@types/three 0.149.0 → 0.150.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +2 -2
- three/build/three.d.cts +2 -0
- three/build/three.d.ts +2 -0
- three/build/three.module.d.ts +2 -0
- three/examples/jsm/controls/OrbitControls.d.ts +8 -3
- three/examples/jsm/controls/TrackballControls.d.ts +2 -2
- three/examples/jsm/controls/TransformControls.d.ts +4 -4
- three/examples/jsm/helpers/OctreeHelper.d.ts +1 -1
- three/examples/jsm/libs/fflate.module.d.ts +1 -0
- three/examples/jsm/libs/lil-gui.module.min.d.ts +1 -0
- three/examples/jsm/libs/stats.module.d.ts +2 -23
- three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +3 -4
- three/examples/jsm/objects/MarchingCubes.d.ts +1 -0
- three/examples/jsm/shaders/VelocityShader.d.ts +2 -2
- three/index.d.ts +1 -1
- three/package.json +19 -4
- three/src/Three.d.ts +0 -1
- three/src/constants.d.ts +394 -254
- three/src/core/BufferAttribute.d.ts +456 -85
- three/src/core/BufferGeometry.d.ts +235 -67
- three/src/core/Clock.d.ts +28 -20
- three/src/core/EventDispatcher.d.ts +20 -4
- three/src/core/GLBufferAttribute.d.ts +102 -8
- three/src/core/InstancedBufferAttribute.d.ts +13 -24
- three/src/core/InstancedBufferGeometry.d.ts +22 -4
- three/src/core/InstancedInterleavedBuffer.d.ts +10 -2
- three/src/core/InterleavedBuffer.d.ts +98 -14
- three/src/core/InterleavedBufferAttribute.d.ts +146 -7
- three/src/core/Layers.d.ts +61 -6
- three/src/core/Object3D.d.ts +236 -119
- three/src/core/Raycaster.d.ts +103 -27
- three/src/core/Uniform.d.ts +28 -11
- three/src/core/UniformsGroup.d.ts +10 -4
- three/src/extras/Earcut.d.ts +3 -4
- three/src/materials/MeshPhysicalMaterial.d.ts +13 -1
- three/src/math/Color.d.ts +157 -3
- three/src/math/ColorManagement.d.ts +13 -7
- three/src/renderers/WebGLRenderer.d.ts +2 -2
- three/src/utils.d.ts +5 -2
- three/examples/jsm/libs/fflate.module.min.d.ts +0 -1185
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@@ -3,88 +3,283 @@ import { Matrix3 } from './../math/Matrix3';
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import { Matrix4 } from './../math/Matrix4';
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/**
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*
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* This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes )
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* associated with a {@link THREE.BufferGeometry | BufferGeometry}, which allows for more efficient passing of data to the GPU
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* @remarks
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* When working with _vector-like_ data, the _`.fromBufferAttribute( attribute, index )`_ helper methods on
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* {@link THREE.Vector2.fromBufferAttribute | Vector2},
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* {@link THREE.Vector3.fromBufferAttribute | Vector3},
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* {@link THREE.Vector4.fromBufferAttribute | Vector4}, and
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* {@link THREE.Color.fromBufferAttribute | Color} classes may be helpful.
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* @see {@link THREE.BufferGeometry | BufferGeometry} for details and a usage examples.
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* @see Example: {@link https://threejs.org/examples/#webgl_buffergeometry | WebGL / BufferGeometry - Clean up Memory}
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* @see {@link https://threejs.org/docs/index.html#api/en/core/BufferAttribute | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source}
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*/
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export class BufferAttribute {
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/**
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*
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*
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*
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* itemSize
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*
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*
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* @param
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* For instance, if this attribute is storing a 3-component vector (such as a position, normal, or color),
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* then itemSize should be 3.
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* @param normalized - (optional) Applies to integer data only.
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* This creates a new {@link THREE.GLBufferAttribute | GLBufferAttribute} object.
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* @param array Must be a `TypedArray`. Used to instantiate the buffer.
