@types/three 0.150.2 → 0.152.0

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Files changed (118) hide show
  1. three/README.md +2 -2
  2. three/build/three.min.d.ts +2 -0
  3. three/build/three.module.min.d.ts +2 -0
  4. three/examples/jsm/controls/MapControls.d.ts +21 -0
  5. three/examples/jsm/controls/OrbitControls.d.ts +1 -5
  6. three/examples/jsm/controls/PointerLockControls.d.ts +3 -0
  7. three/examples/jsm/controls/TrackballControls.d.ts +2 -0
  8. three/examples/jsm/helpers/ViewHelper.d.ts +3 -4
  9. three/examples/jsm/libs/tween.module.d.ts +2 -0
  10. three/examples/jsm/loaders/GLTFLoader.d.ts +2 -4
  11. three/examples/jsm/loaders/SVGLoader.d.ts +15 -3
  12. three/examples/jsm/nodes/Nodes.d.ts +131 -226
  13. three/examples/jsm/nodes/{core → code}/CodeNode.d.ts +2 -3
  14. three/examples/jsm/nodes/{core → code}/ExpressionNode.d.ts +2 -2
  15. three/examples/jsm/nodes/{core → code}/FunctionCallNode.d.ts +2 -2
  16. three/examples/jsm/nodes/{core → code}/FunctionNode.d.ts +4 -4
  17. three/examples/jsm/nodes/core/InputNode.d.ts +4 -0
  18. three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -11
  19. three/examples/jsm/nodes/core/NodeUtils.d.ts +8 -2
  20. three/examples/jsm/nodes/core/{VaryNode.d.ts → VaryingNode.d.ts} +1 -1
  21. three/examples/jsm/nodes/core/constants.d.ts +1 -0
  22. three/examples/jsm/nodes/fog/FogNode.d.ts +1 -1
  23. three/examples/jsm/nodes/geometry/RangeNode.d.ts +2 -1
  24. three/examples/jsm/nodes/lighting/LightUtils.d.ts +4 -0
  25. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +10 -0
  26. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +15 -0
  27. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +0 -7
  28. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +0 -9
  29. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -9
  30. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +17 -1
  31. three/examples/jsm/nodes/math/MathNode.d.ts +2 -2
  32. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +2 -2
  33. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +0 -2
  34. three/examples/jsm/objects/{GroundProjectedEnv.d.ts → GroundProjectedSkybox.d.ts} +1 -1
  35. three/examples/jsm/postprocessing/Pass.d.ts +2 -0
  36. three/examples/jsm/renderers/CSS2DRenderer.d.ts +2 -1
  37. three/examples/jsm/renderers/CSS3DRenderer.d.ts +2 -2
  38. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +1 -21
  39. three/examples/jsm/utils/BufferGeometryUtils.d.ts +12 -2
  40. three/examples/jsm/utils/SkeletonUtils.d.ts +3 -19
  41. three/index.d.ts +1 -1
  42. three/package.json +3 -2
  43. three/src/Three.d.ts +1 -0
  44. three/src/constants.d.ts +3 -23
  45. three/src/core/BufferGeometry.d.ts +60 -33
  46. three/src/core/Raycaster.d.ts +2 -1
  47. three/src/extras/DataUtils.d.ts +13 -0
  48. three/src/extras/Earcut.d.ts +12 -0
  49. three/src/extras/ImageUtils.d.ts +20 -20
  50. three/src/extras/PMREMGenerator.d.ts +66 -0
  51. three/src/extras/ShapeUtils.d.ts +19 -1
  52. three/src/extras/core/Curve.d.ts +86 -31
  53. three/src/extras/core/CurvePath.d.ts +46 -4
  54. three/src/extras/core/Interpolations.d.ts +36 -0
  55. three/src/extras/core/Path.d.ts +122 -15
  56. three/src/extras/core/Shape.d.ts +56 -6
  57. three/src/extras/core/ShapePath.d.ts +73 -8
  58. three/src/extras/curves/ArcCurve.d.ts +35 -3
  59. three/src/extras/curves/CatmullRomCurve3.d.ts +62 -15
  60. three/src/extras/curves/CubicBezierCurve.d.ts +48 -7
  61. three/src/extras/curves/CubicBezierCurve3.d.ts +48 -7
  62. three/src/extras/curves/EllipseCurve.d.ts +73 -18
  63. three/src/extras/curves/LineCurve.d.ts +26 -5
