@types/three 0.150.1 → 0.151.0

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Files changed (108) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/controls/MapControls.d.ts +21 -0
  3. three/examples/jsm/controls/OrbitControls.d.ts +1 -5
  4. three/examples/jsm/controls/PointerLockControls.d.ts +3 -0
  5. three/examples/jsm/controls/TrackballControls.d.ts +2 -0
  6. three/examples/jsm/helpers/ViewHelper.d.ts +3 -4
  7. three/examples/jsm/loaders/GLTFLoader.d.ts +2 -4
  8. three/examples/jsm/loaders/SVGLoader.d.ts +15 -3
  9. three/examples/jsm/nodes/Nodes.d.ts +130 -226
  10. three/examples/jsm/nodes/{core → code}/CodeNode.d.ts +2 -3
  11. three/examples/jsm/nodes/{core → code}/ExpressionNode.d.ts +2 -2
  12. three/examples/jsm/nodes/{core → code}/FunctionCallNode.d.ts +2 -2
  13. three/examples/jsm/nodes/{core → code}/FunctionNode.d.ts +4 -4
  14. three/examples/jsm/nodes/core/InputNode.d.ts +4 -0
  15. three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -3
  16. three/examples/jsm/nodes/core/NodeUtils.d.ts +8 -2
  17. three/examples/jsm/nodes/core/{VaryNode.d.ts → VaryingNode.d.ts} +1 -1
  18. three/examples/jsm/nodes/fog/FogNode.d.ts +1 -1
  19. three/examples/jsm/nodes/geometry/RangeNode.d.ts +2 -1
  20. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +10 -0
  21. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +15 -0
  22. three/examples/jsm/nodes/math/MathNode.d.ts +2 -2
  23. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +2 -2
  24. three/examples/jsm/objects/{GroundProjectedEnv.d.ts → GroundProjectedSkybox.d.ts} +1 -1
  25. three/examples/jsm/postprocessing/Pass.d.ts +2 -0
  26. three/examples/jsm/renderers/CSS2DRenderer.d.ts +2 -1
  27. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +0 -1
  28. three/examples/jsm/utils/BufferGeometryUtils.d.ts +12 -2
  29. three/index.d.ts +1 -1
  30. three/package.json +2 -2
  31. three/src/Three.d.ts +1 -1
  32. three/src/core/Raycaster.d.ts +1 -0
  33. three/src/extras/DataUtils.d.ts +13 -0
  34. three/src/extras/Earcut.d.ts +12 -0
  35. three/src/extras/ImageUtils.d.ts +20 -20
  36. three/src/extras/PMREMGenerator.d.ts +66 -0
  37. three/src/extras/ShapeUtils.d.ts +19 -1
  38. three/src/extras/core/Curve.d.ts +86 -31
  39. three/src/extras/core/CurvePath.d.ts +46 -4
  40. three/src/extras/core/Interpolations.d.ts +36 -0
  41. three/src/extras/core/Path.d.ts +122 -15
  42. three/src/extras/core/Shape.d.ts +56 -6
  43. three/src/extras/core/ShapePath.d.ts +73 -8
  44. three/src/extras/curves/ArcCurve.d.ts +35 -3
  45. three/src/extras/curves/CatmullRomCurve3.d.ts +62 -15
  46. three/src/extras/curves/CubicBezierCurve.d.ts +48 -7
  47. three/src/extras/curves/CubicBezierCurve3.d.ts +48 -7
  48. three/src/extras/curves/EllipseCurve.d.ts +73 -18
  49. three/src/extras/curves/LineCurve.d.ts +26 -5
  50. three/src/extras/curves/LineCurve3.d.ts +26 -5
  51. three/src/extras/curves/QuadraticBezierCurve.d.ts +44 -6
  52. three/src/extras/curves/QuadraticBezierCurve3.d.ts +44 -6
