@types/three 0.148.1 → 0.149.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/helpers/ViewHelper.d.ts +16 -0
- three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +1 -1
- three/examples/jsm/loaders/IFCLoader.d.ts +1 -0
- three/examples/jsm/loaders/USDZLoader.d.ts +1 -0
- three/examples/jsm/loaders/VOXLoader.d.ts +1 -1
- three/examples/jsm/nodes/loaders/NodeLoader.d.ts +1 -0
- three/index.d.ts +1 -1
- three/package.json +2 -2
- three/src/Three.d.ts +1 -4
- three/src/constants.d.ts +7 -5
- three/src/core/BufferGeometry.d.ts +7 -4
- three/src/core/GLBufferAttribute.d.ts +4 -0
- three/src/core/Object3D.d.ts +27 -11
- three/src/core/Uniform.d.ts +5 -5
- three/src/helpers/CameraHelper.d.ts +43 -0
- three/src/lights/DirectionalLight.d.ts +3 -1
- three/src/lights/HemisphereLight.d.ts +3 -1
- three/src/lights/SpotLight.d.ts +3 -1
- three/src/loaders/CubeTextureLoader.d.ts +1 -1
- three/src/loaders/Loader.d.ts +1 -2
- three/src/materials/Material.d.ts +9 -2
- three/src/math/Euler.d.ts +2 -3
- three/src/objects/Mesh.d.ts +2 -2
- three/src/renderers/webgl/WebGLAttributes.d.ts +4 -3
- three/src/renderers/webgl/WebGLClipping.d.ts +3 -1
- three/src/renderers/webxr/WebXRManager.d.ts +2 -2
- three/src/textures/Data3DTexture.d.ts +2 -2
- three/src/renderers/WebGLMultisampleRenderTarget.d.ts +0 -6
- three/src/textures/DataTexture2DArray.d.ts +0 -6
- three/src/textures/DataTexture3D.d.ts +0 -6
three/README.md
CHANGED
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@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
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Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
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### Additional Details
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* Last updated: Mon,
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* Last updated: Mon, 30 Jan 2023 20:02:38 GMT
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* Dependencies: [@types/webxr](https://npmjs.com/package/@types/webxr)
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* Global values: `THREE`
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@@ -0,0 +1,16 @@
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import { Object3D, Vector3, WebGLRenderer } from '../../../src/Three';
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import { Octree } from '../math/Octree';
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export class ViewHelper extends Object3D {
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animating: boolean;
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center: Vector3;
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readonly isViewHelper: true;
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constructor(camera: Octree, domElement: HTMLElement);
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render(renderer: WebGLRenderer): void;
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handleClick(event: PointerEvent): boolean;
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update(delta: number): void;
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dispose(): void;
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}
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@@ -13,6 +13,6 @@ export class HDRCubeTextureLoader extends Loader {
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): CubeTexture;
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loadAsync(
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loadAsync(urls: string[], onProgress?: (event: ProgressEvent) => void): Promise<CubeTexture>;
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setDataType(type: TextureDataType): this;
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}
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@@ -20,6 +20,7 @@ declare class IFCLoader extends Loader {
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<IFCModel>;
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parse(buffer: ArrayBuffer): Promise<IFCModel>;
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}
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@@ -13,6 +13,7 @@ export class USDZLoader extends Loader {
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Mesh>;
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parse(buffer: ArrayBuffer | string): THREE.Group;
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}
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@@ -15,7 +15,7 @@ export class VOXLoader extends Loader {
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Chunk[]>;
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parse(data: ArrayBuffer): object[];
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}
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@@ -14,6 +14,7 @@ export default class NodeLoader extends Loader {
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onProgress?: (event: ProgressEvent) => void,
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onError?: (event: ErrorEvent) => void,
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): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<NodeLoaderResult>;
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parseNodes(json: AnyJson): NodeLoaderResult;
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parse(json: AnyJson): Node;
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three/index.d.ts
CHANGED
three/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@types/three",
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"version": "0.
