@types/three 0.152.0 → 0.153.0

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Files changed (46) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/animation/MMDAnimationHelper.d.ts +2 -0
  3. three/examples/jsm/csm/CSM.d.ts +1 -1
  4. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  5. three/examples/jsm/exporters/PLYExporter.d.ts +20 -3
  6. three/examples/jsm/exporters/STLExporter.d.ts +11 -1
  7. three/examples/jsm/geometries/TeapotGeometry.d.ts +1 -1
  8. three/examples/jsm/loaders/IFCLoader.d.ts +68 -68
  9. three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -1
  10. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +1 -1
  11. three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -1
  12. three/examples/jsm/postprocessing/FilmPass.d.ts +1 -1
  13. three/examples/jsm/utils/UVsDebug.d.ts +1 -1
  14. three/index.d.ts +1 -1
  15. three/package.json +2 -2
  16. three/src/cameras/Camera.d.ts +7 -4
  17. three/src/cameras/CubeCamera.d.ts +5 -0
  18. three/src/constants.d.ts +26 -2
  19. three/src/core/BufferAttribute.d.ts +10 -2
  20. three/src/helpers/GridHelper.d.ts +3 -1
  21. three/src/lights/DirectionalLight.d.ts +1 -1
  22. three/src/lights/Light.d.ts +1 -1
  23. three/src/lights/PointLight.d.ts +4 -4
  24. three/src/lights/RectAreaLight.d.ts +2 -2
  25. three/src/lights/SpotLight.d.ts +5 -5
  26. three/src/loaders/Loader.d.ts +1 -1
  27. three/src/materials/MeshPhysicalMaterial.d.ts +19 -0
  28. three/src/math/Color.d.ts +2 -1
  29. three/src/math/Frustum.d.ts +2 -1
  30. three/src/math/MathUtils.d.ts +65 -44
  31. three/src/math/Matrix3.d.ts +16 -1
  32. three/src/math/Matrix4.d.ts +45 -8
  33. three/src/math/Vector2.d.ts +5 -0
  34. three/src/math/Vector3.d.ts +5 -0
  35. three/src/math/Vector4.d.ts +5 -0
  36. three/src/renderers/WebGLRenderer.d.ts +3 -1
  37. three/src/renderers/webxr/WebXRManager.d.ts +23 -6
  38. three/src/textures/DepthTexture.d.ts +9 -0
  39. three/src/textures/FramebufferTexture.d.ts +2 -3
  40. three/src/textures/Source.d.ts +2 -0
  41. three/examples/jsm/exporters/ColladaExporter.d.ts +0 -22
  42. three/examples/jsm/geometries/LightningStrike.d.ts +0 -108
  43. three/examples/jsm/loaders/PRWMLoader.d.ts +0 -16
  44. three/examples/jsm/objects/LightningStorm.d.ts +0 -32
  45. three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
  46. three/examples/jsm/shaders/ToneMapShader.d.ts +0 -14
@@ -1,22 +0,0 @@
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- import { Object3D } from '../../../src/Three';
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-
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- export interface ColladaExporterOptions {
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- author?: string;
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- textureDirectory?: string;
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- version?: string;
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- }
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-
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- export interface ColladaExporterResult {
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- data: string;
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- textures: object[];
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- }
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-
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- export class ColladaExporter {
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- constructor();
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-
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- parse(
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- object: Object3D,
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- onDone: (res: ColladaExporterResult) => void,
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- options: ColladaExporterOptions,
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- ): ColladaExporterResult | null;
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- }
@@ -1,108 +0,0 @@
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- import { BufferGeometry, Vector3 } from '../../../src/Three';
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-
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- export interface RandomGenerator {
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- random(): number;
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- getSeed(): number;
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- setSeed(seed: number): void;
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- }
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-
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- export interface LightningSegment {
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- iteration: number;
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- pos0: Vector3;
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- pos1: Vector3;
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- linPos0: Vector3;
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- linPos1: Vector3;
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- up0: Vector3;
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- up1: Vector3;
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- radius0: number;
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- radius1: number;
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- fraction0: number;
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- fraction1: number;
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- positionVariationFactor: number;
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- }
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-
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- export interface LightningSubray {
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- seed: number;
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- maxIterations: number;
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- recursion: number;
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- pos0: Vector3;
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- pos1: Vector3;
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- linPos0: Vector3;
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- linPos1: Vector3;
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- up0: Vector3;
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- up1: Vector3;
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- radius0: number;
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- radius1: number;
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- birthTime: number;
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- deathTime: number;
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- timeScale: number;
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- roughness: number;
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- straightness: number;
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- propagationTimeFactor: number;
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- vanishingTimeFactor: number;
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- endPropagationTime: number;
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- beginVanishingTime: number;
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- }
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-
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- export interface RayParameters {
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- sourceOffset?: Vector3;
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- destOffset?: Vector3;
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-
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- timeScale?: number;
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- roughness?: number;
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- straightness?: number;
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-
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- up0?: Vector3;
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- up1?: Vector3;
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- radius0?: number;
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- radius1?: number;
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- radius0Factor?: number;
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- radius1Factor?: number;
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- minRadius?: number;
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-
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- isEternal?: boolean;
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- birthTime?: number;
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- deathTime?: number;
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- propagationTimeFactor?: number;
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- vanishingTimeFactor?: number;
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- subrayPeriod?: number;
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- subrayDutyCycle?: number;
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-
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- maxIterations?: number;
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- isStatic?: boolean;
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- ramification?: number;
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- maxSubrayRecursion?: number;
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- recursionProbability?: number;
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- generateUVs?: boolean;
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-
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- randomGenerator?: RandomGenerator;
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- noiseSeed?: number;