  53. three/src/extras/curves/SplineCurve.d.ts +39 -3
  54. three/src/helpers/ArrowHelper.d.ts +48 -17
  55. three/src/helpers/AxesHelper.d.ts +35 -3
  56. three/src/helpers/Box3Helper.d.ts +28 -4
  57. three/src/helpers/BoxHelper.d.ts +45 -5
  58. three/src/helpers/CameraHelper.d.ts +38 -19
  59. three/src/helpers/DirectionalLightHelper.d.ts +58 -11
  60. three/src/helpers/GridHelper.d.ts +33 -7
  61. three/src/helpers/HemisphereLightHelper.d.ts +57 -5
  62. three/src/helpers/PlaneHelper.d.ts +31 -8
  63. three/src/helpers/PointLightHelper.d.ts +55 -7
  64. three/src/helpers/PolarGridHelper.d.ts +36 -9
  65. three/src/helpers/SkeletonHelper.d.ts +56 -8
  66. three/src/helpers/SpotLightHelper.d.ts +60 -5
  67. three/src/lights/AmbientLight.d.ts +24 -11
  68. three/src/lights/AmbientLightProbe.d.ts +19 -1
  69. three/src/lights/DirectionalLight.d.ts +76 -21
  70. three/src/lights/DirectionalLightShadow.d.ts +68 -2
  71. three/src/lights/HemisphereLight.d.ts +46 -14
  72. three/src/lights/HemisphereLightProbe.d.ts +20 -1
  73. three/src/lights/Light.d.ts +40 -43
  74. three/src/lights/LightProbe.d.ts +32 -5
  75. three/src/lights/LightShadow.d.ts +100 -18
  76. three/src/lights/PointLight.d.ts +58 -13
  77. three/src/lights/PointLightShadow.d.ts +18 -2
  78. three/src/lights/RectAreaLight.d.ts +61 -9
  79. three/src/lights/SpotLight.d.ts +106 -22
  80. three/src/lights/SpotLightShadow.d.ts +63 -3
  81. three/src/materials/LineBasicMaterial.d.ts +7 -2
  82. three/src/materials/MeshBasicMaterial.d.ts +1 -2
  83. three/src/materials/MeshDistanceMaterial.d.ts +0 -15
  84. three/src/materials/MeshLambertMaterial.d.ts +1 -2
  85. three/src/materials/MeshMatcapMaterial.d.ts +1 -2
  86. three/src/materials/MeshPhongMaterial.d.ts +1 -2
  87. three/src/materials/MeshStandardMaterial.d.ts +1 -2
  88. three/src/materials/MeshToonMaterial.d.ts +1 -2
  89. three/src/materials/PointsMaterial.d.ts +1 -2
  90. three/src/materials/ShadowMaterial.d.ts +1 -2
  91. three/src/materials/SpriteMaterial.d.ts +1 -2
  92. three/src/math/Color.d.ts +25 -5
  93. three/src/math/Quaternion.d.ts +6 -0
  94. three/src/math/Triangle.d.ts +40 -0
  95. three/src/math/Vector2.d.ts +5 -0
  96. three/src/math/Vector3.d.ts +10 -3
  97. three/src/objects/InstancedMesh.d.ts +22 -30
  98. three/src/objects/LineSegments.d.ts +2 -0
  99. three/src/objects/Skeleton.d.ts +5 -1
  100. three/src/objects/SkinnedMesh.d.ts +37 -25
  101. three/src/renderers/WebGLRenderer.d.ts +17 -2
  102. three/src/renderers/shaders/ShaderChunk.d.ts +58 -37
  103. three/src/renderers/shaders/UniformsLib.d.ts +88 -57
  104. three/src/scenes/Fog.d.ts +1 -2
  105. three/src/scenes/FogExp2.d.ts +1 -2
  106. three/src/textures/Texture.d.ts +5 -22
  107. three/examples/jsm/nodes/lighting/PunctualLightNode.d.ts +0 -12
  108. three/src/utils.d.ts +0 -6
@@ -1,5 +1,6 @@
1
1
  import { Color, Vector2, Vector3, Vector4 } from '../../../../src/Three';
2
2
  import Node from '../core/Node';
3
+ import NodeBuilder from '../core/NodeBuilder';
3
4
 