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"version": "0.149.0",
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"description": "TypeScript definitions for three",
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"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
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"license": "MIT",
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@@ -27,6 +27,6 @@
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"dependencies": {
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"@types/webxr": "*"
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},
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"typesPublisherContentHash": "
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"typesPublisherContentHash": "26b43856591e0e71a44773611c3705a12a8926b63542851ba0c85e160758d30b",
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"typeScriptVersion": "4.4"
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}
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three/src/Three.d.ts
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@@ -66,7 +66,7 @@ export * from './extras/core/Path';
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export * from './extras/core/ShapePath';
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export * from './extras/core/CurvePath';
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export * from './extras/core/Curve';
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export * from './extras/DataUtils';
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export * as DataUtils from './extras/DataUtils';
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export * from './extras/Earcut';
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export * from './extras/ImageUtils';
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export * from './extras/ShapeUtils';
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@@ -179,7 +179,6 @@ export * from './objects/Group';
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/**
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* Renderers
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*/
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export * from './renderers/WebGLMultisampleRenderTarget';
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export * from './renderers/WebGLCubeRenderTarget';
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export * from './renderers/WebGLMultipleRenderTargets';
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export * from './renderers/WebGLRenderTarget';
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@@ -226,8 +225,6 @@ export * from './scenes/Scene';
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export * from './textures/VideoTexture';
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export * from './textures/CompressedArrayTexture';
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export * from './textures/DataTexture';
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export * from './textures/DataTexture2DArray';
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export * from './textures/DataTexture3D';
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export * from './textures/CompressedTexture';
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export * from './textures/CubeTexture';
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export * from './textures/Data3DTexture';
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three/src/constants.d.ts
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@@ -36,15 +36,12 @@ export const VSMShadowMap: ShadowMapType;
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// side
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/**
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* Defines which side of faces will be rendered - front, back or both.
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* Default is FrontSide.
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*
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* TwoPassDoubleSide will renderer double-sided transparent materials in two passes in back-front order to mitigate transparency artifacts.
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* Default is {@link FrontSide}.
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*/
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export enum Side {}
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export const FrontSide: Side;
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export const BackSide: Side;
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export const DoubleSide: Side;
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export const TwoPassDoubleSide: Side;
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// blending modes
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export enum Blending {}
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// Pixel formats
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export enum PixelFormat {}
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export const AlphaFormat: PixelFormat;
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export const RGBFormat: PixelFormat;
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export const RGBAFormat: PixelFormat;
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export const LuminanceFormat: PixelFormat;
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export const LuminanceAlphaFormat: PixelFormat;
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// BPTC compressed texture formats
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export const RGBA_BPTC_Format: CompressedPixelFormat;
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// RGTC compressed texture formats
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export const RED_RGTC1_Format: CompressedPixelFormat;
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export const SIGNED_RED_RGTC1_Format: CompressedPixelFormat;
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export const RED_GREEN_RGTC2_Format: CompressedPixelFormat;
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export const SIGNED_RED_GREEN_RGTC2_Format: CompressedPixelFormat;
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// Loop styles for AnimationAction
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export enum AnimationActionLoopStyles {}
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export const LoopOnce: AnimationActionLoopStyles;
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import { BufferAttribute } from './BufferAttribute';
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import { InterleavedBufferAttribute } from './InterleavedBufferAttribute';
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import { GLBufferAttribute } from './GLBufferAttribute';
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import { Box3 } from './../math/Box3';
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import { Sphere } from './../math/Sphere';
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import { Matrix4 } from './../math/Matrix4';
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import { Vector2 } from './../math/Vector2';
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import { Vector3 } from './../math/Vector3';
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import { EventDispatcher } from './EventDispatcher';
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import { InterleavedBufferAttribute } from './InterleavedBufferAttribute';
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import { BuiltinShaderAttributeName } from '../constants';
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/**
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*/
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attributes: {
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[name: string]: BufferAttribute | InterleavedBufferAttribute;
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[name: string]: BufferAttribute | InterleavedBufferAttribute | GLBufferAttribute;
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};
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setAttribute(
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attribute: BufferAttribute | InterleavedBufferAttribute | GLBufferAttribute,
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): BufferGeometry;
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getAttribute(
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name: BuiltinShaderAttributeName | (string & {}),
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): BufferAttribute | InterleavedBufferAttribute | GLBufferAttribute;
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three/src/core/Object3D.d.ts
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children: Object3D[];
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/**
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* This is used by the {@link lookAt} method, for example, to determine the orientation of the result.