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-
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- onDecideSubrayCreation?: (segment: LightningSegment, lightningStrike: LightningStrike) => void;
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- onSubrayCreation?: (
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- segment: LightningSegment,
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- parentSubray: LightningSubray,
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- childSubray: LightningSubray,
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- lightningStrike: LightningStrike,
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- ) => void;
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- }
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-
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- export class LightningStrike extends BufferGeometry {
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- constructor(rayParameters?: RayParameters);
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- copyParameters(dest?: RayParameters, source?: RayParameters): RayParameters;
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-
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- // Ray states
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- static readonly RAY_INITIALIZED: number;
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- static readonly RAY_UNBORN: number;
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- static readonly RAY_PROPAGATING: number;
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- static readonly RAY_STEADY: number;
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- static readonly RAY_VANISHING: number;
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- static readonly RAY_EXTINGUISHED: number;
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-
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- state: number;
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-
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- update(time: number): void;
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-
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- copy(source: LightningStrike): this;
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- clone(): this;
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- }
@@ -1,16 +0,0 @@
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- import { BufferGeometry, Loader, LoadingManager } from '../../../src/Three';
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-
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- export class PRWMLoader extends Loader {
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- constructor(manager?: LoadingManager);
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-
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- load(
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- url: string,
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- onLoad: (geometry: BufferGeometry) => void,
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- onProgress?: (event: ProgressEvent) => void,
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- onError?: (event: ErrorEvent) => void,
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- ): void;
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- loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<BufferGeometry>;
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- parse(data: ArrayBuffer): BufferGeometry;
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-
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- static isBigEndianPlatform(): boolean;
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- }
@@ -1,32 +0,0 @@
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- import { Material, Object3D, Vector3 } from '../../../src/Three';
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-
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- import { LightningStrike, RayParameters } from '../geometries/LightningStrike';
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-
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- export interface StormParams {
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- size?: number;
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- minHeight?: number;
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- maxHeight?: number;
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- maxSlope?: number;
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-
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- maxLightnings?: number;
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-
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- lightningMinPeriod?: number;
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- lightningMaxPeriod?: number;
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- lightningMinDuration?: number;
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- lightningMaxDuration?: number;
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-
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- lightningParameters?: RayParameters;
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- lightningMaterial?: Material;
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-
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- isEternal?: boolean;
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-
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- onRayPosition?: (source: Vector3, dest: Vector3) => void;
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- onLightningDown?: (lightning: LightningStrike) => void;
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- }
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-
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- export class LightningStorm extends Object3D {
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- constructor(stormParams?: StormParams);
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- update(time: number): void;
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- copy(source: LightningStorm, recursive?: boolean): this;
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- clone(): this;
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- }
@@ -1,29 +0,0 @@
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- import { WebGLRenderTarget, ShaderMaterial } from '../../../src/Three';
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-
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- import { Pass, FullScreenQuad } from './Pass';
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-
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- export class AdaptiveToneMappingPass extends Pass {
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- constructor(adaptive?: boolean, resolution?: number);
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- adaptive: boolean;
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- resolution: number;
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- needsInit: number;
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- luminanceRT: WebGLRenderTarget;
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- previousLuminanceRT: WebGLRenderTarget;
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- currentLuminanceRT: WebGLRenderTarget;
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- copyUniforms: object;
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- materialCopy: ShaderMaterial;
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- materialLuminance: ShaderMaterial;
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- adaptLuminanceShader: object;
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- materialAdaptiveLum: ShaderMaterial;
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- materialToneMap: ShaderMaterial;
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- fsQuad: FullScreenQuad;
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-
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- reset(): void;
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- setAdaptive(adaptive: boolean): void;
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- setAdaptionRate(rate: number): void;
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- setMinLuminance(minLum: number): void;
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- setMaxLuminance(maxLum: number): void;
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- setAverageLuminance(avgLum: number): void;
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- setMiddleGrey(middleGrey: number): void;
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- dispose(): void;
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- }
@@ -1,14 +0,0 @@
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- import { IUniform } from '../../../src/Three';
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-
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- export const ToneMapShader: {
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- uniforms: {
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- tDiffuse: IUniform;
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- averageLuminance: IUniform;
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- luminanceMap: IUniform;
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- maxLuminance: IUniform;
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- minLuminance: IUniform;
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- middleGrey: IUniform;
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- };
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- vertexShader: string;
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- fragmentShader: string;
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- };