4
5
  export type RangeModeBound = number | Color | Vector2 | Vector3 | Vector4;
5
6
 
@@ -8,5 +9,5 @@ export default class RangeNode extends Node {
8
9
  max: RangeModeBound;
9
10
 
10
11
  constructor(min: RangeModeBound, max: RangeModeBound);
11
- getVectorLength(): number;
12
+ getVectorLength(builder: NodeBuilder): number;
12
13
  }
@@ -0,0 +1,10 @@
1
+ import AnalyticLightNode from './AnalyticLightNode';
2
+ import Node from '../core/Node';
3
+ import { PointLight } from '../../../../src/Three';
4
+
5
+ export default class PointLightNode extends AnalyticLightNode<PointLight> {
6
+ cutoffDistanceNode: Node;
7
+ decayExponentNode: Node;
8
+
9
+ constructor(light?: PointLight | null);
10
+ }
@@ -0,0 +1,15 @@
1
+ import AnalyticLightNode from './AnalyticLightNode';
2
+ import Node from '../core/Node';
3
+ import { SpotLight } from '../../../../src/Three';
4
+
5
+ export default class PointLightNode extends AnalyticLightNode<SpotLight> {
6
+ directionNode: Node;
7
+
8
+ coneCosNode: Node;
9
+ penumbraCosNode: Node;
10
+
11
+ cutoffDistanceNode: Node;
12
+ decayExponentNode: Node;
13
+
14
+ constructor(light?: SpotLight | null);
15
+ }
@@ -24,7 +24,7 @@ export type MathNodeMethod1 =
24
24
  | typeof MathNode.SIGN
25
25
  | typeof MathNode.LENGTH
26
26
  | typeof MathNode.NEGATE
27
- | typeof MathNode.INVERT
27
+ | typeof MathNode.ONE_MINUS
28
28
  | typeof MathNode.DFDX
29
29
  | typeof MathNode.DFDY
30
30
  | typeof MathNode.ROUND;
@@ -76,7 +76,7 @@ export default class MathNode extends TempNode {
76
76
  static SIGN: 'sign';
77
77
  static LENGTH: 'length';
78
78
  static NEGATE: 'negate';
79
- static INVERT: 'invert';
79
+ static ONE_MINUS: 'oneMinus';
80
80
  static DFDX: 'dFdx';
81
81
  static DFDY: 'dFdy';
82
82
  static ROUND: 'round';
@@ -50,7 +50,7 @@ import {
50
50
  UserDataNode,
51
51
  UVNode,
52
52
  VarNode,
53
- VaryNode,
53
+ VaryingNode,
54
54
  } from '../Nodes';
55
55
  import StorageBufferNode from '../accessors/StorageBufferNode';
56
56
  import NodeCache from '../core/NodeCache';
@@ -130,7 +130,7 @@ export function fn<P extends FunctionNodeArguments>(
130
130
  export const instanceIndex: Swizzable<InstanceIndexNode>;
131
131
  export function label(node: NodeRepresentation, name?: string): Swizzable<VarNode>;
132
132
  export function temp(node: NodeRepresentation, name?: string): Swizzable<VarNode>;
133
- export function vary(node: NodeRepresentation, name?: string): Swizzable<VaryNode>;
133
+ export function vary(node: NodeRepresentation, name?: string): Swizzable<VaryingNode>;
134
134
 
135
135
  // accesors
136
136
 
@@ -1,6 +1,6 @@
1
1
  import { Mesh, IcosahedronGeometry, ShaderMaterial, Texture } from '../../../src/Three';
2
2
 
3
- export class GroundProjectedEnv extends Mesh<IcosahedronGeometry, ShaderMaterial> {
3
+ export class GroundProjectedSkybox extends Mesh<IcosahedronGeometry, ShaderMaterial> {
4
4
  constructor(texture: Texture, options?: { height?: number; radius?: number });
5
5
 
6
6
  set radius(radius: number);
@@ -2,6 +2,8 @@ import { Material, WebGLRenderer, WebGLRenderTarget } from '../../../src/Three';
2
2
 
3
3
  export class Pass {
4
4
  constructor();
5
+
6
+ isPass: boolean;
5
7
  enabled: boolean;
6
8
  needsSwap: boolean;
7
9
  clear: boolean;
@@ -1,8 +1,9 @@
1
- import { Object3D, Scene, Camera } from '../../../src/Three';
1
+ import { Object3D, Scene, Camera, Vector2 } from '../../../src/Three';
2
2
 
3
3
  export class CSS2DObject extends Object3D {
4
4
  constructor(element: HTMLElement);
5
5
  element: HTMLElement;
6
+ center: Vector2;
6
7
 
7
8
  onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
8
9
  onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
@@ -12,7 +12,6 @@ export class WebGLNodeBuilder extends NodeBuilder {
12
12
  );
13
13
 
14
14
  addSlot(shaderStage: NodeShaderStageOption, slotNode: SlotNode): Node;
15
- addFlowCode(code: string): string;
16
15
 
17
16
  getTexture(textureProperty: string, uvSnippet: string): string;
18
17
  getTextureBias(textureProperty: string, uvSnippet: string, biasSnippet: string): string;
@@ -11,8 +11,8 @@ import {
11
11
  } from '../../../src/Three';
12
12
 