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*
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* Default is {@link Object3D.DEFAULT_UP} - that is, `( 0, 1, 0 )`.
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*
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* @default {@link Object3D.DEFAULT_UP}
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*/
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matrixWorld: Matrix4;
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/**
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* recalculates the matrixWorld property.
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* When this is set, it calculates the matrix of position, (rotation or quaternion) and
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* scale every frame and also recalculates the matrixWorld property. Default is {@link Object3D.DEFAULT_MATRIX_AUTO_UPDATE} (true).
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*/
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* If set, then the renderer checks every frame if the object and its children need matrix updates.
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* When it isn't, then you have to maintain all matrices in the object and its children yourself.
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* Default is {@link Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE} (true).
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/**
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* The default {@link up} direction for objects, also used as the default position for {@link DirectionalLight},
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* {@link HemisphereLight} and {@link Spotlight} (which creates lights shining from the top down).
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*
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* Set to ( 0, 1, 0 ) by default.
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*/
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static DEFAULT_UP: Vector3;
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/**
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* The default setting for {@link matrixAutoUpdate} for newly created Object3Ds.
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*/
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static DEFAULT_MATRIX_AUTO_UPDATE: boolean;
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* The default setting for {@link matrixWorldAutoUpdate} for newly created Object3Ds.
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*/
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static DEFAULT_MATRIX_WORLD_AUTO_UPDATE: boolean;
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/**
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* Applies the matrix transform to the object and updates the object's position, rotation and scale.
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three/src/core/Uniform.d.ts
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export class Uniform {
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export class Uniform<T = any> {
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constructor(value: T);
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constructor(type: string, value:
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constructor(type: string, value: T);
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type: string;
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value:
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/**
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* @deprecated Use {@link Object3D#onBeforeRender object.onBeforeRender()} instead.
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/**
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* @deprecated Use {@link Object3D#onBeforeRender object.onBeforeRender()} instead.
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*/
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onUpdate(callback: () => void): Uniform
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onUpdate(callback: () => void): Uniform<T>;
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}
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import { Color } from '../math/Color';
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import { Matrix4 } from '../math/Matrix4';
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import { Camera } from './../cameras/Camera';
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import { LineSegments } from './../objects/LineSegments';
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/**
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* This helps with visualizing what a camera contains in its frustum.
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* It visualizes the frustum of a camera using a {@link LineSegments}.
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*
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* CameraHelper must be a child of the scene.
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*/
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export class CameraHelper extends LineSegments {
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13
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+
/**
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14
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+
* This create a new CameraHelper for the specified camera.
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+
*
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+
* @param camera - The camera to visualize.
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+
*/
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constructor(camera: Camera);
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6
19
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+
/**
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+
* The camera being visualized.
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+
*/
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7
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camera: Camera;
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+
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25
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+
/**
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+
* This contains the points used to visualize the camera.
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+
*/
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8
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pointMap: { [id: string]: number[] };
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9
29
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+
/**
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+
* Reference to the {@link Camera.matrixWorld}.
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+
*/
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+
matrix: Matrix4;
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+
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+
/**
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+
* See {@link Object3D.matrixAutoUpdate}.
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+
* Set to `false` here as the helper is using the camera's {@link Camera.matrixWorld}.
