningStorm.d.ts +0 -32
- three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
- three/examples/jsm/shaders/ToneMapShader.d.ts +0 -14
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import { Object3D } from '../../../src/Three';
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export interface ColladaExporterOptions {
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author?: string;
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textureDirectory?: string;
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version?: string;
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}
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export interface ColladaExporterResult {
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data: string;
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textures: object[];
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}
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export class ColladaExporter {
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constructor();
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parse(
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object: Object3D,
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onDone: (res: ColladaExporterResult) => void,
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options: ColladaExporterOptions,
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): ColladaExporterResult | null;
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}
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import { BufferGeometry, Vector3 } from '../../../src/Three';
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export interface RandomGenerator {
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random(): number;
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getSeed(): number;
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setSeed(seed: number): void;
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}
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export interface LightningSegment {
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iteration: number;
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pos0: Vector3;
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pos1: Vector3;
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linPos0: Vector3;
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linPos1: Vector3;
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up0: Vector3;
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up1: Vector3;
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radius0: number;
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radius1: number;
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fraction0: number;
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fraction1: number;
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positionVariationFactor: number;
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}
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export interface LightningSubray {
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seed: number;
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maxIterations: number;
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recursion: number;
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pos0: Vector3;
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pos1: Vector3;
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linPos0: Vector3;
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linPos1: Vector3;
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up0: Vector3;
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up1: Vector3;
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radius0: number;
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radius1: number;
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birthTime: number;
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deathTime: number;
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timeScale: number;
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roughness: number;
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straightness: number;
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propagationTimeFactor: number;
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vanishingTimeFactor: number;
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endPropagationTime: number;
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beginVanishingTime: number;
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}
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export interface RayParameters {
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sourceOffset?: Vector3;
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destOffset?: Vector3;
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timeScale?: number;
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roughness?: number;
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straightness?: number;
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up0?: Vector3;
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up1?: Vector3;
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radius0?: number;
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radius1?: number;
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radius0Factor?: number;
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radius1Factor?: number;
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minRadius?: number;
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isEternal?: boolean;
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birthTime?: number;
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deathTime?: number;
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propagationTimeFactor?: number;
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vanishingTimeFactor?: number;
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subrayPeriod?: number;
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subrayDutyCycle?: number;
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maxIterations?: number;
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isStatic?: boolean;
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ramification?: number;
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maxSubrayRecursion?: number;
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recursionProbability?: number;
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generateUVs?: boolean;
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randomGenerator?: RandomGenerator;
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noiseSeed?: number;
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onDecideSubrayCreation?: (segment: LightningSegment, lightningStrike: LightningStrike) => void;
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onSubrayCreation?: (
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segment: LightningSegment,
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parentSubray: LightningSubray,
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childSubray: LightningSubray,
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lightningStrike: LightningStrike,
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) => void;
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}
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export class LightningStrike extends BufferGeometry {
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constructor(rayParameters?: RayParameters);
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copyParameters(dest?: RayParameters, source?: RayParameters): RayParameters;
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// Ray states
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static readonly RAY_INITIALIZED: number;
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static readonly RAY_UNBORN: number;
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static readonly RAY_PROPAGATING: number;
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static readonly RAY_STEADY: number;
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static readonly RAY_VANISHING: number;
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static readonly RAY_EXTINGUISHED: number;
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state: number;
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update(time: number): void;
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copy(source: LightningStrike): this;
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clone(): this;
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}
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import { BufferGeometry, Loader, LoadingManager } from '../../../src/Three';
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export class PRWMLoader extends Loader {
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constructor(manager?: LoadingManager);
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load(
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url: string,
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onLoad: (geometry: BufferGeometry) => void,
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<BufferGeometry>;
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parse(data: ArrayBuffer): BufferGeometry;
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static isBigEndianPlatform(): boolean;
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}
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import { Material, Object3D, Vector3 } from '../../../src/Three';
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import { LightningStrike, RayParameters } from '../geometries/LightningStrike';
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export interface StormParams {
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size?: number;
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minHeight?: number;
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maxHeight?: number;
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maxSlope?: number;
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maxLightnings?: number;
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lightningMinPeriod?: number;
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lightningMaxPeriod?: number;
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lightningMinDuration?: number;
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lightningMaxDuration?: number;
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lightningParameters?: RayParameters;
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lightningMaterial?: Material;
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isEternal?: boolean;
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onRayPosition?: (source: Vector3, dest: Vector3) => void;
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onLightningDown?: (lightning: LightningStrike) => void;
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}
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export class LightningStorm extends Object3D {
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constructor(stormParams?: StormParams);
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update(time: number): void;
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copy(source: LightningStorm, recursive?: boolean): this;
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clone(): this;
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}
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import { WebGLRenderTarget, ShaderMaterial } from '../../../src/Three';
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import { Pass, FullScreenQuad } from './Pass';
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export class AdaptiveToneMappingPass extends Pass {
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constructor(adaptive?: boolean, resolution?: number);
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adaptive: boolean;
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resolution: number;
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needsInit: number;
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luminanceRT: WebGLRenderTarget;
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previousLuminanceRT: WebGLRenderTarget;
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currentLuminanceRT: WebGLRenderTarget;
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copyUniforms: object;
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materialCopy: ShaderMaterial;
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materialLuminance: ShaderMaterial;
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adaptLuminanceShader: object;
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materialAdaptiveLum: ShaderMaterial;
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materialToneMap: ShaderMaterial;
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fsQuad: FullScreenQuad;
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reset(): void;
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setAdaptive(adaptive: boolean): void;
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setAdaptionRate(rate: number): void;
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setMinLuminance(minLum: number): void;
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setMaxLuminance(maxLum: number): void;
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setAverageLuminance(avgLum: number): void;
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setMiddleGrey(middleGrey: number): void;
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dispose(): void;
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}
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import { IUniform } from '../../../src/Three';
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export const ToneMapShader: {
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uniforms: {
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tDiffuse: IUniform;
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averageLuminance: IUniform;
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luminanceMap: IUniform;
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maxLuminance: IUniform;
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minLuminance: IUniform;
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middleGrey: IUniform;
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};
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vertexShader: string;
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fragmentShader: string;
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};
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