13
13
  export function deepCloneAttribute(attribute: BufferAttribute): BufferAttribute;
14
- export function mergeBufferGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
15
- export function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
14
+ export function mergeGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
15
+ export function mergeAttributes(attributes: BufferAttribute[]): BufferAttribute;
16
16
  export function interleaveAttributes(attributes: BufferAttribute[]): InterleavedBufferAttribute;
17
17
  export function estimateBytesUsed(geometry: BufferGeometry): number;
18
18
  export function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
@@ -34,3 +34,13 @@ export function deinterleaveGeometry(geometry: BufferGeometry): void;
34
34
  * @param creaseAngle The crease angle.
35
35
  */
36
36
  export function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
37
+
38
+ /**
39
+ * @deprecated Use mergeGeometries instead.
40
+ */
41
+ export function mergeBufferGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
42
+
43
+ /**
44
+ * @deprecated Use mergeAttributes instead.
45
+ */
46
+ export function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
three/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- // Type definitions for three 0.150
1
+ // Type definitions for three 0.151
2
2
  // Project: https://threejs.org/
3
3
  // Definitions by: Josh Ellis <https://github.com/joshuaellis>
4
4
  // Nathan Bierema <https://github.com/Methuselah96>
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.150.1",
3
+ "version": "0.151.0",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -30,7 +30,7 @@
30
30
  "fflate": "~0.6.9",
31
31
  "lil-gui": "~0.17.0"
32
32
  },
33
- "typesPublisherContentHash": "c7ff42de666a86340964d8f399b86ddfa5b1abfa546b40ede1e3385f993d5903",
33
+ "typesPublisherContentHash": "d8fac10d09ead80aa5112cb6407ef75e354363f34bdd002bfb12b3c5d40cb691",
34
34
  "typeScriptVersion": "4.4",
35
35
  "exports": {
36
36
  ".": {
three/src/Three.d.ts CHANGED
@@ -3,7 +3,6 @@
3
3
  */
4
4
  export * from './constants';
5
5
  export * from './Three.Legacy';
6
- export * from './utils';
7
6
  /**
8
7
  * Animation
9
8
  */
@@ -66,6 +65,7 @@ export * from './extras/core/Path';
66
65
  export * from './extras/core/ShapePath';
67
66
  export * from './extras/core/CurvePath';
68
67
  export * from './extras/core/Curve';
68
+ export * from './extras/core/Interpolations';
69
69
  export * as DataUtils from './extras/DataUtils';
70
70
  export * from './extras/ImageUtils';
71
71
  export * from './extras/ShapeUtils';
@@ -28,6 +28,7 @@ export interface Intersection<TIntersected extends Object3D = Object3D> {
28
28
  object: TIntersected;
29
29
  uv?: Vector2 | undefined;
30
30
  uv2?: Vector2 | undefined;
31
+ normal?: Vector3;
31
32
  /** The index number of the instance where the ray intersects the {@link THREE.InstancedMesh | InstancedMesh } */
32
33
  instanceId?: number | undefined;
33
34
  }
@@ -1,2 +1,15 @@
1
+ /**
2
+ * Returns a half precision floating point value from the given single precision floating point value.
3
+ * @param val A single precision floating point value.
4
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/DataUtils | Official Documentation}
5
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/DataUtils.js | Source}
6
+ */
1
7
  export function toHalfFloat(val: number): number;
8
+
9
+ /**
10
+ * Returns a single precision floating point value from the given half precision floating point value.
11
+ * @param val A half precision floating point value.
12
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/DataUtils | Official Documentation}
13
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/DataUtils.js | Source}
14
+ */
2
15
  export function fromHalfFloat(val: number): number;
@@ -1,3 +1,15 @@
1
+ /**
2
+ * An implementation of the {@link Earcut} polygon triangulation algorithm
3
+ * @remarks
4
+ * The code is a port of {@link https://github.com/mapbox/earcut | mapbox/earcut}.
5
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/Earcut | Official Documentation}
6
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/Earcut.js | Source}
7
+ */
1
8
  export const Earcut: {
9
+ /**
10
+ * Triangulates the given shape definition by returning an array of triangles
11
+ * @remarks
12
+ * A triangle is defined by three consecutive integers representing vertex indices.
13
+ */
2
14
  triangulate(data: number[], holeIndices?: number[], dim?: number): number[];
3
15
  };
@@ -1,33 +1,33 @@
1
1
  import { Mapping } from '../constants';
2
2
  import { Texture } from '../textures/Texture';
3
3
 
4
+ /**
5
+ * A class containing utility functions for images.
6
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/ImageUtils | Official Documentation}
7
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/ImageUtils.js | Source}
8
+ */
4
9
  export namespace ImageUtils {
5
- function getDataURL(image: any): string;
6
-
7
10
  /**
8
- * @deprecated
11
+ * Returns a data URI containing a representation of the given image.
12
+ * @param image The image object.
9
13
  */
10
- let crossOrigin: string;
14
+ function getDataURL(
15
+ image: HTMLImageElement | HTMLCanvasElement | CanvasImageSource | ImageBitmap | ImageData,
16
+ ): string;
11
17
 