  64. three/src/extras/curves/LineCurve3.d.ts +26 -5
  65. three/src/extras/curves/QuadraticBezierCurve.d.ts +44 -6
  66. three/src/extras/curves/QuadraticBezierCurve3.d.ts +44 -6
  67. three/src/extras/curves/SplineCurve.d.ts +39 -3
  68. three/src/helpers/ArrowHelper.d.ts +47 -16
  69. three/src/helpers/AxesHelper.d.ts +35 -3
  70. three/src/helpers/Box3Helper.d.ts +28 -4
  71. three/src/helpers/BoxHelper.d.ts +44 -4
  72. three/src/helpers/CameraHelper.d.ts +38 -19
  73. three/src/helpers/DirectionalLightHelper.d.ts +57 -10
  74. three/src/helpers/GridHelper.d.ts +32 -6
  75. three/src/helpers/HemisphereLightHelper.d.ts +56 -3
  76. three/src/helpers/PlaneHelper.d.ts +31 -8
  77. three/src/helpers/PointLightHelper.d.ts +54 -6
  78. three/src/helpers/PolarGridHelper.d.ts +35 -8
  79. three/src/helpers/SkeletonHelper.d.ts +56 -8
  80. three/src/helpers/SpotLightHelper.d.ts +59 -4
  81. three/src/lights/AmbientLight.d.ts +23 -10
  82. three/src/lights/AmbientLightProbe.d.ts +18 -0
  83. three/src/lights/DirectionalLight.d.ts +75 -20
  84. three/src/lights/DirectionalLightShadow.d.ts +68 -2
  85. three/src/lights/HemisphereLight.d.ts +45 -12
  86. three/src/lights/HemisphereLightProbe.d.ts +19 -0
  87. three/src/lights/Light.d.ts +40 -43
  88. three/src/lights/LightProbe.d.ts +32 -5
  89. three/src/lights/LightShadow.d.ts +100 -18
  90. three/src/lights/PointLight.d.ts +57 -12
  91. three/src/lights/PointLightShadow.d.ts +18 -2
  92. three/src/lights/RectAreaLight.d.ts +60 -8
  93. three/src/lights/SpotLight.d.ts +105 -20
  94. three/src/lights/SpotLightShadow.d.ts +63 -3
  95. three/src/materials/LineBasicMaterial.d.ts +7 -1
  96. three/src/materials/MeshDistanceMaterial.d.ts +0 -15
  97. three/src/materials/ShaderMaterial.d.ts +1 -1
  98. three/src/math/Color.d.ts +23 -2
  99. three/src/math/Quaternion.d.ts +6 -0
  100. three/src/math/Triangle.d.ts +40 -0
  101. three/src/math/Vector2.d.ts +5 -0
  102. three/src/math/Vector3.d.ts +10 -3
  103. three/src/objects/InstancedMesh.d.ts +22 -30
  104. three/src/objects/LineSegments.d.ts +2 -0
  105. three/src/objects/Points.d.ts +7 -6
  106. three/src/objects/Skeleton.d.ts +5 -1
  107. three/src/objects/SkinnedMesh.d.ts +37 -25
  108. three/src/renderers/WebGLRenderTarget.d.ts +3 -0
  109. three/src/renderers/WebGLRenderer.d.ts +25 -1
  110. three/src/renderers/shaders/ShaderChunk.d.ts +58 -37
  111. three/src/renderers/shaders/UniformsLib.d.ts +88 -57
  112. three/src/textures/CanvasTexture.d.ts +0 -1
  113. three/src/textures/CompressedTexture.d.ts +3 -2
  114. three/src/textures/CubeTexture.d.ts +3 -4
  115. three/src/textures/DataTexture.d.ts +3 -3
  116. three/src/textures/Texture.d.ts +37 -24
  117. three/examples/jsm/nodes/functions/light/getDistanceAttenuation.d.ts +0 -5
  118. three/examples/jsm/nodes/lighting/PunctualLightNode.d.ts +0 -12
@@ -2,12 +2,13 @@ import { Euler } from './Euler';
2
2
  import { Matrix3 } from './Matrix3';
3
3
  import { Matrix4 } from './Matrix4';
4
4
  import { Quaternion } from './Quaternion';
5
- import { Camera } from './../cameras/Camera';
5
+ import { Camera } from '../cameras/Camera';
6
6
  import { Spherical } from './Spherical';
7
7
  import { Cylindrical } from './Cylindrical';
8
- import { BufferAttribute } from './../core/BufferAttribute';
9
- import { InterleavedBufferAttribute } from './../core/InterleavedBufferAttribute';
8
+ import { BufferAttribute } from '../core/BufferAttribute';
9
+ import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
10
10
  import { Vector } from './Vector2';
11
+ import { Color } from './Color';
11
12
 