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* This array should have `itemSize * numVertices` elements, where numVertices is the number of vertices in the associated {@link THREE.BufferGeometry | BufferGeometry}.
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* @param itemSize the number of values of the {@link array} that should be associated with a particular vertex.
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* For instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),
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* then itemSize should be `3`.
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* @param normalized Applies to integer data only.
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* Indicates how the underlying data in the buffer maps to the values in the GLSL code.
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* For instance, if array is an instance of UInt16Array
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* the values 0 -
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* An Int16Array (signed) would map from
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* For instance, if {@link array} is an instance of `UInt16Array`, and {@link normalized} is true,
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* the values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.
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* An `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.
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* If normalized is false, the values will be converted to floats unmodified,
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* i.e. 32767 becomes 32767.0f
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* i.e. `32767` becomes `32767.0f`.
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* Default `false`.
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* @throws `TypeError` When the {@link array} is not a `TypedArray`;
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*/
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constructor(array: ArrayLike<number>, itemSize: number, normalized?: boolean); // array parameter should be TypedArray
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constructor(array: ArrayLike<number>, itemSize: number, normalized?: boolean); // array parameter should be `TypedArray`.
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/**
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*
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* Optional name for this attribute instance.
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* @defaultValue ''
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*/
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name: string;
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/**
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* The {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray | TypedArray} holding data stored in the buffer.
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* @returns `TypedArray`
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*/
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array: ArrayLike<number>;
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/**
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* The length of vectors that are being stored in the {@link BufferAttribute.array | array}.
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* @remarks Expects a `Integer`
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*/
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itemSize: number;
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/**
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*
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* Defines the intended usage pattern of the data store for optimization purposes.
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* Corresponds to the {@link BufferAttribute.usage | usage} parameter of
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* {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData | WebGLRenderingContext.bufferData}.
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* @remarks
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* After the initial use of a buffer, its usage cannot be changed. Instead, instantiate a new one and set the desired usage before the next render.
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/BufferAttributeUsage | Buffer Attribute Usage Constants} for all possible values.
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* @see {@link BufferAttribute.setUsage | setUsage}
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* @defaultValue {@link THREE.StaticDrawUsage | THREE.StaticDrawUsage}.
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*/
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usage: Usage;
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/**
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*
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* This can be used to only update some components of stored vectors (for example, just the component related to color).
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* @defaultValue `{ offset: number = 0; count: number = -1 }`
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*/
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updateRange: {
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updateRange: {
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/**
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* Position at which to start update.
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* @defaultValue `0`
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*/
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offset: number;
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/** @defaultValue `-1`, which means don't use update ranges. */
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count: number;
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};
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/**
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* @
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* A version number, incremented every time the {@link BufferAttribute.needsUpdate | needsUpdate} property is set to true.
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* @remarks Expects a `Integer`
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* @defaultValue `0`
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*/
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version: number;
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/**
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*
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* Indicates how the underlying data in the buffer maps to the values in the GLSL shader code.
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* @see `constructor` above for details.
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* @defaultValue `false`
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*/
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normalized: boolean;
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/**
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* @
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* Stores the {@link BufferAttribute.array | array}'s length divided by the {@link BufferAttribute.itemSize | itemSize}.
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* @remarks If the buffer is storing a 3-component vector (such as a position, normal, or color), then this will count the number of such vectors stored.
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* @remarks Expects a `Integer`
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*/
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count: number;
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/**
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* Flag to indicate that this attribute has changed and should be re-sent to the GPU.
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* Set this to true when you modify the value of the array.
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* @remarks Setting this to true also increments the {@link BufferAttribute.version | version}.
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* @remarks _set-only property_.
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*/
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set needsUpdate(value: boolean);
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/**
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* Read-only flag to check if a given object is of type {@link BufferAttribute}.
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* @remarks This is a _constant_ value
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* @defaultValue `true`
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*/
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readonly isBufferAttribute: true;
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/**
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* A callback function that is executed after the Renderer has transferred the attribute array data to the GPU.
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*/
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onUploadCallback: () => void;
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/**
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* Sets the value of the {@link onUploadCallback} property.