12
18
  /**
13
- * @deprecated Use {@link TextureLoader THREE.TextureLoader()} instead.
19
+ * Converts the given sRGB image data to linear color space.
20
+ * @param image
14
21
  */
15
- function loadTexture(
16
- url: string,
17
- mapping?: Mapping,
18
- onLoad?: (texture: Texture) => void,
19
- onError?: (message: string) => void,
20
- ): Texture;
22
+ function sRGBToLinear(image: HTMLImageElement | HTMLCanvasElement | ImageBitmap): HTMLCanvasElement;
21
23
 
22
24
  /**
23
- * @deprecated Use {@link CubeTextureLoader THREE.CubeTextureLoader()} instead.
25
+ * Converts the given sRGB image data to linear color space.
26
+ * @param image
24
27
  */
25
- function loadTextureCube(
26
- array: string[],
27
- mapping?: Mapping,
28
- onLoad?: (texture: Texture) => void,
29
- onError?: (message: string) => void,
30
- ): Texture;
31
-
32
- function sRGBToLinear(image: any): HTMLCanvasElement | { data: number[]; width: number; height: number };
28
+ function sRGBToLinear(image: ImageData): {
29
+ data: ImageData['data'];
30
+ width: ImageData['width'];
31
+ height: ImageData['height'];
32
+ };
33
33
  }
@@ -4,12 +4,78 @@ import { Texture } from '../textures/Texture';
4
4
  import { CubeTexture } from '../textures/CubeTexture';
5
5
  import { Scene } from '../scenes/Scene';
6
6
 
7
+ /**
8
+ * This class generates a Prefiltered, Mipmapped Radiance Environment Map (PMREM) from a cubeMap environment texture.
9
+ * @remarks
10
+ * This allows different levels of blur to be quickly accessed based on material roughness
11
+ * Unlike a traditional mipmap chain, it only goes down to the LOD_MIN level (above), and then creates extra even more filtered 'mips' at the same LOD_MIN resolution,
12
+ * associated with higher roughness levels
13
+ * In this way we maintain resolution to smoothly interpolate diffuse lighting while limiting sampling computation.
14
+ * @remarks
15
+ * Note: The minimum {@link THREE.MeshStandardMaterial | MeshStandardMaterial}'s roughness depends on the size of the provided texture
16
+ * If your render has small dimensions or the shiny parts have a lot of curvature, you may still be able to get away with a smaller texture size.
17
+ *
18
+ * | texture size | minimum roughness |
19
+ * |--------------|--------------------|
20
+ * | 16 | 0.21 |
21
+ * | 32 | 0.15 |
22
+ * | 64 | 0.11 |
23
+ * | 128 | 0.076 |
24
+ * | 256 | 0.054 |
25
+ * | 512 | 0.038 |
26
+ * | 1024 | 0.027 |
27
+ *
28
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/PMREMGenerator | Official Documentation}
29
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/PMREMGenerator.js | Source}
30
+ */
7
31
  export class PMREMGenerator {
32
+ /**
33
+ * This constructor creates a new PMREMGenerator.
34
+ * @param renderer
35
+ */
8
36
  constructor(renderer: WebGLRenderer);
37
+
38
+ /**
39
+ * Generates a PMREM from a supplied Scene, which can be faster than using an image if networking bandwidth is low
40
+ * @remarks
41
+ * Optional near and far planes ensure the scene is rendered in its entirety (the cubeCamera is placed at the origin).
42
+ * @param scene The given scene.
43
+ * @param sigma Specifies a blur radius in radians to be applied to the scene before PMREM generation. Default `0`.
44
+ * @param near The near plane value. Default `0.1`.
45
+ * @param far The far plane value. Default `100`.
46
+ */
9
47
  fromScene(scene: Scene, sigma?: number, near?: number, far?: number): WebGLRenderTarget;
48
+
49
+ /**
50
+ * Generates a PMREM from an equirectangular texture.
51
+ * @param equirectangular The equirectangular texture.
52
+ */
10
53
  fromEquirectangular(equirectangular: Texture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget;
54
+
55
+ /**
56
+ * Generates a PMREM from an cubemap texture.
57
+ * @param cubemap The cubemap texture.
58
+ */
11
59
  fromCubemap(cubemap: CubeTexture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget;
60
+
61
+ /**
62
+ * Pre-compiles the cubemap shader
63
+ * @remarks
64
+ * You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
65
+ */
12
66
  compileCubemapShader(): void;
67
+
68
+ /**
69
+ * Pre-compiles the equirectangular shader
70
+ * @remarks
71
+ * You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
72
+ */
13
73
  compileEquirectangularShader(): void;
74
+
75
+ /**
76
+ * Frees the GPU-related resources allocated by this instance
77
+ * @remarks
78
+ * Call this method whenever this instance is no longer used in your app.
79
+ */
14
80
  dispose(): void;
15
81
  }
@@ -3,8 +3,26 @@ export interface Vec2 {
3
3
  y: number;
4
4
  }
5
5
 