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+
*/
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+
matrixAutoUpdate: boolean;
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+
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10
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/**
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11
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* @default 'CameraHelper'
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12
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*/
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type: string;
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14
45
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+
/**
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+
* Updates the helper based on the projectionMatrix of the camera.
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+
*/
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15
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update(): void;
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16
50
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+
/**
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+
* Frees the GPU-related resources allocated by this instance.
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53
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+
* Call this method whenever this instance is no longer used in your app.
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+
*/
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17
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dispose(): void;
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+
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57
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+
/**
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+
* Defines the colors of the helper.
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59
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+
*/
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60
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+
setColors(frustum: Color, cone: Color, up: Color, target: Color, cross: Color): this;
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18
61
|
}
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|
@@ -22,7 +22,9 @@ export class DirectionalLight extends Light {
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22
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type: string;
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23
23
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24
24
|
/**
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25
|
-
* @
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25
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+
* This is set equal to {@link Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
|
|
26
|
+
*
|
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27
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+
* @default {@link Object3D.DEFAULT_UP}
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|
26
28
|
*/
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|
27
29
|
readonly position: Vector3;
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28
30
|
|
|
@@ -17,7 +17,9 @@ export class HemisphereLight extends Light {
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17
17
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type: string;
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18
18
|
|
|
19
19
|
/**
|
|
20
|
-
* @
|
|
20
|
+
* This is set equal to {@link Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
|
|
21
|
+
*
|
|
22
|
+
* @default {@link Object3D.DEFAULT_UP}
|
|
21
23
|
*/
|
|
22
24
|
position: Vector3;
|
|
23
25
|
|
three/src/lights/SpotLight.d.ts
CHANGED
|
@@ -25,7 +25,9 @@ export class SpotLight extends Light {
|
|
|
25
25
|
type: string;
|
|
26
26
|
|
|
27
27
|
/**
|
|
28
|
-
* @
|
|
28
|
+
* This is set equal to {@link Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
|
|
29
|
+
*
|
|
30
|
+
* @default {@link Object3D.DEFAULT_UP}
|
|
29
31
|
*/
|
|
30
32
|
position: Vector3;
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|
31
33
|
|
|
@@ -12,5 +12,5 @@ export class CubeTextureLoader extends Loader {
|
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|
12
12
|
onError?: (event: ErrorEvent) => void,
|
|
13
13
|
): CubeTexture;
|
|
14
14
|
|
|
15
|
-
loadAsync(
|
|
15
|
+
loadAsync(urls: string[], onProgress?: (event: ProgressEvent) => void): Promise<CubeTexture>;
|
|
16
16
|
}
|
three/src/loaders/Loader.d.ts
CHANGED
|
@@ -34,11 +34,10 @@ export class Loader {
|
|
|
34
34
|
|
|
35
35
|
/*
|
|
36
36
|
load(): void;
|
|
37
|
+
loadAsync(): Promise<unknown>;
|
|
37
38
|
parse(): void;
|
|
38
39
|
*/
|
|
39
40
|
|
|
40
|
-
loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<any>;
|
|
41
|
-
|
|
42
41
|
setCrossOrigin(crossOrigin: string): this;
|
|
43
42
|
setWithCredentials(value: boolean): this;
|
|
44
43
|
setPath(path: string): this;
|
|
@@ -39,6 +39,7 @@ export interface MaterialParameters {
|
|
|
39
39
|
polygonOffsetUnits?: number | undefined;
|
|
40
40
|
precision?: 'highp' | 'mediump' | 'lowp' | null | undefined;
|
|
41
41
|
premultipliedAlpha?: boolean | undefined;
|
|
42
|
+
forceSinglePass?: boolean | undefined;
|
|
42
43
|
dithering?: boolean | undefined;
|
|
43
44
|
side?: Side | undefined;
|
|
44
45
|
shadowSide?: Side | undefined;
|
|
@@ -283,6 +284,11 @@ export class Material extends EventDispatcher {
|
|
|
283
284
|
*/
|
|
284
285
|
premultipliedAlpha: boolean;
|
|
285
286
|
|
|
287
|
+
/**
|
|
288
|
+
* @default false
|
|
289
|
+
*/
|
|
290
|
+
forceSinglePass: boolean;
|
|
291
|
+
|
|
286
292
|
/**
|
|
287
293
|
* Whether to apply dithering to the color to remove the appearance of banding. Default is false.