12
13
  export type Vector3Tuple = [number, number, number];
13
14
 
@@ -68,6 +69,12 @@ export class Vector3 implements Vector {
68
69
 
69
70
  setComponent(index: number, value: number): this;
70
71
 
72
+ /**
73
+ * Sets this vector's {@link x}, {@link y} and {@link z} components from the r, g, and b components of the specified
74
+ * {@link Color | color}.
75
+ */
76
+ setFromColor(color: Color): this;
77
+
71
78
  getComponent(index: number): number;
72
79
 
73
80
  /**
@@ -39,23 +39,19 @@ export class InstancedMesh<
39
39
  */
40
40
  readonly isInstancedMesh: true;
41
41
 
42
- /////////////////////////////////////////////////
43
- // FUTURE - r151
44
- /////////////////////////////////////////////////
45
- // /**
46
- // * This bounding box encloses all instances of the {@link InstancedMesh},, which can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
47
- // * @remarks Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
48
- // * @defaultValue `null`
49
- // */
50
- // boundingBox: Box3 | null;
42
+ /**
43
+ * This bounding box encloses all instances of the {@link InstancedMesh},, which can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
44
+ * @remarks Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
45
+ * @defaultValue `null`
46
+ */
47
+ boundingBox: Box3 | null;
51
48
 
52
- // /**
53
- // * This bounding sphere encloses all instances of the {@link InstancedMesh}, which can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
54
- // * @remarks bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
55
- // * @defaultValue `null`
56
- // */
57
- // boundingSphere: Sphere | null;
58
- /////////////////////////////////////////////////
49
+ /**
50
+ * This bounding sphere encloses all instances of the {@link InstancedMesh}, which can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
51
+ * @remarks bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
52
+ * @defaultValue `null`
53
+ */
54
+ boundingSphere: Sphere | null;
59
55
 
60
56
  /**
61
57
  * The number of instances.
@@ -80,21 +76,17 @@ export class InstancedMesh<
80
76
  */
81
77
  instanceMatrix: InstancedBufferAttribute;
82
78
 
83
- /////////////////////////////////////////////////
84
- // FUTURE - r151
85
- /////////////////////////////////////////////////
86
- // /**
87
- // * Computes bounding box of the all instances, updating {@link boundingBox | .boundingBox} attribute.
88
- // * @remarks Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
89
- // */
90
- // computeBoundingBox(): void;
79
+ /**
80
+ * Computes bounding box of the all instances, updating {@link boundingBox | .boundingBox} attribute.
81
+ * @remarks Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
82
+ */
83
+ computeBoundingBox(): void;
91
84
 
92
- // /**
93
- // * Computes bounding sphere of the all instances, updating {@link boundingSphere | .boundingSphere} attribute.
94
- // * @remarks bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
95
- // */
96
- // computeBoundingSphere(): void;
97
- /////////////////////////////////////////////////
85
+ /**
86
+ * Computes bounding sphere of the all instances, updating {@link boundingSphere | .boundingSphere} attribute.
87
+ * @remarks bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
88
+ */
89
+ computeBoundingSphere(): void;
98
90
 
99
91
  /**
100
92
  * Get the color of the defined instance.
@@ -30,6 +30,8 @@ export class LineSegments<
30
30
  readonly isLineSegments: true;
31
31
 