6
+ /**
7
+ * A class containing utility functions for shapes.
8
+ * @remarks Note that these are all linear functions so it is necessary to calculate separately for x, y (and z, w if present) components of a vector.
9
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/ShapeUtils | Official Documentation}
10
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/ShapeUtils.js | Source}
11
+ */
6
12
  export namespace ShapeUtils {
13
+ /**
14
+ * Calculate area of a ( 2D ) contour polygon.
15
+ */
7
16
  function area(contour: Vec2[]): number;
8
- function triangulateShape(contour: Vec2[], holes: Vec2[][]): number[][];
17
+
18
+ /**
19
+ * Note that this is a linear function so it is necessary to calculate separately for x, y components of a polygon.
20
+ * @remarks Used internally by {@link THREE.Path | Path}, {@link THREE.ExtrudeGeometry | ExtrudeGeometry} and {@link THREE.ShapeGeometry | ShapeGeometry}.
21
+ */
9
22
  function isClockWise(pts: Vec2[]): boolean;
23
+
24
+ /**
25
+ * Used internally by {@link THREE.ExtrudeGeometry | ExtrudeGeometry} and {@link THREE.ShapeGeometry | ShapeGeometry} to calculate faces in shapes with holes.
26
+ */
27
+ function triangulateShape(contour: Vec2[], holes: Vec2[][]): number[][];
10
28
  }
@@ -1,84 +1,128 @@
1
1
  import { Vector } from './../../math/Vector2';
2
2
  import { Vector3 } from './../../math/Vector3';
3
3
 
4
- // Extras / Core /////////////////////////////////////////////////////////////////////
5
-
6
4
  /**
7
- * An extensible curve object which contains methods for interpolation
8
- * class Curve<T extends Vector>
5
+ * An abstract base class for creating a {@link Curve} object that contains methods for interpolation
6
+ * @remarks
7
+ * For an array of Curves see {@link THREE.CurvePath | CurvePath}.
8
+ * @remarks
9
+ * This following curves inherit from THREE.Curve:
10
+ *
11
+ * **2D curves**
12
+ * - {@link THREE.ArcCurve}
13
+ * - {@link THREE.CubicBezierCurve}
14
+ * - {@link THREE.EllipseCurve}
15
+ * - {@link THREE.LineCurve}
16
+ * - {@link THREE.QuadraticBezierCurve}
17
+ * - {@link THREE.SplineCurve}
18
+ *
19
+ * **3D curves**
20
+ * - {@link THREE.CatmullRomCurve3}
21
+ * - {@link THREE.CubicBezierCurve3}
22
+ * - {@link THREE.LineCurve3}
23
+ * - {@link THREE.QuadraticBezierCurve3}
24
+ *
25
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/core/Curve | Official Documentation}
26
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/core/Curve.js | Source}
9
27
  */
10
- export class Curve<T extends Vector> {
28
+ export abstract class Curve<T extends Vector> {
29
+ protected constructor();
30
+
11
31
  /**
12
- * @default 'Curve'
32
+ * A Read-only _string_ to check if `this` object type.
33
+ * @remarks Sub-classes will update this value.
34
+ * @defaultValue `Curve`
13
35
  */
14
- type: string;
36
+ readonly type: string | 'Curve';
15
37
 
16
38
  /**
17
- * This value determines the amount of divisions when calculating the cumulative segment lengths of a curve via .getLengths.
18
- * To ensure precision when using methods like .getSpacedPoints, it is recommended to increase .arcLengthDivisions if the curve is very large.
19
- * @default 200
39
+ * This value determines the amount of divisions when calculating the cumulative segment lengths of a {@link Curve}
40
+ * via {@link .getLengths}.
41
+ * To ensure precision when using methods like {@link .getSpacedPoints}, it is recommended to increase {@link .arcLengthDivisions} if the {@link Curve} is very large.
42
+ * @defaultValue `200`
43
+ * @remarks Expects a `Integer`
20
44
  */
21
45
  arcLengthDivisions: number;
22
46
 