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* @see Example: {@link https://threejs.org/examples/#webgl_buffergeometry | WebGL / BufferGeometry} this is used to free memory after the buffer has been transferred to the GPU.
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* @see {@link onUploadCallback}
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* @param callback function that is executed after the Renderer has transferred the attribute array data to the GPU.
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*/
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onUpload(callback: () => void): this;
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/**
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* Set {@link BufferAttribute.usage | usage}
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* @remarks
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* After the initial use of a buffer, its usage cannot be changed. Instead, instantiate a new one and set the desired usage before the next render.
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* @see {@link https://threejs.org/docs/index.html#api/en/constants/BufferAttributeUsage | Buffer Attribute Usage Constants} for all possible values.
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* @see {@link BufferAttribute.usage | usage}
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* @param value Corresponds to the {@link BufferAttribute.usage | usage} parameter of
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* {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData | WebGLRenderingContext.bufferData}.
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*/
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setUsage(usage: Usage): this;
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/**
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* @returns a copy of this {@link BufferAttribute}.
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*/
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clone(): BufferAttribute;
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/**
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* Copies another {@link BufferAttribute} to this {@link BufferAttribute}.
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* @param bufferAttribute
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*/
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copy(source: BufferAttribute): this;
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/**
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* Copy a vector from bufferAttribute[index2] to {@link BufferAttribute.array | array}[index1].
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* @param index1
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* @param bufferAttribute
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* @param index2
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*/
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copyAt(index1: number, attribute: BufferAttribute, index2: number): this;
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/**
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* Copy the array given here (which can be a normal array or `TypedArray`) into {@link BufferAttribute.array | array}.
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* @See {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set | TypedArray.set} for notes on requirements if copying a `TypedArray`.
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*/
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copyArray(array: ArrayLike<number>): this;
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/**
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* Applies matrix {@link Matrix3 | m} to every Vector3 element of this {@link BufferAttribute}.
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* @param m
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*/
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applyMatrix3(m: Matrix3): this;
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/**
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* Applies matrix {@link Matrix4 | m} to every Vector3 element of this {@link BufferAttribute}.
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* @param m
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*/
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applyMatrix4(m: Matrix4): this;
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/**
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* Applies normal matrix {@link Matrix3 | m} to every Vector3 element of this {@link BufferAttribute}.
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* @param m
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*/
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applyNormalMatrix(m: Matrix3): this;
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/**
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* Applies matrix {@link Matrix4 | m} to every Vector3 element of this {@link BufferAttribute}, interpreting the elements as a direction vectors.
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* @param m
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*/
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transformDirection(m: Matrix4): this;
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/**
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* Calls {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set | TypedArray.set}( {@link value}, {@link offset} )
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* on the {@link BufferAttribute.array | array}.
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* @param value {@link Array | Array} or `TypedArray` from which to copy values.
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* @param offset index of the {@link BufferAttribute.array | array} at which to start copying. Expects a `Integer`. Default `0`.
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* @throws `RangeError` When {@link offset} is negative or is too large.
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*/
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set(value: ArrayLike<number> | ArrayBufferView, offset?: number): this;
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/**
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* Returns the x component of the vector at the given index.
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* @param index Expects a `Integer`
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*/
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getX(index: number): number;
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/**
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* Sets the x component of the vector at the given index.
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* @param index Expects a `Integer`
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* @param x
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*/
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setX(index: number, x: number): this;
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/**
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* Returns the y component of the vector at the given index.
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* @param index Expects a `Integer`
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*/
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getY(index: number): number;
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/**
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* Sets the y component of the vector at the given index.
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* @param index Expects a `Integer`
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* @param y
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*/
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setY(index: number, y: number): this;
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/**
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* Returns the z component of the vector at the given index.
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* @param index Expects a `Integer`
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*/
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getZ(index: number): number;
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/**
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* Sets the z component of the vector at the given index.
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* @param z
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*/
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setZ(index: number, z: number): this;
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/**
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* Returns the w component of the vector at the given index.