|
|
288
294
|
* @default false
|
|
@@ -291,8 +297,9 @@ export class Material extends EventDispatcher {
|
|
|
291
297
|
|
|
292
298
|
/**
|
|
293
299
|
* Defines which of the face sides will be rendered - front, back or both.
|
|
294
|
-
* Default is THREE.FrontSide. Other options are THREE.BackSide and THREE.DoubleSide.
|
|
295
|
-
*
|
|
300
|
+
* Default is {@link THREE.FrontSide}. Other options are {@link THREE.BackSide} and {@link THREE.DoubleSide}.
|
|
301
|
+
*
|
|
302
|
+
* @default {@link THREE.FrontSide}
|
|
296
303
|
*/
|
|
297
304
|
side: Side;
|
|
298
305
|
|
three/src/math/Euler.d.ts
CHANGED
|
@@ -23,7 +23,7 @@ export class Euler {
|
|
|
23
23
|
z: number;
|
|
24
24
|
|
|
25
25
|
/**
|
|
26
|
-
* @default THREE.Euler.
|
|
26
|
+
* @default THREE.Euler.DEFAULT_ORDER
|
|
27
27
|
*/
|
|
28
28
|
order: EulerOrder;
|
|
29
29
|
readonly isEuler: true;
|
|
@@ -42,8 +42,7 @@ export class Euler {
|
|
|
42
42
|
toArray(array?: Array<number | string | undefined>, offset?: number): Array<number | string | undefined>;
|
|
43
43
|
_onChange(callback: () => void): this;
|
|
44
44
|
|
|
45
|
-
static
|
|
46
|
-
static DefaultOrder: 'XYZ';
|
|
45
|
+
static DEFAULT_ORDER: 'XYZ';
|
|
47
46
|
|
|
48
47
|
[Symbol.iterator](): Generator<string | number, void>;
|
|
49
48
|
}
|
three/src/objects/Mesh.d.ts
CHANGED
|
@@ -21,10 +21,10 @@ export class Mesh<
|
|
|
21
21
|
updateMorphTargets(): void;
|
|
22
22
|
|
|
23
23
|
/**
|
|
24
|
-
* Get the
|
|
24
|
+
* Get the local-space position of the vertex at the given index,
|
|
25
25
|
* taking into account the current animation state of both morph targets and skinning.
|
|
26
26
|
*/
|
|
27
|
-
getVertexPosition(
|
|
27
|
+
getVertexPosition(index: number, target: Vector3): Vector3;
|
|
28
28
|
|
|
29
29
|
raycast(raycaster: Raycaster, intersects: Intersection[]): void;
|
|
30
30
|
}
|
|
@@ -1,18 +1,19 @@
|
|
|
1
1
|
import { WebGLCapabilities } from './WebGLCapabilities';
|
|
2
2
|
import { BufferAttribute } from '../../core/BufferAttribute';
|
|
3
3
|
import { InterleavedBufferAttribute } from '../../core/InterleavedBufferAttribute';
|
|
4
|
+
import { GLBufferAttribute } from '../../core/GLBufferAttribute';
|
|
4
5
|
|
|
5
6
|
export class WebGLAttributes {
|
|
6
7
|
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, capabilities: WebGLCapabilities);
|
|
7
8
|
|
|
8
|
-
get(attribute: BufferAttribute | InterleavedBufferAttribute): {
|
|
9
|
+
get(attribute: BufferAttribute | InterleavedBufferAttribute | GLBufferAttribute): {
|
|
9
10
|
buffer: WebGLBuffer;
|
|
10
11
|
type: number;
|
|
11
12
|
bytesPerElement: number;
|
|
12
13
|
version: number;
|
|
13
14
|
};
|
|
14
15
|
|
|
15
|
-
remove(attribute: BufferAttribute | InterleavedBufferAttribute): void;
|
|
16
|
+
remove(attribute: BufferAttribute | InterleavedBufferAttribute | GLBufferAttribute): void;