23
47
  /**
24
- * Returns a vector for point t of the curve where t is between 0 and 1
25
- * getPoint(t: number, optionalTarget?: T): T;
48
+ * Returns a vector for a given position on the curve.
49
+ * @param t A position on the curve. Must be in the range `[ 0, 1 ]`. Expects a `Float`
50
+ * @param optionalTarget If specified, the result will be copied into this Vector, otherwise a new Vector will be created. Default `new T`.
26
51
  */
27
52
  getPoint(t: number, optionalTarget?: T): T;
28
53
 
29
54
  /**
30
- * Returns a vector for point at relative position in curve according to arc length
31
- * getPointAt(u: number, optionalTarget?: T): T;
55
+ * Returns a vector for a given position on the {@link Curve} according to the arc length.
56
+ * @param u A position on the {@link Curve} according to the arc length. Must be in the range `[ 0, 1 ]`. Expects a `Float`
57
+ * @param optionalTarget If specified, the result will be copied into this Vector, otherwise a new Vector will be created. Default `new T`.
32
58
  */
33
59
  getPointAt(u: number, optionalTarget?: T): T;
34
60
 
35
61
  /**
36
- * Get sequence of points using getPoint( t )
37
- * getPoints(divisions?: number): T[];
62
+ * Returns a set of divisions `+1` points using {@link .getPoint | getPoint(t)}.
63
+ * @param divisions Number of pieces to divide the {@link Curve} into. Expects a `Integer`. Default `5`
38
64
  */
39
65
  getPoints(divisions?: number): T[];
40
66
 
41
67
  /**
42
- * Get sequence of equi-spaced points using getPointAt( u )
43
- * getSpacedPoints(divisions?: number): T[];
68
+ * Returns a set of divisions `+1` equi-spaced points using {@link .getPointAt | getPointAt(u)}.
69
+ * @param divisions Number of pieces to divide the {@link Curve} into. Expects a `Integer`. Default `5`
44
70
  */
45
71
  getSpacedPoints(divisions?: number): T[];
46
72
 
47
73
  /**
48
- * Get total curve arc length
74
+ * Get total {@link Curve} arc length.
49
75
  */
50
76
  getLength(): number;
51
77
 
52
78
  /**
53
- * Get list of cumulative segment lengths
79
+ * Get list of cumulative segment lengths.
80
+ * @param divisions Expects a `Integer`
54
81
  */
55
82
  getLengths(divisions?: number): number[];
56
83
 
57
84
  /**
58
85
  * Update the cumlative segment distance cache
86
+ * @remarks
87
+ * The method must be called every time {@link Curve} parameters are changed
88
+ * If an updated {@link Curve} is part of a composed {@link Curve} like {@link THREE.CurvePath | CurvePath},
89
+ * {@link .updateArcLengths}() must be called on the composed curve, too.
59
90
  */
60
91
  updateArcLengths(): void;
61
92
 
62
93
  /**
63
- * Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equi distance
94
+ * Given u in the range `[ 0, 1 ]`,
95
+ * @remarks
96
+ * `u` and `t` can then be used to give you points which are equidistant from the ends of the curve, using {@link .getPoint}.
97
+ * @param u Expects a `Float`
98
+ * @param distance Expects a `Float`
99
+ * @returns `t` also in the range `[ 0, 1 ]`. Expects a `Float`.
64
100
  */
65
101
  getUtoTmapping(u: number, distance: number): number;
66
102
 
67
103
  /**
68
- * Returns a unit vector tangent at t. If the subclassed curve do not implement its tangent derivation, 2 points a
69
- * small delta apart will be used to find its gradient which seems to give a reasonable approximation
70
- * getTangent(t: number, optionalTarget?: T): T;
104
+ * Returns a unit vector tangent at t
105
+ * @remarks
106
+ * If the derived {@link Curve} does not implement its tangent derivation, two points a small delta apart will be used to find its gradient which seems to give a reasonable approximation.
107
+ * @param t A position on the curve. Must be in the range `[ 0, 1 ]`. Expects a `Float`
108
+ * @param optionalTarget If specified, the result will be copied into this Vector, otherwise a new Vector will be created.
71
109
  */
72
110
  getTangent(t: number, optionalTarget?: T): T;
73
111
 
74
112
  /**
75
- * Returns tangent at equidistance point u on the curve
76
- * getTangentAt(u: number, optionalTarget?: T): T;
113
+ * Returns tangent at a point which is equidistant to the ends of the {@link Curve} from the point given in {@link .getTangent}.
114
+ * @param u A position on the {@link Curve} according to the arc length. Must be in the range `[ 0, 1 ]`. Expects a `Float`
115
+ * @param optionalTarget If specified, the result will be copied into this Vector, otherwise a new Vector will be created.
77
116
  */
78
117
  getTangentAt(u: number, optionalTarget?: T): T;
79
118
 
