@types/three 0.150.0 → 0.150.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +3 -3
- three/examples/jsm/controls/TrackballControls.d.ts +2 -2
- three/examples/jsm/controls/TransformControls.d.ts +2 -6
- three/examples/jsm/geometries/TextGeometry.d.ts +92 -15
- three/examples/jsm/loaders/EXRLoader.d.ts +3 -2
- three/examples/jsm/misc/GPUComputationRenderer.d.ts +4 -2
- three/package.json +2 -2
- three/src/audio/Audio.d.ts +184 -20
- three/src/audio/AudioAnalyser.d.ts +42 -4
- three/src/audio/AudioContext.d.ts +12 -1
- three/src/audio/AudioListener.d.ts +76 -8
- three/src/audio/PositionalAudio.d.ts +86 -5
- three/src/cameras/ArrayCamera.d.ts +23 -2
- three/src/cameras/Camera.d.ts +42 -13
- three/src/cameras/CubeCamera.d.ts +49 -1
- three/src/cameras/OrthographicCamera.d.ts +77 -25
- three/src/cameras/PerspectiveCamera.d.ts +132 -56
- three/src/cameras/StereoCamera.d.ts +29 -2
- three/src/constants.d.ts +431 -26
- three/src/core/BufferGeometry.d.ts +5 -3
- three/src/core/Object3D.d.ts +17 -13
- three/src/core/Raycaster.d.ts +1 -0
- three/src/geometries/BoxGeometry.d.ts +39 -16
- three/src/geometries/CapsuleGeometry.d.ts +35 -12
- three/src/geometries/CircleGeometry.d.ts +38 -12
- three/src/geometries/ConeGeometry.d.ts +45 -10
- three/src/geometries/CylinderGeometry.d.ts +41 -19
- three/src/geometries/DodecahedronGeometry.d.ts +14 -5
- three/src/geometries/EdgesGeometry.d.ts +30 -8
- three/src/geometries/ExtrudeGeometry.d.ts +93 -12
- three/src/geometries/IcosahedronGeometry.d.ts +15 -5
- three/src/geometries/LatheGeometry.d.ts +41 -12
- three/src/geometries/OctahedronGeometry.d.ts +14 -5
- three/src/geometries/PlaneGeometry.d.ts +35 -12
- three/src/geometries/PolyhedronGeometry.d.ts +41 -12
- three/src/geometries/RingGeometry.d.ts +39 -16
- three/src/geometries/ShapeGeometry.d.ts +44 -4
- three/src/geometries/SphereGeometry.d.ts +43 -21
- three/src/geometries/TetrahedronGeometry.d.ts +14 -5
- three/src/geometries/TorusGeometry.d.ts +35 -13
- three/src/geometries/TorusKnotGeometry.d.ts +39 -16
- three/src/geometries/TubeGeometry.d.ts +63 -15
- three/src/geometries/WireframeGeometry.d.ts +30 -4
- three/src/math/ColorManagement.d.ts +2 -2
- three/src/objects/Bone.d.ts +30 -3
- three/src/objects/Group.d.ts +37 -1
- three/src/objects/InstancedMesh.d.ts +122 -3
- three/src/objects/LOD.d.ts +62 -18
- three/src/objects/Line.d.ts +67 -4
- three/src/objects/LineLoop.d.ts +26 -1
- three/src/objects/LineSegments.d.ts +21 -9
- three/src/objects/Mesh.d.ts +60 -4
- three/src/objects/Points.d.ts +39 -8
- three/src/objects/Skeleton.d.ts +89 -3
- three/src/objects/SkinnedMesh.d.ts +122 -3
- three/src/objects/Sprite.d.ts +51 -4
- three/src/renderers/WebGLRenderTarget.d.ts +9 -3
- three/src/scenes/Fog.d.ts +59 -7
- three/src/scenes/FogExp2.d.ts +41 -6
- three/src/scenes/Scene.d.ts +45 -22
- three/src/textures/CanvasTexture.d.ts +35 -13
- three/src/textures/CompressedArrayTexture.d.ts +39 -5
- three/src/textures/CompressedTexture.d.ts +49 -20
- three/src/textures/CubeTexture.d.ts +71 -18
- three/src/textures/Data3DTexture.d.ts +74 -10
- three/src/textures/DataArrayTexture.d.ts +83 -9
- three/src/textures/DataTexture.d.ts +81 -26
- three/src/textures/DepthTexture.d.ts +71 -15
- three/src/textures/FramebufferTexture.d.ts +57 -2
- three/src/textures/Source.d.ts +23 -13
- three/src/textures/Texture.d.ts +289 -73
- three/src/textures/VideoTexture.d.ts +69 -13
- three/src/textures/types.d.ts +9 -0
three/src/constants.d.ts
CHANGED
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@@ -1,25 +1,21 @@
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export const REVISION: string;
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// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button
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export
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LEFT
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MIDDLE
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RIGHT
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ROTATE
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DOLLY
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PAN
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}
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export
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DOLLY_ROTATE: 3;
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};
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export type TouchCount = 0 | 1 | 2 | 3;
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export enum MOUSE {
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LEFT = 0,
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MIDDLE = 1,
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RIGHT = 2,
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ROTATE = 0,
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DOLLY = 1,
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PAN = 2,
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}
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export enum TOUCH {
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ROTATE = 0,
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PAN = 1,
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DOLLY_PAN = 2,
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DOLLY_ROTATE = 3,
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}
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// GL STATE CONSTANTS
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export const CullFaceNone: 0;
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| typeof ACESFilmicToneMapping
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| typeof CustomToneMapping;
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Mapping modes
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/**
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* Maps the texture using the mesh's UV coordinates.