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* @param index Expects a `Integer`
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*/
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getW(index: number): number;
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/**
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* Sets the w component of the vector at the given index.
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* @param index Expects a `Integer`
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* @param w
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*/
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setW(index: number, z: number): this;
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/**
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* Sets the x and y components of the vector at the given index.
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* If a length is given a new `TypedArray` will created, initialized with all elements set to zero.
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* For instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),
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* @param normalized Applies to integer data only.
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* Indicates how the underlying data in the buffer maps to the values in the GLSL code.
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* For instance, if {@link array} is an instance of `UInt16Array`, and {@link normalized} is true,
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* the values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.
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* An `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.
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* i.e. `32767` becomes `32767.0f`.
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* Default `false`.
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* @see {@link THREE.BufferAttribute | BufferAttribute}
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);
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}
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/**
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* A {@link THREE.BufferAttribute | BufferAttribute} for {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint32Array: Uint32Array}
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* {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray}
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* @see {@link THREE.BufferAttribute | BufferAttribute} for details and for inherited methods and properties.
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* @see {@link https://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source}
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*/
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export class Uint32BufferAttribute extends BufferAttribute {
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/**
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* This creates a new {@link THREE.Uint32BufferAttribute | Uint32BufferAttribute} object.
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* @param array This can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint32Array`.
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* If a length is given a new `TypedArray` will created, initialized with all elements set to zero.
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* @param itemSize the number of values of the {@link array} that should be associated with a particular vertex.
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* For instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),
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* then itemSize should be `3`.
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* @param normalized Applies to integer data only.
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+
* Indicates how the underlying data in the buffer maps to the values in the GLSL code.
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+
* For instance, if {@link array} is an instance of `UInt16Array`, and {@link normalized} is true,
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+
* the values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.
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+
* An `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.
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|
+
* If normalized is false, the values will be converted to floats unmodified,
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* i.e. `32767` becomes `32767.0f`.
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+
* Default `false`.
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+
* @see {@link THREE.BufferAttribute | BufferAttribute}
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*/
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constructor(
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array: Iterable<number> | ArrayLike<number> | ArrayBuffer | number,
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@@ -212,7 +511,31 @@ export class Uint32BufferAttribute extends BufferAttribute {
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);
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}
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+
/**
|
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+
* A {@link THREE.BufferAttribute | BufferAttribute} for {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint16Array: Uint16Array}
|
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+
* {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray}
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+
* @see {@link THREE.BufferAttribute | BufferAttribute} for details and for inherited methods and properties.
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+
* @see {@link https://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation}
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519
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+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source}
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+
*/
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|
export class Float16BufferAttribute extends BufferAttribute {
|
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522
|
+
/**
|
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|
+
* This creates a new {@link THREE.Float16BufferAttribute | Float16BufferAttribute} object.
|
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|
+
* @param array This can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint16Array`.
|
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|
+
* If a length is given a new `TypedArray` will created, initialized with all elements set to zero.
|
|
526
|
+
* @param itemSize the number of values of the {@link array} that should be associated with a particular vertex.
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|
527
|
+
* For instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),
|
|
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|
+
* then itemSize should be `3`.
|
|
529
|
+
* @param normalized Applies to integer data only.
|
|
530
|
+
* Indicates how the underlying data in the buffer maps to the values in the GLSL code.
|
|
531
|
+
* For instance, if {@link array} is an instance of `UInt16Array`, and {@link normalized} is true,
|
|
532
|
+
* the values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.
|
|
533
|
+
* An `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.
|
|
534
|
+
* If normalized is false, the values will be converted to floats unmodified,
|
|
535
|
+
* i.e. `32767` becomes `32767.0f`.
|
|
536
|
+
* Default `false`.
|
|
537
|
+
* @see {@link THREE.BufferAttribute | BufferAttribute}
|
|
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|
+
*/
|
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|
constructor(
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|
array: Iterable<number> | ArrayLike<number> | ArrayBuffer | number,
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itemSize: number,
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@@ -220,7 +543,31 @@ export class Float16BufferAttribute extends BufferAttribute {
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220
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|
);
|
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221
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|
}
|
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222
545
|
|
|
546
|
+
/**
|
|
547
|
+
* A {@link THREE.BufferAttribute | BufferAttribute} for {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array: Float32Array}
|
|
548
|
+
* {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray}
|
|
549
|
+
* @see {@link THREE.BufferAttribute | BufferAttribute} for details and for inherited methods and properties.