32
32
  /**
33
+ * A Read-only _string_ to check if `this` object type.
34
+ * @remarks Sub-classes will update this value.
33
35
  * @override
34
36
  * @defaultValue `LineSegments`
35
37
  */
@@ -1,8 +1,9 @@
1
- import { Material } from './../materials/Material';
2
- import { Raycaster } from './../core/Raycaster';
3
- import { Object3D } from './../core/Object3D';
4
- import { BufferGeometry } from '../core/BufferGeometry';
5
- import { Intersection } from '../core/Raycaster';
1
+ import { Material } from '../materials/Material';
2
+ import { Object3D } from '../core/Object3D';
3
+ import { BufferGeometry, NormalOrGLBufferAttributes } from '../core/BufferGeometry';
4
+ import { BufferAttribute } from '../core/BufferAttribute';
5
+ import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
6
+ import { GLBufferAttribute } from '../core/GLBufferAttribute';
6
7
 
7
8
  /**
8
9
  * A class for displaying {@link Points}
@@ -12,7 +13,7 @@ import { Intersection } from '../core/Raycaster';
12
13
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Points.js | Source}
13
14
  */
14
15
  export class Points<
15
- TGeometry extends BufferGeometry = BufferGeometry,
16
+ TGeometry extends BufferGeometry<NormalOrGLBufferAttributes> = BufferGeometry,
16
17
  TMaterial extends Material | Material[] = Material | Material[],
17
18
  > extends Object3D {
18
19
  /**
@@ -32,7 +32,7 @@ export class Skeleton {
32
32
  * @param bones The array of {@link THREE.Bone | bones}. Default `[]`.
33
33
  * @param boneInverses An array of {@link THREE.Matrix4 | Matrix4s}. Default `[]`.
34
34
  */
35
- constructor(bones: Bone[], boneInverses?: Matrix4[]);
35
+ constructor(bones?: Bone[], boneInverses?: Matrix4[]);
36
36
 
37
37
  /**
38
38
  * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
@@ -112,4 +112,8 @@ export class Skeleton {
112
112
  * Call this method whenever this instance is no longer used in your app.
113
113
  */
114
114
  dispose(): void;
115
+
116
+ toJSON(): unknown;
117
+
118
+ fromJSON(json: unknown, bones: Record<string, Bone>): void;
115
119
  }
@@ -1,9 +1,11 @@
1
1
  import { Material } from './../materials/Material';
2
+ import { Box3 } from '../math/Box3';
2
3
  import { Matrix4 } from './../math/Matrix4';
3
4
  import { Vector3 } from './../math/Vector3';
4
5
  import { Skeleton } from './Skeleton';
5
6
  import { Mesh } from './Mesh';
6
7
  import { BufferGeometry } from '../core/BufferGeometry';
8
+ import { Sphere } from '../math/Sphere';
7
9
 
8
10
  /**
9
11
  * A mesh that has a {@link THREE.Skeleton | Skeleton} with {@link Bone | bones} that can then be used to animate the vertices of the geometry.
@@ -86,6 +88,18 @@ export class SkinnedMesh<
86
88
  */
87
89
  bindMatrixInverse: Matrix4;
88
90
 
91
+ /**
92
+ * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
93
+ * @default `null`
94
+ */
95
+ boundingBox: Box3;
96
+
97
+ /**
98
+ * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
99
+ * @default `null`
100
+ */
101
+ boundingSphere: Sphere;
102
+
89
103
  /**
90
104
  * {@link THREE.Skeleton | Skeleton} representing the bone hierarchy of the skinned mesh.
91
105
  */
@@ -100,6 +114,23 @@ export class SkinnedMesh<
100
114
  */
101
115
  bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
102
116
 
117
+ /**
118
+ * Computes the bounding box, updating {@link boundingBox | .boundingBox} attribute.
119
+ * @remarks
120
+ * Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are `null`. If an
121
+ * instance of SkinnedMesh is animated, this method should be called per frame to compute a correct bounding box.
122
+ */
123
+ computeBoundingBox(): void;
124
+
125
+ /**
126
+ * Computes the bounding sphere, updating {@link boundingSphere | .boundingSphere} attribute.
127
+ * @remarks
128
+ * Bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are `null`. If
129
+ * an instance of SkinnedMesh is animated, this method should be called per frame to compute a correct bounding
130
+ * sphere.
131
+ */
132
+ computeBoundingSphere(): void;
133
+
103
134
  /**
104
135
  * This method sets the skinned mesh in the rest pose (resets the pose).
105
136
  */
@@ -110,35 +141,16 @@ export class SkinnedMesh<
110
141
  */
111
142
  normalizeSkinWeights(): void;
112
143
 