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* @remarks This is the _default_ value and behaver for Texture Mapping.
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*/
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export const UVMapping: 300;
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/**
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* @remarks This is the _default_ value and behaver for Cube Texture Mapping.
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*/
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export const CubeReflectionMapping: 301;
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export const CubeRefractionMapping: 302;
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export const CubeUVReflectionMapping: 306;
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export const EquirectangularReflectionMapping: 303;
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export const EquirectangularRefractionMapping: 304;
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/**
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* Texture Mapping Modes for non-cube Textures
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* @remarks {@link UVMapping} is the _default_ value and behaver for Texture Mapping.
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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*/
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export type Mapping =
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| typeof UVMapping
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| typeof EquirectangularReflectionMapping
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| typeof EquirectangularRefractionMapping;
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/**
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* Texture Mapping Modes for cube Textures
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* @remarks {@link CubeReflectionMapping} is the _default_ value and behaver for Cube Texture Mapping.
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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*/
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export type CubeTextureMapping =
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| typeof CubeReflectionMapping
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| typeof CubeRefractionMapping
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| typeof EquirectangularReflectionMapping
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| typeof EquirectangularRefractionMapping
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| typeof CubeUVReflectionMapping;
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/**
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* Texture Mapping Modes for any type of Textures
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* @see {@link Mapping} and {@link CubeTextureMapping}
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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*/
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export type AnyMapping = Mapping | CubeTextureMapping;
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///////////////////////////////////////////////////////////////////////////////
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// Wrapping modes
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/** With {@link RepeatWrapping} the texture will simply repeat to infinity. */
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export const RepeatWrapping: 1000;
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/**
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* With {@link ClampToEdgeWrapping} the last pixel of the texture stretches to the edge of the mesh.
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* @remarks This is the _default_ value and behaver for Wrapping Mapping.
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*/
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export const ClampToEdgeWrapping: 1001;
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/** With {@link MirroredRepeatWrapping} the texture will repeats to infinity, mirroring on each repeat. */
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export const MirroredRepeatWrapping: 1002;
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/**
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* Texture Wrapping Modes
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* @remarks {@link ClampToEdgeWrapping} is the _default_ value and behaver for Wrapping Mapping.
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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*/
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export type Wrapping = typeof RepeatWrapping | typeof ClampToEdgeWrapping | typeof MirroredRepeatWrapping;
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///////////////////////////////////////////////////////////////////////////////
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// Filters
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/** {@link NearestFilter} returns the value of the texture element that is nearest (in Manhattan distance) to the specified texture coordinates. */
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export const NearestFilter: 1003;
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/**
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* {@link NearestMipmapNearestFilter} chooses the mipmap that most closely matches the size of the pixel being textured
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* and uses the {@link NearestFilter} criterion (the texel nearest to the center of the pixel) to produce a texture value.
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*/
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export const NearestMipmapNearestFilter: 1004;
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/**
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* {@link NearestMipmapNearestFilter} chooses the mipmap that most closely matches the size of the pixel being textured
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* and uses the {@link NearestFilter} criterion (the texel nearest to the center of the pixel) to produce a texture value.
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*/
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export const NearestMipMapNearestFilter: 1004;
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/**
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* {@link NearestMipmapLinearFilter} chooses the two mipmaps that most closely match the size of the pixel being textured
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* and uses the {@link NearestFilter} criterion to produce a texture value from each mipmap.
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* The final texture value is a weighted average of those two values.
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*/
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export const NearestMipmapLinearFilter: 1005;
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/**
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* {@link NearestMipMapLinearFilter} chooses the two mipmaps that most closely match the size of the pixel being textured
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* and uses the {@link NearestFilter} criterion to produce a texture value from each mipmap.
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* The final texture value is a weighted average of those two values.
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*/
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export const NearestMipMapLinearFilter: 1005;
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/**
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* {@link LinearFilter} returns the weighted average of the four texture elements that are closest to the specified texture coordinates,
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* and can include items wrapped or repeated from other parts of a texture,
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* depending on the values of {@link THREE.Texture.wrapS | wrapS} and {@link THREE.Texture.wrapT | wrapT}, and on the exact mapping.