|
|
550
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation}
|
|
551
|
+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source}
|
|
552
|
+
*/
|
|
223
553
|
export class Float32BufferAttribute extends BufferAttribute {
|
|
554
|
+
/**
|
|
555
|
+
* This creates a new {@link THREE.Float32BufferAttribute | Float32BufferAttribute} object.
|
|
556
|
+
* @param array This can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Float32Array`.
|
|
557
|
+
* If a length is given a new `TypedArray` will created, initialized with all elements set to zero.
|
|
558
|
+
* @param itemSize the number of values of the {@link array} that should be associated with a particular vertex.
|
|
559
|
+
* For instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),
|
|
560
|
+
* then itemSize should be `3`.
|
|
561
|
+
* @param normalized Applies to integer data only.
|
|
562
|
+
* Indicates how the underlying data in the buffer maps to the values in the GLSL code.
|
|
563
|
+
* For instance, if {@link array} is an instance of `UInt16Array`, and {@link normalized} is true,
|
|
564
|
+
* the values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.
|
|
565
|
+
* An `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.
|
|
566
|
+
* If normalized is false, the values will be converted to floats unmodified,
|
|
567
|
+
* i.e. `32767` becomes `32767.0f`.
|
|
568
|
+
* Default `false`.
|
|
569
|
+
* @see {@link THREE.BufferAttribute | BufferAttribute}
|
|
570
|
+
*/
|
|
224
571
|
constructor(
|
|
225
572
|
array: Iterable<number> | ArrayLike<number> | ArrayBuffer | number,
|
|
226
573
|
itemSize: number,
|
|
@@ -228,7 +575,31 @@ export class Float32BufferAttribute extends BufferAttribute {
|
|
|
228
575
|
);
|
|
229
576
|
}
|
|
230
577
|
|
|
578
|
+
/**
|
|
579
|
+
* A {@link THREE.BufferAttribute | BufferAttribute} for {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float64Array: Float64Array}
|
|
580
|
+
* {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray}
|
|
581
|
+
* @see {@link THREE.BufferAttribute | BufferAttribute} for details and for inherited methods and properties.
|
|
582
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation}
|
|
583
|
+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source}
|
|
584
|
+
*/
|
|
231
585
|
export class Float64BufferAttribute extends BufferAttribute {
|
|
586
|
+
/**
|
|
587
|
+
* This creates a new {@link THREE.Float64BufferAttribute | Float64BufferAttribute} object.
|
|
588
|
+
* @param array This can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Float64Array`.
|
|
589
|
+
* If a length is given a new `TypedArray` will created, initialized with all elements set to zero.
|
|
590
|
+
* @param itemSize the number of values of the {@link array} that should be associated with a particular vertex.
|
|
591
|
+
* For instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),
|
|
592
|
+
* then itemSize should be `3`.
|
|
593
|
+
* @param normalized Applies to integer data only.
|
|
594
|
+
* Indicates how the underlying data in the buffer maps to the values in the GLSL code.
|
|
595
|
+
* For instance, if {@link array} is an instance of `UInt16Array`, and {@link normalized} is true,
|
|
596
|
+
* the values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.
|
|
597
|
+
* An `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.
|
|
598
|
+
* If normalized is false, the values will be converted to floats unmodified,
|
|
599
|
+
* i.e. `32767` becomes `32767.0f`.
|
|
600
|
+
* Default `false`.
|
|
601
|
+
* @see {@link THREE.BufferAttribute | BufferAttribute}
|
|
602
|
+
*/
|
|
232
603
|
constructor(
|
|
233
604
|
array: Iterable<number> | ArrayLike<number> | ArrayBuffer | number,
|
|
234
605
|
itemSize: number,
|