|
|
16
17
|
|
|
17
|
-
update(attribute: BufferAttribute | InterleavedBufferAttribute, bufferType: number): void;
|
|
18
|
+
update(attribute: BufferAttribute | InterleavedBufferAttribute | GLBufferAttribute, bufferType: number): void;
|
|
18
19
|
}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { Camera } from './../../cameras/Camera';
|
|
2
2
|
import { Material } from './../../materials/Material';
|
|
3
|
+
import { Plane } from '../../math/Plane';
|
|
3
4
|
import { WebGLProperties } from './WebGLProperties';
|
|
4
5
|
|
|
5
6
|
export class WebGLClipping {
|
|
@@ -17,8 +18,9 @@ export class WebGLClipping {
|
|
|
17
18
|
*/
|
|
18
19
|
numIntersection: number;
|
|
19
20
|
|
|
20
|
-
init(planes: any[], enableLocalClipping: boolean
|
|
21
|
+
init(planes: any[], enableLocalClipping: boolean): boolean;
|
|
21
22
|
beginShadows(): void;
|
|
22
23
|
endShadows(): void;
|
|
24
|
+
setGlobalState(planes: Plane[], camera: Camera): void;
|
|
23
25
|
setState(material: Material, camera: Camera, useCache: boolean): void;
|
|
24
26
|
}
|
|
@@ -40,12 +40,12 @@ export class WebXRManager extends EventDispatcher {
|
|
|
40
40
|
getBinding(): XRWebGLBinding;
|
|
41
41
|
getFrame(): XRFrame;
|
|
42
42
|
getSession(): XRSession | null;
|
|
43
|
-
setSession(value: XRSession): Promise<void>;
|
|
43
|
+
setSession(value: XRSession | null): Promise<void>;
|
|
44
44
|
getCamera(): WebXRArrayCamera;
|
|
45
45
|
updateCamera(camera: PerspectiveCamera): void;
|
|
46
46
|
setAnimationLoop(callback: XRFrameRequestCallback | null): void;
|
|
47
47
|
getFoveation(): number | undefined;
|
|
48
|
-
setFoveation(
|
|
48
|
+
setFoveation(value: number): void;
|
|
49
49
|
|
|
50
50
|
/**
|
|
51
51
|
* Returns the set of planes detected by WebXR's plane detection API.
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Texture } from './Texture';
|
|
2
|
-
import { TextureFilter } from '../constants';
|
|
2
|
+
import { TextureFilter, Wrapping } from '../constants';
|
|
3
3
|
|
|
4
4
|
export class Data3DTexture extends Texture {
|
|
5
5
|
constructor(data: BufferSource, width: number, height: number, depth: number);
|
|
@@ -17,7 +17,7 @@ export class Data3DTexture extends Texture {
|
|
|
17
17
|
/**
|
|
18
18
|
* @default THREE.ClampToEdgeWrapping
|
|
19
19
|
*/
|
|
20
|
-
wrapR:
|
|
20
|
+
wrapR: Wrapping;
|
|
21
21
|
|
|
22
22
|
/**
|
|
23
23
|
* @default false
|
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
import { WebGLRenderTarget } from './WebGLRenderTarget';
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @deprecated THREE.WebGLMultisampleRenderTarget has been removed. Use a normal {@link WebGLRenderTarget render target} and set the "samples" property to greater 0 to enable multisampling.
|
|
5
|
-
*/
|
|
6
|
-
export class WebGLMultisampleRenderTarget extends WebGLRenderTarget {}
|