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*/
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export const LinearFilter: 1006;
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/**
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* {@link LinearMipmapNearestFilter} chooses the mipmap that most closely matches the size of the pixel being textured and
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* uses the {@link LinearFilter} criterion (a weighted average of the four texels that are closest to the center of the pixel) to produce a texture value.
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*/
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export const LinearMipmapNearestFilter: 1007;
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/**
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* {@link LinearMipMapNearestFilter} chooses the mipmap that most closely matches the size of the pixel being textured and
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* uses the {@link LinearFilter} criterion (a weighted average of the four texels that are closest to the center of the pixel) to produce a texture value.
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*/
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export const LinearMipMapNearestFilter: 1007;
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/**
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* {@link LinearMipmapLinearFilter} is the default and chooses the two mipmaps that most closely match the size of the pixel being textured and
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* uses the {@link LinearFilter} criterion to produce a texture value from each mipmap.
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* The final texture value is a weighted average of those two values.
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*/
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export const LinearMipmapLinearFilter: 1008;
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/**
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* {@link LinearMipMapLinearFilter} is the default and chooses the two mipmaps that most closely match the size of the pixel being textured and
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* uses the {@link LinearFilter} criterion to produce a texture value from each mipmap.
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* The final texture value is a weighted average of those two values.
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*/
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export const LinearMipMapLinearFilter: 1008;
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/**
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* Texture Magnification Filter Modes.
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* For use with a texture's {@link THREE.Texture.magFilter | magFilter} property,
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* these define the texture magnification function to be used when the pixel being textured maps to an area less than or equal to one texture element (texel).
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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* @see {@link https://sbcode.net/threejs/mipmaps/ | Texture Mipmaps (non-official)}
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*/
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export type MagnificationTextureFilter = typeof NearestFilter | typeof LinearFilter;
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/**
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* Texture Minification Filter Modes.
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* For use with a texture's {@link THREE.Texture.minFilter | minFilter} property,
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* these define the texture minifying function that is used whenever the pixel being textured maps to an area greater than one texture element (texel).
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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* @see {@link https://sbcode.net/threejs/mipmaps/ | Texture Mipmaps (non-official)}
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*/
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export type MinificationTextureFilter =
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/**
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* Texture all Magnification and Minification Filter Modes.
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* @see {@link MagnificationTextureFilter} and {@link MinificationTextureFilter}
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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* @see {@link https://sbcode.net/threejs/mipmaps/ | Texture Mipmaps (non-official)}
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*/
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export type TextureFilter = MagnificationTextureFilter | MinificationTextureFilter;
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///////////////////////////////////////////////////////////////////////////////
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// Data types
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export const UnsignedByteType: 1009;
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export const ByteType: 1010;
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export const UnsignedShort5551Type: 1018;
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export const UnsignedInt248Type: 1020;
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/**
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* Texture Types.
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* @remarks Must correspond to the correct {@link PixelFormat | format}.
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* @see {@link THREE.Texture.type}
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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*/
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export type TextureDataType =
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///////////////////////////////////////////////////////////////////////////////
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// Pixel formats
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/** {@link AlphaFormat} discards the red, green and blue components and reads just the alpha component. */
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export const AlphaFormat: 1021;
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/** {@link RGBAFormat} discards the green and blue components and reads just the red component. (Can only be used with a WebGL 2 rendering context). */
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export const RGBAFormat: 1023;
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/**
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* {@link LuminanceFormat} reads each element as a single luminance component.
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* This is then converted to a floating point, clamped to the range `[0,1]`, and then assembled into an RGBA element by
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* placing the luminance value in the red, green and blue channels, and attaching `1.0` to the alpha channel.
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*/
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export const LuminanceFormat: 1024;
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/**
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* {@link LuminanceAlphaFormat} reads each element as a luminance/alpha double.
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* The same process occurs as for the {@link LuminanceFormat}, except that the alpha channel may have values other than `1.0`.
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*/
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export const LuminanceAlphaFormat: 1025;
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/**
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* {@link DepthFormat} reads each element as a single depth value, converts it to floating point, and clamps to the range `[0,1]`.
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* @remarks This is the default for {@link THREE.DepthTexture}.
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*/
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export const DepthFormat: 1026;
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/**
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* The depth component of the pair is interpreted as in {@link DepthFormat}.
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* The stencil component is interpreted based on the depth + stencil internal format.
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*/
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export const DepthStencilFormat: 1027;
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/**
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* {@link RedFormat} discards the green and blue components and reads just the red component.
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* @remarks Can only be used with a WebGL 2 rendering context.
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*/
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export const RedFormat: 1028;
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/**
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* {@link RedIntegerFormat} discards the green and blue components and reads just the red component.