113
- /////////////////////////////////////////////////
114
- // FUTURE - r151
115
- /////////////////////////////////////////////////
116
- // /**
117
- // * Applies the bone transform associated with the given index to the given position vector
118
- // * @remarks Returns the updated vector.
119
- // * @param index Expects a `Integer`
120
- // * @param vector
121
- // */
122
- // applyBoneTransform(index: number, vector: Vector3): Vector3;
123
-
124
- // /**
125
- // * @deprecated {@link THREE.SkinnedMesh}: {@link boneTransform | .boneTransform()} was renamed to {@link applyBoneTransform | .applyBoneTransform()} in **r151**.
126
- // */
127
- // boneTransform(index: number, target: Vector3): Vector3;
128
- /////////////////////////////////////////////////
129
-
130
144
  /**
131
- * Applies the bone transform associated with the given index to the given position vector.
132
- * Calculates the position of the vertex at the given index relative to the current bone transformations.
133
- * Target vector must be initialized with the vertex coordinates prior to the transformation:
134
- * ```typescript
135
- * const target = new THREE.Vector3();
136
- * target.fromBufferAttribute( mesh.geometry.attributes.position, index );
137
- * mesh.boneTransform( index, target );
138
- * ```
145
+ * Applies the bone transform associated with the given index to the given position vector
139
146
  * @remarks Returns the updated vector.
140
147
  * @param index Expects a `Integer`
141
148
  * @param vector
142
149
  */
150
+ applyBoneTransform(index: number, vector: Vector3): Vector3;
151
+
152
+ /**
153
+ * @deprecated {@link THREE.SkinnedMesh}: {@link boneTransform | .boneTransform()} was renamed to {@link applyBoneTransform | .applyBoneTransform()} in **r151**.
154
+ */
143
155
  boneTransform(index: number, target: Vector3): Vector3;
144
156
  }
@@ -8,6 +8,7 @@ import {
8
8
  TextureEncoding,
9
9
  MinificationTextureFilter,
10
10
  MagnificationTextureFilter,
11
+ ColorSpace,
11
12
  } from '../constants';
12
13
 
13
14
  export interface WebGLRenderTargetOptions {
@@ -22,7 +23,9 @@ export interface WebGLRenderTargetOptions {
22
23
  stencilBuffer?: boolean | undefined; // false;
23
24
  generateMipmaps?: boolean | undefined; // true;
24
25
  depthTexture?: DepthTexture | undefined;
26
+ /** @deprecated Use 'colorSpace' in three.js r152+. */
25
27
  encoding?: TextureEncoding | undefined;
28
+ colorSpace?: ColorSpace | undefined;
26
29
 
27
30
  /**
28
31
  * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
@@ -14,7 +14,7 @@ import { WebGLRenderTarget } from './WebGLRenderTarget';
14
14
  import { WebGLMultipleRenderTargets } from './WebGLMultipleRenderTargets';
15
15
  import { Object3D } from './../core/Object3D';
16
16
  import { Material } from './../materials/Material';
17
- import { ToneMapping, ShadowMapType, CullFace, TextureEncoding } from '../constants';
17
+ import { ToneMapping, ShadowMapType, CullFace, TextureEncoding, ColorSpace } from '../constants';
18
18
  import { WebXRManager } from '../renderers/webxr/WebXRManager';
19
19
  import { BufferGeometry } from './../core/BufferGeometry';
20
20
  import { OffscreenCanvas, Texture } from '../textures/Texture';
@@ -22,6 +22,7 @@ import { Data3DTexture } from '../textures/Data3DTexture';
22
22
  import { Vector3 } from '../math/Vector3';
23
23
  import { Box3 } from '../math/Box3';
24
24
  import { DataArrayTexture } from '../textures/DataArrayTexture';
25
+ import { WebGLProgram } from './webgl/WebGLProgram';
25
26
 