80
119
  /**
81
- * Generate Frenet frames of the curve
120
+ * Generates the Frenet Frames
121
+ * @remarks
122
+ * Requires a {@link Curve} definition in 3D space
123
+ * Used in geometries like {@link THREE.TubeGeometry | TubeGeometry} or {@link THREE.ExtrudeGeometry | ExtrudeGeometry}.
124
+ * @param segments Expects a `Integer`
125
+ * @param closed
82
126
  */
83
127
  computeFrenetFrames(
84
128
  segments: number,
@@ -89,13 +133,24 @@ export class Curve<T extends Vector> {
89
133
  binormals: Vector3[];
90
134
  };
91
135
 
136
+ /**
137
+ * Creates a clone of this instance.
138
+ */
92
139
  clone(): this;
140
+ /**
141
+ * Copies another {@link Curve} object to this instance.
142
+ * @param source
143
+ */
93
144
  copy(source: Curve<T>): this;
94
- toJSON(): object;
95
- fromJSON(json: object): this;
96
145
 
97
146
  /**
98
- * @deprecated since r84.
147
+ * Returns a JSON object representation of this instance.
148
+ */
149
+ toJSON(): {};
150
+
151
+ /**
152
+ * Copies the data from the given JSON object to this instance.
153
+ * @param json
99
154
  */
100
- static create(constructorFunc: () => void, getPointFunc: () => void): () => void;
155
+ fromJSON(json: {}): this;
101
156
  }
@@ -1,26 +1,68 @@
1
1
  import { Curve } from './Curve';
2
2
  import { Vector } from './../../math/Vector2';
3
3
 
4
+ /**
5
+ * Curved Path - a curve path is simply a array of connected curves, but retains the api of a curve.
6
+ * @remarks
7
+ * A {@link CurvePath} is simply an array of connected curves, but retains the api of a curve.
8
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/core/CurvePath | Official Documentation}
9
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/core/CurvePath.js | Source}
10
+ */
4
11
  export class CurvePath<T extends Vector> extends Curve<T> {
12
+ /**
13
+ * The constructor take no parameters.
14
+ */
5
15
  constructor();
6
16
 
7
17
  /**
8
- * @default 'CurvePath'
18
+ * A Read-only _string_ to check if `this` object type.
19
+ * @remarks Sub-classes will update this value.
20
+ * @defaultValue `CurvePath`
9
21
  */
10
- type: string;
22
+ override readonly type: string | 'CurvePath';
11
23
 
12
24
  /**
13
- * @default []
25
+ * The array of {@link Curve | Curves}.
26
+ * @defaultValue `[]`
14
27
  */
15
28
  curves: Array<Curve<T>>;
16
29
 
17
30
  /**
18
- * @default false
31
+ * Whether or not to automatically close the path.
32
+ * @defaultValue false
19
33
  */
20
34
  autoClose: boolean;
21
35
 
36
+ /**
37
+ * Add a curve to the {@link .curves} array.
38
+ * @param curve
39
+ */
22
40
  add(curve: Curve<T>): void;
41
+ /**
42
+ * Adds a {@link LineCurve | lineCurve} to close the path.
43
+ */
23
44
  closePath(): void;
45
+
24
46
  getPoint(t: number, optionalTarget?: T): T;
47
+
48
+ /**
49
+ * Get list of cumulative curve lengths of the curves in the {@link .curves} array.
50
+ */
25
51
  getCurveLengths(): number[];
52
+
53
+ /**
54
+ * Returns an array of points representing a sequence of curves
55
+ * @remarks
56
+ * The `division` parameter defines the number of pieces each curve is divided into
57
+ * However, for optimization and quality purposes, the actual sampling resolution for each curve depends on its type
58
+ * For example, for a {@link THREE.LineCurve | LineCurve}, the returned number of points is always just 2.
59
+ * @param divisions Number of pieces to divide the curve into. Expects a `Integer`. Default `12`
60
+ */
61
+ override getPoints(divisions?: number): T[];
62
+
63
+ /**
64
+ * Returns a set of divisions `+1` equi-spaced points using {@link .getPointAt | getPointAt(u)}.
65
+ * @param divisions Number of pieces to divide the curve into. Expects a `Integer`. Default `40`
66
+ */
67
+ override getSpacedPoints(divisions?: number): T[];
26
68
  }