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* The texels are read as integers instead of floating point.
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* @remarks Can only be used with a WebGL 2 rendering context.
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*/
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export const RedIntegerFormat: 1029;
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/**
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* {@link RGFormat} discards the alpha, and blue components and reads the red, and green components.
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* @remarks Can only be used with a WebGL 2 rendering context.
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*/
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export const RGFormat: 1030;
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+
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/**
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* {@link RGIntegerFormat} discards the alpha, and blue components and reads the red, and green components.
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* The texels are read as integers instead of floating point.
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* @remarks Can only be used with a WebGL 2 rendering context.
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*/
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export const RGIntegerFormat: 1031;
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/**
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* {@link RGBAIntegerFormat} reads the red, green, blue and alpha component
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* @remarks This is the default for {@link THREE.Texture}.
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*/
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export const RGBAIntegerFormat: 1033;
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-
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export const _SRGBAFormat = 1035; // fallback for WebGL 1
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+
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/**
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* Texture Pixel Formats Modes. Compatible only with {@link WebGLRenderingContext | WebGL 1 Rendering Context}.
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* @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
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* @see {@link WebGLRenderingContext.texImage2D} for details.
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* @see {@link WebGL2PixelFormat} and {@link PixelFormat}
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
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*/
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+
export type WebGL1PixelFormat =
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| typeof AlphaFormat
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| typeof LuminanceFormat
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| typeof LuminanceAlphaFormat
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| typeof DepthFormat
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| typeof DepthStencilFormat
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| typeof RedFormat
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| typeof RedIntegerFormat
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| typeof RGFormat
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| typeof _SRGBAFormat;
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+
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+
/**
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* Texture Pixel Formats Modes. Compatible only with {@link WebGL2RenderingContext | WebGL 2 Rendering Context}.
|
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+
* @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
|
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+
* @see {@link WebGLRenderingContext.texImage2D} for details.
|
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+
* @see {@link WebGL2PixelFormat} and {@link PixelFormat}
|
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+
* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
|
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+
*/
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+
export type WebGL2PixelFormat =
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| typeof AlphaFormat
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| typeof RGBAFormat
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| typeof LuminanceFormat
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@@ -241,41 +450,149 @@ export type PixelFormat =
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| typeof RGBAIntegerFormat
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| typeof _SRGBAFormat;
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452
|
|
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+
/**
|
|
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+
* All Texture Pixel Formats Modes.
|
|
455
|
+
* @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
|
|
456
|
+
* @see {@link WebGLRenderingContext.texImage2D} for details.
|
|
457
|
+
* @see {@link WebGL1PixelFormat} and {@link WebGL2PixelFormat}
|
|
458
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
|
|
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|
+
*/
|
|
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|
+
export type PixelFormat = WebGL1PixelFormat | WebGL2PixelFormat;
|
|
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|
+
|
|
462
|
+
/**
|
|
463
|
+
* All Texture Pixel Formats Modes for {@link THREE.DeepTexture}.
|
|
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|
+
* @see {@link WebGLRenderingContext.texImage2D} for details.
|
|
465
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
|
|
466
|
+
*/
|
|
467
|
+
export type DeepTexturePixelFormat = typeof DepthFormat | typeof DepthStencilFormat;
|
|
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|
+
|
|
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|
+
///////////////////////////////////////////////////////////////////////////////
|
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470
|
// Compressed texture formats
|
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471
|
// DDS / ST3C Compressed texture formats
|
|
472
|
+
|
|
473
|
+
/**
|
|
474
|
+
* A DXT1-compressed image in an RGB image format.
|
|
475
|
+
* @remarks Require support for the _WEBGL_compressed_texture_s3tc_ WebGL extension.
|
|
476
|
+
*/
|
|
246
477
|
export const RGB_S3TC_DXT1_Format: 33776;
|
|
478
|
+
/**
|
|
479
|
+
* A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
|
|
480
|
+
* @remarks Require support for the _WEBGL_compressed_texture_s3tc_ WebGL extension.
|
|
481
|
+
*/
|
|
247
482
|
export const RGBA_S3TC_DXT1_Format: 33777;
|
|
483
|
+
/**
|
|
484
|
+
* A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
|
|
485
|
+
* @remarks Require support for the _WEBGL_compressed_texture_s3tc_ WebGL extension.
|
|
486
|
+
*/
|
|
248
487
|
export const RGBA_S3TC_DXT3_Format: 33778;
|
|
488
|
+
/**
|
|
489
|
+
* A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done.
|
|
490
|
+
* @remarks Require support for the _WEBGL_compressed_texture_s3tc_ WebGL extension.