26
27
  export interface Renderer {
27
28
  domElement: HTMLCanvasElement;
@@ -99,6 +100,21 @@ export interface WebGLDebug {
99
100
  * Enables error checking and reporting when shader programs are being compiled.
100
101
  */
101
102
  checkShaderErrors: boolean;
103
+
104
+ /**
105
+ * A callback function that can be used for custom error reporting. The callback receives the WebGL context, an
106
+ * instance of WebGLProgram as well two instances of WebGLShader representing the vertex and fragment shader.
107
+ * Assigning a custom function disables the default error reporting.
108
+ * @default `null`
109
+ */
110
+ onShaderError:
111
+ | ((
112
+ gl: WebGLRenderingContext,
113
+ program: WebGLProgram,
114
+ glVertexShader: WebGLShader,
115
+ glFragmentShader: WebGLShader,
116
+ ) => void)
117
+ | null;
102
118
  }
103
119
 
104
120
  /**
@@ -173,9 +189,17 @@ export class WebGLRenderer implements Renderer {
173
189
  /**
174
190
  * Default is LinearEncoding.
175
191
  * @default THREE.LinearEncoding
192
+ * @deprecated Use {@link WebGLRenderer.outputColorSpace .outputColorSpace} in three.js r152+.
176
193
  */
177
194
  outputEncoding: TextureEncoding;
178
195
 