|
|
491
|
+
*/
|
|
249
492
|
export const RGBA_S3TC_DXT5_Format: 33779;
|
|
250
493
|
|
|
251
494
|
// PVRTC compressed './texture formats
|
|
495
|
+
|
|
496
|
+
/**
|
|
497
|
+
* RGB compression in 4-bit mode. One block for each 4×4 pixels.
|
|
498
|
+
* @remarks Require support for the _WEBGL_compressed_texture_pvrtc_ WebGL extension.
|
|
499
|
+
*/
|
|
252
500
|
export const RGB_PVRTC_4BPPV1_Format: 35840;
|
|
501
|
+
/**
|
|
502
|
+
* RGB compression in 2-bit mode. One block for each 8×4 pixels.
|
|
503
|
+
* @remarks Require support for the _WEBGL_compressed_texture_pvrtc_ WebGL extension.
|
|
504
|
+
*/
|
|
253
505
|
export const RGB_PVRTC_2BPPV1_Format: 35841;
|
|
506
|
+
/**
|
|
507
|
+
* RGBA compression in 4-bit mode. One block for each 4×4 pixels.
|
|
508
|
+
* @remarks Require support for the _WEBGL_compressed_texture_pvrtc_ WebGL extension.
|
|
509
|
+
*/
|
|
254
510
|
export const RGBA_PVRTC_4BPPV1_Format: 35842;
|
|
511
|
+
/**
|
|
512
|
+
* RGBA compression in 2-bit mode. One block for each 8×4 pixels.
|
|
513
|
+
* @remarks Require support for the _WEBGL_compressed_texture_pvrtc_ WebGL extension.
|
|
514
|
+
*/
|
|
255
515
|
export const RGBA_PVRTC_2BPPV1_Format: 35843;
|
|
256
516
|
|
|
257
517
|
// ETC compressed texture formats
|
|
518
|
+
|
|
519
|
+
/**
|
|
520
|
+
* @remarks Require support for the _WEBGL_compressed_texture_etc1_ (ETC1) or _WEBGL_compressed_texture_etc_ (ETC2) WebGL extension.
|
|
521
|
+
*/
|
|
258
522
|
export const RGB_ETC1_Format: 36196;
|
|
523
|
+
/**
|
|
524
|
+
* @remarks Require support for the _WEBGL_compressed_texture_etc1_ (ETC1) or _WEBGL_compressed_texture_etc_ (ETC2) WebGL extension.
|
|
525
|
+
*/
|
|
259
526
|
export const RGB_ETC2_Format: 37492;
|
|
527
|
+
/**
|
|
528
|
+
* @remarks Require support for the _WEBGL_compressed_texture_etc1_ (ETC1) or _WEBGL_compressed_texture_etc_ (ETC2) WebGL extension.
|
|
529
|
+
*/
|
|
260
530
|
export const RGBA_ETC2_EAC_Format: 37496;
|
|
261
531
|
|
|
262
532
|
// ASTC compressed texture formats
|
|
533
|
+
|
|
534
|
+
/**
|
|
535
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
536
|
+
*/
|
|
263
537
|
export const RGBA_ASTC_4x4_Format: 37808;
|
|
538
|
+
/**
|
|
539
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
540
|
+
*/
|
|
264
541
|
export const RGBA_ASTC_5x4_Format: 37809;
|
|
542
|
+
/**
|
|
543
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
544
|
+
*/
|
|
265
545
|
export const RGBA_ASTC_5x5_Format: 37810;
|
|
546
|
+
/**
|
|
547
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
548
|
+
*/
|
|
266
549
|
export const RGBA_ASTC_6x5_Format: 37811;
|
|
550
|
+
/**
|
|
551
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
552
|
+
*/
|
|
267
553
|
export const RGBA_ASTC_6x6_Format: 37812;
|
|
554
|
+
/**
|
|
555
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
556
|
+
*/
|
|
268
557
|
export const RGBA_ASTC_8x5_Format: 37813;
|
|
558
|
+
/**
|
|
559
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
560
|
+
*/
|
|
269
561
|
export const RGBA_ASTC_8x6_Format: 37814;
|
|
562
|
+
/**
|
|
563
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
564
|
+
*/
|
|
270
565
|
export const RGBA_ASTC_8x8_Format: 37815;
|
|
566
|
+
/**
|
|
567
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
568
|
+
*/
|
|
271
569
|
export const RGBA_ASTC_10x5_Format: 37816;
|
|
570
|
+
/**
|
|
571
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
572
|
+
*/
|
|
272
573
|
export const RGBA_ASTC_10x6_Format: 37817;
|
|
574
|
+
/**
|
|
575
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
576
|
+
*/
|
|
273
577
|
export const RGBA_ASTC_10x8_Format: 37818;
|
|
578
|
+
/**
|
|
579
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
580
|
+
*/
|
|
274
581
|
export const RGBA_ASTC_10x10_Format: 37819;
|
|
582
|
+
/**
|
|
583
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
584
|
+
*/
|
|
275
585
|
export const RGBA_ASTC_12x10_Format: 37820;
|
|
586
|
+
/**
|
|
587
|
+
* @remarks Require support for the _WEBGL_compressed_texture_astc_ WebGL extension.
|
|
588
|
+
*/
|
|
276
589
|
export const RGBA_ASTC_12x12_Format: 37821;
|
|
277
590
|
|
|
278
591
|
// BPTC compressed texture formats
|
|
592
|
+
|
|
593
|
+
/**
|
|
594
|
+
* @remarks Require support for the _EXT_texture_compression_bptc_ WebGL extension.
|
|
595
|
+
*/
|
|
279
596
|
export const RGBA_BPTC_Format: 36492;
|
|
280
597
|
|
|
281
598
|
// RGTC compressed texture formats
|
|
@@ -284,6 +601,10 @@ export const SIGNED_RED_RGTC1_Format: 36284;
|
|
|
284
601
|
export const RED_GREEN_RGTC2_Format: 36285;
|
|
285
602
|
export const SIGNED_RED_GREEN_RGTC2_Format: 36286;
|
|
286
603
|
|
|
604
|
+
/**
|
|
605
|
+
* For use with a {@link THREE.CompressedTexture}'s {@link THREE.CompressedTexture.format | .format} property.
|
|
606
|
+
* @remarks Compressed Require support for correct WebGL extension.
|
|
607
|
+
*/
|
|
287
608
|
export type CompressedPixelFormat =
|
|
288
609
|
| typeof RGB_S3TC_DXT1_Format
|
|
289
610
|
| typeof RGBA_S3TC_DXT1_Format
|
|
@@ -316,6 +637,18 @@ export type CompressedPixelFormat =
|
|
|
316
637
|
| typeof RED_GREEN_RGTC2_Format
|
|
317
638
|
| typeof SIGNED_RED_GREEN_RGTC2_Format;
|
|
318
639
|
|
|
640
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
641
|
+
|
|
642
|
+
/**
|
|
643
|
+
* All Possible Texture Pixel Formats Modes. For any Type or SubType of Textures.
|
|
644
|
+
* @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
|
|
645
|
+
* @see {@link WebGLRenderingContext.texImage2D} for details.
|
|
646
|
+
* @see {@link PixelFormat} and {@link DeepTexturePixelFormat} and {@link CompressedPixelFormat}
|
|
647
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
|
|
648
|
+
*/
|
|
649
|
+
export type AnyPixelFormat = PixelFormat | DeepTexturePixelFormat | CompressedPixelFormat;
|
|
650
|
+
|
|
651
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
319
652
|
// Loop styles for AnimationAction
|
|
320
653
|
export const LoopOnce: 2200;
|
|
321
654
|
export const LoopRepeat: 2201;
|
|
@@ -345,17 +678,27 @@ export const TriangleStripDrawMode: 1;
|
|
|
345
678
|
export const TriangleFanDrawMode: 2;
|
|
346
679
|
export type TrianglesDrawModes = typeof TrianglesDrawMode | typeof TriangleStripDrawMode | typeof TriangleFanDrawMode;
|
|
347
680
|
|
|
681
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
348
682
|
// Texture Encodings
|
|
683
|
+
|
|
349
684
|
export const LinearEncoding: 3000;
|
|
350
685
|
export const sRGBEncoding: 3001;
|
|
686
|
+
/**
|
|
687
|
+
* Texture Encodings.
|
|
688
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
|
|
689
|
+
*/
|
|
351
690
|
export type TextureEncoding = typeof LinearEncoding | typeof sRGBEncoding;
|
|
352
691
|
|
|
692
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
353
693
|
// Depth packing strategies
|
|
694
|
+
|
|
354
695
|
export const BasicDepthPacking: 3200;
|
|
355
696
|
export const RGBADepthPacking: 3201;
|
|
356
697
|
export type DepthPackingStrategies = typeof BasicDepthPacking | typeof RGBADepthPacking;
|
|
357
698
|
|
|
699
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
358
700
|
// Normal Map types
|
|
701
|
+
|
|
359
702
|
export const TangentSpaceNormalMap: 0;
|
|
360
703
|
export const ObjectSpaceNormalMap: 1;
|
|
361
704
|
export type NormalMapTypes = typeof TangentSpaceNormalMap | typeof ObjectSpaceNormalMap;
|
|
@@ -433,9 +776,69 @@ export const GLSL1: '100';
|
|
|
433
776
|
export const GLSL3: '300 es';
|
|
434
777
|
export type GLSLVersion = typeof GLSL1 | typeof GLSL3;
|
|
435
778
|
|
|
436
|
-
|
|
779
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
780
|
+
// Texture - Internal Pixel Formats
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437
781
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|
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438
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-
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782
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+
/**
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783
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+
* For use with a texture's {@link THREE.Texture.internalFormat} property, these define how elements of a {@link THREE.Texture}, or texels, are stored on the GPU.