196
+ /**
197
+ * Color space used for output to HTMLCanvasElement. Supported values are
198
+ * {@link SRGBColorSpace} and {@link LinearSRGBColorSpace}.
199
+ * @default THREE.SRGBColorSpace.
200
+ */
201
+ outputColorSpace: ColorSpace;
202
+
179
203
  /**
180
204
  * @default true
181
205
  */
@@ -1,15 +1,15 @@
1
1
  // Renderers / Shaders /////////////////////////////////////////////////////////////////////
2
- export let ShaderChunk: {
3
- [name: string]: string;
4
-
2
+ export const ShaderChunk: {
5
3
  alphamap_fragment: string;
6
4
  alphamap_pars_fragment: string;
7
5
  alphatest_fragment: string;
6
+ alphatest_pars_fragment: string;
8
7
  aomap_fragment: string;
9
8
  aomap_pars_fragment: string;
10
9
  begin_vertex: string;
11
10
  beginnormal_vertex: string;
12
11
  bsdfs: string;
12
+ iridescence_fragment: string;
13
13
  bumpmap_pars_fragment: string;
14
14
  clipping_planes_fragment: string;
15
15
  clipping_planes_pars_fragment: string;
@@ -20,37 +20,32 @@ export let ShaderChunk: {
20
20
  color_pars_vertex: string;
21
21
  color_vertex: string;
22
22
  common: string;
23
- cube_frag: string;
24
- cube_vert: string;
25
23
  cube_uv_reflection_fragment: string;
26
24
  defaultnormal_vertex: string;
27
- depth_frag: string;
28
- depth_vert: string;
29
- distanceRGBA_frag: string;
30
- distanceRGBA_vert: string;
31
- displacementmap_vertex: string;
32
25
  displacementmap_pars_vertex: string;
26
+ displacementmap_vertex: string;
33
27
  emissivemap_fragment: string;
34
28
  emissivemap_pars_fragment: string;
35
- encodings_pars_fragment: string;
36
29
  encodings_fragment: string;
30
+ encodings_pars_fragment: string;
37
31
  envmap_fragment: string;
38
32
  envmap_common_pars_fragment: string;
39
33
  envmap_pars_fragment: string;
40
34
  envmap_pars_vertex: string;
35
+ envmap_physical_pars_fragment: string;
41
36
  envmap_vertex: string;
42
- equirect_frag: string;
43
- equirect_vert: string;
37
+ fog_vertex: string;
38
+ fog_pars_vertex: string;
44
39
  fog_fragment: string;
45
40
  fog_pars_fragment: string;
46
- linedashed_frag: string;
47
- linedashed_vert: string;
41
+ gradientmap_pars_fragment: string;
48
42
  lightmap_fragment: string;
49
43
  lightmap_pars_fragment: string;
50
- lights_lambert_vertex: string;
44
+ lights_lambert_fragment: string;
45
+ lights_lambert_pars_fragment: string;
51
46
  lights_pars_begin: string;
52
- envmap_physical_pars_fragment: string;
53
- lights_pars_map: string;
47
+ lights_toon_fragment: string;
48
+ lights_toon_pars_fragment: string;
54
49
  lights_phong_fragment: string;
55
50
  lights_phong_pars_fragment: string;
56
51
  lights_physical_fragment: string;
@@ -66,36 +61,28 @@ export let ShaderChunk: {
66
61
  map_pars_fragment: string;
67
62
  map_particle_fragment: string;
68
63
  map_particle_pars_fragment: string;
69
- meshbasic_frag: string;
70
- meshbasic_vert: string;
71
- meshlambert_frag: string;
72
- meshlambert_vert: string;
73
- meshphong_frag: string;
74
- meshphong_vert: string;
75
- meshphysical_frag: string;
76
- meshphysical_vert: string;
77
64
  metalnessmap_fragment: string;
78
65
  metalnessmap_pars_fragment: string;
66
+ morphcolor_vertex: string;
79
67
  morphnormal_vertex: string;
80
68
  morphtarget_pars_vertex: string;
81
69
  morphtarget_vertex: string;
82
- normal_flip: string;
83
- normal_frag: string;
84
70
  normal_fragment_begin: string;
85
71
  normal_fragment_maps: string;
86
- normal_vert: string;
72
+ normal_pars_fragment: string;
73
+ normal_pars_vertex: string;
74
+ normal_vertex: string;
87
75
  normalmap_pars_fragment: string;
88
76
  clearcoat_normal_fragment_begin: string;
89
77
  clearcoat_normal_fragment_maps: string;
90
78
  clearcoat_pars_fragment: string;
79
+ iridescence_pars_fragment: string;
80
+ output_fragment: string;
91
81
  packing: string;
92
- points_frag: string;
93
- points_vert: string;
94
- shadow_frag: string;
95
- shadow_vert: string;
96
-
97
82
  premultiplied_alpha_fragment: string;
98
83
  project_vertex: string;
84
+ dithering_fragment: string;
85
+ dithering_pars_fragment: string;
99
86
  roughnessmap_fragment: string;
100
87
  roughnessmap_pars_fragment: string;
101
88
  shadowmap_pars_fragment: string;
@@ -110,11 +97,45 @@ export let ShaderChunk: {
110
97
  specularmap_pars_fragment: string;
111
98
  tonemapping_fragment: string;
112
99
  tonemapping_pars_fragment: string;
113
- uv2_pars_fragment: string;
114
- uv2_pars_vertex: string;
115
- uv2_vertex: string;
100
+ transmission_fragment: string;
101
+ transmission_pars_fragment: string;
116
102
  uv_pars_fragment: string;
117
103
  uv_pars_vertex: string;
118
104
  uv_vertex: string;
119
105
  worldpos_vertex: string;
106
+
107
+ background_vert: string;
108
+ background_frag: string;
109
+ backgroundCube_vert: string;
110
+ backgroundCube_frag: string;
111
+ cube_vert: string;
112
+ cube_frag: string;
113
+ depth_vert: string;
114
+ depth_frag: string;
115
+ distanceRGBA_vert: string;
116
+ distanceRGBA_frag: string;
117
+ equirect_vert: string;
118
+ equirect_frag: string;
119
+ linedashed_vert: string;
120
+ linedashed_frag: string;
121
+ meshbasic_vert: string;
122
+ meshbasic_frag: string;
123
+ meshlambert_vert: string;
124
+ meshlambert_frag: string;
125
+ meshmatcap_vert: string;
126
+ meshmatcap_frag: string;
127
+ meshnormal_vert: string;
128
+ meshnormal_frag: string;
129
+ meshphong_vert: string;
130
+ meshphong_frag: string;
131
+ meshphysical_vert: string;
132
+ meshphysical_frag: string;
133
+ meshtoon_vert: string;
134
+ meshtoon_frag: string;
135
+ points_vert: string;
136
+ points_frag: string;
137
+ shadow_vert: string;
138
+ shadow_frag: string;
139
+ sprite_vert: string;
140
+ sprite_frag: string;
120
141
  };