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784
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+
* - `R8` stores the red component on 8 bits.
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785
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+
* - `R8_SNORM` stores the red component on 8 bits. The component is stored as normalized.
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|
786
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+
* - `R8I` stores the red component on 8 bits. The component is stored as an integer.
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787
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+
* - `R8UI` stores the red component on 8 bits. The component is stored as an unsigned integer.
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788
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+
* - `R16I` stores the red component on 16 bits. The component is stored as an integer.
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789
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+
* - `R16UI` stores the red component on 16 bits. The component is stored as an unsigned integer.
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|
790
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+
* - `R16F` stores the red component on 16 bits. The component is stored as floating point.
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791
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+
* - `R32I` stores the red component on 32 bits. The component is stored as an integer.
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792
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+
* - `R32UI` stores the red component on 32 bits. The component is stored as an unsigned integer.
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793
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+
* - `R32F` stores the red component on 32 bits. The component is stored as floating point.
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794
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+
* - `RG8` stores the red and green components on 8 bits each.
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|
795
|
+
* - `RG8_SNORM` stores the red and green components on 8 bits each. Every component is stored as normalized.
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|
796
|
+
* - `RG8I` stores the red and green components on 8 bits each. Every component is stored as an integer.
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|
797
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+
* - `RG8UI` stores the red and green components on 8 bits each. Every component is stored as an unsigned integer.
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|
798
|
+
* - `RG16I` stores the red and green components on 16 bits each. Every component is stored as an integer.
|
|
799
|
+
* - `RG16UI` stores the red and green components on 16 bits each. Every component is stored as an unsigned integer.
|
|
800
|
+
* - `RG16F` stores the red and green components on 16 bits each. Every component is stored as floating point.
|
|
801
|
+
* - `RG32I` stores the red and green components on 32 bits each. Every component is stored as an integer.
|
|
802
|
+
* - `RG32UI` stores the red and green components on 32 bits. Every component is stored as an unsigned integer.
|
|
803
|
+
* - `RG32F` stores the red and green components on 32 bits. Every component is stored as floating point.
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804
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+
* - `RGB8` stores the red, green, and blue components on 8 bits each. RGB8_SNORM` stores the red, green, and blue components on 8 bits each. Every component is stored as normalized.
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|
805
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+
* - `RGB8I` stores the red, green, and blue components on 8 bits each. Every component is stored as an integer.
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806
|
+
* - `RGB8UI` stores the red, green, and blue components on 8 bits each. Every component is stored as an unsigned integer.
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807
|
+
* - `RGB16I` stores the red, green, and blue components on 16 bits each. Every component is stored as an integer.
|
|
808
|
+
* - `RGB16UI` stores the red, green, and blue components on 16 bits each. Every component is stored as an unsigned integer.
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|
809
|
+
* - `RGB16F` stores the red, green, and blue components on 16 bits each. Every component is stored as floating point
|
|
810
|
+
* - `RGB32I` stores the red, green, and blue components on 32 bits each. Every component is stored as an integer.
|
|
811
|
+
* - `RGB32UI` stores the red, green, and blue components on 32 bits each. Every component is stored as an unsigned integer.
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|
812
|
+
* - `RGB32F` stores the red, green, and blue components on 32 bits each. Every component is stored as floating point
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813
|
+
* - `R11F_G11F_B10F` stores the red, green, and blue components respectively on 11 bits, 11 bits, and 10bits. Every component is stored as floating point.
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814
|
+
* - `RGB565` stores the red, green, and blue components respectively on 5 bits, 6 bits, and 5 bits.
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815
|
+
* - `RGB9_E5` stores the red, green, and blue components on 9 bits each.
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816
|
+
* - `RGBA8` stores the red, green, blue, and alpha components on 8 bits each.
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817
|
+
* - `RGBA8_SNORM` stores the red, green, blue, and alpha components on 8 bits. Every component is stored as normalized.
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|
818
|
+
* - `RGBA8I` stores the red, green, blue, and alpha components on 8 bits each. Every component is stored as an integer.
|
|
819
|
+
* - `RGBA8UI` stores the red, green, blue, and alpha components on 8 bits. Every component is stored as an unsigned integer.
|
|
820
|
+
* - `RGBA16I` stores the red, green, blue, and alpha components on 16 bits. Every component is stored as an integer.
|
|
821
|
+
* - `RGBA16UI` stores the red, green, blue, and alpha components on 16 bits. Every component is stored as an unsigned integer.
|
|
822
|
+
* - `RGBA16F` stores the red, green, blue, and alpha components on 16 bits. Every component is stored as floating point.
|
|
823
|
+
* - `RGBA32I` stores the red, green, blue, and alpha components on 32 bits. Every component is stored as an integer.
|
|
824
|
+
* - `RGBA32UI` stores the red, green, blue, and alpha components on 32 bits. Every component is stored as an unsigned integer.
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825
|
+
* - `RGBA32F` stores the red, green, blue, and alpha components on 32 bits. Every component is stored as floating point.
|
|
826
|
+
* - `RGB5_A1` stores the red, green, blue, and alpha components respectively on 5 bits, 5 bits, 5 bits, and 1 bit.
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827
|
+
* - `RGB10_A2` stores the red, green, blue, and alpha components respectively on 10 bits, 10 bits, 10 bits and 2 bits.
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828
|
+
* - `RGB10_A2UI` stores the red, green, blue, and alpha components respectively on 10 bits, 10 bits, 10 bits and 2 bits. Every component is stored as an unsigned integer.
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|
829
|
+
* - `SRGB8` stores the red, green, and blue components on 8 bits each.
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|
830
|
+
* - `SRGB8_ALPHA8` stores the red, green, blue, and alpha components on 8 bits each.
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|
831
|
+
* - `DEPTH_COMPONENT16` stores the depth component on 16bits.
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|
832
|
+
* - `DEPTH_COMPONENT24` stores the depth component on 24bits.
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|
833
|
+
* - `DEPTH_COMPONENT32F` stores the depth component on 32bits. The component is stored as floating point.
|
|
834
|
+
* - `DEPTH24_STENCIL8` stores the depth, and stencil components respectively on 24 bits and 8 bits. The stencil component is stored as an unsigned integer.
|
|
835
|
+
* - `DEPTH32F_STENCIL8` stores the depth, and stencil components respectively on 32 bits and 8 bits. The depth component is stored as floating point, and the stencil component as an unsigned integer.
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|
836
|
+
* @remark Note that the texture must have the correct {@link THREE.Texture.type} set, as well as the correct {@link THREE.Texture.format}.
|
|
837
|
+
* @see {@link WebGLRenderingContext.texImage2D} and {@link WebGLRenderingContext.texImage3D} for more details regarding the possible combination
|
|
838
|
+
* of {@link THREE.Texture.format}, {@link THREE.Texture.internalFormat}, and {@link THREE.Texture.type}.
|
|
839
|
+
* @see {@link https://registry.khronos.org/webgl/specs/latest/2.0/ | WebGL2 Specification} and
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|
840
|
+
* {@link https://registry.khronos.org/OpenGL/specs/es/3.0/es_spec_3.0.pdf | OpenGL ES 3.0 Specification} For more in-depth information regarding internal formats.
|
|
841
|
+
*/
|
|
439
842
|
export type PixelFormatGPU =
|
|
440
843
|
| 'ALPHA'
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|
441
844
|
| 'RGB'
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|
@@ -499,6 +902,8 @@ export type PixelFormatGPU =
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|
|
499
902
|
| 'DEPTH24_STENCIL8'
|
|
500
903
|
| 'DEPTH32F_STENCIL8';
|
|
501
904
|
|
|
905
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
906
|
+
|
|
502
907
|
export type BuiltinShaderAttributeName =
|
|
503
908
|
| 'position'
|
|
504
909
|
| 'normal'
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|
@@ -68,9 +68,11 @@ export class BufferGeometry extends EventDispatcher {
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|
68
68
|
name: string;
|
|
69
69
|
|
|
70
70
|
/**
|
|
71
|
+
* A Read-only _string_ to check if `this` object type.
|
|
72
|
+
* @remarks Sub-classes will update this value.
|
|
71
73
|
* @defaultValue `BufferGeometry`
|
|
72
74
|
*/
|
|
73
|
-
type: string
|
|
75
|
+
readonly type: string | 'BufferGeometry';
|
|
74
76
|
|
|
75
77
|
/**
|
|
76
78
|
* Allows for vertices to be re-used across multiple triangles; this is called using "indexed triangles".
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|
@@ -131,7 +133,7 @@ export class BufferGeometry extends EventDispatcher {
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|
131
133
|
}>;
|
|
132
134
|
|
|
133
135
|
/**
|
|
134
|
-
* Bounding box for the
|
|
136
|
+
* Bounding box for the {@link THREE.BufferGeometry | BufferGeometry}, which can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
|
|
135
137
|
* @remarks Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
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|
136
138
|
* @defaultValue `null`
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|
137
139
|
*/
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|
@@ -350,7 +352,7 @@ export class BufferGeometry extends EventDispatcher {
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|
|
350
352
|
/**
|
|
351
353
|
* Creates a clone of this BufferGeometry
|
|
352
354
|
*/
|
|
353
|
-
clone():
|
|
355
|
+
clone(): this;
|
|
354
356
|
|
|
355
357
|
/**
|
|
356
358
|
* Copies another BufferGeometry to this BufferGeometry.
|